so from my dumb understanding, it's best to "stop" comparing the hardware (based on what we know so far at least) to any other hardware on the market and instead think on how well a multiplat game would work there? (be it previous gen game [PS4 & XONE] or a current gen game [PS5 & XSX])
Basically. I'm saying that Switch NG is different enough in how it works, that there isn't one comparison that can tell you the whole story.
Since like, 2005, there has really only been two measures for how "good" a machine could get, graphically.
- How fast could that GPU execute shading operations?
- How big could textures get, ie: how much memory is there?
Every console cycle there are folks who try to point to this or that Cool New Feature of their Favorite Console, and why it Makes Them Better Than The Numbers. And it almost never matters, because for the last 20 years or so, all GPUs have worked basically the same.
That makes console comparisons easy. If a system is "as powerful as an Xbox One" then you expect all Xbox One games to be able to look basically the same. And if it
isn't then you expect
cuts to most games. It's very simple.
But modern systems has two
new measures of graphic power.
- How good is it at reconstruction? (DLSS/FSR)
- How good is it at ray-tracing?
And unlike past consoles where the Cool New Feature mostly turned out to not matter*, these two things are actually
really important. Games are already making heavy use of them! Nvidia has custom hardware for both these things, AMD (mostly**) does not. That means the Switch NG, when compared to other consoles, will be much better at
some of these metrics and much
worse at others.
Trying to collapse it all down to one comparison point is misleading, especially to the people who are most likely to need a simple comparison. On the other hand, there are really detailed takes that might be accurate, but don't tell non-tech folk what they want to know which is: what will my games look like? Which is why I try to answer it like this:
This is a true next-gen upgrade for Nintendo games. Expect games that look good on a 4k TV. Expect advanced lighting. Expect high quality anti-aliasing.
This is a true upgrade over base last-gen systems. Switch NG is more powerful than the PS4 on every single metric, even the obscure ones. Last gen ports should be golden
This is not a Pro device - this is a different kind of 4K machine. If you want the resolution bumps that the last gen Pro consoles got, NG can get you there - but it requires new engineering work. Don't expect every studio to do that work, and don't expect pixel-identical results.
This is not a Series S - but it is a modern console. That means all the bells and whistles - faster storage, big RAM pools, RT hardware - are going to be there. There will be some games which can take really good advantage of NG's strengths, and may run
better on NG - at least with the help of a loving port. There will be other games where a port is a nigh-impossible nightmare. Expect a whole bunch of "passable but uglier" ports, and expect their number to get smaller over the course of the generation.
* at least for Graphics.
** Without getting too deep in the weeds, AMD reuses some pre-existing parts of the GPU to do ray-tracing. So while it has "ray tracing hardware" it's not
dedicated hardware. A bunk bed doubles your number of sleeping places, but it doesn't double your number of bedrooms.