The king has spokenI'm not.
Still, as I said, expecting the announcement before Pokémon Day
The king has spokenI'm not.
He'd at least be a bit more obvious if he's joking about the recent Xbox or Hi-Fi Rush stuff.Well, he’s certainly replied to other people on more recent tweets just now but he’s been awfully quiet regarding that particular tweet.
This may be true. I think it's someone who posts youtube videos.I don't think Vtuber means what you think it means.
Well, he’s certainly replied to other people on more recent tweets just now but he’s been awfully quiet regarding that particular tweet.
Well what is going on now?
VTuber means Virtual Tuber. It means people who use face trackers to have a 3D character render (usually anime looking) show as their fake streamer face.This may be true. I think it's someone who posts youtube videos.
Yep, Tom Morgan from DF/Eurogamer leaked the OG Switch iircIf I'm not mistaken, wasn't DF/Eurogamer involved with leaking the original Switch?
So that's interesting.
As far as I can tell, the rating looks real because it has all the correct data regarding the publisher, it has the necessary codes for a real rating and it is linked to the real project. Plus they use the Zenimax codename schemeHe'd at least be a bit more obvious if he's joking about the recent Xbox or Hi-Fi Rush stuff.
Speaking of, I want to briefly discuss a specific listing.
I decided to post the classification on r/gamingleaksandrumors (don't worry @Ojoloco, i credited you for spotting it, good work man) with the hopes of finding answers about the nature of the listing, and the results I found were weird. So.. the Aussie ratings board is apparently a big victim of trolls. This usually would discredit a fair amount of the stuff about the listing...
That being said, there were reasons to believe the listing surrounding the specifics.
First off, the date of the Project 2022a listing. It was listed on the 15th of December 2022, a full month and a bit before the shadowdrop. I'll ignore the "content" on the page because that might've been listed after the fact, but that doesn't change that all of these details where a long while before the reveal of the game in the Xbox showcase. Also, the specific platforms. Arcade is the only real anomally, as Mobile could count for cloud-platforms and Xbox One could be for the Series X/S version. The PS4 and Switch versions, as reported by resetera member lolilolailo's comments about a Switch and PS5 version existing at some point.
All I'm saying is that, while it doesn't prove that a Switch port is in development, it does at least suggest that versions for other platforms existed at some point and may have been trademarked with the intention of being ported in the future if Xbox felt like it.
I do want other comments about it because I desperately want to be "hard" proven wrong, but I can't see a reason why this specific classification is either false or unreasonable to believe.
Then that reaffirms my stance even further. Apparently Shinji Mikami is also listed as "author" on other classification sites also.As far as I can tell, the rating looks real because it has all the correct data regarding the publisher, it has the necessary codes for a real rating and it is linked to the real project. Plus they use the Zenimax codename scheme
Everyone is referring to this thing, but I can't find a thread about it.As far as I can tell, the rating looks real because it has all the correct data regarding the publisher, it has the necessary codes for a real rating and it is linked to the real project. Plus they use the Zenimax codename scheme
Everyone is referring to this thing, but I can't find a thread about it.
In other news:
Oh god is it Happening?
Fuck. Oh god. Fuck. I don't want to lose this thread.
I'm afraid of change.
On the clockTick Tock
In other news:
Possibly something to be revealed in a February Direct?
It's not really worth thinking about much more than as already discussed. A Switch and PS5 version were developed, maybe Xbox trademarked it in a way to allow for ports later, and that's pretty much all she wrote.Now we just wait for a new thread to be posted about it here by yet someone else.
The winner is @SlashIt's not really worth thinking about much more than as already discussed. A Switch and PS5 version were developed, maybe Xbox trademarked it in a way to allow for ports later, and that's pretty much all she wrote.
Though someone 100% will.
I told y’all you’ll become institutionalized if you stayed here too long.Oh god is it Happening?
Fuck. Oh god. Fuck. I don't want to lose this thread.
I'm afraid of change.
Promise me.
Whatever happens.
We'll see each other on the other side.
This is extremely interesting. Does that explain why I could never enter a single match in smash bros ?Oh, you don't need to worry about this. That's another misconception that easily happens when talking about p2p netcode (and it's totally fine)
At least since the Wii U Nintendo studios don't use this client-host model. When we say p2p, it's exactly like a torrent. In splatoon or mario kart every player will send packets to every other player (and receive from them). That's why they chose to lower the tickrate by half on splatoon 2, because the bandwidth usage gets high as you are multiplying the amount of packets sent.
This is something that, every time I explain the difference, people usually need some time to grasp how can this work lol
Because it's madness... imagine MK, full lobby, and you sending 11 packets (the same packets) to 11 players, with 11 different connections between you and them (route/latency/packet loss), and then you receive the packets from all of them too. Who's to decide what happens in a dispute? No peer is chosen as the host to act like a server. It's like playing a football match but there's no referee, so players have to decide what's happening. It's a mess, honestly.
To say there's no host, in splatoon the host of the match will only be responsible for what has being inked (that's why you can have matches where ink is lagging for you, because someone has a bad connection to the host, it isn't necessarily you even, or the host himself is having issues) or he's responsible for the tower (if there's someone in there, if it's moving, how much has it moved, etc - people will notice matches where the tower is lagging too, same reason), etc. The host has absolutely nothing to do with all the interaction between players whatsoever.
On mario kart the host is the responsible for the item roulette, and that's why you have races where your roulette keep spinning but no items are drawn (you have a problem between you and the host or the host died). The host migration is always bad, doesn't matter the exact model of the p2p used. Again, all the interactions between players are totally torrent-like. That's why you can hit two players with one single green shell, and on the screen of these two players something completely different happened for them. It leads to incoherence everywhere, and I don't think we can blame who made the netcode, because how could we? When you have 12 players with 12 residential internet connections that don't have the best routes to the others peers (like we generally have good route to a server), there happens to happen much more packet loss between peers than between a peer and a server, and latency becomes a kryptonite for this p2p model in a way where it wouldn't be as bad if it was on a server model.
Well, I wrote too much lol
Forget about it
If you couldn't even connect, that sounds like a NAT or DNS problem.This is extremely interesting. Does that explain why I could never enter a single match in smash bros ?
Well, I am hoping for a better wifi. Also, when it comes to competitive play Nintendo can help assist developers filter ethernet user vs wifi and demand them to use ethernet for certain competitive modes.Of course, a better Wi-Fi will always be welcome, specially knowing people will play online even being far from the router
But that won't change many aspects of being p2p based.
A lot of people ask for rollback netcode for smash bros. Sakurai says that it doesn't really work with smash. But I think they jist need to Implement it in a competitive mode.However, I've also heard (IDK if true or not) that the peer-to-peer netcode can use improving too.
This is extremely interesting. Does that explain why I could never enter a single match in smash bros ?
A lot of people ask for rollback netcode for smash bros. Sakurai says that it doesn't really work with smash.
The image is something Nintendo randomly posted way back during a peak Nintendo Direct hype season just before a Direct occurred. It's since come to be a shorthand for "teasing (jokingly or not) something imminent and big from Nintendo."
if you don't know the flaming chibi robo thing, I pity you
I honestly have no idea what you're talking about. plz halpit was such a blast
Didn't see it, my badwe were literally discussing it man...
I.. i even brought up that I stole it and posted it on reddit to look for other people contradicting it...
It's not really worth thinking about much more than as already discussed. A Switch and PS5 version were developed, maybe Xbox trademarked it in a way to allow for ports later, and that's pretty much all she wrote.
Though someone 100% will.
Team February stays winningI'm not.
No, this is great learning material.Well, I wrote too much lol
Forget about it
Well, that's where I was getting to. Slippi, from what I believe doesn't do items or more than 2 players. Am I wrong?Is Smash ultimate so different from smash melee that rollback can't be implemented?
Oh wow. I had no idea P2P for Nintendo games (at least those that uses that setup) worked in a torrent-like way, rather than a host with peers connected. Thanks for the explanation (don't worry it wasn't too much, it was just enough)Oh, you don't need to worry about this. That's another misconception that easily happens when talking about p2p netcode (and it's totally fine)
At least since the Wii U Nintendo studios don't use this client-host model. When we say p2p, it's exactly like a torrent. In splatoon or mario kart every player will send packets to every other player (and receive from them). That's why they chose to lower the tickrate by half on splatoon 2, because the bandwidth usage gets high as you are multiplying the amount of packets sent.
This is something that, every time I explain the difference, people usually need some time to grasp how can this work lol
Because it's madness... imagine MK, full lobby, and you sending 11 packets (the same packets) to 11 players, with 11 different connections between you and them (route/latency/packet loss), and then you receive the packets from all of them too. Who's to decide what happens in a dispute? No peer is chosen as the host to act like a server. It's like playing a football match but there's no referee, so players have to decide what's happening. It's a mess, honestly.
To say there's no host, in splatoon the host of the match will only be responsible for what has being inked (that's why you can have matches where ink is lagging for you, because someone has a bad connection to the host, it isn't necessarily you even, or the host himself is having issues) or he's responsible for the tower (if there's someone in there, if it's moving, how much has it moved, etc - people will notice matches where the tower is lagging too, same reason), etc. The host has absolutely nothing to do with all the interaction between players whatsoever.
On mario kart the host is the responsible for the item roulette, and that's why you have races where your roulette keep spinning but no items are drawn (you have a problem between you and the host or the host died). The host migration is always bad, doesn't matter the exact model of the p2p used. Again, all the interactions between players are totally torrent-like. That's why you can hit two players with one single green shell, and on the screen of these two players something completely different happened for them. It leads to incoherence everywhere, and I don't think we can blame who made the netcode, because how could we? When you have 12 players with 12 residential internet connections that don't have the best routes to the others peers (like we generally have good route to a server), there happens to happen much more packet loss between peers than between a peer and a server, and latency becomes a kryptonite for this p2p model in a way where it wouldn't be as bad if it was on a server model.
Well, I wrote too much lol
Forget about it
I honestly have no idea what you're talking about. plz halp
Imran on ERA said:Fun fact: the social media person that posted the original image didn't know about the Direct and it was just in response to every reply being about Directs. I talked to them about it, they said they almost got disciplined until they proved no one told them about an upcoming Direct.
What do you think ?
What do you think ?
If they sell through rate is low enough, then maybe letting them go out of print is fine and anyone who really wants it can go digital or eBay.That's some extremely baseless speculation, but I see where they're coming from.
Thank you. Was very frustrating for a few days and then I gave up. (Remember reading that I was not the only one in that situation).If you couldn't even connect, that sounds like a NAT or DNS problem.
Yes only smash. As for the cgnat connection, I really don't know.Is it only on smash? If you have a CGNAT connection (where a single public IP address is shared between multiple customer's), for example, it would be a problem for every p2p game (smash, splatoon, mario kart, mario tennis, etc)
Is Smash ultimate so different from smash melee that rollback can't be implemented?
I mean the Switch 2 will release this year so they are reacting, this time it seems Nintendo will launch a successor in a good time when the hardware is declining but still not dead, the opposite of what happened during the Wii-Wii U era.This is where Nintendo has failed in the past. They have reacted in the past where someone could predict why they should act sooner. Wii sells just fine, why should we update it? Sold fine in 2008, then in 2009, but the bottom was falling out in 2010, and it took them to 2012 to release a successor. That was also one where they could have benefited from more hardware development teams.
We hit the 25th anniversary of the IPv6 RFC last month! Wh33!Yes only smash. As for the cgnat connection, I really don't know.
Thank you folks!
Several years ago, hype and speculation about a potential upcoming Nintendo Direct had hit a fever pitch and, in the midst of all the hype, the NoA Twitter account dropped this and sent the hype into the stratosphere.
People took it as a hint and, sure enough, Nintendo made an announcement not long after.
I agree if they launch this year it will be good.I mean the Switch 2 will release this year so they are reacting, this time it seems Nintendo will launch a successor in a good time when the hardware is declining but still not dead, the opposite of what happened during the Wii-Wii U era.
I think my favorite part about the whole thing is that it was a month's worth of hype and anticipation for a Direct that would be on the level of the January 2017 Switch Presentation and lay out the entire roadmap for 2018... but it ended up being a 15-minute Mini Direct that just talked about some DLC and ports (at least we got brand new Funky Mode).Incredible
The best part is that I was wrong about this. I forgot that rfc2460 obsoletes rfc1883 from 1995. We just hit the 28th anniversary.We hit the 25th anniversary of the IPv6 RFC last month! Wh33!
Several years ago, hype and speculation about a potential upcoming Nintendo Direct had hit a fever pitch and, in the midst of all the hype, the NoA Twitter account dropped this and sent the hype into the stratosphere.
People took it as a hint and, sure enough, Nintendo made an announcement not long after.
We need a new chibi robo
Or the clock just means it's the anniversary of the original tweet very soon.I’m gonna go ahead and say he is in fact hinting at something since he put a clock emoji in the tweet.
I love Chibi Robo on the DS, Vacuuming up various objects is kind of addictive in the same way that Katamari is addictiveYes! Not sure how many here have played Chibi-Robo but I did, I enjoyed the game so much I 100%’d it.
We don't have to lose this thread. And even if we do, hardware Fami can always live on in a general hardware/technical discussion thread. There'll just be not a lot of things to talk about regarding future hardware for a while.Oh god is it Happening?
Fuck. Oh god. Fuck. I don't want to lose this thread.
I'm afraid of change.
Promise me.
Whatever happens.
We'll see each other on the other side.