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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

Portable is the stronger mode though? I mean, targeting docked and then adjusting the resolution down is a sane strategy for that very reason, but I don’t understand why folks think this way?

Handheld will have the same CPU and RAM as docked, while supporting a lower res. Handheld might have lower bandwidth, but again, lower res assets, and it is likely to be disproportionately high. Yes, the GPU will be downclocked, but assuming a 2x gap, the power per pixel will be higher in handheld, than in docked, and scaling artifacts will generally be more visible on the larger screen.

There will be games that prefer one over the other, and there is no way to eliminate that. But the odds are there will be more preferring the handheld model
And then there's the business side.

They gain nothing from someone who would buy the PS, PC or XB version buying the Nintendo version instead. In fact, they lose a bit if it's a physical purchase since Blu-ray is cheaper.

So, who does it make more business sense to target between:

- People who want to play 3rd party games, but mainly play on the go and won't buy them on stationary consoles.

- People who mainly play on TVs but doesn't have enough money (or doesn't spend much on video games) to justify multiple consoles AND prefers Nintendo 1st-party games over buying consoles with better 3rd-party support and usually cheaper games.

There will be docked-first games like XC2 and Bowser Fury probably were, but I would be quite surprised if handheld-first isn't chosen for the vast majority of games.
 
I don't think the part of the profile that mentions "TBA for groundbreaking new hardware" has been updated for a long time. The games it lists as "current projects" were all released between 2018 and 2020 (except Once Upon a Coma, which is a Kickstarter game that may still not be out?), and the latest game listed under "released projects" came out in August 2018. I wouldn't be surprised if the "new hardware" they meant at the time they put that in there was the Switch itself.

The experience section with "unannounced UE5 project" is up to date, but that one doesn't mention anything about new hardware.
Well that didn't last long..
 
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Got another Not Important, But Interesting (to me, anyway) update. One of the things shipped to Nvidia in India we saw was this:

"ADAPTOR PEDESTAL T239 PEDESTAL 21 OR 23 MM X 21 OR 23MM SUBZ A01-001941"

This was found by @darthdiablo. Based on the shipper being Chroma ATE Inc, I had said this was chip testing equipment of some kind, with the timing also matching (April 2022, when T239 was sampling and under physical validation). Specifically, I suspected from the description ("adaptor pedestal" of a certain size, for a certain chip) that it was a custom part made to physically adapt T239 to some Chroma-made testing machine that Nvidia already had in their lab.

Recently, I realized that "SUBZ" means sub-zero, which seems to refer broadly to chip temperature environment testing equipment, as evidenced by the URL (product_subzero.html) of this page on Chroma's website for their Cobra line of temperature testing machines.

With this additional context I found similar Cobra/pedestal/etc. shipments for other chips that Nvidia had custom ordered, with the same kinds of model numbers, confirming that's what the T239 shipment was. Some abbreviated examples:
  • GA104 ATE PEDESTAL SUBZ A01-0012
  • COBRA PEDESTAL SUBZ A01-001760
  • GH100 PEDESTAL BAREDIE SUBZ A01-001760 PEDESTAL ASSEMBLY
  • AD102 PEDESTAL SUBZ A01-001935
  • COBRA PEDESTAL 68X73 LIDDED PEDESTAL ATE SUBZ A01-002136

cobra_thumbs.png


The adapter is probably for some piece of the setup in the photos here. We know Nvidia was shipping T239 SLT (system-level test) boards to India around the same time, so the "SLT Configuration" certainly seems like something that would make sense. You can see how it could need an adapter to fit the chip to be tested, which would be sitting on an SLT board.

Now, I think it's very cool to be able to identify and track down this info, but it doesn't really tell us anything about the chip. The listed size is just for some physical fixture in the testing setup, whereas what we care about is specifically T239's die size (since that would allow estimating the density and thus potentially identify the node), but we can't determine that from this information.
 
Got another Not Important, But Interesting (to me, anyway) update. One of the things shipped to Nvidia in India we saw was this:

"ADAPTOR PEDESTAL T239 PEDESTAL 21 OR 23 MM X 21 OR 23MM SUBZ A01-001941"

This was found by @darthdiablo. Based on the shipper being Chroma ATE Inc, I had said this was chip testing equipment of some kind, with the timing also matching (April 2022, when T239 was sampling and under physical validation). Specifically, I suspected from the description ("adaptor pedestal" of a certain size, for a certain chip) that it was a custom part made to physically adapt T239 to some Chroma-made testing machine that Nvidia already had in their lab.

Recently, I realized that "SUBZ" means sub-zero, which seems to refer broadly to chip temperature environment testing equipment, as evidenced by the URL (product_subzero.html) of this page on Chroma's website for their Cobra line of temperature testing machines.

With this additional context I found similar Cobra/pedestal/etc. shipments for other chips that Nvidia had custom ordered, with the same kinds of model numbers, confirming that's what the T239 shipment was. Some abbreviated examples:
  • GA104 ATE PEDESTAL SUBZ A01-0012
  • COBRA PEDESTAL SUBZ A01-001760
  • GH100 PEDESTAL BAREDIE SUBZ A01-001760 PEDESTAL ASSEMBLY
  • AD102 PEDESTAL SUBZ A01-001935
  • COBRA PEDESTAL 68X73 LIDDED PEDESTAL ATE SUBZ A01-002136

cobra_thumbs.png


The adapter is probably for some piece of the setup in the photos here. We know Nvidia was shipping T239 SLT (system-level test) boards to India around the same time, so the "SLT Configuration" certainly seems like something that would make sense. You can see how it could need an adapter to fit the chip to be tested, which would be sitting on an SLT board.

Now, I think it's very cool to be able to identify and track down this info, but it doesn't really tell us anything about the chip. The listed size is just for some physical fixture in the testing setup, whereas what we care about is specifically T239's die size (since that would allow estimating the density and thus potentially identify the node), but we can't determine that from this information.
Yeah, doesn't really tell us anything - regardless, still very cool to be able to gain some insight on the process the next-gen chip (T239) goes through, along with the general timing of when they were doing stuff (testing, sending around devkits, etc), I enjoy those kind of details.

More importantly, now that we are fairly certain what "adaptor pedestal" is in this context, I can now sleep better at nights, lol.
 
Got another Not Important, But Interesting (to me, anyway) update. One of the things shipped to Nvidia in India we saw was this:

"ADAPTOR PEDESTAL T239 PEDESTAL 21 OR 23 MM X 21 OR 23MM SUBZ A01-001941"

This was found by @darthdiablo. Based on the shipper being Chroma ATE Inc, I had said this was chip testing equipment of some kind, with the timing also matching (April 2022, when T239 was sampling and under physical validation). Specifically, I suspected from the description ("adaptor pedestal" of a certain size, for a certain chip) that it was a custom part made to physically adapt T239 to some Chroma-made testing machine that Nvidia already had in their lab.

Recently, I realized that "SUBZ" means sub-zero, which seems to refer broadly to chip temperature environment testing equipment, as evidenced by the URL (product_subzero.html) of this page on Chroma's website for their Cobra line of temperature testing machines.

With this additional context I found similar Cobra/pedestal/etc. shipments for other chips that Nvidia had custom ordered, with the same kinds of model numbers, confirming that's what the T239 shipment was. Some abbreviated examples:
  • GA104 ATE PEDESTAL SUBZ A01-0012
  • COBRA PEDESTAL SUBZ A01-001760
  • GH100 PEDESTAL BAREDIE SUBZ A01-001760 PEDESTAL ASSEMBLY
  • AD102 PEDESTAL SUBZ A01-001935
  • COBRA PEDESTAL 68X73 LIDDED PEDESTAL ATE SUBZ A01-002136

cobra_thumbs.png


The adapter is probably for some piece of the setup in the photos here. We know Nvidia was shipping T239 SLT (system-level test) boards to India around the same time, so the "SLT Configuration" certainly seems like something that would make sense. You can see how it could need an adapter to fit the chip to be tested, which would be sitting on an SLT board.

Now, I think it's very cool to be able to identify and track down this info, but it doesn't really tell us anything about the chip. The listed size is just for some physical fixture in the testing setup, whereas what we care about is specifically T239's die size (since that would allow estimating the density and thus potentially identify the node), but we can't determine that from this information.

Yeah, doesn't really tell us anything - regardless, still very cool to be able to gain some insight on the process the next-gen chip (T239) goes through, along with the general timing of when they were doing stuff (testing, sending around devkits, etc), I enjoy those kind of details.

More importantly, now that we are fairly certain what "adaptor pedestal" is in this context, I can now sleep better at nights, lol.
I'll also admit that my brain often thinks back to the shipped T239 stuff whenever I read this thread. On top of this information being generally interesting, I also appreciate all the work being put into tying up these loose ends.

Carpa X1 is going to be a tough one to figure out. It might not happen until long after the Switch 2 is released, but one day we'll get more details about it, and maybe even pictures of what it looks like.
 
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I'll also admit that my brain often thinks back to the shipped T239 stuff whenever I read this thread. On top of this information being generally interesting, I also appreciate all the work being put into tying up these loose ends.

Carpa X1 is going to be a tough one to figure out. It might not happen until long after the Switch 2 is released, but one day we'll get more details about it, and maybe even pictures of what it looks like.
Based on serial numbers proving that "T210 SW DEVELOPMENT PLATFORM" was sometimes used by Nvidia to refer to Nintendo's SDEV devkits for the Switch (and the same thing with "T214 SW DEVELOPMENT" referring to Mariko SDEVs), I think there's a very good chance that "T239 SW DEVELOPMENT PLATFORM CARPA X1" simply refers to Nintendo's devkits for the new hardware.

What exactly the "CARPA X1" part means is unclear, although I still think it's likely that "X1" is a revision number, since X0, X1, etc. are used as revisions in the labels of various Nintendo motherboards and such. But yeah, we'll see if "CARPA" ever appears as a name connected to the new hardware in the future.
 
does it normally take this long to renew licenses on youtube videos? or has nintendo just decided to private the official reveal trailer because it’s not relevant to them anymore?
 
does it normally take this long to renew licenses on youtube videos? or has nintendo just decided to private the official reveal trailer because it’s not relevant to them anymore?

Speculation is that Nintendo doesn't want people to click on the original Switch announcement trailer instead of the Switch 2 trailer. It could also have something to do with the music. However, GameSpot still has the video up, and the original tweet is still up, so that wouldn't make sense.
 
Speculation is that Nintendo doesn't want people to click on the original Switch announcement trailer instead of the Switch 2 trailer. It could also have something to do with the music. However, GameSpot still has the video up, and the original tweet is still up, so that wouldn't make sense.
It woudnt surprise me if Nintendo was a lot more paranoid about possible legal minefields than Gamespot is.
 
Its basically impossible for it not to be. Switch only has three cores available to games where PS4 has 6-7 cores available. While we wont see parity with performance per core, we will see parity with how many cores there are. Whatever work was being down on cores 4-7 on PS4 had to be squeezed onto those three cores on Switch. Its pretty normal for games to load the first few cores pretty heavy and then the rest hum along at 30-50%, and this does lend developers some ability to optimize CPU performance on SNG through improvements to their multi threading. Developers aren't going to do unnecessary work on PS5 and Series consoles, so long as their CPU code is within frame budget, they wont care if 3-4 cores are doing 90% of the work and the rest are nearly idle. However, when moving that game to SNG, if the CPU code is not within the frame time budget, they will look at what task can be moved from the first 3-4 heavily loaded cores onto the additional cores.
I mean I'm expecting it to be. At this point of it was clocked at 1Ghz, then it would be switch situation all over again. But 1.5 GHz which many of of us are expecting, closes the gap considerably. If we get to 1.7 GHz, we get to 2x power gap theoretically speaking, but I don't know about single core performance vs current gen CPU..
 
I mean I'm expecting it to be. At this point of it was clocked at 1Ghz, then it would be switch situation all over again. But 1.5 GHz which many of of us are expecting, closes the gap considerably. If we get to 1.7 GHz, we get to 2x power gap theoretically speaking, but I don't know about single core performance vs current gen CPU..
The same logic we are applying to the gpu for why it can't be 8nm (cause fewer cores with higher clocks would make more economical sense), we can apply the cpu as well.

I don't know where the clock threshold go where 4 cores with higher clocks would provide similar performance per watt as 8 cores clocked lower.
 
I mean yeah but like which console?

Sony and Microsoft have had their machines out for a little less than three years now, PlayStation 5 is likely to get an enhanced “Pro” refresh soon but definitely not another iteration, the next Xbox iteration is also due in 2028 or so along with PS6.

What could they possibly mean apart from Nintendo hardware?
SteamDeck 2 or another PC console
 
I think Valve stated enough times by now that a "next-gen" Deck 2 is years off.

Any new Deck version will just have some improvements over the current one, outside of SoC.
 
Team announcement H1s chances are growing every day.
Yeah, but it only becomes a certainty on January 1st.

Two months and a couple days left there is! Never underestimate the power of two months and a couple days!

Also I'm still in the camp that something has to "give" in the Amiibo restock leak. If they just restock a bunch of Amiibo for no good reason that would be weird.
 
Yeah, but it only becomes a certainty on January 1st.

Two months and a couple days left there is! Never underestimate the power of two months and a couple days!

Also I'm still in the camp that something has to "give" in the Amiibo restock leak. If they just restock a bunch of Amiibo for no good reason that would be weird.

Agreed, since it's apparently never happened. Honestly, I'm really interested to see just what the hell it is. Are there any legit theories that aren't "Switch 2 announcement" and "maybe they just do it for no reason for the first time ever"?
 
Yeah, but it only becomes a certainty on January 1st.

Two months and a couple days left there is! Never underestimate the power of two months and a couple days!

Also I'm still in the camp that something has to "give" in the Amiibo restock leak. If they just restock a bunch of Amiibo for no good reason that would be weird.
I'm in the camp that they probably had a mundane reason to restock amibos.
 
Based on serial numbers proving that "T210 SW DEVELOPMENT PLATFORM" was sometimes used by Nvidia to refer to Nintendo's SDEV devkits for the Switch (and the same thing with "T214 SW DEVELOPMENT" referring to Mariko SDEVs), I think there's a very good chance that "T239 SW DEVELOPMENT PLATFORM CARPA X1" simply refers to Nintendo's devkits for the new hardware.

What exactly the "CARPA X1" part means is unclear, although I still think it's likely that "X1" is a revision number, since X0, X1, etc. are used as revisions in the labels of various Nintendo motherboards and such. But yeah, we'll see if "CARPA" ever appears as a name connected to the new hardware in the future.
Just a note for those unaware, "carpa" is the Spanish word for a tent, or a Mexican theatrical style similar to vaudeville (that was usually performed in a type of big-top tent).
 
does it normally take this long to renew licenses on youtube videos? or has nintendo just decided to private the official reveal trailer because it’s not relevant to them anymore?
It’s not licensing, despite some here wanting to think it’s that. If it was licensing issue, they’d have took down vids on other platforms (FB, Twitter). Nintendo lawyers aren’t gonna f around when it comes to potential legal issues if it really was a licensing issue.
 
so capcom went gigachad and is hosting a lot of development videos on RE Engine, including future updates. they are covering a lot and are getting into the nitty gritty

for instance, future Capcom games will support ray tracing and mesh shaders. so if you're on pre-Turing/pre-RDNA2 on PC, you're gonna have a bad time.

exciting times for engines thanks to new hardware

I found it very informative. I get the feeling (based on the name) that Nintendo's "ModuleSystem" has something in common with RE Engine, specifically RE Engine's current and future design being modular in nature, and it means that this is the direction modern engines are/should be moving into, something with as much unified codebase as possible with the ability to add or remove features designed to interface with it to deploy it across as many projects as possible. No one can deny RE Engine is impressive in what Capcom has been able to achieve with it and how quickly they've been able to adapt it to new techniques, and the way they discuss it (and improvements planned moving forward) tells me that this design approach is incredibly helpful.
 
A question to the fellow Italians and Spaniards/Latinos

How intelligible is the other language to you? From the perspective of a Germanic language speaker, both languages are astonishingly close. Can you travel to the other country without any formal knowledge of the language and would you be able to live almost normally?
 
A question to the fellow Italians and Spaniards/Latinos

How intelligible is the other language to you? From the perspective of a Germanic language speaker, both languages are astonishingly close. Can you travel to the other country without any formal knowledge of the language and would you be able to live almost normally?
IIn my case, it is easy to understand me for superficial things.
Although to live I would need to learn a bit more

But its possible to stay in those countries and live normally, learning with the experience
 
I know Kenka’s question is unrelated to the topic, but I’ll answer:

How intelligible is the other language to you?
Spanish and Italian are veeery similar languages. They’re called Roman tongues because we all came from the mother linguistic: Latin. I, personally, find a lot of similarities between the languages. I can “read” Italian, but I’m mostly interpreting stuff because, obviously, not everything is 100% similar.

From the perspective of a Germanic language speaker, both languages are astonishingly close.
You’re very right on your appreciation

Can you travel to the other country without any formal knowledge of the language
Yes and no. As an European, you can appreciate that, unlike the US, the populations of each EU nation actually know more than one language. Sometimes even three. So language barrier is there, but it can be easy to navigate. I was going to Italy almost a year ago. I felt confident in the little knowledge I had in Italian, but at the last hour, if I had to ask for help or consult Google Translate, I would have done it

and would you be able to live almost normally?
I probably would, but would alao have to learn the language. I mean, if Americans can move to Europe in places that are not English speaking, Hispanics and Spaniards should have ot easier
 
I know A78s have been in phones for a while. What does A78C cores do differently?
The Cortex-A78C has access to up to double the L3 cache (up to 8 MB) as the Cortex-A78 (up to 4 MB). And the Cortex-A78C supports more security features (e.g. pointer authentication, etc.) compared to the Cortex-A78.
The A78C also supports an 8 core cluster, instead of a pair of 4 core clusters. This helps multicore performance achieve it's theoretical max


With phones going for 1 big core, 3 high end cores and 4 smaller cores, wouldn't that actually work better for gaming where perhaps you want to run stuff on a big powerful core and then distribute other tasks on the smaller ones?
It wouldn't. Shortish version - it works on phones because you've got lots of full fledged apps written by different developers, most of whom don't care about battery life, because customers will blame the phone for battery, but will blame the app for running slow. Since a phone can only have one or two apps in the foreground (drawing to the screen or playing sounds) at a time, it's easy for a phone to make smart guesses about which apps should go on the P cores versus which should go on the E cores. If your email takes an extra 100ms to download because it's in the background, you won't even notice.

On a game console, getting this wrong results in dropped frames, and unlike phones, the OS doesn't have good info to make these decisions with. On a phone a thread that sits idle most of the time is a perfect candidate for the E core. But on a console, if that's your asset loading thread your game hangs every time you hit the edge of an area.

You can ask devs to make these decisions themselves, but scheduling is something that PhDs in comp-sci do for postdoc, while game devs have trouble simply using multiple cores, much less

Takuhiro Dohta has specifically said that the Switch is easy to port to because it's "flat" and doesn't require this kind of micro-optimization work, and was critical to getting the Switch version of Breath of the Wild out on time.
 
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They aren't forced to make xenoblade "cartoony". I dunno why anyone would entertain that line of thought when TLOU was a PS3 game.

They made it with that style because they wanted to, and because realism is vastly overrated when it comes to making gameplay elements work. It's why you get yellow paint all over Resi4Remake or just how many games have all had to adapt a Eagle Vision/Detective Mode/Witcher Senses/Whatever, because realistic graphics don't actually mesh well with gameplay elements.
Yeah i mean a lot of JRPG games have anime artstyle, and Xenoblade is part of that genre. So nothing is being forced for it to use the same artstyle as a lot of games from the same genre.
 
A question to the fellow Italians and Spaniards/Latinos

How intelligible is the other language to you? From the perspective of a Germanic language speaker, both languages are astonishingly close. Can you travel to the other country without any formal knowledge of the language and would you be able to live almost normally?
The general consensus is that spoken Italian is more intelligible than written Italian due to the differences in writing. Like, someone would have an easier time telling che and pagliaccio are cognate to que/payaso in speech than in actual writing I would imagine. It's the opposite with Portuguese as the language often is so phonetically distinct that the language barrier can be awkward, but text relatively is okay (Once you get the hang of stuff like -ão -om -em corresponding to an/on/en etc).
 
A question to the fellow Italians and Spaniards/Latinos

How intelligible is the other language to you? From the perspective of a Germanic language speaker, both languages are astonishingly close. Can you travel to the other country without any formal knowledge of the language and would you be able to live almost normally?
A little bit, but the pronunciations are very similar.

For example, in middle school I spoke Spanish very well, even though I studied it little.
 
I thought this was a Future Nintendo hardware thread?

Mesh shaders will be used in Switch 2 and Alan Wake 2 is the first game to require those.

(This also gives examples of RTGI is better than baked GI and is much much easier than baked GI, but baked GI gives comparable results at a fraction of the processing cost)
 
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Yeah, but it only becomes a certainty on January 1st.

Two months and a couple days left there is! Never underestimate the power of two months and a couple days!

Also I'm still in the camp that something has to "give" in the Amiibo restock leak. If they just restock a bunch of Amiibo for no good reason that would be weird.

Agreed, since it's apparently never happened. Honestly, I'm really interested to see just what the hell it is. Are there any legit theories that aren't "Switch 2 announcement" and "maybe they just do it for no reason for the first time ever"?

I'm in the camp that they probably had a mundane reason to restock amibos.
hmm guys, is it not at all possible that they restocked bc they were... getting low on stock? 🤔
 
hmm guys, is it not at all possible that they restocked bc they were... getting low on stock? 🤔
Yep!

It just so happened they've never actually done that before, so it would be odd to start now.

Plus they're only restocking specific lines and Amiibo, not everything that's low on stock.
 
hmm guys, is it not at all possible that they restocked bc they were... getting low on stock? 🤔
No, it's a restock event that's planned long time ago. Historically tied to an announcement or event within 16 days on average. We're also not supposed to know about this restocking (it's a leak). More interestingly: console branding, that has been in place since June 2017 and remained unchanged for 6 years, has been completely removed.

Could mean nothing though. If nothing happens by end of November, then I don't think we're going to hear anything from Nintendo re: Switch 2 until early 2024.
 
No, it's a restock event that's planned long time ago. Historically tied to an announcement or event within 16 days on average. We're also not supposed to know about this restocking (it's a leak). More interestingly: console branding, that has been in place since June 2017 and remained unchanged for 6 years, has been completely removed.

Could mean nothing though. If nothing happens by end of November, then I don't think we're going to hear anything from Nintendo re: Switch 2 until early 2024.
A major restock with no known event attached immediately after console branding changed on packaging is suggestive of... Something!
 
No, it's a restock event that's planned long time ago. Historically tied to an announcement or event within 16 days on average. We're also not supposed to know about this restocking (it's a leak). More interestingly: console branding, that has been in place since June 2017 and remained unchanged for 6 years, has been completely removed.

Could mean nothing though. If nothing happens by end of November, then I don't think we're going to hear anything from Nintendo re: Switch 2 until early 2024.

A major restock with no known event attached immediately after console branding changed on packaging is suggestive of... Something!

i was mainly joking but, thanks for the context on this!
 
Please read this staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
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