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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

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my Samsung A73 5G, have a feature i can increase it RAM trough RAM plus, if the phone came with 6GB of RAM trough RAM plus i can increase it to 8GB RAM, why cant Switch sucessor do the same?
 
Its not, he tweets everything he gets by DM

Even so, there is a company report
 
Is this user reliable? I am not aware that the company FineMTec is related to the development of Nintendo Switch and Nintendo [REDACTED].


really hard to believe him when he finishes his tweet with "It is also possible that Nintendo will unveil the Switch 2 at the E3 game show in spring 2024. ".
 
are you aware for Switch sucessor to acomplish such/visuals, it would take a massive amount of resources/time and personal, it took years, massive resources, for Guerilha/Naught Dog acomplish such visuals on PS4, this such visuals is not you can do in few years, this is pushing PS4 to it absolutely limit
LOU 2 was at least twice as long as LOU 1. Visuals wasnt the only part of that budget, you could argue the game was bloated.
 
Is this user reliable? I am not aware that the company FineMTec is related to the development of Nintendo Switch and Nintendo [REDACTED].


Outside of mentioning Finematek it's all either really obvious stuff or not very smart.
Mentions either early next 2024 or H2 2024.

"Nintendo Switch 2 may have ... better performance than its predecessor"
Groundbreaking revelation.

"Nintendo is likely to release new games in the second half of 2023 to generate excitement among consumers"
It's a bit too late to announce any more titles for H2 2023...

And the days of announcing a new console at E3 are done.
 
Is this user reliable? I am not aware that the company FineMTec is related to the development of Nintendo Switch and Nintendo [REDACTED].


OreXda's definitely making an assumption that "portable, foldable gaming devices" mentioned in the article is referring to Nintendo's new hardware, even though Nintendo isn't explicitly mentioned, and the sentence mentioning "portable, foldable gaming devices" seems speculative (assuming the translation below is accurate).
하나증권은 IT 부품 업체 파인엠텍 (8,500원 ▲40 +0.47%)이 본격적인 증설과 2차전지 신사업 추진 등으로 실적 성장이 예상된다고 18일 분석했다.

최재호 하나증권 연구원은 "파인엠텍은 폴더블 외장힌지 제조를 위해 이미 베트남 VINA CNS에 연간 1200만개를 생산할 수 있는 생산시설을 마련한 상태"라며 "2024년 2400만개, 2026년에는 6000만개까지 생산량을 확장할 계획"이라고 설명했다.

최 연구원은 "파인엠텍은 외장힌지 제조 필수 공정인 MIM 금형설계 기술 공정을 갖췄으며 약95%의 공정 내재화 및 부품 수 축소로 원가를 낮추고 제품 공급 시간을 단축 시켰다"며 "그동안 외장힌지 시장을 독점하던 경쟁사 외에 파인엠텍의 점유율이 올라갈 수밖에 없는 이유"이라고 분석했다. 글로벌 게임 기업의 휴대용 폴더블 게임기에도 파인엠텍의 외장힌지가 적용될 경우 폴더블 스마트폰 이상의 매출을 달성할 수 있다는 분석이다.

그는 "파인엠텍이 개발한 전기차 모듈 하우징(EV Module Housing)은 배터리 셀 고정 및 외부 충격을 보호해주는 모듈로 삼성SDI의 품질 테스트를 완료했다"며 "내년 1분기부터는 본격적인 매출이 발생할 것으로 전망하는데 10년 간 수주 금액은 약 1조2000억원을 상회할 것으로 추정된다"고 밝혔다.
(The translation's provided by DeepL Translator, with some edits done by yours truly.)
IT parts maker Fine M-Tec (8,500 won ▲40 +0.47%) is expected to see earnings growth due to full-scale expansion and a new business in secondary batteries, according to Hana Securities.

"Fine M-Tec has already set up a production facility at VINA CNS in Vietnam with an annual production capacity of 12 million pieces for the manufacture of foldable outer hinges" said Choi Jae-ho, a researcher at Hana Securities. "The company plans to expand production capacity to 24 million pieces in 2024 and 60 million pieces in 2026."

"Fine M-Tec has a MIM mould design technology process, which is an essential process for manufacturing the outer hinge, and has lowered the cost and shortened the product supply time by internalising about 95% of the process and reducing the number of parts," said Choi. "This is why Fine M-Tec's share is bound to increase besides its competitors who have monopolised the outer hinge market." If Fine M-Tec's external hinge is applied to portable foldable gaming devices of global gaming companies, it can achieve sales beyond foldable smartphones.

"The EV Module Housing developed by Fine M-Tec is a module that fixes battery cells and protects them from external shocks, and has completed quality testing by Samsung SDI," he said. "We expect full-scale sales to begin in the first quarter of next year, and the amount of orders over 10 years is estimated to exceed about 1.2 trillion won."
 
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Its not, he tweets everything he gets by DM
Oh no, not again, this user isn't reliable.
Its based on a legit financial report. How you want to interpret that report is off course up to you.

Even so, there is a company report
 
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How thick would be a foldable switch 2? Can we imagine twice as mush as the og switch or there is room for improvement?
 
LOU 2 was at least twice as long as LOU 1. Visuals wasnt the only part of that budget, you could argue the game was bloated.
This is something I'd also argue applies to God of War 2018 and Ragnarok. The Story content of the game does not match the actual length because of the sheer content-bloat of the main story. Feels like you're constantly going back and forth for no reason.
Not entirely sure how much of it applies overall because the visuals for Sony games are generally very impressive, but there's a big amount of budget-bloat with Sony's line-up. Except maybe with Insomniac.
 
I hope they improve the wifi capabilities. Gigabit fibre and my games are downloading at 79mbps. Idk if there’s something I can do to improve that?
 
Foldable Switch? or an Ayaneo Flip?

ayaneo_flip_ds.jpg
I loved the DS and I loved the Wii U, so this idea intreagues me. Having the map screen and the inventory on the small second screen in games like Zelda makes for a great experience.Not to mention the interface on the main screen is really clean.

But it makes me wonder what this would mean for the battery power and the overall performance if two screens need to be supplied with an image.
 
I hope they improve the wifi capabilities. Gigabit fibre and my games are downloading at 79mbps. Idk if there’s something I can do to improve that?
I got about 110 with the Dock with LAN Port plummed into, well, physical Cat5e LAN.

WiFi has changed a LOT since Switch launched, but most homes still use 5Ghz WiFi 5 at the highest end.

That said, Nintendo has improved the wireless capabilities of their handhelds every single generation, so I absolutely expect them to do much the same. I wouldn't expect WiFi 7, but WiFi 6E would probably be reasonable, and the improvements from going to a higher WiFi version don't explicitly translate to other bands, but in general if a device has WiFi 6E, it has really good WiFi 5.
 
I assume it's more like 11.5 GB. I can't imagine Nintendo taking up 2 entire gigabytes on just the OS.
Thing is that the OS is gonna get bigger, since the UI is going to need to support more resolutions, video capture will offer higher bitrates and higher resolutions than before, and it needs all the supporting bit of software for all the new features.

Personally I think a doubling of the OS' usage of RAM is likely, 1-1.5GB, leaving 10-11GB available for games. This leaves space for better video captures, voice chat if they like (which doesn't need 2GB of RAM, the damn DS could do it while also running a game.), improved applets, themes, and stuff like that.

Doubling the OS' RAM available has advantages, but even 1.5GB going to the OS will mean NG Switch dedicates a lower proportion of its RAM to the OS compared to Nintendo Switch. I don't think we should be too worried.
 
Thing is that the OS is gonna get bigger, since the UI is going to need to support more resolutions, video capture will offer higher bitrates and higher resolutions than before, and it needs all the supporting bit of software for all the new features.

Personally I think a doubling of the OS' usage of RAM is likely, 1-1.5GB, leaving 10-11GB available for games. This leaves space for better video captures, voice chat if they like (which doesn't need 2GB of RAM, the damn DS could do it while also running a game.), improved applets, themes, and stuff like that.

Doubling the OS' RAM available has advantages, but even 1.5GB going to the OS will mean NG Switch dedicates a lower proportion of its RAM to the OS compared to Nintendo Switch. I don't think we should be too worried.
That's assuming 12GB of RAM
 
are you aware for Switch sucessor to acomplish such/visuals, it would take a massive amount of resources/time and personal, it took years, massive resources, for Guerilha/Naught Dog acomplish such visuals on PS4, this such visuals is not you can do in few years, this is pushing PS4 to it absolutely limit

I very obviously was not talking about the Switch 2, I don't expect to see such visuals in a handheld until the Switch 4. I was talking about what I hope to see in the PS6 and the next Xbox - hardware that allows all devs to transition to full path-tracing so their development pipelines can be made smoother and simpler. I hope they do go with Nvidia ARM chips, despite the BC issues it might create.
 
I very obviously was not talking about the Switch 2, I don't expect to see such visuals in a handheld until the Switch 4. I was talking about what I hope to see in the PS6 and the next Xbox - hardware that allows all devs to transition to full path-tracing so their development pipelines can be made smoother and simpler. I hope they do go with Nvidia ARM chips, despite the BC issues it might create.
no you didnt stated this, you trying to gaslight me, you clearly stated i hope to see visuals like Horizon Forbidden West/the Last of Us Part 2 on next generation= to Switch sucessor

Post in thread 'Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)' https://famiboards.com/threads/futu...-staff-posts-before-commenting.55/post-876208
 
A foldable Switch seems like a good (though very expensive) revision for the Switch 3 in like 2036.

It would have to be really really thin and foldable tech would have to be affordable for it to happen. Neither is likely for the Switch 2 at launch.
 
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Question for the ubernerds: Would full path tracing be viable for, say, a new Mario Kart? It's the main franchise where Nintendo tends to go all out in gussying up the graphics, and with the major raytracing advantage that it'll have over the competition, if there's any game where they'd want to commit to it, it would be that.
 
I very obviously was not talking about the Switch 2, I don't expect to see such visuals in a handheld until the Switch 4. I was talking about what I hope to see in the PS6 and the next Xbox - hardware that allows all devs to transition to full path-tracing so their development pipelines can be made smoother and simpler. I hope they do go with Nvidia ARM chips, despite the BC issues it might create.
All that has nothing to do with the hardware, Switch 2 will be absolutely capable of rendering better looking games than those two GOATS without issue, it's about Nintendo's development ability to even produce them. PS6 will just be current gen asset fidelity with pathtracing which will be a massive jump of course, we'll also be talking about pushing Hollywood-level geometry through huge Nanite meshes as well.
 
my Samsung A73 5G, have a feature i can increase it RAM trough RAM plus, if the phone came with 6GB of RAM trough RAM plus i can increase it to 8GB RAM, why cant Switch sucessor do the same?
Because these 2 extra GB of RAM sucks, Linux has this same function (called Memory Swap), I disabled it on my Notebook and I actually gained performance, even in theory having "less RAM".
 
everyone is interpretating "foldable" literally in the wrong way/direction

let me introduce you the foldable Switch REDACTED (without the keyboard, sold separately)

V2-demo.gif
 
Question for the ubernerds: Would full path tracing be viable for, say, a new Mario Kart? It's the main franchise where Nintendo tends to go all out in gussying up the graphics, and with the major raytracing advantage that it'll have over the competition, if there's any game where they'd want to commit to it, it would be that.

RT is extremely power hungry and path tracing isn't really viable for games with good graphics on a card weaker than a 4090. You would have to go down to N64 level graphics (other than lighting) to have a chance at doing a path traced Switch 2 game. The Switch 2 doesn't have many RT cores to accelerate BVH traversal very much (only 12) and BVH construction is still expensive (I read a fucking hour of Optix docs yesterday to answer "what algorithm does Optix use to generate BVHs in video games and this done by the CPU or GPU" and got the answer of "Optix uses a variety of algorithms that are all internal and we will not tell you." I THINK they're generated by the GPU for Optix by NVIDIA after reading the docs, but this would still be extremely costly and massively worsen the visuals of most games).

Note that I cannot find frametime cost estimates for BVHs generated by Optix on reasonable hardware (at varying sizes of BVH) anywhere so I feel like I wasted a lot of fucking time like a fucking dumbass, but I do think it's fairly high.
 
no you didnt stated this, you trying to gaslight me, you clearly stated i hope to see visuals like Horizon Forbidden West/the Last of Us Part 2 on next generation= to Switch sucessor

Post in thread 'Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)' https://famiboards.com/threads/futu...-staff-posts-before-commenting.55/post-876208

Nope, I just said the next generation - the one after the 9th generation we are currently in, and that the person I was replying to mentioned at the very top of their post. I don't have to specifically clarify every single little thing I say just for people who can't grasp basic context.

And don't you dare use such a serious term as "gaslighting" for something so petty and unimportant ever again. Gaslighting refers to serious emotional abuse, the act of trying to convince people they've gone insane through deception and manipulation, not discussing video games on the internet in a way you don't like. Get over yourself.
 
This is something I'd also argue applies to God of War 2018 and Ragnarok. The Story content of the game does not match the actual length because of the sheer content-bloat of the main story. Feels like you're constantly going back and forth for no reason.
Not entirely sure how much of it applies overall because the visuals for Sony games are generally very impressive, but there's a big amount of budget-bloat with Sony's line-up. Except maybe with Insomniac.
GOW 2018 isn't bloated at all, Ragnarok may be but not 2018. There's story content on almost every hour and sometimes pretty major at that, it's a 15 hours long game at worse. That's just how things are with AAA development these days (especially with open worlds), the content must be large and of very high quality through the game, nobody is going to pay $70 for something that can be finished in a weekend... Only Nintendo fans really, which got an advantage on there.
 
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Question for the ubernerds: Would full path tracing be viable for, say, a new Mario Kart? It's the main franchise where Nintendo tends to go all out in gussying up the graphics, and with the major raytracing advantage that it'll have over the competition, if there's any game where they'd want to commit to it, it would be that.
Highly unlikely.
 
Question for the ubernerds: Would full path tracing be viable for, say, a new Mario Kart? It's the main franchise where Nintendo tends to go all out in gussying up the graphics, and with the major raytracing advantage that it'll have over the competition, if there's any game where they'd want to commit to it, it would be that.
to look as good as MK8, just with path tracing?, nah, not viable. but they don't need to use path tracing, they can ray trace other effects like GI and reflections and get a much prettier and dynamic image
 
Micron Collaborates with Qualcomm to Accelerate Generative AI at the Edge for Flagship Smartphones

Delivering world's highest mobile performance of 9.6 Gbps, Micron LPDDR5X now sampling for Snapdragon 8 Gen 3​

BOISE, Idaho, Oct. 24, 2023 (GLOBE NEWSWIRE) -- Micron Technology, Inc. (Nasdaq: MU), announced today that it is now shipping production samples of its low-power double data rate 5X (LPDDR5X) memory — the industry's only 1β (1-beta) mobile-optimized memory — for use with Qualcomm Technologies, Inc.'s latest flagship mobile platform, Snapdragon® 8 Gen 3. Running at the world's fastest speed grade of 9.6 gigabits per second (Gbps), Micron LPDDR5X provides the mobile ecosystem with the fast performance needed to unlock generative artificial intelligence (AI) at the edge. Enabled by its innovative, industry-leading 1β process node technology, Micron LPDDR5X also delivers advanced power-saving capabilities for mobile users.

"Generative AI is poised to unleash unprecedented productivity, ease of use, and personalization for smartphone users by delivering the power of large language models to flagship mobile phones," said Mark Montierth, corporate vice president and general manager of Micron's Mobile Business Unit. "Micron's 1β LPDDR5X combined with Qualcomm Technologies' AI-optimized Snapdragon 8 Gen 3 Mobile Platform empowers smartphone manufacturers with the next-generation performance and power efficiency essential to enabling revolutionary AI technology at the edge."

As the industry's fastest mobile memory offered in speed grades up to 9.6 Gbps, Micron's LPDDR5X provides over 12% higher peak bandwidth1 compared to the previous generation — critical for enabling AI at the edge. The Snapdragon 8 Gen 3 allows powerful generative AI models to run locally on flagship smartphones, unlocking a new generation of AI-based applications and capabilities. Enabling on-device AI additionally improves network efficiency and reduces the energy requirements and expense of more costly cloud-based solutions, which require back-and-forth data transfer to and from remote servers.

"To date, powerful generative AI has mostly been executed in the cloud, but our new Snapdragon 8 Gen 3 brings revolutionary generative AI use cases to users’ fingertips by enabling large language models and large vision models to run on the device," said Ziad Asghar, senior vice president of product management at Qualcomm Technologies, Inc. "Our collaboration with Micron to pair the industry’s fastest mobile memory, its 1β LPDDR5X, with our latest Snapdragon mobile platform opens up a new world of on-device, ultra-personalized AI experiences for smartphone users."

Built on Micron's industry-leading 1β process node and delivering the industry's most advanced power-saving capabilities such as enhanced dynamic voltage and frequency scaling core techniques, LPDDR5X offers a nearly 30% power improvement2 and the flexibility to deliver workload-customized power and performance. These power savings are especially crucial for energy-intensive, AI-fueled applications, enabling users to reap the benefits of generative AI with prolonged battery life.

Offered in capacities up to 16 gigabytes and providing the industry’s highest performance and lowest power consumption, Micron's LPDDR5X delivers unprecedented support for on-device AI, accelerating generative AI’s capabilities at the edge.
1 Compared to 8.533 Gbps for previous generation LPDDR5X

2 Measured against competitors' 1-alpha-based LPDDR5X
 
I don't know man, I think a multi screen Switch will impact docked mode. A vertical mode can be done but uni-foldable screens are expensive.
for handheld mode yes, it would be easier to bring DS/3DS, for TV mode Nintendo would need to find a way to play this consoles on NSO easier.
 
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I would say Mario Kart (other than F-Zero) is probably the least likely game to get any form of RT as

1. Any form on RT on the Switch will need to be extremely short range to not have to generate a large BVH, Mario Kart's fast pace would make short range reflections etc pointless.

2. Mario Kart must run at 60 FPS

3. A lot of the benefits of RT are about consistency, but this is much less necessary in a game where you're never really casually exploring
 
All that has nothing to do with the hardware, Switch 2 will be absolutely capable of rendering better looking games than those two GOATS without issue, it's about Nintendo's development ability to even produce them. PS6 will just be current gen asset fidelity with pathtracing which will be a massive jump of course, we'll also be talking about pushing Hollywood-level geometry through huge Nanite meshes as well.

Trip be clear, I said the visuals of games like TLOU2 and HFW with path-tracing. That's what I hope to see from PS6/"the next generation", and hopefully Switch 4.

For Switch 2, yep, I agree that beyond PS4 fidelity would be perfectly feasible (no path-tracing though, that's for sure), and we're likely to see that with third-party ports, but Nintendo are much more likely to stick with their more cartoony approach. Honestly, I'm interested to see if Nintendo actually does try to make a Sony-esque game with photorealistic visuals. Not as some drastic change to their whole development approach, but just one game - maybe even a new IP, to add further variety to their first-party offerings?
 
GOW 2018 isn't bloated at all, Ragnarok may be but not 2018. There's story content on almost every hour and sometimes pretty major at that, it's a 15 hours long game at worse. That's just how things are with AAA development these days (especially with open worlds), the content must be large and of very high quality through the game, nobody is going to pay $70 for something that can be finished in a weekend... Only Nintendo fans really, which got an advantage on there.
I disagree, but this is not really the place to discuss it.

I do agree that Nintendo fans are far more accepting of smaller games than Sony fans though.
 
I know it’s unrelated to the topic, but the foldable flagship product could be an iPhone, seeing as how that’s been rumored for years. I doubt it’d enter mass production, since, at this date, Apple could be testing the hell out of it. Other than that, maybe it’s a foldable Samsung tablet? Or even a portable Switch competitor.

—————

That aside, what we could maaaybe tale away from this leak is that manufacturing leaks will be imminent
 
Trip be clear, I said the visuals of games like TLOU2 and HFW with path-tracing. That's what I hope to see from PS6/"the next generation", and hopefully Switch 4.

For Switch 2, yep, I agree that beyond PS4 fidelity would be perfectly feasible (no path-tracing though, that's for sure), and we're likely to see that with third-party ports, but Nintendo are much more likely to stick with their more cartoony approach. Honestly, I'm interested to see if Nintendo actually does try to make a Sony-esque game with photorealistic visuals. Not as some drastic change to their whole development approach, but just one game - maybe even a new IP, to add further variety to their first-party offerings?
I mean, good point I suppose but keep in mind pathtracing is unlikely to benefit those two games nearly as much simply because their lightning model was professionally baked from back and forth... And we've surpassed those two games already in more ways than one, so I'm sure the base fidelity to use will be PS5-ish. I'd argue Nintendo already got that Sony-esque game and it's called Xenoblade (storydriven full of epic setpieces and dark themes) but I'm with you that I want another, preferably cartoony photorealistic.
I disagree, but this is not really the place to discuss it.
True, but I think your definition of bloated is highly misleading. If GOW is bloated, then what are TLOU2, GoT, basically every open world ever made? It doesn't make much sense in the grand AAA scheme, it is a small game when compared to nearly everything else.
 
Trip be clear, I said the visuals of games like TLOU2 and HFW with path-tracing. That's what I hope to see from PS6/"the next generation", and hopefully Switch 4.

For Switch 2, yep, I agree that beyond PS4 fidelity would be perfectly feasible (no path-tracing though, that's for sure), and we're likely to see that with third-party ports, but Nintendo are much more likely to stick with their more cartoony approach. Honestly, I'm interested to see if Nintendo actually does try to make a Sony-esque game with photorealistic visuals. Not as some drastic change to their whole development approach, but just one game - maybe even a new IP, to add further variety to their first-party offerings?

Pikmin 4 was definitely trying to push the photorealistic visuals as much as possible on Switch hardware, so Pikmin 5 could be one of the games to try to make "Sony-esque" photorealistic visuals on the Switch 2?
I also wouldn't be surprised if the Zelda-team tries something totally different (which is something they regularly do) and leaves the BOTW/TOTK cartoony artstyle and attempts to push the visuals so that they're on par with games like Elden Ring.
 
Please read this staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
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