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me, a car weeb, seeing people use vehicle types as metaphors for hardware and trying not to inject my own obsessive shit into the conversation:
yeah a few months like the switch. It is crazy to me that before with the wii and wii u or even earlier console the announcements would be over a year before release. I dont think that is necessary anymore to generate enough hype imo.How long do we think the time frame between announcement and release is? I think Nintendo needs no more than 4 months because if it is a beefed-up switch most consumers know what a switch is and just need to make clear that this is a sequel console.
Maybe they intend on homogenising the base switch and just sell a basic model next to the new system. Only manufacture one system, one style of dock etc etc.To me, this is a "let's clear our stock before this year ends" scenario
I think they need at least like. A week.How long do we think the time frame between announcement and release is? I think Nintendo needs no more than 4 months because if it is a beefed-up switch most consumers know what a switch is and just need to make clear that this is a sequel console.
The third pillar strategy. Wonder how that worked out back in the day when they were selling gba, ds and wii. I still think the gba was still getting games and doing ok even though the ds was selling greatMaybe they intend on homogenising the base switch and just sell a basic model next to the new system. Only manufacture one system, one style of dock etc etc.
I believe they will reduce it, but not that far. A three tier offering is really popular for a reason. Small, medium, large. iPad, Air, Pro.Maybe they intend on homogenising the base switch and just sell a basic model next to the new system. Only manufacture one system, one style of dock etc etc.
Wh-what happened?!Reset the stock!
no because you'd have a lot of latency. probably much worse than an external gpu since your game logic is much more critialCould @oldpuck maybe weigh in on the possibility of a dock with an external CPU? If we're assuming an AR feature for a handheld-only experience then flipping that around to have titles intended to be played docked-only, is an external CPU feasible and would it be possible to make up the generational gap that's been talked about here recently with it?
Unless Nintendo wants to announce the console after it starts mass production, 4 months is the probably minimum. And if they announce after mass production, it's going to be leaks galore. GameStops and BestBuys will have display cases before the product gets announced, and I don't think Nintendo would risk it.How long do we think the time frame between announcement and release is? I think Nintendo needs no more than 4 months because if it is a beefed-up switch most consumers know what a switch is and just need to make clear that this is a sequel console.
Could @oldpuck maybe weigh in on the possibility of a dock with an external CPU? If we're assuming an AR feature for a handheld-only experience then flipping that around to have titles intended to be played docked-only, is an external CPU feasible and would it be possible to make up the generational gap that's been talked about here recently with it?
Yeah, not my area of expertise, but Footsie is right, sounds like a nightmareno because you'd have a lot of latency. probably much worse than an external gpu since your game logic is much more critial
I'm not them but I'd like to chime in if you don't mind.Could @oldpuck maybe weigh in on the possibility of a dock with an external CPU? If we're assuming an AR feature for a handheld-only experience then flipping that around to have titles intended to be played docked-only, is an external CPU feasible and would it be possible to make up the generational gap that's been talked about here recently with it?
The PS4 is 1.843TFLOPs GCN, no TBR, no VRS, no mesh shader, no mixed precision... PS4 Pro is 4.2TFLOPs, but that wasn't particularly targeted by devs.The CPU we're 90% certain is in the chip (A78C) was probably the most powerful ARM CPU available at the time.
There was at least one other option (X1), possibly two (A710) - but in both cases it's likely it was a performance-per-watt situation. While the maximum performance for each was potentially higher, the performance available for the amount of electricity Nintendo was willing to spend was lower.
I think you're right that CPU was the place to compromise. And looking at currently released games, I think NG is going to be fine. It's really a question of what the market is going to do going forward.
There are two things that might cause the market to shift to driving CPUs harder. The first is just UE5 - those games are just starting to come out, and UE4 isn't built to drive modern CPUs hard. It's technically multithreaded, but just barely. Pull up any analysis tool on a PC, and you'll see lots of cores/threads sitting idle.
The second is that while there is a huge power gap in the GPU between Series S, PS5, Series X, and the likely PS5 Pro - there isn't a huge CPU gap between them. The PS4 and the Series S are both 4 TFLOP AMD machines - but the Series S has a massive CPU upgrade. So current gen developers don't need to think about CPU scaling in the way that they need to think of GPU scaling, while the CPU provides a path to do some things "last gen couldn't do".
Maybe this plays out so the CPU doesn't actually bottleneck anything that is likely to come to NG anyway. This is me prognosticating a little bit.
When you think CPU limited, think physics complexity, yeah, but also think of "objects on screen"
Yeah, I meant the ProThe PS4 is 1.843TFLOPs GCN, no TBR, no VRS, no mesh shader, no mixed precision... PS4 Pro is 4.2TFLOPs, but that wasn't particularly targeted by devs.
That was the reason the patent was granted too, the novelty was the wireless local/distance based supplementing.The part of the SCD patent that I always thought was more interesting/useful than a “power dock” was the networking functions it had.
It seemed to me they could build their own self maintaining network structure with servers, small amounts of cloud storage, and other things.
You release a small box with a processor, hard drive and network functions. Have it link up to all the other ones out there… the more units they sell the larger their network can be. The user opts in to leaving the device on and sharing its storage space and hosting capabilities.
Always seemed like a really neat idea to me
I believe Xbox already does this to a small degree. And having used it, yes, it is rather neat!The part of the SCD patent that I always thought was more interesting/useful than a “power dock” was the networking functions it had.
It seemed to me they could build their own self maintaining network structure with servers, small amounts of cloud storage, and other things.
You release a small box with a processor, hard drive and network functions. Have it link up to all the other ones out there… the more units they sell the larger their network can be. The user opts in to leaving the device on and sharing its storage space and hosting capabilities.
Always seemed like a really neat idea to me
I'm sure this has been discussed before in the last 1500 pages (I'm new here, so I haven't read everything), but I would find extra cooling in the dock to be very interesting. I remember that being tossed around for the Switch back in the day and I always found it to be an interesting concept.wouldn't external computing introduce more headaches than it's worth ? Can't imagine it'd help with the smoothless docking and undocking. Same reason we're never probably never getting external storage support unless it was purely acting as cold storage you couldn't play games from.
I'd rather all R&D efforts be spent one the device itself and maybe you introduce extra cooling on the dock at best.
Dude, spaces please.As always people take any annoucement and spin it as much as possible to fit their desires. Theses annoucements help cement no Switch successor first half 2024 at all. First, these deals have all been done in different regions before if im not mistaken. Switch bundle for EU of Nintendo Switch Sports was already released in Japan before. The Animal Crossing bundle with Lite for NA was already done in EU. The Mario Kart bundle is the same bundle we always get, this is just a more aggressive strategy. Why would Nintendo release a special edition red Oled model asking for a premium price and then follow that shortly with a new console also asking for a premium price? Like seriously stop bending reality to fit your desires, Nintendo is a business try to think like one yourself. The Oled models target people that haven't purchased a Switch and people that have purchased a Switch but want to upgrade to a superior model. A Switch 2 would target the same audience, making the red Oled no point in existing if you are following with a Switch 2 just a few months later.
This is all to make their FY goal, which should have already cemented no Switch 2 first half because they would likely need to annouce before or during this holiday season, potentially making the FY goal impossible. So did they intentionally lie and knew from day one their 15 million goal was impossible or they are completely incompetent and didn't think that would harm the goal, pick your poison. If some of you did a better job at paying attention to the numbers, you would see how riduculous some of your takes can be. Their FY goal of 15 million units this fiscal year is a roughly a 3 million unit decline from the previous fiscal year (April 2022 to March 2023). So lets break it down, 15 million seperated into 4 quarters; maybe a 3 million Q1, 3 million Q2, 6 million Q3 (holiday quarter), and 3 million Q4. Obviously this is very basic and due the release schedule providing boost in direct quarters, it's more likely to be something like 4 million Q1 thanks to Zelda ToTK, 2 million Q2 with Pikmin 4 being the biggest release this quarter, 7 million Q3 with Super Mario Bros Wonder and Super Mario RPG being the biggest games this quarter, and finally a 2 million Q4 with the titles being possible Luigi Dark Moon and maybe that Peach game. So with a 4 million for Q1, 2 million for Q2, 7 million for Q3, and 2 million for Q4 and keep in mind these are approximate figures. We already have 3.91 million for Q1 of this year, which is slightly below my 4 million prediction for Q1, that of course will be made up by the Q2 for this year being above 2 million my prediction for Q2 this year, so Nintendo is on track. The issue is that Q2 and Q4 likely have no major system sellers, that was already confirmed for Q2 due to Pikmin being the biggest title. Nintendo certainly doesn't think this year will decline by 3 million but all 3 million deficit being in the holiday quarter (Q3), so obviously some of the other quarters will have deficits. Issue is Q1 this year with Zelda was an increase in sales (Q1 April 2023-June 2023 was 3.91 million vs. Q1 2022 of 3.43 million). So the declines have to be from other quarters whethers its Q2, Q3, or Q4. Last Q2 was 3.25 million with Splatoon and Splatoon Oled model, Q2 this year had Pikmin 4 and Pokemon DLC. So I think we can all agree, this is where a decline will take place atleast. Q3 of last year saw the release of Nintendo's biggest opening game in history and still declined by 2 million from Q3 2021 (8.22 millon in Q3 2022 vs 10.67 in Q3 2021). I'm sure Nintendo expects a delince from futher below that 8.22 million in Q3, this is where the issue is though, the decline can't be too much or else Q4 also likely without a major system seller can't make up the difference and the 15 million goal for the year becomes impossible. Basically this year the Switch can't decline as much as it did last year, so how do you stop it? By being more agressive with the deals this year, Mario Kart Black Friday deal being introduced earlier and Animal Crossing Lite deals to spure more Switch Lite sales. Super Mario Bros. Wonder and red Oled model will have a tough enough time fighting against Pokemon Scarlet and Violet and its special Oled edition. This basically all comes down to the trying to actually make thier fiscal year goal.
I'm sure this has been discussed before in the last 1500 pages (I'm new here, so I haven't read everything), but I would find extra cooling in the dock to be very interesting. I remember that being tossed around for the Switch back in the day and I always found it to be an interesting concept
I am curious if there will be something like Grand Central Dispatch in future game engines to help with CPU bottlenecks where additional cores are available. (note, fully willing to find out that there is something already in Unreal, but my basic Google failed me).
The problem with threadpools - and work stealing which is my personal favorite solution to this problem - is you need to be able to schedule work without dependencies. One of the reasons that multi-threading in games is so bad is because it's difficult to parallelize, and it tends to be per-game rather than per-engine.
Unreal uses implicit multithreading by splitting the render thread from the sound thread from the loading thread. Explicit multithreading is directly creating a worker and assigning a task to it, and the worker goes away when the task completes (under the hood there is some thread reuse, so that you're not paying the cost of creating and tearing down new threads all the time).
I don't expect the Nintendo Switch Lite to be discontinued right away since I imagine Nintendo wants to continue selling an entry level model. (Perhaps until Nintendo releases a Lite model with Drake equipped inside?)Also, new backplate designs on both Lite systems does not scream "let's clear our stock before this year ends" you dont make new parts for stock clearance.
I think that's too early to say, especially if rumours about mass manufacturing starting in late 2023 turn out to be accurate (here, here, and here). And I can imagine Nintendo wants to make an announcement before mass manufacturing begins to minimise the impact of leaks from mass manufacturing being online.I really don't think it should even still be up to debate at this point if this next console is even going to be mentioned this year. It just isn't happening.
I feel like the Q1 2024 dream has almost been killed by the January Nintendo Live that was recently announced.
I know some people here would say it makes no difference, but I think it at least kills the possibility of a Q1 release.
I feel like if we asked Kit and Krysta, they'd say something like:
'Nintendo wouldn't put so much resource into an event like that, especially with such a focus on old games, if they're releasing a new generation within the next two months. Nintendo will want all consumer and staff focus to be on the new console if theyre revealing it in January and launching by the end of March'
If anyone is on their Patreon, it might be an interesting question to pose to them
I feel like that event is among the final marketing push for Switch 1, try to sell a few more systems in this fiscal year, then in late Feb or March or April, NG Switch announcement for a summer release.
Ill try to put spaces so where but lol at leaks, just because you believe them doesn't mean they point to anything. Besides they only point to what hardware not when. Suspicous of what? Being more agressive points to what? Market saturation exist, thats why Pokemon Scarlet and Violet could have the largest launch in their history and it lead to a 2 million decline. They have to be more agressive with the deals or else the declines become to much to meet their goals. It's really that simple, how do you even explain the Mario Oled edition coming with no deals? You don't run Nintendo, so your rule is completely irrelevant. Relying on leaks for confirmation is foolish, how you still haven't learned that is something else.Dude, spaces please.
Either way, you cannot look at them having a >20% difference between expectations while also having the bundles that have historically been released in November releasing 2 months early as not suspicous.
Then you add in the Gamecom "Dam Crack" wrt to leaks, the VGC Leak, other leaks after that and before Gamescom from reputable leakers, something is 100% up.
My rule is, if Switch 2 does start production this year, it'd be more expensive than it'd be worth to let it slip into 2H 2024 due to how expensive storage costs for the system would get (not to mention you have to concatenate SoC Storage costs as T239 is very much likely in production as we speak due to devkits running it being effectively confirmed thanks to the Gamescom leaks and the wordage around it and the VGC leak) As with how many T239s can be produced per die, every T239 produced is 100% not going into a Devkit atm, a majority are going into storage while the main system is waiting to be fully produced.
As always people take any annoucement and spin it as much as possible to fit their desires. Theses annoucements help cement no Switch successor first half 2024 at all. First, these deals have all been done in different regions before if im not mistaken. Switch bundle for EU of Nintendo Switch Sports was already released in Japan before. The Animal Crossing bundle with Lite for NA was already done in EU. The Mario Kart bundle is the same bundle we always get, this is just a more aggressive strategy. Why would Nintendo release a special edition red Oled model asking for a premium price and then follow that shortly with a new console also asking for a premium price? Like seriously stop bending reality to fit your desires, Nintendo is a business try to think like one yourself. The Oled models target people that haven't purchased a Switch and people that have purchased a Switch but want to upgrade to a superior model. A Switch 2 would target the same audience, making the red Oled no point in existing if you are following with a Switch 2 just a few months later.
This is all to make their FY goal, which should have already cemented no Switch 2 first half because they would likely need to annouce before or during this holiday season, potentially making the FY goal impossible. So did they intentionally lie and knew from day one their 15 million goal was impossible or they are completely incompetent and didn't think that would harm the goal, pick your poison. If some of you did a better job at paying attention to the numbers, you would see how riduculous some of your takes can be. Their FY goal of 15 million units this fiscal year is a roughly a 3 million unit decline from the previous fiscal year (April 2022 to March 2023). So lets break it down, 15 million seperated into 4 quarters; maybe a 3 million Q1, 3 million Q2, 6 million Q3 (holiday quarter), and 3 million Q4. Obviously this is very basic and due the release schedule providing boost in direct quarters, it's more likely to be something like 4 million Q1 thanks to Zelda ToTK, 2 million Q2 with Pikmin 4 being the biggest release this quarter, 7 million Q3 with Super Mario Bros Wonder and Super Mario RPG being the biggest games this quarter, and finally a 2 million Q4 with the titles being possible Luigi Dark Moon and maybe that Peach game. So with a 4 million for Q1, 2 million for Q2, 7 million for Q3, and 2 million for Q4 and keep in mind these are approximate figures. We already have 3.91 million for Q1 of this year, which is slightly below my 4 million prediction for Q1, that of course will be made up by the Q2 for this year being above 2 million my prediction for Q2 this year, so Nintendo is on track. The issue is that Q2 and Q4 likely have no major system sellers, that was already confirmed for Q2 due to Pikmin being the biggest title. Nintendo certainly doesn't think this year will decline by 3 million but all 3 million deficit being in the holiday quarter (Q3), so obviously some of the other quarters will have deficits. Issue is Q1 this year with Zelda was an increase in sales (Q1 April 2023-June 2023 was 3.91 million vs. Q1 2022 of 3.43 million). So the declines have to be from other quarters whethers its Q2, Q3, or Q4. Last Q2 was 3.25 million with Splatoon and Splatoon Oled model, Q2 this year had Pikmin 4 and Pokemon DLC. So I think we can all agree, this is where a decline will take place atleast. Q3 of last year saw the release of Nintendo's biggest opening game in history and still declined by 2 million from Q3 2021 (8.22 millon in Q3 2022 vs 10.67 in Q3 2021). I'm sure Nintendo expects a delince from futher below that 8.22 million in Q3, this is where the issue is though, the decline can't be too much or else Q4 also likely without a major system seller can't make up the difference and the 15 million goal for the year becomes impossible. Basically this year the Switch can't decline as much as it did last year, so how do you stop it? By being more agressive with the deals this year, Mario Kart Black Friday deal being introduced earlier and Animal Crossing Lite deals to spure more Switch Lite sales. Super Mario Bros. Wonder and red Oled model will have a tough enough time fighting against Pokemon Scarlet and Violet and its special Oled edition. This basically all comes down to the trying to actually make thier fiscal year goal.
Is it more likely for the S2 era that Nintendo could significantly expand their internal and second-party developer teams to output far more of their own properties alongside new IPs, while preferring to work with smaller third-parties and more independent studios rather than going in on the studios primarily targeting Sony and Microsoft?PS4/X1 will be left behind after this year for most multi platform games. Once those consoles are no longer part of the development cycle, I fully suspect the CPU code to bloat and become heavier simply because developers have a lot more overhead in that department than they previously did. With PS4/X1, developers had to keep a close eye on the CPU budget because it was so limited, but with PS5/Series consoles, the CPU budget has increased significantly. Developers wont go searching for CPU optimizations that aren't necessary. So you could see a game like an upcoming Assassins Creed that doesn't appear to be doing much more than it did previously, but the CPU code is significantly heavier.
TX1 is discontinued, but Nintendo hasn't shipped a console containing one since 2019. All the current Switches are TX1+.A couple of points to be considered here are that many of the Switch's components are no longer even in production including (I think) the Tegra X1 SoC which was supposedly discontinued last year, meaning Nintendo can only produce with whatever component stockpiles they're currently holding onto which is a finite and ever diminishing supply - also worth mentioning if you check VGchartz you can see the Switch got a big boost in sales in all its markets from Zelda throughout May but is now stagnating while being propped up by a disproportionate amount of Japanese buyers vs. European and North American buyers
Not to mention the economic crisis worldwide that is painting a very bleak Christmas picture for many, the only way Nintendo will realistically get ahead of this is with a significant price drop and a significant price drop would be in itself a sign of the Switch's end times
So far there's only a couple of known big Switch hitters left; Metroid Prime 4 which Nintendo have insisted is to be a Switch release, and the Wind Waker/Twilight Princess HD ports which insiders have been stating for the last year or longer are ready but being held onto for the right time
So if this next Direct closes off with MP4 and WW/TP HD, it effectively means the Switch showcase era is over and whatever is planned to be shown from February onwards will be for something else entirely
One of the hybrid models is going to die soon. Which one will depend on some strategic decisions.Maybe they intend on homogenising the base switch and just sell a basic model next to the new system. Only manufacture one system, one style of dock etc etc.
As always people take any annoucement and spin it as much as possible to fit their desires. Theses annoucements help cement no Switch successor first half 2024 at all. First, these deals have all been done in different regions before if im not mistaken. Switch bundle for EU of Nintendo Switch Sports was already released in Japan before. The Animal Crossing bundle with Lite for NA was already done in EU. The Mario Kart bundle is the same bundle we always get, this is just a more aggressive strategy. Why would Nintendo release a special edition red Oled model asking for a premium price and then follow that shortly with a new console also asking for a premium price? Like seriously stop bending reality to fit your desires, Nintendo is a business try to think like one yourself. The Oled models target people that haven't purchased a Switch and people that have purchased a Switch but want to upgrade to a superior model. A Switch 2 would target the same audience, making the red Oled no point in existing if you are following with a Switch 2 just a few months later.
This is all to make their FY goal, which should have already cemented no Switch 2 first half because they would likely need to annouce before or during this holiday season, potentially making the FY goal impossible. So did they intentionally lie and knew from day one their 15 million goal was impossible or they are completely incompetent and didn't think that would harm the goal, pick your poison. If some of you did a better job at paying attention to the numbers, you would see how riduculous some of your takes can be. Their FY goal of 15 million units this fiscal year is a roughly a 3 million unit decline from the previous fiscal year (April 2022 to March 2023). So lets break it down, 15 million seperated into 4 quarters; maybe a 3 million Q1, 3 million Q2, 6 million Q3 (holiday quarter), and 3 million Q4. Obviously this is very basic and due the release schedule providing boost in direct quarters, it's more likely to be something like 4 million Q1 thanks to Zelda ToTK, 2 million Q2 with Pikmin 4 being the biggest release this quarter, 7 million Q3 with Super Mario Bros Wonder and Super Mario RPG being the biggest games this quarter, and finally a 2 million Q4 with the titles being possible Luigi Dark Moon and maybe that Peach game. So with a 4 million for Q1, 2 million for Q2, 7 million for Q3, and 2 million for Q4 and keep in mind these are approximate figures. We already have 3.91 million for Q1 of this year, which is slightly below my 4 million prediction for Q1, that of course will be made up by the Q2 for this year being above 2 million my prediction for Q2 this year, so Nintendo is on track. The issue is that Q2 and Q4 likely have no major system sellers, that was already confirmed for Q2 due to Pikmin being the biggest title. Nintendo certainly doesn't think this year will decline by 3 million but all 3 million deficit being in the holiday quarter (Q3), so obviously some of the other quarters will have deficits. Issue is Q1 this year with Zelda was an increase in sales (Q1 April 2023-June 2023 was 3.91 million vs. Q1 2022 of 3.43 million). So the declines have to be from other quarters whethers its Q2, Q3, or Q4. Last Q2 was 3.25 million with Splatoon and Splatoon Oled model, Q2 this year had Pikmin 4 and Pokemon DLC. So I think we can all agree, this is where a decline will take place atleast. Q3 of last year saw the release of Nintendo's biggest opening game in history and still declined by 2 million from Q3 2021 (8.22 millon in Q3 2022 vs 10.67 in Q3 2021). I'm sure Nintendo expects a delince from futher below that 8.22 million in Q3, this is where the issue is though, the decline can't be too much or else Q4 also likely without a major system seller can't make up the difference and the 15 million goal for the year becomes impossible. Basically this year the Switch can't decline as much as it did last year, so how do you stop it? By being more agressive with the deals this year, Mario Kart Black Friday deal being introduced earlier and Animal Crossing Lite deals to spure more Switch Lite sales. Super Mario Bros. Wonder and red Oled model will have a tough enough time fighting against Pokemon Scarlet and Violet and its special Oled edition. This basically all comes down to the trying to actually make thier fiscal year goal.
I’m trying to remember how it worksI believe Xbox already does this to a small degree. And having used it, yes, it is rather neat!
can someone summarize what this says, cause I aint reading all thatAs always people take any annoucement and spin it as much as possible to fit their desires. Theses annoucements help cement no Switch successor first half 2024 at all. First, these deals have all been done in different regions before if im not mistaken. Switch bundle for EU of Nintendo Switch Sports was already released in Japan before. The Animal Crossing bundle with Lite for NA was already done in EU. The Mario Kart bundle is the same bundle we always get, this is just a more aggressive strategy. Why would Nintendo release a special edition red Oled model asking for a premium price and then follow that shortly with a new console also asking for a premium price? Like seriously stop bending reality to fit your desires, Nintendo is a business try to think like one yourself. The Oled models target people that haven't purchased a Switch and people that have purchased a Switch but want to upgrade to a superior model. A Switch 2 would target the same audience, making the red Oled no point in existing if you are following with a Switch 2 just a few months later.
This is all to make their FY goal, which should have already cemented no Switch 2 first half because they would likely need to annouce before or during this holiday season, potentially making the FY goal impossible. So did they intentionally lie and knew from day one their 15 million goal was impossible or they are completely incompetent and didn't think that would harm the goal, pick your poison. If some of you did a better job at paying attention to the numbers, you would see how riduculous some of your takes can be.
Their FY goal of 15 million units this fiscal year is roughly a 3 million unit decline from the previous fiscal year (April 2022 to March 2023). So lets break it down, 15 million seperated into 4 quarters; maybe a 3 million Q1, 3 million Q2, 6 million Q3 (holiday quarter), and 3 million Q4. Obviously this is very basic and due the release schedule providing boost in different quarters, it's more likely to be something like 4 million Q1 thanks to Zelda ToTK, 2 million Q2 with Pikmin 4 being the biggest release this quarter, 7 million Q3 with Super Mario Bros Wonder and Super Mario RPG being the biggest games this quarter, and finally a 2 million Q4 with the titles being possible Luigi Dark Moon and maybe that Peach game. So with a 4 million for Q1, 2 million for Q2, 7 million for Q3, and 2 million for Q4 and keep in mind these are approximate figures.
We already have 3.91 million for Q1 of this year, which is slightly below my 4 million prediction for Q1, that of course will be made up by the Q2 for this year being above 2 million my prediction for Q2 this year, so Nintendo is on track. The issue is that Q2 and Q4 likely have no major system sellers, that was already confirmed for Q2 due to Pikmin being the biggest title. Nintendo certainly doesn't think this year will decline by 3 million but all 3 million deficit being in the holiday quarter (Q3), so obviously some of the other quarters will have deficits. Issue is Q1 this year with Zelda was an increase in sales (Q1 April 2023-June 2023 was 3.91 million vs. Q1 2022 of 3.43 million). So the declines have to be from other quarters whethers its Q2, Q3, or Q4. Last Q2 was 3.25 million with Splatoon and Splatoon Oled model, Q2 this year had Pikmin 4 and Pokemon DLC. So I think we can all agree, this is where a decline will take place atleast. Q3 of last year saw the release of Nintendo's biggest opening game in history and still declined by 2 million from Q3 2021 (8.22 millon in Q3 2022 vs 10.67 in Q3 2021). I'm sure Nintendo expects a delince from futher below that 8.22 million in Q3, this is where the issue is though, the decline can't be too much or else Q4 also likely without a major system seller can't make up the difference and the 15 million goal for the year becomes impossible.
Basically this year the Switch can't decline as much as it did last year, so how do you stop it? By being more agressive with the deals this year, Mario Kart Black Friday deal being introduced earlier and Animal Crossing Lite deals to spure more Switch Lite sales. Super Mario Bros. Wonder and red Oled model will have a tough enough time fighting against Pokemon Scarlet and Violet and its special Oled edition. This basically all comes down to the trying to actually make thier fiscal year goal.
Edit: I put some spaces due to the complaints, I thought keeping all that together made sense because it was all relevant information for each other.
Agreed. I've always felt that 9th gen truly begins with the launch of the Switch Successor!PS4/X1 will be left behind after this year for most multi platform games. Once those consoles are no longer part of the development cycle, I fully suspect the CPU code to bloat and become heavier simply because developers have a lot more overhead in that department than they previously did. With PS4/X1, developers had to keep a close eye on the CPU budget because it was so limited, but with PS5/Series consoles, the CPU budget has increased significantly. Developers wont go searching for CPU optimizations that aren't necessary. So you could see a game like an upcoming Assassins Creed that doesn't appear to be doing much more than it did previously, but the CPU code is significantly heavier.
This made me think "what a nice guy, I might just read his post twice!"As always people take any annoucement and spin it as much as possible to fit their desires. Theses annoucements help cement no Switch successor first half 2024 at all.
From a glance it literally looks like they copy pasted Q2 Q3 Q4 50 times LOLI will never read a comment with so little regard for readability
As always people take any annoucement and spin it as much as possible to fit their desires. Theses annoucements help cement no Switch successor first half 2024 at all. First, these deals have all been done in different regions before if im not mistaken. Switch bundle for EU of Nintendo Switch Sports was already released in Japan before. The Animal Crossing bundle with Lite for NA was already done in EU. The Mario Kart bundle is the same bundle we always get, this is just a more aggressive strategy. Why would Nintendo release a special edition red Oled model asking for a premium price and then follow that shortly with a new console also asking for a premium price? Like seriously stop bending reality to fit your desires, Nintendo is a business try to think like one yourself. The Oled models target people that haven't purchased a Switch and people that have purchased a Switch but want to upgrade to a superior model. A Switch 2 would target the same audience, making the red Oled no point in existing if you are following with a Switch 2 just a few months later.
This is all to make their FY goal, which should have already cemented no Switch 2 first half because they would likely need to annouce before or during this holiday season, potentially making the FY goal impossible. So did they intentionally lie and knew from day one their 15 million goal was impossible or they are completely incompetent and didn't think that would harm the goal, pick your poison. If some of you did a better job at paying attention to the numbers, you would see how riduculous some of your takes can be.
Their FY goal of 15 million units this fiscal year is roughly a 3 million unit decline from the previous fiscal year (April 2022 to March 2023). So lets break it down, 15 million seperated into 4 quarters; maybe a 3 million Q1, 3 million Q2, 6 million Q3 (holiday quarter), and 3 million Q4. Obviously this is very basic and due the release schedule providing boost in different quarters, it's more likely to be something like 4 million Q1 thanks to Zelda ToTK, 2 million Q2 with Pikmin 4 being the biggest release this quarter, 7 million Q3 with Super Mario Bros Wonder and Super Mario RPG being the biggest games this quarter, and finally a 2 million Q4 with the titles being possible Luigi Dark Moon and maybe that Peach game. So with a 4 million for Q1, 2 million for Q2, 7 million for Q3, and 2 million for Q4 and keep in mind these are approximate figures.
We already have 3.91 million for Q1 of this year, which is slightly below my 4 million prediction for Q1, that of course will be made up by the Q2 for this year being above 2 million my prediction for Q2 this year, so Nintendo is on track. The issue is that Q2 and Q4 likely have no major system sellers, that was already confirmed for Q2 due to Pikmin being the biggest title. Nintendo certainly doesn't think this year will decline by 3 million but all 3 million deficit being in the holiday quarter (Q3), so obviously some of the other quarters will have deficits. Issue is Q1 this year with Zelda was an increase in sales (Q1 April 2023-June 2023 was 3.91 million vs. Q1 2022 of 3.43 million). So the declines have to be from other quarters whethers its Q2, Q3, or Q4. Last Q2 was 3.25 million with Splatoon and Splatoon Oled model, Q2 this year had Pikmin 4 and Pokemon DLC. So I think we can all agree, this is where a decline will take place atleast. Q3 of last year saw the release of Nintendo's biggest opening game in history and still declined by 2 million from Q3 2021 (8.22 millon in Q3 2022 vs 10.67 in Q3 2021). I'm sure Nintendo expects a delince from futher below that 8.22 million in Q3, this is where the issue is though, the decline can't be too much or else Q4 also likely without a major system seller can't make up the difference and the 15 million goal for the year becomes impossible.
Basically this year the Switch can't decline as much as it did last year, so how do you stop it? By being more agressive with the deals this year, Mario Kart Black Friday deal being introduced earlier and Animal Crossing Lite deals to spure more Switch Lite sales. Super Mario Bros. Wonder and red Oled model will have a tough enough time fighting against Pokemon Scarlet and Violet and its special Oled edition. This basically all comes down to the trying to actually make thier fiscal year goal.
Edit: I put some spaces due to the complaints, I thought keeping all that together made sense because it was all relevant information for each other.
As always people take any annoucement and spin it as much as possible to fit their desires. Theses annoucements help cement no Switch successor first half 2024 at all. First, these deals have all been done in different regions before if im not mistaken. Switch bundle for EU of Nintendo Switch Sports was already released in Japan before. The Animal Crossing bundle with Lite for NA was already done in EU. The Mario Kart bundle is the same bundle we always get, this is just a more aggressive strategy. Why would Nintendo release a special edition red Oled model asking for a premium price and then follow that shortly with a new console also asking for a premium price? Like seriously stop bending reality to fit your desires, Nintendo is a business try to think like one yourself. The Oled models target people that haven't purchased a Switch and people that have purchased a Switch but want to upgrade to a superior model. A Switch 2 would target the same audience, making the red Oled no point in existing if you are following with a Switch 2 just a few months later.
This is all to make their FY goal, which should have already cemented no Switch 2 first half because they would likely need to annouce before or during this holiday season, potentially making the FY goal impossible. So did they intentionally lie and knew from day one their 15 million goal was impossible or they are completely incompetent and didn't think that would harm the goal, pick your poison. If some of you did a better job at paying attention to the numbers, you would see how riduculous some of your takes can be.
Their FY goal of 15 million units this fiscal year is roughly a 3 million unit decline from the previous fiscal year (April 2022 to March 2023). So lets break it down, 15 million seperated into 4 quarters; maybe a 3 million Q1, 3 million Q2, 6 million Q3 (holiday quarter), and 3 million Q4. Obviously this is very basic and due the release schedule providing boost in different quarters, it's more likely to be something like 4 million Q1 thanks to Zelda ToTK, 2 million Q2 with Pikmin 4 being the biggest release this quarter, 7 million Q3 with Super Mario Bros Wonder and Super Mario RPG being the biggest games this quarter, and finally a 2 million Q4 with the titles being possible Luigi Dark Moon and maybe that Peach game. So with a 4 million for Q1, 2 million for Q2, 7 million for Q3, and 2 million for Q4 and keep in mind these are approximate figures.
We already have 3.91 million for Q1 of this year, which is slightly below my 4 million prediction for Q1, that of course will be made up by the Q2 for this year being above 2 million my prediction for Q2 this year, so Nintendo is on track. The issue is that Q2 and Q4 likely have no major system sellers, that was already confirmed for Q2 due to Pikmin being the biggest title. Nintendo certainly doesn't think this year will decline by 3 million but all 3 million deficit being in the holiday quarter (Q3), so obviously some of the other quarters will have deficits. Issue is Q1 this year with Zelda was an increase in sales (Q1 April 2023-June 2023 was 3.91 million vs. Q1 2022 of 3.43 million). So the declines have to be from other quarters whethers its Q2, Q3, or Q4. Last Q2 was 3.25 million with Splatoon and Splatoon Oled model, Q2 this year had Pikmin 4 and Pokemon DLC. So I think we can all agree, this is where a decline will take place atleast. Q3 of last year saw the release of Nintendo's biggest opening game in history and still declined by 2 million from Q3 2021 (8.22 millon in Q3 2022 vs 10.67 in Q3 2021). I'm sure Nintendo expects a delince from futher below that 8.22 million in Q3, this is where the issue is though, the decline can't be too much or else Q4 also likely without a major system seller can't make up the difference and the 15 million goal for the year becomes impossible.
Basically this year the Switch can't decline as much as it did last year, so how do you stop it? By being more agressive with the deals this year, Mario Kart Black Friday deal being introduced earlier and Animal Crossing Lite deals to spure more Switch Lite sales. Super Mario Bros. Wonder and red Oled model will have a tough enough time fighting against Pokemon Scarlet and Violet and its special Oled edition. This basically all comes down to the trying to actually make thier fiscal year goal.
Edit: I put some spaces due to the complaints, I thought keeping all that together made sense because it was all relevant information for each other.
Yep. Not a lot, but it does it!I’m trying to remember how it works
Does the Xbox share its own resources in sleep mode or something?
Nintendo is going to introduce a new console and make it playable the same day or days later, yet you're sorry I wrote all that I wrote? Maybe I wrote all that because instead of relying on made up speculation originating from hopes and desires, ill rather use data. Nintendo has given us multiple quarters of data, giving us a trajectory of hardware sales similar to every other console ever released in history. Same applies to any hardware besides just gaming consoles, every piece of hardware (phones, tablets, tvs) has a trajectory. Gaming consoles have different hardware cycles to other types of hardware due to the software that is meant to be used on them. The software leads to different peaks and valleys. Eventually market saturation takes place and it becomes more difficult to sale hardware. Deals and bundles are meant to address this or do you think Nintendo likes giving away free stuff?If anything the Nintendo Live will take place in the same venue as the Switch Presentation and Play Event in January 2017.
They can still easily have a Switch 2 Presentation couple days before the Nintendo Live kicks off, and have the Switch 2 playable at the Nintendo Live like they did last week with Mario Wonder. That would make a lot of sense for them to use the Tokyo Big Sight for those two events like they did in 2017.
Nintendo Switch Experience 2017 in Tokyo | Chris Nilghe
My report on the Nintendo Switch Experience in Tokyo, Japan.blog.nilghe.com
Also seeing by the new bundles, you can tell they getting rid of their Standard Switch stock, which adds to the fuel that only the OLED Switch 1 and the Lite will be sold next to the Switch 2 while the Standard one will be discontinued.
A Switch 2 Trailer in October/November is highly possible if we refer to actual facts without speculating about Nintendo financial state
The funny part about your post is how they are trully sad attempts at being snarky but your post don't make an ounce of sense to begin with.
They would not.I wonder if Nintendo would be willing to experiment with making Drake exclusive games available to stream on last gen Switch console models…
Leaving it for so long was a part of the mistake that Nintendo made with the Wii U. Doesn't matter how good your last system was, you need to strike while the iron is hot.How long do we think the time frame between announcement and release is? I think Nintendo needs no more than 4 months because if it is a beefed-up switch most consumers know what a switch is and just need to make clear that this is a sequel console.