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Portable mode is never going to have RAM, CPU, feature set as far back as PS4. If the game works at all docked, getting it to work in portable is mostly a matter of visual degree.I think so too, but it is important to remember that these games do ultimately still need to scale down to portable mode. We tend to focus on the performance gap between the PS5/Series consoles and the docked performance of SNG, but ultimately these games do need to scale down to PS4 levels of performance. We are approaching the time when PS4/X1 support will be dropped for multi platform games, but developers will still be tasked with supporting a very similar performance profile with SNG portable mode.
However accurate it is, the DLSS calculator lets you set a speed and see what that would mean for 4K or 1080p.We have mostly focused on DLSS in docked, but has anyone done the math for how long 1080p DLSS would take in portable mode given around 500 mhz?
But regardless of how accurate that is, at the same speed 1080p should take about 1/4 the amount of time as 4K. So if portable mode is half docked speed, it would take 1/2 the time of docked 4K. Or looked at another way, half-speed portable getting to 1080p would be similarly costly to full-speed docked getting to 1527p.