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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

I know I've brought this up before but, Botw ESRB rating happened in February 2017 iirc which was a month before the game launched. TOTK was rated like a two months ago already. Does anyone have any theories as to why the game will be essentially finished and sitting for months before release. My theory i suppose is that they finished before expected.
 
I know I've brought this up before but, Botw ESRB rating happened in February 2017 iirc which was a month before the game launched. TOTK was rated like a two months ago already. Does anyone have any theories as to why the game will be essentially finished and sitting for months before release. My theory i suppose is that they finished before expected.

I think they wanted something strong at the begining of FY 24 which begins in April. Maybe because, if rumors are true, the rest of the year will be quiet and next hardware is only for FY 25 which begins in April 24.
 
I know I've brought this up before but, Botw ESRB rating happened in February 2017 iirc which was a month before the game launched. TOTK was rated like a two months ago already. Does anyone have any theories as to why the game will be essentially finished and sitting for months before release. My theory i suppose is that they finished before expected.
They were targeting a holiday 2022 launch, and the Switch version was more or less finished by then. It got pushed to line up better with Drake's launch.

Perhaps.
 
I think they wanted something strong at the begining of FY 24 which begins in April. Maybe because, if rumors are true, the rest of the year will be quiet and next hardware is only for FY 25 which begins in April 24.
Rumours seem to suggest FY2024 more than 2025.
 
I know I've brought this up before but, Botw ESRB rating happened in February 2017 iirc which was a month before the game launched. TOTK was rated like a two months ago already. Does anyone have any theories as to why the game will be essentially finished and sitting for months before release. My theory i suppose is that they finished before expected.
ESRB rating only means the game is content finished, but there is still the debug phase to go though.
 
I still think about that developer with a Darkwing Duck avatar on ResetEra, cryptically commenting "It's neat." and "Very neat." on the Bloomberg reports about a DLSS Switch. Can only wonder what they've been working with almost two years ago.
The Neatendo Switch
 
Yeah but 7months for debugging is still insane

Maybe not for a game as dynamic and systems driven as the one we’re probably getting. We’ve only seen a couple of the games systems, rewind of objects and teleporting through surfaces, both of which sound pretty complex when applied at this scale.
 
It's funny to think that while the switch was the console for which a mid gen upgrade seemed to make the most sense, it's the only one which didn't get a pro model.
 
They were targeting a holiday 2022 launch, and the Switch version was more or less finished by then. It got pushed to line up better with Drake's launch.
While I can still see that happening, Splatoon 3 had a similarly truncated marketing cycle: snippets of gameplay over the years, a delay, then nothing until a month before release. That'd put a Zelda direct in April...

Personally I still think hardware and Zelda makes sense, but agree with other posters here that the cutoff date is approaching.

i'm just praying to hylia that zelda releases as planned
 
While I can still see that happening, Splatoon 3 had a similarly truncated marketing cycle: snippets of gameplay over the years, a delay, then nothing until a month before release. That'd put a Zelda direct in April...

Personally I still think hardware and Zelda makes sense, but agree with other posters here that the cutoff date is approaching.

i'm just praying to hylia that zelda releases as planned
Just for that, it's delayed to March 2024
 
While I can still see that happening, Splatoon 3 had a similarly truncated marketing cycle: snippets of gameplay over the years, a delay, then nothing until a month before release. That'd put a Zelda direct in April...

Personally I still think hardware and Zelda makes sense, but agree with other posters here that the cutoff date is approaching.

i'm just praying to hylia that zelda releases as planned

Maybe they were waiting for the Splatoon 3 Oled Model to be ready
 
Yeah but 7months for debugging is still insane
For AAA? oh heck, for sure.
For complex interconnected dynamic systems? oh damn for sure.

  • debugging
  • Polishing asets
  • preparing for post launch DLC
  • final balancing

yeah, such a a game is "done" for months before its released, but polished for the most of that time.
 
Nintendo Polaris
If Jensen appears anywhere promoting the Switch 2, I'm calling it: Switch RTX!

I know I've brought this up before but, Botw ESRB rating happened in February 2017 iirc which was a month before the game launched. TOTK was rated like a two months ago already. Does anyone have any theories as to why the game will be essentially finished and sitting for months before release. My theory i suppose is that they finished before expected.
They were targeting a holiday 2022 launch, and the Switch version was more or less finished by then. It got pushed to line up better with Drake's launch.

Perhaps.
The Switch was allegedly pushed from holiday 2016 to March 2017 so it could launch with BotW. If they had to rush the game, it would explain the lack of some features: proper crafting, sailing, underwater exploration, better side-quests, a lackluster companion locked behind an Amiibo, a proper end-game, etc.
(Even though I find everything else has an incredible level of polish and it give me hope they had time to mature all the mechanics they wanted for TotK).

Maybe it's the other way around this time.

Both TotK and the Mario Movie were delayed from 2022 to a very similar timeframe, a little more than 1 month apart. Coupled with Nintendo's radio silence about the whole year, I find this very very odd.

Switch 2 releasing with an exclusive (Pikmin 4? Metroid Prime Remaster? Elden Ring? CoD?), around the Mario Movie, being promoted in every cinema screen alongside the movie, getting TotK a month later and a 3D Mario later this year, it would be the perfect marketing campaign. So perfect it sounds too good to be true.

Or these are just coincidences and Nintendo is having a slow year as it gears up for a significant 2024.
 
The Switch was allegedly pushed from holiday 2016 to March 2017 so it could launch with BotW. If they had to rush the game, it would explain the lack of some features: proper crafting, sailing, underwater exploration, better side-quests, a lackluster companion locked behind an Amiibo, a proper end-game, etc.
(Even though I find everything else has an incredible level of polish and it give me hope they had time to mature all the mechanics they wanted for TotK).
....where the hell do you get that those are missing?
Maybe they where not planned? what "post game" content do you mean? (what zelda had "post game content" anyway?),
the map is not big enough for proper sailing, so you are implying the game was planned to be bigger? even if we have seen a rough map years before launch?
underwater: the engine is not even close to prepared for proper underwater exploration, if it was planned it would have been planed from the early time and then we would see hints of it in the engine.

your clearly mixing up expectations (what other games have done, what people would wish for) with what they where aiming for.
And dont mention some early concept arts.
Thats the idea phase, you throw everything you think of at the wall, and then decide what you actually want to do. sometimes completly opposing are found in concept works.
And the lackluster companion: i assume they haven't really found a good use in gameplay for them, but needed something for the Mii to promote those?


(Edit: im sorry if i sounded harsh. not what i aimed for)
 
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Absolutely not. Game releases and console reveals do not affect each other like that. The amount of amazing games that came out on PS4 between announcement of PS5 and release was astronomical, and it simply didn't affect them sales wise.

Drake is orders of magnitude more important for Nintendo than TOTK. It won't even be a consideration. TOTK furthermore, probably wouldn't suffer from it anyway. A tiny subset of diehards will wait for the Drake version, MAYBE, but then they're going to buy it instantly. Meanwhile, most consumers will simply buy it and be over the moon that it runs even better when they get their first Drake-powered device.
I‘m not worried about the sales of of TOTK, I‘m sure it will be fine regardless of the announcement of Drake. But I think that if they announce/reveal Drake, they want to have the main focus on it. It would be really strange to have a full Drake reveal in like march but then say "anyway let‘s focus on the biggest game of the year". This would be super confusing from a marketing perspective IMO. With a february direct and Zelda I don’t see space for a drake reveal unless the console is part of the story (releasing with Zelda). I‘m sure confusing is something that Nintendo wants to avoid.

If you mean that they will say at the investor meeting something like "the successor of the Switch will release in october - november 2023" fine, maybe they could do that, though I feel like Nintendo got even more secretive in this regard the last few years. Also the switch is still successful enough and with Zelda/Pikmin/Metroid, the Themeparks and the movie they have enough going on, they don‘t need the new console to please the investors at the moment.
 
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I‘m not worried about the sales of of TOTK, I‘m sure it will be fine regardless of the announcement of Drake. But I think that if they announce/reveal Drake, they want to have the main focus on it. It would be really strange to have a full Drake reveal in like march but then say "anyway let‘s focus on the biggest game of the year". This would be super confusing from a marketing perspective IMO. With a february direct and Zelda I don’t see space for a drake reveal unless the console is part of the story (releasing with Zelda). I‘m sure confusing is something that Nintendo wants to avoid.

If you mean that they will say at the investor meeting something like "the successor of the Switch will release in october - november 2023" fine, maybe they could do that, though I feel like Nintendo got even more secretive in this regard the last few years. Also the switch is still successful enough and with Zelda/Pikmin/Metroid, the Themeparks and the movie they have enough going on, they don‘t need the new console to please the investors at the moment.
It would be no more confusing from a marketing perspective that any PS4 or Xbox One game was in 2020. A console has to be planned, manufactured, developers and press briefed, kits distributed, etc.

Console launches are set in stone months to years before launch by their nature, game launches not so much.

Look at it this way, say the delay to Zelda had nothing to do with Drake. Then it won't affect how or when Drake is revealed, advertised or released because that was more or less set in stone before they realised they'd have to change the marketing timeline for Zelda. The products are unrelated. Different departments. Different audiences, expectations and functions.
Say it has something to do with Drake.
Now in that case it's fairly obvious that they'll want to advertise the two in tandem.

A console is a MUCH bigger gamble than a software release. It needs all the advertising it can get.

Zelda is big. It is NOT as big as a console launch. With both on the table, it is without a doubt the likeliest outcome that they choose to push the Drake powered Switch over TOTK because TOTK can sell itself on name alone.

Of course my position is I think they will advertise both in tandem regardless of release schedule. Cyberpunk 2077 did that alongside Xbox Series X, despite being an Xbox One game with an Xbox One special edition and everything.
 
It would be no more confusing from a marketing perspective that any PS4 or Xbox One game was in 2020. A console has to be planned, manufactured, developers and press briefed, kits distributed, etc.

Console launches are set in stone months to years before launch by their nature, game launches not so much.

Look at it this way, say the delay to Zelda had nothing to do with Drake. Then it won't affect how or when Drake is revealed, advertised or released because that was more or less set in stone before they realised they'd have to change the marketing timeline for Zelda. The products are unrelated. Different departments. Different audiences, expectations and functions.
Say it has something to do with Drake.
Now in that case it's fairly obvious that they'll want to advertise the two in tandem.

A console is a MUCH bigger gamble than a software release. It needs all the advertising it can get.

Zelda is big. It is NOT as big as a console launch. With both on the table, it is without a doubt the likeliest outcome that they choose to push the Drake powered Switch over TOTK because TOTK can sell itself on name alone.

Of course my position is I think they will advertise both in tandem regardless of release schedule. Cyberpunk 2077 did that alongside Xbox Series X, despite being an Xbox One game with an Xbox One special edition and everything.
Because a console launch is this big I simply don‘t see the marketing starting before TOTK.

If Drake comes out late 2023, there would still be enough time to reveal it around E3 time, the Switch didn‘t get much more time from reveal to release. If it releases early next year, they could wait even longer. I just see no reason to do it before Zelda. I stay by that it would be confusing. Maybe this is even the reason why TOTK is launching in a weird month like may. Maybe it is the last possible month to release the game before the reveal of Drake.
 
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....where the hell do you get that those are missing?
Maybe they where not planned? what "post game" content do you mean? (what zelda had "post game content" anyway?),
the map is not big enough for proper sailing, so you are implying the game was planned to be bigger? even if we have seen a rough map years before launch?
underwater: the engine is not even close to prepared for proper underwater exploration, if it was planned it would have been planed from the early time and then we would see hints of it in the engine.

your clearly mixing up expectations (what other games have done, what people would wish for) with what they where aiming for.
And dont mention some early concept arts.
Thats the idea phase, you throw everything you think of at the wall, and then decide what you actually want to do. sometimes completly opposing are found in concept works.
And the lackluster companion: i assume they haven't really found a good use in gameplay for them, but needed something for the Mii to promote those?


(Edit: im sorry if i sounded harsh. not what i aimed for)
Yes, it is speculation, but I'll hold on to that opinion.

It did seem to lack more character progression, hampering replayability. The runes+ seemed like a rushed feature.
The cooking mechanic, although fun, seemed quickly put together.
Most side-quests were very uninteresting and seemed shovelled into the game by interns.
There are so many items in the game, many with so little use, that it screamed for a proper crafting system.
The Wolf Link is very rough and dumb, well below the overall quality of the game.
Underwater exploration was at least experimented with, with lots of details that can't be seen from the surface.

They probably experimented with a lot of mechanics, a lot of rune powers, a lot of features that were ultimately scrapped either because they didn't fit the gameplay or they didn't have time to mature them. Initial gameplay concepts are just starting ideas, they change and evolve as the game is being developed and have little baring over the finished product.

I'm pretty sure the game would have been delayed again if it wasn't for the Switch.
 
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I think we might be overestimating TotK a bit... There is no way Zelda overshadows a new Nintendo console in case Switch 2 is announced before TotK launches.
I think it's the other way around. The Switch 2 may eclipse TotKs sales.
Many would wait for the Switch 2 to buy TotK, which may be difficult to find for many months. The hype for the game may dry down in favour of other releases by the time the console is readily available.
The effect may be negligible (even 1% is not negligible), but Nintendo likes short marketing cycles to maximize attention to each release.
 
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They made video back then talking about a potential Pro based on overclocked OG Switches. Maybe they just refer to this idea never materialized. We say “insider” most read “inside Nintendo” when it’s often just 3rd hand “I’ve heard…”.
Based on the leaks discussed here I think it’s obvious what will be in the next Switch, even the time of release is narrowing down.
So I couldn’t ignore vague insider more. Just my 2 cents.

We should make the whole thread hidden, so we have less YouTuber just repeating what’s discussed here.
Yeah it's possible they are talking about that. What's in my mind is specifically their comment a couple weeks ago about a cancelled revision that caused a kerfuffle here since that's the first we've heard of it.
 
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Hey guys!

So are we getting this week NateTheHates podcast about the hardware or is it smth different, since he mentioned on Twitter „No Predictions“.


☺️
Rather it is desirable that he clarified his information, given that he recently confused a few things, assuming that the canceled hardware refresh that DF had spoken about was Switch Drake, which obviously was denied yesterday by DF itself.
 
On the topic of important software, I am certain Nintendo knows the importance of having Epic Games and Microsoft published software available at launch.

"Why those two?"

UE5 for one and Minecraft is the best selling game of all time. Also, as far as 3rd party software goes, those two are the only ones supporting the Switch with as many quality experiences as Nintendo.
 
I think we might be overestimating TotK a bit... There is no way Zelda overshadows a new Nintendo console in case Switch 2 is announced before TotK launches.
I don‘t know. I feel like the TOTK + the Switch itself could overshadow the announcement of Drake if it would not have a big exclusive game (even while being backwards compatible). I think it is important that TOTK launches as far ahead as possible of the reveal and launch of TOTK or at least that would be the best case scenario if you want to fully focus on each product.
 
Im going to point out the obvious in all the current chatter, we have yet to say a running gameplay demonstration of Tears of the Kingdom. I have never seen any game less than four months away now be so secretive with the footage shown of it. Especially for a direct sequel. So I still firmly believe that TotK has something to do with a Switch 2 presentation that will be before the game launches

There's that, but more importantly, what really strikes me as odd regarding TotK is the abnormally prolonged development cycle of that game.

If it releases as scheduled on May 12th, 2022, it will have been a 6 years and 2 months wait for that game to release since BotW.

For the record, the longest time gap we've ever had between two mainline Zelda games on home consoles so far was between Skyward Sword and BotW, which was about 5 years and 3 months, and one of the reasons we had to wait for so long in the first place was because the game had been delayed in order to launch with the Switch, as Aonuma himself stated in an interview.

Furthermore, since Nintendo has now dropped support for the 3DS, all development resources are now exclusively allocated to Switch development, so they don't even have the excuse of also having to develop Zelda games for another platform.

And before anyone says "But there's been COVID and it's Nintendo's most ambitious game ever!", please let me familiarize you with what I believe to be the most relevant point of comparison here: Xenoblade Chronicles 3.

XC3 is a game that features a humongous open world, which, while heavily inspired by previous entries in the series, was nonetheless built entirely from the ground up in a significantly different art style from the other games, with an entire new cast of characters, as well as a brand new story full of inspiration and complex developments.

This game has obviously seen a lot of care and effort be put into every aspect of its development, whether it be the game design, the UI, the general art direction, the animations and voice acting, the soundtrack, as well as of course the visuals, with the implementation of some pretty advanced rendering techniques in an effort to improve the image quality over its predecessor.

On the other hand, from what we've been shown so far in TotK's trailers, that game seems to be pretty much nothing more than BotW with updated graphics as well as some extra verticality and new gameplay mechanics thrown in for good measure. Of course there's probably more to it than what we've seen so far (I'm fairly convinced that there will be dungeons this time around, for instance), but still, it's plain for anyone to see that the game's base world map is exactly the same as in BotW and that the art style hasn't changed in the slightest bit since the predecessor, with which it also shares some very similar if not identical assets.

Heck, Aonuma himself stated in an interview that the game was originally intended to release as DLC for BotW, and that they decided to make it standalone as the project grew more ambitious. And in all fairness, if it weren't for the upgraded visuals, that's exactly what TotK's trailers would look like to me: BotW DLC.

I would actually argue that there seem to be less differences between BotW and TotK than there were between Ocarina of Time and Majora's Mask, and the latter games released at an interval of about 18 months.

Now don't get me wrong: I'm not trying to say that as a game, TotK will be inferior to XC3. We won't be able to tell that until it releases. But at least as a project, I've got no reason to believe XC3 was any less ambitious than TotK is. I'm actually rather inclined to believe the contrary.

And yet, Monolith soft (who by the way is almost certainly heavily involved in TotK's development, making the comparison all the more relevant) still managed to complete their game on time for it to release merely 4 years and 8 months after its predecessor, even in spite of the pandemic.

I might add that the game didn't feel at all like it had been rushed, and released in a highly polished state, with good optimization and very few bugs and glitches.

Now if Monolith could achieve this when it comes to their own game, how on earth would Nintendo need more than 6 years to develop a game that doesn't even seem that different from BotW?

Nintendo would have us believe that they're just being extremely ambitious with that project and are working harder than ever to deliver us the best possible experience, but to me that just sounds like some generic PR talk and I'm not buying at all into that narrative.

Not only is 6 years way too long of a development period, but the fact that the very first teaser trailer for the game was shown at E3 2019 lends credence to the idea that it was originally meant to be released much earlier than in 2023 or even 2022, as it's very unusual for a game to be teased 4 or even just 3 years before it's intended release window.

I tend to believe that Nintendo's initial intent was to release the game somewhere in 2021 or maybe even late 2020, perhaps alongside the OLED model or some other mid-gen refresh that has since been canned, and that plans changed for whatever reason, with COVID perhaps being one factor (though I doubt the pandemic would account for any more than a year of delay or so).

Also, the idea that TotK has now been done for a little while is, in my opinion, strongly supported by the very unusual fact that Nintendo was able to announce a hard release date for the game 8 months ahead of time: I don't think they would have taken the risk to do so if back in September development wasn't already complete, or at least extremely close to completion, considering how any unexpected occurrence in the development process would result in a delay that might compromise the announced release date.

Personally, I'm under the impression that TotK has been "golden" for probably at least a full year by now if not longer, which raises the following question: what would possess Nintendo to sit on such a game for such a long period of time? Surely such a decision must be warranted by some pretty serious motive. It's not like Nintendo had an incredible lineup of games on offer for the last holiday season, and couldn't have advantageously slotted TotK in there. So why would they rather wait?

Obviously the reason must be somehow marketing related. What it is exactly is anyone's guess, but personally, I feel like TotK's weird timing can't be better explained than by Nintendo's intention to use that game in order to promote new hardware.

If that's the case, then it's only natural to assume said new hardware will release either alongside the game or a few weeks before, as that would seemingly make the most sense.

But even if that weren't the case, I would still assume that the game's timing is somehow related to the will of promoting new hardware, and that the new device must be somewhere right around the corner.

In any case, I guess the moment of truth will be the next Direct, unless we get information from somewhere else by then.
 
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I know I've brought this up before but, Botw ESRB rating happened in February 2017 iirc which was a month before the game launched. TOTK was rated like a two months ago already. Does anyone have any theories as to why the game will be essentially finished and sitting for months before release. My theory i suppose is that they finished before expected.
They finished with the Switch version but are still tweaking the Switch 2 version's engine.
 
I don‘t know. I feel like the TOTK + the Switch itself could overshadow the announcement of Drake if it would not have a big exclusive game (even while being backwards compatible). I think it is important that TOTK launches as far ahead as possible of the reveal and launch of TOTK or at least that would be the best case scenario if you want to fully focus on each product.
Yes. Bundle TotK Switch 2 would have made sense.
But releasing the game on Switch, AND THEN releasing Switch 2 after a few months, makes little sense even to me
 
There's that, but more importantly, what really strikes me as odd regarding TotK is the abnormally prolonged development cycle of that game.

If it releases as scheduled on May 12th, 2022, it will have been a 6 years and 2 months wait for that game to release since BotW.

For the record, the longest time gap we've ever had between two mainline Zelda games on home consoles so far was between Skyward Sword and BotW, which was about 5 years and 3 months, and one of the reasons we had to wait for so long in the first place was because the game had been delayed in order to launch with the Switch, as Aonuma himself stated in an interview.

Furthermore, since Nintendo has now dropped support for the 3DS, all development resources are now exclusively allocated to Switch development, so they don't even have the excuse of also having to develop Zelda games for another platform.

And before anyone says "But there's been COVID and it's Nintendo's most ambitious game ever!", please let me familiarize you with what I believe to be the most relevant point of comparison here: Xenoblade Chronicles 3.

XC3 is a game that features a humongous open world, which, while heavily inspired by previous entries in the series, was nonetheless built entirely from the ground up in a significantly different art style from the other games, with an entire new cast of characters, as well as a brand new story full of inspiration and complex developments.

This game has obviously seen a lot of care and effort be put into every aspect of its development, whether it be the game design, the UI, the general art direction, the animations and voice acting, the soundtrack, as well as of course the visuals, with the implementation of some pretty advanced rendering techniques in an effort to improve the image quality over its predecessor.

On the other hand, from what we've been shown so far in TotK's trailers, that game seems to be pretty much nothing more than BotW with updated graphics as well as some extra verticality and new gameplay mechanics thrown in for good measure. Of course there's probably more to it than what we've seen so far (I'm fairly convinced that there will be dungeons this time around, for instance), but still, it's plain for anyone to see that the game's base world map is exactly the same as in BotW and that the art style hasn't changed in the slightest bit since the predecessor, with which it also shares some very similar if not identical assets.

Heck, Aonuma himself stated in an interview that the game was originally intended to release as DLC for BotW, and that they decided to make it standalone as the project grew more ambitious. And in all fairness, if it weren't for the upgraded visuals, that's exactly what TotK's trailers would look like to me: BotW DLC.

I would actually argue that there seem to be less differences between BotW and TotK than there were between Ocarina of Time and Majora's Mask, and the latter games released at an interval of about 18 months.

Now don't get me wrong: I'm not trying to say that as a game, TotK will be inferior to XC3. We won't be able to tell that until it releases. But at least as a project, I've got no reason to believe XC3 was any less ambitious than TotK is. I'm actually rather inclined to believe the contrary.

And yet, Monolith soft (who by the way is almost certainly heavily involved in TotK's development, making the comparison all the more relevant) still managed to complete their game on time for it to release merely 4 years and 8 months after its predecessor, even in spite of the pandemic.

I might add that the game didn't feel at all like it had been rushed, and released in a highly polished state, with good optimization and very few bugs and glitches.

Now if Monolith could achieve this when it comes to their own game, how on earth would Nintendo need more than 6 years to develop a game that doesn't even seem that different from BotW?

Nintendo would have us believe that they're just being extremely ambitious with that project and are working harder than ever to deliver us the best possible experience, but to me that just sounds like some generic PR talk and I'm not buying at all into that narrative.

Not only is 6 years way too long of a development period, but the fact that the very first teaser trailer for the game was shown at E3 2019 lends credence to the idea that it was originally meant to be released much earlier than in 2023 or even 2022, as it's very unusual for a game to be teased 4 or even just 3 years before it's intended release window.

I tend to believe that Nintendo's initial intent was to release the game somewhere in 2021 or maybe even late 2020, perhaps alongside the OLED model or some other mid-gen refresh that has since been canned, and that plans changed for whatever reason, with COVID perhaps being one factor (though I doubt the pandemic would account for any more than a year of delay or so).

Also, the idea that TotK has now been done for a little while is, in my opinion, strongly supported by the very unusual fact that Nintendo was able to announce a hard release date for the game 8 months ahead of time: I don't think they would have taken the risk to do so if back in September development wasn't already complete, or at least extremely close to completion, considering how any unexpected occurrence in the development process would result in a delay that might compromise the announced release date.

Personally, I'm under the impression that TotK has been "golden" for probably at least a full year by now if not longer, which raises the following question: what would possess Nintendo to sit on such a game for such a long period of time? Surely such a decision must be warranted by some pretty serious motive. It's not like Nintendo had an incredible lineup of games on offer for the last holiday season, and couldn't have advantageously slotted TotK in there. So why would they rather wait?

Obviously the reason must be somehow marketing related. What it is exactly is anyone's guess, but personally, I feel like TotK's weird timing can't be better explained than by Nintendo's intention to use that game in order to promote new hardware.

If that's the case, then it's only natural to assume said new hardware will release either alongside the game or a few weeks before, as that would seemingly make the most sense.

But even if that weren't the case, I would still assume that the game's timing is somehow related to the will of promoting new hardware, and that the new device must be somewhere right around the corner.

In any case, I guess the moment of truth will be the next Direct, unless we get information from somewhere else by then.
Maybe monolith soft was focused on XC3 and so the team wasnt heavily focusing on TOTK and Nintendo figured f it they can wait for TOTK because Zelda is known for notoriously long wait times and delays. So they figured let monolith focus on XC3
 
There's that, but more importantly, what really strikes me as odd regarding TotK is the abnormally prolonged development cycle of that game.

If it releases as scheduled on May 12th, 2022, it will have been a 6 years and 2 months wait for that game to release since BotW.

For the record, the longest time gap we've ever had between two mainline Zelda games on home consoles so far was between Skyward Sword and BotW, which was about 5 years and 3 months, and one of the reasons we had to wait for so long in the first place was because the game had been delayed in order to launch with the Switch, as Aonuma himself stated in an interview.

Furthermore, since Nintendo has now dropped support for the 3DS, all development resources are now exclusively allocated to Switch development, so they don't even have the excuse of also having to develop Zelda games for another platform.

And before anyone says "But there's been COVID and it's Nintendo's most ambitious game ever!", please let me familiarize you with what I believe to be the most relevant point of comparison here: Xenoblade Chronicles 3.

XC3 is a game that features a humongous open world, which, while heavily inspired by previous entries in the series, was nonetheless built entirely from the ground up in a significantly different art style from the other games, with an entire new cast of characters, as well as a brand new story full of inspiration and complex developments.

This game has obviously seen a lot of care and effort be put into every aspect of its development, whether it be the game design, the UI, the general art direction, the animations and voice acting, the soundtrack, as well as of course the visuals, with the implementation of some pretty advanced rendering techniques in an effort to improve the image quality over its predecessor.

On the other hand, from what we've been shown so far in TotK's trailers, that game seems to be pretty much nothing more than BotW with updated graphics as well as some extra verticality and new gameplay mechanics thrown in for good measure. Of course there's probably more to it than what we've seen so far (I'm fairly convinced that there will be dungeons this time around, for instance), but still, it's plain for anyone to see that the game's base world map is exactly the same as in BotW and that the art style hasn't changed in the slightest bit since the predecessor, with which it also shares some very similar if not identical assets.

Heck, Aonuma himself stated in an interview that the game was originally intended to release as DLC for BotW, and that they decided to make it standalone as the project grew more ambitious. And in all fairness, if it weren't for the upgraded visuals, that's exactly what TotK's trailers would look like to me: BotW DLC.

I would actually argue that there seem to be less differences between BotW and TotK than there were between Ocarina of Time and Majora's Mask, and the latter games released at an interval of about 18 months.

Now don't get me wrong: I'm not trying to say that as a game, TotK will be inferior to XC3. We won't be able to tell that until it releases. But at least as a project, I've got no reason to believe XC3 was any less ambitious than TotK is. I'm actually rather inclined to believe the contrary.

And yet, Monolith soft (who by the way is almost certainly heavily involved in TotK's development, making the comparison all the more relevant) still managed to complete their game on time for it to release merely 4 years and 8 months after its predecessor, even in spite of the pandemic.

I might add that the game didn't feel at all like it had been rushed, and released in a highly polished state, with good optimization and very few bugs and glitches.

Now if Monolith could achieve this when it comes to their own game, how on earth would Nintendo need more than 6 years to develop a game that doesn't even seem that different from BotW?

Nintendo would have us believe that they're just being extremely ambitious with that project and are working harder than ever to deliver us the best possible experience, but to me that just sounds like some generic PR talk and I'm not buying at all into that narrative.

Not only is 6 years way too long of a development period, but the fact that the very first teaser trailer for the game was shown at E3 2019 lends credence to the idea that it was originally meant to be released much earlier than in 2023 or even 2022, as it's very unusual for a game to be teased 4 or even just 3 years before it's intended release window.

I tend to believe that Nintendo's initial intent was to release the game somewhere in 2021 or maybe even late 2020, perhaps alongside the OLED model or some other mid-gen refresh that has since been canned, and that plans changed for whatever reason, with COVID perhaps being one factor (though I doubt the pandemic would account for any more than a year of delay or so).

Also, the idea that TotK has now been done for a little while is, in my opinion, strongly supported by the very unusual fact that Nintendo was able to announce a hard release date for the game 8 months ahead of time: I don't think they would have taken the risk to do so if back in September development wasn't already complete, or at least extremely close to completion, considering how any unexpected occurrence in the development process would result in a delay that might compromise the annouced release date.

Personally, I'm under the impression that TotK has been "golden" for probably at least a full year by now if not longer, which raises the following question: what would possess Nintendo to sit on such a game for such a long period of time? Surely such a decision must be warranted by some pretty serious motive. It's not like Nintendo had an incredible lineup of games on offer for the last holiday season, and couldn't have advantageously slotted TotK in there. So why would they rather wait?

Obviously the reason must be somehow marketing related. What it is exactly is anyone's guess, but personally, I feel like TotK's weird timing can't be better explained than by Nintendo's intention to use that game in order to promote new hardware.

If that's the case, then it's only natural to assume said new hardware will release either alongside the game or a few weeks before, as that would seemingly make the most sense.

But even if that weren't the case, I would still assume that the game's timing is somehow related to the will of promoting new hardware, and that the new device must be somewhere right around the corner.

In any case, I guess the moment of truth will be the next Direct, unless we get information from somewhere else by then.
Long post, but I agree with pretty much everything. We have yet to see how TotK is different from just a DLC expansion for BotW.

I don‘t know. I feel like the TOTK + the Switch itself could overshadow the announcement of Drake if it would not have a big exclusive game (even while being backwards compatible). I think it is important that TOTK launches as far ahead as possible of the reveal and launch of TOTK or at least that would be the best case scenario if you want to fully focus on each product.
I don't think that really matters, people will buy the game and the console anyway. Playstation had two system sellers in 2020 (TLOU2 and FF7R), and then launched PS5 a few months later, it was literally the same situation.
 
It's kind of hard to quantify something like "notable decline". I tried looking at something similar in when hardware peaked vs the successor showing up, but that doesn't seem to narrow things down for successful systems to much more specific than "2-4 years after peak", which doesn't help much. Switch peaked early 2021, so following that pattern basically all of 2023 or 2024 wouldn't be surprising.

Is it a pattern though? Will it be a pattern? Not saying I'm expecting Switch sales to go up, but another year of 20+% decline? Hard to say.

That UK report that DF referenced also says PS5 sales were down 35% from 2021 and no one is going to say that it as peaked. And (probably?) rightly so. I'm just saying it's a weak argument they made, with lazy reasoning that's missing a lot of context. There's been a notable decline in a lot of things in the last year or so. '20/'21 were pretty damn unique in their circumstances that trying to extrapolate things coming out of it into any semblance of a pattern is risky.

Don't mean this to sound like a criticism of your post, I mostly just wanted to get that PS5 figure out of my system.
 
Is it a pattern though? Will it be a pattern? Not saying I'm expecting Switch sales to go up, but another year of 20+% decline? Hard to say.

That UK report that DF referenced also says PS5 sales were down 35% from 2021 and no one is going to say that it as peaked. And (probably?) rightly so. I'm just saying it's a weak argument they made, with lazy reasoning that's missing a lot of context. There's been a notable decline in a lot of things in the last year or so. '20/'21 were pretty damn unique in their circumstances that trying to extrapolate things coming out of it into any semblance of a pattern is risky.

Don't mean this to sound like a criticism of your post, I mostly just wanted to get that PS5 figure out of my system.
you heard it here first folks, ps5 peaked early!


Yeah, i still feel switch slipped by still having the regular trijectory (partially since it did not have to actually INCREASE the price...) and it already has soled close to the most soled platforms. By the end it will at least be third (currently 5th by 3/4 million i think (ps4, gb/c).
It would need another 40 million to get to ps2 levels.
And in a recession with high inflation and still no price reduction i really don't think thats possible.
In other words: for switch it would be a miracle to keep the momentum (and even a bigger one to increase it), even if it has the benefit of combining their home console and mobile customers and the quirk of portable systems that you have multiple per household.

is it possible? yeah. but unlikely.

PS5 on the other hand has still ways to go, but currently rather slow release rate of AAA games that are exclusive to it (cause cross gen), its price increase, the point that PS5 games are 10€ more expensive then PS4 games... heck, HZ:FW was 80€ on launch on PS5, and 70€ on ps4.
in the current financial climate that is an anchor around their neck in the European market.
 
Maybe monolith soft was focused on XC3 and so the team wasnt heavily focusing on TOTK and Nintendo figured f it they can wait for TOTK because Zelda is known for notoriously long wait times and delays. So they figured let monolith focus on XC3
after XC2, Monolith formed a dedicated Zelda team who's on TotK
 
I don’t particularly think 7 months is too long for bug fixing this day and age for an open world game.
It’s likely that Zelda has gone gold and the game is being or about to be manufactured (that takes a couple months) and work on day one patch is being done right now.
After day one patch it is probably new found progression bugs and game breaking glitches that get addressed after that. [Then once the game releases whatever major bugs pop up on YouTube later on.]
If there’s multiple versions, and they ARENT launching together then focus will switch to polishing/debugging that version in the same fashion. if both versions are launching together then they’ve got to polish and debug 2 branches and takes time too.

That’s probably what it looks like behind the scenes right now unless they’re really just sitting on it for months (which I’m not confident that they are, even though 6 years for a sequel is kind of absurdly long) to me it just says that ambitions got big + Covid + Nintendo quality polish… it wouldn’t surprise me if they had extended debugging phases over most major studios considering the state most games release in these days.
 
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Glad the game's getting good reviews, but hopefully once it's released Nintendo can focus their marketing on something else which is... Pretty soon now!
 
On the topic of important software, I am certain Nintendo knows the importance of having Epic Games and Microsoft published software available at launch.

"Why those two?"

UE5 for one and Minecraft is the best selling game of all time. Also, as far as 3rd party software goes, those two are the only ones supporting the Switch with as many quality experiences as Nintendo.
I could see Minecraft Legends being Drake enhanced but not regular Minecraft. It’s been what, over 5 years since the One X launched and 6 since the PS4 Pro? Minecraft never got a One X or PS4 Pro enhancement patch. Pretty sure it still runs at 1080p even on the PS5 and Series X. Meanwhile Minecraft Dungeons got proper Series X|S enhancements 9 months after launch. Legends releasing in early 2023 seems like a good target for Drake enhancements, even after its launch
 
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I was thinking about the relationship between announcement of Drake and production start dates, and if Nintendo will have enough stock by launch, and it got me thinking: do companies LIKE when their products are sold out? On the one hand, it stirs up demand, and even if it’s scalped, a sale is a sale… but on the other hand, game consoles also need high software attach rates to be profitable, and no money is being made if Drakes are collecting dust in a scalper’s basement. Are there any business majors out there who have thoughts on this?
They like if they are slightly undersuplying.
If you sell out, you create buzz, but you want the people that got interested and want one to still kinda be able to get one in the foreseeable future before the buzz is over. -> constant supply and restocking. What happens if this doesn't happen is what you see with ps5:
so much hype at the start, bad press from the scalpers, unsatisfied people that go to another platform (many moved to pc back then, since the scalping prices where comparable), and they sold way less then they could have in the same time (meaning a weaker attach rate, bad for publisher relations)
 
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