That partially has to do with the nature of how those games are made and partially the hardware they are made for/on.Game sizes are going to be interesting with the new hardware especially for third party games. The increase in size was massive between the PS360 and PS4/XBO and a lot of the games ended up needing large installations.
Since this thread has previously brought up comparisons between Steam Deck and Drake's theoretical performance, thought this might be of interest.
As one expects, there's a lot of settings turned down and the Deck has a 800/720p target so it doesn't need to match the Series S flop for flop to have decent IQ/framerate on its screen. But I like what I see.
Of course. Steam Deck is at the end of the day a handheld PC that has to run most ports through Proton so the comparisons are imperfect. It just makes me more interested in how cross-gen games will fare on Drake.Its also fundamentally an unfair comparison. If SD had gotten console style optimisation, it would have been significantly closer.
I'm really enjoying my Steam Deck been playing the Sonic Racing game funnily enough, didn't expect to see that in the DF video haha. If Switch Pro / 2 has comparable hardware to SD then it's going to be incredibly powerful considering it's games will be highly optimised and also have DLSS on top to help it out GPU wise.Of course. Steam Deck is at the end of the day a handheld PC that has to run most ports through Proton so the comparisons are imperfect. It just makes me more interested in how cross-gen games will fare on Drake.
Steam Deck is a low end PC, it was never going to be fair in the first placeIts also fundamentally an unfair comparison. If SD had gotten console style optimisation, it would have been significantly closer.
So is series s. At least hardware wise.Steam Deck is a low end PC, it was never going to be fair in the first place
Steam Deck is a low end PC, it was never going to be fair in the first place
Deck is a laptop tier PC crammed into a Switch like casing, Series S isn't contrained by the power draw of the deck.So is series s. At least hardware wise.
Yaknow, as absurd as it is, I am a bit curious;
NOT THAT IT'S HAPPENING, but how big of a fee would Nintendo have to pay Nvidia for breaking that contract by shelving Drake? Anybody got a ballpark in the number of digits in USD?
Yaknow, as absurd as it is, I am a bit curious;
NOT THAT IT'S HAPPENING, but how big of a fee would Nintendo have to pay Nvidia for breaking that contract by shelving Drake? Anybody got a ballpark in the number of digits in USD?
That's a lot, but still almost pocket change for Nintendo. Not that it will happen, but I have been meming in the discord channel that the succ will come out in 2028, why? Because people keep saying that the Switch is still selling too well for a successor, and if we go for this projection I totally pulled out of my butt:Fermi problem - Wikipedia
en.m.wikipedia.org
Let us assume that Nintendo’s contractual costs for killing the project are designed to make NVidia whole.
Let us assume that, because Orin AGX is in production, that Drakes production is active or imminent.
Let us assume that per-chip, Drake’s costs are in line with T210.
Let us assume that Nintendo’s initial planned purchase of Drake is in-line with their initial purchase of Mariko
That would put us in the ~$150 million mark.
Depends on the upscaling algorithm. The Facebook paper suggests that step one is projecting the low res frame to the target res, and that all processing happens on that projected frame.I'm trying to review the process in my mind.
Internal render of a resolution X, output same resolution X -> you're working with assets sized for resolution X the entire way.
But what about when upscaling comes into play?
Internal render of resolution X, output higher resolution Y. What's the breakdown of the time spent working with data sized for resolution X versus data sized for resolution Y? I'm trying to get a better grasp of 'cache of size A helps more here but not as much there'.
Intel 4 Process Scales Logic with Design, Materials, and EUV
The Intel 4 process achieves 20% better performance and scales logic density by 2X while reducing costs through extensive design co-optimization, adoption of new materials, and judicious use of EUV lithography. The first product, the Meteor Lake compute tile, will ramp to high volume...www.realworldtech.com
Drake news is probably gonna die down until the thing is months away from revealI take it other than a new Direct, still no fresh news of Drake?
Drake news is probably gonna die down until the thing is months away from reveal
Not since the end of February.Not been in this thread for a while, any new updates on the next Switch console?
No, we are still waiting for the Nate PostcastNot been in this thread for a while, any new updates on the next Switch console?
No, we are still waiting for the Nate Postcast
How comes he still hasn’t done it? He mentioned doing it back in Feb didn’t he?
Because he wanted to corroborate some info. I think about release timing.How comes he still hasn’t done it? He mentioned doing it back in Feb didn’t he?
I think that if Nintendo really had plans to announce a 4k console or an update at the end of june, we would have already known from some rumor / leak from insiders.
If it was planned for release in October/November, we would know about it by now. There would be a lot of smoke because actual production would be starting up.
There's just nothing though.
I'm even starting to become skeptical of a spring 2023 release.
Just FYI, we usually do not get leaks like this. I think we were kinda spoiled in 2019 and 2021 by how leaky the factory stuff was but that is in no way the norm especially for Nintendo.If it was planned for release in October/November, we would know about it by now. There would be a lot of smoke because actual production would be starting up.
There's just nothing though.
I'm even starting to become skeptical of a spring 2023 release.
At the very least, I imagine microSD cards are still going to be supported for Nintendo Switch games.I'm planning to go all digital so I think I'll wait until the next Switch to see what kind of external memory cards they will support.
How comes he still hasn’t done it? He mentioned doing it back in Feb didn’t he?
But that would mean that the new hardware has to support both microSD and the new memory format. It could be done but I’m not so sure about it.At the very least, I imagine microSD cards are still going to be supported for Nintendo Switch games.
I don't know about for games exclusive to new hardware. Maybe UFS cards?
Yeah hopefully. I hope it's something better than the current Switch, if that's possible. I'm planning to buy the fastest card the new Switch will support and just store most of my games there.At the very least, I imagine microSD cards are still going to be supported for Nintendo Switch games.
I don't know about for games exclusive to new hardware. Maybe UFS cards?
I agreeI think that if Nintendo really had plans to announce a 4k console or an update at the end of june, we would have already known from some rumor / leak from insiders.
Having hardware that supports microSD and UFS cards via one combo socket is theoretically possible.But that would mean that the new hardware has to support both microSD and the new memory format. It could be done but I’m not so sure about it.
Maybe if they use a multi-format reader like some laptops.
Soft Migration From SD Card to UFS Card
Even though the SD card I/O architecture and performance seems to be very poor in nowadays technical point of view, SD cards are found in today's most mobile IT products. Therefore, from the moment the UFS card was designed, soft migration from the SD card to the UFS card needed to be considered. To support the migration, the overall outer dimension of the UFS card is determined to support a combo socket for both microSD card and UFS card. To avoid any electrical problem with the signal pins of the microSD card, the first row is left empty except VCC and GND, and the second row is used for the signal pins on the UFS card.
Therefore, a host device can support both a microSD card and a UFS card using just one combo slot for a soft migration from microSD card to UFS card. The reference combo socket is standardized in JEDEC as a Socket Mechanical Outline specification (SO-022A). Amphenol provides a combo socket that implements the SO-022A JEDEC standard.
I agree
We neither got any Leaks from the OLED version, and it was a sudden drop not even the insiders saw it coming.On the flip side, NDAs. Yeh?
And somebody pointed out Emily and Bloomberg only posted their article leaking what was eventually the OLED a couple weeks before the reveal.
And also, I still mostly agree with you both. Just being hopeful