Definitely not nonsense. It's the bare minimum but what would be quite disappointing. Nintendo can go bare minimum on the amount of RAM for OS again, but that would again mean a subpar OS with limited features. I think its time we get at least 2 GB of RAM dedicated to the OS. 12GB would be perfect for it. 2-3 for OS and 10-11 for games. Especially higher resolution textures for 1440p or above (which they can upscale with DLSS when needed) could help.I don't have any special knowledge, but not sure why 8 is such a nonsense possibility. Switch came 3.5 years after the stationary consoles and had half the RAM. Next Switch coming only 2.5 years after the stationary consoles and still having half the RAM would be a slight improvement. Next Switch coming only 2.5 years after the stationary consoles and having 3/4 the RAM would be a huge improvement. If next Switch had gained RAM from its predecessor at the same rate as the stationary consoles, we might expect it to be around 7.2 GB (were such a thing possible).
Keeping things to this century for simplicity: GBA, 3DS, Switch are kind of big deals. If adding in revisions: GBASP and DS Lite are the biggest deals there have been.
A lot less to lose. 3DS never performed on the level of something like DS, Wii, or Switch, and in 2016 was only pushing about a third the numbers Switch is now. Sure, there are other older instances where the hardware was announced a year+ in advance, but if they were still playing things that way we should have expected the announcement earlier this year.
Where did you get those specs?Excuse, where are we now? I am a bit lost at this point.
As I currently understand Switch Drake (or Pro or whatever the name of it) has two possibilities:
-Tegra Orin NX: Power of 1.6 Tflops Docked, Ampere Architecture (8nm Samsung)
*Similar power to PS4 Portable and PS4 Pro in Dock, if I understand correctly
-Tegra T239: 2.4 Tflops Docked Power, Ampere Architecture with Lovelace Features (TSMC 5nm)
*Similar power to PS4 Pro Portable and Series S in Dock, if I understand correctly
At the point where we find ourselves (following credible rumors, through news, Nvidia's announcement a few days ago [August 23, 2022 → Nvidia via Hot Chips 34 (via ServeTheHome)]), which of the two options is more feasible and where are we headed? Or is it none of those?
What is the current point? Thank you very much.
I don't think we know where the RAM is coming from for the Orion modules, but it is lpddr5 at the max speed of 102.4 GB/s for the NX, and 204 .8 GB/s for the AGX modules. If there is anything I feel the most confident in what is all but confirmed, is the RAM speed (102.4 GB/s). Weird to see 76.8 though, when we have SD and other portables run at 88 GB/s.Trying not to go down the RAM rabbit hole to much, but it is interesting to search on both Samsung and Micron's websites to see what lpddr5 64bit modules they currently have in production. Micron definitely has more selections in the 6-8GB variants, while on the Samsung front they seem to be moving full steam ahead on lpddr5x (as they have more options listed).
Edit: Also the speed difference in LPDDR5=6,400Mbps (76.8 GBps) vs LPDDR5x=8,500 Mbps (102 GBps)memory bandwidth on 128bit bus for 12GB is a pretty major difference. So here's hoping Nintendo goes for it with the much newer RAM...
DS did drop heavily after 3DS was announced, selling 10 million fewer in the next year than the year before. Though how much was due to 3DS announcement and how much was due to DS naturally going down after peaking is up for debate.There are several precedents, some when they were in a better situation, some when they were in a worse situation, and in none of those their sales completely cratered like people arguing that assume will happen if they do it for the Nth time.
For argument sake, let's assume there would be no decline at all if they had hold 3DS announcement to 2011.DS did drop heavily after 3DS was announced, selling 10 million fewer in the next year than the year before. Though how much was due to 3DS announcement and how much was due to DS naturally going down after peaking is up for debate.
I know you're keeping most options open and not intending to put words into your mouth, but reading your post, by process of elimination, the most plentiful part is actually two 8GB 64-bit modules due to their wide use in phones (which usually come with a single 8GB module) Seems like 16GB may be likelier than i initially anticipatedI'm not ruling out 8GB, but they might be limited by availability of parts. From the Nvidia leak it seems very likely that Drake has a 128 bit LPDDR5 interface. That means they have three options for parts, either a single 128 bit module, 2x 64 modules, or 4x 32 bit modules.
A 128 bit module seems very unlikely, as they're very rare to the point of being almost non-existent. I believe Apple have used 128 bit LPDDR3/4 modules in the past for a couple of their iPads, but I don't know of any current devices using 128 bit LPDDR5 modules. If they do exist, they're likely to be much more expensive than using the much more common 64 bit modules, so don't really make much sense.
Four 32 bit modules are also unlikely. They're unlikely to ever be available in sizes smaller than 4GB, which makes 16GB the floor, and they will take up precious board space, which won't be easy to make room for if the new Switch is a similar size to the current models.
Two 64 bit modules seems most likely, as it means the same dual-module board layout as the current Switch, and 64 bit LPDDR5 modules are plentiful, and will likely continue to be for some time.
So that means they're either looking for a pair of either 4GB, 6GB, or in theory 8GB 64 bit LPDDR5 modules for the new Switch. On the top end (although I don't think it's particularly likely), they can easily get hold of 8GB modules. Flagship Android phones typically use 64 bit memory interfaces, and have used LPDDR5 for the past year or two, with 8GB being reasonably common. The 6GB 64 bit modules are less common, but do exist in at least a couple of phones, namely the Pixel 6a and, according to rumours, the iPhone 14 Pro (although we'll have to wait for a teardown for confirmation on that one).
A pair of 4GB 64 bit LPDDR5 modules may be a bit harder to come by. They may not ever be used in phones, as high-end models use larger capacities, and mid-range and low-end phones typically use 32 bit memory interfaces, so although Qualcomm's new Snapdragon 6 Gen 1 (their first mid-range SoC with LPRRD5 support) has arrived, its 32 bit interface means the modules paired with it won't be much use to Nintendo.
The more likely use-cases for smaller capacity 64 bit modules would actually be laptops, as we're now starting to see LPDDR5 support in laptop SoCs, and as they typically use a 128 bit memory interface, a dual 64 bit module setup is common. I had a search for laptops using Intel's 12th gen "Alder Lake" processors, and although it's common to find higher-end models equipped with LPDDR5, they seem to start at 16GB of RAM, with lower-end 8GB models sticking with cheaper DDR4 memory. I didn't do an exhaustive search, though, so maybe there is an Alder Lake laptop model out there equipped with 8GB of LPDDR5, and therefore two 4GB modules.
I did actually manage to find one device shipping with 4GB 64 bit LPDDR5 modules, and that's the M2 MacBook Air, which in it's 8GB configuration uses a pair of SK Hynix 4GB chips. However, the caveat here is that Apple embed the RAM within the M2's packaging, so they're not using standard off-the-shelf components. It's possible that SK Hynix could also offer this in a standard BGA package that Nintendo could use, but I'm not sure how custom they are (Apple claim lower latency for their RAM packaged on the M2, so there may be non-standard timings or other customisations involved).
Part of the issue as well is about how many suppliers there are, and how long the parts will be available. When a phone manufacturer is designing a new model, they only have to be concerned about parts availability for a year ahead, but for Nintendo they may still be manufacturing this new Switch until the end of the decade. This means they don't want to be in a situation where they can no longer obtain the parts they need, or be stuck with only a single supplier who charges extortionate amounts. RAM is particularly sensitive on this point, because they have very little flexibility to work around the parts no longer being available, without redesigning the SoC at potentially great expense. I suspect this is part of the reason they switched to LPDDR4X with Mariko, as long-term availability of LPDDR4 modules didn't look good, whereas LPDDR4X will still be around for a while longer.
I know I'd want to have a very good reason to trade 2 million sales for letting people know about a new product earlier. If it's in production and being leaked to hell, maybe that would be a good reason.For argument sake, let's assume there would be no decline at all if they had hold 3DS announcement to 2011.
Their holiday quarter went from 11.65 mi in 2009 to 9.01 mi in 2010, a 22% decline or 2.64 mi units in absolute units. Do you think this is a massive drop and that Nintendo would never risk doing it again?
the kicker would be costs. is there a surplus of 8GB chips that would make it cost effect or are said chips made to order, leaving a lack of supply?I know you're keeping most options open and not intending to put words into your mouth, but reading your post, by process of elimination, the most plentiful part is actually two 8GB 64-bit modules due to their wide use in phones (which usually come with a single 8GB module) Seems like 16GB may be likelier than i initially anticipated
If apple does use the 6GB 64-bit for their flagship phones, I’d think it’s the likeliest scenario for Nintendo to adopt for their platform.I know you're keeping most options open and not intending to put words into your mouth, but reading your post, by process of elimination, the most plentiful part is actually two 8GB 64-bit modules due to their wide use in phones (which usually come with a single 8GB module) Seems like 16GB may be likelier than i initially anticipated
Not implying anything here, but just noting that it's interesting how Orion NX and AGX modules have multiples of 8GB of RAM.I know you're keeping most options open and not intending to put words into your mouth, but reading your post, by process of elimination, the most plentiful part is actually two 8GB 64-bit modules due to their wide use in phones (which usually come with a single 8GB module) Seems like 16GB may be likelier than i initially anticipated
these are development systems, after all. the Drake dev kit using 8GB chips wouldn't be out of the questionNot implying anything here, but just noting that it's interesting how Orion NX and AGX modules have multiples of 8GB of RAM.
8GB and 16 GB for NX modules and 32 and 64 GB for AGX modules.
This doesn't deconfirm 12GB by any means, especially when Drake is already custom and has hybrid features of the lowest AGX and highest NX models (amount of cuda cores closer to 32 GB AGX, but RAM/128 bus width and likely CPU cores equivalent to AGX modules).
LPDDR5X actually has a max I/O rate of 8533 MT/s.Edit: Also the speed difference in LPDDR5=6,400Mbps (76.8 GBps) vs LPDDR5x=8,500 Mbps (102 GBps)memory bandwidth on 128bit bus for 12GB is a pretty major difference. So here's hoping Nintendo goes for it with the much newer RAM...
Yeah, especially if there's truth to the rumour about the devkits having 16 GB of RAM.these are development systems, after all. the Drake dev kit using 8GB chips wouldn't be out of the question
Of course they wouldn't do it for no reason.I know I'd want to have a very good reason to trade 2 million sales for letting people know about a new product earlier. If it's in production and being leaked to hell, maybe that would be a good reason.
LPDDR5X actually has a max I/O rate of 8533 MT/s.
I don't know how 76.8 GB/s and 102 GB/s are derived from 6400 MT/s and 8500 MT/s respectively.
6400 MT/s converts to 51.2 GB/s for a memory bus width of 64-bit, or 102.4 GB/s for a memory bus width of 128-bit.
8500 MT/s converts to 68 GB/s for a memory bus width of 64-bit, or 126 GB/s for a memory bus width of 128-bit. (8533 MT/s converts to 68.264 GB/s for a memory bus width of 64-bit, or 136.528 GB/s for a memory bus width of 128-bit.)
LPDDR5 can also have an I/O rate of 5500 MT/s, which converts to 44 GB/s for a memory bus width of 64-bit, or 88 GB/s for a memory bus width of 128-bit.
Yeah, especially if there's truth to the rumour about the devkits having 16 GB of RAM.
Definitely not nonsense. It's the bare minimum but what would be quite disappointing. Nintendo can go bare minimum on the amount of RAM for OS again, but that would again mean a subpar OS with limited features. I think its time we get at least 2 GB of RAM dedicated to the OS. 12GB would be perfect for it. 2-3 for OS and 10-11 for games. Especially higher resolution textures for 1440p or above (which they can upscale with DLSS when needed) could help.
Where did you get those specs?
It's funny..I don't think Orion NX is completely out of the question, because the thermals does match what could fit in the successor. This is if we don't get Drake/T239 though.
I don't think we know where the RAM is coming from for the Orion modules, but it is lpddr5 at the max speed of 102.4 GB/s for the NX, and 204 .8 GB/s for the AGX modules. If there is anything I feel the most confident in what is all but confirmed, is the RAM speed (102.4 GB/s). Weird to see 76.8 though, when we have SD and other portables run at 88 GB/s.
Depends on how customised Drake is compared to Orin since Drake's a customised variant of Orin (here and here), I think. Orin only has support for a LPDDR5 controller. And considering LPDDR4X is not backwards compatible with LPDDR4, there's a possibility Nintendo and Nvidia need to have Drake support a LPDDR5X controller in order for LPDDR5X to be used.Updated Edit: Also the speed difference in LPDDR5=6,400Mbps (102.4GBps) vs LPDDR5x=8,533 Mbps (136.528 GBps)memory bandwidth on 128bit bus for 12GB is a pretty major difference. So here's hoping Nintendo goes for it with the much newer RAM...
Not implying anything here, but just noting that it's interesting how Orion NX and AGX modules have multiples of 8GB of RAM.
8GB and 16 GB for NX modules and 32 and 64 GB for AGX modules.
This doesn't deconfirm 12GB by any means, especially when Drake is already custom and has hybrid features of the lowest AGX and highest NX models (amount of cuda cores closer to 32 GB AGX, but RAM/128 bus width and likely CPU cores equivalent to AGX modules).
Fair point.It's as if Drake is guaranteed to sell really well, when growing after a huge success has been the exception not the norm in the industry and last time they were overconfident on the existing success we got the Wii U and 3DS.
I’ve addressed this point about announcement-to-release timing before, but I guess I’ll repeat myself. Each presidential era seems to take a different tactic with announcements, with each era seeing the time between announcement and release seeming to shrink. Yamauchi liked announcing the arrival of new hardware multiple years in advance, Iwata primarily stuck with 1 year between announcement and release (with Switch’s existence, albeit without much detail, being an exception due to external factors like the mobile development partnership announcement), while Kimishima/Furukawa seemed/seem to generally prefer the “cone of silence” until within 6 months of release and said as little as humanly possible about Switch after Iwata’s passing (despite repeated hounding by the press) until revealing the actual hardware in October and launching in March. So with that in mind, whenever the reveal happens, I think we’re likely 6 months out from release at most. Which would mean an announcement between now and November would mean a late March-May release. If we’re waiting til the 2023 holiday season for a release, announcement should be expected in March or April.And to which I responded. I think if they were still wanting to play things the way they did 10+ years ago for DS->3DS, we'd have seen it months ago, or at least they'd have announced they were making a big TGS presentation.
Nintendo is a public company with forecasts to meet and they “risked” their Q3 holiday season revenue, their biggest time for revenue generation, of which 3DS was the only viable source, to announce a new hardware product when they, according to some, could have waited until after the biggest shopping season of the year. And they were no worse for wear doing it as they did. That they did it, with the risk of having to explain the decision away to investors and a possible significant dip in share price from a worse-performing Q3 that year (which is no small amount to lose, all things considered), indicates to me that they saw no risk to their projected revenue, not that they had little to lose to begin with. And they were right, 3DS exceeded projections and caused a FY forecast adjustment based on sales that holiday season being higher than originally anticipated.Being 100% still doesn't mean its value is great. If Switch shat the bed, having had a slightly better late 2016 for 3DS wouldn't make much difference. They'd still be in a position of scrambling, but maybe with 1% more cash to do so with. This time Switch is pushing big numbers and they have less to fear about whether the next one will land well so aren't in a position of needing to sacrifice one for the other.
Allegedly trade. There’s no guarantee they’d lose sales at the announcement of new hardware, despite expectations that it will/would.I know I'd want to have a very good reason to trade 2 million sales for letting people know about a new product earlier. If it's in production and being leaked to hell, maybe that would be a good reason.
Yeah, even if we take a sales reduction as de facto truth, there’s an over-estimation of how severe that might be and that current or short term revenue is inviolable, even at the expense of long term prospects that will inevitably demand a new hardware cycle that should be teed up for success as much as humanly possible.That's not to say I'm advocating when it's the best time to produce, announce or release Drake, that's their decision and could be very different of what I would think it's better. I just find it very shortsighted when those 2 millions (at best) are treated as the priority over the next console initial sucess and momentum. It's as if Drake is guaranteed to sell really well, when growing after a huge success has been the exception not the norm in the industry and last time they were overconfident on the existing success we got the Wii U and 3DS.
Yes, and I think that the Nintendo tipical style (under the uncanny Valley limit) will can show wonderful things.This hardware will be the first time we’ve seen a large leap in graphic tech from Nintendo since 2012 when we went from Wii level graphics to PS360 level with the Wii U. The Switch was a step up from the Wii U no doubt but no where near enough for it to be PS4 level.
Honestly, the idea of playing Nintendo games with PS4 (Pro?) level graphics is amazing to me. I’ve not got a PS5 yet but whenever I boot up my Pro I still to this day think ‘damn, those graphics look great’. I can only be excited about the future possibilities.
I can’t help but feel happy that games like Breath of the Wild 2 and Metroid Prime 4 are going to benefit from this new technology as well. They’re going to look so damn nice on this thing with the increased resolutions and smooth frame rates, and maybe with some extra bells and whistles too.
Honestly, this is the most I’ve been excited about a new console for a long long time.
As @ReddDreadtheLead mentioned, if Apple are using 6GB 64 bit modules, then it pretty much guarantees they'll be manufactured for a long time. The iPhone 14 Pro is in an unusual position, as the iPhone 14 is using the older A15 SoC with LPDDR4X RAM, so it's possible that the A16 itself won't stick around for that long. However the A17 SoC for the next iPhones is virtually guaranteed to also use a 64 bit LPDDR5 memory interface, and I'd bet good money that the base iPhone 15 will use a 6GB LPDDR5 config as well. Apple tend to keep selling their older phones for 3 years (they just discontinued the iPhone 11), which means Apple would need 6GB modules at least through 2026. There's also the possibility that it's used in an iPad or other device which could stick around for even longer.I know you're keeping most options open and not intending to put words into your mouth, but reading your post, by process of elimination, the most plentiful part is actually two 8GB 64-bit modules due to their wide use in phones (which usually come with a single 8GB module) Seems like 16GB may be likelier than i initially anticipated
I do like that @RennanNT pointed out the difficulty of following up a majorly successful console. Only one time in history has a successor to a platform that sold 100M+ also been able to sell 100M+ (PS1 -> PS2). The Game Boy Advance probably would have been able to also accomplish that had its life not been cut short, but them’s the breaks. The PS3, 3DS, and Wii U all saw marked contractions from their predecessors. The Xbox 360 didn’t break the 100M barrier but I think it sold well enough to consider it an unambiguous major success for Microsoft and they weren’t able to keep that momentum up with the Xbox One. It’s hard.
If current sales patterns hold, the PS5 will probably repeat the feat of being a successor to a 100M console that also sells 100M. But historically, the odds are very much against that happening.
It’s very, very important for Nintendo’s next Switch to be an unambiguous success. They only have one platform now, they can’t afford to have the “every other generation” boom and bust cycle we saw with the GC/Wii/Wii U and (to a lesser extent) the DS/3DS.
This hardware will be the first time we’ve seen a large leap in graphic tech from Nintendo since 2012 when we went from Wii level graphics to PS360 level with the Wii U. The Switch was a step up from the Wii U no doubt but no where near enough for it to be PS4 level.
Honestly, the idea of playing Nintendo games with PS4 (Pro?) level graphics is amazing to me. I’ve not got a PS5 yet but whenever I boot up my Pro I still to this day think ‘damn, those graphics look great’. I can only be excited about the future possibilities.
I can’t help but feel happy that games like Breath of the Wild 2 and Metroid Prime 4 are going to benefit from this new technology as well. They’re going to look so damn nice on this thing with the increased resolutions and smooth frame rates, and maybe with some extra bells and whistles too.
Honestly, this is the most I’ve been excited about a new console for a long long time.
It's not about winning in their space or being profitable though, it's about growth. While Nintendo would do fine if next system sells as much as the 3DS, as with any company, they want growth and they absolutely don't want a decline.It isn't that hard, just the concept of people getting lazy or arrogant after a big success is enough to allow others to claw their way in. The reality is that had Sony not gone full on psycho launching the PS3 they would have whooped MS again just like they did with the PS4. MS committed market suicide by nuking all their in house development while launching a game console that focused on watching TV while having predatory DRM, a useless Kinect, higher cost and weaker power. Sony has become pretty conservative in how it handles itself which is why they continually maintain their position over MS, requiring MS to go spend 100 billion dollars just so they can create a rival portfolio. In essence, once these companies lose track that they are making game consoles and instead try to turn that into something else is usually when they get a reality check.
For Nintendo, they never once lost a battle in the portable space and they never really deviated from what the market wanted in that space, just added and innovated while keeping true to the market and that works out just fine, the GB, GBC, GBA, DS, 3DS and Switch have all been definitive winners in the handheld space because the leaps always made sense, with the 3DS being the most shakey one they ever did, which they quickly corrected. Nintendo has been drunk stumbling into the home console side ever since the NES faded out and have only managed to catch the wind here and there since, which is kind of proof that when a company sticks the landing and keeps it going it's hard to ever topple them, which would be Sony in this instance. Brand loyalty only goes so far and Sony only ever really screwed up in the PS3 space but even then they still managed to outsell the 360 and immediately retook their definive position. It will be curious to see how the future goes if all of these MS acquisitions end up being exclusives though.
It isn't that hard,
just the concept of people getting lazy or arrogant after a big success is enough to allow others to claw their way in. The reality is that had Sony not gone full on psycho launching the PS3 they would have whooped MS again just like they did with the PS4.
For Nintendo, they never once lost a battle in the portable space and they never really deviated from what the market wanted in that space, just added and innovated while keeping true to the market and that works out just fine, the GB, GBC, GBA, DS, 3DS and Switch have all been definitive winners in the handheld space because the leaps always made sense, with the 3DS being the most shakey one they ever did, which they quickly corrected.
Empirically, it is!
Please don’t use ablest terms like “gone full on psycho” to describe a multinational corporation’s marketing strategy.
I’m not saying that some other portable console is going to come out and beat Nintendo in sales. It doesn’t matter if that happens or not; going from selling 120M consoles in six years to selling 80M in six years would represent a significant contraction of Nintendo’s business, even if they’re still number one in portable consoles.
They may have “quickly corrected” their initial 3DS decisions but the console still only ended up selling about half as much as its predecessor, with especially serious declines outside of Japan. That’s not really a win, even if they “won” compared to the PS Vita.
Don't think this was posted yet. huge grain of salt.
Since you brought up the Honey Queen, this is the perfect thing new hardware is for. Mesh shaders can draw procedural hair and grass as polygons rather than textures. And without a significant drop in performanceSaying offhand, I don't know what the final amount of RAM is but I will say that a Mario game could sure do a lot pretty things with 10GB of work RAM (assuming 2GB or 1.5GB is allocated to the Horizon OS) and RTX-level graphics -- on Nintendo's terms, not some "hire me" reel running on UE5. Ever since Galaxy on the Wii, things like the Honey Queen's fuzz showed good fundamentals and Odyssey on the Wii was already visually impressive, the least I expect is something on those lines with more draw distance.
On a similar note, a Zelda game made from the ground up on the device could probably flex lighting and/or texture effects. I kind of have a feeling Miyamoto and Aonuma want to blur more 2D and 3D lines between Zelda titles knowing how well received BoTW was and as far as pushing tech on a Zelda game goes, those seem to be their favorite horses to bet on.
Don't think this was posted yet. huge grain of salt.
. The laws of thermodynamics prevent this from being as strong as the Series S. This isn't even a good fake
Don't think this was posted yet. huge grain of salt.
Don't think this was posted yet. huge grain of salt.
Don't think this was posted yet. huge grain of salt.
He never said thisI see the words 'According to Nate'
Can someone fill me in or is this obvious nonsense?
not to mention if new baidu stuff had appeared it would probably be posted here before it found its way via a Japanese forum
Nate only mentioned a possible Direct announcement next Monday. Not related to hardware.I see the words 'According to Nate'
Can someone fill me in or is this obvious nonsense?
Nvidia would have to push for that, but TSMC N4 isn't ready for anyone but Apple right now. not to mention it would be too expensiveDepends what 'execution performance' translates as, maybe. I'm not sure matching theoretical compute performance would be impossible on N4 for 20 watts or so. But we'll have to see if Nintendo is pushing for something that advanced or not.
They aren't even trying to be convincing here. Nintendo doesn't go to TGS and hasn't for almost 2 decades. The laws of thermodynamics prevent this from being as strong as the Series S. This isn't even a good fake
Don't think this was posted yet. huge grain of salt.
But where are the original source?
Nate, the Chinese leaker, "12GB", and "T239".
Aight who here wrote this?
despite all the added parts, there's just a lot more power flowing through the SoC of the Series S than I would assume Drake would have. if you told me that Drake would be equivalent, I'd be asking how and through what cuts to make up for that drop in powerIn what sense is a clock speed of 1.3Ghz for the GPU in docked mode completely beyond the laws of thermodynamics? Not talking about the credibility of the leak here, but if it really is on 5nm it seems within the realm of possibility with a sub 30W power draw. It also happens to perfectly match the ratio between handheld and docked mode with handheld being "a handheld PS4".
It pushes everything into the realm of "extreme optimism" but it doesn't seem to break the laws of physics? Please, genuinely, correct me if I am wrong here.
FamiBoards → Internet → FamiBoardsThis is me. I am the source. I am not joking.
I followed the links in the screenshots, ran some google translation, and found a table of leaked "Drake" specs, which matches my speculated table of specs from last week. It adds a few little bits of data (a row saying "ray tracing" with "High" as the value), but the other values are identical. It includes my random assumptions (that handheld Drake clocks would match TX1 docked clocks) but also my dumb mistakes, like where I scaled CPU clocks instead of leaving them stable across modes (necessary if you want your game logic to run the same in both modes).
This is a mashup of stuff we've either discovered on this thread or our random speculation to make things look "technical". This is the snake eating it's own tail till it reaches its eyeballs
Ah, yes that makes sense. I was thinking narrowly in FLOPSdespite all the added parts, there's just a lot more power flowing through the SoC of the Series S than I would assume Drake would have. if you told me that Drake would be equivalent, I'd be asking how and through what cuts to make up for that drop in power
But where is the source of the "leaked" specs?This is me. I am the source. I am not joking.
I followed the links in the screenshots, ran some google translation, and found a table of leaked "Drake" specs, which matches my speculated table of specs from last week. It adds a few little bits of data (a row saying "ray tracing" with "High" as the value), but the other values are identical. It includes my random assumptions (that handheld Drake clocks would match TX1 docked clocks) but also my dumb mistakes, like where I scaled CPU clocks instead of leaving them stable across modes (necessary if you want your game logic to run the same in both modes).
This is a mashup of stuff we've either discovered on this thread or our random speculation to make things look "technical". This is the snake eating it's own tail till it reaches its eyeballs