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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

Unless there's a major technological breakthrough or change in the industry, I think Nintendo would rather return to some form of glasses-free 3D before any serious push into VR. There have been lots of advancements in that space recently:


Switch sucessor with glass free 3D like 3DS did way back in 2011? could be a intereting concepth/gimmick for the console
 
Please correct me if I an wrong, but the calculation we did to obtain a memory speed of 102 GB/s for Drake was by multiplying 2 channels * 2 modules * 64-bit width * 4000 MHz RAM frequency, right?

That would give 102.4 GB/s so I assume it is correct.

The question now: why did we settle for this 4000 MHz RAM speed to begin with? I fail to remember.
 
That's it, I've had enough. I'm cutting your salary here in half until you provide the goods.


It does go to show you can cram a 178mm2 processor into a Switch sized device. I know its thicker than a Switch, but I am not convinced that has much to do with the processor being larger.

The Switch 2 should have a much more aggressive first three months, demanding probably a much earlier reveal. The launch titles probably haven't been revealed so they have to hype those up after reveal as well (whereas we knew what BotW was before the Switch reveal).

Remember... The Switch was the successor to the WiiU.

Shouldn't it be easier to quickly market a product that is the successor to a successful product? Does Apple need a longer marketing cycle now with the latest Iphones compared to 12-15 years ago? No matter what, there will be a finite amount of units available at launch, probably five million units or less on launch day. I'm pretty sure Nintendo could announce it and release it a month later and they would still sell through those initial units. Its also a safe bet that any Switch games that release around the time SNG releases will be cross gen. So we potentially already know of multiple titles, they just wont be exclusive to the new hardware. Why not wait to announce those titles until they reveal the new hardware you might ask? Simple, because Nintendo wants to show consumers that Switch will remain a supported platform beyond the launch of new hardware. By them laying on a 2024 lineup of games for Switch, it gives consumers confidence that they can buy a Switch in 2023 and it will be supported for the foreseeable future.
 
Please correct me if I an wrong, but the calculation we did to obtain a memory speed of 102 GB/s for Drake was by multiplying 2 channels * 2 modules * 64-bit width * 4000 MHz RAM frequency, right?

That would give 102.4 GB/s so I assume it is correct.

The question now: why did we settle for this 4000 MHz RAM speed to begin with? I fail to remember.
102.4GB/s would be 2 64-bit modules clocked at 6400mbps/3200MHz. 4000MHz/8000mbps would in fact be 128GB/s instead.
 
That's it, I've had enough. I'm cutting your salary here in half until you provide the goods.


It does go to show you can cram a 178mm2 processor into a Switch sized device. I know its thicker than a Switch, but I am not convinced that has much to do with the processor being larger.



Shouldn't it be easier to quickly market a product that is the successor to a successful product? Does Apple need a longer marketing cycle now with the latest Iphones compared to 12-15 years ago? No matter what, there will be a finite amount of units available at launch, probably five million units or less on launch day. I'm pretty sure Nintendo could announce it and release it a month later and they would still sell through those initial units. Its also a safe bet that any Switch games that release around the time SNG releases will be cross gen. So we potentially already know of multiple titles, they just wont be exclusive to the new hardware. Why not wait to announce those titles until they reveal the new hardware you might ask? Simple, because Nintendo wants to show consumers that Switch will remain a supported platform beyond the launch of new hardware. By them laying on a 2024 lineup of games for Switch, it gives consumers confidence that they can buy a Switch in 2023 and it will be supported for the foreseeable future.

Okay so Nintendo before release of the Switch 2 will want to show all of their partners and their games coming to the Switch 2 to show all the support. They will also want to show first-party games coming at launch and within the first 9-18 months of the console's launch

These will likely include revealing for the first time

A new 3D Mario
A new casual series
Probably 1-2 third-party exclusives
Possibly a few other games that really demonstrate the power of the Switch 2 (maybe Metroid Prime 4, maybe a new Mario Kart, who knows)
Maybe a couple of third-party multiplatform games that are just ready for reveal at that point

And could include announcements of

Cyberpunk 2077
Some Kingdom Hearts stuff
Some Final Fantasy stuff
Some Dragon Quest stuff
EA FC
Madden
NBA 2K
GTA6 (if it's coming to Switch 2)
Baldur's Gate 3
Assassin's Creed
Genshin Impact
Updates to Fortnite and Overwatch 2
Metaphor
Persona 3
Maybe MGS3
Street Fighter 6
Something Resident Evil related
MK1
Possibly updates to some other Switch games.

Can you fit all these in a single presentation?

No.

The other issue is trying to hype up your exclusives around all of this.

You're going to need several events to cover the software and that will take a lot of lead up time.
 
TTYD cannot come out earlier than June.
LM2HD got a "Summer 2024" (May is not summer btw) while TTYD just got a generic "2024". If it was coming in June or earlier they would have said "Summer 2024" or "Spring 2024".
The fact that they gave a generic 2024 means it's probably not coming out before September 2024.
Also I think if LM2 was coming in June or earlier they would have just stated the date like they did for Mario vs. Donkey Kong and Peach Showtime instead of giving a generic Summer 2024.
Pikmin 4 got the same treatment (as TTYD) and released in July

edit: and TOK released in July as well.
 
The question now: why did we settle for this 4000 MHz RAM speed to begin with? I fail to remember.
102.4GB/s would be 2 64-bit modules clocked at 6400mbps/3200MHz. 4000MHz/8000mbps would in fact be 128GB/s instead.
And the clock speeds comes from the LPDDR5 spec, going past 3200 MHz would involve clocking the RAM past spec, or using LPDDR5X, which wasn't available at the time of early speculation.
 
Okay so Nintendo before release of the Switch 2 will want to show all of their partners and their games coming to the Switch 2 to show all the support. They will also want to show first-party games coming at launch and within the first 9-18 months of the console's launch

These will likely include revealing for the first time

A new 3D Mario
A new casual series
Probably 1-2 third-party exclusives
Possibly a few other games that really demonstrate the power of the Switch 2 (maybe Metroid Prime 4, maybe a new Mario Kart, who knows)
Maybe a couple of third-party multiplatform games that are just ready for reveal at that point

And could include announcements of

Cyberpunk 2077
Some Kingdom Hearts stuff
Some Final Fantasy stuff
Some Dragon Quest stuff
EA FC
Madden
NBA 2K
GTA6 (if it's coming to Switch 2)
Baldur's Gate 3
Assassin's Creed
Genshin Impact
Updates to Fortnite and Overwatch 2
Metaphor
Persona 3
Maybe MGS3
Street Fighter 6
Something Resident Evil related
MK1
Possibly updates to some other Switch games.

Can you fit all these in a single presentation?

No.

The other issue is trying to hype up your exclusives around all of this.

You're going to need several events to cover the software and that will take a lot of lead up time.

You can definitely get those in a presentation. Especially since most of those third party games wouldn't get full trailers.
 

I guess this is one of the reason why VR gaming will never really take off, hopefully Nintendo don't invest too much in that.

Those stats are vastly misleading, the first 15min people can get a bit dizzy then they get used to it.
This guy is butthurt because he is part of the 5/10% that will keep being sick after their first time.
VR is growing steadily, it is still niche but works fine. I don't know why, but I feel like there is still a bunch of people that want it to fail miserably.

As for Nintendo, they're interested in the technology. They'll certainly take the plunge one day and I can't wait to see what they'll be able to pull out. It could be mind blowing.
But yeah, it's probably too early to target a mainstream market.
 
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Okay so Nintendo before release of the Switch 2 will want to show all of their partners and their games coming to the Switch 2 to show all the support. They will also want to show first-party games coming at launch and within the first 9-18 months of the console's launch

These will likely include revealing for the first time

A new 3D Mario
A new casual series
Probably 1-2 third-party exclusives
Possibly a few other games that really demonstrate the power of the Switch 2 (maybe Metroid Prime 4, maybe a new Mario Kart, who knows)
Maybe a couple of third-party multiplatform games that are just ready for reveal at that point

And could include announcements of

Cyberpunk 2077
Some Kingdom Hearts stuff
Some Final Fantasy stuff
Some Dragon Quest stuff
EA FC
Madden
NBA 2K
GTA6 (if it's coming to Switch 2)
Baldur's Gate 3
Assassin's Creed
Genshin Impact
Updates to Fortnite and Overwatch 2
Metaphor
Persona 3
Maybe MGS3
Street Fighter 6
Something Resident Evil related
MK1
Possibly updates to some other Switch games.

Can you fit all these in a single presentation?

No.

The other issue is trying to hype up your exclusives around all of this.

You're going to need several events to cover the software and that will take a lot of lead up time.

I disagree that you need the extended road map laid out prior to launch. When we look at Nintendo Direct, why doesn't Nintendo just dump everything on us at the February Direct? Because its not beneficial to overload consumers with to many announcements. We generally have three directs a year, February, June and September. On top of that, most major publishers do their own digital events these days, so those publishers would be announcing their upcoming games at their digital events. If Nintendo were to launch between March and May, they would have the February Direct to focus on the launch lineup and then the June Direct will flesh out the rest of the year and September will take us into 2025. At this point the whole year becomes a continuous marketing cycle for the new hardware and not just a marketing push for launch day.

Marketing only become important when supply surpasses demand. That will not be there on launch day. So who cares if your average Joe consumer isn't aware of it on launch day, Nintendo wont have supply for him anyway. Building consumers awareness will be more important as the months pass by, but on launch day demand will surpass supply regardless.

Did Sony and Microsoft do multiple events for PS5 and the Series consoles prior to launch? Did third party publishers not announce titles outside of these events?
 
I disagree that you need the extended road map laid out prior to launch. When we look at Nintendo Direct, why doesn't Nintendo just dump everything on us at the February Direct? Because its not beneficial to overload consumers with to many announcements. We generally have three directs a year, February, June and September. On top of that, most major publishers do their own digital events these days, so those publishers would be announcing their upcoming games at their digital events. If Nintendo were to launch between March and May, they would have the February Direct to focus on the launch lineup and then the June Direct will flesh out the rest of the year and September will take us into 2025. At this point the whole year becomes a continuous marketing cycle for the new hardware and not just a marketing push for launch day.

Marketing only become important when supply surpasses demand. That will not be there on launch day. So who cares if your average Joe consumer isn't aware of it on launch day, Nintendo wont have supply for him anyway. Building consumers awareness will be more important as the months pass by, but on launch day demand will surpass supply regardless.

Did Sony and Microsoft do multiple events for PS5 and the Series consoles prior to launch? Did third party publishers not announce titles outside of these events?
Sony did do two PS5 events
 
I disagree that you need the extended road map laid out prior to launch. When we look at Nintendo Direct, why doesn't Nintendo just dump everything on us at the February Direct? Because its not beneficial to overload consumers with to many announcements. We generally have three directs a year, February, June and September. On top of that, most major publishers do their own digital events these days, so those publishers would be announcing their upcoming games at their digital events. If Nintendo were to launch between March and May, they would have the February Direct to focus on the launch lineup and then the June Direct will flesh out the rest of the year and September will take us into 2025. At this point the whole year becomes a continuous marketing cycle for the new hardware and not just a marketing push for launch day.

Marketing only become important when supply surpasses demand. That will not be there on launch day. So who cares if your average Joe consumer isn't aware of it on launch day, Nintendo wont have supply for him anyway. Building consumers awareness will be more important as the months pass by, but on launch day demand will surpass supply regardless.

Did Sony and Microsoft do multiple events for PS5 and the Series consoles prior to launch? Did third party publishers not announce titles outside of these events?

No, you do not need to lay out everything.

Yes, you should lay out something from everyone and lay out a bunch of stuff that makes people think "wow, this system is really impressive and has a lot of support"
 


I really like the idea this video brought. So, instead of Nintendo utilize Mario at lunch, a big exclusive, or time-exclusive, third party game can be the release game that will sell the Nintendo Switch 2 for the first months, until H2 when Nintendo will release Mario to maintain the wind strong until the holidays.

Sum this game with all recent launched games, like Mario RPG, Peach and whenever Nintendo and other thirds have, and switch 2 launch lineup will be good enough to sell well.
 
That’s a first party game and one of the biggest brands in gaming history. I’m specifically talking third party games. If a game is released on the same release date as others but the switch version has significantly downgraded visuals and missing online multiplayer, why would a consumer pay 70 for it? Might as well go get the pc, or other console version and get a full experience.
They are starting early with Nintendo with MK1 at $70 on Switch, which is insane. It was built for current gen in mind first, so I'm sure it took some time to port... But man it's a bit mess. They rushed it. I would not be surprised if the big publishers follow suit with AC, CoD, Madden, etc for Switch 2 at $70.
 
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Please correct me if I an wrong, but the calculation we did to obtain a memory speed of 102 GB/s for Drake was by multiplying 2 channels * 2 modules * 64-bit width * 4000 MHz RAM frequency, right?

That would give 102.4 GB/s so I assume it is correct.

The question now: why did we settle for this 4000 MHz RAM speed to begin with? I fail to remember.
You can simply do: (memory bus x frequency)/8 and will get the bandwidth.

And answering your question, we settled on 3200MHz/6400 MT/s (Not 4000 MHz. That would be 8000 MT/s) due to it being the top speed of the JEDEC LPDDR5 standard. To go above it, you need yo overclock it(Which no manufacturer will do) or upgrade to LPDDR5x, which means you go up to 8533 MT/s /~4266MHz. But you need to upgrade the on-die memory controller for it, which means if T239 was finalized and taped out before Nvidia had LPDDR5x cell IP to include it, T239 will be limited to LPDDR5 like T234/Orin.
 


I really like the idea this video brought. So, instead of Nintendo utilize Mario at lunch, a big exclusive, or time-exclusive, third party game can be the release game that will sell the Nintendo Switch 2 for the first months, until H2 when Nintendo will release Mario to maintain the wind strong until the holidays.

Sum this game with all recent launched games, like Mario RPG, Peach and whenever Nintendo and other thirds have, and switch 2 launch lineup will be good enough to sell well.

The problem is that third parties cannot expect massive sales on a launch system. For example,if MHW2 is a launch game for the Switch then it would be very hard to reach 10 million sales on first year when that is going to be close to the total system install base.
 
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Okay so Nintendo before release of the Switch 2 will want to show all of their partners and their games coming to the Switch 2 to show all the support. They will also want to show first-party games coming at launch and within the first 9-18 months of the console's launch
There were some far-off third party announcements, but I'm pretty sure the farthest out of all the first party stuff Nintendo showed in January 2017 was Xenoblade 2, which was out within 9 months of system launch.
That looks REALLY bad imo. Hitching and juddering. It's not good. I think frame generation is not a good look. Maybe eventually but these first versions aren't it, I think.
Starting from 20 is particularly low, and FSR3 (the smart frame generation) is only bringing it to 26. So there's a lot of dumb frame generation similar to what TVs can do going on there. ... That said, even a TV's motion smooth mode isn't going to have weird artifacts like only part of the image moving, so yeah, whatever's going on there is pretty off.
 


I really like the idea this video brought. So, instead of Nintendo utilize Mario at lunch, a big exclusive, or time-exclusive, third party game can be the release game that will sell the Nintendo Switch 2 for the first months, until H2 when Nintendo will release Mario to maintain the wind strong until the holidays.

Sum this game with all recent launched games, like Mario RPG, Peach and whenever Nintendo and other thirds have, and switch 2 launch lineup will be good enough to sell well.

Was going to share this here, was beaten.

I like that notion too. As I've been saying in my other replies much earlier in this thread, a single games does not make "the launch lineup", in response to others saying MP4 is not a "launch title".

We have to look at launch lineup as a whole, not just one launch title.

The problem is that third parties cannot expect massive sales on a launch system. For example, MHW2 is a launch game for the Switch then it would be very hard to reach 10 million sales on first year when that is going to be close to what the total system install base.
Pretty sure they want to consider lifetime sales, not just sales at launch time.
 
102.4GB/s would be 2 64-bit modules clocked at 6400mbps/3200MHz. 4000MHz/8000mbps would in fact be 128GB/s instead.
And the clock speeds comes from the LPDDR5 spec, going past 3200 MHz would involve clocking the RAM past spec, or using LPDDR5X, which wasn't available at the time of early speculation.
I might be guilty of laziness here and I apologize in advance for that but how do you arrange these numbers to get 102 GB/s?

Edit: thanks @Ghostsonplanets , that would be then 3200*128*2/8 = 102.4 GB/s
 
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Was going to share this here, was beaten.

I like that notion too. As I've been saying in my other replies much earlier in this thread, a single games does not make "the launch lineup", in response to others saying MP4 is not a "launch title".

We have to look at launch lineup as a whole, not just one launch title.
You can release something like Napoleon alongside the GBA, but you don't do it without already having Super Mario Advance squared away.
 
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There were some far-off third party announcements, but I'm pretty sure the farthest out of all the first party stuff Nintendo showed in January 2017 was Xenoblade 2, which was out within 9 months of system launch.

Starting from 20 is particularly low, and FSR3 (the smart frame generation) is only bringing it to 26. So there's a lot of dumb frame generation similar to what TVs can do going on there. ... That said, even a TV's motion smooth mode isn't going to have weird artifacts like only part of the image moving, so yeah, whatever's going on there is pretty off.

Sure, they just did 9 months for the Switch 1 reveal but you don't need to do that.

Nintendo had four games from their big franchises shown at the Switch's reveal and didn't need to go further out (2018 was also not very strong for the Switch up until Smash late in the year, lol). If Nintendo needs to go 18 months out to show the next Mario Kart, they could do that.

How far out they need to go to show their first party games probably depends on how strong the mainstream first-party lineup is. Doing just 9 months of games could happen, or they could go a bit further if they need to show a mainstream game.

Regardless, they're going to do a lot of software news for the Switch 2 pre-release and that will take time.
 
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The problem is that third parties cannot expect massive sales on a launch system. For example, MHW2 is a launch game for the Switch then it would be very hard to reach 10 million sales on first year when that is going to be close to what the total system install base.
A weak third party game nobody cares I agree. But Monster Hunter is a big success around the world. That game will sell for months. And it's only time exclusive. After some time, Capcom will lunch it for everyone and gain lots again.
 


I really like the idea this video brought. So, instead of Nintendo utilize Mario at lunch, a big exclusive, or time-exclusive, third party game can be the release game that will sell the Nintendo Switch 2 for the first months, until H2 when Nintendo will release Mario to maintain the wind strong until the holidays.

Sum this game with all recent launched games, like Mario RPG, Peach and whenever Nintendo and other thirds have, and switch 2 launch lineup will be good enough to sell well.


This video is incredible because it takes so many bad rumors together to create a new bad rumor.

Capcom is not releasing Monster Hunter in March. The Bloomberg reporter misheard a Capcom rep and thought they said "we're going to release a game that will sell millions in March" and then reported it without ever double checking.

Fun fact, Capcom expects to sell almost no Japanese software from September 2023 to March 2024 according to their financial reports.

Monster Hunter is extremely popular in Japan.
 
Pretty sure they want to consider lifetime sales, not just sales at launch time.
Well, is on Capcom's best interest to report massive sales during the quarter. Remember that investors are a fickle bunch and not always very rational: If they see lower sales than previous entry for the launch period then it will likely impact negatively Capcom stock. Even if temporary, that is a headache that Capcom does not need. Also, Capcom would be taking a very high risk on the success of a new system: What is the systems doesn't take off as fast as projected or maybe there's a technical issue that delays the launch? Why would Capcom be willing to take this unneeded risk?

I just see possible in two scenarios:
  1. The game is multiplataform, therefore being a much less effective flagship launch title.
  2. Nintendo gives a massive moneyhat.
If MH6 happens to align with Switch 2's launch, then I can see it being a launch title, but I don't see Nintendo relying on a multipat game to carry the launch period. I also don't think Nintendo would be willing to pay the extremely high tag Capcom would command to have the title as an exclusive launch title. If Nintendo decides to moneyhat MH (again) it will be like 4 or Rise: launching after the system has a solid user base and therefore needing much less money to secure since Capcom would be more confident on good sales.
 
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Well, is on Capcom's best interest to report massive sales during the quarter. Remember that investors are a fickle bunch and not always very rational. If they see lower sales than previous entry for the launch period then it will likely impact negatively Capcom stock, even if temporary that is a headache that Capcom does not need.

I just see it possible in two scenarios:
  1. The game is multiplataform, therefore being a much less effective as a flagship launch title.
  2. Nintendo gives a massive moneyhat.
If MH6 happens to align with Switch 2's launch, then I can see it being a launch title, but I don't see Nintendo relying on a multipat game to carry the launch period. I don't think Nintendo would be willing to the extremely high tag it would command to have the title as an exclusive launch title. If Nintendo decides to moneyhat MH (again) it will be like 4 or Rise: launching after the system has a solid user base and therefore needing much less money to secure.
Capcom will not limit Monster hunter 6 to a single console, Monster Hunter Rise sequel might be a timed exclusive just like Monster Hunter Rise was for Nintendo Switch, or the timed exclusive Resident Evil that was rumored for Switch, might istead release on Switch sucessor
 
Unpopular opinion: I could totally see Capcom limiting MH6 to just PS5. Sony keeps getting various exclusivity deals and MHW was a really impressive and taxing game, pushing the PS4 and Xbox One to its limits. People are expecting the next mainline MH game to do the same and that would be tough to do with the Series S being mandatory to port to.
 
Possibly. Or Nintendo is not considering a 1080p OLED screen because it would eat hours from the battery life.
i definitely think the prime motivation is cost.
It's 100% cost. While there are potentially very high quality LCD screens and low quality OLED screens, in general, OLED is lower power draw.

I would also point out that while our sources on the screen are extremely reliable at least one of them has said their data is old, and may not represent final hardware.

That looks REALLY bad imo. Hitching and juddering. It's not good. I think frame generation is not a good look. Maybe eventually but these first versions aren't it, I think.
That juddering is oof. Though it may have something to do with an odd framerate on a fixed-refresh screen.
AMD is explicit that you shouldn't use their frame generation this way. It's only designed to bring 60fps games to 120fps, not to bring sub 30FPS games to par.

AMD FSR 3 Frame Generation is recommended to be used in situations where pre-interpolation, post-upscaling frame rate is a minimum of 60
AMD also uses an alternate algorithm on non-VRR displays to fix frame pacing issues, but it only works on 90+ Hz screens

When VSync is disabled, there are more wait events used in the frame pacing system to maintain present to present timing which should read to a smoother frame-time graph, rather than the zig-zag when VSync is enabled. However, the gameplay experience when using low-refresh monitors is unlikely to benefit from this.

Frame gen - both on NVidia and AMD's side - was intended to make high frame rate games possible without sacrificing huge amounts of fidelity. The rise of these low power handhelds wasn't really anticipated when these technologies started, and they're not really appropriate for them. Not surprising folk want them, but I think this is good evidence of what DLSS Frame Gen isn't - and shouldn't - come to Switch 2.
 
Unpopular opinion: I could totally see Capcom limiting MH6 to just PS5. Sony keeps getting various exclusivity deals and MHW was a really impressive and taxing game, pushing the PS4 and Xbox One to its limits. People are expecting the next mainline MH game to do the same and that would be tough to do with the Series S being mandatory to port to.

Larian’s split screen coop issues really did a number on people didn’t it?

PS5 exclusivity isn’t looking especially attractive these days (certainly not in Japan), and Capcom recently even stated that PC was their primary platform. My gut says Capcom is going to continue being exceptionally multi-platform, and that Series S versions will just be worse.
 
Unpopular opinion: I could totally see Capcom limiting MH6 to just PS5. Sony keeps getting various exclusivity deals and MHW was a really impressive and taxing game, pushing the PS4 and Xbox One to its limits. People are expecting the next mainline MH game to do the same and that would be tough to do with the Series S being mandatory to port to.
counterpoint : Capcom considers the PC market as one of its most important base of support so it'd be unwise to make one of their most major release not as scaleable as possible. So i'm somewhat doubtful they will make something that can't run on Series S.
 
Sony is really aggressively hiring at all of their GAAS studios for machine learning engineers to try to be able to produce the ridiculous amount of content these games need.


Will be very curious if this works. This is the third or fourth Sony GAAS studio to hire for machine learning engineers for content creation.
I wouldn't call Guerilla Games a GAAS studio.
 


I really like the idea this video brought. So, instead of Nintendo utilize Mario at lunch, a big exclusive, or time-exclusive, third party game can be the release game that will sell the Nintendo Switch 2 for the first months, until H2 when Nintendo will release Mario to maintain the wind strong until the holidays.

Sum this game with all recent launched games, like Mario RPG, Peach and whenever Nintendo and other thirds have, and switch 2 launch lineup will be good enough to sell well.

at most Nintendo could get marketing right for MH6, there's no way they aren't not going to release MH6 on all major platforms (not including switch 1)
 
Maybe the hope is that a new generation uses it since young and grows up to be immune to it.
I have never seen anyone who is young use VR or care about it. It’s mainly old people.

There’s got to be a stat somewhere.
Problem is recommended Age is 12+. Kids start gaming at a much younger age, say 4 or 5, so that's 7-8 years of not getting used to VR gaming.

I do see a lot of kids very curious about it and would love to play, but they're not allowed to because of their age. Their eyes are still developing and we wouldn't want VR to damage that.
 
well my old switch was giving out so I finally gave in a got the botw themed oled. And damn this screen is so nice, would be sad if switch 2 doesn't have a oled
Botw OLED?
Jk I know what you mean, but I agree the OLED is nice and it will be disappointing to go back to IPS regardless of it being 1080p
 
Somehow I don't think MH6 will be released on Switch 2.
Monster hunter sells fairly decently on switch and Japan primarily games on switch. I think it would be unwise to not have it on switch whether it be switch or switch 2. Monster hunter games have been on Nintendo systems for a long time now too I think it's almost expected at this point
 
well my old switch was giving out so I finally gave in a got the botw themed oled. And damn this screen is so nice, would be sad if switch 2 doesn't have a oled
Thank you for your sacrifice
Somehow I don't think MH6 will be released on Switch 2.
I'd understand if you said that like 2 years ago but from my understanding capcom have two monster hunter teams that make the mainline games. One weeb wacky game with all the bullshit and then the other slower traditional game with the other bullshit. Considering they were willing to port the weeb game to all platforms I don't think they would have a need to separate the audiences again. My guess is full parity going forward especially because we are way closer to a World 2 than a sequel to Rise and Capcom wouldn't miss out on the opportunity to build a new audience on a premiere console (I hope)
 
It's 100% cost. While there are potentially very high quality LCD screens and low quality OLED screens, in general, OLED is lower power draw.

I would also point out that while our sources on the screen are extremely reliable at least one of them has said their data is old, and may not represent final hardware.
Doubt it would change when the likely reason Nintendo went with 1080p was because whoever is providing the screens is offering Sony, Nintendo, and whoever else a very good rate on 8" 1080p LCD screens.
 
well my old switch was giving out so I finally gave in a got the botw themed oled. And damn this screen is so nice, would be sad if switch 2 doesn't have a oled
Botw OLED?
Jk I know what you mean, but I agree the OLED is nice and it will be disappointing to go back to IPS regardless of it being 1080p
I was about to ask why Nintendo not go AMOLED, but a quick google shows it's more expensive. Meh.
 
Please read this staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
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