ExoticSpice
Shriekbat
I do believe the 8GB RAM would have been worse than an 8nm node.The other evil number 8 still stands, you can't celebrate too early now
I do believe the 8GB RAM would have been worse than an 8nm node.The other evil number 8 still stands, you can't celebrate too early now
It's fair to be a bit suspicious, but I honestly don't see a world where Nintendo didn't deeply consider 4nm given everything else we know about this system thus far. I think Nintendo is legitimately trying to make this device a beast, so I'd at least wait before casting final judgement.Honestly I think it’s 8nm. Things seem a bit too good right now and there definitely has to be a downside somewhere.
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Let me assure you, power does not matter but a balanced system does.So my concern is, ps5 is from 2020 nov?
When switch 2 arrives the ps5 will be at least 4y old. The switch 2 has to have a lifespan of 7years starting from 2025.
With these specs will it still be strong enough after 3 years.
Knowing there will be a ps5 pro and Xbox series x pro and who knows a handheld from Sony and Xbox.
I don't know the details based on the specs but I read downscaled ps5 games and worries me.
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Your dream is one plastic jig and an overclock awaySo could my dream of a 4K 60 FPS Zelda BotW/TotK version come true? I could live without a 4K resolution, but the 60 FPS is my biggest wish.
Don't forget that even when PS6 is released there will be a few years of crossgen releases anyway. No chance with AAA budgets ballooning that Sony will have exclusive PS6 games any time soon after release of the system.So my concern is, ps5 is from 2020 nov?
When switch 2 arrives the ps5 will be at least 4y old. The switch 2 has to have a lifespan of 7years starting from 2025.
With these specs will it still be strong enough after 3 years.
Knowing there will be a ps5 pro and Xbox series x pro and who knows a handheld from Sony and Xbox.
I don't know the details based on the specs but I read downscaled ps5 games and worries me.
Depends on whether or not Nintendo fires on all cylinders next gen, but even with stylized rendering, I think you can only aim for 4k30fps as an output target.* Hidden text: cannot be quoted. *
I mean there are alot of reasons to not be excited for Xbox atmLet me assure you, power does not matter but a balanced system does.
Looking at PS5 pro and XBX Pro and I am not even remotely excited for them as I am for the switch 2
So my concern is, ps5 is from 2020 nov?
When switch 2 arrives the ps5 will be at least 4y old. The switch 2 has to have a lifespan of 7years starting from 2025.
With these specs will it still be strong enough after 3 years.
Knowing there will be a ps5 pro and Xbox series x pro and who knows a handheld from Sony and Xbox.
I don't know the details based on the specs but I read downscaled ps5 games and worries me.
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We're hardly seeing "next gen" titles even 4 years in. It honestly feels like the only reason why some games aren't on previous generation consoles are because of exclusivity, the SSD or because they couldn't be arsed. Titles like Alan Wake 2 and Hellblade 2 feel rare as a result and it honestly kinda sucks. If Nintendo can run 9th gen games for now, then Nintendo is basically fine until they need to release a sequel console in around a decade. And even then, it doesn't really matter. If Nintendo can allow a lot of wiggle room for third parties to make their visions on the device, there's not a lot of reason to remain exclusive to PS5, PC and Xbox anymore. It's a really big boon for this device to have.Don't forget that even when PS6 is released there will be a few years of crossgen releases anyway. No chance with AAA budgets ballooning that Sony will have exclusive PS6 games any time soon after release of the system.
truly the final boss of this thread.The other evil number 8 still stands, you can't celebrate too early now
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I mean, Nintendo just won the "best technology" award on a tablet soc from 2015. First party software on this thing, will be impressive next to anything on competing platforms.Unpopular opinion: I still haven't played anything on PS5 that wouldn't run on Switch by lowering stuff enough.
Likewise, i've run a PC with severely hampered specs, compared to my current one and games like Cyberpunk, AC Valhalla among other powerhouses ran unexpectedly well if you were wise with the graphic options, including DLSS
I don't mean to sound like a fanboy, but the difference wont be as stark this time as it was with the Switch vs PS4Xbox. It will be fine.
Every Nintendo franchise will take a major step up, not only the big ones like Mario, Zelda and Pokemon but also series like Fire Emblem, Xenoblade, Kirby, Metroid etc.I know third-party AAA support is cool and all, but all these specs make me think about is how good games like Mario and Zelda are going to look. And how Pokémon might finally look like a GameCube game.
Of course, I thought about using DLSS. I don't have a PC and have only seen comparison videos of native 4K resolution and 1080p to 4K DLSS on YouTube. I know that's not the best comparison, but I could hardly see any difference. So I wouldn't have a problem with DLSS. The frame rate is much more important to me here.On the higher end of predictions for T239, it seems you might fall juuuuuuuuuuuust a bit short, with only getting 4k/30 fps.
...natively, that is. If you don't mind some dlss, then yes, you'll get a 4k/60 fps TotK no problem.
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3x more ram than the Nintendo Switch, now that doesn't sound too bad.
You have the keep in mind that the major reason is due to the joycons being noticeably larger than the ones that the switch has, the main body doesn’t seem to increase that much.8nm was always seen as very unlikely (actually impossible) for a console that people assumed it would be basically the OLED case with next-gen internals, repeating the same (v1) TDP.
With an ROG Ally size (even if it kept the switch thickness), 8nm became very possible IMO. If we end up getting it, I'm expecting ~522MHz / 1.7GHz as the best (and very possible) scenario for handheld (which is great IMO) with a system TDP (the whole thing) of 13~15W.
Of course, the 4N dream is still living in my heart till the end.
8nm was always seen as very unlikely (actually impossible) for a console that people assumed it would be basically the OLED case with next-gen internals, repeating the same (v1) TDP.
With an ROG Ally size (even if it kept the switch thickness), 8nm became very possible IMO. If we end up getting it, I'm expecting ~522MHz / 1.7GHz as the best (and very possible) scenario for handheld (which is great IMO) with a system TDP (the whole thing) of 13~15W.
Of course, the 4N dream is still living in my heart till the end.
That's not really how DLSS works. It doesn't scale the difference between native and output, it creates an output image from the available information. Frametime scales only with output resolution. So it all depends on how long it takes to scale an image to 4K on Drake, for how viable it will be on 4k 60fps.On the higher end of predictions for T239, it seems you might fall juuuuuuuuuuuust a bit short, with only getting 4k/30 fps.
...natively, that is. If you don't mind some dlss, then yes, you'll get a 4k/60 fps TotK no problem.
But it's close to 5x more bandwidth, 25GB/s to 120GB/s plus Switch 2 have secret sauce3x more ram than the Nintendo Switch, now that doesn't sound too bad.
I can confirm.@Skittzo please confirm
For sure, all very exciting stuff. Mario and Zelda are just the obvious ones to mention for me. Mario Kart and Odyssey already look amazing to me, I wonder what they can do with this kind of power. Other franchises (Kirby aside), leave a little less to the imagination imo, because I kinda of just envision them looking better, not necessarily different. I'm not sure if this makes any sense, but many of these franchises like FE, Xenoblade, or Metroid already feel like they have a more sort of realistic style, so I don't expect anything to be surprising per se in terms of how a new game looks. A series like Mario or Kirby feels like they might play around with visual styles a bit more. Again, this might not make any sense to anyone else lolEvery Nintendo franchise will take a major step up, not only the big ones like Mario, Zelda and Pokemon but also series like Fire Emblem, Xenoblade, Kirby, Metroid etc.
From a Visuals perespective: there is only so far you can downscale them before the engine starts to break, where you'll need to rewrite parts of it.Unpopular opinion: I still haven't played anything on PS5 that wouldn't run on Switch by lowering stuff enough.
Likewise, i've run a PC with severely hampered specs, compared to my current one and games like Cyberpunk, AC Valhalla among other powerhouses ran unexpectedly well if you were wise with the graphic options, including DLSS
I don't mean to sound like a fanboy, but the difference wont be as stark this time as it was with the Switch vs PS4Xbox. It will be fine.
Yeah, thats mostly my motivation for switch 2. A jump for nintendos artstyle since i Wii U.I know third-party AAA support is cool and all, but all these specs make me think about is how good games like Mario and Zelda are going to look. And how Pokémon might finally look like a GameCube game.
@LiC found out through shipment data that the system will have LPDDR5X RAM. Big news IMO.
Yeah... but jumping from 900p switch (average) to 4k native would be a 5x increase... 4k takes a ton of ram. with other aspects also needing more ram, it does not seem oversized imho, if they do want to expand on os features and not keep it as tiny as switches. (thinking of longer clips or native streaming, game suspension,...)But it's close to 5x more bandwidth, 25GB/s to 120GB/s plus Switch 2 have secret sauce
They already look better than any GC gameAnd how Pokémon might finally look like a GameCube game.
So the left is the Switch game…They already look better than any GC game
That's not really how DLSS works. It doesn't scale the difference between native and output, it creates an output image from the available information. Frametime scales only with output resolution. So it all depends on how long it takes to scale an image to 4K on Drake, for how viable it will be on 4k 60fps.
I could see cases where native 4k is cheaper than DLSS 4K.
i mean i get what you mean... but it can also be interpreted pretty ironic that on a small screen my first reaction was 2the second has less muddy textures" ...They already look better than any GC game
Oh. I was just going by what we heard from the Gamescom demo.
NoOOOOoOO you can't say that Pokémon games looks "ok" noOoOoooOOOOThey already look better than any GC game
I've been very busy all day I haven't been able to check this thread. Can you please give me the original post that confirms 16GB?
I've been very busy all day I haven't been able to check this thread. Can you please give me the original post that confirms 16GB?
I don't have time to compile the details, but, from the shipment listings:
The console has 12 GB RAM, from two 6 GB 7500 MT/s LPDDR5 (LPDDR5X? it's unclear) modules. The internal storage is 256 GB of UFS 3.1.
Thank you to several other people who have been sharing in the research on these listings to determine this.
Edit: I put this in hide tags without thinking because it's shipment stuff, but this is going to get out no matter what, so I might as well remove them.
Of course, I was being a bit facetious. But those games don't look nearly as different as the 16-year gap would have you expect, even if one is a handheld game.They already look better than any GC game
Agree with the legends bit for sure. That's still my favorite Pokémon game. Though the full-quality character models in S/V are amazing.i mean i get what you mean... but it can also be interpreted pretty ironic that on a small screen my first reaction was 2the second has less muddy textures" ...
(imho the artstyle was a step back from legends, cause that one hid the technical problems better)
You have the keep in mind that the major reason is due to the joycons being noticeably larger than the ones that the switch has, the main body doesn’t seem to increase that much.
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Ninspider popped into the thread and posted in hide tags stuff about magnetic joycon that this thread had already found in customs data a while back, and "rounder" joycons which a factory uncle had already shared (that was also posted here). And also the addition of something about there being more buttons on the controllers. People started using a messianic term to refer to them and then they dipped, saying they wouldn't share any more until the announcement. Then a week or so later the announcement occurred and people took that to mean ninspider knew the announcement was landing soon and is thus a new legit insider. And I remain baffled by how a user sharing info that was (mostly) already in this thread makes them both an insider and a messiah.
Well, now I have my theory set: they"LL continue to sell switch1 and switch2 will be Back to LCD, since I don't see * Hidden text: cannot be quoted. *
for a comfortable <400 price from Nintendo.
4-450€ is where I see it happening, and that means at least for the first year they need to keep selling switches.
Today I find myself thinking about the new joycons and if they could be as good or better in my hands than the pro controller.You have the keep in mind that the major reason is due to the joycons being noticeably larger than the ones that the switch has, the main body doesn’t seem to increase that much.
Ampere has been known for years.Although ram and rom are more wonderful than expected
I'm a little disappointed that the gpu is ampere
ampere does not support frame generation, right?