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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

me, a car weeb, seeing people use vehicle types as metaphors for hardware and trying not to inject my own obsessive shit into the conversation:

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I think a lot of people are expecting Nintendo to essentially allow the Switch to die before releasing a next generation console. However that is NOT the case. Nintendo has discussed the transition at length and how they don’t want to make those same mistakes. So while they still have some momentum and are still on people’s radar they will announce their next console. They’re basically giving the console a final push. A while ago Doctre pointed out the fact that Best Buy gamers club began running offers on all Nintendo Switch titles. Then there was the past Nintendo Direct which many people were fooled by. However if you really look, it was Super Mario Bros Wonder the Peach game and a bunch of ports (whether they’re HD or not they’re still ports). Now there are holiday bundles being announced early. We have Japanese outlets (who have manufacturing sources) announcing h1 release. The console being discussed with additional 3rd parties outside their close partners which leave a lot of room for leaks, NDA or not. Also If you look at the market Sony is now beginning to takeover market share, and Nintendo isn’t going to want that to continue. They’re not going to be stacking up on hardware all year round to launch a console for the holidays. You have to take in account storage cost and if consoles for some strange reason are easy to find then it will be classified as they’re not selling as well as they should. Which is why some companies create artificial scarcity. Essentially the writing is on the wall. A lot of the big first party studios have been cooking for a while now in preparation of the new console, and I suspect we’ll see it sooner rather than later.
 
How long do we think the time frame between announcement and release is? I think Nintendo needs no more than 4 months because if it is a beefed-up switch most consumers know what a switch is and just need to make clear that this is a sequel console.
yeah a few months like the switch. It is crazy to me that before with the wii and wii u or even earlier console the announcements would be over a year before release. I dont think that is necessary anymore to generate enough hype imo.
 
How long do we think the time frame between announcement and release is? I think Nintendo needs no more than 4 months because if it is a beefed-up switch most consumers know what a switch is and just need to make clear that this is a sequel console.
I think they need at least like. A week.

I think 4 months is probably the sweet spot.
 
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Maybe they intend on homogenising the base switch and just sell a basic model next to the new system. Only manufacture one system, one style of dock etc etc.
The third pillar strategy. Wonder how that worked out back in the day when they were selling gba, ds and wii. I still think the gba was still getting games and doing ok even though the ds was selling great
 
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Maybe they intend on homogenising the base switch and just sell a basic model next to the new system. Only manufacture one system, one style of dock etc etc.
I believe they will reduce it, but not that far. A three tier offering is really popular for a reason. Small, medium, large. iPad, Air, Pro.

Metaphorical "medium", I think, will be OLED Model. The system that pleases some folks, but whose main purpose is to be a point of comparison. Why get that when for an extra hundred dollars, you can get a next gen Switch?

I think the Lite will stick around at least until a NG Switch Lite or Mini is released, while the OLED Model is easier to manufacture than the V2, and as far as I'm aware, it has fewer (if any) components no longer in production.

If they wanted to offload OLED Model, I'd have expected it to get a bundle, but I don't see them offing the Lite, I think those two will be kept.

It's possible, though not immediately evident, that the NG Switch reuses a BUNCH of components from OLED Model. It could even reuse the same dock if they wanted to, I think at the very least the hinges, USB C port and support circuitry, charger and dock electronics will be similar if not the same. This would allow them to simply production by unifying supplies of both models' components.

There is another option, though.

They could introduce an "end of life" model, a-la Wii Mini, or New 2DS XL. I think it's possible, though perhaps not likely, that this is a TV only unit. A form I think is more likely is a "homogenised" Nintendo Switch. The display of the V2 with OLED Model internals, perhaps inheriting some parts from NG Switch to simplify things. A "Nintendo Switch Basic Set" for 200-250$, replacing V2 and Lite, with NG Switch taking the place of the OLED as the most premium variant.

A wide, but plastic stand. An LCD display. A NG or OLED dock. One choice of Joy-Con colour. Basically an extremely refined "V3".
 
Could @oldpuck maybe weigh in on the possibility of a dock with an external CPU? If we're assuming an AR feature for a handheld-only experience then flipping that around to have titles intended to be played docked-only, is an external CPU feasible and would it be possible to make up the generational gap that's been talked about here recently with it?
 
Should the console have a big launch lineup, both quality wise & quantity wise, to ensure a huge interest on the console in its first year & later years?
Looking back at previous nintendo launch lineups, especially Wii U's, I was thinking if the console could start with a tech demo (something akin to Astro's playroom, don't ask why that's the first game popped in my head lol), some AAA third party games like capcom, bandai namco or square enix stuff & a Mario/Zelda game
 
Could @oldpuck maybe weigh in on the possibility of a dock with an external CPU? If we're assuming an AR feature for a handheld-only experience then flipping that around to have titles intended to be played docked-only, is an external CPU feasible and would it be possible to make up the generational gap that's been talked about here recently with it?
no because you'd have a lot of latency. probably much worse than an external gpu since your game logic is much more critial
 
How long do we think the time frame between announcement and release is? I think Nintendo needs no more than 4 months because if it is a beefed-up switch most consumers know what a switch is and just need to make clear that this is a sequel console.
Unless Nintendo wants to announce the console after it starts mass production, 4 months is the probably minimum. And if they announce after mass production, it's going to be leaks galore. GameStops and BestBuys will have display cases before the product gets announced, and I don't think Nintendo would risk it.
 
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Could @oldpuck maybe weigh in on the possibility of a dock with an external CPU? If we're assuming an AR feature for a handheld-only experience then flipping that around to have titles intended to be played docked-only, is an external CPU feasible and would it be possible to make up the generational gap that's been talked about here recently with it?
no because you'd have a lot of latency. probably much worse than an external gpu since your game logic is much more critial
Yeah, not my area of expertise, but Footsie is right, sounds like a nightmare
 
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Could @oldpuck maybe weigh in on the possibility of a dock with an external CPU? If we're assuming an AR feature for a handheld-only experience then flipping that around to have titles intended to be played docked-only, is an external CPU feasible and would it be possible to make up the generational gap that's been talked about here recently with it?
I'm not them but I'd like to chime in if you don't mind.

I'd say "technically possible, likely not feasible". In theory you could set it up so that in one of those amazing docks, the "beefy" CPU SOC takes over and addresses the SOC and GPU inside the system over the USB C port using PCIe. There's just an awful, awful lot of hurdles there. Hot swapping a GPU is painful. Hot swapping a CPU? That's just downright unsafe. Maybe not electrically, but it would be extremely difficult to engineer. It would also drive up the system cost hugely, since you need a secondary SOC with an EVEN BETTER CPU.

The smart thing to do in such a situation is to just START with a big CPU, and clock it down for on the go to save battery life, which appears to be what they're doing. 8 cores of A78C really is about as good as it gets without the price skyrocketing.
 
The CPU we're 90% certain is in the chip (A78C) was probably the most powerful ARM CPU available at the time.

There was at least one other option (X1), possibly two (A710) - but in both cases it's likely it was a performance-per-watt situation. While the maximum performance for each was potentially higher, the performance available for the amount of electricity Nintendo was willing to spend was lower.


I think you're right that CPU was the place to compromise. And looking at currently released games, I think NG is going to be fine. It's really a question of what the market is going to do going forward.

There are two things that might cause the market to shift to driving CPUs harder. The first is just UE5 - those games are just starting to come out, and UE4 isn't built to drive modern CPUs hard. It's technically multithreaded, but just barely. Pull up any analysis tool on a PC, and you'll see lots of cores/threads sitting idle.

The second is that while there is a huge power gap in the GPU between Series S, PS5, Series X, and the likely PS5 Pro - there isn't a huge CPU gap between them. The PS4 and the Series S are both 4 TFLOP AMD machines - but the Series S has a massive CPU upgrade. So current gen developers don't need to think about CPU scaling in the way that they need to think of GPU scaling, while the CPU provides a path to do some things "last gen couldn't do".

Maybe this plays out so the CPU doesn't actually bottleneck anything that is likely to come to NG anyway. This is me prognosticating a little bit.


When you think CPU limited, think physics complexity, yeah, but also think of "objects on screen"
The PS4 is 1.843TFLOPs GCN, no TBR, no VRS, no mesh shader, no mixed precision... PS4 Pro is 4.2TFLOPs, but that wasn't particularly targeted by devs.
 
The part of the SCD patent that I always thought was more interesting/useful than a “power dock” was the networking functions it had.

It seemed to me they could build their own self maintaining network structure with servers, small amounts of cloud storage, and other things.

You release a small box with a processor, hard drive and network functions. Have it link up to all the other ones out there… the more units they sell the larger their network can be. The user opts in to leaving the device on and sharing its storage space and hosting capabilities.

Always seemed like a really neat idea to me
 
wouldn't external computing introduce more headaches than it's worth ? Can't imagine it'd help with the smoothless docking and undocking. Same reason we're never probably never getting external storage support unless it was purely acting as cold storage you couldn't play games from.

I'd rather all R&D efforts be spent one the device itself and maybe you introduce extra cooling on the dock at best.
 
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The part of the SCD patent that I always thought was more interesting/useful than a “power dock” was the networking functions it had.

It seemed to me they could build their own self maintaining network structure with servers, small amounts of cloud storage, and other things.

You release a small box with a processor, hard drive and network functions. Have it link up to all the other ones out there… the more units they sell the larger their network can be. The user opts in to leaving the device on and sharing its storage space and hosting capabilities.

Always seemed like a really neat idea to me
That was the reason the patent was granted too, the novelty was the wireless local/distance based supplementing.
 
The part of the SCD patent that I always thought was more interesting/useful than a “power dock” was the networking functions it had.

It seemed to me they could build their own self maintaining network structure with servers, small amounts of cloud storage, and other things.

You release a small box with a processor, hard drive and network functions. Have it link up to all the other ones out there… the more units they sell the larger their network can be. The user opts in to leaving the device on and sharing its storage space and hosting capabilities.

Always seemed like a really neat idea to me
I believe Xbox already does this to a small degree. And having used it, yes, it is rather neat!
 
Add me to the Q2 2024 club, I think that would be the best time to release Drake to give it some time away from the holidays so the enthusiasts like us can get it then and not overlap with the holiday sales.

Also fiscal reasons.
 
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wouldn't external computing introduce more headaches than it's worth ? Can't imagine it'd help with the smoothless docking and undocking. Same reason we're never probably never getting external storage support unless it was purely acting as cold storage you couldn't play games from.

I'd rather all R&D efforts be spent one the device itself and maybe you introduce extra cooling on the dock at best.
I'm sure this has been discussed before in the last 1500 pages (I'm new here, so I haven't read everything), but I would find extra cooling in the dock to be very interesting. I remember that being tossed around for the Switch back in the day and I always found it to be an interesting concept.
 
As always people take any annoucement and spin it as much as possible to fit their desires. Theses annoucements help cement no Switch successor first half 2024 at all. First, these deals have all been done in different regions before if im not mistaken. Switch bundle for EU of Nintendo Switch Sports was already released in Japan before. The Animal Crossing bundle with Lite for NA was already done in EU. The Mario Kart bundle is the same bundle we always get, this is just a more aggressive strategy. Why would Nintendo release a special edition red Oled model asking for a premium price and then follow that shortly with a new console also asking for a premium price? Like seriously stop bending reality to fit your desires, Nintendo is a business try to think like one yourself. The Oled models target people that haven't purchased a Switch and people that have purchased a Switch but want to upgrade to a superior model. A Switch 2 would target the same audience, making the red Oled no point in existing if you are following with a Switch 2 just a few months later.

This is all to make their FY goal, which should have already cemented no Switch 2 first half because they would likely need to annouce before or during this holiday season, potentially making the FY goal impossible. So did they intentionally lie and knew from day one their 15 million goal was impossible or they are completely incompetent and didn't think that would harm the goal, pick your poison. If some of you did a better job at paying attention to the numbers, you would see how riduculous some of your takes can be.

Their FY goal of 15 million units this fiscal year is roughly a 3 million unit decline from the previous fiscal year (April 2022 to March 2023). So lets break it down, 15 million seperated into 4 quarters; maybe a 3 million Q1, 3 million Q2, 6 million Q3 (holiday quarter), and 3 million Q4. Obviously this is very basic and due the release schedule providing boost in different quarters, it's more likely to be something like 4 million Q1 thanks to Zelda ToTK, 2 million Q2 with Pikmin 4 being the biggest release this quarter, 7 million Q3 with Super Mario Bros Wonder and Super Mario RPG being the biggest games this quarter, and finally a 2 million Q4 with the titles being possible Luigi Dark Moon and maybe that Peach game. So with a 4 million for Q1, 2 million for Q2, 7 million for Q3, and 2 million for Q4 and keep in mind these are approximate figures.

We already have 3.91 million for Q1 of this year, which is slightly below my 4 million prediction for Q1, that of course will be made up by the Q2 for this year being above 2 million my prediction for Q2 this year, so Nintendo is on track. The issue is that Q2 and Q4 likely have no major system sellers, that was already confirmed for Q2 due to Pikmin being the biggest title. Nintendo certainly doesn't think this year will decline by 3 million but all 3 million deficit being in the holiday quarter (Q3), so obviously some of the other quarters will have deficits. Issue is Q1 this year with Zelda was an increase in sales (Q1 April 2023-June 2023 was 3.91 million vs. Q1 2022 of 3.43 million). So the declines have to be from other quarters whethers its Q2, Q3, or Q4. Last Q2 was 3.25 million with Splatoon and Splatoon Oled model, Q2 this year had Pikmin 4 and Pokemon DLC. So I think we can all agree, this is where a decline will take place atleast. Q3 of last year saw the release of Nintendo's biggest opening game in history and still declined by 2 million from Q3 2021 (8.22 millon in Q3 2022 vs 10.67 in Q3 2021). I'm sure Nintendo expects a delince from futher below that 8.22 million in Q3, this is where the issue is though, the decline can't be too much or else Q4 also likely without a major system seller can't make up the difference and the 15 million goal for the year becomes impossible.

Basically this year the Switch can't decline as much as it did last year, so how do you stop it? By being more agressive with the deals this year, Mario Kart Black Friday deal being introduced earlier and Animal Crossing Lite deals to spure more Switch Lite sales. Super Mario Bros. Wonder and red Oled model will have a tough enough time fighting against Pokemon Scarlet and Violet and its special Oled edition. This basically all comes down to the trying to actually make thier fiscal year goal.

Edit: I put some spaces due to the complaints, I thought keeping all that together made sense because it was all relevant information for each other.
 
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As always people take any annoucement and spin it as much as possible to fit their desires. Theses annoucements help cement no Switch successor first half 2024 at all. First, these deals have all been done in different regions before if im not mistaken. Switch bundle for EU of Nintendo Switch Sports was already released in Japan before. The Animal Crossing bundle with Lite for NA was already done in EU. The Mario Kart bundle is the same bundle we always get, this is just a more aggressive strategy. Why would Nintendo release a special edition red Oled model asking for a premium price and then follow that shortly with a new console also asking for a premium price? Like seriously stop bending reality to fit your desires, Nintendo is a business try to think like one yourself. The Oled models target people that haven't purchased a Switch and people that have purchased a Switch but want to upgrade to a superior model. A Switch 2 would target the same audience, making the red Oled no point in existing if you are following with a Switch 2 just a few months later.

This is all to make their FY goal, which should have already cemented no Switch 2 first half because they would likely need to annouce before or during this holiday season, potentially making the FY goal impossible. So did they intentionally lie and knew from day one their 15 million goal was impossible or they are completely incompetent and didn't think that would harm the goal, pick your poison. If some of you did a better job at paying attention to the numbers, you would see how riduculous some of your takes can be. Their FY goal of 15 million units this fiscal year is a roughly a 3 million unit decline from the previous fiscal year (April 2022 to March 2023). So lets break it down, 15 million seperated into 4 quarters; maybe a 3 million Q1, 3 million Q2, 6 million Q3 (holiday quarter), and 3 million Q4. Obviously this is very basic and due the release schedule providing boost in direct quarters, it's more likely to be something like 4 million Q1 thanks to Zelda ToTK, 2 million Q2 with Pikmin 4 being the biggest release this quarter, 7 million Q3 with Super Mario Bros Wonder and Super Mario RPG being the biggest games this quarter, and finally a 2 million Q4 with the titles being possible Luigi Dark Moon and maybe that Peach game. So with a 4 million for Q1, 2 million for Q2, 7 million for Q3, and 2 million for Q4 and keep in mind these are approximate figures. We already have 3.91 million for Q1 of this year, which is slightly below my 4 million prediction for Q1, that of course will be made up by the Q2 for this year being above 2 million my prediction for Q2 this year, so Nintendo is on track. The issue is that Q2 and Q4 likely have no major system sellers, that was already confirmed for Q2 due to Pikmin being the biggest title. Nintendo certainly doesn't think this year will decline by 3 million but all 3 million deficit being in the holiday quarter (Q3), so obviously some of the other quarters will have deficits. Issue is Q1 this year with Zelda was an increase in sales (Q1 April 2023-June 2023 was 3.91 million vs. Q1 2022 of 3.43 million). So the declines have to be from other quarters whethers its Q2, Q3, or Q4. Last Q2 was 3.25 million with Splatoon and Splatoon Oled model, Q2 this year had Pikmin 4 and Pokemon DLC. So I think we can all agree, this is where a decline will take place atleast. Q3 of last year saw the release of Nintendo's biggest opening game in history and still declined by 2 million from Q3 2021 (8.22 millon in Q3 2022 vs 10.67 in Q3 2021). I'm sure Nintendo expects a delince from futher below that 8.22 million in Q3, this is where the issue is though, the decline can't be too much or else Q4 also likely without a major system seller can't make up the difference and the 15 million goal for the year becomes impossible. Basically this year the Switch can't decline as much as it did last year, so how do you stop it? By being more agressive with the deals this year, Mario Kart Black Friday deal being introduced earlier and Animal Crossing Lite deals to spure more Switch Lite sales. Super Mario Bros. Wonder and red Oled model will have a tough enough time fighting against Pokemon Scarlet and Violet and its special Oled edition. This basically all comes down to the trying to actually make thier fiscal year goal.
Dude, spaces please.

Either way, you cannot look at them having a >20% difference between expectations while also having the bundles that have historically been released in November releasing 2 months early as not suspicous.

Then you add in the Gamecom "Dam Crack" wrt to leaks, the VGC Leak, other leaks after that and before Gamescom from reputable leakers, something is 100% up.

My rule is, if Switch 2 does start production this year, it'd be more expensive than it'd be worth to let it slip into 2H 2024 due to how expensive storage costs for the system would get (not to mention you have to concatenate SoC Storage costs as T239 is very much likely in production as we speak due to devkits running it being effectively confirmed thanks to the Gamescom leaks and the wordage around it and the VGC leak) As with how many T239s can be produced per die, every T239 produced is 100% not going into a Devkit atm, a majority are going into storage while the main system is waiting to be fully produced.
 
I'm sure this has been discussed before in the last 1500 pages (I'm new here, so I haven't read everything), but I would find extra cooling in the dock to be very interesting. I remember that being tossed around for the Switch back in the day and I always found it to be an interesting concept

besides nintendo possibly (but unlikely) pushing higher temps/clocks for a successor, the constant rise of the temperature of the planet is kinda making me wonder if Nintendo will take any precautions when the hardware is docked.

 
I am curious if there will be something like Grand Central Dispatch in future game engines to help with CPU bottlenecks where additional cores are available. (note, fully willing to find out that there is something already in Unreal, but my basic Google failed me).

The problem with threadpools - and work stealing which is my personal favorite solution to this problem - is you need to be able to schedule work without dependencies. One of the reasons that multi-threading in games is so bad is because it's difficult to parallelize, and it tends to be per-game rather than per-engine.

Unreal uses implicit multithreading by splitting the render thread from the sound thread from the loading thread. Explicit multithreading is directly creating a worker and assigning a task to it, and the worker goes away when the task completes (under the hood there is some thread reuse, so that you're not paying the cost of creating and tearing down new threads all the time).

Oldpuck got there ahead of me, but yeah, dependencies are probably the biggest difficulty in doing this kind of general-purpose task scheduling in games. Without any dependencies, task scheduling is easy. Well, not easy, but a known quantity with lots of relatively straight-forward solutions. With dependencies, though, you'd better know your graph theory because it gets a lot more complex. I'd wager that video games have some of the more complex dependency graphs among any software you're likely to run, and because they're real-time they can't spend a lot of time figuring out how to optimally allocate tasks to workers.

Coincidentally I was thinking about this exact problem yesterday, and I do think it's solvable, just a little tricky. My instinctive approach would be to assign each task a weight according to the number of tasks which are dependent on it, directly or indirectly, and when assigning tasks use the one with no dependencies and the highest weight. If you have run-time figures for each task (which should be measurable with good confidence in a videogame), then you could take the sum of the run-time for the task plus all its dependencies as the weight. The tricky part would be figuring out a representation in memory for the dependency graph which allows it to be quickly updated when new tasks are added. The obvious solution would be a multiply-linked list, but I suspect that storing a dependency matrix may actually be the better option; you could reduce a lot of it down to binary operations.
 
Also, new backplate designs on both Lite systems does not scream "let's clear our stock before this year ends" you dont make new parts for stock clearance.
I don't expect the Nintendo Switch Lite to be discontinued right away since I imagine Nintendo wants to continue selling an entry level model. (Perhaps until Nintendo releases a Lite model with Drake equipped inside?)

I really don't think it should even still be up to debate at this point if this next console is even going to be mentioned this year. It just isn't happening.
I think that's too early to say, especially if rumours about mass manufacturing starting in late 2023 turn out to be accurate (here, here, and here). And I can imagine Nintendo wants to make an announcement before mass manufacturing begins to minimise the impact of leaks from mass manufacturing being online.
 
PS4/X1 will be left behind after this year for most multi platform games. Once those consoles are no longer part of the development cycle, I fully suspect the CPU code to bloat and become heavier simply because developers have a lot more overhead in that department than they previously did. With PS4/X1, developers had to keep a close eye on the CPU budget because it was so limited, but with PS5/Series consoles, the CPU budget has increased significantly. Developers wont go searching for CPU optimizations that aren't necessary. So you could see a game like an upcoming Assassins Creed that doesn't appear to be doing much more than it did previously, but the CPU code is significantly heavier.
 
I feel like the Q1 2024 dream has almost been killed by the January Nintendo Live that was recently announced.
I know some people here would say it makes no difference, but I think it at least kills the possibility of a Q1 release.

I feel like if we asked Kit and Krysta, they'd say something like:
'Nintendo wouldn't put so much resource into an event like that, especially with such a focus on old games, if they're releasing a new generation within the next two months. Nintendo will want all consumer and staff focus to be on the new console if theyre revealing it in January and launching by the end of March'
If anyone is on their Patreon, it might be an interesting question to pose to them :)

I feel like that event is among the final marketing push for Switch 1, try to sell a few more systems in this fiscal year, then in late Feb or March or April, NG Switch announcement for a summer release.


If anything the Nintendo Live will take place in the same venue as the Switch Presentation and Play Event in January 2017.

They can still easily have a Switch 2 Presentation couple days before the Nintendo Live kicks off, and have the Switch 2 playable at the Nintendo Live like they did last week with Mario Wonder. That would make a lot of sense for them to use the Tokyo Big Sight for those two events like they did in 2017.


Also seeing by the new bundles, you can tell they getting rid of their Standard Switch stock, which adds to the fuel that only the OLED Switch 1 and the Lite will be sold next to the Switch 2 while the Standard one will be discontinued.


A Switch 2 Trailer in October/November is highly possible if we refer to actual facts without speculating about Nintendo financial state
 
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Dude, spaces please.

Either way, you cannot look at them having a >20% difference between expectations while also having the bundles that have historically been released in November releasing 2 months early as not suspicous.

Then you add in the Gamecom "Dam Crack" wrt to leaks, the VGC Leak, other leaks after that and before Gamescom from reputable leakers, something is 100% up.

My rule is, if Switch 2 does start production this year, it'd be more expensive than it'd be worth to let it slip into 2H 2024 due to how expensive storage costs for the system would get (not to mention you have to concatenate SoC Storage costs as T239 is very much likely in production as we speak due to devkits running it being effectively confirmed thanks to the Gamescom leaks and the wordage around it and the VGC leak) As with how many T239s can be produced per die, every T239 produced is 100% not going into a Devkit atm, a majority are going into storage while the main system is waiting to be fully produced.
Ill try to put spaces so where but lol at leaks, just because you believe them doesn't mean they point to anything. Besides they only point to what hardware not when. Suspicous of what? Being more agressive points to what? Market saturation exist, thats why Pokemon Scarlet and Violet could have the largest launch in their history and it lead to a 2 million decline. They have to be more agressive with the deals or else the declines become to much to meet their goals. It's really that simple, how do you even explain the Mario Oled edition coming with no deals? You don't run Nintendo, so your rule is completely irrelevant. Relying on leaks for confirmation is foolish, how you still haven't learned that is something else.
 
As always people take any annoucement and spin it as much as possible to fit their desires. Theses annoucements help cement no Switch successor first half 2024 at all. First, these deals have all been done in different regions before if im not mistaken. Switch bundle for EU of Nintendo Switch Sports was already released in Japan before. The Animal Crossing bundle with Lite for NA was already done in EU. The Mario Kart bundle is the same bundle we always get, this is just a more aggressive strategy. Why would Nintendo release a special edition red Oled model asking for a premium price and then follow that shortly with a new console also asking for a premium price? Like seriously stop bending reality to fit your desires, Nintendo is a business try to think like one yourself. The Oled models target people that haven't purchased a Switch and people that have purchased a Switch but want to upgrade to a superior model. A Switch 2 would target the same audience, making the red Oled no point in existing if you are following with a Switch 2 just a few months later.

This is all to make their FY goal, which should have already cemented no Switch 2 first half because they would likely need to annouce before or during this holiday season, potentially making the FY goal impossible. So did they intentionally lie and knew from day one their 15 million goal was impossible or they are completely incompetent and didn't think that would harm the goal, pick your poison. If some of you did a better job at paying attention to the numbers, you would see how riduculous some of your takes can be. Their FY goal of 15 million units this fiscal year is a roughly a 3 million unit decline from the previous fiscal year (April 2022 to March 2023). So lets break it down, 15 million seperated into 4 quarters; maybe a 3 million Q1, 3 million Q2, 6 million Q3 (holiday quarter), and 3 million Q4. Obviously this is very basic and due the release schedule providing boost in direct quarters, it's more likely to be something like 4 million Q1 thanks to Zelda ToTK, 2 million Q2 with Pikmin 4 being the biggest release this quarter, 7 million Q3 with Super Mario Bros Wonder and Super Mario RPG being the biggest games this quarter, and finally a 2 million Q4 with the titles being possible Luigi Dark Moon and maybe that Peach game. So with a 4 million for Q1, 2 million for Q2, 7 million for Q3, and 2 million for Q4 and keep in mind these are approximate figures. We already have 3.91 million for Q1 of this year, which is slightly below my 4 million prediction for Q1, that of course will be made up by the Q2 for this year being above 2 million my prediction for Q2 this year, so Nintendo is on track. The issue is that Q2 and Q4 likely have no major system sellers, that was already confirmed for Q2 due to Pikmin being the biggest title. Nintendo certainly doesn't think this year will decline by 3 million but all 3 million deficit being in the holiday quarter (Q3), so obviously some of the other quarters will have deficits. Issue is Q1 this year with Zelda was an increase in sales (Q1 April 2023-June 2023 was 3.91 million vs. Q1 2022 of 3.43 million). So the declines have to be from other quarters whethers its Q2, Q3, or Q4. Last Q2 was 3.25 million with Splatoon and Splatoon Oled model, Q2 this year had Pikmin 4 and Pokemon DLC. So I think we can all agree, this is where a decline will take place atleast. Q3 of last year saw the release of Nintendo's biggest opening game in history and still declined by 2 million from Q3 2021 (8.22 millon in Q3 2022 vs 10.67 in Q3 2021). I'm sure Nintendo expects a delince from futher below that 8.22 million in Q3, this is where the issue is though, the decline can't be too much or else Q4 also likely without a major system seller can't make up the difference and the 15 million goal for the year becomes impossible. Basically this year the Switch can't decline as much as it did last year, so how do you stop it? By being more agressive with the deals this year, Mario Kart Black Friday deal being introduced earlier and Animal Crossing Lite deals to spure more Switch Lite sales. Super Mario Bros. Wonder and red Oled model will have a tough enough time fighting against Pokemon Scarlet and Violet and its special Oled edition. This basically all comes down to the trying to actually make thier fiscal year goal.

Screen_Shot_2020-07-24_at_11.33.38_AM.jpg
 
I think they're doing bundles because they want to sell as many consoles as possible.

People have been wishing the death of V2 Switch for years, it's not happening.
 
PS4/X1 will be left behind after this year for most multi platform games. Once those consoles are no longer part of the development cycle, I fully suspect the CPU code to bloat and become heavier simply because developers have a lot more overhead in that department than they previously did. With PS4/X1, developers had to keep a close eye on the CPU budget because it was so limited, but with PS5/Series consoles, the CPU budget has increased significantly. Developers wont go searching for CPU optimizations that aren't necessary. So you could see a game like an upcoming Assassins Creed that doesn't appear to be doing much more than it did previously, but the CPU code is significantly heavier.
Is it more likely for the S2 era that Nintendo could significantly expand their internal and second-party developer teams to output far more of their own properties alongside new IPs, while preferring to work with smaller third-parties and more independent studios rather than going in on the studios primarily targeting Sony and Microsoft?

When I look at best selling Switch games, the only one in the top 30 that isn't a specific Nintendo property is Minecraft with <5 million unit sales while the flagships are selling by the tens of millions, additionally I vaguely remember there being plans to bring in hundreds of more developers with the new site being built
 
A couple of points to be considered here are that many of the Switch's components are no longer even in production including (I think) the Tegra X1 SoC which was supposedly discontinued last year, meaning Nintendo can only produce with whatever component stockpiles they're currently holding onto which is a finite and ever diminishing supply - also worth mentioning if you check VGchartz you can see the Switch got a big boost in sales in all its markets from Zelda throughout May but is now stagnating while being propped up by a disproportionate amount of Japanese buyers vs. European and North American buyers

Not to mention the economic crisis worldwide that is painting a very bleak Christmas picture for many, the only way Nintendo will realistically get ahead of this is with a significant price drop and a significant price drop would be in itself a sign of the Switch's end times

So far there's only a couple of known big Switch hitters left; Metroid Prime 4 which Nintendo have insisted is to be a Switch release, and the Wind Waker/Twilight Princess HD ports which insiders have been stating for the last year or longer are ready but being held onto for the right time

So if this next Direct closes off with MP4 and WW/TP HD, it effectively means the Switch showcase era is over and whatever is planned to be shown from February onwards will be for something else entirely
TX1 is discontinued, but Nintendo hasn't shipped a console containing one since 2019. All the current Switches are TX1+.
Maybe they intend on homogenising the base switch and just sell a basic model next to the new system. Only manufacture one system, one style of dock etc etc.
One of the hybrid models is going to die soon. Which one will depend on some strategic decisions.
 
As always people take any annoucement and spin it as much as possible to fit their desires. Theses annoucements help cement no Switch successor first half 2024 at all. First, these deals have all been done in different regions before if im not mistaken. Switch bundle for EU of Nintendo Switch Sports was already released in Japan before. The Animal Crossing bundle with Lite for NA was already done in EU. The Mario Kart bundle is the same bundle we always get, this is just a more aggressive strategy. Why would Nintendo release a special edition red Oled model asking for a premium price and then follow that shortly with a new console also asking for a premium price? Like seriously stop bending reality to fit your desires, Nintendo is a business try to think like one yourself. The Oled models target people that haven't purchased a Switch and people that have purchased a Switch but want to upgrade to a superior model. A Switch 2 would target the same audience, making the red Oled no point in existing if you are following with a Switch 2 just a few months later.

This is all to make their FY goal, which should have already cemented no Switch 2 first half because they would likely need to annouce before or during this holiday season, potentially making the FY goal impossible. So did they intentionally lie and knew from day one their 15 million goal was impossible or they are completely incompetent and didn't think that would harm the goal, pick your poison. If some of you did a better job at paying attention to the numbers, you would see how riduculous some of your takes can be. Their FY goal of 15 million units this fiscal year is a roughly a 3 million unit decline from the previous fiscal year (April 2022 to March 2023). So lets break it down, 15 million seperated into 4 quarters; maybe a 3 million Q1, 3 million Q2, 6 million Q3 (holiday quarter), and 3 million Q4. Obviously this is very basic and due the release schedule providing boost in direct quarters, it's more likely to be something like 4 million Q1 thanks to Zelda ToTK, 2 million Q2 with Pikmin 4 being the biggest release this quarter, 7 million Q3 with Super Mario Bros Wonder and Super Mario RPG being the biggest games this quarter, and finally a 2 million Q4 with the titles being possible Luigi Dark Moon and maybe that Peach game. So with a 4 million for Q1, 2 million for Q2, 7 million for Q3, and 2 million for Q4 and keep in mind these are approximate figures. We already have 3.91 million for Q1 of this year, which is slightly below my 4 million prediction for Q1, that of course will be made up by the Q2 for this year being above 2 million my prediction for Q2 this year, so Nintendo is on track. The issue is that Q2 and Q4 likely have no major system sellers, that was already confirmed for Q2 due to Pikmin being the biggest title. Nintendo certainly doesn't think this year will decline by 3 million but all 3 million deficit being in the holiday quarter (Q3), so obviously some of the other quarters will have deficits. Issue is Q1 this year with Zelda was an increase in sales (Q1 April 2023-June 2023 was 3.91 million vs. Q1 2022 of 3.43 million). So the declines have to be from other quarters whethers its Q2, Q3, or Q4. Last Q2 was 3.25 million with Splatoon and Splatoon Oled model, Q2 this year had Pikmin 4 and Pokemon DLC. So I think we can all agree, this is where a decline will take place atleast. Q3 of last year saw the release of Nintendo's biggest opening game in history and still declined by 2 million from Q3 2021 (8.22 millon in Q3 2022 vs 10.67 in Q3 2021). I'm sure Nintendo expects a delince from futher below that 8.22 million in Q3, this is where the issue is though, the decline can't be too much or else Q4 also likely without a major system seller can't make up the difference and the 15 million goal for the year becomes impossible. Basically this year the Switch can't decline as much as it did last year, so how do you stop it? By being more agressive with the deals this year, Mario Kart Black Friday deal being introduced earlier and Animal Crossing Lite deals to spure more Switch Lite sales. Super Mario Bros. Wonder and red Oled model will have a tough enough time fighting against Pokemon Scarlet and Violet and its special Oled edition. This basically all comes down to the trying to actually make thier fiscal year goal.

I will never read a comment with so little regard for readability
 
I wonder if Nintendo would be willing to experiment with making Drake exclusive games available to stream on last gen Switch console models…
 
As always people take any annoucement and spin it as much as possible to fit their desires. Theses annoucements help cement no Switch successor first half 2024 at all. First, these deals have all been done in different regions before if im not mistaken. Switch bundle for EU of Nintendo Switch Sports was already released in Japan before. The Animal Crossing bundle with Lite for NA was already done in EU. The Mario Kart bundle is the same bundle we always get, this is just a more aggressive strategy. Why would Nintendo release a special edition red Oled model asking for a premium price and then follow that shortly with a new console also asking for a premium price? Like seriously stop bending reality to fit your desires, Nintendo is a business try to think like one yourself. The Oled models target people that haven't purchased a Switch and people that have purchased a Switch but want to upgrade to a superior model. A Switch 2 would target the same audience, making the red Oled no point in existing if you are following with a Switch 2 just a few months later.

This is all to make their FY goal, which should have already cemented no Switch 2 first half because they would likely need to annouce before or during this holiday season, potentially making the FY goal impossible. So did they intentionally lie and knew from day one their 15 million goal was impossible or they are completely incompetent and didn't think that would harm the goal, pick your poison. If some of you did a better job at paying attention to the numbers, you would see how riduculous some of your takes can be.

Their FY goal of 15 million units this fiscal year is roughly a 3 million unit decline from the previous fiscal year (April 2022 to March 2023). So lets break it down, 15 million seperated into 4 quarters; maybe a 3 million Q1, 3 million Q2, 6 million Q3 (holiday quarter), and 3 million Q4. Obviously this is very basic and due the release schedule providing boost in different quarters, it's more likely to be something like 4 million Q1 thanks to Zelda ToTK, 2 million Q2 with Pikmin 4 being the biggest release this quarter, 7 million Q3 with Super Mario Bros Wonder and Super Mario RPG being the biggest games this quarter, and finally a 2 million Q4 with the titles being possible Luigi Dark Moon and maybe that Peach game. So with a 4 million for Q1, 2 million for Q2, 7 million for Q3, and 2 million for Q4 and keep in mind these are approximate figures.

We already have 3.91 million for Q1 of this year, which is slightly below my 4 million prediction for Q1, that of course will be made up by the Q2 for this year being above 2 million my prediction for Q2 this year, so Nintendo is on track. The issue is that Q2 and Q4 likely have no major system sellers, that was already confirmed for Q2 due to Pikmin being the biggest title. Nintendo certainly doesn't think this year will decline by 3 million but all 3 million deficit being in the holiday quarter (Q3), so obviously some of the other quarters will have deficits. Issue is Q1 this year with Zelda was an increase in sales (Q1 April 2023-June 2023 was 3.91 million vs. Q1 2022 of 3.43 million). So the declines have to be from other quarters whethers its Q2, Q3, or Q4. Last Q2 was 3.25 million with Splatoon and Splatoon Oled model, Q2 this year had Pikmin 4 and Pokemon DLC. So I think we can all agree, this is where a decline will take place atleast. Q3 of last year saw the release of Nintendo's biggest opening game in history and still declined by 2 million from Q3 2021 (8.22 millon in Q3 2022 vs 10.67 in Q3 2021). I'm sure Nintendo expects a delince from futher below that 8.22 million in Q3, this is where the issue is though, the decline can't be too much or else Q4 also likely without a major system seller can't make up the difference and the 15 million goal for the year becomes impossible.

Basically this year the Switch can't decline as much as it did last year, so how do you stop it? By being more agressive with the deals this year, Mario Kart Black Friday deal being introduced earlier and Animal Crossing Lite deals to spure more Switch Lite sales. Super Mario Bros. Wonder and red Oled model will have a tough enough time fighting against Pokemon Scarlet and Violet and its special Oled edition. This basically all comes down to the trying to actually make thier fiscal year goal.

Edit: I put some spaces due to the complaints, I thought keeping all that together made sense because it was all relevant information for each other.
can someone summarize what this says, cause I aint reading all that
 
PS4/X1 will be left behind after this year for most multi platform games. Once those consoles are no longer part of the development cycle, I fully suspect the CPU code to bloat and become heavier simply because developers have a lot more overhead in that department than they previously did. With PS4/X1, developers had to keep a close eye on the CPU budget because it was so limited, but with PS5/Series consoles, the CPU budget has increased significantly. Developers wont go searching for CPU optimizations that aren't necessary. So you could see a game like an upcoming Assassins Creed that doesn't appear to be doing much more than it did previously, but the CPU code is significantly heavier.
Agreed. I've always felt that 9th gen truly begins with the launch of the Switch Successor!

Around that time (2024) we're gonna start seeing a huge surplus in announcements and releases of games that are made specifically for those current gen consoles, especially from games that started development at the beginning of the gen.
 
As always people take any annoucement and spin it as much as possible to fit their desires. Theses annoucements help cement no Switch successor first half 2024 at all.
This made me think "what a nice guy, I might just read his post twice!"
I will never read a comment with so little regard for readability
From a glance it literally looks like they copy pasted Q2 Q3 Q4 50 times LOL

Genuinely though, comments where people speak in absolutes about this kinda stuff while disparaging others interpretations are really fucking annoying. If it's things like math that people can test, fine but trying to cancel out speculation in a speculation forum is just a weird attitude and way of going about things
 
As always people take any annoucement and spin it as much as possible to fit their desires. Theses annoucements help cement no Switch successor first half 2024 at all. First, these deals have all been done in different regions before if im not mistaken. Switch bundle for EU of Nintendo Switch Sports was already released in Japan before. The Animal Crossing bundle with Lite for NA was already done in EU. The Mario Kart bundle is the same bundle we always get, this is just a more aggressive strategy. Why would Nintendo release a special edition red Oled model asking for a premium price and then follow that shortly with a new console also asking for a premium price? Like seriously stop bending reality to fit your desires, Nintendo is a business try to think like one yourself. The Oled models target people that haven't purchased a Switch and people that have purchased a Switch but want to upgrade to a superior model. A Switch 2 would target the same audience, making the red Oled no point in existing if you are following with a Switch 2 just a few months later.

This is all to make their FY goal, which should have already cemented no Switch 2 first half because they would likely need to annouce before or during this holiday season, potentially making the FY goal impossible. So did they intentionally lie and knew from day one their 15 million goal was impossible or they are completely incompetent and didn't think that would harm the goal, pick your poison. If some of you did a better job at paying attention to the numbers, you would see how riduculous some of your takes can be.

Their FY goal of 15 million units this fiscal year is roughly a 3 million unit decline from the previous fiscal year (April 2022 to March 2023). So lets break it down, 15 million seperated into 4 quarters; maybe a 3 million Q1, 3 million Q2, 6 million Q3 (holiday quarter), and 3 million Q4. Obviously this is very basic and due the release schedule providing boost in different quarters, it's more likely to be something like 4 million Q1 thanks to Zelda ToTK, 2 million Q2 with Pikmin 4 being the biggest release this quarter, 7 million Q3 with Super Mario Bros Wonder and Super Mario RPG being the biggest games this quarter, and finally a 2 million Q4 with the titles being possible Luigi Dark Moon and maybe that Peach game. So with a 4 million for Q1, 2 million for Q2, 7 million for Q3, and 2 million for Q4 and keep in mind these are approximate figures.

We already have 3.91 million for Q1 of this year, which is slightly below my 4 million prediction for Q1, that of course will be made up by the Q2 for this year being above 2 million my prediction for Q2 this year, so Nintendo is on track. The issue is that Q2 and Q4 likely have no major system sellers, that was already confirmed for Q2 due to Pikmin being the biggest title. Nintendo certainly doesn't think this year will decline by 3 million but all 3 million deficit being in the holiday quarter (Q3), so obviously some of the other quarters will have deficits. Issue is Q1 this year with Zelda was an increase in sales (Q1 April 2023-June 2023 was 3.91 million vs. Q1 2022 of 3.43 million). So the declines have to be from other quarters whethers its Q2, Q3, or Q4. Last Q2 was 3.25 million with Splatoon and Splatoon Oled model, Q2 this year had Pikmin 4 and Pokemon DLC. So I think we can all agree, this is where a decline will take place atleast. Q3 of last year saw the release of Nintendo's biggest opening game in history and still declined by 2 million from Q3 2021 (8.22 millon in Q3 2022 vs 10.67 in Q3 2021). I'm sure Nintendo expects a delince from futher below that 8.22 million in Q3, this is where the issue is though, the decline can't be too much or else Q4 also likely without a major system seller can't make up the difference and the 15 million goal for the year becomes impossible.

Basically this year the Switch can't decline as much as it did last year, so how do you stop it? By being more agressive with the deals this year, Mario Kart Black Friday deal being introduced earlier and Animal Crossing Lite deals to spure more Switch Lite sales. Super Mario Bros. Wonder and red Oled model will have a tough enough time fighting against Pokemon Scarlet and Violet and its special Oled edition. This basically all comes down to the trying to actually make thier fiscal year goal.

Edit: I put some spaces due to the complaints, I thought keeping all that together made sense because it was all relevant information for each other.

There it is, Pink Floyd's THE WALL part 2
 
As always people take any annoucement and spin it as much as possible to fit their desires. Theses annoucements help cement no Switch successor first half 2024 at all. First, these deals have all been done in different regions before if im not mistaken. Switch bundle for EU of Nintendo Switch Sports was already released in Japan before. The Animal Crossing bundle with Lite for NA was already done in EU. The Mario Kart bundle is the same bundle we always get, this is just a more aggressive strategy. Why would Nintendo release a special edition red Oled model asking for a premium price and then follow that shortly with a new console also asking for a premium price? Like seriously stop bending reality to fit your desires, Nintendo is a business try to think like one yourself. The Oled models target people that haven't purchased a Switch and people that have purchased a Switch but want to upgrade to a superior model. A Switch 2 would target the same audience, making the red Oled no point in existing if you are following with a Switch 2 just a few months later.

This is all to make their FY goal, which should have already cemented no Switch 2 first half because they would likely need to annouce before or during this holiday season, potentially making the FY goal impossible. So did they intentionally lie and knew from day one their 15 million goal was impossible or they are completely incompetent and didn't think that would harm the goal, pick your poison. If some of you did a better job at paying attention to the numbers, you would see how riduculous some of your takes can be.

Their FY goal of 15 million units this fiscal year is roughly a 3 million unit decline from the previous fiscal year (April 2022 to March 2023). So lets break it down, 15 million seperated into 4 quarters; maybe a 3 million Q1, 3 million Q2, 6 million Q3 (holiday quarter), and 3 million Q4. Obviously this is very basic and due the release schedule providing boost in different quarters, it's more likely to be something like 4 million Q1 thanks to Zelda ToTK, 2 million Q2 with Pikmin 4 being the biggest release this quarter, 7 million Q3 with Super Mario Bros Wonder and Super Mario RPG being the biggest games this quarter, and finally a 2 million Q4 with the titles being possible Luigi Dark Moon and maybe that Peach game. So with a 4 million for Q1, 2 million for Q2, 7 million for Q3, and 2 million for Q4 and keep in mind these are approximate figures.

We already have 3.91 million for Q1 of this year, which is slightly below my 4 million prediction for Q1, that of course will be made up by the Q2 for this year being above 2 million my prediction for Q2 this year, so Nintendo is on track. The issue is that Q2 and Q4 likely have no major system sellers, that was already confirmed for Q2 due to Pikmin being the biggest title. Nintendo certainly doesn't think this year will decline by 3 million but all 3 million deficit being in the holiday quarter (Q3), so obviously some of the other quarters will have deficits. Issue is Q1 this year with Zelda was an increase in sales (Q1 April 2023-June 2023 was 3.91 million vs. Q1 2022 of 3.43 million). So the declines have to be from other quarters whethers its Q2, Q3, or Q4. Last Q2 was 3.25 million with Splatoon and Splatoon Oled model, Q2 this year had Pikmin 4 and Pokemon DLC. So I think we can all agree, this is where a decline will take place atleast. Q3 of last year saw the release of Nintendo's biggest opening game in history and still declined by 2 million from Q3 2021 (8.22 millon in Q3 2022 vs 10.67 in Q3 2021). I'm sure Nintendo expects a delince from futher below that 8.22 million in Q3, this is where the issue is though, the decline can't be too much or else Q4 also likely without a major system seller can't make up the difference and the 15 million goal for the year becomes impossible.

Basically this year the Switch can't decline as much as it did last year, so how do you stop it? By being more agressive with the deals this year, Mario Kart Black Friday deal being introduced earlier and Animal Crossing Lite deals to spure more Switch Lite sales. Super Mario Bros. Wonder and red Oled model will have a tough enough time fighting against Pokemon Scarlet and Violet and its special Oled edition. This basically all comes down to the trying to actually make thier fiscal year goal.

Edit: I put some spaces due to the complaints, I thought keeping all that together made sense because it was all relevant information for each other.

Thanks, I've now read your comment lol
 
0
I’m trying to remember how it works
Does the Xbox share its own resources in sleep mode or something?
Yep. Not a lot, but it does it!

Xboxes can update each other, on the same network or over the internet. You can opt in to let other Xboxes update through yours to speed their updates up, and in return you can update from other Xboxes, and that might speed your updates up. For games it's more limited, but essentially if you have more than one Xbox device on the same network, you can download/transfer games between them. This means you could have just one Xbox providing cold storage and every other Xbox in the house transferring to and fro rather than attaching a drive to each device.

(There are some BIG limitations - Xbox One can't transfer Series X|S games to and fro, so you can't have an old Xbox One in a closet with 5TB of cold storage for your Series devices. Really you'd want every console to be of the same generation AND the same tier, so two Series S devices or two Series X, for it to work without needing additional downloads, and for it to work bidirectionally.)

I think these features would be genuinely useful on Switch, but Nintendo doesn't really "roll out" system updates in waves like that, and Nintendo Switch already has the functionality to act as a local server to provide updates, it's just kinda bad at it. Though I will say, "match versions" is very useful to me personally, even if I think it's a bit chintzy.

If they expand on this I could see it being useful for families. One system sitting in a LAN connected dock downloads the updates and distributes them over the local network, reducing network traffic and in theory increasing speed, for instance.

If I'm not mistaken the network attached SCD may describe how matches work in Splatoon 3, with there being "a" host, but every system doing all the work just in case.
 
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If anything the Nintendo Live will take place in the same venue as the Switch Presentation and Play Event in January 2017.

They can still easily have a Switch 2 Presentation couple days before the Nintendo Live kicks off, and have the Switch 2 playable at the Nintendo Live like they did last week with Mario Wonder. That would make a lot of sense for them to use the Tokyo Big Sight for those two events like they did in 2017.


Also seeing by the new bundles, you can tell they getting rid of their Standard Switch stock, which adds to the fuel that only the OLED Switch 1 and the Lite will be sold next to the Switch 2 while the Standard one will be discontinued.


A Switch 2 Trailer in October/November is highly possible if we refer to actual facts without speculating about Nintendo financial state
Nintendo is going to introduce a new console and make it playable the same day or days later, yet you're sorry I wrote all that I wrote? Maybe I wrote all that because instead of relying on made up speculation originating from hopes and desires, ill rather use data. Nintendo has given us multiple quarters of data, giving us a trajectory of hardware sales similar to every other console ever released in history. Same applies to any hardware besides just gaming consoles, every piece of hardware (phones, tablets, tvs) has a trajectory. Gaming consoles have different hardware cycles to other types of hardware due to the software that is meant to be used on them. The software leads to different peaks and valleys. Eventually market saturation takes place and it becomes more difficult to sale hardware. Deals and bundles are meant to address this or do you think Nintendo likes giving away free stuff?

You say some goofy mess like relying on facts when that is exactly what the data Nintendo provides is lol, what they didn't provide was your made up speculation of introducing new hardware just days before and then making it playable at the event lol. Lol at new bundles being proof of clearing out inventory eventhough its all bundles they have done before or the same bundle they do annually. My favorite part is how you suggest Nintendo doesn't make their decisions based off of their financial state, me speculating on their financial state will allow me to be more accurate then your speculation based out of thin air and insiders (whom are focused on the hardware and not the release date). Annouce Switch 2 during holiday season and right after you annouced new deals and a new premium priced Oled edition is some how better than using the Switch's hardware trajectory and Nintendo's publicly stated goal.
The funny part about your post is how they are trully sad attempts at being snarky but your post don't make an ounce of sense to begin with.
 
Nintendo will likely phase out all the original models of the Switch and maintain only OLED and Lite, at dropped prices. Switch 2 will release with all bells and whistles, the old Switch will receive continued support by Nintendo with some first-party games seeing a multiplatform release (with bigger releases likely only being available on Switch 2, i'd guess). OLED/Lite is the new New 3DS/2DS, the budget and super budget version of the Switch 2. Might even get some new limited editions after the Switch 2 releases.
 
How long do we think the time frame between announcement and release is? I think Nintendo needs no more than 4 months because if it is a beefed-up switch most consumers know what a switch is and just need to make clear that this is a sequel console.
Leaving it for so long was a part of the mistake that Nintendo made with the Wii U. Doesn't matter how good your last system was, you need to strike while the iron is hot.

5 months is my guess, just like the Switch 1 (October to March 3rd was roughly 5 months).
 
Please read this new, consolidated staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
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