oldpuck
Bob-omb
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1080p60.I want to revisit this. Although it seems like the next step, and something I would want, I don't think 1080p is 100% confirmed just yet. We can say the same about a 90Hz screen.
I want to bring up an interesting scenario. Let's just say we can't have our cake and eat it, too, meaning we can't have 1080p + 90hz at launch. We can only have one or the other. So I want to ask you and everyone else: Would you rather have an 800p screen with 90Hz, or a 1080p screen at 60Hz? What do you think is better for developers and gamers in the long run?
I think that we're gonna be in the same boat as we are now - a plurality, if not outright majority of games don't hit native res on the handheld mode, barring some specific DLSS magic that makes it effectively "free". But those same class of games aren't going to be pushing past 45fps either. It doesn't really open up new options.
But on the lower end, I think 1080p is more beneficial to games that can hit those targets than odd frame rates that will only be supported in handheld. I think more games would be in a position to say "we've got a little extra headroom, let's push for more res" than "let's totally rework our frame limiter to support and extra few FPS in handheld." A few extra frames, of course, causing instability in a way that a few extra pixels doesn't.
Besides, the higher pixel density will tend to make subnative games look better.
That said, if you replaced "90hz" with "VRR" I might change my mind. I've been a long defender of 720p as a good screen size, especially if it's 7inches or lower, but I think VRR is a real winner.