Ok so midnight for me, thanks.10am EST.
Ok so midnight for me, thanks.10am EST.
Would 32GB be a realistic target of the Switch 3 or would that be expected at around 24? Either's probably getting into gaming laptop territory but seems that's the trajectory to be on anyway
I imagine RAM is 16GB for devkits, 12GB for retail units.
Me trying to figure if it’s before or after my commute.10am EST.
I'm not thirsty, I'm starving.Holy jeebus the thirst in this thread is out of control.
yeah pretty much what I thought earlierI do not talk RAM tomorrow.
As said, I've been told conflicting bits on that matter, and it wasn't a discussion point at Gamescom.
And there you go people.
TOLD YOU SO! (Not you Nate, you sexy man you).
It's been out of control this past week.Holy jeebus the thirst in this thread is out of control.
I wouldn't worry about it honestly, it's too far off to guess. In an educated guess though based on Morse Law, it's gonna be 128GB RAM at best. You can load an entire game into RAM and it will run like the good ole NES cart we used to have, no loading times, instant texture loading, but of course /sWould 32GB be a realistic target of the Switch 3 or would that be expected at around 24? Either's probably getting into gaming laptop territory but seems that's the trajectory to be on anyway
But why? DLSS on PC is already NVIDIA software on NVIDIA hardware, and I would have guessed that what's going on within the tensor cores would have a much bigger impact on computation time than the vagaries of whatever the rest of a PC build might be.
Imagine Switch, but now add on 22 Wiis and 22 DSs worth of RAM.
I think as the T239 SoC is expected to be a lot smaller than other dies (like desktop GPUs), the manufacturing success rate should be a lot higher. It’s also possible that Nvidia could take the binned components for a new Shield set too boxI've remembered something I wanted to ask. Binning. If T239 is the full 8 core 12 SM die, aren't Dies typically over provisioned to account for small failures in order to reap a higher total usable Die count? Is it possible we get something like 11 or 10 SMs on retail to make up for manufacturing defects?
Because they have a singular hardware package to account for with this "special" DLSS package, maybe it could be tuned specifically for the Switch2?
12 is the number of SMs that are actually present and usable by software.I've remembered something I wanted to ask. Binning. If T239 is the full 8 core 12 SM die, aren't Dies typically over provisioned to account for small failures in order to reap a higher total usable Die count? Is it possible we get something like 11 or 10 SMs on retail to make up for manufacturing defects?
Did anyone take a look at this little clip from DF yesterday? They're pretty much glorifying this thing as the Series S killer already.
The power of RTXWow John going from paraphrasing "there's no way this matches the SD, look at the difference in power consumption" to "I am not to surprised, arm + Nvidia" in a couple of weeks is something.
Also the power of arm, better process node and much bigger chip clocked more conservatively.The power of RTX
12 is the number of SMs that are actually present and usable by software.
Of course, we don't know what the physical floorplan is, but that has to also be 12 SMs. There are 2 SMs per TPC, and 6 TPCs per GPC, in T239 (and in desktop Ampere in general). They can't bin down to 12 SMs without adding an entire extra TPC and not using it, which obviously isn't happening.
$99 per game, please understandHere's the twist:
It has no RAM. Instead the carts will each come with their own RAM. Ultrafast, Unprecedented, 0 loading time.
This, it'll be called Ultra Switch.
I don't know if they couldn't, but they didn't. They followed the design of their gaming Ampere GPUs, which is what T239's GPU is, which presumably has some reasoning behind the design.and it's unlikely they would do some kind of different GPC? Is this because a GPC is uuuuh... maximally stable? dunno how to call it. They couldn't change that configuration without a lot of work? and 2SM 8TPC 1GPC isn't viable or something for binning? this would be too custom yeah?
I've been having trouble keeping up with this thread. What happened now?
You think Nate doesn’t want attention?I don’t think we’re really going to get new info tomorrow, probably just Nate talking about the same things Eurogamer leaked, I can’t see him wanting all the attention that comes with revealing tons of new info. (Or any new info)
Why do developers get more RAM? Doesn't that guarantee that games will play worse on consoles for the general public?I imagine RAM is 16GB for devkits, 12GB for retail units.
There are other stuff that maybe is conflicting for Nate like technology or bandwidth.
They have more for development purposes, debugging and whatnot. That information has to be held somewhere.Why do developers get more RAM? Doesn't that guarantee that games will play worse on consoles for the general public?
"Impossible ports" are of course great for marketing, but personally I'm more interested in possible ports that don't make it over (well) because tailoring specifically for Switch is expensive and hard for smaller devs.We know Nintendo games will look stunning here, and we are in a better place than the Switch impossible ports thanks to DLSS.
Is LPDDR5X on the table though?K3KL1L10GM-JGCT(32 Gb) | DRAM | Samsung Semiconductor USA
K3KL1L10GM-JGCT(32 Gb). Find technical product specifications, features and more at Samsung Semiconductor US.semiconductor.samsung.com
Ok, i tried to get .... ahold ... of the Direct thread since i last checked it on friday ... with little to no success.
So would anyone here be a kind soul and get me up to date of the hardware stuff in here? Thanks with sugar in advance.
Eh, so how did the whole spiral get started?8 is not a number I have heard at the present.
Never forgetThe 8GB nightmare is coming.
Nate should share new tidbits in his podcast later today
DF will talk about the rumors but it doesn't seem they'll bring anything new to the table.
Usual mix between "I'm worried because of things I heard", "this thing will be more powerful than PS5 Omg" and "temper your expectations"
RAM discussions but we still don't know
A mix of fears and very old Switch Pro rumors, I‘d say.where did the 8gb concerns come from? i thought we were in the 12gb realm at least.
If Nanite and/or Lumen are supported, it wouldn't make sense for it to work only docked.Since we have signs pointing at the fact that both Nanite and Lumen are supported (and I pray God this is true in handheld mode too),...
It will be 4. 4 Terabyte of RAM. But still max 512GB Storage of course.
Hot take but what if Nintendo went with ADA Lovelace for battery life. Sure it's powerful but it's also damn efficient.
Was mentioned that there's conflicting information on the RAM situation from respective sources, that was taken to mean 8GB is back on the table, when it more likely means Nintendo want to stick with 12GB but are possibly being persuaded by other studios to take the leap of faith and go for 16Eh, so how did the whole spiral get started?
Never forget
/s
Wow.Was mentioned that there's conflicting information on the RAM situation from respective sources, that was taken to mean 8GB is back on the table, when it more likely means Nintendo want to stick with 12GB but are possibly being persuaded by other studios to take the leap of faith and go for 16
Was mentioned that there's conflicting information on the RAM situation from respective sources, that was taken to mean 8GB is back on the table, when it more likely means Nintendo want to stick with 12GB but are possibly being persuaded by other studios to take the leap of faith and go for 16