LukasManak22
who the fuck is that
The only scenario, the Niantic one. We are not wasting EPD employees anymore for mobile games.Why not both?
The only scenario, the Niantic one. We are not wasting EPD employees anymore for mobile games.Why not both?
have you tried it?
Ok thanks. Then I really don't care much if we get DLSS 2.x or 3.x.No effect on latency, so it's just about visual smoothness.
Speaking from experience: silicone sleeves ruin the finish of the joycon, plus you'd cover up (and eventually ruin) any design or color from special edition Switches.Just add a silicone sleeve and keep the Joy Con slim.
Ive been thinking about this next switch a lot.
this guy credible at all? anyone seen this patent?
Ngl this thing looks like a nightmare…Its a silicon cover for the whole Switch. This isnt the exact one I have, but its close:
The joystick one is pretty clever.Did anyone manage to locate the patent? I for one was unable to. The only recent patent that seems somewhat relevant is this:
If I understand the patent correctly, it'd allow for a wireless peripheral (e.g., Pokemon GO Plus +) to reconnect with different apps (e.g., Pokemon GO and Pokemon Sleep) on multiple devices (e.g., smartphones and tablets) quickly, because the pairing info is already saved. It doesn't do anything that this person claimed it's suppose to.
While we're on the subject of recent Nintendo patents, here's one that prevents screen burn-in:
Another patent allows for a low-profile analog stick (e.g., Joy-Con joystick) to have greater travel (tilt angle) by making its base tiltable too:
There are two other recent analog stick patents (here and here), but they aren't that interesting.
I'll quote the comment I've made a couple of weeks ago.Hope Nintendo uses NVIDIA Reflex
Nvidia Reflex Tested: Low Latency Revolution?
Nvidia is making concerted efforts to expand their GeForce feature set beyond raw performance. Features like DLSS and ray tracing are heavily pushed, and today we'll be...www.techspot.com
Theoretically speaking, there's nothing stopping Drake from supporting Nvidia Reflex since Nvidia mentioned Nvidia Reflex supports GTX 900 series and newer. (So that means the Tegra X1 could theoretically support Nvidia Reflex.)
But I imagine that depends on if Nintendo and Nvidia feel like support for Nvidia Reflex is worth adding to NVN2. (I don't believe support for Nvidia Reflex is currently added to NVN.)
Full fat sticks or nothing. Give me official Joy Con Pro. Please.
I really think Nintendo has an opportunity to release different switches for different demographics.
Switch 2, same as oled with drake inside.
$399
Switch 2 Ultra, 1080p screen with HDR and/or frame sync tech and slightly bigger storage, Joy con pro!
$499
Switch 2 VR, it’s a current gen on par VR headset with a dock. Plays games on tv just the same as Switch 2 but obviously you can undock it, put it on your face and “switch” to VR mode
$599
If I can play Monster Hunter 6 on Drake @60FPS with that level of artifacting, you can sign me up. At that point, I just really don't care lol
Also, it's good to keep in mind that the newer versions of DLSS 2.X improved a lot in those specific challenging scenarios (especially 2.5.1).
This is one of those rare moments where the stars align, when we have the perfect newly developed tech (AI image reconstruction) for a console with super low energy budget.
probably already implemented into the oled model (and all models since it's software-based)
Just to be clear; is this translation correct of the tweet in question?Did anyone manage to locate the patent? I for one was unable to. The only recent patent that seems somewhat relevant is this:
If I understand the patent correctly, it'd allow for a wireless peripheral (e.g., Pokemon GO Plus +) to reconnect with different apps (e.g., Pokemon GO and Pokemon Sleep) on multiple devices (e.g., smartphones and tablets) quickly, because the pairing info is already saved. It doesn't do anything that this person claimed it's suppose to.
While we're on the subject of recent Nintendo patents, here's one that prevents screen burn-in:
Another patent allows for a low-profile analog stick (e.g., Joy-Con joystick) to have greater travel (tilt angle) by making its base tiltable too:
There are two other recent analog stick patents (here and here), but they aren't that interesting.
Light and your skin/hand/finger's natural oils and sweat will cause discoloration in controller's plastics faster and more noticeably than any silicone protector would, especially if it is of good quality.Speaking from experience: silicone sleeves ruin the finish of the joycon, plus you'd cover up (and eventually ruin) any design or color from special edition Switches.
Not being able to see the patent (or whether it even exists), I assume this is just the poster's speculation. It's kind of neat idea in theory actually, sort of augmenting the primary/secondary console system with a (presumably offline) user identity verification carried by a controller? I don't know if it would work in practice, since there are two Joycons, and some people use multiple controllers on one system for different games, so then you'd basically need a "primary/secondary controller" system instead to determine which one was allowed to authenticate you to a different Switch... The alternative would be that the online verification is still necessary, and the controller ID just automates the process of creating a profile on the new Switch and linking it to your Nintendo Account. Either way, it's not like the controller can actually carry your game library on it and beam it onto a new Switch; you'd still have to redownload everything under your profile, the same way you would with a secondary console today.(the following tweet was a reply from the same user)
A recent Nintendo patent refers to the detection of the user and its application to inherit his account, recorded games, personalization, etc.
In this way, you only need the controller to go from playing from the new Nintendo console to the current Switch and vice versa.
I find it hard to believe any DLSSing of 720p->1080p could result in a worse-looking image than DLAAing 720p->720p. 720->1080 is straight up the "Quality" DLSS setting, not even one of the real stretches like "Ultra Performance".Conveniently ignoring my DLAA assertion.
DLAA supersampling is likely to provide better image quality than upscaling to 1080p native.
I would utterly despise that, but I commend your imagination.Full fat sticks or nothing. Give me official Joy Con Pro. Please.
I really think Nintendo has an opportunity to release different switches for different demographics.
Switch 2, same as oled with drake inside.
$399
Switch 2 Ultra, 1080p screen with HDR and/or frame sync tech and slightly bigger storage, Joy con pro!
$499
Switch 2 VR, it’s a current gen on par VR headset with a dock. Plays games on tv just the same as Switch 2 but obviously you can undock it, put it on your face and “switch” to VR mode
$599
Yeah. I searched several patent databases, and couldn't find any recent Nintendo patents similar to that person's description. They did not bother to provide any citations despite several tweets and two YouTube videos. And of course, it's already been spreading on the internet. Wild.Just to be clear; is this translation correct of the tweet in question?
Leak Express:
Based on a patent, the next Nintendo controller would have memory and save our data.
In this way we can move from one device to another taking our user account, preferences and settings simply by turning it on with our remote.
(the following tweet was a reply from the same user)
A recent Nintendo patent refers to the detection of the user and its application to inherit his account, recorded games, personalization, etc.
In this way, you only need the controller to go from playing from the new Nintendo console to the current Switch and vice versa.
But like you said, those above patents don't necessarily pertain to what they're talking about, and it's not new either when Wii Remotes could store save data from Miis to transfer them to other consoles, or even Amiibo having read/write data available for Super Smash Bros fighters, for example.
Conveniently ignoring my DLAA assertion.
DLAA supersampling is likely to provide better image quality than upscaling to 1080p native. And a high-quality 720p screen is going to be cheaper to produce.
DLAA is the new name for the "Ultra Quality" setting, but I think "worse" in this case is highly subjective. DLSS will introduce some artifacting, especially in motion, but will also expose new 1080p detail over time. DLAA will not add details, but can generate incredible quality TAA without artifacting. I guess is the majority of players will probably prefer larger screens, with greater pixel density, even with artifacting, and that leads toward a 1080p screen, but I personally don't have a strong opinion.I find it hard to believe any DLSSing of 720p->1080p could result in a worse-looking image than DLAAing 720p->720p. 720->1080 is straight up the "Quality" DLSS setting, not even one of the real stretches like "Ultra Performance".
You'd need hella artifacting at 1080p to make losing more than half the pixels have a chance to look better, but instead it's... Quality.DLAA is the new name for the "Ultra Quality" setting, but I think "worse" in this case is highly subjective. DLSS will introduce some artifacting, especially in motion, but will also expose new 1080p detail over time. DLAA will not add details, but can generate incredible quality TAA without artifacting.
Based on the Drake DLSS Estimator 6000 for a given GPU frequency the time needed for 1080p isn't much more than a quarter of that for 4K, so I don't think so unless the speed differences between modes are vastly greater than on original Switch.DLSS 2's cost scales with output resolution and with tensor performance. There isn't a lot of solid data which can tell us where handheld mode might precisely land. My best guess is that in handheld mode is that 720p->1080p will actually eat up more frame time than 1080p->4k in docked mode, but that is very much a guess.
I'm not sure you can definitively say that for all people. It would be one thing if you were losing half the detail, but you're not.You'd need hella artifacting at 1080p to make losing more than half the pixels have a chance to look better, but instead it's... Quality.
I think that DLSS Estimator is based on the best data we have, but I think it's pretty definitive that the amount of data isn't very good. I wouldn't make any confident statements based on it.Based on the Drake DLSS Estimator 6000 for a given GPU frequency the time needed for 1080p isn't much more than a quarter of that for 4K, so I don't think so unless the speed differences between modes are vastly greater than on original Switch.
Have you ever played the first Xenoblade Chronicles on switch portable? That game is so fuzzy it's almost disgustingYup I agree. I also think in handheld mode like the Switch 2 just needs to be "OK". Like so what even if some tower in the background is a bit hazy/fuzzy ... is the core game playable? Like to me even at 853x480 (a ridiculously low resolution), that image would be perfectly playable and enjoyable on a 7 inch screen.
Current games on the Switch in handheld that go down to as low as 360p actual resolution are a bigger mess.
Beyond that I also wonder if a game being made specifically with DLSS in mind and lower resolutions could have some of these issues ironed out also (ie: dev notices artifacting at 540p for example, and they make some specific tweaks so that it looks better).
still better than Xenoblade 2Have you ever played the first Xenoblade Chronicles on switch portable? That game is so fuzzy it's almost disgusting
Have you ever played the first Xenoblade Chronicles on switch portable? That game is so fuzzy it's almost disgusting
Haven't played that one yet it's hard to finish 1 because of how blurry it isstill better than Xenoblade 2
I've been thinking about it ever since I found this thread and I was convinced it was coming sooner, rather than later. For a while, I assumed it wasn't coming until 2025, or at least two years after we got a codename as was the case with some of Nintendo's last systems. Though it is strange how we haven't gotten a codename if the successor is close to releasing.Ive been thinking about this next switch a lot. I’m okay with the fact that Nintendo seems to be taking their time. Hopefully the partnership with Nvidia pays off again. Having a modern architecture and DLSS tools could be really beneficial. I’m actually excited about the dev environment this kit could provide and the games that could come to the system because if it.
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edit: nevermind* Hidden text: cannot be quoted. *
The one moment I'm not constantly refreshing the page!* Hidden text: cannot be quoted. *
Not muchWhat did i miss
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YouTubers will literally do anything for views* Hidden text: cannot be quoted. *
Yeah, I mean we've been talking about stuff from stolen information, so I probably shouldn't be calling the kettle black. Tis the nature of the beast......YouTubers will literally do anything for views
Edit: also look at it from the flip side why wouldn't they make a video on it? (I do not condone it)
But the same can be said for any leaks in general it's all sensitive information
Hey it's not our fault Nvidia didn't use [hide] tagsYeah, I mean we've been talking about stuff from stolen information, so I probably shouldn't be calling the kettle black. Tis the nature of the beast......
Bad. Bad!!* Hidden text: cannot be quoted. *
They will nowCome now, this is an average week in this thread.
At least So long as folks don’t start making links between NCAA brackets and [REDACTED].
Only if it’s in a hide tag.They will now
At least So long as folks don’t start making links between NCAA brackets and [REDACTED].