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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

What sucks for me is I'm definitely going to take off work for the new Zelda but if it launches with new hardware, I most likely won't have that hardware day and date. I'm planning on playing that shit from 12am - 4am then sleep and start the cycle anew.

Maybe they launch the console a few weeks in advance so people can actually get it. Hopefully.
 
The new Drake barometer will drop today. Fortnite is getting UE5.1 features including lumen and nanite. Series and ps5 will feature them in 60fps and off at 120fps mode. Fortnite on Switch runs at 30fps, so maybe Drake can do the same with lumen enabled?

Wonder how pretty a version Drake will be able to pull off at 60fps.
 
What sucks for me is I'm definitely going to take off work for the new Zelda but if it launches with new hardware, I most likely won't have that hardware day and date. I'm planning on playing that shit from 12am - 4am then sleep and start the cycle anew.

Maybe they launch the console a few weeks in advance so people can actually get it. Hopefully.
I believe this launch ahead of time to have units on shelves will be the case but I don't think the regulars would like to see me do another repost of the list of reasons the new console will launch before May.
 
launch before may would make me pog

do a little jig, even

the splatoon and pokemon bundles were out two weeks ahead of their respective games iirc, and two weeks before zelda is right before that sweet sweet golden week slot
 
Yeah, exists the possibility that the Switch drake can be release with other game (for example, Pikmin 4 or Metroid Prime remake and third party flagship games) before may, and release later a bundle with TotK in May
 
Yeah, exists the possibility that the Switch drake can be release with other game (for example, Pikmin 4 or Metroid Prime remake and third party flagship games) before may, and release later a bundle with TotK in May
I can't see less than 2 months between announcement and release.
Announcement mid or late january and release alongside Zelda is the earliest I can see.
 
Tales from the Nintendo Loop
You've heard it here first people, Microsoft plans on porting an exclusive version of Death-loop to the Drake Switch model with VR integration that leads players back to the worst Famiboards doom posts about the Drake Switch! Talk about breaking the 4th wall...
 
Switch Advance ๐Ÿฅบ
I like Switch Advance but I prefer Switch 2 or Switch Gen 2. One of the reasons is because of continuity, what would they call the next gen Switch after the "Switch Advance" assuming there is a next gen Switch after it? And this also applies to any suffix or prefix. I'm afraid we might fall into XBox naming territory if so... Which is not outright terrible but still...
 
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Nontondo Swortch
Nintendo Sweet-ch
Nniinntteennddoo Sswwiittcchh
Family Computer
 
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I can't see less than 2 months between announcement and release.
Announcement mid or late january and release alongside Zelda is the earliest I can see.

If they do a mid January announcement and release mid or late March thatโ€™s 2-2.5 months. Not sure why May is the earliest based on what youโ€™re saying.
 
You've heard it here first people, Microsoft plans on porting an exclusive version of Death-loop to the Drake Switch model with VR integration that leads players back to the worst Famiboards doom posts about the Drake Switch! Talk about breaking the 4th wall...
more of a reference to this

51QBxI7vZFL._AC_SY780_.jpg


which would lead to more fucked up things
 
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I think people should just be safe in the knowledge that nothing Nate knows (or in my case heard) has changed since earlier this year outside the launch being delayed from H1 to H2 '23.

No new major details doesn't mean there's not things happening but between the NV leak, Nate's info (and my info if people want to take my word for it) we pretty much know what to expect and when to expect it (Zelda launch imo).

I guess people are just bored with no new info. Go play some games nerds !! :p
To be clear: I'm not saying whether something has or has not changed from earlier this yr or from Oct '21. As said previously, when I am given enough confirmation, I'll share/report what I'm currently chasing down.
 
Nate, do you think Zelda will definitely come out in May?
I don't think a Zelda game has ever been delayed after being given a firm release date. In fact I feel like you can count on one hand how many times that has ever happened to any Nintendo game.
 
To be clear: I'm not saying whether something has or has not changed from earlier this yr or from Oct '21. As said previously, when I am given enough confirmation, I'll share/report what I'm currently chasing down.
I have to ask, has the significant developments been something that would upend our speculation ? or is it simply nailing down exact specs and clocks?
 
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To be clear: I'm not saying whether something has or has not changed from earlier this yr or from Oct '21. As said previously, when I am given enough confirmation, I'll share/report what I'm currently chasing down.
I assume you're talking about the hardware, but can you vaguely say if it's related to hardware, software, or both?
 
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I'm not expecting anything. Don't think a reconstructed 1080p is unthinkable after seeing how much Splatoon 3 improved after Splatoon 2 though.

Also your tone is kinda aggressive, not sure why I deserved that.
I can assure you I wasnโ€™t being aggressive. Iโ€™m sorry if it came across that way.

But Splatoon 3 is like 800p in docked mode when things get busy on screen (almost all the time) even when using FSR. The hardware is what it is and the latest games even from Nintendo arenโ€™t getting anywhere near 1080p FSR especially not a massive multilayered open world game which by the looks of it is Nintendoโ€™s most expensive, expansive game ever.

Just my opinion. I hope it is 1080p I just donโ€™t think it will be. My guess is dynamic 900p with it being around 800p most of the time. That seems to be the sweet spot for visually taxing Switch games.
 
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Because we asked, and heโ€™s a member of this community.
Not true. He's been mute for weeks and now said that without asking. Of course he's a member and he has right to say whatever. But he knows how thw community reacts to his posts and I don't know. Maybe juat wait and don't say anything until you can. But I say it with respect.

Wish he can share the info soon. I only complained about being so close to the tidbit and not to eat it.
 
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Is it on purpose to say: "I have some significant info, but I can't tell for now".

So why don't wait until you can share?
the prompt was someone wondering if he was going to cover it in his podcast and he basically said he can't yet

arguably hasn't even suggested he has significant info, just that if he gets the confirmation he's been seeking it would then be significant
 
I vaguely remember a rumor, I think in late 2021 or early this year and likely machine translated from some forum, implying that Nvidia / Nintendo hadnโ€™t reached satisfactory results with DLSS in handheld mode.

Was this ever a thing? And is it a reasonable concern given what we โ€˜knowโ€™ (Nvidia hack, Linux commits, etc.)?
 
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that sounds like something NateDrake told us. when we found out that Orin had RT cores, he revealed that Drake had them but battery life wasn't good in handheld mode
 
Is it too early for a full-on successor? The earliest this thing could possibly launch is right around six years since the launch of the original. That's not too early for a successor system in Nintendo's book. The Wii U came out six years after the Wii, the 3DS came out six years and three months after the DS, and the Switch came out six years after the 3DS. I think they're probably going to play this a little differently, but not because it hasn't been enough time for a true successor.

This is about where I'm at. "Nintendo Switch Series 2" or something. They're not going to abandon the current Switch logo or branding.
Yeah, I completely agree with you. I was saying logic may suggest that it's too early, based on Furukawa's words. But because the successor and the original can coexist, a successor coming out does not impeded on the 8-10 year life cycle of the OG Switch.
 
Nintendo
Yeah, I completely agree with you. I was saying logic may suggest that it's too early, based on Furukawa's words. But because the successor and the original can coexist, a successor coming out does not impeded on the 8-10 year life cycle of the OG Switch.
If I remember correctly,

The original DS was not supposed to be a successor to the GBA, it was supposed to co exist with the GBA, it was supposed to offer a different gaming experience. Although things changed when the DS became a commercial success. Although the NuSwitch will be a successor to the switch, I am sure it can co-exisit with the switch for a 1 to 2 year period.
 
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The big boys are going to check out for the holidays soon. Safe to assume nothing boils(outside of a random leak) until mid Jan.
 
that sounds like something NateDrake told us. when we found out that Orin had RT cores, he revealed that Drake had them but battery life wasn't good in handheld mode

I recall the RT Nate thing. This was before that, and it was some translated source. I think the fact that it didnโ€™t stick here meant itโ€™s probably a rumor not worth repeating.

Regardless my second question stands - do we see any limits on its use in handheld? DF raised concerns a while ago before much was known about the chip on whether it could be used for 60 fps in handheld (I think). Is that still a concern?
 
Just mostly out of curiosity, I tried playing this video on my Switch OLED to see what Ultra Performance DLSS would look like on an 8-inch 720p screen (albeit with video compression, but I tried my best to get around that by playing it at 1080p so it would down sample at least a bit).

It's... well unsurprising, not great. It honestly just looks like how impossible ports look on the Switch right now.
 
Oh yeah. I was talking about Fortnite actually to be clear.
they would have to simplify the asset shaders considerably then. maybe diffuse only textures. I question if they could even do nanite. virtual shadow maps are out of the question as well. reflections? maybe low res SSR

I recall the RT Nate thing. This was before that, and it was some translated source. I think the fact that it didnโ€™t stick here meant itโ€™s probably a rumor not worth repeating.

Regardless my second question stands - do we see any limits on its use in handheld? DF raised concerns a while ago before much was known about the chip on whether it could be used for 60 fps in handheld (I think). Is that still a concern?
in my opinion, I still think we'll see RT in handheld mode. at 60fps? that's very much up to the game and the techniques used, but not impossible. I think people should be ready to be at least somewhat disappointed in the RT used. like RT shadows or RT reflections and the like. RTGI is more transformative, but at 60fps, might be an ask. 30fps, definitely doable though
 
in my opinion, I still think we'll see RT in handheld mode. at 60fps? that's very much up to the game and the techniques used, but not impossible. I think people should be ready to be at least somewhat disappointed in the RT used. like RT shadows or RT reflections and the like. RTGI is more transformative, but at 60fps, might be an ask. 30fps, definitely doable though

I was actually talking about DLSS use cases as per my original post. But interesting to hear regardless.
 
I was actually talking about DLSS use cases as per my original post. But interesting to hear regardless.
oh. well, there are ways to make a faster version of DLSS that has less quality. I still maintain that unless properly tests it, it's hard to say how well it scales beyond theoreticals
 
Regardless my second question stands - do we see any limits on its use in handheld? DF raised concerns a while ago before much was known about the chip on whether it could be used for 60 fps in handheld (I think). Is that still a concern?
If docked/undocked works at all similarly to how it does on Switch, it doesn't make much sense that DLSS should have a problem in portable. With Switch in portable the GPU goes to half speed (more or less) and compensates by lowering resolution. If anything it seems like the resolution gap between docked and undocked will be BIGGER this time around, so anything resolution-related you'd think wouldn't be a problem to go portable unless they decided to cut GPU speed to 10% or something.

DF's video was also before the NVIDIA leak, so the estimates they were playing around with now seem a bit lowball.
Just mostly out of curiosity, I tried playing this video on my Switch OLED to see what Ultra Performance DLSS would look like on an 8-inch 720p screen (albeit with video compression, but I tried my best to get around that by playing it at 1080p so it would down sample at least a bit).

It's... well unsurprising, not great. It honestly just looks like how impossible ports look on the Switch right now.
If you meant specifically the timestamp in the link, that's Ultra Performancing 640x480, so still only 1/3 of a 720p resolution. The first minute of the video has some Ultra Performance 720p going on. But it's hard to imagine many games beyond the future Arks (original Switch version) going to even that extreme often.
 
Here is a different person's post than the one I posted before.As
As far as I know, it is produced by Samsung process after Tegra (for Switch).
Nvidia Tegra AP is manufactured with Samsung 7nm?
If what I heard is not distorted, is it Tegra T239 Anyway, I'll use that model name as a tentative name.
T239 will be mass-produced with Samsung 7nm. Not EUV.
Suddenly, I wonder if Samsung had a non-EUV 7nm, but I think it might have been refined because I remembered that the 8nm LPU was not used as an actual process.
I'm not entirely sure, I could be wrong.
 
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Here is a different person's post than the one I posted before.


I'm going to refer back to the post I've made almost 2 months ago for the second link.
As far as I know, Samsung's 7 nm** process node has been using EUV lithography, not DUV lithography, from the beginning (here and here).

The only way Samsung's 7 nm** (DUV) process node being used could make some sense is if the same 7 nm** process node used to fabricate the Exynos 9825 is the one being mentioned there, which uses EUV lithography, but is fundamentally not very different from Samsung's 8LPP process node.

โ‹ฎ

** โ†’ a marketing nomenclature used by all foundry companies
 
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If itโ€™s on the Samsung 5nm node, everyone should really temper their expectations with frequency.


and battery life too even with lowered frequency.


If itโ€™s on TSMC 7 or 5, you can be optimistic in both scenarios.
 
Here is a different person's post than the one I posted before.


How does the credibility of this source compare to the first one?
 
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That was 3 pages where half the people posting were coming completely unwound over a single word and the other half were shitposting.
Time to turn notifications for this thread off, I guess.
The fuck. Not me ._.
If docked/undocked works at all similarly to how it does on Switch, it doesn't make much sense that DLSS should have a problem in portable. With Switch in portable the GPU goes to half speed (more or less) and compensates by lowering resolution. If anything it seems like the resolution gap between docked and undocked will be BIGGER this time around, so anything resolution-related you'd think wouldn't be a problem to go portable unless they decided to cut GPU speed to 10% or something.
Many games also sacrificed framerate or some Fidelity instead of resolution.

I'm not worried about a large resolution gap. The way I see it, DLSS will/should be compatible on handheld, and it could look super sampled on portable for some games that push beyond 1080p on docked mode. If DLSS uses a small portion of the GPU and saves on power draw overall, it would be even more advantageous in handheld mode.. It would be weird to not use it on handheld and have it exclusive to docked mode for some games.
 
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