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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

Lol would be hilarious if he hijacked it to make the announcement himself.
I'm sure Quailman said Jensen Huang is the presenter of all of Nvidia's CES keynotes, except in 2021 and 2023. And that's where I mentioned that Jensen Huang wasn't the presenter for Nvidia's CES 2022 keynote.
Thank you for pointing that out as well, in the end I was just trying to speculate based on another poster talking about a special VIP visiting Nintendo. It would make sense based on timing that it would be someone from Nvidia but it could be anyone at this point.
 
Alright, time for a curveball.

They want this to sell? It needs marketing. They need a colour scheme.
So far we've had white and grey for the launch box, red for V2, red with a white colour scheme for the OLED. I'm thinking:

Bright red (maybe cherry?) and black.
Or
Crimson and white.
Or
No change.

I think they should use actual black. Might be too 'boring' for Nintendo, but I personally think it would stand out a lot in their lineup.

Edit: Alt color scheme uses Super Famicom or SNES colors to go with it's inevitable Super Nintendo Switch naming

Now since this is probably a successor, I'm thinking it's probably going to need a launch title to show off its "gimmicks"... Which are 4K and a ridiculously powerful handheld mode. Could be Elden Ring?

If they can't use their own games to demonstrate the value of the console they've failed from the get go. I'm expecting some cross generational first party title to look notably better in both handheld and docked.
 
Personally I think they're gonna use "AI" as the gimmick. They'll have a personal built in assistant to recommend games, help you set stuff up, help you schedule online matches, stuff like that. Then probably AR games using a front and/or rear facing camera.
Absolutely no chance on a camera outside of the existing IR motion camera. They dipped their toes in AR with 3DS and I don't think anyone cared.

AI software, though? That's interesting.
 
+1 on some kind of ai benefits outside of DLSS of course.

as for the colorway, I'm expecting just matte black or clear/frosted black + clear/frosted blue & red
 
What if that Switch 2 with 1536 Coda Cores is an only home console? I mean, in that case, it would be cheaper than 399$ right? No screen, no battery...
it would be cheaper, but it would be a weird chip. Drake is based on Orin, Orin has 2048 cuda cores. The cut there is very small, and actually requires some extra redesign of the GPC. If Nintendo were making a home only console - not worrying about power and heat - they could get a better performing device for less R&D.
 
if the Jensen Direct doesn't air in the next few weeks they are seriously risking a 'Super Uncle' will leak a photo of the new backplate. either way we win, your move Nintendo!
 
Zelda OLED produced and packaged so far ahead is certainly a little odd. Though Nintendo may have been playing it safe in order to avoid covid/shipping issues. That said the production line speeding up in January certainly suggests something else if Zelda OLED is already being made and packaged. Packaging typically happens in NA/CA for NA/CA products, so these are Zelda OLED that are already out of China. Overall Sales for 2022 will be down so there is no reason to believe they feel the need to accelerate production on existing models when its likely they will again forecast a decline for the new fiscal year
 
They'll have a personal built in assistant to recommend games, help you set stuff up, help you schedule online matches, stuff like that.
From Cappy to Clippy in one generation, wow

I think they should use actual black. Might be too 'boring' for Nintendo, but I personally think it would stand out a lot in their lineup.
Yes
Edit: Alt color scheme uses Super Famicom or SNES colors to go with it's inevitable Super Nintendo Switch naming
Yes

It was revealed by Digital Foundry that the Raccoon was canceled. 🦝
They said "a" raccoon was cancelled, we don't know if it's the same raccoon we've been following in this thread
 
Then they'd be trying to sell a tiny home-only machine more expensive and less capable than the Series S.
I mean would it be weaker than a series s if it's a home console only? 1536 cuda cores vs the Series S at 1280 stream processors both consoles will have 128 bit bit bus and we will be seeing 12gb ram vs 8gb ram from series S. I would say Nintendo would probably have the advantage in terms of Ram and GPU power but fall behind in CPU power. If this was meant to be a home console I can imagine this Nintendo console as having higher clocks that what is speculated due to a better form factor in terms of cooling and size.

If this was the case then no thank you, I would prefer the hybrid console over a dedicated home console if this was all the power we are getting for a dedicated home console.
 
I wonder if it’s delayed and they’re updating / improving the chip would there be a potential for DLSS 3 support?

They could potentially maximise visual fidelity while building the next 3D Mario by targeting 1280x720p / 30fps on Drake then using deep learning to get it to 4k/60fps. The visuals would be CG like and on par if not better than Ratchet PS5 while only using ~30% of the traditional compute power.
 
They want this to sell? It needs marketing. They need a colour scheme.
So far we've had white and grey for the launch box, red for V2, red with a white colour scheme for the OLED. I'm thinking:

Bright red (maybe cherry?) and black.
Or
Crimson and white.
Or
No change.
I want transparent colour options, like with the Nintendo 64.

I wonder if it’s delayed and they’re updating / improving the chip would there be a potential for DLSS 3 support?
Theoretically speaking, depends on how close the performance of Drake's Optical Flow Accelerators (OFA) is compared to the OFA on Ada Lovelace GPUs.
 
I wonder if it’s delayed and they’re updating / improving the chip would there be a potential for DLSS 3 support?

They could potentially maximise visual fidelity while building the next 3D Mario by targeting 1280x720p / 30fps on Drake then using deep learning to get it to 4k/60fps. The visuals would be CG like and on par if not better than Ratchet PS5 while only using ~30% of the traditional compute power.
It would require a significant ovehaul of the chip replacing old cores with the new cores of ada etc
 
  • You'll get 4k HDR I believe.
  • Joycons will be the same or have some sort of new gimmick (analog triggers? better haptics?)
  • RAM will likely be 6GB or 12GB
  • They are most certainly going to go with UFS 3.1 instead of an SSD
  • Storage won't be swappable if it's UFS (microSD for game saves and media captures not withstanding)
  • The display is likely 720p OLED like in the current OLED, it's HDR compatible already I think? 60hz
  • They might add textured grip to the joy-con's, it's nice to have textured grips on the Xbox Series controller
  • VRR will probably be supported
i mean, i put them as i want them, but i do have my own prediction which one are realistic.
Some form of 4k (DLSS) will be advertised. that's what im about, i don't expect native 4k.
i don't expect a new gimmick, i actually expect them to pretty much stay the same...
actually i expect them to take a page out of Microsoft and Sonys book and have a "deluxe" variant.
Ram... honestly, if its 6GB then its a dead release. no chance 6 is enough for modern games AND resolutions above 1080. 8 is the baseline we should expect.
UFS or SSD, i see those as "the same". Meaning: way faster then eMMC and with that to fast to have games stream simply from an SD card.
The display... worst case they use the same as the OLED. But for 450 i would find that kinda weak.
I think it is, to. not sure.
From your mouth to God's ears, but I am dubious about HDR :(
they wouldn't dare. Then again, the X1 was already HDR capable as far as i remember ...
Strong evidence for micro SD express, weirdly enough? I guess the thought was that as long as they were supporting MicroSD for ubiquity reasons, and as long as they had the PCIe lanes and NVMe support, might as well make it work so that if you really do want to go all digital and want to spend as much on your storage as you do on the console itself, you might as well get the full speed.
are there any devices, available or announced, that have micro SD express?
As it stands, consumer devices (Meaning smart phones) are starting to move away from expandable storage. And honestly, the need for faster storage is not there. SDs are fast enough for 4k recording,
and with people already pushing everything to the cloud ... pros have other solutions (SSD expansions,...). I don't see a future for SD express outside of nintendos needs.
Only if we get a new jump in fidelity that is worth it (-> holographic displays or something like that,
where the amount of data would need to increase by a ton). People already don't care if their 4k is high bitrate or not, not to mention that nobody sees a benefit for 8k... and people are still for 24 fps for movies.
Medium term, 720p panels might become hard to acquire, just because of market forces in the phone space. Moving to 1080p might actually save them money over the life of the device.

man I hope so.
Yeah, same. 1080p even with sub native would be fine for me.
 
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Ah damn. Thought so. Thanks for the info!
Yeah unfortunately What really makes DLSS3 have its special sauce is features not found in Ampere. DLSS3 will work on Switch. Its just not going to have the frame generating tech that makes crazy stuff possible
 
Then they'd be trying to sell a tiny home-only machine more expensive and less capable than the Series S.
It sounds like very Nintendo, like when Wii came out being a GameCube+ and the competitors were already working with HD.

Also, many people here are expecting the power of a Series S.

it would be cheaper, but it would be a weird chip. Drake is based on Orin, Orin has 2048 cuda cores. The cut there is very small, and actually requires some extra redesign of the GPC. If Nintendo were making a home only console - not worrying about power and heat - they could get a better performing device for less R&D.
Well, they could reuse the same chip in the future in an hybrid form factor. I mean, we could have first the only home console and a few years later the hybrid version of it with a better price (a more realistic price for Nintendo).
 
I wonder if it’s delayed and they’re updating / improving the chip would there be a potential for DLSS 3 support?

They could potentially maximise visual fidelity while building the next 3D Mario by targeting 1280x720p / 30fps on Drake then using deep learning to get it to 4k/60fps. The visuals would be CG like and on par if not better than Ratchet PS5 while only using ~30% of the traditional compute power.
I thought DLSS 3 was only really useful for framerates over 60fps.
 
Please refrain from antagonizing other users. -Derachi, Red Monster, Aurc
I wonder if it’s delayed and they’re updating / improving the chip would there be a potential for DLSS 3 support?

They could potentially maximise visual fidelity while building the next 3D Mario by targeting 1280x720p / 30fps on Drake then using deep learning to get it to 4k/60fps. The visuals would be CG like and on par if not better than Ratchet PS5 while only using ~30% of the traditional compute power.

What? Why are you acting so weird? Just tell us if its not happening anymore (IF you had contacts in the first place ofc)…
 
It's a personal guess, but considering the trend of portable game consoles getting bigger over time, Switch 2 is expected to be bigger than Switch.
I prefer large portable game consoles because they have many advantages in terms of performance and screen size.
 
It was revealed by Digital Foundry that the Raccoon was canceled. 🦝
omg did the tweets from 10 years ago surface about him shitting on Nintendo? Tsk, tsk.

Raccoon is CANCELED

this is not serious, and 10 years ago the Wii U was already out 🤭
 
I would assume the decision was made last year
the issue with moving to a new node is that would probably be made earlier than a year, I would think. it's not like Nvidia doesn't know the characteristics of available node. 4nm would have been an option earlier than 2022, same with samsung 5nm. these aren't unknown nodes in 2021
 
I thought DLSS 3 was only really useful for framerates over 60fps.
It could well be I just had a silly thought of targeting 30 to hit 60 or even targeting 15 to hit 30 if you really wanted to push visuals 😝

I’m sure like DLSS 1&2 they will improve it over time or people will customise it (like using 240p up to 1080p in the famous DLSS video). On PC at least obviously.
 
I appreciate the words of support here & elsewhere in the thread/forum by some folks.

The attacks of being called a scammer (I've scammed people of what? Their time?) or a clout chaser have grown tired. The few dollars a month the podcast brings is far from a "business". It's a side project for fun & has no impact on my day to day life. I have never sought credit or attention with the information I've shared. A year ago, I was called a liar over Fire Emblem Engage because it wasn't in the first Direct of 2022. Then the game was announced and confirmed the details I shared months prior to any leak surfacing. I remained labeled a liar.

With that being said: in the closing days of 2022, I'm going to reevaluate my time & participation on this site. Attempting to answer questions and partaking in the community is becoming an unpleasant affair &, frankly, one I can do without.
 
It could well be I just had a silly thought of targeting 30 to hit 60 or even targeting 15 to hit 30 if you really wanted to push visuals 😝

I’m sure like DLSS 1&2 they will improve it over time or people will customise it (like using 240p up to 1080p in the famous DLSS video). On PC at least obviously.
that would be horrific. the input latency would only be as fast as your original frame time, at best
 
It sounds like very Nintendo, like when Wii came out being a GameCube+ and the competitors were already working with HD.

Also, many people here are expecting the power of a Series S.
Many people here are going to be disappointed.

Well, they could reuse the same chip in the future in an hybrid form factor. I mean, we could have first the only home console and a few years later the hybrid version of it with a better price (a more realistic price for Nintendo).
No, they can't. It won't work. If they release a TV only version first, then the handheld version has to either 1) run the same as the TV only version while in handheld mode or 2) not be able to run games that were made before the handheld version came out.

If they do #1, it won't be cheaper. If they do #2, they might as well use a totally different chip, like they did for years with their separate handheld and console lines.

If they're going to do #1, the best bet is to wait several years for what's called a die shrink. If they're going to do a die shrink, there is no need to make the TV only version small enough for portable mode.

If a TV only version is coming it will not come before the handheld version. It will come out at the same time or after.
 
Quoted by: Eos
1
Absolutely no chance on a camera outside of the existing IR motion camera. They dipped their toes in AR with 3DS and I don't think anyone cared.
I don’t agree at all that there’s “absolutely no chance” at a new camera (or two!). It’s actually one of the things I can most easily see happening. If the question is “what new gameplay-enabling features can Nintendo add to this new Switch to differentiate it from the original,” a new camera/mic array is honestly the lowest-hanging fruit IMO. It’s not a terribly expensive set of features to add that enables new types of interaction, which is hard to do. It was sort of a surprising omission from the original Switch, to be honest. I’m guessing they were just really trying to hit that $299 price point.

As for “nobody cares about AR,” there’s such a thing as being ahead of your time. The small, low-res 3DS screens and frankly its dual-screen design weren’t really conducive for AR. That doesn’t mean no one will ever enjoy AR gameplay features. Nintendo dipped their toes into VR with the Virtual Boy and nobody cared then, but that doesn’t mean VR hasn’t seen a resurgence of interest now.

Two of Nintendo’s key design values are removing barriers and enabling connection. On the removing barriers front, I think a mic array built into the device is more palatable to their sensibilities for online play than making people wear headsets is, which is why they originally went the TV-adjacent mic route with the Wii Speak. As far as enabling connection goes, I can totally see a video chat app being a (perhaps covid-inspired) addition (though the Wii U also had such a feature).
 
Zelda OLED produced and packaged so far ahead is certainly a little odd. Though Nintendo may have been playing it safe in order to avoid covid/shipping issues. That said the production line speeding up in January certainly suggests something else if Zelda OLED is already being made and packaged. Packaging typically happens in NA/CA for NA/CA products, so these are Zelda OLED that are already out of China. Overall Sales for 2022 will be down so there is no reason to believe they feel the need to accelerate production on existing models when its likely they will again forecast a decline for the new fiscal year
I believe the one we saw was European, so, hmm. Can't be sure it's in Europe yet.
 
It would require a significant ovehaul of the chip replacing old cores with the new cores of ada etc
Isn't DLSS 3 reliant on the Optical Flow Accelerators (OFA), which seems to be completely separate hardware from CUDA cores, Tensor cores, etc. (p. 15)?

Drake's known to inherit the same OFA as Orin. Orin's OFA is likely to be different from the OFA on consumer Ampere GPUs, since the OFA needs to perform really fast for automotive purposes, if the abstract from this research paper is any indication.

Of course, how close Drake's OFA is to the OFA on Ada Lovelace GPUs, in terms of performance theoretically speaking, is unknown.
 
It's a personal guess, but considering the trend of portable game consoles getting bigger over time, Switch 2 is expected to be bigger than Switch.
I prefer large portable game consoles because they have many advantages in terms of performance and screen size.
Phone screens got bigger and bigger until suddenly they didn’t any more. Basically all the big phones top out at around 6.7 or 6.8 inches now, with the standard size phones generally bring around 6.1 inches, and it’s been that way for a few years now.

Nintendo isn’t just likely to be concerned about size, but also weight. I’d personally expect the new Switch to be basically exactly the same size as the OLED. I think there’s a good chance it’ll use the same dock as the OLED, in fact.
 
Isn't DLSS 3 reliant on the Optical Flow Accelerators (OFA), which seems to be completely separate hardware from CUDA cores, Tensor cores, etc. (p. 15)?

Drake's known to inherit the same OFA as Orin. Orin's OFA is likely to be different from the OFA on consumer Ampere GPUs, since the OFA needs to perform really fast for automotive purposes, if the abstract from this research paper is any indication.

Of course, how close Drake's OFA is to the OFA on Ada Lovelace GPUs, in terms of performance theoretically speaking, is unknown.
If Nintendo really wanted to future proof the console...it would be a no brainer.

We have seen some oddities where FG is enabled for a 3000 series card

Dawid Does Tech was just trying to showcase rt enabled in portal and used a 3080 ti to showcase how heavy RT is when ran with playable frame rates



could just be a glitch but certainty raised my eyebrows...I still don't understand the tech that makes FG possible.
 
If Nintendo really wanted to future proof the console...it would be a no brainer.

We have seen some oddities where FG is enabled for a 3000 series card

Dawid Does Tech was just trying to showcase rt enabled in portal and used a 3080 ti to showcase how heavy RT is when ran with playable frame rates



could just be a glitch but certainty raised my eyebrows...

that's because he was misunderstanding what DLSS3. it's a suite of features. non-lovelace cards can just do reflex and super resolution. and portal rtx is very scalable, though that requires you to use super resolution, but console players are ok with that
 
If Nintendo really wanted to future proof the console...it would be a no brainer.

We have seen some oddities where FG is enabled for a 3000 series card

Dawid Does Tech was just trying to showcase rt enabled in portal and used a 3080 ti to showcase how heavy RT is when ran with playable frame rates



could just be a glitch but certainty raised my eyebrows...

Patches have been released, and also apparently the RT Remix works on top of the pre-existing game, so the default settings in the main game set shouldn't be touched and instead have to rely on the Alt-X options.

But, uh, Portal RTX is a bad demonstration on what could be done on a console, as it is definitely not optimized from the get-go for console play. It's more like playing a pre-existing game with a performance intensive modding framework attached.
 
that's because he was misunderstanding what DLSS3. it's a suite of features. non-lovelace cards can just do reflex and super resolution. and portal rtx is very scalable, though that requires you to use super resolution, but console players are ok with that
That would make sense, I stand corrected lol
 
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I wonder if it’s delayed and they’re updating / improving the chip would there be a potential for DLSS 3 support?

They could potentially maximise visual fidelity while building the next 3D Mario by targeting 1280x720p / 30fps on Drake then using deep learning to get it to 4k/60fps. The visuals would be CG like and on par if not better than Ratchet PS5 while only using ~30% of the traditional compute power.
I'm more open to so-so image interpolation than most (and am interested in how low the requirements might be for FSR3), but I think that's a bad idea. Everything we've seen about frame interpolation says it gets worse the fewer frames you start out with. I think for some slower paced content you could still get away with 30->60, where visual anomalies wouldn't matter as much and quick reaction time isn't important. I liked using my TVs built-in smoothing for Great Ace Attorney. I could see it for a Dragon Quest or a Fire Emblem, maybe Animal Crossing. But a fast-paced action game like Mario? It's gotta be better.
 
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