good news everyone, a mobile device can handle scenes with 140M triangles thanks to VIRTUALIZED GEOMETRY!
ARM uploaded one of my more anticipated talks, focusing on virtualized geometry on mobile. also known as nanite/mesh shaders
what does this mean? no more poly-starvation! no more poverty geometry like Pokemon! no more middle class geometry like BotW/TotK! we ballin like the 1%!
"but feet! surely drawing and shading all those triangles brings the system to its knees!"
that's what culling is for
"ok, but getting to 60fps must take a lot of power"
so energy efficient, it'll make an oil state quake with fear
the future is bright and full of triangles yall
ARM uploaded one of my more anticipated talks, focusing on virtualized geometry on mobile. also known as nanite/mesh shaders
what does this mean? no more poly-starvation! no more poverty geometry like Pokemon! no more middle class geometry like BotW/TotK! we ballin like the 1%!
"but feet! surely drawing and shading all those triangles brings the system to its knees!"
that's what culling is for
"ok, but getting to 60fps must take a lot of power"
so energy efficient, it'll make an oil state quake with fear
the future is bright and full of triangles yall