• Hey everyone, staff have documented a list of banned content and subject matter that we feel are not consistent with site values, and don't make sense to host discussion of on Famiboards. This list (and the relevant reasoning per item) is viewable here.

StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

It may be ironic because of how much I've posted about and debated it, but I'm actually one of the people who genuinely doesn't care if Nintendo waits a long time to release an upgrade to the Switch (or whatever hardware there may be). So I take issue with this implication that the people finding it difficult to accept Nate's hardware narrative must just be mad because their expectations weren't satisfied. I don't see any toxic reactions over the fact that previously reported info didn't pan out. I believe most people here are mature enough to understand that can always happen for any number of reasons. It's a lack of coherency, which inhibits the purpose of this thread -- discussing/speculating -- that I think is the sticking point.

There are several different pieces of information, some presented as fact and some as speculation, that were previously being glued together (by Nate and by us) into a scenario that said hardware was happening at such and such time. Now there are new pieces of information which Nate is gluing onto the previous info -- explicitly stating that the past reporting was all correct -- to form a scenario that says the hardware isn't happening at all. What's transpiring in the thread now is just other people trying to contextualize those pieces of info for themselves, to try to wrap their heads around it all. One way to do that is by considering different concrete scenarios as an exercise to see whether the pieces can actually be fit together. Which is what I see in the post you responded to.

So like I said, I can accept that my expectations may not be met. New hardware may not come out until 2024 or later. Maybe it had a really long development time for some reason, or maybe it started development later than we think it did. Anything's possible... except for things that are contradictory. Which is where my issue with the "everyone needs to stop this" part comes in.

I think what you're saying there makes sense, but only in the context of "plans change" or attacking someone for "getting things wrong." For that I agree -- besides the fact that it's just shitty behavior -- the data is not there, and you can't declare we know something couldn't have happened a certain way. Unprecedented events are only unprecedented until they happen. But that's not what the context is in that post, or most of the posts here.

What's happening there is just contextualizing, and saying "everyone needs to stop" doing that is basically saying to presume all information presented to us must be true, or at least, that we can't know for sure that two pieces of factual information or speculation are really contradictory, because we must always assume the existence of an unknown third piece of factual information that reconciles them.

People are free to think whatever they want to think. My post wasn't specifically about peoples' responses to Nate's podcast, it was to highlight the problems with a specific type of fallacious reasoning that can have unintended consequences and could have a negative impact on the community.

Speculative discussion can easily go down a rabbit hole of cumulative assumptions, where each individual assumption isn't too problematic, but when predicated on lots of other assumptions, the cumulative effect can lead to misinformation and disappointment.

The goal of my post was to highlight how important it is to not get carried away with assumptions. I certainly wasn't trying to police how people discuss this topic. I apologize if that was not clear in my original post.

EDIT:

Looking back at my original post, "...what everyone needs to stop..." was a poor choice of words and may have given the impression that I was attempting to moderate the discussion. My intent behind those words was to convey "if we don't want the speculation to spiral out of control, we cannot rely on that kind of reasoning". Clearly, I should have worded that better.
 
Last edited:
I wouldn't call it 2.0. I would call it 2.x. There are huge leaps in quality between 2.3, 2.4, and 2.5, as demonstrated by that article.

In fact, the TechPowerUp article proves that I wasn't alone in seeing improvements to the Ultra Performance setting, the lowest tier setting in DLSS. That alone shows that using this version makes 4k gaming feasable even in low powered hardware with RTX tensor cores.
Well, compared to what 1.0 was horking up, I think 2.0 was the biggest leap. Nvidia did a pretty good job of demonstrating it in this 2.0 comparison video, which is what sold me on DLSS. I'm not a "let an algorithm decide what to show instead of the artist" kinda person, which is exactly what 1.0 and (pre-temporal) DL upscaling did in general, but 2.0 changed that to basically work with only real data from rendered frames, and truly reconstruct instead of just guessing.

Edit:

dlss.png


Look at that tree in 1.0. That random purple streetlight it just hallucinated. Horrifying. If this had been the future of upscaling tech, I would have stopped playing video games.

dragon.png


People are free to think whatever they want to think. My post wasn't specifically about peoples' responses to Nate's podcast, it was to highlight the problems with a specific type of fallacious reasoning that can have unintended consequences and could have a negative impact on the community.

Speculative discussion can easily go down a rabbit hole of cumulative assumptions, where each individual assumption isn't too problematic, but when predicated on lots of other assumptions, the cumulative effect can lead to misinformation and disappointment.

The goal of my post was to highlight how important it is to not get carried away with assumptions. I certainly wasn't trying to police how people discuss this topic. I apologize if that was not clear in my original post.

EDIT:

Looking back at my original post, "...what everyone needs to stop..." was a poor choice of words and may have given the impression that I was attempting to moderate the discussion. My intent behind those words was to convey "if we don't want the speculation to spiral out of control, we cannot rely on that kind of reasoning". Clearly, I should have worded that better.
I apologize for misinterpreting you too, since I see that the comment about expectations and toxic reactions wasn't actually being applied to the posts here now. Just that we don't want to end up in that situation.
 
Last edited:
That's a good question because while I think TOTK will be a big deal, that one game alone wouldn't be enough to sell that many new Switches.

Hoping for some huge awesome game reveals for the year that we don't currently know about or expect.
Yea, I feel like if you still haven't played botw, you probably aren't going to buy a Switch for totk.
 
If it does not launch with Zelda, i think it will launch at a holiday (around November) and not in the first half of the year. I think November 2024 is a good candidate for a launch window. The Switch only was released in March since it slipped past holiday 2016. For launch games i think it will release with the next 3d Mario installment (to soon for a new Zelda, and the best Nintendo launches where either with Zelda or Mario).
 
0
Yea, I feel like if you still haven't played botw, you probably aren't going to buy a Switch for totk.

I still think Nintendo has a few surprises for this year which may include a new Mario game. Probably a 2D one or movie tie-in, a port, something. "Most" announced 2023 titles are pretty tame in my opinion so far with the obvious exception of TOTK so I imagine at least a few solid surprises. Still can't see what we could get that would jolt Switch sales THAT much though.
 
Last edited:
Pikmin 4 = crap according to Kevin
@Raccoon

Just not a title I'm personally interested in. Nothing wrong with that. Happy for the folks that are looking forward to it. I exchanged the word crap for "tame". Perhaps a better word lol.

Don't want to get attacked by a raccoon and risk getting rabies. ;)
 
This is something I've been wondering about for a while. The fact that Nvidia are supporting T239 in L4T (and they're upstreaming that support into the mainline Linux kernel) very strongly suggests that Nvidia has at least one use-case for T239 outside of Nintendo. I've been trying to figure out what that device (or devices) might be, mostly out of simple curiosity.

The issue is that the more we learn about T239, the less useful it seems for everything that isn't a games console. In particular the indication that it doesn't support cameras (or at least doesn't have a built-in CSI interface like Nvidia's other SoCs) is something that seems particularly relevant, because almost every other device Nvidia might want to use the chip in would include one or more cameras. Tablets have both front and rear-facing cameras, laptops have webcams, automotive use-cases often involve dozens of cameras, etc. Technically this doesn't preclude a T239-based device from including a camera, but it would have to use an additional IC to connect via a different IO interface (probably USB, or maybe PCIe), which adds cost and complexity. It wouldn't put Nvidia in a great competitive position selling this chip if something that's standard on every competing SoCs, like connecting a camera, requires additional ICs.

One device they could use it in which wouldn't require cameras is a new Shield TV. This is something I do expect, but it's not nearly a big enough selling product to warrant a chip of its own, hence why the only update of the Shield line in the last few years was to use a die-shrunk TX1 they were making for Nintendo. I'm also less confident than I was before that a Shield TV was even considered when making this chip. For quite a while I have been assuming that whatever hardware Nvidia would make for Nintendo next would have a couple of concessions for Nvidia's own use-cases. Namely, that it would have video decode and output capabilities above and beyond what Nintendo need, probably including 8K@60Hz, for Nvidia to use in the next Shield TV. This would be relatively easy to include, as Ampere's video decode block already supports 8K@60Hz, and Orin's display controller likewise supports 8K60 output.

However, if my understanding of the Linux commit on T239's DisplayPort interface is correct, which it might not be, then T239 isn't even particularly well suited for a Shield TV. The T239 DisplayPort interface supports two lanes of DP1.4 at HBR3 (8.1 Gpbs link rate per lane), which puts it in a pretty good position for a new Switch, as it could support 4K60 with HDR (using either 4:2:2 chroma sub-sampling or DSC), and it's the maximum rate that can be supported on a USB3.x USB-C connection while allowing for USB3 data alongside it. However, for a device targeting 8K it's quite limiting, as it would require DSC to even output 8K30, and would need both DSC and 4:2:0 subsampling to hit 8K60 with HDR. I'm not sure how noticeable that compression would be at 8K (maybe not at all), but it's a strange bottleneck for a device designed for 8K.

The other part of the Linux commit (which may just be me reading too much into things) is that it implies that T239 doesn't have a direct HDMI output. Again, for Switch this is fine, as Nintendo will want a DP signal to transmit over USB-C, then use a DP-to-HDMI converter in the dock. For a Shield TV, though, this is inconvenient, as it would require a DP-to-HDMI converter that wouldn't have been required otherwise. Furthermore, if they do support 8K on the Shield TV, they would be compressing the 8K signal down using both DSC and 4:2:0 subsampling to squeeze it onto two lanes of DP1.4, only to uncompress it two centimetres away on a DP-to-HDMI chip, and send it out uncompressed over a HDMI cable. While Orin has a display controller that natively supports 8K60 HDMI connections which they could have used.

Of course they could release a new Shield TV without 8K support, but I think it would be a tough sell, as it'll almost certainly be priced higher than the competition (even the 4K Apple TV is now just $129 with a very capable SoC), and lots of CPU cores and a big GPU doesn't matter much for a device that's primarily used for streaming. The main advantage over the existing Shield TV would be 4K AV1 decode, but dirt cheap streaming dongles will probably be able to do that soon enough. Nvidia already had all the technology in place to decode and output 8K60 content, so if a Shield TV was considered a serious use-case when designing this chip, I can only imagine they would have supported it directly.

My money would still be on a new Shield TV using T239, but only as an afterthought, and likely using binned chips that don't make it into the new Switch model. Neither the economics of the situation nor the design of the chip would point to it being manufactured solely for use in the Shield TV, even if Nintendo had pulled out at the last minute. Beyond that I can't think of any other device it could be used in that wouldn't be severely hampered by the lack of out-of-the-box camera support.
2 words: micro PC.
 
This is what everyone needs to stop doing in these speculation threads because it leads to assumptions that lead to the kind of toxic reactions that are typical when things don't pan out the way that people expect them to pan out. When you have incomplete information about hardware in development, it is hardly ever the case that you can simply rule out the possibility that there is another explanation that you hadn't considered, unless the possibilities you considered are extremely broad in scope.

A much more reasonable position to hold is that you're speculating on what you think is plausible while accounting for the possibility that there's something that you hadn't considered.

Speculation is fun, but it won't always lead to logical deductions and inferences where you can accurately predict what will happen just with pure reason. The data still needs to be there first, and in this case, it isn't, at least not sufficiently. As unsatisfactory as that is, everyone needs to accept that if we want these discussions to be healthy.

And I'm not picking on you CocaFormula. The example I quoted was just convenient to point out. Plenty of other people have done the same thing.
I see what you mean and I agree that jumping to conclusions or implying "logical" thinking is possible when speculating is a slippery slope that we want to avoid.

Perhaps I phrased my post poorly as I actually wanted to say something along those lines: if we have conflicting pieces of information (as we currently do) the possible explanations are generally that either the information is wrong, or we are missing some key part of it.

I personally believe the "cancellation" conundrum is due to the latter: something big happened but we haven't yet heard about it.
 
Last edited:
I see what you mean and I agree that jumping to conclusions or implying "logical" thinking is possible when speculating is a slippery slope that we want to avoid.

Perhaps I phrased my post poorly as I actually wanted to say something along those lines: if we have conflicting pieces of information (as we currently do) the possible explanations are generally that either the information is wrong, or we are missing some key part of it.

I personally believe the "cancellation" conundrum is due to the latter: something big happened but we haven't yet heard about it.
It's fine to speculate, that's what this entire thread is about. But we shouldn't fall into the trap of thinking we have all the possible scenarios layed out, because there's always a "non of the above" or "something we haven't thought of" option.
 
I don't really think Nintendo really cares about having the absolute most cutting edge chip anyway, the Drake architecture still is modern relative to what the PS5/XSX are, I don't think Nintendo even gives half a thought to "yeah but what about the dude who has a 4080 GPU!!".

Beyond that I think PS4+ level visuals even as is are so complex and taxing for a dev team that almost assuredly even at that visual fidelity, Nintendo's software output is likely going to drop just as every studio's output has dropped once they've gone past PS3/360 fidelity. Sure you can get better, but even that point it takes a massive amount of dev resources and money to get top end looking games from that hardware.
I believe they DO care. They wouldn't be aligned with the leading graphics processing company in the world if they didn't, and one look at the histories of the DS and 3DS would point to that, as well as a host of reasons to care. Also, the idea that they're performing at 7th Generation brackets is wholly laughable when Wii U games were doing things that 1st party PS4 titles didn't. Also, let's be clear that even if software output dropped a little bit, they would still be the industry's most prolific (1st party) publishers by quite a distance - It's lost on too many that ALL of the 3DS teams have to move on to the Switch, too, THEN there's the fact that "visual fidelity" doesn't equal "more ambition, effort and/or time" than so-called "stylised" work - Far from it, and not when there are literally multitudes of developer tools which already provide "realistic-looking assets". I mean, one only has to look at people toying around with the latest Unreal Engine on many a Youtube clip. Oooh, and Sackboy and Astrobot were no more "taxing" or "complex" than Woolly or Crafted Yoshi or furrier Donkey Kong, while neither of those titles held a candle to the near decade-old Super Mario 3D World. Please, such assertions are a wildness.
 
I believe they DO care. They wouldn't be aligned with the leading graphics processing company in the world if they didn't, and one look at the histories of the DS and 3DS would point to that, as well as a host of reasons to care. Also, the idea that they're performing at 7th Generation brackets is wholly laughable when Wii U games were doing things that 1st party PS4 titles didn't. Also, let's be clear that even if software output dropped a little bit, they would still be the industry's most prolific (1st party) publishers by quite a distance - It's lost on too many that ALL of the 3DS teams have to move on to the Switch, too, THEN there's the fact that "visual fidelity" doesn't equal "more ambition, effort and/or time" than so-called "stylised" work - Far from it, and not when there are literally multitudes of developer tools which already provide "realistic-looking assets". I mean, one only has to look at people toying around with the latest Unreal Engine on many a Youtube clip. Oooh, and Sackboy and Astrobot were no more "taxing" or "complex" than Woolly or Crafted Yoshi or furrier Donkey Kong, while neither of those titles held a candle to the near decade-old Super Mario 3D World. Please, such assertions are a wildness.

They alligned with Nvidia IMO because they got a dirt cheap deal on the Tegra X1 chip that Nvidia bet the farm on being in a ton of devices and then couldn't find vendors for so they got stuck having to supply Nintendo at a dirt cheap price. Good situation for Nintendo, kind of a bail out situation for Nvidia.

We're getting to the point already even with the PS4 where we see many "prolific developers" (how many GTA games did Rockstar make for PS2 for example?) are becoming basically like 1 game per 6-7 year generation these days.

Even PS4 level fidelity ... it's honestly fantastic. What Nintendo could do with just base line PS4 hardware, even though to tech heads it's laughably outdated would for most of their IP you could get character models that basically look almost spot on with their pre-rendered art work.

A Tegra T239 at 5nm that can hit 2.8-3 TFLOP docked lets say with an architecture that really is more advanced than even the PS5 (factoring in DLSS) ... I mean I know some people are sweating here thinking that's not good enough ... such a hardware could easily hold Nintendo for the next 10 years. The type of Mario or even Zelda game you could make on such a hardware would look amazing, a Mario game would just be absurd but there's also going to be a complexity cost in terms of budget and time to achieve that result too.
 
Last edited:
It's fine to speculate, that's what this entire thread is about. But we shouldn't fall into the trap of thinking we have all the possible scenarios layed out, because there's always a "non of the above" or "something we haven't thought of" option.
Definitely, but I think it's fine to channel the discussion into plausible scenarios. In this case I think many people are finding difficult to find plausible for Nintendo and Nvidia to have developed a SOC for a 2+ years, started testing it for production, possibly involving third parties etc...and then cancelling whatever hardware was going to use it with just a couple or "ramblings" as a result.
Of course there are all sorts of explanations for this to have happened for real, but I also dob't want to blindly accept this scenario as the "new normal" without some other missing piece of information helping us making more sense out of it.
 
So this is pure speculation, but if the console was delayed due to inability to produce the hardware, yet the SoC appears to be done, which component do people think is the most likely candidate?

Just spitballing here as I am not very clued up on where the shortages are, but just want to go over some possibilities.

LPDDR5 - I strongly doubt this is where the issue is. There is a huge amount of demand for LPDDR5 owing to mobile but I can't find any mentions of shortages in the past month. Its such a standard commodity in electronics I just don't see it.

UFS 3.1 - Again, a common element of mobile so I would apply the same logic as LPDDR5. Just don't see it personally.

Wireless modules - This one I think is possible, there are so many devices beyond mobile that use wireless technologies, Bluetooth devices, IoT devices, laptops, pc, mobile, consoles. I know this was the major issue when I ordered a laptop a year ago and delayed it by six months, however in recent months I cannot find evidence that shortage has continued.

Cartridges - This one I can see, Nintendo is completely dependant on Macronix and switch 64GB Cart availability suffered a two year delay already. Its proprietry tech and there aren't many companies in the world who can produce it. If switch 2 needed new cart tech I could see this being cause for a delay.

External Media - If Nintendo decided to enforce the use of eUFS card or SD Express and partners had issues ramping up volume then I can see this being an issue too but less likely than cart issues. I can see Nintendo enforcing faster external media if they opt for a small amount of internal storage and they want to keep a consistent user experience across formats. Especially with large third party games likely exceeding most cart sizes.

I think out of all of these I'd go with cart issues causing a delay. Do I think it's likely a production bottle neck caused a delay vs some other shift in decision making? I'm not sure. I am still of the opinion that if anything disrupted plans its the collapsing crypto markets dropping nvidia GPU demand. An early pivot and decision to design drake on TSMC 4N to use up that capacity could have happened in early 2022 when crypto began to crash and Russia invaded Ukraine driving up global energy prices making mining no longer profitable. This also would lineup with the apparent cancellation timeline and dev kits being recalled in June 2022.
 
For all we know they might want to spend time developing a new control interface, there's more to a games system than just the innards.
I mean, I've read a few of these possible explanations, but I don't believe you could shelve or delay years of work and R&D at the 11th hour because you've had second thoughts. Maybe I am wrong and this happens all the time, but to my knowledge it would be unprecedented, so I stand by my idea that either something extraordinary happened, or the information we have is incomplete/wrong.
 
For all we know they might want to spend time developing a new control interface, there's more to a games system than just the innards.
I really, really hope they don't. I just want them to focus on making as powerful a console as they can in a handheld formfactor and be compatible with existing Switch games and controllers.

They definitely, definitely, WITHOUT A DOUBT should not attempt to make a "different" controller like a modern try at the Wii U GamePad or Wii Remote.

At most they MAY improve motion controls and add pressure sensitive triggers. Even scroll wheel shoulder buttons would be bulky for the size of the Joy-Con.
 
For all we know they might want to spend time developing a new control interface, there's more to a games system than just the innards.
usually im all in for experimentation, trying stuff out, etc... but honestly, replacing the joy cons would be one of the worst things they could do, and while i thought about buying stock before the switch (...T.T), i would probably sell it the moment this would come out, it would remove my confidence in their leadership that bad.
 
I’d say 2024 or later was a cert if as 99.999999% expected, the new hardware doesn’t launch with Zelda. Can’t see them launching new hardware 5-6 months after Zelda since with that sort of gap they might as well keep them together to ensure big hitting software from launch.

Anyway, I’m at peace now with 2024 and I can even see it being during the Christmas period that year. I can see the OG Switch getting Zelda, 2D Mario, Pikmin 4 (plus more), along with several Gamecube remasters as rumoured. Then we’ll probably get Gameboy/Gameboy Color added to Switch Online this year as well.

Based on my view, I feel like getting the Switch OLED was a great move on my part. The screen is brilliant especially since I play mostly in handheld mode these days and it will tide me over nicely until next year. I’ll also be able to spend this years new Nintendo hardware budget on a PS5 when the new model launches later this year.

I’ll leave this post with one question - Will we get a new iteration of the OG Switch this year?
 
I mean, I've read a few of these possible explanations, but I don't believe you could shelve or delay years of work and R&D at the 11th hour because you've had second thoughts. Maybe I am wrong and this happens all the time, but to my knowledge it would be unprecedented, so I stand by my idea that either something extraordinary happened, or the information we have is incomplete/wrong.
The info we have is certainly incomplete. (Not a comment on whether any of it's wrong or not because how should I know.)
I’ll leave this post with one question - Will we get a new iteration of the OG Switch this year?
Wouldn't surprise me. If it's true that they have expectations for 20m+ sales next year you'd think they will have some new flavour of Switch, maybe they are just banking on a big Zelda+Mario bump.
 
Last edited:
I really, really hope they don't. I just want them to focus on making as powerful a console as they can in a handheld formfactor and be compatible with existing Switch games and controllers.

They definitely, definitely, WITHOUT A DOUBT should not attempt to make a "different" controller like a modern try at the Wii U GamePad or Wii Remote.

At most they MAY improve motion controls and add pressure sensitive triggers. Even scroll wheel shoulder buttons would be bulky for the size of the Joy-Con.
I mean when they say things like:

“The hardware and software development teams are in the same building, communicating closely and thinking about how we can propose new forms of entertainment,” “In order to create a single piece of hardware, we have to do a lot of preparation several years in advance, so we are working without stopping. In the end, the deciding factor in whether or not to commercialise a product is whether it can create a new experience.”

It's not DLSS and raytracing that come to my mind. I know others think differently though. On the other hand it doesn't necessarily mean something super quirky. Switch is different enough while simultaneously fairly conventional in terms of controls.
 
I mean when they say things like:

“The hardware and software development teams are in the same building, communicating closely and thinking about how we can propose new forms of entertainment,” “In order to create a single piece of hardware, we have to do a lot of preparation several years in advance, so we are working without stopping. In the end, the deciding factor in whether or not to commercialise a product is whether it can create a new experience.”

It's not DLSS and raytracing that come to my mind. I know others think differently though. On the other hand it doesn't necessarily mean something super quirky. Switch is different enough while simultaneously fairly conventional in terms of controls.
We had stuff like labo or ringfit adventure, which for sure came out of that are. Hardware can take a lot of forms, from different gadgets, accesories, new platforms. and i for sure think that DLSS and the more technical stuff is also part of the hardware teams topic. its on them to feel out whats happening, to connect to manufacturers, test stuff, and if they find something interesting communicate its posibilities to the software team, while the software teams can if they have an idea that would need new hardware talk to the hardware team for their expertise and if its possible.

All that to say: they are doing stuff.

I expect some new interesting hardware concept for switch 2, but not for the core console, instead i expect more labo style concepts, but expanded to its fullest as with ringfit adventure.
They could have made something like that (less durable...) and just use the gyro sensors and the camera to aproximate stuff. would not have been as precise, far from it. but they did see the potential, and invested in the flex sensor built into a pilates ring, since it would be more durable and elevate it from gimicky idea to really well functioning game.

i really hope they do more stuff like that. Heck, have labo 2.0, incooperate sensors! just look at the arduino market, so many sensors that could be used in fun ways and that are cheap.
 
Just not a title I'm personally interested in. Nothing wrong with that. Happy for the folks that are looking forward to it. I exchanged the word crap for "tame". Perhaps a better word lol.

Don't want to get attacked by a raccoon and risk getting rabies. ;)
call everything I like garbage, I don't care, but don't make jokes about the most disturbing disease humans have to deal with

sick of reading them
 
One thing you wouldn't be able to do with Switch but you could with a newer platform is controller tracking.
Sony's Mocopi is an extreme example of motion tracking that is calibrated via bluetooth 5.2, which can tell you the angle of the arriving signal, that feature didn't exist when Switch came out.

 
I was thinking what if Switch 2 does not have an OLED screen and goes back to LCD. So they can release Switch 2 OLED later down the line. It would be very annoying but I can easily see Nintendo doing this, it would actually make the OLED beneficial for handheld games that don't get any benefit from extra power such as 2D games, Indie games and Switch 1 games that don't get performance boosts.
 
0
Dumb theory time (I don't know much about the current situation so this has a high chance of just not being possible)

What if Nintendo planned to do a launch of a next-gen system in the Xbox Series style, with 2 tiers of performance ? Does this theory match previous info ? Is it possible that the cancelled hardware is the lower tier ?
 
0
What, cancer?
I've seen a lot of cancer in my life and while it's arguably worse and of course more common I'd still posit it's not as disturbing as rabies

reading jokes about cancer would make me sad, reading jokes about rabies freaks me out
 
Can’t see them launching new hardware 5-6 months after Zelda since with that sort of gap they might as well keep them together to ensure big hitting software from launch.
I use to think that too, but Zelda can still sell a bunch of Switch OLED units, and even if Switch 2 were launching late 2023, they wouldn't need to announce it till after Zelda TotK releases. I'm leaning towards a 2024 release at this point, but that could change if the next Nintendo Direct comes and goes with no major software titles announced for second half 2023.
 
I use to think that too, but Zelda can still sell a bunch of Switch OLED units, and even if Switch 2 were launching late 2023, they wouldn't need to announce it till after Zelda TotK releases. I'm leaning towards a 2024 release at this point, but that could change if the next Nintendo Direct comes and goes with no major software titles announced for second half 2023.

To be fair Sony did the same with God of War 2 on PS2, Last of Us on PS3, Last of Us 2 and Ghost of Tsushima on PS4.

However this is something Nintendo hasn't done, they have released games close to their next system such as 3DS games coming out close to Switch release, but those are usually smaller releases or ports.

I can't see Zelda coming in May on Switch 1 followed by a Switch 2 in November. If I had to guess now I'd say Switch 2 will release between May 2024 to November 2024. It will be announced January/February 2024 so Switch 1 gets another holiday boost without people knowing a successor is coming. I'd also expect a price cut for Switch 1 in October 2023.
 
0
One thing you wouldn't be able to do with Switch but you could with a newer platform is controller tracking.
Sony's Mocopi is an extreme example of motion tracking that is calibrated via bluetooth 5.2, which can tell you the angle of the arriving signal, that feature didn't exist when Switch came out.


while 360$ is excessive... yeah, there for sure is progress in motion tracking and stuff.
as mentioned a lot of times, the main advancements where in the VR/AR field, like great motion tracking, like depth sensing in the form of lidars, etc.
i could see the switch implementing cheap versions of some of those that are still great for gaming, but only if they can get the price low enough.
Also, the mocopi is an example, where it would be easy to add such features afterwards, as long as the base (modern standards, software stack etc) are there. Another reason why im for "focus on great base switch 2 with maybe camera/lidar integration (since its hard to add those later on...) and then expand it with specific controllers, add ons for joy cons, etc.
 
Once again, there's no real reason to use Drake for this since Orin exists. If it's meant to be cheap, it competes with other micro pcs that are x86 and are more powerful
Isn't this a bit like saying there's no need for AD104 when AD103 exists? Or in terms of tensor core perf, no need for AD104 when AD102 exists? And that's with the assumption it's on the same process, a more modern one could have other benefits besides being cheaper and smaller too. An infinite supply of floorswept Orin chips for cheaper devices shouldn't be assumed either.
 
Last edited:
Well, compared to what 1.0 was horking up, I think 2.0 was the biggest leap. Nvidia did a pretty good job of demonstrating it in this 2.0 comparison video, which is what sold me on DLSS. I'm not a "let an algorithm decide what to show instead of the artist" kinda person, which is exactly what 1.0 and (pre-temporal) DL upscaling did in general, but 2.0 changed that to basically work with only real data from rendered frames, and truly reconstruct instead of just guessing.

Edit:

dlss.png


Look at that tree in 1.0. That random purple streetlight it just hallucinated. Horrifying. If this had been the future of upscaling tech, I would have stopped playing video games.
I see what you were going for. Yeah, DLSS 1.0 was the version that made a lot of people very skeptical about Nvidia's justifucation of tensor use in videogames. Even RT had a more valid justification back then.

Fast forward to today, and regardless whether or not your into the ray-tracing bandwagon, you couldn't deny the potential benefits of DLSS 2.x even for games that do not utilize RT, just from a performance/image quality standpoint
 
0
$360 make this one of the cheapest options for mocap. them other shits expensive
yeah, but mainly: its not a mass market product.
i would be suprized it they sell more then a few tousand, maybe 10k.
or am i reading the market wrong?
The price would fall steep if there would be more mass market applications, as... a console.
but yeah, i assume that a price of 50 (for a cheap variant) and 100 (for a middle of the road solution compared to the sony) would be the price if nintendo assumes to sell millions.
 
I strongly believe that Nintendo can't really achieve 21M units without a price drop or a sneaky OLED lite model reveal without revealing a brand new hardware. Something is off with these estimates. I don't really think that chip shortage was that huge of a problem in 22.
Something that I was thinking is that an OLED switch lite would be hard to predict because most of the components are already used and I don't think that we could get anything software related that would tease such a device.
 
yeah, but mainly: its not a mass market product.
i would be suprized it they sell more then a few tousand, maybe 10k.
or am i reading the market wrong?
The price would fall steep if there would be more mass market applications, as... a console.
but yeah, i assume that a price of 50 (for a cheap variant) and 100 (for a middle of the road solution compared to the sony) would be the price if nintendo assumes to sell millions.
oh, if you mean as a mass market, gameplay device, yea this is a nonstarter. for someone like me though, I'm real tempted to break out the credit card
 
Something that I was thinking is that an OLED switch lite would be hard to predict because most of the components are already used and I don't think that we could get anything software related that would tease such a device.

Could they even fit the current OLED screen in a Lite sized body ? I would be anticipating new screen orders for a smaller one.
 
I strongly believe that Nintendo can't really achieve 21M units without a price drop or a sneaky OLED lite model reveal without revealing a brand new hardware. Something is off with these estimates. I don't really think that chip shortage was that huge of a problem in 22.
Something that I was thinking is that an OLED switch lite would be hard to predict because most of the components are already used and I don't think that we could get anything software related that would tease such a device.
Every single other tx1 revision has been datelined a long time in advance. I sort of doubt oled lite, would be the one exception.

Could use the same argument for any other tx1 revision really, the only one that hasn't come out is Calico and last I heard that one is removed from the OS.
 
Every single other tx1 revision has been datelined a long time in advance. I sort of doubt oled lite, would be the one exception.

Could use the same argument for any other tx1 revision really, the only one that hasn't come out is Calico and last I heard that one is removed from the OS.
Ah, ok. This is good news. I didn't realize that. Thank you.
 
Just caught up with this thread after getting off work. No offense intended but y'all are unbearable when we get news that doesn't align to this potential console releasing "soon."

Y'all really need to stop placing so much of your personal happiness at the feet of this, again, potential console.
As a long time lurker/reader/follower and first time poster, the opposite of this statement is what finally made me want to say something...which is: It seems to me that people here tend to "celebrate" more when "bad news" (or the possibility of) comes around (as evident by the huge influx of drive by posters that NEVER appear UNTIL, some morsel of info that could justify their narrative of: "Nintendo sucks, therefore it has to be true" happens. In the end its pretty sad since as a community it reads more like a wave of Sony fans weighing in, in their happiness of Nintendo screwing up more than Nintendo fans being concerned. If it weren't for quite a few of level-headed "mainstays" here, this would unbearable to read.
 
Please read this new, consolidated staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
Last edited by a moderator:


Back
Top Bottom