Hit enter too early. Post continued
TV Play matters. I just want to add that I'm a handheld play guy, but the SD has really poor support for the TV. I think inherent to the hybrid concept is the idea that handheld will always be "better" technologically. You can't scale down things like cache or CPU in the same way as the GPU, so those things tend to favor handheld, where you've got the same amount of hardware, but a smaller perf target. With all these little details needing to get right on the form factor and performance balance on handheld, I was reminded that TV isn't just a matter of scaling it "up." Making sure that both experiences are good, both visually and ergonomically are really going to be key here.
I kinda want a gimmick. I love playing with the trackpads? But I rarely use them. Still, it makes me sort hunger for the weird gameplay experiences that only Nintendo can offer me. I don't need them to build the console around it, but I'll spend a hundred bucks over a consoles life-cycle for a few moments of childlike delight that no other sleekly designed piece of corporate product can offer me.
I think it would be hard to break down everything that hurt the Wii U. I think the price for what you got was a big one. That they kept the GPU from the GC/Wii and just made it bigger hurt them in portability. The poor experience with the OS hurt them a bunch. The way that the GamePad hurt them was in the expense of it and that it was an underutilized concept.Welcome back! Speaking of gimmicks. Didn’t that hurt Nintendo with the Wii U GamePad?
99.9% chance it's BS. First of all, it just doesn't make sense if you look at the rest of the speculation. The rest of the specs just don't work well together. Nate here also believes the system has more than 8gigs of ram, and he's got a bullet proof record. Also the source of the speculation has a terrible track record, getting most of their predictions wrong. Finally, it isn't even a rumor like I said in the previous sentence, it's just speculation from an economics journal.i came across the new rumor on how switch 2 is gonna have 8gb ram & 64gb memory size, is it dead on arrival?
I expect an even more baffling logic for 12GB: "Well, dev kits traditionally have more RAM than the system..."I don't expect 16, simply because Nintendo knows they can get away with less.
That’s part of the reason for why it was unattractive but overall the device itself was poison from concept. A more ancillary “gimmick” probably works out better since the hybrid is the main “gimmick” for the Switch & its successors.Welcome back! Speaking of gimmicks. Didn’t that hurt Nintendo with the Wii U GamePad?
Of course it doesn't make sense all that means is that the Switch 2 will get 512 MB more than the Switch 1.Knowing Nintendo, if 8 GB is true, I suspect it's 8 GB of available Memory total with 4 GB reserved for other usage such as the OS, it wouldn't make sense IMO. 64 GB is still too low especially games today, unless Nintendo is teaching developers how to compress games.
I have one but I honestly almost never use it except for desktop mode. It's just way too inconvenient. A friend of mine has one and he uses it almost exclusively docked, because changing between modes is inconvenientTV play continues to be dismissed or omitted in many Deck vs Nintendo discussions.
I get that Switch on TV is lacking, but it’s such a fundamental part of the offering. I used it perhaps 30-50% of my total Switch playtime (*skewed heavily toward early generation, as I started to find TV play pretty ugly as the generation went on)
Deck has an optional dock, but nobody I know, among 5 (?) owners, has or uses one. That to me at least is a glaring disparity between the two devices. Switch 2 presents an opportunity to step up with a very competent TV offering.
90% sure that quote can't be taken at face value. He was just trying to save face.I expect an even more baffling logic for 12GB: "Well, dev kits traditionally have more RAM than the system..."
This a traditionally Japanese company run by old conservative men after all. The same mind set as Kutaragi's "we don't want developers to max the system too early....".
These guys are Nintendo’s modern guardI expect an even more baffling logic for 12GB: "Well, dev kits traditionally have more RAM than the system..."
This a traditionally Japanese company run by old conservative men after all. The same mind set as Kutaragi's "we don't want developers to max the system too early....".
Headphone jack buzzing + the shell was very creaky near the fan and below the right triggerWhat's wrong with it?
Well, I was going to post a joke. But I think It won't land.Gimme 16 GB of RAM plz. I've been on the "12GB is fine" train for sometime, but the SD convinced me that 16GB would be a real win. Being able to push texture setting to max every where is such a relief, and we're starting to see RT heavy titles really need lots of system RAM as well as GPU RAM.
It's the RT cores, not the tensor cores (though Nvidia marketing makes the confusion understandable). But yes, Nvidia is way ahead. Basically, if two cards perform the same with RT off, the Nvidia card will be 30-50% better with RT on.Honestly I agree with all of this, especially the ergonomics and the RAM amount. Honestly I can deal with visual cutbacks, but soupy textures and character models are a non-starter for me. Being able to keep texture quality high, along with Nvidia's more performant RT hardware allowing for RT to scale down better (I think? Not an area of expertise, but I'd imagine the tensor cores will allow for RT to still be achievable in "miracle ports" despite the massive power delta)
I think what hurt the Wii U wasn't a gimmick, but the gimmick.Welcome back! Speaking of gimmicks. Didn’t that hurt Nintendo with the Wii U GamePad?
Yeah, it's a non-starter. Maybe you want to wire your Deck up to a TV, but even if it were dead simple to do so, and there was some sort of immediately usable external controller - you would still have the problem that games aren't aware of it. You just get the lower resolution game, blown up. You can raise the settings, but you don't have a spike in performance to go along with it. You can uncap the power draw, but that's even more settings fiddling.TV play continues to be dismissed or omitted in many Deck vs Nintendo discussions.
I get that Switch on TV is lacking, but it’s such a fundamental part of the offering. I used it perhaps 30-50% of my total Switch playtime (*skewed heavily toward early generation, as I started to find TV play pretty ugly as the generation went on)
Deck has an optional dock, but nobody I know, among 5 (?) owners, has or uses one. That to me at least is a glaring disparity between the two devices. Switch 2 presents an opportunity to step up with a very competent TV offering, something Deck isn’t touching.
Ah gotcha. Not sure why I thought they were the same thing. Thanks for the correction!It's the RT cores, not the tensor cores (though Nvidia marketing makes the confusion understandable). But yes, Nvidia is way ahead. Basically, if two cards perform the same with RT off, the Nvidia card will be 30-50% better with RT on.
Latte actually has two GPUs: GPU7 or GX2, which is based on the Radeon HD 4000 series (codenamed Radeon R700), and GX, which uses the same circuit as the Hollywood GPU. So saying that Latte is only a bigger Hollywood GPU is incorrect.That they kept the GPU from the GC/Wii and just made it bigger hurt them in portability.
?!?Latte actually has two GPUs: GPU7 or GX2, which is based on the Radeon HD 4000 series (codenamed Radeon R700), and GX, which uses the same circuit as the Hollywood GPU. So saying that Latte is only a bigger Hollywood GPU is incorrect.
I think Espresso, the Wii U's CPU, is the main issue, hardware wise, since Espresso's practically a replica of Broadway, the Wii's CPU, but running at a higher frequency of 1.24 GHz, and coming equipped with higher amounts of L2 cache.?!?
I had no idea. I thought thought they had scaled up the Wii GPU. I seriously had no idea. I thought they had locked everyone into that fixed shader pipeline again.
According to Nintendo, the anamorphic 3D screws up touch functionality, which is why they didn't put in on the bottom screen of the 3DS.Could Nintendo add a 3D display to the Switch 2? I remember that Sony had a 3D display that allowed two players to see separate screens on the same display.
The Steam Deck doesn't support VRR. The Steam Deck only supports manually adjusting the frame rate within a range of 40 Hz to 60 Hz (or to 90 Hz for the Steam Deck OLED).Happy there's VRR though.
This is a really weird post and almost comes off as slightly xenophobic. It's also just not based in reality. Maybe at one point there was something to this, but Nintendo massively changed in the 2000s and has completely evolved again more recently.I expect an even more baffling logic for 12GB: "Well, dev kits traditionally have more RAM than the system..."
This a traditionally Japanese company run by old conservative men after all. The same mind set as Kutaragi's "we don't want developers to max the system too early....".
Steam Deck does support VRR. They were referring to using it on the dock with an external display.The Steam Deck doesn't support VRR. The Steam Deck only supports manually adjusting the frame rate within a range of 40 Hz to 60 Hz (or to 90 Hz for the Steam Deck OLED).
Nah. Many other things hurt that poor console. I actually love it but Nintendo did drop the ball on multiple fronts.Welcome back! Speaking of gimmicks. Didn’t that hurt Nintendo with the Wii U GamePad?
Thank you for letting me know. I thought Serif was talking about the Steam Deck's display, not when the Steam Deck's connected to an external display via a dock.Steam Deck does support VRR. They were referring to using it on the dock with an external display.
The newest Steam Deck preview tests VRR, HDR, and improvements for Starfield
SteamOS 3.5 is a big one.www.theverge.com
he problably working on Super Smash Bros for Nintendo next consoleI follow Sakurai on youtube and recently saw that he posted this.
Masahiro Sakurai on Creating Games4 hours ago
It's a bit late to be saying this, but...Happy New Year!I'm planning to wrap up Masahiro Sakurai on Creating Games sometime this year. Until then, I hope you'll stay tuned!
He might be working on a new game this year or something else.
edit: could find this post under the community tab on his youtube page.
I think:Honestly I'd love to know what exactly happened behind the scenes with the Wii U. There doesn't seem to be a whole lot of info about the Wii U's development, I don't think there was even much about it in the gigaleak. It feels as if the console just materialised out of nowhere. There was definitely a lot of mismanagement with the project and I don't think Iwata was at fault. It's as if all of the different departments at Nintendo stopped communicating. As if the Wii U was developed in a vacuum, first party software teams had no say in its design and had no idea what to do with it, different teams in marketing had completely polar opposite ideas about how the system should have been marketed etc.
There's a separate thread for stocksany idea about a good entry point before the speculated release? stock seems to be up today
without storage expandable slot ^___^4GB RAM
1GB of Storage
And it's a digital only system
I could actually see nintendo going 8gb of ram since apple stil uses that on macbookair ..... but 64gb of storage is so much non sense that is not true. They would be actually making it difficult to sell more games on eshop. That's actually working against more profits.So can we assume this is incorrect and way off of what we know?
任天堂Switch漲價 有助舒緩鴻準、原相等成本壓力...推升毛利率 | 科技產業 | 產業 | 經濟日報
業界盛傳,日本遊戲機大廠任天堂預計今年推出新款Switch搶市,同時因應全球通膨、日圓不振等壓力,新品價格將破天荒大漲價...money.udn.com
"Taiwanese Economic Forum reports the Nintendo Switch 2 will have a 120Hz screen and improved battery life, but only 8GB of ram and 64GB of Storage"
Makes you wonder had the Wii U been a massive success would the next Home Console offering have been more PowerPC to maintain the Wii ecosystem?I think it would be hard to break down everything that hurt the Wii U. I think the price for what you got was a big one. That they kept the GPU from the GC/Wii and just made it bigger hurt them in portability. The poor experience with the OS hurt them a bunch. The way that the GamePad hurt them was in the expense of it and that it was an underutilized concept.
You can see the way they backlashed in the OS design of the Switch. It's simple and boots fast. The OS on the Wii U was slow and quite clunky. It loaded a bunch of stuff that was superfluous to playing games.
That they didn't move to modern GPU model hurt them in portability. Like a lot. It hurt them in the original Wii, but that didn't matter so much because they sold the Wii Remote concept so well. They just didn't realize it at the time. A modern GPU in the Wii and/or Wii U would have made them a capable port machine like the Switch is. The biggest missed opportunity was a Wii HD in late 2009 with a CPU similar to what's was in the 360, a modern (and modest) GPU, and more RAM that the PS3 or 360. Could have been the bridge to more successful years on the Wii concept, a successful 3rd party port machine, and a bridge into the Switch.
The gamepad was a gamble that didn't pay off and it hurt them in every unit sold by sheer cost. If it were well used in every game, that would be one thing, but as it was, it wasn't.
DigitalFoundry seems to indicate that the Switch Devkits have 6GB of RAM and the OLED Devkits have 8GBI expect an even more baffling logic for 12GB: "Well, dev kits traditionally have more RAM than the system..."
This a traditionally Japanese company run by old conservative men after all. The same mind set as Kutaragi's "we don't want developers to max the system too early....".
Breath of the Wild took up the entirety of the Internal Storage on Day 1, So 64GB of Storage is definitely not a nonsense prediction, It is 100% inline with something Nintendo would do and then make you buy external storage (And also sell their own branded MicroSD cards like they did for the Switch)I could actually see nintendo going 8gb of ram since apple stil uses that on macbookair ..... but 64gb of storage is so much non sense that is not true. They would be actually making it difficult to sell more games on eshop. That's actually working against more profits.
If all Switch 2 units with screens are OLED, maybe they could do a bigger range around 60hz like steam deck does and support VRR. Honestly VRR is a big wishlist item for me. I'd much rather play a game at close to 60 with VRR than locked at 30 without it, but I'd prefer locked at 30 to jitter and tearing at near 60.I don't know why people think that a 120hz screen is extremely unlikely. It was considered for INDY.
Probably. Probably.Makes you wonder had the Wii U been a massive success would the next Home Console offering have been more PowerPC to maintain the Wii ecosystem?
1. If they're not doing an OLED screen to save costs, why would they do a 120 Hz screen which would drive costs up even more?I don't know why people think that a 120hz screen is extremely unlikely. It was considered for INDY.
For me it's for parity reasons. The majority of their target market have 4KHDR sets at this point, so having handheld mode be 1080pHDR tracks with that. However, 4K120hz/VRR compatible sets, while available, are bluntly quite uncommon. You'd end up in a situation where most users are getting a higher refresh rate in handheld mode, while part of the concept is that kind of parity and minimal difference between modes. I think they want to avoid that, on top of the added costs of implementing it in both screen and dock, the USB-C connector, internal circuitry, or even making software to make use of it.I don't know why people think that a 120hz screen is extremely unlikely. It was considered for INDY.
This man is confident. It's over if he loses.Hi Taiwan, I would like to bet and double your fake-spec-predict:
If I lose, I'll change my avatar to shiba-inu for 2 weeks
- 16 GB RAM
- 128 GB storage
Could Nintendo do a reverse Wii U with the Switch 2? Like a Wireless HDMI.I think what hurt the Wii U wasn't a gimmick, but the gimmick.
Wii had a gimmicky controller, but you saw it, and you got it. It launched with Zelda and Wii Sports, two games with radically different audiences, but with the same pitch - what you do with your hand is reflected on screen.
Wii U didn't make sense immediately in the same way. And the games it launched with reflected that - NSMBU and Nintendo Land don't share a vision of the hardware. The crowd that came to gaming through the Wii didn't know what to make of the Wii U and the crowd that Nintendo lost with the Wii were put off by it.
This man is confident. It's over if he loses.
Furukawa calling the factory right now: STOP EVERYTHING, Make Switch 2 32Gb RAM and 256Gb Storage. I want to see someone with a dog avatar for two weeks.He wont lose.
How is that a bad thing?If I lose, I'll change my avatar to shiba-inu for 2 weeks
Not practically, not for a salable price, not in 2024.Could Nintendo do a reverse Wii U with the Switch 2? Like a Wireless HDMI.
And I thought 256GB was a safe betHow is that a bad thing?
Edit: Whoa, you are betting on 16 GB too.. I thought 12 GB was a safe bet..