This doesn't change your overall point, but how are the companies being measured in this ranking?
The Forbes 2000 annually ranks companies by size, based on their real assets, their sales that year, and their market value.
What writing was on the wall? I don't get the connection between this and the rest of the post about GF's technical incompetence, and I also don't agree that this is even correct in and of itself. BotW on Switch was a port decided late where they made almost no graphical changes. I doubt there was any particular effort to get it to 1080p, more likely they tried 1080p and 900p and found 900p was more stable without needing extra work.
The Switch was a nice bump in power over the Wii U. It was not what we would, in console space, traditionally call a generational leap in performance. It could not readily achieve a 2x bump in resolution (720p to 1080p). A 2x bump represents the gap between the PS4 and the PS4 Pro
before checkerboard rendering ups them to 4k.
Nintendo has known since day 1 how powerful their hardware is. They've known better than anyone else, and I'm sure had the most clear-headed impressions of how that hardware was going to age. They were well aware that they were not making a Wii or a Wii U where they could say to themselves that their control scheme would open up gameplay possibilities that would insulate them from industry movement.
Meanwhile, Pokemon or Sonic seem, to me, to be the absolute
worst indicators that new hardware is needed.
Arceus and Scarlet and Violet are games that don't show a game company straining against limited hardware, they show a game company straining to take advantage of much more powerful hardware than they are used to, willing to ship embarrassingly poor performers. Those things won't change with more powerful hardware.
Sonic is a
deeply cross-gen game. This is not a cut down PS5 game, this is a PS4 game that is nicely enhanced on the current gen consoles in a way that many other cross-gen games are. Sonic is not an indication that the industry has moved on and left the Switch behind, it is the exact opposite - the industry is continuing to target the consoles that were released before the Switch with good experiences, and what would have been a "miracle port" in the early days of the Switch is now a day and date release.
To sum up - Nintendo isn't resting on it's laurels thinking its hardware is timeless. They've known there was a ticking clock since the beginning, and are likely surprised by how well their hardware is holding up.
TotK, a game actually developed for Switch, is probably going to be 1080p docked (with dynamic res).
I expect you're right about 1080p, but I doubt it's because they found 25% extra performance optimizing the engine. I suspect it's temporal upscaling.