Kise Ryota
Moblin
Too late, to the guillotine!
That would be weirdly long even for Nintendo standards.
Well, you know, you didn't answer my question
Too late, to the guillotine!
That would be weirdly long even for Nintendo standards.
I would be ready for a 2024 release if it was the successor, I have previously stated on here that I believed the Switch Pro would release in 2023 and the Switch 2 would release in 2025. I only guessed this because it seems every two years since the launch of the switch, we have been getting a new model of the switch.Don't kill me, I'm just genuinely curious: are you guys ready for a 2024 release? No 'smartphone model', just a traditional next-gen hardware with BC, in 2024. If that happens, are you all ready for it or is this place going crazy?
Not asking if a 2024 makes sense or not, just if you have considered it and won't have a stroke if that end happening
The ‘heavily rumored’ Pro model is a successor in everything but name. It’s vastly more powerful than the current Switch by every metric, and represents a generational leap in hardware.I would be ready for a 2024 release if it was the successor, I have previously stated on here that I believed the Switch Pro would release in 2023 and the Switch 2 would release in 2025. I only guessed this because it seems every two years since the launch of the switch, we have been getting a new model of the switch.
If Nintendo decided to just wait for the successor and skip the heavily rumored Pro model, I wouldn't mind waiting until 2024.
The games with DLC are certainly the ones most likely to receive a patch, but I wouldn't assume those are the only ones. Nintendo has been known to just go back and patch games to add stuff sometimes (such as the labo updates, adding a new language to Xenoblade 2, or when they put a whole new control scheme in Pikmin 3 on Wii U), and a new hardware launch would certainly be a worthy motivating factor for doing that.The games that have waves of DLC attached to them that they end at some extremely long date later on, are most likely the titles Nintendo will patch and use as the show piece titles for the next system whenever that releases. The update for that can just be rolled into that patch.
By this I am also saying that do not expect every title to receive a patch to function with any of the new feature sets or exceed their limitations already present on the switch. Hell I’m already expecting Fire Emblem Engage to have a long wave of the DLC that stretches into 2024.
And it’s not just a coincidental because some titles have had a long wave, it’s that they are all around the same time have long waves of post release support to them. Mario Kart especially had a support way later than it originally released on the switch, and it’s just a port of the mobile game for the most part.
If anyone has a list of the games right now, you can probably identify which ones are the titles that Nintendo specifically wants to showcase for the new system.
I'm psychologically ready But yes, if that happens, I think this thread goes beserk, though not just because of the regulars, but the wave of drive by posters who come to troll, and the regulars posting 500 pages of analysis.Don't kill me, I'm just genuinely curious: are you guys ready for a 2024 release? No 'smartphone model', just a traditional next-gen hardware with BC, in 2024. If that happens, are you all ready for it or is this place going crazy?
Not asking if a 2024 makes sense or not, just if you have considered it and won't have a stroke if that end happening
Even the "but name" part is kind of largely assumption at this point.The ‘heavily rumored’ Pro model is a successor in everything but name. It’s vastly more powerful than the current Switch by every metric, and represents a generational leap in hardware.
Maybe a max resolution patch, but XC2 is already halfway into its 10 years anniversary, they are probably better saving bigger efforts for a XC2DE in 2027+.Would be disappointed if Xeno 2 doesn't get a patch, it needs it more than Xeno 3 does. Without a patch it'd be capped at sub 720p in handheld mode which would stink.
If Nintendo reprinted these games, continued to sell them at full price but marketed them with Drake patches, they could breath a second life into them.
Its also why I hope Drake comes out before TotK, I want some time to play with a BotW 4K patch before (sky)diving head first into that game.
Well, you know, you didn't answer my question
It might even be a successor in name. We don’t really know how they’re going to market it, only that it seems like it will be somewhat higher priced and sold alongside some existing Switch hardware.The ‘heavily rumored’ Pro model is a successor in everything but name. It’s vastly more powerful than the current Switch by every metric, and represents a generational leap in hardware.
I hadn't thought of this. I like this theoryThe games that have waves of DLC attached to them that they end at some extremely long date later on, are most likely the titles Nintendo will patch and use as the show piece titles for the next system whenever that releases. The update for that can just be rolled into that patch.
By this I am also saying that do not expect every title to receive a patch to function with any of the new feature sets or exceed their limitations already present on the switch. Hell I’m already expecting Fire Emblem Engage to have a long wave of the DLC that stretches into 2024.
And it’s not just a coincidental because some titles have had a long wave, it’s that they are all around the same time have long waves of post release support to them. Mario Kart especially had a support way later than it originally released on the switch, and it’s just a port of the mobile game for the most part.
If anyone has a list of the games right now, you can probably identify which ones are the titles that Nintendo specifically wants to showcase for the new system.
I'm psychologically ready But yes, if that happens, I think this thread goes beserk, though not just because of the regulars, but the wave of drive by posters who come to troll, and the regulars posting 500 pages of analysis.
If dev kits have been in the hands of developers (including Zynga) and Capcom couldn't wait 6-8 months to release these games in working condition (vs Cloud), then that's a ridiculous move by Capcom.I mean I understand maybe being prepared for a modest power improvement vs what’s being rumored because “the Nintendo tradition”. But to deduct something like this from cloud releases is simply being a pessimist especially given they just released a “slight revision”.
Even the "but name" part is kind of largely assumption at this point.
Absolutely true. I was, uh, using it idiomatically.It might even be a successor in name. We don’t really know how they’re going to market it, only that it seems like it will be somewhat higher priced and sold alongside some existing Switch hardware.
You know, this had me thinking. Back in an interview with 4Gamer Miyamoto had explained that Pikmin largely benefits from a higher resolution and even posited that Pikmin would be a better showcase for 4K than Zelda (translation provided by KameDaniRyuu):I finally got over wanting hardware only for Pikmin 4 to be announced and become desperate for it to be cross-gen
please don't miss the 4K boat, Pikmin
I don't think the prospect of Pikmin 4 missing 4k capability is all that likely, in all honesty.“When it comes to games, I don’t see the need for Zelda in 4K but for Pikmin, making it 4K compatible could possibly further show more small detailed Pikmin moving around, show things from an even further perspective, and being able to see more may make a more fun game.”
I finally got over wanting hardware only for Pikmin 4 to be announced and become desperate for it to be cross-gen
please don't miss the 4K boat, Pikmin
This is the main reason why I'm thinking it could be a surprise launch gameYou know, this had me thinking. Back in an interview with 4Gamer Miyamoto had explained that Pikmin largely benefits from a higher resolution and even posited that Pikmin would be a better showcase for 4K than Zelda (translation provided by KameDaniRyuu):
I don't think the prospect of Pikmin 4 missing 4k capability is all that likely, in all honesty.
Time is certainly an enabling factor, but it alone doesn't guarantee the sort of difference we're expecting. Nintendo most likely had the option of commissioning a chip that's more in line with a PS4 Pro/Xbox One X sort of upgrade, where it's mostly just faster or beefier, but they chose to go for the full architectural upgrade. The change in architecture is not just a choice that's made, but it's a significant source of the performance improvements in the first place.Disclaimer: I am not a hardware guy, so the answer to this might simply be "no, you absolute fool" and that's totally fine
Wouldn't the large, new-generation-sized gap simply be the result of Drake being released the usual equivalent of a full console generation after the Switch? PS4 Pro and XB1X were modest upgrades because they released only 3 years after their original counterparts, compared to approximately 6 for the Drake. We should expect a comparatively larger power increase.
In terms of Pro vs succ; my assumption is that new console generations are usually more distinct because they change architecture, possibly OS, possibly software input format, but not because they inherently need to do any of that. Of course, even if all of the above were kept the same and we were purely talking about computational power increase, there are good reasons for why developers might not want to continue to support old hardware. Unlike with PCs, you can't just have minimum/recommended specs and trust users to understand that if they're barely making the minimum specs they may struggle to reach playable framerates even at low settings.
Anyway, kinda lost my train of thought there and I'm not actually sure whether I was leading to any specific point, so I'll stop now lol
Roughly, I think this is where a lot of us are at. 18 months ago, when rumors of a "Pro" went from fan speculation to "Bloomberg article" a lot of us were unsure where to position it in terms of power.Disclaimer: I am not a hardware guy, so the answer to this might simply be "no, you absolute fool" and that's totally fine
Wouldn't the large, new-generation-sized gap simply be the result of Drake being released the usual equivalent of a full console generation after the Switch? PS4 Pro and XB1X were modest upgrades because they released only 3 years after their original counterparts, compared to approximately 6 for the Drake. We should expect a comparatively larger power increase.
I’m not excluding it per se, but I’d think that those games getting updated who aren’t of the first test batch that they deem the most crucial to update, would be more of a response to the first wave of titles that gets an update.The games with DLC are certainly the ones most likely to receive a patch, but I wouldn't assume those are the only ones. Nintendo has been known to just go back and patch games to add stuff sometimes (such as the labo updates, adding a new language to Xenoblade 2, or when they put a whole new control scheme in Pikmin 3 on Wii U), and a new hardware launch would certainly be a worthy motivating factor for doing that.
Thanks for the explanation. I do still feel that a PS4 Pro or XB1X style upgrade could (and probably) would have come much earlier, though. They certainly didn't need to go for an architectural change, it's true, but a ~6 year gap would still allow a fairly dramatic power jump (assuming 'increased power' was their primary reason for the revision, which - as you point out in the GBC example, but also with Mariko - is by no means a guarantee with Nintendo)Time is certainly an enabling factor, but it alone doesn't guarantee the sort of difference we're expecting. Nintendo most likely had the option of commissioning a chip that's more in line with a PS4 Pro/Xbox One X sort of upgrade, where it's mostly just faster or beefier, but they chose to go for the full architectural upgrade. The change in architecture is not just a choice that's made, but it's a significant source of the performance improvements in the first place.
To give some concrete examples, you have systems like the Game Boy Color and the Wii. The former is a revision Nintendo used to keep the Game Boy alive while they reworked Project Atlantis into what we know as the GBA, while the latter is a successor that staked its identity mostly on being a philosophical departure from its predecessor, rather than a technical one. Both have plenty of time between them and the system they're based on, but they both play things very close to the original version, and make very minimal architectural changes, so they're not actually much more powerful.
I kinda suspect they did originally want to run Mariko at higher clocks, but backed out for some reason and fell back on just a battery life upgrade. The red box Switch model number doesn't follow their usual convention for significant, but unnamed, revisions.Thanks for the explanation. I do still feel that a PS4 Pro or XB1X style upgrade could (and probably) would have come much earlier, though. They certainly didn't need to go for an architectural change, it's true, but a ~6 year gap would still allow a fairly dramatic power jump (assuming 'increased power' was their primary reason for the revision, which - as you point out in the GBC example, but also with Mariko - is by no means a guarantee with Nintendo)
Wasn't there a rumor about them not getting the performance they wanted out of higher clocked Mariko?I kinda suspect they did originally want to run Mariko at higher clocks, but backed out for some reason and fell back on just a battery life upgrade. The red box Switch model number doesn't follow their usual convention for significant, but unnamed, revisions.
There was definitely a rumor floating around about them not being satisfied with the results, but it's a difficult sort of thing to verify.Wasn't there a rumor about them not getting the performance they wanted out of higher clocked Mariko?
Trailer was "super limited" because it's a launch title, and showpiece for Drake. They were limited to only showing old switch version, so they kept it very simple.Oh it won't miss 4k...what you (and all the hyped people in general) should pleading for is for it not to miss 2023. Just saying, an announcement and a super impressive yet super limited trailer with no game action is exciting but doesn't give me much confidence about how close to completion it is.
they could have always used newer architecture and nodes for a small jump via a configuration like 4 cpu cores, and 4 SM. wouldn't be worth the development, probably, but it's doableThanks for the explanation. I do still feel that a PS4 Pro or XB1X style upgrade could (and probably) would have come much earlier, though. They certainly didn't need to go for an architectural change, it's true, but a ~6 year gap would still allow a fairly dramatic power jump (assuming 'increased power' was their primary reason for the revision, which - as you point out in the GBC example, but also with Mariko - is by no means a guarantee with Nintendo)
I agree, it's still in the first half of the year and the start of May is still within the first third of the year. May is also pretty early in the fiscal year too.I think anyone getting hung up on May not being "early" is being really fuckin' picky. May 12 is 36% through the year.
The only way to "solve" this would be to have no base Switch games look better on the new hardware. As an end user I would very much hate this.
Thank you for adding this lol(^ speculation)
But I mean, think about it, does it really sound that far-fetched for them to do a September release?I swear if we're back to next september lmfao
@NateDrake I’m sorry to bother you with something like this, but I haven’t seen this but want a clarification.
When you said H1 as a window, were your sources referring to CY (January to June)? Or FY (April to September)?
I operate with the info as it is relayed to me. Some contacts interchange early for first half.
The Nikkei article seems to have some uncertainty as to where the claim is coming from: Nintendo or outlet opinion citing the challenge to secure resources.
I agree with their belief that 2022 is out of play, especially when pairing the article alongside the Hishiden forecast revision. Supply has been an issue for Nintendo and I'd remove late 2022 from the equation at this point. Given it is August and production has not yet begun, such a release is unlikely for this CY.
It's Capcom betting on the power of the 120 million userbase. Feels like a waste of time to me, but a cloud release isn't exactly a development hog.If dev kits have been in the hands of developers (including Zynga) and Capcom couldn't wait 6-8 months to release these games in working condition (vs Cloud), then that's a ridiculous move by Capcom.
With no context, no month seems unlikely. Since we've repeatedly heard early/first-half, September seems not a match. If what we've heard is not at all accurate, then maybe 2029.But I mean, think about it, does it really sound that far-fetched for them to do a September release?
I'd totally replayed Origami King again if they spiffed it upIf you could pick only one previously released Nintendo Switch game to receive a 4K/HDR patch for the new console, which would you choose and why?
It's tough for me, but I'd probably go with BOTW or Xenoblade Chronicles 3.
TOK was already gorgeous though. Unless by "spiff it up" you mean "change the combat system" lolI'd totally replayed Origami King again if they spiffed it up
to me it being gorgeous makes a patch more appealing, not lessTOK was already gorgeous though. Unless by "spiff it up" you mean "change the combat system" lol
Given that this hardware is expected to be iterative, wouldn’t it make sense to give OG Switch owners some way to experience those games on their console rather than doing a hard cut off as soon as it releases? Just like the PS5 and Series X, introducing fully exclusive software will likely be a gradual process.If dev kits have been in the hands of developers (including Zynga) and Capcom couldn't wait 6-8 months to release these games in working condition (vs Cloud), then that's a ridiculous move by Capcom.
If what I wrote was interpreted as pessimistic, then I'll suggest that basing expectations on message boards, and ignoring what is actually happening in real-time, is foolishly idealistic.
If the Drake is indeed launching next year as a Pro model and we are not getting succesor in 2024 this could really mean a "Nintendo Switch brand" is here till 2026/7, which would mean that after it's all done the Nintendo Switch will be the best selling video game system in the world.2027
TEN YEAR NINTENDO SWITCH DYNASTY
I would go for Xenoblade Chronicles 2, it needs it much more than 3 with its great rendering solution. I need to see Uraya in 4K.If you could pick only one previously released Nintendo Switch game to receive a 4K/HDR patch for the new console, which would you choose and why?
It's tough for me, but I'd probably go with BOTW or Xenoblade Chronicles 3.
I think chances that the Switch will still be getting games in 2027 are pretty high regardless of when Drake releases. Might not be many from Nintendo, but the games will continue to flow.2027
TEN YEAR NINTENDO SWITCH DYNASTY