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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

have you tried it?

Its a silicon cover for the whole Switch. This isnt the exact one I have, but its close:

61iaYRvioEL._AC_SX679_.jpg
 
Speaking of Joy-Cons. Switch 2. Nintendo Switch Online GameCube games.

Koizumi said that, while nothing is planned at the moment, the Switch is designed in such a way that accessories like special JoyCon controllers could be connected to it. Shinya Takahashi chimed in at that point, stating that, while Joy-Con controllers with analogue triggers would probably be pretty bulky and not pleasing to look at, they would make sure to include them, should they ever make special Joy-Con controllers like that.
 
Ive been thinking about this next switch a lot. I’m okay with the fact that Nintendo seems to be taking their time. Hopefully the partnership with Nvidia pays off again. Having a modern architecture and DLSS tools could be really beneficial. I’m actually excited about the dev environment this kit could provide and the games that could come to the system because if it.
 
this guy credible at all? anyone seen this patent?

Did anyone manage to locate the patent? I for one was unable to. The only recent patent that seems somewhat relevant is this:
Z3BBLpzjyqy0eb_nDJzZ4lr4ahcPJRBOpQyGFJsP6KKJCpE5og6UsKjvmG_bbVavrRGzoWLh-w2eO3QrrAqxVIa8tt4pUbp8H1LxYYBSB7i_o-bWyWY1thsqosBFOwioCPiXbagRCBURnYrkwZI4qw
jmwlL9ceeH-XGuu6QSGn5NS9CHKogkT0oExylwF2CjP31k1BnanMOIzQczlO89CGX5pcfspoys_QRFFPLg2PW1R0itV4r7JueL1DqkMUG_z0HoL-XUW8oW_r6dUulpYG9taya5P5AJqOSEm2EYD4YA

If I understand the patent correctly, it'd allow for a wireless peripheral (e.g., Pokemon GO Plus +) to reconnect with different apps (e.g., Pokemon GO and Pokemon Sleep) on multiple devices (e.g., smartphones and tablets) quickly, because the pairing info is already saved. It doesn't do anything that this person claimed it's suppose to.

While we're on the subject of recent Nintendo patents, here's one that prevents screen burn-in:
cpAc6V6fWn5gMJFMA9AUPoPyTjYlywuaAnQPb0u9FGtdkan7KYH07VXO8E4n1M7NUC6XhHmxM9fjns5q71gX2oC-EdAikFbc_Uy1HxaYWp_w9J8rrGJh4FZIDptfuDjDiHI-4dAZqFcpak_f6ptpqQvmAAik9hbnvpdDlQDBLN3nAeIIfZArfZ3WVjrgFWQC


Another patent allows for a low-profile analog stick (e.g., Joy-Con joystick) to have greater travel (tilt angle) by making its base tiltable too:
4mYC-r-bwy9UJcHrHwn7VkmsF7-WS4Fo8cXSyenK925pzncWw7Qp6OAwmIL3eVXq85d72hiydy5KmJuh5euR78TjXFlMMfNMuo3_-DIRKqVuoww8OF1tNBMF6U5z8BHOFFYy-4C4_doT6z24J0seiQ
hnnkRfR6RxYEB0DLFET4I8QE4g-EtHAnzkwhqCfembU3JmV3Tbji52W6dWaylpapIqDgGSORXytVs7sQmbJ3wAbEOZh9QnY1bLSs-jLaWlM1NZm9vo_fCvqDKNvxNCoun7oj_lU1PYROFGHl2UKLMw


There are two other recent analog stick patents (here and here), but they aren't that interesting.
 
Did anyone manage to locate the patent? I for one was unable to. The only recent patent that seems somewhat relevant is this:
Z3BBLpzjyqy0eb_nDJzZ4lr4ahcPJRBOpQyGFJsP6KKJCpE5og6UsKjvmG_bbVavrRGzoWLh-w2eO3QrrAqxVIa8tt4pUbp8H1LxYYBSB7i_o-bWyWY1thsqosBFOwioCPiXbagRCBURnYrkwZI4qw
jmwlL9ceeH-XGuu6QSGn5NS9CHKogkT0oExylwF2CjP31k1BnanMOIzQczlO89CGX5pcfspoys_QRFFPLg2PW1R0itV4r7JueL1DqkMUG_z0HoL-XUW8oW_r6dUulpYG9taya5P5AJqOSEm2EYD4YA

If I understand the patent correctly, it'd allow for a wireless peripheral (e.g., Pokemon GO Plus +) to reconnect with different apps (e.g., Pokemon GO and Pokemon Sleep) on multiple devices (e.g., smartphones and tablets) quickly, because the pairing info is already saved. It doesn't do anything that this person claimed it's suppose to.

While we're on the subject of recent Nintendo patents, here's one that prevents screen burn-in:
cpAc6V6fWn5gMJFMA9AUPoPyTjYlywuaAnQPb0u9FGtdkan7KYH07VXO8E4n1M7NUC6XhHmxM9fjns5q71gX2oC-EdAikFbc_Uy1HxaYWp_w9J8rrGJh4FZIDptfuDjDiHI-4dAZqFcpak_f6ptpqQvmAAik9hbnvpdDlQDBLN3nAeIIfZArfZ3WVjrgFWQC


Another patent allows for a low-profile analog stick (e.g., Joy-Con joystick) to have greater travel (tilt angle) by making its base tiltable too:
4mYC-r-bwy9UJcHrHwn7VkmsF7-WS4Fo8cXSyenK925pzncWw7Qp6OAwmIL3eVXq85d72hiydy5KmJuh5euR78TjXFlMMfNMuo3_-DIRKqVuoww8OF1tNBMF6U5z8BHOFFYy-4C4_doT6z24J0seiQ
hnnkRfR6RxYEB0DLFET4I8QE4g-EtHAnzkwhqCfembU3JmV3Tbji52W6dWaylpapIqDgGSORXytVs7sQmbJ3wAbEOZh9QnY1bLSs-jLaWlM1NZm9vo_fCvqDKNvxNCoun7oj_lU1PYROFGHl2UKLMw


There are two other recent analog stick patents (here and here), but they aren't that interesting.
The joystick one is pretty clever.
 
Hope Nintendo uses NVIDIA Reflex

I'll quote the comment I've made a couple of weeks ago.
Theoretically speaking, there's nothing stopping Drake from supporting Nvidia Reflex since Nvidia mentioned Nvidia Reflex supports GTX 900 series and newer. (So that means the Tegra X1 could theoretically support Nvidia Reflex.)

But I imagine that depends on if Nintendo and Nvidia feel like support for Nvidia Reflex is worth adding to NVN2. (I don't believe support for Nvidia Reflex is currently added to NVN.)
 
Full fat sticks or nothing. Give me official Joy Con Pro. Please.

I really think Nintendo has an opportunity to release different switches for different demographics.

Switch 2, same as oled with drake inside.
$399

Switch 2 Ultra, 1080p screen with HDR and/or frame sync tech and slightly bigger storage, Joy con pro!
$499

Switch 2 VR, it’s a current gen on par VR headset with a dock. Plays games on tv just the same as Switch 2 but obviously you can undock it, put it on your face and “switch” to VR mode
$599
 
Full fat sticks or nothing. Give me official Joy Con Pro. Please.

I really think Nintendo has an opportunity to release different switches for different demographics.

Switch 2, same as oled with drake inside.
$399

Switch 2 Ultra, 1080p screen with HDR and/or frame sync tech and slightly bigger storage, Joy con pro!
$499

Switch 2 VR, it’s a current gen on par VR headset with a dock. Plays games on tv just the same as Switch 2 but obviously you can undock it, put it on your face and “switch” to VR mode
$599

I could be wrong, but this feels like too many models. And having a 1080p screen when the other models are 720p sounds like a mess, requiring games support another profile for handheld power limits.

I also think if they introduce VR, it’s going to be integral to the whole line. “This line of games only run on the VR model, this line of games is Switch 2, this line of games is Switch 1 and 2” sounds like a mess compared to what they have now. There’s a little bit of that going on with titles that don’t support handheld mode (I think), but it’s not many titles.

I expect a base product, and at best more joy-con options. Really I think they’ll continue to just make one style of joy-con, likely improved from Switch 1, and rely on Third Parties for the rest.
 
If I can play Monster Hunter 6 on Drake @60FPS with that level of artifacting, you can sign me up. At that point, I just really don't care lol

Also, it's good to keep in mind that the newer versions of DLSS 2.X improved a lot in those specific challenging scenarios (especially 2.5.1).



This is one of those rare moments where the stars align, when we have the perfect newly developed tech (AI image reconstruction) for a console with super low energy budget.


Yup I agree. I also think in handheld mode like the Switch 2 just needs to be "OK". Like so what even if some tower in the background is a bit hazy/fuzzy ... is the core game playable? Like to me even at 853x480 (a ridiculously low resolution), that image would be perfectly playable and enjoyable on a 7 inch screen.

Current games on the Switch in handheld that go down to as low as 360p actual resolution are a bigger mess.

Beyond that I also wonder if a game being made specifically with DLSS in mind and lower resolutions could have some of these issues ironed out also (ie: dev notices artifacting at 540p for example, and they make some specific tweaks so that it looks better).
 
Did anyone manage to locate the patent? I for one was unable to. The only recent patent that seems somewhat relevant is this:
Z3BBLpzjyqy0eb_nDJzZ4lr4ahcPJRBOpQyGFJsP6KKJCpE5og6UsKjvmG_bbVavrRGzoWLh-w2eO3QrrAqxVIa8tt4pUbp8H1LxYYBSB7i_o-bWyWY1thsqosBFOwioCPiXbagRCBURnYrkwZI4qw
jmwlL9ceeH-XGuu6QSGn5NS9CHKogkT0oExylwF2CjP31k1BnanMOIzQczlO89CGX5pcfspoys_QRFFPLg2PW1R0itV4r7JueL1DqkMUG_z0HoL-XUW8oW_r6dUulpYG9taya5P5AJqOSEm2EYD4YA

If I understand the patent correctly, it'd allow for a wireless peripheral (e.g., Pokemon GO Plus +) to reconnect with different apps (e.g., Pokemon GO and Pokemon Sleep) on multiple devices (e.g., smartphones and tablets) quickly, because the pairing info is already saved. It doesn't do anything that this person claimed it's suppose to.

While we're on the subject of recent Nintendo patents, here's one that prevents screen burn-in:
cpAc6V6fWn5gMJFMA9AUPoPyTjYlywuaAnQPb0u9FGtdkan7KYH07VXO8E4n1M7NUC6XhHmxM9fjns5q71gX2oC-EdAikFbc_Uy1HxaYWp_w9J8rrGJh4FZIDptfuDjDiHI-4dAZqFcpak_f6ptpqQvmAAik9hbnvpdDlQDBLN3nAeIIfZArfZ3WVjrgFWQC


Another patent allows for a low-profile analog stick (e.g., Joy-Con joystick) to have greater travel (tilt angle) by making its base tiltable too:
4mYC-r-bwy9UJcHrHwn7VkmsF7-WS4Fo8cXSyenK925pzncWw7Qp6OAwmIL3eVXq85d72hiydy5KmJuh5euR78TjXFlMMfNMuo3_-DIRKqVuoww8OF1tNBMF6U5z8BHOFFYy-4C4_doT6z24J0seiQ
hnnkRfR6RxYEB0DLFET4I8QE4g-EtHAnzkwhqCfembU3JmV3Tbji52W6dWaylpapIqDgGSORXytVs7sQmbJ3wAbEOZh9QnY1bLSs-jLaWlM1NZm9vo_fCvqDKNvxNCoun7oj_lU1PYROFGHl2UKLMw


There are two other recent analog stick patents (here and here), but they aren't that interesting.
Just to be clear; is this translation correct of the tweet in question?

Leak Express:
Based on a patent, the next Nintendo controller would have memory and save our data.
In this way we can move from one device to another taking our user account, preferences and settings simply by turning it on with our remote.


(the following tweet was a reply from the same user)
A recent Nintendo patent refers to the detection of the user and its application to inherit his account, recorded games, personalization, etc.
In this way, you only need the controller to go from playing from the new Nintendo console to the current Switch and vice versa.


But like you said, those above patents don't necessarily pertain to what they're talking about, and it's not new either when Wii Remotes could store save data from Miis to transfer them to other consoles, or even Amiibo having read/write data available for Super Smash Bros fighters, for example.

But the control stick tilt patent is pretty inventive, I like that (so long as hall effect sensors are the default/only option available to use with it if they're still going to maintaing the reduced form-factor)
 
Speaking from experience: silicone sleeves ruin the finish of the joycon, plus you'd cover up (and eventually ruin) any design or color from special edition Switches.
Light and your skin/hand/finger's natural oils and sweat will cause discoloration in controller's plastics faster and more noticeably than any silicone protector would, especially if it is of good quality.
 
0
(the following tweet was a reply from the same user)
A recent Nintendo patent refers to the detection of the user and its application to inherit his account, recorded games, personalization, etc.
In this way, you only need the controller to go from playing from the new Nintendo console to the current Switch and vice versa.
Not being able to see the patent (or whether it even exists), I assume this is just the poster's speculation. It's kind of neat idea in theory actually, sort of augmenting the primary/secondary console system with a (presumably offline) user identity verification carried by a controller? I don't know if it would work in practice, since there are two Joycons, and some people use multiple controllers on one system for different games, so then you'd basically need a "primary/secondary controller" system instead to determine which one was allowed to authenticate you to a different Switch... The alternative would be that the online verification is still necessary, and the controller ID just automates the process of creating a profile on the new Switch and linking it to your Nintendo Account. Either way, it's not like the controller can actually carry your game library on it and beam it onto a new Switch; you'd still have to redownload everything under your profile, the same way you would with a secondary console today.
 
Conveniently ignoring my DLAA assertion. :)

DLAA supersampling is likely to provide better image quality than upscaling to 1080p native.
I find it hard to believe any DLSSing of 720p->1080p could result in a worse-looking image than DLAAing 720p->720p. 720->1080 is straight up the "Quality" DLSS setting, not even one of the real stretches like "Ultra Performance".
 
Full fat sticks or nothing. Give me official Joy Con Pro. Please.

I really think Nintendo has an opportunity to release different switches for different demographics.

Switch 2, same as oled with drake inside.
$399

Switch 2 Ultra, 1080p screen with HDR and/or frame sync tech and slightly bigger storage, Joy con pro!
$499

Switch 2 VR, it’s a current gen on par VR headset with a dock. Plays games on tv just the same as Switch 2 but obviously you can undock it, put it on your face and “switch” to VR mode
$599
I would utterly despise that, but I commend your imagination.
 
Hidden content is only available for registered users. Sharing it outside of Famiboards is subject to moderation.
 
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Just to be clear; is this translation correct of the tweet in question?

Leak Express:
Based on a patent, the next Nintendo controller would have memory and save our data.
In this way we can move from one device to another taking our user account, preferences and settings simply by turning it on with our remote.


(the following tweet was a reply from the same user)
A recent Nintendo patent refers to the detection of the user and its application to inherit his account, recorded games, personalization, etc.
In this way, you only need the controller to go from playing from the new Nintendo console to the current Switch and vice versa.


But like you said, those above patents don't necessarily pertain to what they're talking about, and it's not new either when Wii Remotes could store save data from Miis to transfer them to other consoles, or even Amiibo having read/write data available for Super Smash Bros fighters, for example.
Yeah. I searched several patent databases, and couldn't find any recent Nintendo patents similar to that person's description. They did not bother to provide any citations despite several tweets and two YouTube videos. And of course, it's already been spreading on the internet. Wild.
 
Conveniently ignoring my DLAA assertion. :)

DLAA supersampling is likely to provide better image quality than upscaling to 1080p native. And a high-quality 720p screen is going to be cheaper to produce.
I find it hard to believe any DLSSing of 720p->1080p could result in a worse-looking image than DLAAing 720p->720p. 720->1080 is straight up the "Quality" DLSS setting, not even one of the real stretches like "Ultra Performance".
DLAA is the new name for the "Ultra Quality" setting, but I think "worse" in this case is highly subjective. DLSS will introduce some artifacting, especially in motion, but will also expose new 1080p detail over time. DLAA will not add details, but can generate incredible quality TAA without artifacting. I guess is the majority of players will probably prefer larger screens, with greater pixel density, even with artifacting, and that leads toward a 1080p screen, but I personally don't have a strong opinion.

DLSS 2's cost scales with output resolution and with tensor performance. There isn't a lot of solid data which can tell us where handheld mode might precisely land. My best guess is that in handheld mode is that 720p->1080p will actually eat up more frame time than 1080p->4k in docked mode, but that is very much a guess. My tendency, then, is to assume a 720p screen. That's roughly where REDACTED's competitors sit, and REDACTED isn't leaps and bounds past them in estimated perf, nor is DLSS free.

That's a solvable problem by pushing the GPU a bit in handheld mode, but that and the higher res screen are both battery eaters. I'm not actually sure if a 720p screen is cheaper or not. If Nintendo needs a custom screen manufactured, then yeah, the 720p screen is going to be cheaper. But the OLED model is basically the only market for that screen size/res right now. But Samsung is manufacturing mid-priced phones with FHD screens in about the Switch's size. If an off-the-shelf screen is available that fits Nintendo's needs, it might be cheaper to buy a 1080p screen in bulk than custom make a 720p screen.

And, should Nintendo want a XL model in the future, 1080p on handheld games is a nice bit of future proofing.

I've gone back and forth on the screen res question, but except for the battery life, which clearly favors the smaller screen, the rest of it is a bit of a mixed bag. What decision Nintendo makes is partially going to be about their overall goals for the device over the next five years and numerous tradeoffs across the system, I don't think there is an obvious answer from the outside.
 
DLAA is the new name for the "Ultra Quality" setting, but I think "worse" in this case is highly subjective. DLSS will introduce some artifacting, especially in motion, but will also expose new 1080p detail over time. DLAA will not add details, but can generate incredible quality TAA without artifacting.
You'd need hella artifacting at 1080p to make losing more than half the pixels have a chance to look better, but instead it's... Quality.
DLSS 2's cost scales with output resolution and with tensor performance. There isn't a lot of solid data which can tell us where handheld mode might precisely land. My best guess is that in handheld mode is that 720p->1080p will actually eat up more frame time than 1080p->4k in docked mode, but that is very much a guess.
Based on the Drake DLSS Estimator 6000 for a given GPU frequency the time needed for 1080p isn't much more than a quarter of that for 4K, so I don't think so unless the speed differences between modes are vastly greater than on original Switch.
 
You'd need hella artifacting at 1080p to make losing more than half the pixels have a chance to look better, but instead it's... Quality.
I'm not sure you can definitively say that for all people. It would be one thing if you were losing half the detail, but you're not.

Based on the Drake DLSS Estimator 6000 for a given GPU frequency the time needed for 1080p isn't much more than a quarter of that for 4K, so I don't think so unless the speed differences between modes are vastly greater than on original Switch.
I think that DLSS Estimator is based on the best data we have, but I think it's pretty definitive that the amount of data isn't very good. I wouldn't make any confident statements based on it.
 
4N is crazy efficient. as was Ampere given it was on 8nm. as close as Lovelace and Ampere are, Drake on 4N could have absurd power savings

*note that higher in the stack you go, the more there is to save

 
Yup I agree. I also think in handheld mode like the Switch 2 just needs to be "OK". Like so what even if some tower in the background is a bit hazy/fuzzy ... is the core game playable? Like to me even at 853x480 (a ridiculously low resolution), that image would be perfectly playable and enjoyable on a 7 inch screen.

Current games on the Switch in handheld that go down to as low as 360p actual resolution are a bigger mess.

Beyond that I also wonder if a game being made specifically with DLSS in mind and lower resolutions could have some of these issues ironed out also (ie: dev notices artifacting at 540p for example, and they make some specific tweaks so that it looks better).
Have you ever played the first Xenoblade Chronicles on switch portable? That game is so fuzzy it's almost disgusting
Edit: the switch 2 is supposed to be multiple times more powerful than the og switch why are you saying you'd be ok with it being only a little bit better?
Edit:2 especially on a device where the main draw is portability it's a SEVEN year gap and you're saying you would be ok with only a small improvement
 
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Ive been thinking about this next switch a lot. I’m okay with the fact that Nintendo seems to be taking their time. Hopefully the partnership with Nvidia pays off again. Having a modern architecture and DLSS tools could be really beneficial. I’m actually excited about the dev environment this kit could provide and the games that could come to the system because if it.
I've been thinking about it ever since I found this thread and I was convinced it was coming sooner, rather than later. For a while, I assumed it wasn't coming until 2025, or at least two years after we got a codename as was the case with some of Nintendo's last systems. Though it is strange how we haven't gotten a codename if the successor is close to releasing.
 
Hidden content is only available for registered users. Sharing it outside of Famiboards is subject to moderation.
 
* Hidden text: cannot be quoted. *
YouTubers will literally do anything for views
Edit: also look at it from the flip side why wouldn't they make a video on it? (I do not condone it)
But the same can be said for any leaks in general it's all sensitive information
 
YouTubers will literally do anything for views
Edit: also look at it from the flip side why wouldn't they make a video on it? (I do not condone it)
But the same can be said for any leaks in general it's all sensitive information
Yeah, I mean we've been talking about stuff from stolen information, so I probably shouldn't be calling the kettle black. Tis the nature of the beast......
 
Yeah, I mean we've been talking about stuff from stolen information, so I probably shouldn't be calling the kettle black. Tis the nature of the beast......
Hey it's not our fault Nvidia didn't use [hide] tags
 
Please read this staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
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