Darknut85
#TeamRemake
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Why are you replying to a post from January? Not saying anything about your post itself, just wondering why you're dredging it up? Might be some missing contextI don't see how the weight of a portable has anything to do with it's assumed cost.
The psp 3000 is lightweight as heck, WAY more than a switch. And that's why even though it isn't ergonomic, it's not uncomfortable to hold for long periods of time like a switch without a grip.
One of the key issues with switch comfort is related to how heavy it is compared to the ds lite and gba. Although the ds still felt awful to hold for long periods of time due to it's cramped design and lack of grip.
Also, something feeling cheap has way more to do with design and finish. The psp at the time felt like a premium product because of how glossy plastic looks shiny and pretty and how minimalistic and well-made the buttons and overall handheld's face was.
Ooh, joycon controllers with gradients like those Splatoon 3 joycons would be hotOn the matter of the Indie World, it had a new branding and adjusted format, much like the Partner Showcase earlier. Obviously, it was pretty good, but of note, they probably wouldn't change branding for just a year then shift to another, meaning this is very likely the branding for Indie World next generation, too.
What does this tell us?
They're keeping the Indie World branding, of course, and not changing it again (RIP Nindies Showcase). Likely this means indies will be very much included on the next generation system, and early on, just like Switch.
The colour scheme of Indie World is consistent with the branding of the next generation. So, black, blue and red. However, now, and hear me out, it has a gradient, with the o and d in "World" fading from deep blue to neon blue and crimson red to neon red respectively. Call me crazy, but I think this may indicate something, that red and blue will continue to be used, and that it will launch with controllers of these colours, but that these colours are being refreshed, from neon variations to deep or matte variations.
If red and blue weren't consistent with the next system's branding, they could have easily nixed from from the new logo this time, rather than changing it again this time next year.
lol did you lose an avatar bet?Ooh, joycon controllers with gradients like those Splatoon 3 joycons would be hot
The blue/red with a dark grey at the bottom
No, I just participate in the whimsy of April Fool's Day because it turned into April Fool's Month of my own volitionlol did you lose an avatar bet?
eletromagnetism to prevent drift?Magnet buttons
I was more talking for future RTX cards, but with node stagnation, something's got to give. Assuming similar die sizes and densites, putting all of that neural silicon on would require sacrificing shader cores. That's been a thing since Volta, but the extra space from better nodes meant that shaders got an increase anyways. Now that shrinking has stopped, it's a truly zero-sum game.This seems like it would increase electricity consumption a lot which is hard for mobile hardware
I was more talking for future RTX cards, but with node stagnation, something's got to give. Assuming similar die sizes and densites, putting all of that neural silicon on would require sacrificing shader cores. That's been a thing since Volta, but the extra space from better nodes meant that shaders got an increase anyways. Now that shrinking has stopped, it's a truly zero-sum game.
The next gen hybrid system isn't even out yet we're already enjoying switch3 lol.
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didn't know it was from JanuaryWhy are you replying to a post from January? Not saying anything about your post itself, just wondering why you're dredging it up? Might be some missing context
I mean, that's fine! I've done weird stuff like that before when accidentally in the archives.didn't know it was from January
1440p30fps will be the standard for most Nintendo first party games in docked mode.(I'm not expecting 60fps)Can we talk in more laymen term? I know it isn't accurate but I am curious. I have a 50 inch TV with HDR10 and 4k. Amongst these level will they play?
- PS5 level 4k, 120
- PS5 level 4K30
- PS5 level 1440p 60 fps
- PS5 level 1540p 3p
- PS5 level 1080p 30 to 60 or below
- PS4 1080p 60
- PS4 1080p 30
- PS4 900p 60
- PS4 720p
How well would a switch 2 running those games on those particular on a big television? This is assuming with DLSS and all the optimization for the Switch 2?
Little unsure what you're asking? Maybe a bit of a language barrier here. By "PS5 level, 4k 120fps" do you mean "a game where the PS5 does 4k120?"Can we talk in more laymen term? I know it isn't accurate but I am curious. I have a 50 inch TV with HDR10 and 4k. Amongst these level will they play?
Drake can do all those things if you put in the right game. It's the wrong question to askCan we talk in more laymen term? I know it isn't accurate but I am curious. I have a 50 inch TV with HDR10 and 4k. Amongst these level will they play?
- PS5 level 4k, 120
- PS5 level 4K30
- PS5 level 1440p 60 fps
- PS5 level 1540p 3p
- PS5 level 1080p 30 to 60 or below
- PS4 1080p 60
- PS4 1080p 30
- PS4 900p 60
- PS4 720p
How well would a switch 2 running those games on those particular on a big television? This is assuming with DLSS and all the optimization for the Switch 2?
I think it's clear that he's using those big 3d games as the standard for discussion.Drake can do all those things if you put in the right game. It's the wrong question to ask
Depends on the kind of answer they wantI think it's clear that he's using those big 3d games as the standard for discussion.
As I understand it, he's really asking what level of performance current mainstream 3d games can achieve with dlss on switch2 in docked mode.Depends on the kind of answer they want
You're right, that's the reality, dlss intervenes so that native rendering resolutions can be dynamic, rather than there being some sort of "standard".And games of different sizes and different levels of optimization will result in different resolutions.What I don't understand is, if people know that PS5 and PS4 have different games with different resolutions and framerates, why would the same not be true of a hypothetical Switch 2? None of these consoles are going to have standardized resolutions and framerates.
I'm going to assume what you were asking was: "I have a game on PS5/PS4 that runs at this resolution and frame rate. Spitball me the resolution and frame rate of a theoretical Switch 2 port."Can we talk in more laymen term? I know it isn't accurate but I am curious. I have a 50 inch TV with HDR10 and 4k. Amongst these level will they play?
Drake: 1440p, upscaled from 1080p, 60fps
- PS5 level 4k, 120
Drake: 1080p, upscaled from 720p, 30fps
- PS5 level 4K30
Drake 1080p, upscaled from 720p, 30fps
- PS5 level 1440p 60 fps
Not coming to Drake without serious cuts above and beyond resolution.
- PS5 level 1440p 30
Not coming to Drake
- PS5 level 1080p 30 to 60 or below
4k, upscaled from 1080p, 60fps
- PS4 1080p 60
4k, upscaled from 1080p, 30fps. Maybe 1440p, upscaled from 720p, 60fps?
- PS4 1080p 30
1440p upscaled from 1080p, 60
- PS4 900p 60
No frame rate, so not sure where the headroom is?
- PS4 720p
How well would a switch 2 running those games on those particular on a big television? This is assuming with DLSS and all the optimization for the Switch 2?
Yeah, pretty much.Little unsure what you're asking? Maybe a bit of a language barrier here. By "PS5 level, 4k 120fps" do you mean "a game where the PS5 does 4k120?"
Well, that's the thing. A lot of devs won't do any special optimization for the Switch 2. Which why we know the name of iron galaxy and panic hutton because they were the few who brought the "impossible port" over to the switch.Drake can do all those things if you put in the right game. It's the wrong question to ask
Sorry for the rudimentary post. I jump on my treadmill and I kinda rush my post.Yeah, pretty much.
This is great. And I get it there's nuance to this and every game won't be the same. I learned that architectural difference around the 3DS and Wii era.Look, this is just WILD SPECULATION FROM TWO NUMBERS, TAKE THIS WITH ENOUGH SALT TO SCARE YOUR DOCTOR. But! I'll put my rough methodology in a spoiler tag, so you can see how much/little you buy
So something like FF16 would need a "switch 2" remake like dragon quest 11 S did for the Switch?Not coming to Drake
With the recent fallout 4 NG update releasing soon, i have been wondering. How would backward compatibility or even FPS boost work on the switch 2. Since despite Xbox shortcomings, their biggest strength right now would be how good the backward compatibility is, for example a game like sonic unleash is able to play a smooth 60fps, which improves the day time stages significantly and Red dead 1 is another good example. (still 30fps, but the 4k upgrade looks good)
Like i'm no developer, but would be Switch 2 just brute force better performance or do developers need to tweak it and would DLSS implementation be hard or something seamless.
Like having a game like Mario Odyssey be 4k DLSS, sounds so weird, yet so appealing.
probably not. unless you count stuff like The Witcher 3 the sameSo something like FF16 would need a "switch 2" remake like dragon quest 11 S did for the Switch?
300 dollars?I'm shocked at the prices in the US, in China a 50"+ Sony/Samsung TV starts at 5999 RMB ($800+)So I guess the reason why I ask is that I wanted to know if we do get ports, which I assume the majority will be quick, easy and largely not optimized. How will it look on a big screen? I have a less than 300 dollars 50 inch TV. I assume this will be the norm for majority of households in the US (well between 40 to 50). How well will it hold up? A majority of the big devs will want to bring last gen games, which is ok. Also, we do want current gen games. How well will it fare?
Also, if, and I mean if, the Xbox goes wayward.... what type of competition does Playstation have on the television? I mean just really Nintendo, right? Don't get me wrong. I never assumed that 4K60 would be a norm on the switch thats really 1440p for a PS5 game. Never assume it was better. Just want to understand what was the gap and how satisfying will those gaps be (in general).
Xbox has been explicit that they aren't leaving anytime soon, given they have at minium one additional generation planned and in development, and a platform tends to be supported by software for a minimum of ten years, we're looking as Xbox hanging around until nearly 2040 at minimum. In the medium term they "aren't going anywhere", and if I'm not mistaken they used those exact words to describe their position in the market. Xbox may be small but it's easy to port to from PS5 or PC and it still makes Microsoft money, that's the important part.So I guess the reason why I ask is that I wanted to know if we do get ports, which I assume the majority will be quick, easy and largely not optimized. How will it look on a big screen? I have a less than 300 dollars 50 inch TV. I assume this will be the norm for majority of households in the US (well between 40 to 50). How well will it hold up? A majority of the big devs will want to bring last gen games, which is ok. Also, we do want current gen games. How well will it fare?
Also, if, and I mean if, the Xbox goes wayward.... what type of competition does Playstation have on the television? I mean just really Nintendo, right? Don't get me wrong. I never assumed that 4K60 would be a norm on the switch thats really 1440p for a PS5 game. Never assume it was better. Just want to understand what was the gap and how satisfying will those gaps be (in general).
Possibly meaning that Switch 2 will launch with a Red/Blue SKU like the OG Switch?On the matter of the Indie World, it had a new branding and adjusted format, much like the Partner Showcase earlier. Obviously, it was pretty good, but of note, they probably wouldn't change branding for just a year then shift to another, meaning this is very likely the branding for Indie World next generation, too.
What does this tell us?
They're keeping the Indie World branding, of course, and not changing it again (RIP Nindies Showcase). Likely this means indies will be very much included on the next generation system, and early on, just like Switch.
The colour scheme of Indie World is consistent with the branding of the next generation. So, black, blue and red. However, now, and hear me out, it has a gradient, with the o and d in "World" fading from deep blue to neon blue and crimson red to neon red respectively. Call me crazy, but I think this may indicate something, that red and blue will continue to be used, and that it will launch with controllers of these colours, but that these colours are being refreshed, from neon variations to deep or matte variations.
If red and blue weren't consistent with the next system's branding, they could have easily nixed from from the new logo this time, rather than changing it again this time next year.
That's exactly what I'm suggesting, hahaha. Sky Blue/Crimson Red? Honestly I expect the colour options do be Matte Black (the new Gray) and Matte Blue/Matte Red.Possibly meaning that Switch 2 will launch with a Red/Blue SKU like the OG Switch?
A dark gray with SNES colored buttons could be an interestring call back!That's exactly what I'm suggesting, hahaha. Sky Blue/Crimson Red? Honestly I expect the colour options do be Matte Black (the new Gray) and Matte Blue/Matte Red.
Consider, black controller body with grey circles around the two button diamonds. Now THAT would be distinctive, and contribute to visual clarity. Especially if one of the launch options is Blue/Red and the face buttons are colourful.A dark gray with SNES colored buttons could be an interestring call back!
Well, to make things cheap, all tvs are smart tvs? Why? Wouldn't that make it more expensive you say? Actually, no, TV manufacturers makes deals with Hollywood and subscriptions services to run ads on the TV. I have a Vizio and the first things that pop ups are advertising for various platforms.300 dollars?I'm shocked at the prices in the US, in China a 50"+ Sony/Samsung TV starts at 5999 RMB ($800+)
And I get that. I do, but isn't 20 a year or 50 a year more enticing than 80 or 120 a year (assuming Nintendo ramps up their services) we already have rumors of devs questioning if it is worth porting to the Xbox now. Which lead me to the next point.there's still tens of millions of players on the Xbox Network
I agree, and this is where my point comes in. If the Switch can get everything and it is "Just like" (of course it isnt accurate) the series S but more Japanese support and a cheaper online, and you can't are anywhere on the go. What's the point? I am not saying they will cut off the Xbox network nor will Xbox stop putting first party games. I am just thinking the paradigm of "Xbox vs Playstation", which has been a thing for the last 23 years will revert back to "Nintendo vs Sony".As for what I THINK will come to NG Switch? Everything. Basically everything. Every third party game that the developers can get a version made in time for launch, or even months or a year later. If it's not exclusive, if it isn't crushing itself to 240p on Xbox Series S with no optimisations possible beyond that, then it can come, and because Nintendo's market position is likely to remain strong
I took ate a whole bag of salt right now and I'm willing to say that doesn't sound too far off from a Series S , which I'm perfectly with for the games I play.Yeah, pretty much.
Nindies was the superior nameThey're keeping the Indie World branding, of course, and not changing it again (RIP Nindies Showcase)
No, you're fine. Your reply made me feel special.I took ate a whole bag of salt right now and I'm willing to say that doesn't sound too far off from a Series S , which I'm perfectly with for the games I play.
Edit:whoops, I meant to reply to the oldPuck post about resolutions and fps on drake.
What media are you watching or listening to?And the paradigm I mean is that when the media speaks they ignore Nintendo, no one matter how successful they are or not.
The DQXIS thing is a confusion. On switch it is not a version made from scratch, when the producers said that they were referring to the new extra content. The game is a port with a lot of extra contentWell, that's the thing. A lot of devs won't do any special optimization for the Switch 2. Which why we know the name of iron galaxy and panic hutton because they were the few who brought the "impossible port" over to the switch.
Sorry for the rudimentary post. I jump on my treadmill and I kinda rush my post.
This is great. And I get it there's nuance to this and every game won't be the same. I learned that architectural difference around the 3DS and Wii era.
So something like FF16 would need a "switch 2" remake like dragon quest 11 S did for the Switch?
Oh come on it is the gaming media. There are times you would have a game that's out for all platform and IGN would put out for PS, Xbox, and PC. Completely ignoring Nintendo. This mainly happened around the Wii and Wii U era. Sometimes the early years of the switch.What media are you watching or listening to?
They put in a lot of work more than usual for a good switch port. Cut down on some of the Geometry. Reduce the texture resolution that is not ugly. They done a lot to get it to not only fit the Switch but look amazing.he DQXIS thing is a confusion. On switch it is not a version made from scratch, when the producers said that they were referring to the new extra content. The game is a port with a lot of extra content
And that's what I am saying just because it isn't 4K doesn't mean they should get ignored.Nintendo genuinely isn't comparable to the other consoles right now, they don't exist in the high performance home console market, in those comparison, between consoles getting all the third party releases, it's not relevant
What you mention is still something that is done with good PS4/other consoles to Switch ports. That was also done with MK11, to give another example. It doesn't make it a game made from 0, they are still ports that take a higher version as a base version.Oh come on it is the gaming media. There are times you would have a game that's out for all platform and IGN would put out for PS, Xbox, and PC. Completely ignoring Nintendo. This mainly happened around the Wii and Wii U era. Sometimes the early years of the switch.
They put in a lot of work more than usual for a good switch port. Cut down on some of the Geometry. Reduce the texture resolution that is not ugly. They done a lot to get it to not only fit the Switch but look amazing.
And that's what I am saying just because it isn't 4K doesn't mean they should get ignored.
I think that's a regular port. They didn't really do the texture but just reduce the quality.good PS4 to Switch ports. That was also done with MK11, to give another example. It doesn't make it a game made from 0.
In MK11 they reduced the geometry and reduced and redone textures so that they fit well in the port. It's something that most good ports to Switch do.I think that's a regular port. They didn't really do the texture but just reduce the quality.