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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

All I’ll say is I’ve been there for all their consoles to this point and I don’t have to tell you how many times I’ve seen Nintendo leg sweep all predictions on what the final product would be.
But some of these aren't predictions. Nintendo cannot turn back time and slice off half of T239. And to what end? It's already an affordable SOC on a mass market node.

Seeing something happen doesn't mean it always has to happen, nor is is always likely to happen.
 
Phones are such a weird market. But if it wasn't for it we wouldn't be able to get an actual Super Switch.
Well, it's not like Orin is a chip designed for phones, it's meant for cars and robots. Still, the smartphone market definitely made ARM much more viable as an architecture for a game system.
 
well that's how it worked during switch 1 era, even in the middle of PS5 & XSX
And you just want that to continue that? For $10 more, this cycle doesn't need to continue. I'm not even saying put Panic Button or the other studios out of business for $10, they'll still get plenty of work as support studios doing the same thing. It just won't be nearly as hard, time consuming, or expensive to port games if Nintendo goes with more than 8gigs for ram. More games will be ported by more studios because it will be cheaper on a more powerful Switch 2.
well i guess library shouldn't be that big of an issue, since it'd be more of the same like with switch 1:
once in a while miracle port(s)
new AAA games made in mind for switch 2 (be it large scale like MHR or small scaled like NEO TWEWY)
nintendo games
indie titles
retro rereleases
etc...
Your other comment here confuses me as well. This worked fine and well for the Switch, there's a ton of games, but we can still have these types of games and get the other 3rd party multiplatform games? Monster Hunter World couldn't be ported to Switch so Capcom made Rise. Why not just make the Switch 2 capable enough in the first place to make a game like Monster Hunter World possible?
 
Well, it's not like Orin is a chip designed for phones, it's meant for cars and robots. Still, the smartphone market definitely made ARM much more viable as an architecture for a game system.
It's not just the chips though. The manufacturing process, batteries, die shrinks, all that is thanks to phones.
 
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You can see projected battery life on the quick menu for performance, I play the game for a bit to get more accurate readings and then compare. You can decouple the frame limit and refresh rate in the system settings so I tried it out for Lies of P.

Naturally there isn't a huge drop between running 45 @ 45 FPS and running 45 @ 90 FPS, the GPU/CPU power consumption is around the same. There is still an estimated drop of around ~15 min at most. Not bad. Though it helps that this is an OLED screen so many black pixels are never refreshed, and the max it can hit is 90 Hz. So losing a few minutes when refreshing the screen twice as much seems reasonable, I'm not able to track exactly how much additional power the screen takes up.

I would be curious about 60 @ 60 and 60 @ 120. 120 Hz is a lot. Though I would appreciate VRR in a 120 Hz container since you could do low framerate compensation and enjoy 40 FPS at 80 Hz.
Yes, the 40FPS is I think the biggest reason for a 120 Hz screen. 40 FPS on 120 Hz looks much better as on a 60 Hz, because it is a multiple of 120, but not 60. So very graphic heavy games could target rather 40 FPS as 60.
 
I tried free RE5 cloud play on Switch. With ethernet connectivity.

After multiple "giving it one more try, maybe it'll be better" attempts, noped out of it. Don't think I will try cloud gaming again for a long time.

I have had similar experience with Stadia as well. Stopped using Stadia when I realized cloud gaming is not yet where I'd like it to be today.
RE5 is a native port on Switch
 
Your other comment here confuses me as well. This worked fine and well for the Switch, there's a ton of games, but we can still have these types of games and get the other 3rd party multiplatform games? Monster Hunter World couldn't be ported to Switch so Capcom made Rise. Why not just make the Switch 2 capable enough in the first place to make a game like Monster Hunter World possible?
i think for nintendo, if they continue with the minimum specs approach but also have some alternatives in helping expanding the library (whether it's 3rd party studio outsource or cloud liveservice approach), it's a much easier & cheaper approach for them since again they're not in the same path as xbox or sony or anyone else
 
that does like a realistic expectation imo
especially since nintendo was never into cutting edge consoles + trying to keep the specs as minimum as possible & acceptable at the same time as well as an acceptable price for their audience

But you are wrong. Every system before the Wii was cutting edge and even than the motion controls that the Wii used was cutting edge for the time. The Switch was also cutting edge in 2017.

And what audience? The Switch has over 130 million users. Are you saying nobody would pay for $299? Because you are wrong.
 
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Expectation as you stated is key right there.
ATM I think a lot of people here are scoping way too high on the power scale.
Just my feelings as a life long Nintendo only console user.
Power wise PS4 base or a little under is what I feel we’ll get..and if it’s less than that…so be it.
Make this fucker cheap as possible Nintendo. That’s what I want and expect
We've long had a pretty good idea what the hardware is. At this point the main determinant in system power is how fast/cool they're able to make it run. But they're well past "Let's cut something to make it less capable and save $10". Absolutely estimating up to 4 teraflops docked is on the optimistic edge, but either they're able to run it that fast or not.
 
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But some of these aren't predictions. Nintendo cannot turn back time and slice off half of T239. And to what end? It's already an affordable SOC on a mass market node.

Seeing something happen doesn't mean it always has to happen, nor is is always likely to happen.
I still think things could go either way.
Even under all this overwhelming evidence for what it will be. I’m not trying to be stubborn.
I’ve just made my peace with the way Nintendo operates a long time ago.
Expect nothing and see what they deliver.
 
Is someone able to better elaborate on what T239 really means though?

I feel like we've been hearing that code name thrown around for a few years now even back to the time of the alleged Switch Pro

Is T239 supposed to be a suped up Tegra X1? Is it a successor chip to the X1? Is it an entirely new line of Tegra chips? Where does it fall on the list of Tegra devices?
 
Sorry this is software.


The reputation of this guy has been discussed ad nauseam, but does he not go too far that this is kind of it if he lies or gets it wrong? Like no one would believe him anymore if he blows this one.

I want to believe though !
 
i think for nintendo, if they continue with the minimum specs approach but also have some alternatives in helping expanding the library (whether it's 3rd party studio outsource or cloud liveservice approach), it's a much easier & cheaper approach for them since again they're not in the same path as xbox or sony or anyone else
You really think saving $10 on RAM is more important than getting games like the next Elden Ring, GTA VI, etc on the device?
 
You really think saving $10 on RAM is more important than getting games like the next Elden Ring, GTA VI, etc on the device?
For what its worth the only reason the Switch has 4GB of RAM is because Nintendo explicitly asked Developers (Notably Capcom regarding Resident Evil) otherwise it would've shipped with 3GB

So I think if Nintendo thinks they could make do with less RAM they will
I am betting optimistically high this time around with 12GB but Nintendo could easily go less
 
Necrofelipe specs are expectable except for GPU Flop performance, I expect a bit lower like ~3/1.5TFlops in docked/portable forms.
 
I still think things could go either way.
Even under all this overwhelming evidence for what it will be. I’m not trying to be stubborn.
I’ve just made my peace with the way Nintendo operates a long time ago.
Expect nothing and see what they deliver.
If we're going by the way Nintendo operates, they delivered a mobile console ~10 years after the Xbox 360 and PS3 that surpassed both those consoles in handheld mode, with a downclocked off-the-shelf Tegra chip.

We're now past 10 years since the PS4 and Xbox One, which were notoriously CPU-starved, with the Nvidia leak suggesting a customized Tegra chip based on the 30 series architecture.

Even if we had zero information from the leak or insiders, it'd be a reasonable assumption that Nintendo could release a next-gen device 7 years after the Switch exceeding the PS4/XBO with the latest Nvidia chips.

Is T239 supposed to be a suped up Tegra X1? Is it a successor chip to the X1? Is it an entirely new line of Tegra chips? Where does it fall on the list of Tegra devices?
Way back in June 2021, noted technology leaker kopite7kimi posted a detailed picture of Nvidia's T234 processor, revealing for the first time that Nintendo would be receiving a customised variant, dubbed T239. In the two years that followed, a wealth of overwhelming evidence has essentially confirmed that they were right. The T239 is an advanced mobile processor, based on an octo-core ARM A78C CPU cluster, paired with a custom graphics unit based on Nvidia's RTX 30-series Ampere architecture, combined with some backported elements from the latest Ada Lovelace GPUs - and with an all-new file decompression engine for fast engine. It also supports Nvidia's console-specific graphics API, all but confirming that it's destined for the next generation Switch.

Full article here.
 
For what its worth the only reason the Switch has 4GB of RAM is because Nintendo explicitly asked Developers (Notably Capcom regarding Resident Evil) otherwise it would've shipped with 3GB

So I think if Nintendo thinks they could make do with less RAM they will
I am betting optimistically high this time around
I don't think that the creation of the Switch is a 1:1 comparison to the Switch 2. There weren't a lot of developers wanting a piece of the Wii U pie (there was no pie, just an empty dish) and a lot wrote off Nintendo before the Switch came out. I'm sure Nintendo has talked to a lot more developers who have seen the Switch become the biggest console on the market and realize if they want in. Nintendo doesn't even need to go to a developer to know how much RAM the system needs, there's been article after article written about how developers think the Series S needs more RAM. MS even had to respond to the wants of said devs and update their OS to free up more space for games.
 
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Is someone able to better elaborate on what T239 really means though?

I feel like we've been hearing that code name thrown around for a few years now even back to the time of the alleged Switch Pro

Is T239 supposed to be a suped up Tegra X1? Is it a successor chip to the X1? Is it an entirely new line of Tegra chips? Where does it fall on the list of Tegra devices?
T239 is a new Tegra supposedly derived from T234 Orin with changes for Nintendo's use case. The NVIDIA stolen data from a few years ago gave a pretty good idea of the specs of it they were building around, and other data narrowing down things like CPU information has trickled out from various places since. I don't know if this is absolutely the best article on the subject, but here's a top Google result from one of the Digital Foundry guys.
 
For what its worth the only reason the Switch has 4GB of RAM is because Nintendo explicitly asked Developers (Notably Capcom regarding Resident Evil) otherwise it would've shipped with 3GB

So I think if Nintendo thinks they could make do with less RAM they will
I'm sure that Nintendo was going to go with 4GB, not 3GB.
 
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Releasing a Holdover Device 7 years in that is intended to be on the market for only 3 years is peak stupidity, I would not be any stock in this prediction at all
Yeah, it's... Absolutely ridiculous. An iterstion on a device IS a new generation - see GBA, SNES, GCN and 3DS.

We may see a new formfactor from Nintendo in a few years, AR that is, but if anything I'd expect THAT to be a Switch branded device too!
 
For what its worth the only reason the Switch has 4GB of RAM is because Nintendo explicitly asked Developers (Notably Capcom regarding Resident Evil) otherwise it would've shipped with 3GB
As far as I know there is no available information on how much RAM it would have originally shipped with. Leaked info shows they had planned 4 GB as far back as 2015.

Capture.png


So it ended up being the same amount as devkits. Thank goodness they didn't go with 16 GB for the storage.

Note that the number is bolded so it may have been changed from some smaller number. Maybe 3, maybe 2. Maybe 0.

Edit: See LiC's post here:
To be clear, it never "would have originally shipped with" any amount other than 4 GB. That PowerPoint slide is from 3 months after they signed a contract with Nvidia to develop the Switch hardware. They had produced one hardware prototype breadboard by that point, and it already had 4 GB. There was never any version of the Switch with any other amount of RAM.
 
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So based on article information it sounds like the on paper specs of the Switch 2 will fall inline with last generation hardware, But with efficiency and API advancements its more likely to peform in the bracket of the Holdover systems (Pro and One X)
 
Sorry this is software.

The reputation of this guy has been discussed ad nauseam, but does he not go too far that this is kind of it if he lies or gets it wrong? Like no one would believe him anymore if he blows this one.

I want to believe though !
I believe the basic parts of this “Leak” as it’s very safe and expected from what we know about the hardware and what it can do. Yeah the next big Mario game is probably coming this year, yeah it probably will have DK in a major role due to the movie, it’s probably going to be a technical and visual showcase for the hardware because every major flagship Mario other than 3D World was. And yeah it’s probably going to be one of the best looking Switch 2 games this year like Odyssey was in 2017.
 
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As far as I know there is no available information on how much RAM it would have originally shipped with. Leaked info shows they had planned 4 GB as far back as 2015.

Capture.png


So it ended up being the same amount as devkits. Thank goodness they didn't go with 16 GB for the storage.

Note that the number is bolded so it may have been changed from some smaller number. Maybe 3, maybe 2. Maybe 0.
Obviously absurd for a console, I wonder what a device with 0 RAM (and 0 storage) looks like, storing and working with only its internal registers and cache. If I'm not mistaken, the Headstart Explorer stored GUI settings in internal registers. Now I wonder if there's ever been a chip with RAM and CPU not merely mounted on the same substrate, but made from the same sheet of silicon...
 
So based on article information it sounds like the on paper specs of the Switch 2 will fall inline with last generation hardware, But with efficiency and API advancements its more likely to peform in the bracket of the Holdover systems (Pro and One X)
With the added advantage of hardware raytracing and DLSS.
 
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So based on article information it sounds like the on paper specs of the Switch 2 will fall inline with last generation hardware, But with efficiency and API advancements its more likely to peform in the bracket of the Holdover systems (Pro and One X)
That wouldn't be a bad assumption, though if the upper end of tflops suggested is actually inline with the Series S too. Not quite the One X's 6 flops but the newer hardware and technology helps close the gap.
 
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I still think things could go either way.
Even under all this overwhelming evidence for what it will be. I’m not trying to be stubborn.
I’ve just made my peace with the way Nintendo operates a long time ago.
Expect nothing and see what they deliver.
That's not about how Nintendo operates. That's about the hype cycle and how you handle your own feelings. Nothing wrong with that, but good to be honest about it.
 
HotGirlVideos69's gimmick is having le funny Twitter sex handle so secondhand reports about their rumors look like my spam folder
 
@oldpuck If you could choose between 16B of RAM lpddr5 at 102GB/s and 12GB RAM of lpddr5x with 136 GB/a bandwidth speed, which one would you choose ?
TL;DR: I'd take the RAM. Which I was going to say when you asked, but then I had to check a bunch of benchmarks to be sure, because I Have A Problem(tm). :ROFLMAO:

This is another place where Steam Deck changed my mind. The OLED I bought has a nice bandwidth bump, and yes, it does improve performance, and it doesn't matter. It smooths out dropped frames in some games, in some places, but it doesn't make them go away. And it doesn't give a high enough performance bump for you to up the frame cap or increase visual quality.

The extra RAM means you that regardless of the frame rate, or even the resolution you're looking at highest quality textures. That's a definite win. But AMD and Nvidia are obviously different architectures, which is why I had to check benchmarks.

The 3070 is one of the more bandwidth starved cards in the RTX 30 line up. The 3070 Ti has only 6% more compute power, but it's got a whopping 35% more memory bandwidth, putting it on the high end for bandwidth. Digital Foundry has a bunch of benchmarks for these cards, and... it's 6% faster. Slightly higher on 4k games, but lower on 1080p games. Same on the RT benchmarks.

The 3080 has a 12GB version that is much the same. Only 3% different in TFLOPS, but a 20% increase in memory bandwidth... and a 6% improvements in actual games, disappearing quickly as you drop to 1080p.

I'm sure that software developers optimizing for the hardware could do amazing things with the extra bandwidth. But it doesn't look like existing engines are really hitting bandwidth limits on Ampere hardware, so staying in line with the rest of the RTX 30 series seems like 3rd parties will be in great shape. And as for first party stuff, Nintendo has the most bandwidth optimized engine on the market. What they're doing with Tears of the Kingdom and 25GB/s of bandwidth is insane.

Side Note: Since I have all these benchmarks and specs in a spreadsheet (I SAID I HAVE A PROBLEM AND THE FIRST STEP IS RECOGNIZING IT) I decided to look at the less sexy parts of the architecture. ROPS, TMUS, and the L2 cache. All of these systems interact in various ways to create the final efficiency of the system.

There are folks hoping for 4 MB of L2 cache, and not the 1 MB (as the leak is ambiguous). If you look at cache as a proportion of the memory bandwidth available, 1 MB is already more than any desktop card. 4 MB would be beyond generous, and likely pretty expensive. 1MB is already luxurious.

Texture mapping units are part of the SM design, so the ratio there always matches. Sufficient or insufficient, there is no way to tell, because it's locked into the Ampere/Lovelace design.

ROPs are a little different. They're by GPC, so sometimes you get extra ROPS relative to SMs after binning. With just one GPC, that isn't happening on T239, but it also doesn't seem to matter, Performance doesn't seem to track with ROPS in a way that indicates it would be a problem.
 
I'd wager a good chunk of the general gamer™️ audience can't fathom how much mobile technology has advanced since the Switch was being developed (2015~). The smartphone market absolutely exploded (even more) since, and led to a huge amount of R&D cash influx, resulting in stuff like fully-fledged power hungry console games being ported to a small, pocket-sized device without active cooling, like RE4Remake - though some were dissapointed by performance woes in that case, but I guess that just goes to show how crazy high our expectations are nowadays.
 
Not a popular opinion but I fall in line with the idea that Nintendo wants to sell a $400-$450 piece of hardware and not at a loss. We have seen how expensive the handheld pc hardware is and the type of power it packs. Nintendo will definitely sacrifice (in my opinion) whatever is necessary to make a $400-$450 device and I think anything is on the table for this to happen, including launching with only 8gb RAM.
 
TL;DR: I'd take the RAM. Which I was going to say when you asked, but then I had to check a bunch of benchmarks to be sure, because I Have A Problem(tm). :ROFLMAO:

This is another place where Steam Deck changed my mind. The OLED I bought has a nice bandwidth bump, and yes, it does improve performance, and it doesn't matter. It smooths out dropped frames in some games, in some places, but it doesn't make them go away. And it doesn't give a high enough performance bump for you to up the frame cap or increase visual quality.

The extra RAM means you that regardless of the frame rate, or even the resolution you're looking at highest quality textures. That's a definite win. But AMD and Nvidia are obviously different architectures, which is why I had to check benchmarks.

The 3070 is one of the more bandwidth starved cards in the RTX 30 line up. The 3070 Ti has only 6% more compute power, but it's got a whopping 35% more memory bandwidth, putting it on the high end for bandwidth. Digital Foundry has a bunch of benchmarks for these cards, and... it's 6% faster. Slightly higher on 4k games, but lower on 1080p games. Same on the RT benchmarks.

The 3080 has a 12GB version that is much the same. Only 3% different in TFLOPS, but a 20% increase in memory bandwidth... and a 6% improvements in actual games, disappearing quickly as you drop to 1080p.

I'm sure that software developers optimizing for the hardware could do amazing things with the extra bandwidth. But it doesn't look like existing engines are really hitting bandwidth limits on Ampere hardware, so staying in line with the rest of the RTX 30 series seems like 3rd parties will be in great shape. And as for first party stuff, Nintendo has the most bandwidth optimized engine on the market. What they're doing with Tears of the Kingdom and 25GB/s of bandwidth is insane.

Side Note: Since I have all these benchmarks and specs in a spreadsheet (I SAID I HAVE A PROBLEM AND THE FIRST STEP IS RECOGNIZING IT) I decided to look at the less sexy parts of the architecture. ROPS, TMUS, and the L2 cache. All of these systems interact in various ways to create the final efficiency of the system.

There are folks hoping for 4 MB of L2 cache, and not the 1 MB (as the leak is ambiguous). If you look at cache as a proportion of the memory bandwidth available, 1 MB is already more than any desktop card. 4 MB would be beyond generous, and likely pretty expensive. 1MB is already luxurious.

Texture mapping units are part of the SM design, so the ratio there always matches. Sufficient or insufficient, there is no way to tell, because it's locked into the Ampere/Lovelace design.

ROPs are a little different. They're by GPC, so sometimes you get extra ROPS relative to SMs after binning. With just one GPC, that isn't happening on T239, but it also doesn't seem to matter, Performance doesn't seem to track with ROPS in a way that indicates it would be a problem.
Could something like eDRAM be used for Handheld devices like the Switch?
 
Not a popular opinion but I fall in line with the idea that Nintendo wants to sell a $400-$450 piece of hardware and not at a loss. We have seen how expensive the handheld pc hardware is and the type of power it packs. Nintendo will definitely sacrifice (in my opinion) whatever is necessary to make a $400-$450 device and I think anything is on the table for this to happen, including launching with only 8gb RAM.
If Nintendo wants to save money, RAM would be the last thing they cut down. 16gb ram vs 8gb ram rn is literally a $10 difference, there's so much more they could cut down on like the 1080p screen. Plus, we have people here like Nate and Necro who say that's just not the case.
 
If Nintendo wants to save money, RAM would be the last thing they cut down. 16gb ram vs 8gb ram rn is literally a $10 difference, there's so much more they could cut down on like the 1080p screen. Plus, we have people here like Nate and Necro who say that's just not the case.
For the record, I don't think we are getting 8gb of RAM. I am on #Team12GB. What I have in my mind though and where expectations should be set. To me, Switch 2 will be something like a steam deck (with some graphical enhancements in certain areas due to nVidia vs. AMD), but with some things "stripped away" until Nintendo hits that massive $400-$450 profitable number. I just don't want people to be upset when this thing drops and isn't as capable as a Steam deck in most scenarios for games that can run on both.

I can also be way off on this because I am an idiot with this stuff.
 
For the record, I don't think we are getting 8gb of RAM. I am on #Team12GB. What I have in my mind though and where expectations should be set. To me, Switch 2 will be something like a steam deck (with some graphical enhancements in certain areas due to nVidia vs. AMD), but with some things "stripped away" until Nintendo hits that massive $400-$450 profitable number. I just don't want people to be upset when this thing drops and isn't as capable as a Steam deck in most scenarios for games that can run on both.

I can also be way off on this because I am an idiot with this stuff.
imo if they can’t handily outperform a Steam Deck with a couple years of lead time, low level API, and insane economies of scale, something is very very wrong.
 
A few questions:

1. How is the conversation with TechnicalTip still going? Ignore them and move on. They have their thoughts and opinions, and they're sticking to them. Let it go.

2. Can we please stop sharing stuff from HotGirlVideos69, and anything that doesn't have actual data behind it? It all serves to muddy the discussion and sends this thread into a spiral every time. We have hard, factual data from the Lapsu$ hack, and informed speculation from there. Stick to it.
More like

nah_id_win.jpg


iykyk
Lobotomy Kaisen? In my hardware speculation thread?
 
As far as I know there is no available information on how much RAM it would have originally shipped with. Leaked info shows they had planned 4 GB as far back as 2015.

So it ended up being the same amount as devkits. Thank goodness they didn't go with 16 GB for the storage.

Note that the number is bolded so it may have been changed from some smaller number. Maybe 3, maybe 2. Maybe 0.
To be clear, it never "would have originally shipped with" any amount other than 4 GB. That PowerPoint slide is from 3 months after they signed a contract with Nvidia to develop the Switch hardware. They had produced one hardware prototype breadboard by that point, and it already had 4 GB. There was never any version of the Switch with any other amount of RAM.
 
Please read this staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
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