Blue Monty
Inkling
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25fps for PAL regions… Sunshine being rushed stole us from the best 3D Mario ever, imagine Sunshine running at 60fps and w/o all it bullshit…
25fps for PAL regions… Sunshine being rushed stole us from the best 3D Mario ever, imagine Sunshine running at 60fps and w/o all it bullshit…
25fps for PAL regions… Sunshine being rushed stole us from the best 3D Mario ever, imagine Sunshine running at 60fps and w/o all it bullshit…
The Switch was already what some Nintedo IPs had been waiting for.The Switch 2 is what some Nintendo IPs have been waiting for.
in what aspect? severals of Nintendo IP have it best games on SwitchThe Switch 2 is what some Nintendo IPs have been waiting for.
Uh no, nothing about NSO has been leaked or rumored. I'd be absolutely shocked if they added GameCube or Wii games come to NSO ever, they're remastering or remaking the standouts from those gens.Ok, so based on the latest rumors and what I read here, it is "safe" to asume that the switch will be BC, have more power with software and hardware tricks to do more power lift, and gamecube and wii will be added to the NSO... got it thanks!
Ok, so based on the latest rumors and what I read here, it is "safe" to asume that the switch will be BC, have more power with software and hardware tricks to do more power lift, and gamecube and wii will be added to the NSO... got it thanks!
Yes.Are you considering docked mode in there? Because I did for this one.
While it's the most accurate, it might also be the least useful for folks trying to figure out what their games will look like, since its hardware without any games Not directly replying to you here, I'm going to use this as a springboard about something.Be as it may, ARM and x86 still have performance gaps so that's to be expected.
Best frame of reference comes from Jetson Orin kits and to a lesser extent, other A78 powered devices. In the end, it'll still be a whole lot better than the A57 in the Switch.
I would rather ere on it being closer or maybe even trading blows with Series S...assuming the game isn't CPU bound.
Those two cards are within 10% of each other in theoretical perf. Just because they're comparable, doesn't mean two devices with a 25% perf gap are going to be comparable.Looking at the RTX 3050M (The closest comparison to T239 @ Thraktor's Clocks once accounting for overhead on the part of the 3050M and optimization+Way more cache on the part of T239) vs the 6500M (Closest same-architecture comparison to Series S, Infinity Cache offsetting the 4 fewer CUs by a bit), the two are very comparable, trading blows very often, even without using DLSS or RT Comparisons.
And we come back to what I originally said, which is taking advantage of various specific features (like DLSS or mixed precision) in order to get comparable - or better! - experiences.And then add in the rumors going around about how Switch 2 may have more RAM in general than Series S (Would make sense as RAM Prices have crashed hard recently), It likely will only be CPU-Bound Scenarios where Series S would have a major edge considering Ampere Mixed Precision can help offset FLOP deficit a bit, and then DLSS furthers that by offloading upscaling from the shader cores onto the Tensor Cores.
that is quite different from affirming that there is no physical version. In the case of RDR1, the fact that they release the physical version later is due to its nature as a shadowdrop game.I know. but the game is doing exceptionally well in its digital only form, which is where I think the majority of its sales will come from. the need for physical has been diminished for western studios. while Nintendo systems are the hold out, I don't think it'll be for long. Drake might be that turn of the tide for western companies. if they really need physical, a code in the box or a license key on a game card would be the go-to option
it is close in the sense that there might not be that big of an IQ difference. but asset changes and frame rate changes would still be on the table
Genuinely think this is a great idea. Would be very wonderswan like.Maybe we'll get ds and 3ds games too and they'll be played like this XD
I think Oldpuck was trying to say that it won't be "easily" or "instantly" capable of any Series S level game, rather it will take a lot of special optimizations and work to get a game from this gen running well.
After which yeah it might wind up being DLSS'd to a better or similar resolution. I'm guessing overall CPU capability will be the main issue with ports from current gen but it should be a much lower gap than we saw with Switch 1 and last gen.
on the CPU front, i think it also assumes games are rigidly designed and maxing out the CPU. I suspect some games would, espercially exclusives unbounded by multiplatform considerations.Right, and I'd agree on that assessment.
How would you play it on the TV though? My propsition: Have the Switch 2 be a backwards Wii U. Hardware is in the tablet which is fully portable. It can play docked or it can stream video to the dock for asynchronous or 2 screen play. Bring back the 2 screens Nintendo!Maybe we'll get ds and 3ds games too and they'll be played like this XD
How would you play it on the TV though? My propsition: Have the Switch 2 be a backwards Wii U. Hardware is in the tablet which is fully portable. It can play docked or it can stream video to the dock for asynchronous or 2 screen play. Bring back the 2 screens Nintendo!
I Hope they bring this back, while I know it maybe frowned upon by Nintendo, I think they can add it without too much fanfare, or marketing. Like the IR camera, or the HD rumble...How would you play it on the TV though? My propsition: Have the Switch 2 be a backwards Wii U. Hardware is in the tablet which is fully portable. It can play docked or it can stream video to the dock for asynchronous or 2 screen play. Bring back the 2 screens Nintendo!
For something like Call of Duty, in addition to loads of asset duplication for play on HDD-equipped devices, isn't one of the culprits how a person must download all the audio? Like you're not allowed to just select whichever languages you want?Starting to realise how dumb my comment was.
I still stand on the hill that I think it's weird that some games double, triple or whatever-the-hell-a-nine-uple-is the actual size of their game on PC compared to consoles and especially the Switch. I'm just hoping that any streamlined way to compress Switch 2 games is used well. I don't want 50% of the base-console storage size to be taken up by that year's Call of Duty title.
(the 64 is for the number of participants in a race)Get ready for Wave Trace 64
Not starfox or fzeroin what aspect? severals of Nintendo IP have it best games on Switch
Star Fox and Wave Race come to mindin what aspect? severals of Nintendo IP have it best games on Switch
Nate seems quite optimistic which means the info he has heard from his contacts is quite optimistic. His contacts are likely devs so regardless of how it compares on paper to other systems people are really fkn optimistic about this thing. If devs are happy that's kind've the best sign ever, even compared to a spec sheet imo.
Yeah I don’t give a crap about Nintendo’s past hardware decisions. If Nate seems optimistic had delightful that’s good for this system.Nate seems quite optimistic which means the info he has heard from his contacts is quite optimistic. His contacts are likely devs so regardless of how it compares on paper to other systems people are really fkn optimistic about this thing. If devs are happy that's kind've the best sign ever, even compared to a spec sheet imo.
unironcally yes. my gamepad got destroyed awhile ago and i had to pay a good bit to get it repaired. i dont use the wii u for practically anything nowadays but nintendo land and it was so worth it.now they can make nintendo land deluxe, nintendo's greatest masterpiece
Genuinely think this is a great idea. Would be very wonderswan like.
This would be incredible for vertical shoot em ups as well!
Wii U already offered vertical support for DS games, so it's not out of the question for DS/3DS NSO. I just don't expect them to make a grip for it since it's too nicheHow would you play it on the TV though? My propsition: Have the Switch 2 be a backwards Wii U. Hardware is in the tablet which is fully portable. It can play docked or it can stream video to the dock for asynchronous or 2 screen play. Bring back the 2 screens Nintendo!
I would do unholy things to make this a realitynow they can make nintendo land deluxe, nintendo's greatest masterpiece
Yes, and that is where things like A78C's bigger cache, the existence of a SysLC, and lower latency LPDDR may help sway things. Not nessecarily to the extent of overcoming the bottleneck, but it may mitigate it.You can ere wherever you like! No judgement. But also it's about how do we communicate that to a novice, who can't look at a screen to tell the difference between a GPU and a CPU bound game.
Just because a game isn't CPU bound doesn't mean the CPU won't matter. Increasing the length of time you spend on the CPU will reduce frametime available to the GPU - the GPU might be perfectly adequate, but you still need to cut effects to maintain framerate.
Well we don't know the exact difference between the two, can't compare FLOPs to FLOPs and all.Those two cards are within 10% of each other in theoretical perf. Just because they're comparable, doesn't mean two devices with a 25% perf gap are going to be comparable.
That said, I can't imagine a good benchmark for laptop GPUs that isolates the rest of the system, and only measures the GPU performance, so I don't know how useful that comparison is anyway.
And that's the main thing, Mixed Precision became sort of a best practices thing on Switch after a bit, so I feel that would stay the same with Switch 2. So under that calculation it would roughly be 5 TFLOPs of Mixed Precision to leave room for DLSS on the Tensor Cores.And we come back to what I originally said, which is taking advantage of various specific features (like DLSS or mixed precision) in order to get comparable - or better! - experiences.
Digital Foundry confirms they heard rumors about Drake at Gamescom but won't talk about them until they verified them
Microsoft made the 30fps sacrifice for Starfield. If a dev is really stretching the scope of their project, its always an option.Every Bayonetta game targets 60FPS, with the hardware on hand with NG Switch, I think it would be absurd for them to lower those standards.
Wii U already offered vertical support for DS games, so it's not out of the question for DS/3DS NSO. I just don't expect them to make a grip for it since it's too niche
Monolith Soft are gonna make ps6 quality games on this thing I just know it.I don't wanna yuck anyone's yum - but a Series S level of performance is likely impossible.
Speculate all you want, I just don't want a sort of "spec inflation" to happen where at some point the wildly optimistic becomes the default, and a new wildly optimistic emerges beyond that.
30FPS wasn't a sacrifice for Starfield, it's just how it is. Bethesda RPGs on console target 30FPS and have done so for a very, very long time.Microsoft made the 30fps sacrifice for Starfield. If a dev is really stretching the scope of their project, its always an option.
I would rather ere on it being closer or maybe even trading blows with Series S...assuming the game isn't CPU bound.
Ere means "before", they probably meant "err", as in to lean towards.What word is that? I've never seen it before.
same, reading famiboards has definitely widened my vocabulary lolWhat word is that? I've never seen it before.
Indubitably and forsooth, thine vocabularic skills increase per, ere Famiboards doth thee not engage, in banter therein, of the English kind?same, reading famiboards as definitely widened my vocabulary lol
Starting to realise how dumb my comment was.
I still stand on the hill that I think it's weird that some games double, triple or whatever-the-hell-a-nine-uple-is the actual size of their game on PC compared to consoles and especially the Switch. I'm just hoping that any streamlined way to compress Switch 2 games is used well. I don't want 50% of the base-console storage size to be taken up by that year's Call of Duty title.
There are a lot, lot, lot more companies going to TGS and many of them are developers who are far smaller than the ones you listed, there are also developers who go to TGS even without exhibiting, it is still an industry event first and foremost (as evident by the business solutions section which is normally somewhat sizable).may i ask something speculative regarding TGS?
nintendo is participating there however in compared to Gamescom it's far more private & more business focused so obviously that'd mean they'd give dev kits/showcase the console to partners but the thing here i noticed is that the companies participating most likely own a dev kit at this point
these are the participants for the record:
- Arc System Works
- Bandai Namco
- Capcom
- Hamster
- Inti Creates
- Koei Tecmo
- Konami
- Level-5
- Microsoft Japan
- SEGA/Atlus
- Square Enix
Not to err on the side of being a pendant but seeing multiple people spell it "ere" I had to Google it to make sure I wasn't going crazy.
Whoops, that's autocorrect for "pedant"Pendant?
It could beBayonetta isn't an open world RPG with everything working within a functioning, persistent physics engine.
The Internet, where grammar goes to dieWhoops, that's autocorrect for "pedant"
I value a high frame rate in a hack and slash over halos having realistic physics. I think the developers have much the same intuition about what makes Bayonetta fun. It's the combat.It could be
The initial idea for Bayonetta 3 was actually to have it be open world, but with the Switch limitations they decided to just take a lot of the areas in the open world map they had made up to that point and cut them up into levels. I haven't played the game myself but I've seen some players say that you can even kinda see in the game which areas were meant to be in the open world by looking off in the disrance and seeing much more map that you cant visitI value a high frame rate in a hack and slash over halos having realistic physics. I think the developers have much the same intuition about what makes Bayonetta fun. It's the combat.
A more immersive, open Bayonetta world would be incredible, but be real, you summon giant demonic spiders from your ponytail in these games, immersion and realism isn't what they're going for.
Looks like a ton of thread movement since I took a small break for a few days. Are people thinking the flood gates are about to open soon or is it just a wave of excitement/optimism? I may have missed something as I skipped around on the pages I missed.
This is why I talk about the experiences you'll get instead of the console's power.