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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

I doubt they finalized it that quickly, Because there was also word of a Pro Model coming which was likely canned due to chip shortages and the pandemic,

I'd hedge my bets on finalizing the design by late 2021 at the latest, But Nintendo still is known for going with whats cheapest instead of whats best
the Nvidia theft pointed to the general schematic being paper complete around 2019 and the physical chip being in the hands of testers by early 2022.

as for what's best, what's better than this that fits whatever their desired power consumption is? unless they go wider with a 2048 core system like the Tegra Orin, but I wonder where the limit is on how wide you can go while being at low power
 
a 120 hz screen (even a 90hz screen) is actually secretly the thing I want most!

(as long as it’s an OLED).

I actually think a 90hz OLED would be an extremely important feature that Nintendo should include for performance reasons. DF's examination of the Deck OLED input lag demonstrated that running games on the higher hz screen improved input lag even when the framerate is only half. Critically, 45fps@90hz was demonstrated to be equal in input lag to 60fps@60hz. In other words, the CPU and GPU would no longer need to hit locked 60fps in games, only needing to lock at 75% of that. So many games that would normally be locked at 30fps (due to an internal framerate of like 45-55fps) could now be so much more responsive, and even games that could hit 60 could still go for 45 to improve graphics or battery life.

I won't pretend to know how much of a jump in horsepower is needed to go from a 1080p render to an equivalent 4K render, but I was under the impression that Ertaboy wanted a bigger jump than that. My line of thinking is that I'd prefer to not see devs target their games at the point where docked mode is straight up required in order to get a stable framerate.

I would also hope not. The way I'm assuming it would work is that you'd have 1080p and 2160p being targeted with DLSS in handheld and docked mode respectively, with dynamic internal resolutions that would vary but would make up a higher percentage of the target on handheld, unless it was a very simple game where docked mode could handle 1440p easily.

And if a 90hz screen actually was used, a consistent framerate would be that much easier on handheld.
 
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120hz should come to Switch 2, its a QoL improvement now but if this system is last 7 years so 2031. It would be sad that in 2031 a gaming device still used 60hz.
Bold of you to assume that devs will actually target their games for higher framerates. So long as the AAA space is still targeting bigger worlds, denser environments, and better lighting, 30-60 fps will remain the norm in a console environment.
 
10.5GB for games and 1.5GB for the OS should be plenty. IIRC current Switch has 3.2GB for games and 800MB for the OS so it's a near-doubling for the OS (hopefully higher quality video capture, I don't expect voice chat at all), and close to 3.5x for games which would be even more than Series S

Also personally, VRR would be more important than 90/120Hz
 
If all Switch 2 units with screens are OLED, maybe they could do a bigger range around 60hz like steam deck does and support VRR.
As far as I know, there's no 60 Hz displays on the market that support VRR as well. So Nintendo probably has to pay display manufacturers to customise 60 Hz displays to have VRR support. And I expect display manufacturers to charge a large premium for that.

It does offer power savings (smaller node) as well as higher speeds.
Die shrunk LPDDR5 modules are already on the market as shown with the Steam Deck OLED. So LPDDR5X modules won't offer any power efficiency improvements compared to the die shrunk LPDDR5 modules based on what JEDEC published on LPDDR5X.
 
As far as I know, there's no 60 Hz displays on the market that support VRR as well. So Nintendo probably has to pay display manufacturers to customise 60 Hz displays to have VRR support. And I expect display manufacturers to charge a large premium for that.
I was under the impression that the OLED in the steam deck supported it. Maybe I've misunderstood something.
 
Breath of the Wild took up the entirety of the Internal Storage on Day 1, So 64GB of Storage is definitely not a nonsense prediction, It is 100% inline with something Nintendo would do and then make you buy external storage (And also sell their own branded MicroSD cards like they did for the Switch)


I agree that 64GB of storage is not off the table. I just hope Nintendo knows better, because they're not only screwing core gamers, but devs when games will easily balloon 2-4x in size on Switch 2. It's odd the jump from Wii u to switch was only 2x in storage.

3rd party developers/publishers are not gonna like 64GB of internal storage.. I don't expect 64GB carts right off the bat (certainly not over that), so required downloads will be a thing.

And phones nowadays come with 128GB-256GB of storage minimum, which should sort of set a minimum standard. It's important to note that games on switch/steam Deck are bigger than mobile games on phones. How many people are gonna play RE4 remastered size games on their iPhone 15? Not many. PS4 game with 500GB storage IIRC. It's kind of mad to think we won't get that much.

Also, more (and fast storage) allows us for more resuspended games at once. This is one underrated feature that I want. Even juggling with only two games at once would be great.

Circle Pad discourse has me thinking

Thinking a thought nobody wants me to think.

What if instead of a trackpad or capacitive buttons.

We get DUAL C-STICKS?!

new_nintendo_2ds_xl_review_c_stick.png


Hear me out, there's a bunch of possible advantages here.



Here's a New 2DS XL with a TrackPoint cap modded in, for good measure.
c5cm2hsvu1t61.jpg


If this were to happen, I'd like to see three things:

Keep the design from 3DS, not a grippy textured top, it was comfortable and looked good.
Make it pressable, just a little "doink' when you press it in.
Give it and the control sticks proper labels, and that means renaming it- R Stick and L Stick become CR and CL (for Control Stick), while the new "Pointing Sticks" become PR and PL.

I'm dead serious. I actually want this.
if there was one post I could dislike, it would be this one. 🤔


@oldpuck If you could choose between 16B of RAM lpddr5 at 102GB/s and 12GB RAM of lpddr5x with 136 GB/a bandwidth speed, which one would you choose ?
 
Bold of you to assume that devs will actually target their games for higher framerates. So long as the AAA space is still targeting bigger worlds, denser environments, and better lighting, 30-60 fps will remain the norm in a console environment.
Games like Fortnite will benefit from 120hz. There’s no reason to not a 120hz panel past 2025.

There is also indie games, people just don’t play AAA. I bet Switch 2 will also be great indie machine.
 
lol. But I think the OS time will be a lot more chubby( opposite of lean, okay). Maybe themes and who knows maybe even some OS apps like the 3DS had
I am thinking so. Sorry for forgetting but one of the founders here stated the reason why the Switch ran so slow was cause of ram and the cpu. And if they want us to pay online we should expect a smoother experience. Not only that I am sure they want the eshop to run smoother. Their last three or even four if you count the wii haven't really had an all around smooth experience.
 
If it's a lowish amount of on-board storage for Switch 2, I think get ready for proprietary "high speed" memory cards made by Nintendo where they control the profit margins. I've said it before, but they have a legitimate point this time as there is no high speed external storage card format that has taken off, so they can say "we need to make high speed cards of our own to ensure every game has access to the same kind of loading speed".

And of course they will stand to sell tens of millions of those at likely a very nice profit margin per card.

As for a high refresh rate screen ... I'll call this one too, I don't think Nintendo cares much about VRR or higher than 60 fps ... "Better than Labo" VR is the big new "gimmick" for Switch 2. A 1080p screen + higher than 60 Hz display is going to be able to do "good enough for the mass market" level VR without asking people to pony up $400 for a separate headset. Nintendo did have a big new VR patent last year I think, Mario Kart, Metroid Prime 4, etc. in VR would certainly bring a new dimension to those games as an optional side experience. Pilotwings VR would be great too.

Having a 120 Hz screen or whatever would make a lot of sense if the Switch 2 screen is meant to do VR. It's not going to be the highest end VR, but it will approximate PS4 level VR which can still be impressive to many people, the best VR head set isn't the one with the best specs, it's the one people actually have in their home. I think Nintendo will push it as a thing you use for 15-25 minute bursts but enough for people to get a taste of it and be impressed.
 
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Regarding internal storage I think games will still be smaller than people imagine. This is not going to have extremely high resolution textures in a lot of scenarios. Am not expecting a major change up from Switch here.
 
Regarding internal storage I think games will still be smaller than people imagine. This is not going to have extremely high resolution textures in a lot of scenarios. Am not expecting a major change up from Switch here.
I don't think the internal storage play a huge part the texture size. That's more ram and gpu that plays a larger role.
 
I don't think the internal storage play a huge part the texture size. That's more ram and gpu that plays a larger role.
It will in terms of max game download sizes. I don’t see a major change from Nintendo here but we have people debating proprietary memory and 250GB internal storage. I don’t see the point, if am Nintendo am telling you how to transfer your SD card straight from Switch OG to Switch 2 and leaving it at that.

Which is just the exact sort of solution Nintendo would go for.
 
If it's a lowish amount of on-board storage for Switch 2, I think get ready for proprietary "high speed" memory cards made by Nintendo where they control the profit margins. I've said it before, but they have a legitimate point this time as there is no high speed external storage card format that has taken off, so they can say "we need to make high speed cards of our own to ensure every game has access to the same kind of loading speed".

And of course they will stand to sell tens of millions of those at likely a very nice profit margin per card.

As for a high refresh rate screen ... I'll call this one too, I don't think Nintendo cares much about VRR or higher than 60 fps ... "Better than Labo" VR is the big new "gimmick" for Switch 2. A 1080p screen + higher than 60 Hz display is going to be able to do "good enough for the mass market" level VR without asking people to pony up $400 for a separate headset. Nintendo did have a big new VR patent last year I think, Mario Kart, Metroid Prime 4, etc. in VR would certainly bring a new dimension to those games as an optional side experience. Pilotwings VR would be great too.

Having a 120 Hz screen or whatever would make a lot of sense if the Switch 2 screen is meant to do VR. It's not going to be the highest end VR, but it will approximate PS4 level VR which can still be impressive to many people, the best VR head set isn't the one with the best specs, it's the one people actually have in their home. I think Nintendo will push it as a thing you use for 15-25 minute bursts but enough for people to get a taste of it and be impressed.
I’m sorry but every time VR comes up I have to post. Banking big IPs on “ 15 minute experiences” seems so dumb to me. Most people can’t even play VR given their age or having adequate room. Or even physical disabilities? If Nintendo puts all their chips on VR I can see a lot of fans (including me) being upset. Sorry for the rant! :p
 
It will in terms of max game download sizes.
IIRC there's a special decompression engine built into Drake, so compressing high-res textures could help keep them from ballooning game filesizes. Might be able to have a little bit of a best-of-both-worlds situation here.
 
I’m sorry but every time VR comes up I have to post. Banking big IPs on “ 15 minute experiences” seems so dumb to me. Most people can’t even play VR given their age or having adequate room. Or even physical disabilities? If Nintendo puts all their chips on VR I can see a lot of fans (including me) being upset. Sorry for the rant! :p
Honestly I'd rather Nintendo didnt do VR, You are really only setting it up for people disappointed by it only for it to be dropped early on
Leave VR to the dedicated headsets designed for it, It shines way better in that space
 
128GB storage is thrown into the room, huh?

Well, 256GB would be better with today's game sizes, but i figured this was one of the easiest parts to cheap out to keep cost down.
 
regarding the 64gb storage, 8gb ram & 120hz screen leak, considering how realistic it sounds, can we consider that to be our very first strong leak regarding switch 2's specs? also it didn't mention Backwards compat so that's something else out of the table
What leak? That was a financial analyst speaking about their expectations. We have way better sources inside this very topic saying that info is wrong.
 
When your producing a product the issue is not the expense of one item or another. It’s all the items and how that accumulates. If everyone focuses on their pet favourite ‘big spend’ then I think everyone will be disappointed.
 
regarding the 64gb storage, 8gb ram & 120hz screen leak, considering how realistic it sounds, can we consider that to be our very first strong leak regarding switch 2's specs? also it didn't mention Backwards compat so that's something else out of the table
Theres nothing realistic about the leak and the source is known to be very off with Nintendo related things.
 
regarding the 64gb storage, 8gb ram & 120hz screen leak, considering how realistic it sounds, can we consider that to be our very first strong leak regarding switch 2's specs? also it didn't mention Backwards compat so that's something else out of the table
Oh boy, it doesn’t sound realistic. And it can’t be considered our „very first strong leak”. It’s like all 2260 pages on this forum were for nothing
 
before anyone jumps into me saying that this is false, we need to remember this is Nintendo we're talking about
they're willing to do a crappy storage & a fine enough ram memory to save money for their console
Yes, I’m sure Nintendo spent a huge amount of time and money developing a fully custom, cutting edge SOC just to hamstring it with insufficient RAM and enough storage for one game. That’s extremely logical and very Nintendo.

Your posts are so nuanced and really contribute to the discussion.
 
Genuine question - is “Because Nintendo” a reportable offense here? I think I’ve seen discussion but don’t recall if it was. Not talking about borderline cases but about the obvious (ie “remember this is Nintendo we are talking about, they are willing to crap out” etc)
 
Genuine question - is “Because Nintendo” a reportable offense here? I think I’ve seen discussion but don’t recall if it was. Not talking about borderline cases but about the obvious (ie “remember this is Nintendo we are talking about, they are willing to crap out” etc)
Afaik, no, but it should be a statement that's allowed to be heckled.

I've used it in the past, I'll admit, but it isn't a be-all end-all reason to think the way you do.
 
Please read this staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
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