Giancarlo
Nintendo connoiseur
What do you think ?
(Edit:Sorry if this has already been discussed )
that a big strange, why didnt Nintendo do a next gen patch for this game,when they are runing on Switch sucessor
What do you think ?
(Edit:Sorry if this has already been discussed )
Truth be told, PlayStation has far more in common, and thus is far more exposed, to console attrition toward PC. A Nintendo hybrid’s painless use-case adaptation will prevent it from feeling much of the attrition, especially in Japan, where only the AAA 3rd-party releases retain PS5’s reason for purchase and nearly all of those seem to be moving in the direction of PC releases now (many even day-and-date). Seems Nintendo got out ahead of something.I generally agree but not sure I’d make such a definitive statement. A lot of kids are getting introduced to gaming through streamers who usually play primarily on PC, which makes many of them gravitate towards the platform.
Steam is still growing. Even Japan, of all places, seems to be getting on board with PC gaming, partly because of Vtubers and other influencers.
The amount of people who are willing to deal with the hassle and more involved nature of PC gaming seems to be increasing. It may not have an immediate impact on Switch 2 sales, but it’s still a trend worth keeping an eye on.
Network throughput on Switch is capped, it has nothing to do with the WiFi chip and everything to do with the fact that there’s only so much the device can process of incoming data packets at any given moment, so the speed at which any network data can be processed is artificially capped at a specific maximum to prevent it overtaking any other necessary computational strength or RAM capacity. Ethernet can reduce packet loss issues, which is quite beneficial, but it cannot overcome this imposed limitation.One thing I want to know is the WiFi. I heard it was underpowered or underclocked in the Switch. That was part of the reason why everyone blamed NSO. Do you think we will have a better solution?
Oh and can some game or maybe specific game matches have an ethernet only mode? Like would Nintendo have some API or service that can tell a developer which network the user is using?
Because Nintendo could have a smash tournament online with strictly ethernet cables.
I'm assuming that no matter what even a digital only SKU would have digital BC.This makes absolutely no sense at all... Unless you mean a digital only Lite years down the line or something, giving some units BC and not others if they both have the same processor, both have a card slot and both have the same software.
Oh I see. Such a shame. Maybe now that they have more ram and power they can have a smoother experience.Network throughput on Switch is capped, it has nothing to do with the WiFi chip and everything to do with the fact that there’s only so much the device can process of incoming data packets at any given moment, so the speed at which any network data can be processed is artificially capped at a specific maximum to prevent it overtaking any other necessary computational strength or RAM capacity. Ethernet can reduce packet loss issues, which is quite beneficial, but it cannot overcome this imposed limitation.
What do you think ?
(Edit:Sorry if this has already been discussed )
i think Nintendo kinda of expect the holiday sales to be a bit low,they must already planned Switch sucessor launch, even if 2023 holiday season was the best/worst for Switch
The true Switch 2 is the friends that we made along the way.Oh god is it Happening?
Fuck. Oh god. Fuck. I don't want to lose this thread.
I'm afraid of change.
Promise me.
Whatever happens.
We'll see each other on the other side.
Are you able to elaborate this seems very interestingNetwork throughput on Switch is capped, it has nothing to do with the WiFi chip and everything to do with the fact that there’s only so much the device can process of incoming data packets at any given moment, so the speed at which any network data can be processed is artificially capped at a specific maximum to prevent it overtaking any other necessary computational strength or RAM capacity. Ethernet can reduce packet loss issues, which is quite beneficial, but it cannot overcome this imposed limitation.
Funny thing is a buy books and then don’t end up reading them, maybe that’ll be this New Year’s resolution.I read books. Like 30 last year, and I'm on my 3rd one for this year. Currently reading Children of Time by Adrian Tchaikovsky. Next one will either be Witch King by Martha Wells, or Iron Flame by Rebecca Yarros.
I won’t be surprised if their source is FamiTaiwan’s Economic Daily News has a pretty bad track record when it comes to Nintendo rumors, therefore I’m highly skeptical of their latest report on Switch 2:
I don’t know whom their sources are, but this read like a fan fiction.
You don't need this, I found it on Twitter, facebook, reddit or a similar social network. I do not remember anymore.
I wonder when the people and media will learn that being pessimistic is not the same as being realistic. Because those specs that the news mentions are low.Taiwan’s Economic Daily News has a pretty bad track record when it comes to Nintendo rumors, therefore I’m highly skeptical of their latest report on Switch 2:
I don’t know whom their sources are, but this read like a fan fiction.
Lol. It's all on Kindle. I have a gooseneck tablet holder attached to my bed, a tablet, and a Bluetooth remote. When it's bedtime, I go lie in bed and read until I'm falling asleep.Funny thing is a buy books and then don’t end up reading them, maybe that’ll be this New Year’s resolution.
Who around here believes there will be 8GB ram?I won’t be surprised if their source is Fami
I think $400 is just inflation. I also think OLED at $350 is inflation and this is likely to have an OLED screen to not seem like a downgrade.If it does launch at $400 I wonder if it would see a price drop if sales numbers are not up to expectations
I don't think it is a pessimistic thought. It just a very short process thought. I mean the most public, closest to official was Bobby kotick statement. So maybe they just assumed over there. We can't get mad that we keep hearing those estimates.I wonder when the people and media will learn that being pessimistic is not the same as being realistic. Because those specs that the news mentions are low.
The Legend of Zelda: Breath of the WildWhen have they done this? I'm talking specifically games that come to both platforms, Not just games that only come to the previous platform and are playable through Backwards Compatibility
Don't worry @Raccoon, they didn't mean itI like how they just doubled all the specs and called it good. Clearly it will have a 12.4'' screen, too.
So thats one game amongst a couple other one games for other platforms they did, In my original post I mention that I also expect Metroid Prime 4 as a Cross-Gen game
Okay now you’re just directly repeating my predictions.I think $400 is just inflation. I also think OLED at $350 is inflation and this is likely to have an OLED screen to not seem like a downgrade.
I think $400 means that we're more likely to see a TV only option to put out a less expensive option earlier than later if a lite version requires a die shrink to be feasible.
something something Nintendo gonna NintendoI wonder when the people and media will learn that being pessimistic is not the same as being realistic. Because those specs that the news mentions are low.
It's Revenge of the Fifth. Goddammit, nerd correctly!May the 5th be with 2.
That's my speculation for today. Didn't someone else mention May 5th on this thread?
That's less a could and more a will. Gotta show off the mobile version of lumen somehowFortnite going from pure slop on the Switch to showcasing Nanite and Lumen for consoles on Switch 2 could happen and it would be very funny lol
I think that depends on if Nintendo plans on having 120 Hz support.In all honesty, given that modern displays can be run at fairly flexible refresh rates - especially when they're more highly integrated, I wonder if the Switch 2 may support VRR.
Cortex-A CPUs after the Cortex-X1, the Cortex-A710, and the Cortex-A510 (Version: 0102) dropped 32-bit support.EDIT: Future ARM revisions (8.5 or higher, I think) drop support for 32 bit code.
To my knowledge, aarch32 is still formally part of the spec, but the number of new cores to implement it is rapidly dwindling in all but some of the lowest performance classes. This is not a concern for T239, but next time around, it is highly probable there just won't be any good options with aarch32 support.Unless I'm mistaken, T239 should support both ARM32 and ARM64 like the processor in the original Switch did. If there's a software layer to get a process into 32 bit mode on a 64 bit processor and not an additional piece of hardware, I say that's probably inherent enough.
EDIT: Future ARM revisions (8.5 or higher, I think) drop support for 32 bit code. I expect that when we get a Switch 3, certain Switch 1 games will either need patches, or will no longer be compatible. AFAIK, those are mostly games that were ported from the Wii U. I don't know why I think this is. Possibly something I read somewhere.
I was just thinking about this. Assuming that Concernt's hypothesis about the Switch 2 using HDR is true, it would fit very nicely with them being able to reuse the OLED dock. The HDMI 2.0 that it uses has just enough bandwidth for 4K HDR at 60fps with 10-bit color and full chroma.I suppose Nintendo could hypothetically pay display manufacturers to make customisations to 60/90 Hz displays to include VRR support. But I imagine display manufacturers could charge Nintendo a large premium to do, especially since I haven't seen any 60/90 Hz display(s) that also have VRR support.
I think Nintendo could hypothetically ask Nvidia to design a custom Arm v-9A based CPU with 32-bit support (in a similar vein to Apple Silicon and Oryon) if Nintendo really wants to continue having 32-bit support for the successor to Nintendo's new console.To my knowledge, aarch32 is still formally part of the spec, but the number of new cores to implement it is rapidly dwindling in all but some of the lowest performance classes. This is not a concern for T239, but next time around, it is highly probable there just won't be any good options with aarch32 support.
I suspect Nintendo will phase out Switch 1 backwards compatibility in a Switch 3 and beyond and vice versa for each 2 generations back systemI think Nintendo could hypothetically ask Nvidia to design a custom Arm v-9A based CPU with 32-bit support (in a similar vein to Apple Silicon and Oryon) if Nintendo really wants to continue having 32-bit support for the successor to Nintendo's new console.
Of course, that could require a significant amount of R&D on Nintendo's and Nvidia's side. And I have no idea if Nintendo and Nvidia are willing to spend a significant amount of R&D on designing a custom Arm v-9A based CPU with 32-bit support.
I'm not nearly as sure of reusing the OLED Model's dock as I once was, though they could still reuse the internals in a new design.I was just thinking about this. Assuming that Concernt's hypothesis about the Switch 2 using HDR is true, it would fit very nicely with them being able to reuse the OLED dock. The HDMI 2.0 that it uses has just enough bandwidth for 4K HDR at 60fps with 10-bit color and full chroma.
I don't think they'll go to great lengths to keep it, but I don't think they'll drop it just because.I suspect Nintendo will phase out Switch 1 backwards compatibility in a Switch 3 and beyond and vice versa for each 2 generations back system
Much like how the 3DS Dropped GBA Support, Even though they could've easily kept the GBA Slot and had the system be more the thickness of the DS Lite
That's too bad because they would be the perfect ones to support 120hz. Games like Splatoon, mario Kart and smash can benefit from 120hz. Btw, is there any fighting games that goes above 60?I'm extremely bearish on 120hz. It just doesn't seem like a Nintendo thing to do, it's pretty niche and drives up costs.
Considering that Nintendo disabled native GameCube support on the Wii U, I wouldn't necessarily put it past them.I don't think they'll go to great lengths to keep it, but I don't think they'll drop it just because.
If we see Switch 1 games get patches for Switch 2, then that'll set the precedent of Nintendo getting wise to BC-related factors that they weren't wise to before. Maybe then the momentum will continue and they'll figure out how to make BC more of a long term thing even on the Switch 3.Considering that Nintendo disabled native GameCube support on the Wii U, I wouldn't necessarily put it past them.
Wasn't that more because there wasn't a slot loading drive that could do both Blu-Ray capacity Wii U Optical Disc and 8cm disk? That and the controller ports, having to route the USB GCN ports to the vGCN, it would have been a lot of headache for something we enthusiasts would have appreciated yes, but would have seen vanishingly little actual usage.Considering that Nintendo disabled native GameCube support on the Wii U, I wouldn't necessarily put it past them.
8GB of RAM? nah, wouldn't be surprising, 64GB of storage? yeah, would definitively be a dumb ideaI wouldn't call only 8GB RAM and 64GB of internal storage "fan fiction". That reads more like doom posting.
Seriously though if Nintendo were to release something with only 8GB RAM and 64GB of internal storage in 2024 and it's priced at $400 then they would be fucked. I have my doubts they would do something THAT dumb.
Congrats you jinxed it, it will now have 64GBs of storage8GB of RAM? nah, wouldn't be surprising, 64GB of storage? yeah, would definitively be a dumb idea
I think they will just go the improved battery chemistry route this timeI think $400 means that we're more likely to see a TV only option to put out a less expensive option earlier than later if a lite version requires a die shrink to be feasible.
Basically, if there was no game running, there would be no cap. The Wi-Fi chip in the Switch can max out theoretically at ~100MB/s and the Ethernet adapter (when used on other devices) achieves about the same. But the Ethernet adapter is throttled to ~8MB/s in real-world use with Switch and Wi-Fi is limited to about ~9MB/s, so the limit seems to be 10MB/s or less across all Switch network activity.Are you able to elaborate this seems very interesting
If its not the Wifi Chip what specifically is it about the Switch? And how if at all could they move to rectify it, If its artificially capped that to me indicates its a software thing? You mention RAM and CPU I assume it would be naturally solved better with Switch 2 having more power then?
Why enable native Gamecube support when the disc drive wouldn't take and cannot read Gamecube discs, the only official way that Nintendo ever intended to sell Gamecube software?Considering that Nintendo disabled native GameCube support on the Wii U, I wouldn't necessarily put it past them.
As @AshiodyneFX mentions, there are more possibilities for how a Lite might transpire this time around. Better battery is one, but there's also a possibility that the battery performance in handheld mode is already so great in the standard hybrid model that a Lite could theoretically appear immediately at launch if they wanted it to and still have better overall battery performance and lower price with a smaller display, fewer Bluetooth devices to mandatorily connect to, no dock (with its myriad ICs to facilitate docking), etc. If Nintendo is opting for the process that is being speculated, there isn't really going to be any room for a die shrink within its lifetime and what we see at launch is what Nintendo will be stuck with for the entire lifecycle. But so long as what they're stuck with is good, I don't think that matters.I think $400 means that we're more likely to see a TV only option to put out a less expensive option earlier than later if a lite version requires a die shrink to be feasible.
Super Smash Bros 4 controller adapter, have it sold a little more than a limited time release/exclusively through the Nintendo Online Store to prevent overstock, and sell the Gamecube ROMs digitally under the virtual console banner. Price range would be about the same as the Wii ROMs they were selling in the latter years of Wii U.Why enable native Gamecube support when the disc drive wouldn't take and cannot read Gamecube discs, the only official way that Nintendo ever intended to sell Gamecube software?
Well, hear hoping we get 16 gigs instead of 12.What the next Nintendo hardware's real-world network speed is will be dependent on how much of its hardware Nintendo is willing to allocate strictly to processing network data and/or how well it can write data to the storage methods available.
I don’t think that would affect networking at allWell, hear hoping we get 16 gigs instead of 12.
Can confirm, asked my ISP to disable CGNAT on my end as a recommendation from a splatooner friend and I managed to get way fewer drops from matches and well, actually find matches properly instead of disconnecting nearly everytime.Is it only on smash? If you have a CGNAT connection (where a single public IP address is shared between multiple customer's), for example, it would be a problem for every p2p game (smash, splatoon, mario kart, mario tennis, etc)
It’s nothing.OH SHIT
could be nothing...
He just said that the capped the network due to the CPU and ram.I don’t think that would affect networking at all
the dooming and devil's advocate takes have been ingrained into online discourse in general since 2020. that year really fried people's brains LMAONo offense, but I can never understand why there are always replies like this to baseless and fake leak posts. Who cares whether it's normal/reasonable or not? This is supposed to be a leak of factual information. Veracity, not plausibility, is at issue. Being plausible (in one's opinion) doesn't change the fact that it's bullshit, and should be identified and discarded as such.