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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

Oh yes, absolutely looking forward to Xenoblade 4. It might not be given the "Blade" monicker but yeah, I'm dying to see their next big game. Perhaps... the new action RPG they've been making for a while? Super hyped either way.

Back to the thing in the other hand, their games are certainly shaping the industry already. It's hard to say how their attitude will change with such a powerful console at their disposal... I'm betting on much better stories and cinematic approaches myself, though that's not a concern for Monolith in particular.
Personally, I'm hoping that Nintendo keeps with their gameplay-first concepts. More stuff like Tears of the Kingdom, less of the cinematic "Last of Us"-likes that we've been getting like God of War or Jedi or stuff like that. Not a fan of those and they could be more fun gameplay wise (the weird exception being Survival Horror like Resident Evil weirdly).

However I will keep talking about Xenoblade, or just Xeno generally. If a Xenogears remake or port happens, i'll literally explode.
 
So, a detail from that obviously fake rumor that kinda makes me angry:
The person didn't do something as rudimentary as look up a list of public holidays of Japan. That 'fallback date' of November 3 is Culture Day, the anniversary of the announcement of the constitution of modern Japan. Because Nintendo would totally launch a new generation of hardware on such a day.
Is it really too much to ask for a bare fucking minimum of effort from fakes? :mad:
I have half a mind to request that a message of 'Fuck you for the laziness' to be passed along.
 
Personally, I'm hoping that Nintendo keeps with their gameplay-first concepts. More stuff like Tears of the Kingdom, less of the cinematic "Last of Us"-likes that we've been getting like God of War or Jedi or stuff like that. Not a fan of those and they could be more fun gameplay wise (the weird exception being Survival Horror like Resident Evil weirdly).

However I will keep talking about Xenoblade, or just Xeno generally. If a Xenogears remake or port happens, i'll literally explode.

I deal with trends in my career. I've noticed tradition always trumps the recent trend over the course of time. Isn't it interesting how Sony pivoted to "Movie-like" Gaming experiences and now the air is deflating out of that balloon. Now, its starting to revert back to the mean (AKA: Gameplay over theatrics). Other examples: MMORPG's -> FPS's -> Battle Royales -> Souls' likes -> etc.

We as humans have a tendency to jump on anything fresh and overcompensate. Our latest example is AI. AI this. AI that. Yes, It will change the world but not in its current form and not now.

Anyways, This is why Nintendo believes wholeheartedly in Tradition (And by extension: The Japanese culture). It endures.
 
Great. So we're back to nothing. All that hype crashed back slamming down hard.
We got evidence of the timeline for physical production of T239 in 2022, and maybe evidence of production of Nintendo's devkits that use it. That's really not nothing. oldpuck has posted a few times why those finds were important (beyond just being cool to see).

The speaker thing might be interesting too if we could compare it to something. As long as no one tries to push any unwarranted conclusions in the face of the mountains of uncertainty and wild guesswork based on fragmentary data we're doing here, then it's all good to speculate.

Some people here have SDK access and are here for the fun. 👁️👄👁️
If anyone here had (new) SDK access, I think the discussion would be a lot spicier than it is. We're still at the stage where it's secondhand from people who know people who work at companies where one team has SDK access.
 
Personally, I'm hoping that Nintendo keeps with their gameplay-first concepts. More stuff like Tears of the Kingdom, less of the cinematic "Last of Us"-likes that we've been getting like God of War or Jedi or stuff like that. Not a fan of those and they could be more fun gameplay wise (the weird exception being Survival Horror like Resident Evil weirdly).

However I will keep talking about Xenoblade, or just Xeno generally. If a Xenogears remake or port happens, i'll literally explode.
Honestly, I feel like one or two narrative-driven franchises along the lines of Sony’s recent output wouldn’t hurt. This is especially true considering that Nintendo has yet to top Kid Icarus: Uprising with regards to the English voice production.
 
I deal with trends in my career. I've noticed tradition always trumps the recent trend over the course of time. Isn't it interesting how Sony pivoted to "Movie-like" Gaming experiences and now the air is deflating out of that balloon. Now, its starting to revert back to the mean (AKA: Gameplay over theatrics). Other examples: MMORPG's -> FPS's -> Battle Royales -> Souls' likes -> etc.

We as humans have a tendency to jump on anything fresh and overcompensate. Our latest example is AI. AI this. AI that. Yes, It will change the world but not in its current form and not now.

Anyways, This is why Nintendo believes wholeheartedly in Tradition (And by extension: The Japanese culture). It endures.
From what I cant tell, Nintendo's "tradition" works because it's so fundamentally solid. It's the biggest case of "If it ain't broke" I can see in gaming.
Not saying they're perfect, and I'm not denying that Ghost Train Rides, MMOs, FPS', Battle Royales and especially the Souls trends don't have merit, but it's a nice comforting feeling with Nintendo specifically. It's a good constant.

That being said, Nintendo also respects the philosophies employed by their subsidiaries and second parties. It's a genuinely great system that they have. I think Nintendo would do well to follow the curve once or twice, but it isn't needed. What they do works, and they evolve as needed. That'll do me.
Honestly, I feel like one or two narrative-driven franchises along the lines of Sony’s recent output wouldn’t hurt. This is especially true considering that Nintendo has yet to top Kid Icarus: Uprising with regards to the English voice production.
I agree, however I've just got a fair few issues with those "Third-person cinematic narrative-driven action-adventure games" that they keep making. I just think innovating on those would be for the best.

For what it's worth though, Resident Evil 4 Remake has a lot of those qualities, but it works a lot better for me because the setpieces feel meaningful, dense in number, and the moment-to-moment gameplay feels tense and horrific. I feel like that's why something like God of War 2018 didn't work for me while RE4R did.

That and Mercenaries mode is one of the best arcade-modes ever put into a game, that stuff is great.
 
Oh God, I forgot about TGS. Guess we didn't get anything new and/or the system just wasn't shown behind closed doors. It's also possible people are being tight-lipped, but that may be wishful thinking on my part.
 
Oh God, I forgot about TGS. Guess we didn't get anything new and/or the system just wasn't shown behind closed doors. It's also possible people are being tight-lipped, but that may be wishful thinking on my part.
I had a small think about it, but I feel like if people heard about what happened behind the closed-doors, you'd think people would've said "Yep, this is more of the same stuff that happened at Gamescom".
Nah, people are just not talking at all this time. There's almost certainly something, it's just that noone is coming forward or has been able to grab the information.
 
Personally, I'm hoping that Nintendo keeps with their gameplay-first concepts. More stuff like Tears of the Kingdom, less of the cinematic "Last of Us"-likes that we've been getting like God of War or Jedi or stuff like that. Not a fan of those and they could be more fun gameplay wise (the weird exception being Survival Horror like Resident Evil weirdly).

However I will keep talking about Xenoblade, or just Xeno generally. If a Xenogears remake or port happens, i'll literally explode.
There's nothing wrong about wanting more from them in the storytelling department, at all. Neither of those cinematic-likes aren't fun, all the opposite. They're already there with everything Monolith Soft makes, it's their EAD teams that I'd like to transition to this style sooner than later. I can see why they have avoided storytelling up to this point, but considering the console we're talking about it might be time to put this exclusive focus on gameplay to sleep, especially now that Nintendo as a whole is transitioning to be a media company (movies, TV shows, etc) according to Doug Bowser himself. Both of these departments can be great, they're not mutually exclusive.
 
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Oh God, I forgot about TGS. Guess we didn't get anything new and/or the system just wasn't shown behind closed doors. It's also possible people are being tight-lipped, but that may be wishful thinking on my part.
I don't recall getting anything at TGS 2016 about the NX. Maybe devs over there are tight lipped? Even if we were to get something, I don't think it would be anything significant and would be very similar to the Gamescom presentation.

The march release boat slowly drifts away each day...
 
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EPD would have to completely change how they design games for a shift like that to happen
I think that new building they're making would probably make-way for an additional EPD team that focuses on that style of game. Hell, that new building generally is a golden ticket for Nintendo's next stage in development of games and hardware. It's kind of a shame that it's so far away, but it's a nice feeling to know that it'll happen eventually.
 
I deal with trends in my career. I've noticed tradition always trumps the recent trend over the course of time. Isn't it interesting how Sony pivoted to "Movie-like" Gaming experiences and now the air is deflating out of that balloon. Now, its starting to revert back to the mean (AKA: Gameplay over theatrics). Other examples: MMORPG's -> FPS's -> Battle Royales -> Souls' likes -> etc.

We as humans have a tendency to jump on anything fresh and overcompensate. Our latest example is AI. AI this. AI that. Yes, It will change the world but not in its current form and not now.

Anyways, This is why Nintendo believes wholeheartedly in Tradition (And by extension: The Japanese culture). It endures.

God of War Ragnarok is on pace to sell well over 25m copies

Sony is pivoting to GaaS games because they have no competition and their only path to future growth is taking a bite out of Fortnite. They have their current segment completely locked up.
 
I think that new building they're making would probably make-way for an additional EPD team that focuses on that style of game. Hell, that new building generally is a golden ticket for Nintendo's next stage in development of games and hardware. It's kind of a shame that it's so far away, but it's a nice feeling to know that it'll happen eventually.
Luckily, it doesn't need to be finished for that seems like. The building is already being filled up with developers as we talk, once it's finished it'll be one of their pillars going forward for sure.
 
Oh God, I forgot about TGS. Guess we didn't get anything new and/or the system just wasn't shown behind closed doors. It's also possible people are being tight-lipped, but that may be wishful thinking on my part.

I choose to assume it was shown, but there was nothing new to report on.
 
Luckily, it doesn't need to be finished for that seems like. The building is already being filled up with developers as we talk, once it's finished it'll be one of their pillars going forward for sure.
Wait really?
I had an internal schedule with what to expect with Nintendo and with that you just ruined it. It took minutes of effort to make that schedule. MINUTES!!

Anyway that's very cool. I'm curious as to what teams they're going to expand (please Monolith Soft) but past that... that's just very great to hear.
 
I choose to assume it was shown, but there was nothing new to report on.
I've got issues with that if only because some journalist would've at least said "Yeah we heard that there wasn't anything new to report on".
However it's not really worth dwelling on unless something crops up again.
 
Wait really?
I had an internal schedule with what to expect with Nintendo and with that you just ruined it. It took minutes of effort to make that schedule. MINUTES!!

Anyway that's very cool. I'm curious as to what teams they're going to expand (please Monolith Soft) but past that... that's just very great to hear.
I mean, going from what someone sent around here anyway... The building seems to be filling up either way, but it's not considered production-ready. I guess, as a way to house their new staff until it can actually develop some games of its own.
God of War Ragnarok is on pace to sell well over 25m copies

Sony is pivoting to GaaS games because they have no competition and their only path to future growth is taking a bite out of Fortnite. They have their current segment completely locked up.
Pretty much, they're pivoting to GaaS because capitalism, not because their style of game hasn't been a success as of now. They're holding a monopoly on the narrative driven AAA space since 2013, and it doesn't seem like they're losing it anytime soon. It wouldn't hurt to have another legit competitor in there, once Nintendo is proven capable of producing those sorts of experiences.
 
And every YTuber is calling it a "leak" despite you framing it as a rumor. Rumor doesn't tend to bring as much attention, as rumor carries the connotation it may not be 100% accurate and one must prepare for the possibility of the info being wrong/false. "Leak" has people think it's 100% correct, thus brings in more attention.

The info has now been circulate and become a "truth" for many & will forever be part of the leak conversation. You could post an update saying, "I have doubts about this info now" and it wouldn't make a difference.
media/youtubers will do anyting to get clicks,
have you considered that the side order delays could be because of 4?
we need to see what is the priority for Nintendo, Animal Crossing or Splatoon, Nintendo might want to release Splatoon 4 sooner, Animal Crossing on Switch sucessor can wait
 
I mean, going from what someone sent around here anyway... The building seems to be filling up either way, but it's not considered production-ready. I guess, as a way to house their new staff until it can actually develop some games of its own.

Pretty much, they're pivoting to GaaS because capitalism, not because their style of game hasn't been a success as of now. They're holding a monopoly on the narrative driven AAA space since 2013, and it doesn't seem like they're losing it anytime soon. It wouldn't hurt to have another legit competitor in there, once Nintendo is proven capable of producing those sorts of experiences.
That’ll require Nintendo to start treating voice actors with the respect they deserve.

media/youtubers will do anyting to get clicks,

we need to see what is the priority for Nintendo, Animal Crossing or Splatoon, Nintendo might want to release Splatoon 4 sooner, Animal Crossing on Switch sucessor can wait.
Have you SEEN New Horizons’ sales numbers? Animal Crossing is obviously the higher priority. That plus Splatoon could use a little bit of a break anyway with how much sales for Splatoon 3 have fallen off in the West after the first few months. All I want is for the series I love to grow, and I feel like doing another iterative Splatoon entry so soon after 3 may do more harm than good.
 
Really hope Nintendo doesn't make the jump to boring narrative heavy third person games. Xenoblade Chronicles 3 was already almost ruined by this angle.
 
That’ll require Nintendo to start treating voice actors with the respect they deserve.
Unionization is a relatively quick process, that's the least of their worries. Not every narrative driven game needs that much voice acting as well, cutscene direction matters much more for those and it's got plenty of margin for improvement in their side.
 
A powerful system is a blessing and a curse specifically for Nintendo. We're probably going to see a few releases where Nintendo teams are being assigned a lower-risk project just so they can get accustomed to the powerful hardware.

That being said, we've got the blessing to this. Oh my god, when they make a big project that fully uses the hardware, we're probably gonna be in for some games that are the best of the decade. I genuinely cannot wait.
a lot of smaller scale games, very few ambitous games, dont expect a lot of Tears of the Kingdom kinda of games
 
Really hope Nintendo doesn't make the jump to boring narrative heavy third person games. Xenoblade Chronicles 3 was already almost ruined by this angle.
I’m not saying every game should be that, but maybe one or two franchises going in that angle wouldn’t hurt. The mistake Sony is making is homogenizing their lineup.

But the first step before any of that is to start unionizing more of their English voice productions. Nintendo sticks out like a sore thumb compared to most of the industry in this regard.

Likewise, I wouldn’t really call XB3 ruined considering that it was a nice return to form compared to XB2 & was even nominated for GotY. And while I do agree with Christopher Judge winning Best Performance last year, Harry McEntire 100% should’ve gotten an nomination. I shouldn’t even have to mention how XB3’s narrative help to give us a character (Taion) who’s not only Nintendo’s best Black character to date, but also probably one of the best Black characters in an RPG period (maybe the best if we’re only talking about Japan). That’s the power of great writing, voice acting, & voice direction.

Unionization is a relatively quick process, that's the least of their worries. Not every narrative driven game needs that much voice acting as well, cutscene direction matters much more for those and it's got plenty of margin for improvement in their side.
True, it shouldn’t be hard. But why has Nintendo been avoiding it like the plague for years at this point? That said, I’ll give you points for bringing up cutscene direction.
 
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I've got issues with that if only because some journalist would've at least said "Yeah we heard that there wasn't anything new to report on".
However it's not really worth dwelling on unless something crops up again.

We know they were there but only in the business meeting area. I’d find it strange to demonstrate the product only at Gamescom, but then again I’m not sure what happens in the business area of TGS. Sounds like a similar case on paper.
 
a lot of smaller scale games, very few ambitous games, dont expect a lot of Tears of the Kingdom kinda of games
I can die a happy man if we get more smaller games but a few towering pillars of great games. I don't need the world, I just a baseline with potential for bliss.

And Monolith Soft's next project if I haven't made that clear enough, that company has me on a leash and I want to play everything they make, please help.
 
We know they were there but only in the business meeting area. I’d find it strange to demonstrate the product only at Gamescom, but then again I’m not sure what happens in the business area of TGS. Sounds like a similar case on paper.
My best guess is that Nintendo did further discussions with higher-ups at bigger Japan-based companies about the Switch 2 and discussed deals or potential titles to release on the system. That'd explain why it's not something discussed among journalists, but still justified why they were at TGS. It's still a very important thing to do for Nintendo, they need to get a good framework down to make a good relationship with developers that may not have interacted with Nintendo as much as they should (or to further develop it in the case of Bamco, Square and Capcom).
 
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And every YTuber is calling it a "leak" despite you framing it as a rumor. Rumor doesn't tend to bring as much attention, as rumor carries the connotation it may not be 100% accurate and one must prepare for the possibility of the info being wrong/false. "Leak" has people think it's 100% correct, thus brings in more attention.

The info has now been circulate and become a "truth" for many & will forever be part of the leak conversation. You could post an update saying, "I have doubts about this info now" and it wouldn't make a difference.
I too have hang-ups on the misuse of the word "leak" and how it superseded if not has become used interchangebly with the word "rumor."
 
Folks need to remember that the demo information wasn't even supposed to get out. Can't treat leaked info as if it is supposed to happen (even if it does). No news either means it wasn't there (unlikely) or every did their jobs correctly this time
 
God of War Ragnarok is on pace to sell well over 25m copies

Sony is pivoting to GaaS games because they have no competition and their only path to future growth is taking a bite out of Fortnite. They have their current segment completely locked up.

Just as a side note: My previous comment doesn't hint that they are failing or will fail. Trendy things explode in popularity then blow up and revert back to normalcy. Tradition is what is constant, less risky (This attribute is huge in the business world), and proven. I see Sony losing their identity as demand slows and development cost soars forcing them to pivot. GaaS seems to be thought of as a safe haven but it isn't. Ask Square Enix and EA.

I think once the common folk have to start thinking about their money due to economic climate shifting, You'll see GaaS games take another hit.
 
We got evidence of the timeline for physical production of T239 in 2022, and maybe evidence of production of Nintendo's devkits that use it. That's really not nothing. oldpuck has posted a few times why those finds were important (beyond just being cool to see).
Yea. My post was about P4bl0's findings though. Felt like an absolute discovery, but...
 
I too have hang-ups on the misuse of the word "leak" and how it superseded if not has become used interchangebly with the word "rumor."
That's what happens when you have two very similar things where the fundamental difference is literally down to how it's talked about. People merge the two and then the lines become unrecognisable. It sucks, but it's my mistake for not realising how similar the two have been viewed in recent years.
Just as a side note: My previous comment doesn't hint that they are failing or will fail. Trendy things explode in popularity then blow up and revert back to normalcy. Tradition is what is constant, less risky (This attribute is huge in the business world), and proven. I see Sony losing their identity as demand slows and development cost soars forcing them to pivot. GaaS seems to be thought of as a safe haven but it isn't. Ask Square Enix and EA.

I think once the common folk have to start thinking about their money due to economic climate shifting, You'll see GaaS games take another hit.
If I'm being honest, with the news of Factions slowly being shelved, I think Sony is gonna have a big rough period very soon thanks to that GAAS venture. I'm genuinely concerned for them.

As for Ghost Train Rides (those cinematic linear third-person action-adventure games), I think interest in them are going down as time goes by. If I'm being honest, I think GoW:R might be the last big success from that subcategory. I think a lot of games from this year have proven that games can be a fair bit more and that the current trajectory isn't really what people want. Might depend on how the next couple of years pan out though.
 
I’m not saying every game should be that, but maybe one or two franchises going in that angle wouldn’t hurt. The mistake Sony is making is homogenizing their lineup. Likewise, I wouldn’t really call XB3 ruined considering that it was a nice return to form compared to XB2 & was even nominated for GotY. And while I do agree with Christopher Judge winning Best Performance last year, Harry McEntire 100% should’ve gotten an nomination.

But the first step before any of that is to start unionizing more of their English voice productions. Nintendo sticks out like a sore thumb compared to most of the industry in this regard.


True, it shouldn’t be hard. But why has Nintendo been avoiding it like the plague for years at this point? That said, I’ll give you points for bringing up cutscene direction.
They don't, at least not in any real way. Nintendo allowed a game with 19 hours worth of cutscenes to be developed and published by one of their highest development teams (Xenoblade Chronicles 3). It's just not something they believed on during the Switch era due to a variety of factors, including the lack of man and system power to adequately make one of these. Prior to the Wii, Nintendo games were top notch in this department despite the lack of dialogue and some even followed a proper continuity. I have no idea why all of their amazing worldbuilding efforts during the SNES/N64/GC have been revisionism'd like that.
 
They don't, at least not in any real way. Nintendo allowed a game with 19 hours worth of cutscenes to be developed and published by one of their highest development teams (Xenoblade Chronicles 3). It's just not something they believed on during the Switch era due to a variety of factors, including the lack of man and system power to adequately make one of these. Prior to the Wii, Nintendo games were top notch in this department despite the lack of dialogue and some even followed a proper continuity. I have no idea why all of their amazing worldbuilding efforts during the SNES/N64/GC have been revisionism'd like that.
if you expecting a story focused Legend of Zelda, Metroid or Mario, you all be disapoited, Nintendo is gameplay focus, story is a aftertrough.
 
They don't, at least not in any real way. Nintendo allowed a game with 19 hours worth of cutscenes to be developed and published by one of their highest development teams (Xenoblade Chronicles 3). It's just not something they believed on during the Switch era due to a variety of factors, including the lack of man and system power to adequately make one of these. Prior to the Wii, Nintendo games were top notch in this department despite the lack of dialogue and some even followed a proper continuity. I have no idea why all of their amazing worldbuilding efforts during the SNES/N64/GC have been revisionism'd like that.
I’m holding Nintendo to the standards of today, which they largely aren’t measuring up to. The fact that their best English voice production was over a decade ago says a lot. Only Three Houses & Xenoblade 3 came even remotely close since.
 
I’m holding Nintendo to the standards of today, which they largely aren’t measuring up to. The fact that their best English voice production was over a decade ago says a lot. Only Three Houses & Xenoblade 3 came even remotely close since.
Nintendo has a lot of issues with VA work for some reason. They're getting better, namely with Three Houses and Xenoblades 1 and 3 (2 gets an asterisk here due to the dubious nature of the work), but it's still so odd that Kid Icarus Uprising is the odd-one out of all the Nintendo titles out there. Genuinely doesn't make sense to me.

I do want to see Nintendo try harder though, they're getting so close.
 
I’m holding Nintendo to the standards of today, which they largely aren’t measuring up to. The fact that their best English voice production was over a decade ago says a lot. Only Three Houses & Xenoblade 3 came even remotely close since.
that was a long time ago
Sure, but they didn't even need voice acting to make those games stand out in the storytelling department. There's still a lot they can do to improve their cutscene direction and overarching lore, because they did it before and could have continued if it wasn't by the complete shift of their brand towards gimmicks (that apparently are not a thing for this new console).
 
From what I cant tell, Nintendo's "tradition" works because it's so fundamentally solid. It's the biggest case of "If it ain't broke" I can see in gaming.
Not saying they're perfect, and I'm not denying that Ghost Train Rides, MMOs, FPS', Battle Royales and especially the Souls trends don't have merit, but it's a nice comforting feeling with Nintendo specifically. It's a good constant.

That being said, Nintendo also respects the philosophies employed by their subsidiaries and second parties. It's a genuinely great system that they have. I think Nintendo would do well to follow the curve once or twice, but it isn't needed. What they do works, and they evolve as needed. That'll do me.

I agree, however I've just got a fair few issues with those "Third-person cinematic narrative-driven action-adventure games" that they keep making. I just think innovating on those would be for the best.

For what it's worth though, Resident Evil 4 Remake has a lot of those qualities, but it works a lot better for me because the setpieces feel meaningful, dense in number, and the moment-to-moment gameplay feels tense and horrific. I feel like that's why something like God of War 2018 didn't work for me while RE4R did.

That and Mercenaries mode is one of the best arcade-modes ever put into a game, that stuff is great.
I gotta say you is quite articulate for a 9 year old.

Nintendo has a lot of issues with VA work for some reason. They're getting better, namely with Three Houses and Xenoblades 1 and 3 (2 gets an asterisk here due to the dubious nature of the work), but it's still so odd that Kid Icarus Uprising is the odd-one out of all the Nintendo titles out there. Genuinely doesn't make sense to me.

I do want to see Nintendo try harder though, they're getting so close.
I think they are getting more serious. Heck they got voice acted flowers in a 2d mario game. Which is only 2 weeks away! Stoked.

This thread is getting dangerously close to software speculation again...
You know I'm pretty bummed none of the tech minded people in here responded to my call for some speculation about how far drake could be pushed in a chunky boy SteamDeck or bigger sized switch, while docked. I think it could be cranked up pretty damn high, perhaps close to as high as you'd get if it was just in a home console setup. What would that look like? Requires research/knowledge I'm too lazy to do/gain.
 
I gotta say you is quite articulate for a 9 year old.


I think they are getting more serious. Heck they got voice acted flowers in a 2d mario game. Which is only 2 weeks away! Stoked.


You know I'm pretty bummed none of the tech minded people in here responded to my call for some speculation about how far drake could be pushed in a chunky boy SteamDeck or bigger sized switch, while docked. I think it could be cranked up pretty damn high, perhaps close to as high as you'd get if it was just in a home console setup. What would that look like? Requires research/knowledge I'm too lazy to do/gain.
We already know, regardless of how chunky it is I believe. After 2 TFLOPS on handheld mode, you start getting into diminishing returns no matter what you do. On docked, it's pointless to go past 4 TFLOPS for the same reason, the CPU could be pushed past 2.6hz but... It barely moves the needle beyond that point, too.
 
Also another fun fact, EA spotted shipping devkits (Nintendo and Playstation) to their UK studio in April and July 2023, they are cooking.

otFaw6T.png
Things are really heating up
 
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