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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

I'd argue that deploying internal development resources to creating and supporting Mario Kart for phones absolutely indicates a serious commitment to that space
Especially since they can double-up on the fruits of that effort by deploying it as MK8 Deluxe DLC.
 
I think the strongest argument for a 1080p display is marketing

You think well. I would be contented with 720p, and I prefer for that extra money to be spent elsewhere like making more reliable controllers and improving build quality in general. But I'm pretty sure that lots of people, and not necessarily basement dwellers, would complain if the screen was 720p.
"720p in 2024? Cmon Nintendomy phone has been 4K since 2019"
 
I think the strongest argument for a 1080p display is marketing. Unfortunately good enough is never good enough, and after seven or eight years people will want a complete upgrade.

Very true. Being able to market upgrades that are perceived as significant to consumers for both docked and portable play will be important. I cant remember who is was, but someone made the statement that Nintendo will need to convince the non enthusiast Switch gamers to upgrade. This is a different market than people like us who are anxiously waiting to buy something that hasn't even been announced yet. For a lot of these gamers, they are going to ask why do they need this new hardware? For many of these gamers they really need to be sold on why they need it, very different from me who would preorder it now even though Nintendo hasn't even shown us the product yet.
 
Especially since they can double-up on the fruits of that effort by deploying it as MK8 Deluxe DLC.
Personally I don't think that was always the plan or anything. They created a mobile Mario Kart in the interest of making a mobile Mario Kart
 
I have Series S, and I can certainly say that Series S is more than capable running plenty of games above 1440p if we dont talk about huge next gen AAA games and we talk about A-AA and 2D games, for instance Ori and the Will of the Wisps runs at 4K and 60FPS.

It's more thing that MS positioning it like 1080p-1440p console because Series X thats much more expensive is positing like 4K console, so they dont really pushing Series S above 1440p, and not about Series S is not capable running plenty of games at resolution above 1440p.
Yes, I know that. I'm talking about current gen games.
 
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I'd argue that deploying internal development resources to creating and supporting Mario Kart for phones absolutely indicates a serious commitment to that space
One game does not show a serious commitment when their overall strategy has been mostly anemic. If they are reportedly lessening their presence then that says it all really.
 
Nobody knows if the OFA on Drake's GPU is going to have any meaningful use. The only known fact is that Drake's GPU inherits the same OFA as Orin's GPU. But how the performance of the OFA on Drake's GPU performance compares to the performance of the OFA on Ada Lovelace GPUs is unknown.


Hardware features are locked in place once the SoC's taped out.
That doesn't seem quite right, does it? We know from the leaks that Drake can perform DLSS, and isn't the OFA required for that? Wouldn't that be a "meaningful use"?
 
One game does not show a serious commitment when their overall strategy has been mostly anemic. If they are reportedly lessening their presence then that says it all really.
Maybe we just have different ideas of what constitutes a serious commitment. Having the Mario Kart leads switch to mobile and tapping partner NDCube for an Animal Crossing seems pretty significant to me.

They gave a strong push, didn't get the results they wanted, and are slowly stepping back. What did you expect?
 
540p to 1080p sounds like it would be pretty bad, lol

You MAY be able to do DLSS 480p to 720p.

It looks OK from examples I've seen.

853x480 Death Stranding scaled up to 2560x1440 here looks perfectly playable, it would probably be far easier to go from 540p (even more pixels to draw from) to 1080p.



You also have to consider you're talking about a screen size of 6.5-7 inches too where visual flaws are going to be harder to spot than a 30 inch PC monitor or 65 inch TV.
 
DLSS from 540p to 1080p is not only possible, but works well in many scenarios I've seen. Digital Foundry covered this in a video showcasing the results in Control, while you have some halo-ing around edges, some detail ends up getting resolved even better than a native 1080p image.

The results you would get on a handheld sized screen would be even less noticeable given you already have to zoom in to see some of the artifacts, and so you'd get a nice image boost with very little downsides.
 
That doesn't seem quite right, does it? We know from the leaks that Drake can perform DLSS, and isn't the OFA required for that? Wouldn't that be a "meaningful use"?
As far as I know, the only use case for the OFA with respect to DLSS is for Frame Generation, which is part of DLSS 3. And I believe LiC mentioned DLSS 3 support is not found on NVN2.
 
The Nintendo that greenlit Xenoblade 2 portable mode would have no issue with 240p to DLSS 720p or 360p to DLSS 1080p in portable mode.
 
Maybe we just have different ideas of what constitutes a serious commitment. Having the Mario Kart leads switch to mobile and tapping partner NDCube for an Animal Crossing seems pretty significant to me.

They gave a strong push, didn't get the results they wanted, and are slowly stepping back. What did you expect?
Their strong push included:
  • An okay Mario game that no one was gonna pay for en mass
  • A placeholder AC game
  • FEH which is an actual attempt in the mobile market
  • DL that was hampered because Nintendo wouldn’t let the devs do what they wanted from a business standpoint
  • A Pikmin Niantic game which is probably not gonna do well
  • MK which is about their only other title that seems to be designed for mobile
Do you see why I don’t think it a serious commitment. They got in because of shareholder pressure & once they got the desired results-both from their subpar mobile offerings & Switch success-they are dipping because shareholders can’t pressure them more.

Never mind the fact their stated goals in the market were the following:
  1. Change the mobile landscape’s business model
  2. Graduate gamers to the mainline games

If they were seriously committed then they wouldn’t be scaling backwards or just flat out leaving the market; instead they would be trying to turn mobile into a third pillar, learning from their mistakes, & redefining what their goals are.
 
As far as I know, the only use case for the OFA with respect to DLSS is for Frame Generation, which is part of DLSS 3. And I believe LiC mentioned DLSS 3 support is not found on NVN2.
What is the OFA used for in 30-series GPUs?
 
Their strong push included:
  • An okay Mario game that no one was gonna pay for en mass
  • A placeholder AC game
  • FEH which is an actual attempt in the mobile market
  • DL that was hampered because Nintendo wouldn’t let the devs do what they wanted from a business standpoint
  • A Pikmin Niantic game which is probably not gonna do well
  • MK which is about their only other title that seems to be designed for mobile
Do you see why I don’t think it a serious commitment. They got in because of shareholder pressure & once they got the desired results-both from their subpar mobile offerings & Switch success-they are dipping because shareholders can’t pressure them more.

Never mind the fact their stated goals in the market were the following:
  1. Change the mobile landscape’s business model
  2. Graduate gamers to the mainline games

If they were seriously committed then they wouldn’t be scaling backwards or just flat out leaving the market; instead they would be trying to turn mobile into a third pillar, learning from their mistakes, & redefining what their goals are.
Nintendo isn't really big enough to pursue such an approach without asphyxiating their primary business. If a serious commitment means sacrificing their games I'm glad they didn't do it.
 
Do you guys think the current joy cons will be able to fit on the new switch or will there be enough of a design change to make it not possible and maybe only backwards compatible when paired to the system for bc purposes?
I can't see them breaking compatibility at all, but it's technically possible.
 
I think they will keep general compatability, but whether it fits snugly into the unit is up in the air as they may go for a slightly larger/thicker configuration (a possibility). I'd imagine there will be a Joycon 2.0 with the new device as well
 
Do you guys think the current joy cons will be able to fit on the new switch or will there be enough of a design change to make it not possible and maybe only backwards compatible when paired to the system for bc purposes?
Wirelessly, yes. Physically? I don't think so.
 
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DLSS doesn't get good results at resolutions that low

native 720p to 1080p in flagship games sounds phenomenal to me
from using it in personal projects, it works just fine to be honest.



speaking of DLSS, DLSS3 is going public next week with a UE5.2 plug-in


as a hypothetical, it's not impossible for there to be some kind of frame gen for Ampere, but it's a question of if it's worthwhile to do
 
Do you guys think the current joy cons will be able to fit on the new switch or will there be enough of a design change to make it not possible and maybe only backwards compatible when paired to the system for bc purposes?
Perhaps the rails will continue to use the same standard as the joycon.
I don't think they will use a magnetic connection like the Pimax Portal.
 
Nintendo isn't really big enough to pursue such an approach without asphyxiating their primary business. If a serious commitment means sacrificing their games I'm glad they didn't do it.
Their primary business is making games. To me this isn’t an issue since they have a few options available that would allow them to make mobile games. The reason they don’t comes right back to their philosophical & business ideology reasons.
 
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As we get closer to the Mario movie date, and everything is still so quiet, does anyone think that an announcement will be made with the movie? If only to show a teaser trailer or sizzle reel of Drake during the preview section of the movie. That’s basically free marketing right there. 🤷‍♂️ Or maybe they’ll go with Zelda previews. I can’t imagine Nintendo, with how involved they are, would pass up the chance to advertise something during the previews.
 
As we get closer to the Mario movie date, and everything is still so quiet, does anyone think that an announcement will be made with the movie? If only to show a teaser trailer or sizzle reel of Drake during the preview section of the movie. That’s basically free marketing right there. 🤷‍♂️ Or maybe they’ll go with Zelda previews. I can’t imagine Nintendo, with how involved they are, would pass up the chance to advertise something during the previews.
Imo probably neither. If anything Zelda.

A console announcement in the theater would be something though.
 
It looks OK from examples I've seen.

853x480 Death Stranding scaled up to 2560x1440 here looks perfectly playable, it would probably be far easier to go from 540p (even more pixels to draw from) to 1080p.



You also have to consider you're talking about a screen size of 6.5-7 inches too where visual flaws are going to be harder to spot than a 30 inch PC monitor or 65 inch TV.

If I can play Monster Hunter 6 on Drake @60FPS with that level of artifacting, you can sign me up. At that point, I just really don't care lol

Also, it's good to keep in mind that the newer versions of DLSS 2.X improved a lot in those specific challenging scenarios (especially 2.5.1).



This is one of those rare moments where the stars align, when we have the perfect newly developed tech (AI image reconstruction) for a console with super low energy budget.
 
I haven't followed this frame generation thing; but does it reduces latency, or your 60fps looking game still has the latency of a 30fps game? Because of it's the latter, it's just a visual gimmick to me.
 
Speaking of Joy-Con improvements, can I have Joy-Cons designed like this?
613kNin4+bL.jpg
 
Speaking of Joy-Con improvements, can I have Joy-Cons designed like this?
613kNin4+bL.jpg
My favorite grip I use is basically this exactly. I have a few different grips, and some work great for shooters where you dont use the face buttons a lot, but because I have to readjust my hand to reach the face buttons properly dont work great for games that aren't shooters. I believe this shape would still be fine for using the joys cons as two controllers for table top play.
 
Speaking of Joy-Con improvements, can I have Joy-Cons designed like this?
613kNin4+bL.jpg

Just add a silicone sleeve and keep the Joy Con slim.

Because from much stronger hardware we could have 1080p games in handheld mode.

There are enough examples that even don’t reach 720p, and if then it‘s only 30 fps. I also don’t see the pixels even on the OLED switch, so for people with similar vision than mine there would be no benefits going 1080p but all the negatives like battery life framerate…
 
My favorite grip I use is basically this exactly. I have a few different grips, and some work great for shooters where you dont use the face buttons a lot, but because I have to readjust my hand to reach the face buttons properly dont work great for games that aren't shooters. I believe this shape would still be fine for using the joys cons as two controllers for table top play.
have you tried it?
 
As we get closer to the Mario movie date, and everything is still so quiet, does anyone think that an announcement will be made with the movie? If only to show a teaser trailer or sizzle reel of Drake during the preview section of the movie. That’s basically free marketing right there. 🤷‍♂️ Or maybe they’ll go with Zelda previews. I can’t imagine Nintendo, with how involved they are, would pass up the chance to advertise something during the previews.
I don't expect anything until after Zelda.
That much I feel is the general consensus

personally Very likely we don't see or hear much until after July's Pikmin 4. After.that their marketing dept. Will have to show what they have up their sleeves. It lines us up with their no show at E3 if they have a direct in July instead
 
But then those 3 kids in the world who use them horizontaly as a solo controlers won’t feel comfortable anymore. Nintendo can not allow it
As someone who uses Single Joy-Con play, these would make it MORE comfortable, not less.
 
I haven't followed this frame generation thing; but does it reduces latency, or your 60fps looking game still has the latency of a 30fps game? Because of it's the latter, it's just a visual gimmick to me.
No effect on latency, so it's just about visual smoothness.
 
Please read this staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
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