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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

Guessing there might be an exclusivity agreement between Nvidia and Nintendo where the T239 SoC can't be used in a competing device, only in Nvidia products or non-competitive tech like cars.

I also can't imagine this happening.
Yeah, I am just spitballing as it seems just as likely that Nintendo has nothing really planned right now at least how people are talking here.
Feel like they would literally just make their own version of Razer Edge Cloud, which is pretty much a tablet/phone with an attachable controller.

I would love to see Sony and Microsoft try something like that or the steam deck tho. Not necessarily and dedicated handheld but a companion device to their ecosystems.
I could see them make a Surface Laptop X with the T239 chip or something similar. Something with that form factor could do well with any heat. MS is trying to encourage devs to try out WIndows on ARM and start pushing apps onto it.
 
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CGI anime has some horrible execution sometimes, but over time there's been studios that have made technology really sing. Trigun looks exceptional in it's own way.
not inherently against cgi in anime (worked a lot of the time ), but 100% cgi was mostly a miss,not because its not possible, but the execution. This looks great. im optimistic. ok, enough off topic xD
 
I still think that this Zelda release window is pretty strange. This combined with a very unusual marketing cycle for the series. I wouldn't be surprised if next direct is about a powerful revision and they were playing with their cards close to their chest to avoid any leak by the west devs.
If this revision is easy to work with and it's about resolution and performance instead of having exclusives, distributing the final dev kits after announcing to the general public seems plausible. Even if third-party games don't have res/perf patchs day one.

Switch 2 for this year seems to be out of question.
 
Well, between Nate's podcast and the Nekkei report, today was a massive hype killer.

I seriously can't fathom Nintendo releasing Drake in late 2024 or early 2025. We're talking about FIVE year old architectures at that point. That system would be far more dated at launch than the current Tegra X1 Switch was when it released. And if it's on 8 NM Samsung or 5 NM TSMC that's even worse.

Nvidia will be TWO full generations ahead of Drake's GPU in the consumer space by early 2025. Drake would be a system at that point that would need to last well beyond 2030. If, somehow, Drake still is the next chip, then I feel like it would need to come with 16 GB of RAM and manufactured on TSMC's 3nm node if it's not coming out until 2025. It would still be pretty dated though for a new console.

I mean, from everything we've heard, it sounds like it was actually the Drake hardware that was cancelled. Dev kits went out in 2021/2022, planned release for 2023, but it apparently won't happen. Maybe Nintendo has been developing a new SoC with Nvidia for an early 2025 release with more modern hardware for when it releases.

Thanks Nate for the informative podcast.
 
Wouldn't a 2025 Switch 2 make sense if a proper Switch Pro was cancelled. It would be weird to have a Switch 2 release in mid 2023 if a Switch Pro was originally planned in fall 2021. I feel a Pro console should have at least 3 years in market without a successor. If Pro wasn't cancelled and Switch 2 supposed to come out in mid 2023 that's only a 1.5 years gap between the supposed Pro and Switch 2.

I assume Nate confirmed the cancelled Pro was a proper new system and not just a over locked Mariko correct?
 
0
Nintendo doesn't care about other companies specs. Besides, this console would have DLSS to cover some lost ground.

What is the PS6 going to look like anyways? Aren't we getting close to a hardware ceiling?
Alright, the stuff about Drake and 2023/2024/2025? In the grand scheme, this is short term and narrow/Nintendo specific. Getting outside of that, there's longer term, industry-wide doomshit lurking. And I'm a loon who alludes to or even explicitly typed about this every so often here on Fami.

First off, consider this triangle of traits of a console:
1. Performance - what are people getting by buying this device? What are people expecting from this brand and device? For example, what do people expect from a PS 5/6/7?
2. Power draw - this affects the form. The PS5 is as large as it is to handle the heat of its 200 watts. Would we then expect a PS6 to be smaller than a PS5, the same size as a PS5, or be even larger than a PS5?
3. Price - Would we expect a PS6 to remain at $500 USD? Or would we expect a price hike to...oh I dunno, $600? $700? Even higher?

Next, there's a couple of things we're dealing with:
Dennard scaling died back in the 2000's. That scaling was basically 'perf keeps climbing while power draw stays suppressed'. Notice the climb in power draw for the stationary consoles since then? Yea...
Now, one way to try to work around that is to go wider (lob more transistors at it) to squeeze out more perf/watt. But...
Transistor/$$$ is heading the wrong way. In turn, that does not bode well for perf/$$$.

I'll get my conclusion out of the way first:
A PS6 sold in 2028 at $500 USD and the same size as the PS5 will, to the general audience, relative to the PS5 itself, appear less impressive than the PS5 appears relative to the PS4.

The primary reason I say that, of course, goes back to the foundries.
PS4 was initially manufactured on TSMC's 28nm process. PS5 is on some variation of TSMC's 7FF/N7. ISO-perf power draw-wise, according to TSMC's claims: 28nm->16FF is -70%. Then 16FF->7FF/N7 is another -60%.
For a prospective PS6 in 2028? Some variation of N2 is my guess as the best option there. That's scheduled for volume production in 2025, so I'd expect N2's successor to start up in either 2027 or 2028 (so it'd be either too bleeding edge for the money side to work or outright not available). N7->N5's ~-30% power. N5->N3E's -30 to -35%. And as of June 2022, N2 is projected to be offering -25 to -30% power compared to N3/N3E.
If one were to take TSMC's claims at face value, power draw-wise, going from N7 to N2 is somewhere in the ballpark of going from 28nm to 16FF+. Now, let's say some N2 refinement/variant gets used instead of base N2. Absolutely plausible, as TSMC has already announced that the next new approach to power delivery will come with a later version of N2 instead of the base version. But I probably wouldn't expect it to reduce power draw so much to be near -60%.
Btw, reminder that performance @ ISO-power scaling involves smaller numbers. Short version: know how the PS5's CPU can run at a bit over double the frequency of the PS4's? That's not happening again.
Alright, moving on from power draw and now to look at area scaling. This is annoying to figure out since TSMC changed up how it reports this sort of thing in recent years. Looking at the chart from this page, logic area reduction going from N7 to N3 should be in the ballpark of 16FF+ to N7 actually. In a vacuum, that's not too shabby, actually. Buuut, there was also a 50% logic area reduction going from 28nm to 16FF, according to this. So, can N3->N2 match that? Let's take a look at this. Well, first off, the aforementioned change in reporting style; mixed chip density instead of area reduction. Second... if N5->N3 is ~1.3x mixed chip density, then N3->N2's 1.1x does... not sound good. I don't think that N3->N2 can come close to matching 28nm->16FF.
What makes this an issue is the trend of price climbing with each successive node. Checking with Thraktor's post here, an N7 wafer costs maybe 2.5x that of a 28nm wafer (and that was over 4 nodes). If N5 is really in the ballpark of +50% over N7, then N7->N2's on track to be a relatively pricier jump than 28nm->N7 was, with inferior density scaling. That's potentially baaaad for transistor/$$$.

Alright, moving on from foundry and going into secondary reasons:
I outright do not expect the jump from Zen 2 to ~ Zen 6 to match the gains going from Jaguar to Zen 2. Compounding with frequency not anywhere near doubling again, PS5->PS6's CPU improvement will appear lackluster compared to PS4->PS5.

GPU-wise... that I'm less absolute with. The big issue here is transistor/$$$, as the main way to inflate GPU grunt is 'MOAR TRANSISTORS'. Outside of that, it's about features and how you utilize your transistor budget. Potentially, AMD could massively improve on things like ray tracing. But at the same time, AMD doesn't seem to be all that interested in spending transistors on specialized cores in lieu of more generalist shaders/traditional rasterizing? Another issue here is the memory bandwidth to feed everything here, but mainly the GPU. The ancillary concerns that stem from that are of course, $$$ and power draw. GDDR7 is supposed to double the bandwidth of GDDR6 at -25% power, so when not accounting for improvements from DRAM fabrication nodes themselves, +100% bandwidth comes at +50% energy. Hopefully DRAM fabrication doesn't get walled and hey, maybe we can get 2x bandwidth at 1x energy. But I'm less hopeful with $$$. GDDR6 chips had a price hike over 5, and IMO, it's likely for GDDR7 to be even more expensive.

Storage-wise, speed will not jump again like going from PS4's HDD to PS5's ~early PCIe gen 4 NVMe SSD. That's not so much raw technical barrier, but more 'this shit is getting hot'. As in, I don't think that the traditional, set top box console form factor can keep up with adequately cooling newer M.2 form factor NVMe drives going forward. (hell, can the M.2 form factor itself keep up with PCIe going forward?)
That is, let's say that PCIe gen 6 or 7 drives are out by 2028. A PS6 with the size and design of a PS5 would probably need to throttle down to peak PCIe gen 4 or 5 speeds, instead of going anywhere near cutting edge speed.
Unless there's a change in form factor of the drive itself and the heat density is lowered? But that's asking us to move to a new form factor within this decade, hah. Such a silly thought.
And that's just focusing on sequential speeds. Improvements in random read/write within NVMe SSDs are likely to be... multiple orders of magnitude less than the jump from HDD to NVMe SSD.
 
I'm legitimately starting to think that Nintendo recalling early devkits because finalized hardware was ready, along with a minor delay from early 2023 to late 2023, got misconstrued though like 5 levels of indirection into the device being cancelled.
 
Right now, I think I believe that 2024 is a likely release window. Not because of pessimism or anything but because Nate knows more than us about the industries as a whole, so i feel, even if he is just speculating, that his guess is warranted.
 
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The only accurate "speculation" for the past 4 years was simply reading Nintendo's hardware sales projections. They never failed to tell hardware would not launch the current FY. We'll see what they say in early May.
 
The crazy part about a late 2024 or early 2025 release is that it means a new 3D Mario and Mario Kart X are still 2+ years away. Because neither of those games is coming without a new system. Metroid Prime 4 is probably being saved for a cross-release launch title on the next console as well.

It makes me wonder what big titles Nintendo is going to have left to release after Pikmin 4. Fall 2023 --> Spring 2025 could be a prolonged dry spell in terms of releases.
 
I'm legitimately starting to think that Nintendo recalling early devkits because finalized hardware was ready, along with a minor delay from early 2023 to late 2023, got misconstrued though like 5 levels of indirection into the device being cancelled.

So who is saying something’s been ‘cancelled’? I assumed this had to be developers talking, not just speculation. That’s a pretty important caveat to the whole discussion
 
Alright guys lets look at 2023 from a company wide perspective. Nintendo is getting its theme park here in the US and releasing the Mario movie. In terms of their games, they are launching the sequel to BotW which will be a huge as well. It feels like 2023 is the perfect time to launch the Switch 2, the synergy is just too strong. Are we suppose to believe that towards the end of the year the next big Nintendo game will be Pikmin 4? Its a beloved series but just doesnt have the numbers to say it´ll be enough to carry the holiday season. Something tells me the next 3D Mario is planned for holiday 2023 too and I cant see it releasing without the Switch 2
 
I'm legitimately starting to think that Nintendo recalling early devkits because finalized hardware was ready, along with a minor delay from early 2023 to late 2023, got misconstrued though like 5 levels of indirection into the device being cancelled.
I'm reading the podcast notes and I don't see anything ruling out H2 2023 other than speculation. There's no mention of how NVN2 data or Linux T239 work could impact the speculated timeframe.
Even in DF's article which mentions more details about T239 they jump straight to Q1 '24. I'm not seeing a specific reason being given for it not being late 2023. From Dakhil's notes it seems Nate's contact is ruling out "new hardware [...] to be released in late 2022 or early 2023". There's an entire half year not being accounted for.
Maybe there's something they know or heard that isn't being mentioned, and I can see a Q1 '24 release, but I'm not convinced that we've X'd out this year.
 
Alright, the stuff about Drake and 2023/2024/2025? In the grand scheme, this is short term and narrow/Nintendo specific. Getting outside of that, there's longer term, industry-wide doomshit lurking. And I'm a loon who alludes to or even explicitly typed about this every so often here on Fami.

First off, consider this triangle of traits of a console:
1. Performance - what are people getting by buying this device? What are people expecting from this brand and device? For example, what do people expect from a PS 5/6/7?
2. Power draw - this affects the form. The PS5 is as large as it is to handle the heat of its 200 watts. Would we then expect a PS6 to be smaller than a PS5, the same size as a PS5, or be even larger than a PS5?
3. Price - Would we expect a PS6 to remain at $500 USD? Or would we expect a price hike to...oh I dunno, $600? $700? Even higher?

Next, there's a couple of things we're dealing with:
Dennard scaling died back in the 2000's. That scaling was basically 'perf keeps climbing while power draw stays suppressed'. Notice the climb in power draw for the stationary consoles since then? Yea...
Now, one way to try to work around that is to go wider (lob more transistors at it) to squeeze out more perf/watt. But...
Transistor/$$$ is heading the wrong way. In turn, that does not bode well for perf/$$$.

I'll get my conclusion out of the way first:
A PS6 sold in 2028 at $500 USD and the same size as the PS5 will, to the general audience, relative to the PS5 itself, appear less impressive than the PS5 appears relative to the PS4.

The primary reason I say that, of course, goes back to the foundries.
PS4 was initially manufactured on TSMC's 28nm process. PS5 is on some variation of TSMC's 7FF/N7. ISO-perf power draw-wise, according to TSMC's claims: 28nm->16FF is -70%. Then 16FF->7FF/N7 is another -60%.
For a prospective PS6 in 2028? Some variation of N2 is my guess as the best option there. That's scheduled for volume production in 2025, so I'd expect N2's successor to start up in either 2027 or 2028 (so it'd be either too bleeding edge for the money side to work or outright not available). N7->N5's ~-30% power. N5->N3E's -30 to -35%. And as of June 2022, N2 is projected to be offering -25 to -30% power compared to N3/N3E.
If one were to take TSMC's claims at face value, power draw-wise, going from N7 to N2 is somewhere in the ballpark of going from 28nm to 16FF+. Now, let's say some N2 refinement/variant gets used instead of base N2. Absolutely plausible, as TSMC has already announced that the next new approach to power delivery will come with a later version of N2 instead of the base version. But I probably wouldn't expect it to reduce power draw so much to be near -60%.
Btw, reminder that performance @ ISO-power scaling involves smaller numbers. Short version: know how the PS5's CPU can run at a bit over double the frequency of the PS4's? That's not happening again.
Alright, moving on from power draw and now to look at area scaling. This is annoying to figure out since TSMC changed up how it reports this sort of thing in recent years. Looking at the chart from this page, logic area reduction going from N7 to N3 should be in the ballpark of 16FF+ to N7 actually. In a vacuum, that's not too shabby, actually. Buuut, there was also a 50% logic area reduction going from 28nm to 16FF, according to this. So, can N3->N2 match that? Let's take a look at this. Well, first off, the aforementioned change in reporting style; mixed chip density instead of area reduction. Second... if N5->N3 is ~1.3x mixed chip density, then N3->N2's 1.1x does... not sound good. I don't think that N3->N2 can come close to matching 28nm->16FF.
What makes this an issue is the trend of price climbing with each successive node. Checking with Thraktor's post here, an N7 wafer costs maybe 2.5x that of a 28nm wafer (and that was over 4 nodes). If N5 is really in the ballpark of +50% over N7, then N7->N2's on track to be a relatively pricier jump than 28nm->N7 was, with inferior density scaling. That's potentially baaaad for transistor/$$$.

Alright, moving on from foundry and going into secondary reasons:
I outright do not expect the jump from Zen 2 to ~ Zen 6 to match the gains going from Jaguar to Zen 2. Compounding with frequency not anywhere near doubling again, PS5->PS6's CPU improvement will appear lackluster compared to PS4->PS5.

GPU-wise... that I'm less absolute with. The big issue here is transistor/$$$, as the main way to inflate GPU grunt is 'MOAR TRANSISTORS'. Outside of that, it's about features and how you utilize your transistor budget. Potentially, AMD could massively improve on things like ray tracing. But at the same time, AMD doesn't seem to be all that interested in spending transistors on specialized cores in lieu of more generalist shaders/traditional rasterizing? Another issue here is the memory bandwidth to feed everything here, but mainly the GPU. The ancillary concerns that stem from that are of course, $$$ and power draw. GDDR7 is supposed to double the bandwidth of GDDR6 at -25% power, so when not accounting for improvements from DRAM fabrication nodes themselves, +100% bandwidth comes at +50% energy. Hopefully DRAM fabrication doesn't get walled and hey, maybe we can get 2x bandwidth at 1x energy. But I'm less hopeful with $$$. GDDR6 chips had a price hike over 5, and IMO, it's likely for GDDR7 to be even more expensive.

Storage-wise, speed will not jump again like going from PS4's HDD to PS5's ~early PCIe gen 4 NVMe SSD. That's not so much raw technical barrier, but more 'this shit is getting hot'. As in, I don't think that the traditional, set top box console form factor can keep up with adequately cooling newer M.2 form factor NVMe drives going forward. (hell, can the M.2 form factor itself keep up with PCIe going forward?)
That is, let's say that PCIe gen 6 or 7 drives are out by 2028. A PS6 with the size and design of a PS5 would probably need to throttle down to peak PCIe gen 4 or 5 speeds, instead of going anywhere near cutting edge speed.
Unless there's a change in form factor of the drive itself and the heat density is lowered? But that's asking us to move to a new form factor within this decade, hah. Such a silly thought.
And that's just focusing on sequential speeds. Improvements in random read/write within NVMe SSDs are likely to be... multiple orders of magnitude less than the jump from HDD to NVMe SSD.


Good summary but a bit too technical for me. But in laymen's term I understand we won't have a jump as big as PS4 to PS5 for around the same price, form factor and wattage by 2028. Perhaps we will only get a PS5 Pro in 2028 and a PS6 will come out in 2032.

I assume there is actually more mileage for handheld technological leaps than stationary consoles. Maybe one day Nintendo can go with RISC V instead of ARM
 
Alright, the stuff about Drake and 2023/2024/2025? In the grand scheme, this is short term and narrow/Nintendo specific. Getting outside of that, there's longer term, industry-wide doomshit lurking. And I'm a loon who alludes to or even explicitly typed about this every so often here on Fami.

First off, consider this triangle of traits of a console:
1. Performance - what are people getting by buying this device? What are people expecting from this brand and device? For example, what do people expect from a PS 5/6/7?
2. Power draw - this affects the form. The PS5 is as large as it is to handle the heat of its 200 watts. Would we then expect a PS6 to be smaller than a PS5, the same size as a PS5, or be even larger than a PS5?
3. Price - Would we expect a PS6 to remain at $500 USD? Or would we expect a price hike to...oh I dunno, $600? $700? Even higher?

Next, there's a couple of things we're dealing with:
Dennard scaling died back in the 2000's. That scaling was basically 'perf keeps climbing while power draw stays suppressed'. Notice the climb in power draw for the stationary consoles since then? Yea...
Now, one way to try to work around that is to go wider (lob more transistors at it) to squeeze out more perf/watt. But...
Transistor/$$$ is heading the wrong way. In turn, that does not bode well for perf/$$$.

I'll get my conclusion out of the way first:
A PS6 sold in 2028 at $500 USD and the same size as the PS5 will, to the general audience, relative to the PS5 itself, appear less impressive than the PS5 appears relative to the PS4.

The primary reason I say that, of course, goes back to the foundries.
PS4 was initially manufactured on TSMC's 28nm process. PS5 is on some variation of TSMC's 7FF/N7. ISO-perf power draw-wise, according to TSMC's claims: 28nm->16FF is -70%. Then 16FF->7FF/N7 is another -60%.
For a prospective PS6 in 2028? Some variation of N2 is my guess as the best option there. That's scheduled for volume production in 2025, so I'd expect N2's successor to start up in either 2027 or 2028 (so it'd be either too bleeding edge for the money side to work or outright not available). N7->N5's ~-30% power. N5->N3E's -30 to -35%. And as of June 2022, N2 is projected to be offering -25 to -30% power compared to N3/N3E.
If one were to take TSMC's claims at face value, power draw-wise, going from N7 to N2 is somewhere in the ballpark of going from 28nm to 16FF+. Now, let's say some N2 refinement/variant gets used instead of base N2. Absolutely plausible, as TSMC has already announced that the next new approach to power delivery will come with a later version of N2 instead of the base version. But I probably wouldn't expect it to reduce power draw so much to be near -60%.
Btw, reminder that performance @ ISO-power scaling involves smaller numbers. Short version: know how the PS5's CPU can run at a bit over double the frequency of the PS4's? That's not happening again.
Alright, moving on from power draw and now to look at area scaling. This is annoying to figure out since TSMC changed up how it reports this sort of thing in recent years. Looking at the chart from this page, logic area reduction going from N7 to N3 should be in the ballpark of 16FF+ to N7 actually. In a vacuum, that's not too shabby, actually. Buuut, there was also a 50% logic area reduction going from 28nm to 16FF, according to this. So, can N3->N2 match that? Let's take a look at this. Well, first off, the aforementioned change in reporting style; mixed chip density instead of area reduction. Second... if N5->N3 is ~1.3x mixed chip density, then N3->N2's 1.1x does... not sound good. I don't think that N3->N2 can come close to matching 28nm->16FF.
What makes this an issue is the trend of price climbing with each successive node. Checking with Thraktor's post here, an N7 wafer costs maybe 2.5x that of a 28nm wafer (and that was over 4 nodes). If N5 is really in the ballpark of +50% over N7, then N7->N2's on track to be a relatively pricier jump than 28nm->N7 was, with inferior density scaling. That's potentially baaaad for transistor/$$$.

Alright, moving on from foundry and going into secondary reasons:
I outright do not expect the jump from Zen 2 to ~ Zen 6 to match the gains going from Jaguar to Zen 2. Compounding with frequency not anywhere near doubling again, PS5->PS6's CPU improvement will appear lackluster compared to PS4->PS5.

GPU-wise... that I'm less absolute with. The big issue here is transistor/$$$, as the main way to inflate GPU grunt is 'MOAR TRANSISTORS'. Outside of that, it's about features and how you utilize your transistor budget. Potentially, AMD could massively improve on things like ray tracing. But at the same time, AMD doesn't seem to be all that interested in spending transistors on specialized cores in lieu of more generalist shaders/traditional rasterizing? Another issue here is the memory bandwidth to feed everything here, but mainly the GPU. The ancillary concerns that stem from that are of course, $$$ and power draw. GDDR7 is supposed to double the bandwidth of GDDR6 at -25% power, so when not accounting for improvements from DRAM fabrication nodes themselves, +100% bandwidth comes at +50% energy. Hopefully DRAM fabrication doesn't get walled and hey, maybe we can get 2x bandwidth at 1x energy. But I'm less hopeful with $$$. GDDR6 chips had a price hike over 5, and IMO, it's likely for GDDR7 to be even more expensive.

Storage-wise, speed will not jump again like going from PS4's HDD to PS5's ~early PCIe gen 4 NVMe SSD. That's not so much raw technical barrier, but more 'this shit is getting hot'. As in, I don't think that the traditional, set top box console form factor can keep up with adequately cooling newer M.2 form factor NVMe drives going forward. (hell, can the M.2 form factor itself keep up with PCIe going forward?)
That is, let's say that PCIe gen 6 or 7 drives are out by 2028. A PS6 with the size and design of a PS5 would probably need to throttle down to peak PCIe gen 4 or 5 speeds, instead of going anywhere near cutting edge speed.
Unless there's a change in form factor of the drive itself and the heat density is lowered? But that's asking us to move to a new form factor within this decade, hah. Such a silly thought.
And that's just focusing on sequential speeds. Improvements in random read/write within NVMe SSDs are likely to be... multiple orders of magnitude less than the jump from HDD to NVMe SSD.
great post. i have the same sentiment... just not as much technical knowledge, but you just need to look at the development of GPUs and jumps in CPUs over the years, and track that with price and size.


... but with all that sad, isn't it then the best for nintendo to jump as late as they can, since then they will be ready for the next... 10 year when we compare it to the switch? oh the horror
 
facts:
- EPD Tokyo has been gone for ages
- Mario movie is this year

therefore (conjecture):
- 3D Mario is this year

as such:
- Tokyo needs more time

conclusion:
- 2028, 2027, or maybe 2026 is most likely
i wish you would step back from that ledge my friend
 
So who is saying something’s been ‘cancelled’? I assumed this had to be developers talking, not just speculation. That’s a pretty important caveat to the whole discussion
"We have to send back that devkit, Nintendo is gonna send us something different to replace it (as in more finalized silicon, not something totally different). Also there's no more Switch 2, it's now the Nintendo Barracuda (meaning Nintendo changed how they're gonna market it, but it's still the same device). Also it's no longer launching in early 2023 (meaning there was a slight delay to manufacturing timelines and its now Holiday 2023)."

Some person in the company less knowledgable about Nintendo's plans overhears someone higher up talking about this, tell his friend who tells Nate, etc. With each passing of the information, it gets more distorted. I just don't see any other way to reconcile what we know from other sources.
 
Going from Late22/Early23 to Late24/Early25 is quite the jump.
If it's 2 years away, I honestly hope they cancel Drake and work on a new chip.
8nm PS4 level SoC in 2025 when PS6 and XSX2 will release 3 years later is laughable.

Imagine if the Playstation 5 and Xbox Series X released in late 2024 or early 2025. With their Zen 2 CPUs and RDNA 2 based GPUs. On TSMC 7 nm. It would be laughably outdated hardware for brand new consoles for that point in time.

That's basically what Nintendo would be doing if the next console is Drake and it comes out in spring 2025 with no major changes from what we got from the NVN2 leak. ~5 year old technology for Nintendo's brand new console.

I mean even an early release in 2024 would still result in Drake being kind of dated. Nvidia will be releasing Blackwell GPUs just months later, a two generation jump over what would be in Nintendo's new console.
 
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What devkits? T239 devkits can't have existed before March.
T239 based devkits couldn't have, no. Devkits targeting T239's performance with different hardware - as early devkits have been for as long as we've had the term "devkit" - absolutely could have.

But that's not the point I'm trying to make. To make what I'm saying clearer, let's suppose two hardware platforms

Drake: The device we know and love
 
Thanks for the summary @Dakhil. It seems we're still missing any explanations for specific earlier claims, like what hardware could have possibly been used in devkits in 2020, and what became of games that were supposedly being developed with a late 2022/early 2023 release window. If something was cancelled, or repositioned to the point it moved out of 2023 entirely (with speculation of late 2024), what happened to those games? Shouldn't their status be an extremely easy way to tell whether there was just a short delay, or some huge shift or cancellation?

I'm reading the podcast notes and I don't see anything ruling out H2 2023 other than speculation. There's no mention of how NVN2 data or Linux T239 work could impact the speculated timeframe.
Even in DF's article which mentions more details about T239 they jump straight to Q1 '24. I'm not seeing a specific reason being given for it not being late 2023. From Dakhil's notes it seems Nate's contact is ruling out "new hardware [...] to be released in late 2022 or early 2023". There's an entire half year not being accounted for.
Maybe there's something they know or heard that isn't being mentioned, and I can see a Q1 '24 release, but I'm not convinced that we've X'd out this year.
Yes, the conclusions drawn with the repeated use of the word "cancellation" don't fit in with the facts as presented.

I'm legitimately starting to think that Nintendo recalling early devkits because finalized hardware was ready, along with a minor delay from early 2023 to late 2023, got misconstrued though like 5 levels of indirection into the device being cancelled.
I agree this is more believable than some other interpretations.
 
Alright guys lets look at 2023 from a company wide perspective. Nintendo is getting its theme park here in the US and releasing the Mario movie. In terms of their games, they are launching the sequel to BotW which will be a huge as well. It feels like 2023 is the perfect time to launch the Switch 2, the synergy is just too strong. Are we suppose to believe that towards the end of the year the next big Nintendo game will be Pikmin 4? Its a beloved series but just doesnt have the numbers to say it´ll be enough to carry the holiday season. Something tells me the next 3D Mario is planned for holiday 2023 too and I cant see it releasing without the Switch 2

Or the next 2D Mario releases without a Switch 2 in fall 2023 as well as a Mario and Sonic Olympic game for fall 2023. Then in 2024 we have Pokémon remakes in Diamond and Pearl engine, 2D Zelda game, Tamodachi life sequel, Xenoblade X, Yoshi's Wooly World, Mario Basketball, Paper Mario Wii U port, Wii Fit successor and other smaller games then a Switch 2 launch with the next 3D Mario to launch in fall 2024 followed by a cross gen Metroid Prime 4 in early 2025, then a Mario Kart sometime in 2025.
 
That's sort of the thing, though. Drake doesn't make sense for a "Switch Pro". It never has.
The "Switch Pro" was really just a moniker for next-gen Switch hardware though, as was discussed on the podcast. Not necessarily how it would be marketed, just short-hand for "new, more powerful Nintendo hardware".

We know developers received new dev kits for new Nintendo hardware in 2021/2022 with the intent to make "4K ready" games. Now, we learn that it seems as if Nintendo has reneged on its plans to release that 4K device. And, the only actual hardware information we've received over the last 2 years is of new Nintendo hardware with DLSS, RT, and 4K capability, with an internal name of "Drake".

On the surface, this looks as if Drake was the cancelled device. Especially if we're still 2 years away from Nintendo's next system.
 
What devkits? T239 devkits can't have existed before March.
T239 based devkits could not have, a bolted together Ampere GPU on a Loki motherboard targeting T239 could (Like the PC Radeon boxes that were apparently the very early Wii U devkits).

But that's irrelevant to the point I was making. My point is that if Nintendo pulled devkits for any Switch like device that was more powerful - even if it was for Two Switches Tied Together With String - and those devs went and complained about cancelled projects... all of those pieces of software represent possible development that could have moved to Drake, and did not, for whatever reason.

What those reasons are - and whether or not Nintendo has replaced them with other projects and on what timeline - seem relevant things to ponder.
 
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The only accurate "speculation" for the past 4 years was simply reading Nintendo's hardware sales projections. They never failed to tell hardware would not launch the current FY. We'll see what they say in early May.
They would have been wrong in 2020 and 2021?

Guessing that a game company won't launch next gen hardware will be right 5 years out of 6, no matter what you base that speculation on.
 
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Just caught up with this thread after getting off work. No offense intended but y'all are unbearable when we get news that doesn't align to this potential console releasing "soon."

Y'all really need to stop placing so much of your personal happiness at the feet of this, again, potential console.
 
I guess my biggest gripe with this news is WHAT chip will be in this 2024/2025 model. I mean, release Switch 2 whenever, but please don’t let it be withered tech. If it’s still the same Drake based on an Orin revision in 2025, at least let it be on 3nm or something.
 
Sooooo...this thread went off, what did I miss?
Nekkei report speculating that Nintendo won't release a successor system until late 2024/early 2025.

Followed by Nate's podcast with MVG and John from DF stating that they were all told last summer that the 4K dev kits that were sent out in 2021/2022 had been "pulled", and that it seems as if that hardware was cancelled. They were all doubting a 2023 release at this point, and saying that 2024 or early 2025 now makes the most sense - which aligns with the Nekkei report form earlier today.
 
Just caught up with this thread after getting off work. No offense intended but y'all are unbearable when we get news that doesn't align to this potential console releasing "soon."

Y'all really need to stop placing so much of your personal happiness at the feet of this, again, potential console.
Taps sign that says “Future Nintendo Hardware & Technology Speculation & Discussion”.
 
Just caught up with this thread after getting off work. No offense intended but y'all are unbearable when we get news that doesn't align to this potential console releasing "soon."

Y'all really need to stop placing so much of your personal happiness at the feet of this, again, potential console.
You get it.
 
Just caught up with this thread after getting off work. No offense intended but y'all are unbearable when we get news that doesn't align to this potential console releasing "soon."

As far as I'm concerned, there's no news. We already knew about a mid-gen refresh being shelved. The 2024-2025 timeframe in the podcast was them spitballing about hypothetical scenarios. The Nikkei article is also presenting speculation based on CY23 order volume.
 
Well, between Nate's podcast and the Nekkei report, today was a massive hype killer.

I seriously can't fathom Nintendo releasing Drake in late 2024 or early 2025. We're talking about FIVE year old architectures at that point. That system would be far more dated at launch than the current Tegra X1 Switch was when it released. And if it's on 8 NM Samsung or 5 NM TSMC that's even worse.

Nvidia will be TWO full generations ahead of Drake's GPU in the consumer space by early 2025. Drake would be a system at that point that would need to last well beyond 2030. If, somehow, Drake still is the next chip, then I feel like it would need to come with 16 GB of RAM and manufactured on TSMC's 3nm node if it's not coming out until 2025. It would still be pretty dated though for a new console.

I mean, from everything we've heard, it sounds like it was actually the Drake hardware that was cancelled. Dev kits went out in 2021/2022, planned release for 2023, but it apparently won't happen. Maybe Nintendo has been developing a new SoC with Nvidia for an early 2025 release with more modern hardware for when it releases.

Thanks Nate for the informative podcast.
There was no Nikkei report.

As far as I'm concerned, there's no news. We already knew about a mid-gen refresh being shelved. The 2024-2025 timeframe in the podcast was them spitballing about hypothetical scenarios. The Nikkei article is also presenting speculation based on CY23 order volume.
I agree, at least based on Dakhil's summary. But then why was the word cancellation being thrown around at all? Including specifically about the supposed late 2022/early 2023 device? And why, if all you have actual confirmation of is what sounds like a delay, would you speculate that a late 2022/early 2023 device has become a late 2024/early 2025 device instead of just a late 2023 device?
 
Good summary but a bit too technical for me. But in laymen's term I understand we won't have a jump as big as PS4 to PS5 for around the same price, form factor and wattage by 2028. Perhaps we will only get a PS5 Pro in 2028 and a PS6 will come out in 2032.

I assume there is actually more mileage for handheld technological leaps than stationary consoles. Maybe one day Nintendo can go with RISC V instead of ARM
I think so. I'm assuming improvements in battery tech and mobile-related cooling solutions can theoretically allow for a bump up in power draw in these sort of devices. Not by a ton, but even allowing for a few more watts at the same battery life/SoC temperature/noise level is significant to compound with the usual improvements coming from other areas.
I also think that the general audience's expectations for what a mobile device can do (as opposed to what a big set top box is expected to deliver) is something that Switch-style devices will continue to benefit from for a while yet.
great post. i have the same sentiment... just not as much technical knowledge, but you just need to look at the development of GPUs and jumps in CPUs over the years, and track that with price and size.


... but with all that sad, isn't it then the best for nintendo to jump as late as they can, since then they will be ready for the next... 10 year when we compare it to the switch? oh the horror
I'd probably have to side with earlier being better than later on the basis of receiving cross-gen ports for a longer period of time would appear/seem better? But that's separate from the raw hardware itself.
 
As far as I'm concerned, there's no news. We already knew about a mid-gen refresh being shelved.
To what are you referring? DF's earlier comments that we speculated to be about a Mariko-based chip? Because DF explicily says in the podcast that the thing that was cancelled was the 2023 DLSS device that could only have been using Drake.

Edit: Unrelated but regarding this:
  • NateDrake thinks Sony and Microsoft could have the PlayStation 4 Pro and the Xbox One X as successor if Sony and Microsoft wanted to since there were enough meaningful upgrades in terms of performance uplifts and features (e.g. 4K support)
The notion that a device with a PS4 CPU clocked 500 MHz higher could be marketed as a PS5 is laughable.
 
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