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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

As Thraktor points out "probably about the same." I suspect is would actually be a small downgrade, because the C variant that Switch 2 seems to use has that larger cache.
Arm does say the Cortex-A710 does support up to 16 MB of L3 cache. So the Cortex-A710 probably doesn't need a C variant.

However, the Cortex-A710 does have a performance/W regression over the Cortex-A78.
ocR1sOg.png
 
And of course Twitter is on fire today due to the Ai Shark "leak" even though they already confirmed they dont actually know for sure and are just guessing

In other news, It'll be interesting to see where NVIDIA Mobile Chips go in the future for the Switch after the Switch 2, Should we be expecting PS5/Series X and beyond level of performance by then?
 
As per the announcement of the A78C it could be that the A78C is "DSU-100" and a special in-between variant to allow more A-cores into a cluster, thus creating a specific product -> A78C. The A78C documentation also just refers to the DSU . And the blog refers to an updated DynamicIQ unit.
I believe Thraktor essentially confirmed that in the past? Or perhaps was just similarly speculating.

A78C has at least two other relevant custom features. The big one is an increase in the cache sizes for performance. The less advertised one is extra support for trusted computing, which I would not be surprised to find was a key selling point for Nintendo.

I'm half convinced that A78C was made for Nvidia. It's a weird core - no other core got a C variant, and it's top three features seem custom made for Nintendo. They say it's for laptops, but laptops aren't so power constrained they couldn't use a crapload of X1 cores, the other high performance A78 variant. The trusted computing support seems a weird add-on unrelated to performance, and the only other product to use it's headline feature (the octo-core configuration) is the BlueField-3, also made by Nvidia.
 
I believe Thraktor essentially confirmed that in the past? Or perhaps was just similarly speculating.

It‘s very likely the case, although I have searched for it before, but I couldn’t really find a complete post :(.
But I just thought why not put it in this reaction/reply haha.

A78C has at least two other relevant custom features. The big one is an increase in the cache sizes for performance. The less advertised one is extra support for trusted computing, which I would not be surprised to find was a key selling point for Nintendo.

I'm half convinced that A78C was made for Nvidia. It's a weird core - no other core got a C variant, and it's top three features seem custom made for Nintendo. They say it's for laptops, but laptops aren't so power constrained they couldn't use a crapload of X1 cores, the other high performance A78 variant. The trusted computing support seems a weird add-on unrelated to performance, and the only other product to use it's headline feature (the octo-core configuration) is the BlueField-3, also made by Nvidia.

I think the growth of DSU could also be the demand by certain partners (or the market), such as Apple to create bigger clusters. Apple is doing everything in-house of course, but there must be some IP-based partnership exchanging knowledge?
But the A78C specifically is an interesting one yeah, NVIDIA and the automotive Tegra Orin with the A78AE could be related, but I think qualcomm made the 8cx gen 3, which likely used the A78C as basis.
 
Where does the Orin NX fall in comparison to PS4 Pro and Xbox One X? Along with the Xbox Series S

EDIT: Nevermind I didnt see your last bit about Playstation and Xbox
Yeah, I've got an Xbox One X number there, not base Xbox One number. AMD sold PC desktop kits to China based on the Xbox One X and the Xbox Series X chips, so there are PC benchmarks on that hardware, but not on the other machines. We have Switch benchmarks from jailbroken systems, because those systems can run Android which Geekbench supports.

Series S and PS5 should both be in the same ballpark, CPU-wise, as the Series X. And the PS4 Pro is likely very similar to the Xbox One X, for the same reasons.
 
The Cortex-X1 does have a C variant.

And I think the Snapdragon 8cx Gen 3 uses four Cortex-X1C cores and four Cortex-A78C cores. (I believe the Cortex-X1C is the only configuration from Arm that allows for four Cortex-X1 cores and four Cortex-A78 cores.)
Ah, wild! Thank you!

It‘s very likely the case, although I have searched for it before, but I couldn’t really find a complete post :(.
Wasn't judging, just saying "I think you are correct!"
 
I wonder if and when they will reveal specs? I know they haven’t done that since the GameCube GBA era but they have a really impressive stake they’re cooking over there, why not send out some specs about how it tastes and what it’s made of?
I don't think they'll get into the weeds, but my guess is that between reveal and release there will be a segment where they go over a few key points such as the process node and DLSS.
 
I don't think they'll get into the weeds, but my guess is that between reveal and release there will be a segment where they go over a few key points such as the process node and DLSS.
I don't see a reason for Nintendo to discuss any internal (i.e.: not visible) hardware components, since ultimately what really matters is what those components can do. Show, don't tell.
 
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So, I know this hasn't been discussed in a minute (though, I've been less active here), but do we consider an OLED screen a no-go for Switch 2?
Most likely a no go, at lease the first model. It'll keep cost down and they'll want it as an incentive for the revision 4 years from now.
 
Why Textures Are Important

The reason that I'm focussing to much on textures here is that they comprise the bulk of the data that decompression hardware will have to deal with. Audio and video can take up quite a bit of space, but they use compression algorithms like MP3/H264/etc. which already have an entropy encoding stage, so there's no benefit to recompressing them a second time with DEFLATE or Kraken. Other game data like code will benefit from compression, but takes up very little space comparatively.

PS5's Kraken will give a small benefit to the compression ratios of non-texture data over Xbox's DEFLATE, but as most of the data that needs compressing is texture data, and BCPack likely has a much more significant benefit in compressing texture data, the Xbox decompression hardware overall is much better suited to video games. Using RDO on PS5 can close the gap, but with a quality loss that you don't get on Xbox.

So if that's the case, why are so many multiplatform games smaller on PS5, even before Oodle Texture was made available to devs, with (from comparisons I've seen at least) no consistent reduced quality on textures on PS5 versions? Those BCPACK vs Oodle Texture numbers are significantly different, so I would expect them to have frequent real-world effects in games.

At least we know Switch 2 will have its own decompression hardware, I can't imagine how badly things would go if they just stuck some UFS in there and expected the CPU to handle it.
 
So, I know this hasn't been discussed in a minute (though, I've been less active here), but do we consider an OLED screen a no-go for Switch 2?
I think we're still pretty 50/50 on it. Old rumors pointed towards lcd, but I'm not sure if we found anything of note on that subject recently.

My personal prediction is we're gonna get an LCD (to cut production costs down) but it'll be a really good one like the rog ally with potential HDR support.

OLED could still totally happen and isn't out of the question though.
 
It's a little unclear, but there is evidence that Nintendo got a deal from Nvidia, but it wasn't on the chips. It was on software. Nvidia's Tegra team needed a win, and TX1's big product was supposed to be the Google Pixel C. The Pixel C came out, but it was a boondoggle for Google, who abandoned the original plans. The Tegra team made a huge pitch to Nintendo.

Nintendo didn't want to leave their custom GPU, because they had a huge software investment in it. In fact, that's what Indy was all about - rebuilding the handhelds around the same GPU as the TV consoles, so they could reuse the highly optimized software stack they'd been building since the N64 (the N64, the GameCube, the Wii and the Wii U all had their GPUs built by the same team).

So Nvidia built a prototype version of a replacement for that software stack as part of their pitch to Nintendo. Obviously Nvidia knows their own hardware very well. We don't have the actual details of the deal that ultimately got signed, but it seems like Nintendo paid good money for the chips, which was very profitable for Nvidia - but Nintendo got a massive software development, on a super rushed time scale, for free.
Do you have any sources for this? It sounds very plausible, but it's the first I heard that.
 
Single core/Multi-core Geekbench Scores
Switch: 144/409
Xbox One X: 248/1202
Intel Celeron G3930: 637/1134

Orin NX, standing in for Switch 2: 864/4445
Xbox Series X: 1306/7826

I wonder about the clocks used. If the Switch was at 1GHz, and if these PCs with xbox hardware were locked at the same console clocks
 
I think we're still pretty 50/50 on it. Old rumors pointed towards lcd, but I'm not sure if we found anything of note on that subject recently.

My personal prediction is we're gonna get an LCD (to cut production costs down) but it'll be a really good one like the rog ally with potential HDR support.

OLED could still totally happen and isn't out of the question though.
Even the most casual of consumers will notice the difference in a side by side comparison. I only see LCD happening if it's introduced as a far lower cost alternative to an OLED.
but you are right that LCD could potentially have a higher refresh rate, and VRR much much cheaper than an OLED. The lack of adaptive sync if my single biggest complaint about my OLED Deck.


or maybe we get a LCD/OLED lottery ala the 3DS TN/IPS screens.. oh god..
 
They never do. Idk why anyone looks towards them for information. They made YouTube videos for Nintendo, they were never the ones making the hardware or games. They'd get their information pretty darn late compared to other employees I'm sure. Someone's gotta tell me why we're looking towards minor YT personalities for Switch 2 information when they left Nintendo (where they weren't even in a position of knowledge) a year ago now.
I'm sure they are just capitalising off the hype wave but wow what a kinda rude oversimplification of two peoples decade long careers. It's never that deep
 
I genuinely might wait for an OLED model if they launch with LCD

I just can’t see them reversing course after selling a whole Switch revision whose main selling point is that it has an OLED screen, though. They sold a whole new revision being like “look how damn good this OLED looks” (and they’re right) so going back to LCD would come off as a pretty weak move. Don’t care if it’s a “good” LCD or whatever I want those TRULY DEEP INKY BLACKS.
 
ARMv9 is a superset of the 64-bit version of the ARMv8 instruction set (Aarch64), and although other ARMv9 cores don't include 32-bit ARMv8 support (Aarch32), the A710 does, which makes it fully BC with Switch code.
The Cortex-A510 refresh (Version: 0102) does have optional 32-bit support as well.

The Cortex®‑A510 core supports AArch64 at all Exception levels, EL0 to EL3, and supports all mandatory features of each architecture version. It also provides optional support for AArch32 at EL0.
 
I just can’t see them reversing course after selling a whole Switch revision whose main selling point is that it has an OLED screen, though.

I would agree if the OLED model had come to replace the V2. But because they sold it as a premium switch, I don't think they feel obligated to use OLED as the standard from now on.
 
I'm kinda just taking a chill pill until early February unless Nate decides to throw us a bone in a week or two when he talks about his predictions for Nintendo this year. I wouldn't expect the whole kitchen but he may have an apple for us.
At this point, I'd be happy if we can at least get an individual Dorito to hold us over.
 
At this point, I'd be happy if we can at least get an individual Dorito to hold us over.
I have a feeling we're gonna be waiting for awhile. I'm hoping Nate can give us that single Dorito when his Nintendo 2024 predictions video is out, but it might come out and just be predictions, with no new information. If that's the case I'm just gonna explode.
 
I guess they expect the eShop to just be a webpage the console opens again? I really hope not. There's no reason to make the eShop a webpage again if they're not fighting tool and nail for ram again.
It's possible they could have gotten the eShop to use less RAM by making it native. Keeping it as a webpage lets them share design and importantly, infrastructure, across generations, they can update it easily and readily, and really if you're updating an app every few hours or days, it's easier to make it a webpage.

So there's plenty of reason to keep it a webpage! It's not like the Microsoft Store on Xbox, integrated deeply into the OS, is any better responsiveness wise.

It should also run absolutely fine on the new system a core of A78C and 500-1000MB of Ram is PLENTY for the eShop, or any webpage.
 
Do you have any sources for this? It sounds very plausible, but it's the first I heard that.
Like I said, there is no hard source, it's speculation based on multiple sources

We know the goal was to reuse the software investment, because Iwata made public statements on it.

We know that Nintendo got a pretty early look at the TX1, did a security review of it, recommended some changes to Nvidia, but instead doubled down on a custom SOC from STM. This is in the Gigaleak.

We know that the Google Pixel C was a failed project inside Google.

We know from multiple Nvidia leakers that the Tegra team was told to "find a win, quickly" in 2014.

We know that Nintendo began reconsidering the Indy project as successor to the Wii U and not the 3DS, and needed a more powerful chip. (Because the Switch came out)

We know that there were "software demos" from Nvidia in late 2014, because we have the demos in the Gigaleak.

We know that Nintendo put together a presentation on Indy (which they were calling the Switch at that point) in September of 2014, but still using the Mont Blanc from STM. This is in the Gigaleak.

We know that NVN development started well before the finalization of the TX1 contract between the two companies, because we have the dates of NVN development from the Nvidia leak

The dates on the NVN files are a little before the "software demos" that Nintendo received, so NVN was likely what was being demoed.

We know that the deal must have been finalized by January of 2015, because Nintendo put together a production calendar for the Switch which included delivering a prototype based on the TX1 by March, and the STM chip was entirely dropped. Again, Gigaleak.

And we know that the TX1 deal has been profitable for Nvidia because of their financial disclosures. So Nvidia is definitely selling the chips at a profit, and almost definitely didn't do the TX1+ die shrink for free. We know Nvidia delivered a beta version of NVN as part of the pitch to get the deal, and that Nintendo opted to dump what they had publicly stated was their most valuable resource for delivering games to new platforms (ie, reusing their software and hardware stack).

So while I don't have any hard evidence, I think it's a pretty compelling explanation of the evidence.


I wonder about the clocks used. If the Switch was at 1GHz, and if these PCs with xbox hardware were locked at the same console clocks
Geekbench reports the clock. The One X and Series X boxes both matched the console clocks, likely those machines defaults for obvious reasons. The Orin NG was clocked at 1900MHz, which seems reasonable.

The Switch claims to also be clocked at 1900Mhz, but I think that's a bug. Geekbench gets the clock numbers for the firmware, and there are times where you can set an overclock that doesn't "take" properly. There are many Switch benchmarks, all reporting 1900MHz in Geekbench, and about 85% of them float around 300, and then a weird outlier 15% float around 150. Which is exactly what you would expect if it was running at roughly half the clock of the 1900 scores.


Haven't been frequenting the forum as much recently are you the actual OG oldpuck? If so welcome back!
I am. New account, so the old posts are still not tagged as me (For Reasons). I can't prove it's me, but I think this is proof alone that I have the same set of mental illnesses.


I genuinely might wait for an OLED model if they launch with LCD

I just can’t see them reversing course after selling a whole Switch revision whose main selling point is that it has an OLED screen, though. They sold a whole new revision being like “look how damn good this OLED looks” (and they’re right) so going back to LCD would come off as a pretty weak move. Don’t care if it’s a “good” LCD or whatever I want those TRULY DEEP INKY BLACKS.
I want it too, but I won't wait. I want those first two years of exclusives and/or games at higher frame rates and resolutions. And when the inevitable OLED rev comes out I'll do exactly the same thing I did this time, which is sell the OG model for $50 less than I bought it for to cover the cost of the new system.
 
the single core speeds as well as JavaScript speeds are going to increase dramatically with T239, so the eshop will not slow as a snail.
It won't help much. The eShop is slow as it is because of security features in the Switch prevent turning on high performance JS. Considering how Nintendo has handled emulation sandboxing, I expect the situation to stay the same


.. JavaScript?
I guess they expect the eShop to just be a webpage the console opens again? I really hope not. There's no reason to make the eShop a webpage again if they're not fighting tool and nail for ram again.
It will be. Nintendo did a whole talk on their eShop modernization strategy. They use a webpage because otherwise updates to the eShop are stuck coming out with the firmware, which is developed by a different company entirely, and needs to be rock-stable.
 
It won't help much. The eShop is slow as it is because of security features in the Switch prevent turning on high performance JS. Considering how Nintendo has handled emulation sandboxing, I expect the situation to stay the same




It will be. Nintendo did a whole talk on their eShop modernization strategy. They use a webpage because otherwise updates to the eShop are stuck coming out with the firmware, which is developed by a different company entirely, and needs to be rock-stable.
Considering they entered the 3DS without an eShop on day 1 I am sure they dont want to leave anything up to chance
eShop never really felt that bad to me, And I think it'll be fine with a few optimizations, Doesnt really have to be a dedicated app
 
0
It won't help much. The eShop is slow as it is because of security features in the Switch prevent turning on high performance JS. Considering how Nintendo has handled emulation sandboxing, I expect the situation to stay the same
There's nothing special about the eShop workload (interpreted JS) that a more powerful CPU won't improve. It should be significantly smoother.
 
It won't help much. The eShop is slow as it is because of security features in the Switch prevent turning on high performance JS. Considering how Nintendo has handled emulation sandboxing, I expect the situation to stay the same
:(
They use a webpage because otherwise updates to the eShop are stuck coming out with the firmware, which is developed by a different company entirely, and needs to be rock-stable.
Yeah using a webpage is good. iOS suffers from making its stock apps tied to the OS updates, Music and Safari etc cannot be updated without an OS update which in 2024 is silly.
 
I think these casual consumers will be willing to look past a worse screen if they can play all-new exciting games on it at an affordable price.
I don't doubt that. What I'm trying to say is brightness and color "WOW" factor on new displays are the major selling point for someone that doesn't know anything about screens, it's the reason every new TV has store demo mode with soap opera effect at max as the factory default.

Obviously the Switch 1/2 are one of a one of a kind products, not a TV competing with 35 other nearly identical generic TV's lining the aisle at BestBuy, but losing that "WOW" factor of someone going from a OLED Switch 1 to a hypothetical LCD Switch 2 wont go unnoticed.
 
I don't doubt that. What I'm trying to say is brightness and color "WOW" factor on new displays are the major selling point for someone that doesn't know anything about screens, it's the reason every new TV has store demo mode with soap opera effect at max as the factory default.

Obviously the Switch 1/2 are one of a one of a kind products, not a TV competing with 35 other nearly identical generic TV's lining the aisle at BestBuy, but losing that "WOW" factor of someone going from a OLED Switch 1 to a hypothetical LCD Switch 2 wont go unnoticed.
Going from SDR OLED to HDR LCD is definitely good enough to give you that wow factor. HDR LCD may not get as dark, but it should be able to get MUCH brighter.
 
Like I said, there is no hard source, it's speculation based on multiple sources

We know the goal was to reuse the software investment, because Iwata made public statements on it.

We know that Nintendo got a pretty early look at the TX1, did a security review of it, recommended some changes to Nvidia, but instead doubled down on a custom SOC from STM. This is in the Gigaleak.

We know that the Google Pixel C was a failed project inside Google.

We know from multiple Nvidia leakers that the Tegra team was told to "find a win, quickly" in 2014.

We know that Nintendo began reconsidering the Indy project as successor to the Wii U and not the 3DS, and needed a more powerful chip. (Because the Switch came out)

We know that there were "software demos" from Nvidia in late 2014, because we have the demos in the Gigaleak.

We know that Nintendo put together a presentation on Indy (which they were calling the Switch at that point) in September of 2014, but still using the Mont Blanc from STM. This is in the Gigaleak.

We know that NVN development started well before the finalization of the TX1 contract between the two companies, because we have the dates of NVN development from the Nvidia leak

The dates on the NVN files are a little before the "software demos" that Nintendo received, so NVN was likely what was being demoed.

We know that the deal must have been finalized by January of 2015, because Nintendo put together a production calendar for the Switch which included delivering a prototype based on the TX1 by March, and the STM chip was entirely dropped. Again, Gigaleak.

And we know that the TX1 deal has been profitable for Nvidia because of their financial disclosures. So Nvidia is definitely selling the chips at a profit, and almost definitely didn't do the TX1+ die shrink for free. We know Nvidia delivered a beta version of NVN as part of the pitch to get the deal, and that Nintendo opted to dump what they had publicly stated was their most valuable resource for delivering games to new platforms (ie, reusing their software and hardware stack).

So while I don't have any hard evidence, I think it's a pretty compelling explanation of the evidence.
Around March 2014, the ST Switch was a very different device. It was an oval shaped screen with two analog sticks in the middle of the display. When did Nintendo switch from this device to the one with detachable controllers. Was this the Switch by September 2014? Or was still the original design?
 
It will be. Nintendo did a whole talk on their eShop modernization strategy. They use a webpage because otherwise updates to the eShop are stuck coming out with the firmware, which is developed by a different company entirely, and needs to be rock-stable.
I never knew that. Do they mean updates as in changes to the catalogue of games available, or updates as in how the eShop functions? I feel like Sony and Xbox do just fine having apps so I'm not sure why Nintendo would be against it unless their implementation means updating the system when games are added to the eshop.
 
Around March 2014, the ST Switch was a very different device. It was an oval shaped screen with two analog sticks in the middle of the display. When did Nintendo switch from this device to the one with detachable controllers. Was this the Switch by September 2014? Or was still the original design?

That is not true. That was one patent they did not use that someone made a fake mockup with, it was never even prototyped as far as we know.
 
I'm going to give my final prediction haven't participated in this forum in a while but I can feel it in the air that Nintendo will do an announcement soon.

Hardware
PS4 level of power with some additions such as better framerares, ray tracing etc
12GB RAM
Integrated Mic
256GB Internal Flash Memory
7inch 900p OLED 90Hz VRR
Same form factor as Switch OLED
Joycons now have analog triggers
Joycons slightly wider and thicker, larger sticks and larger buttons
Stylus (Digitiser)

Software
DS added to Nintendo Switch Online
Acheivements
Full backwards compatibility
Developers can patch Switch 1 games
Option to run Switch 1 games in dock mode while undocked

Games
New 3D Mario
Mario Kart All Stars
Metroid Prime 4
Street Fighter 6
Resident Evil 4 Remake
Soul Calibur 7 (Exclusive and features Nintendo guest characters)
Kirby Rainbow Brush (Stylus Game)
Nintendogs and Cats (Stylus Game)
Diablo 4 (Can be played with Stylus)

Timeline
February Direct - Final direct with no Switch 2. Reveal of more ports, DLC and low key titles, e.g Link Between Worlds port, F Zero GX port, Mario and Sonic Olympics sequel

Mid March - Switch 2 announced - Press release and YouTube video trailer

May - Full Press Conference or Direct

October - Release
 
I never knew that. Do they mean updates as in changes to the catalogue of games available, or updates as in how the eShop functions? I feel like Sony and Xbox do just fine having apps so I'm not sure why Nintendo would be against it unless their implementation means updating the system when games are added to the eshop.
If the eShop is a native app then any bug fixes or new features required would need to be issued via a software update, Which means if there is an update you'll have to wait for it to download

With a web page you just open it up, It downloads the web page and boom you're done
 
If the eShop is a native app then any bug fixes or new features required would need to be issued via a software update, Which means if there is an update you'll have to wait for it to download

With a web page you just open it up, It downloads the web page and boom you're done
Alright makes sense. Seems weird to just make do a completely different implementation compared to the competition when theirs works fine but what do I know. Either way, the Switch 2 must have an eShop theme song since the extra power will speed things up. They just gotta.
 
Alright makes sense. Seems weird to just make do a completely different implementation compared to the competition when theirs works fine but what do I know. Either way, the Switch 2 must have an eShop theme song since the extra power will speed things up. They just gotta.
I cant really speak for Xbox as I dont have one, But the eShop is not a native app on Playstation, It appears to be directly integrated into the PS5 OS

Nintendo could probably do a similar solution but itd require rebuilding the eShop from scratch or to an extent, I guess it just depends what they wanna do
I dont think anyone really loudly complains about the eShop so probably no need to spend thousands rebuilding it when it already "works well enough"
 
Please read this staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
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