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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)



There isn't a strong performance comparison here between XeSS and DLSS, which isn't surprising since it's hard to find an apples-to-apples comparison, but XeSS does very well on the quality benchmarks.

Of note: on lower resolutions how often Alex says things like "better than native" for both upscaling techniques. FSR at launch was "good and runs everywhere, but behind DLSS in almost all cases." XeSS is a much stronger opening, though I suspect it looks much worse on non-Intel cards, and in that case it's an open question how much Nvidia may consider it a competitor. My hope is that Nvidia responds aggressively and that we all benefit from the three of these solutions duking it out.

Looking at the latest versions of DLSS/FSR the current fight seems to be "how do we deal with limited/no motion vector data"


I think DLSS will work best on low power hardware as FSR2.0/2.1 on weaker hardware doesn’t boost framerate as much (needs more computational power).

And DLSS is just a tad better looking and performant than FSR2.0 on mid end/ high end RTX cards
 
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I wish Brainchild still doing the technical analysis video, cause I very much want to see wtf happened with FE: Engage, cause it looks too clean and crisp compared to 3 Houses... It makes me keep thinking of Switch Pro/2.

Sorry if somebody answered this, but watch some gameplay for the Atelier games by KT/Gust. Much of what we are seeing is kind of in line with what they deliver. At least that’s my take
 
If you could pick only one previously released Nintendo Switch game to receive a 4K/HDR patch for the new console, which would you choose and why?

It's tough for me, but I'd probably go with BOTW or Xenoblade Chronicles 3.
Either DBZ: Kakarot or Project DIVA Mega Mix. Both games are personal favorites but are really limited by the Switch GPU.
 
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I wish Brainchild still doing the technical analysis video, cause I very much want to see wtf happened with FE: Engage, cause it looks too clean and crisp compared to 3 Houses... It makes me keep thinking of Switch Pro/2.
You can see an improvement but I wouldn't call it a generational leap. Seems inline with the jump from XBC2 -> XBC3.

I suspect that if they were featuring a game running on Next Gen hardware, they wouldn't drop that footage here and then release it well before the hardware itself. Invites too many comparisons or questions.
 
Quoted by: SNP
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Don't kill me, I'm just genuinely curious: are you guys ready for a 2024 release? No 'smartphone model', just a traditional next-gen hardware with BC, in 2024. If that happens, are you all ready for it or is this place going crazy?

Not asking if a 2024 makes sense or not, just if you have considered it and won't have a stroke if that
Too late, to the guillotine!


That would be weirdly long even for Nintendo standards.

Given that this hardware is expected to be iterative, wouldn’t it make sense to give OG Switch owners some way to experience those games on their console rather than doing a hard cut off as soon as it releases? Just like the PS5 and Series X, introducing fully exclusive software will likely be a gradual process.

Also, there’s literally nothing concrete that has happened in “real time” that one could ignore in favor of message board rumors. Even the supposed developers you stated that have had devkits is a rumor. That Bloomberg report was from over a year ago and was completely denied by Zynga.

So for you to throw out a perceived worst case scenario, with nothing to reference that would give credence to it, that’s the definition of pessimism.

I personally haven’t chosen a hard stance for anything that’s been stated, only temporarily given harmless commentary to harmless rumors. I understand that this hardware could still be anything at this point.

Given that this hardware is expected to be iterative, wouldn’t it make sense to give OG Switch owners some way to experience those games on their console rather than doing a hard cut off as soon as it releases? Just like the PS5 and Series X, introducing fully exclusive software will likely be a gradual process.

Also, there’s literally nothing concrete that has happened in “real time” that one could ignore in favor of message board rumors. Even the supposed developers you stated that have had devkits is a rumor. That Bloomberg report was from over a year ago and was completely denied by Zynga.

So for you to throw out a perceived worst case scenario, with nothing to reference that would give credence to it, that’s the definition of pessimism.

I personally haven’t chosen a hard stance for anything that’s been stated, only temporarily given harmless commentary to harmless rumors. I understand that this hardware could still be anything at this point.
I'm not reading all of that, and I think the obsession with this is unhealthy. I'm taking a break from this forum. Cheers all!
 
The games that have waves of DLC attached to them that they end at some extremely long date later on, are most likely the titles Nintendo will patch and use as the show piece titles for the next system whenever that releases. The update for that can just be rolled into that patch.


By this I am also saying that do not expect every title to receive a patch to function with any of the new feature sets or exceed their limitations already present on the switch. Hell I’m already expecting Fire Emblem Engage to have a long wave of the DLC that stretches into 2024.

And it’s not just a coincidental because some titles have had a long wave, it’s that they are all around the same time have long waves of post release support to them. Mario Kart especially had a support way later than it originally released on the switch, and it’s just a port of the mobile game for the most part.

If anyone has a list of the games right now, you can probably identify which ones are the titles that Nintendo specifically wants to showcase for the new system.

As I see it there are effectively four categories of games when it comes to patches/support for the new hardware:

1. Games releasing at the same time or after the new device. Obviously we should expect these to all support it, typically with higher resolution output, and possibly also leveraging the new hardware more heavily, such as higher quality assets, RT/DLSS, etc.

2. Games that are still receiving patches/updates/DLC, such as Mario Kart 8, Splatoon 3, Animal Crossing, etc. If they're already shipping patches for these games, then it's relatively easy for them to add support for increased resolution on the new hardware. I don't expect much more than resolution bumps for these titles, though. Not even DLSS, just straight higher rendering resolution. Perhaps 60fps on one or two titles at best.

3. A handful of older titles which will be used to show off the new hardware. The above two categories won't cover very many games at launch, so to sell the hardware, I expect Nintendo to patch a small number of older titles with higher rendering resolutions. Basically just a few "prestige" titles that they can show off in 4K to sell the new hardware. I would expect games like Mario Odyssey, Luigi's Mansion 3, Link's Awakening, etc. to be in this group. Again, nothing more than a rendering resolution bump here, they're not going to go back and add something like ray tracing to a codebase nobody's touched in three or four years. There is one possible exception for DLSS that I'll mention below, but I think these will be the simplest updates possible. I also expect them to all arrive at the launch of the new hardware. They'll be there to pad out the number of games that leverage the new device during the launch period, then as new games are released there's little reason for Nintendo to go back and patch any more of them.

4. Older games which won't receive patches. This is most games released prior to 2023, as it's not worth digging up old code to add patches for anything but the small number of prestige games in category 3. This would include everything from older Pokemon games to the likes of ARMS or Captain Toad, or anything developed by a third party, like Astral Chain. Basically the majority of Nintendo games on Switch. I would expect in many of these cases, where a game either has an unstable framerate or a dynamic resolution, running on the new hardware should give us more stable framerates and higher resolutions, but still within the confines of the original code.

The question really is how many games Nintendo decides to include in category 3. I don't think it's zero, because (a) Nintendo needs to flesh out the line-up for the new device and (b) they have a lot of evergreen titles on their roster, so it's not like they're patching games which won't continue to sell. My guess is single digits, probably five or six games.

Three of these potential games that I'm quite interested in (as I'm playing through the trilogy right now) are the Xenoblade games. XBC3 will probably be in category 2, still receiving some content by the time the new hardware arrives, but XBC: DE and XBC2 could count as prestige games in terms of showing off the new hardware. XBC2, in particular, would probably benefit more than any other game from a patch to run on Drake. Not just in straightforward resolution increase, but because the Xenoblade games use temporal upscaling/AA solutions, it's theoretically possible for them to be adapted to use DLSS without major changes to the code. The word theoretically is important, as there could be many technical reasons it wouldn't work, but it's not like a game which doesn't use TAA, where the game engine just doesn't generate the necessary inputs to DLSS.

The reason I'm interested in DLSS for XBC2 isn't just resolution (although it would certainly help), but image quality. The particular implementation of temporal upscaling Monolith used for XBC2 seems to have a very aggressive sharpening filter being applied to it, which means that when the internal resolution drops, the upscaling heavily emphasises the aliasing, rather than removing it. This makes the resolution drops far more noticeable than they would be otherwise. The benefit of DLSS is that it would replace this upscaling and do completely the opposite; provide a clean, anti-aliased image regardless of the internal resolution. DLSS is effectively both an upscaling and anti-aliasing solution, which is why you often hear people saying it looks better than native, because it's trained on super-sampled images.

So, combining both an increased rendering resolution due to Drake, with a big jump in output resolution due to DLSS, and the infinitely better image quality that DLSS would provide over the current solution, I think XBC2 would probably be not only the biggest possible upgrade from base Switch to Drake, but also likely the biggest increase in image quality even from one generation to the next, let alone from something like the PS4 Pro or Xbox One X. In purely IQ terms, it would be like jumping from the Xbox 360 to the Series X. From a point of view of getting people interested in the new hardware, just showing some before/after screens of XBC2 using DLSS on Drake would be a hell of a sales pitch.

That said, XBC2 is an old game by this point. They apparently added Korean language support in late 2020, but the main content updates stopped in 2018. It's quite possible that whoever worked on the upscaling solution back then isn't at the company any more, and even if they are, they may not remember all the pertinent details, like data formats for motion vectors, etc. Diving back into old code can be a pain even when you're familiar with it, so adding DLSS to XBC2 would almost certainly take a lot more time than doing the same thing with XBC3. I feel that it's only likely to happen if it's something that's pushed for within Monolith, ie if a few employees who worked on XBC2 asked management to allow them to work on updating it for the new hardware, or perhaps doing so for all three XBC games on Switch.

Personally, if someone asked me to go back and work on code I wrote 5 years ago that's barely been touched since then, I'd try to avoid it if at all possible, but if the code I wrote was for Xenoblade Chronicles 2 I'd probably have a very different attitude. Fingers crossed that some folks in Monolith were playing around with Drake dev kits when XBC3 development was finishing up, and thought that going back to XBC2 (and XBC: DE) was something they wanted to do with their time.
 
They could launch the new hardware in March with Everybody’s 1-2-Switch and a Metroid Prime remake. Or Donkey Kong and Nintendogs.

Edit: disregard the below - confirmed to be a joke post

If Nibel's comment on a Metroid blowout soon isn't a joke, it would seem likely that the game is coming this year still which line's up with what Grubb had been saying for some time. One can still hope :] I've got enough games to play this year
 
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If Nibel's comment on a Metroid blowout soon isn't a joke, it would seem likely that the game is coming this year still which line's up with what Grubb had been saying for some time. One can still hope :] I've got enough games to play this year
Do you have a link to that comment?
 
As I see it there are effectively four categories of games when it comes to patches/support for the new hardware:

1. Games releasing at the same time or after the new device. Obviously we should expect these to all support it, typically with higher resolution output, and possibly also leveraging the new hardware more heavily, such as higher quality assets, RT/DLSS, etc.

2. Games that are still receiving patches/updates/DLC, such as Mario Kart 8, Splatoon 3, Animal Crossing, etc. If they're already shipping patches for these games, then it's relatively easy for them to add support for increased resolution on the new hardware. I don't expect much more than resolution bumps for these titles, though. Not even DLSS, just straight higher rendering resolution. Perhaps 60fps on one or two titles at best.

3. A handful of older titles which will be used to show off the new hardware. The above two categories won't cover very many games at launch, so to sell the hardware, I expect Nintendo to patch a small number of older titles with higher rendering resolutions. Basically just a few "prestige" titles that they can show off in 4K to sell the new hardware. I would expect games like Mario Odyssey, Luigi's Mansion 3, Link's Awakening, etc. to be in this group. Again, nothing more than a rendering resolution bump here, they're not going to go back and add something like ray tracing to a codebase nobody's touched in three or four years. There is one possible exception for DLSS that I'll mention below, but I think these will be the simplest updates possible. I also expect them to all arrive at the launch of the new hardware. They'll be there to pad out the number of games that leverage the new device during the launch period, then as new games are released there's little reason for Nintendo to go back and patch any more of them.

4. Older games which won't receive patches. This is most games released prior to 2023, as it's not worth digging up old code to add patches for anything but the small number of prestige games in category 3. This would include everything from older Pokemon games to the likes of ARMS or Captain Toad, or anything developed by a third party, like Astral Chain. Basically the majority of Nintendo games on Switch. I would expect in many of these cases, where a game either has an unstable framerate or a dynamic resolution, running on the new hardware should give us more stable framerates and higher resolutions, but still within the confines of the original code.

The question really is how many games Nintendo decides to include in category 3. I don't think it's zero, because (a) Nintendo needs to flesh out the line-up for the new device and (b) they have a lot of evergreen titles on their roster, so it's not like they're patching games which won't continue to sell. My guess is single digits, probably five or six games.

Three of these potential games that I'm quite interested in (as I'm playing through the trilogy right now) are the Xenoblade games. XBC3 will probably be in category 2, still receiving some content by the time the new hardware arrives, but XBC: DE and XBC2 could count as prestige games in terms of showing off the new hardware. XBC2, in particular, would probably benefit more than any other game from a patch to run on Drake. Not just in straightforward resolution increase, but because the Xenoblade games use temporal upscaling/AA solutions, it's theoretically possible for them to be adapted to use DLSS without major changes to the code. The word theoretically is important, as there could be many technical reasons it wouldn't work, but it's not like a game which doesn't use TAA, where the game engine just doesn't generate the necessary inputs to DLSS.

The reason I'm interested in DLSS for XBC2 isn't just resolution (although it would certainly help), but image quality. The particular implementation of temporal upscaling Monolith used for XBC2 seems to have a very aggressive sharpening filter being applied to it, which means that when the internal resolution drops, the upscaling heavily emphasises the aliasing, rather than removing it. This makes the resolution drops far more noticeable than they would be otherwise. The benefit of DLSS is that it would replace this upscaling and do completely the opposite; provide a clean, anti-aliased image regardless of the internal resolution. DLSS is effectively both an upscaling and anti-aliasing solution, which is why you often hear people saying it looks better than native, because it's trained on super-sampled images.

So, combining both an increased rendering resolution due to Drake, with a big jump in output resolution due to DLSS, and the infinitely better image quality that DLSS would provide over the current solution, I think XBC2 would probably be not only the biggest possible upgrade from base Switch to Drake, but also likely the biggest increase in image quality even from one generation to the next, let alone from something like the PS4 Pro or Xbox One X. In purely IQ terms, it would be like jumping from the Xbox 360 to the Series X. From a point of view of getting people interested in the new hardware, just showing some before/after screens of XBC2 using DLSS on Drake would be a hell of a sales pitch.

That said, XBC2 is an old game by this point. They apparently added Korean language support in late 2020, but the main content updates stopped in 2018. It's quite possible that whoever worked on the upscaling solution back then isn't at the company any more, and even if they are, they may not remember all the pertinent details, like data formats for motion vectors, etc. Diving back into old code can be a pain even when you're familiar with it, so adding DLSS to XBC2 would almost certainly take a lot more time than doing the same thing with XBC3. I feel that it's only likely to happen if it's something that's pushed for within Monolith, ie if a few employees who worked on XBC2 asked management to allow them to work on updating it for the new hardware, or perhaps doing so for all three XBC games on Switch.

Personally, if someone asked me to go back and work on code I wrote 5 years ago that's barely been touched since then, I'd try to avoid it if at all possible, but if the code I wrote was for Xenoblade Chronicles 2 I'd probably have a very different attitude. Fingers crossed that some folks in Monolith were playing around with Drake dev kits when XBC3 development was finishing up, and thought that going back to XBC2 (and XBC: DE) was something they wanted to do with their time.

I absolutely love your breakdown in categories of possible games, I'm curious to think would Nintendo do something similar to Microsoft and dedicate a task like this to someone like N.E.R.D (or another team) in focusing on bringing older games forward with Drake improvements...
 
Isn't that just poking fun at Grubb?
Yep seems so. It did cross my mind that it could be making fun of the speculation around the “Zelda blow out” but it’s pretty hard to trace it back to that without having been following the whole series of events + a little guess work.

Moving on now…
 
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Good learning experience for everyone. The insiders clearly have some info, but they're not perfect and shouldn't be worshipped like some people like to do here. For the leakers, maybe exercise a bit of restraint in saying "this will for sure be at the direct" when you don't have 100% confirmation.
But.... that is what they did. What Jeff and Nate said would definitely be there was It Takes Two and Sparks of Hope. The rest was predictions of things they thought could be there. Some of it showed up and some didn't.
 
But.... that is what they did. What Jeff and Nate said would definitely be there was It Takes Two and Sparks of Hope. The rest was predictions of things they thought could be there. Some of it showed up and some didn't.
About 5x as many people watched RTG85’s video misinterpreting Jeff than watched Jeff’s original video.
 
I think chances that the Switch will still be getting games in 2027 are pretty high regardless of when Drake releases. Might not be many from Nintendo, but the games will continue to flow.
"Please Understand. We are finally releasing our last game for Switch Sports. Switch Boxing! You can get it for $4.99 after the direct."

I think the biggest upgrades I'd wanna see are 3rd party games like Witcher and Doom. 600p games with low textures to even 1080p and 60fps would be huge.
 
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"Please Understand. We are finally releasing our last game for Switch Sports. Switch Boxing! You can get it for $4.99 after the direct."

I think the biggest upgrades I'd wanna see are 3rd party games like Witcher and Doom. 600p games with low textures to even 1080p and 60fps would be huge.
Oh if we're including third party stuff there's a lot of stuff I went then. Doom, Persona, SMTV, Dragon Quest XI, Minecraft, Fortnite, give me all the 60 FPS upgrades
 
If you could pick only one previously released Nintendo Switch game to receive a 4K/HDR patch for the new console, which would you choose and why?

It's tough for me, but I'd probably go with BOTW or Xenoblade Chronicles 3.

Xenoblade Chronicles 2.

4k HDR Uraya with the petal storm.

ywfrrmxd0iy81.png
 
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Noticed no one really mentions the screen resolution any more. Feels like 720p is very likely and with more games hitting that resolution due to DLSS then it should be enough for games to shine. It would also mean that OG Switch games look as they did originally since a 1080p screen would make those games dropping below 720p look worse.
 
Noticed no one really mentions the screen resolution any more. Feels like 720p is very likely and with more games hitting that resolution due to DLSS then it should be enough for games to shine. It would also mean that OG Switch games look as they did originally since a 1080p screen would make those games dropping below 720p look worse.
There has been no actual rumblings about the screen, so in the absence of evidence imo no screen change from the oled is a good assumption.
 
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My only hope for the screen is that it keeps the same size as OLED model and actually outputs HDR - which I really hope Drake has but I’m pretty confident about that, even if it ends being only for docked mode.
 
My only hope for the screen is that it keeps the same size as OLED model and actually outputs HDR - which I really hope Drake has but I’m pretty confident about that, even if it ends being only for docked mode.
As I said before, the current screen on the oled already very likely supports hdr, all modern Samsung oleds do. It’s just Nintendo that doesn’t.
 
I think chances that the Switch will still be getting games in 2027 are pretty high regardless of when Drake releases. Might not be many from Nintendo, but the games will continue to flow.

I dont think Nintendo will keep releasing games for current Switch versions past 2025. because they will want to focus only on next gen hardware in one point and they will want people upgrade to next gen hardware by that time, also they will have new next gen hardware revisions (Drake Lite, Drake V2, Drake something..) by that time and start planning some upgraded version..
 
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I dont think Nintendo will keep releasing games for current Switch versions past 2025. because they will want to focus only on next gen hardware in one point and they will want people upgrade to next gen hardware by that time, also they will have new next gen hardware revisions (Drake Lite, Drake V2, Drake something..) by that time and start planning some upgraded version..
Even assuming Drake releases in 2023, why wouldn't it make sense to release a Mario Party or Mario Sports game also on Switch in 2026? Or some other casual oriented title?

Drake won't have a radically different architecture and these titles are not system sellers
 
I absolutely love your breakdown in categories of possible games, I'm curious to think would Nintendo do something similar to Microsoft and dedicate a task like this to someone like N.E.R.D (or another team) in focusing on bringing older games forward with Drake improvements...
I don't think it makes sense to take the Microsoft approach in Nintendo's case, as we're just talking about first party games which were built for the Switch. Given that Nintendo has the source code to these games and the architecture/APIs seem to be relatively straightforward upgrades on the new device, I would imagine it would be both simpler and produce better results to update the source code and recompile for the new hardware, rather than taking the somewhat hackier approach that Microsoft are doing. If the original development team for a given game is still around, then they'll probably be able to get this done much more quickly than a centralised team like NERD.

The games Microsoft has done these kinds of after the fact resolution/framerate upgrades on are typically either older Xbox/Xbox 360 games where they have to run through emulation/compatibility layers anyway, or they're third party games where Microsoft doesn't have the source code, hence the need to take the approach they have. However they also had a handful of "prestige" titles updated by their original teams for the Series S/X when it launched, like Forza Horizon 4 and Gears of War 5.
 
Everybody is set on Drake and Zelda releasing at the same time, but would it not be more suitable to give another game the spotlight?

Zelda is proven. It’s going to sell in excess of 20 million unless they stuff up. Perhaps a game scheduled for March would make far more sense - something we’ve yet to see. The release schedule has a pretty large gap for major releases between January and May, and there’s no way it’s staying like that.
In the likely event that TotK is not a launch title for the next Switch, I can see Pikmin 4 launching with it in Q3 2023.
 
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Even assuming Drake releases in 2023, why wouldn't it make sense to release a Mario Party or Mario Sports game also on Switch in 2026? Or some other casual oriented title?

Drake won't have a radically different architecture and these titles are not system sellers

To be fair few games dont change much, but sooner or later Nintendo will stop supporting older hardware and focus only on next gen,
than we also have full next gen Nintendo games that doesnt need to be able to work on current Switch models also.
I think that around 2-3 years after Drake Nintendo will stop releasing games for current Switch models.
 
If you could pick only one previously released Nintendo Switch game to receive a 4K/HDR patch for the new console, which would you choose and why?

It's tough for me, but I'd probably go with BOTW or Xenoblade Chronicles 3.

Hard. BotW, Xenoblade Chronicles 2 or 3 are all good contenders. But as I am a sucker for Monster Hunter I would go for Rise + Sunbreak as playing that on 4K - 60 FPS on a Switch would be golden.
 
I mean, none of us thought they would ever release a 15M+ selling mainline Pokémon game and then another 15M+ selling mainline Pokémon game two months later, either…

I wouldn’t say I think it’s the most likely outcome, by any means, but we already know their 1H 2023 isn’t going to go by their ideal original plan, because Zelda got delayed into it.

Console launches make companies do weird things sometimes. BotW2 and MK8D launched less than two months apart and those are two of the best selling Switch games period. We don’t know what we don’t know.

Nintendo has no say in what the Pokemon Company does. Those are Pokemon Companys desicion!
 
Hard. BotW, Xenoblade Chronicles 2 or 3 are all good contenders. But as I am a sucker for Monster Hunter I would go for Rise + Sunbreak as playing that on 4K - 60 FPS on a Switch would be golden.

This would be my choice but they would need to implement a save transfer of some kind as it doesn't support cloud save.

I think rise will get patched, the DLSS patch for PC already exists and seemed an odd addition if there wasn't one planned for Drake.
 
I wish Brainchild still doing the technical analysis video, cause I very much want to see wtf happened with FE: Engage, cause it looks too clean and crisp compared to 3 Houses... It makes me keep thinking of Switch Pro/2.

Nintendo dosen't use footage from unreleased hardware. Why would they? Games engines/APIs/Tools evolve and improve over time. It's not that complicated why it looks better.
 
This would be my choice but they would need to implement a save transfer of some kind as it doesn't support cloud save.

I think rise will get patched, the DLSS patch for PC already exists and seemed an odd addition if there wasn't one planned for Drake.
According to the Nintendo Website it does support it. Furthermore, if Drake is going to be a direct follow up towards the Switch I would think that because Nintendo wants to make the profiles a living thing that moves around you can move your Switch profile to the Drake with the save files that can.

Based on most rumours the Drake will also be able to play Switch games backwards so.
 
I've been playing a lot of Nintendo Switch games with forced HDR on my LG CX.

Besides the fact that obviously none of these games were designed for it and I'm coercing an inaccurate output, it has honestly been a fantastic experience.

The specular highlights in Xenoblade 3, a game that goes ham with particle effects and glowing energy lines, are stunning. The sunsets in BotW, jeez. The HDR works so well for these anime cel shaded games where colors pop and you get a bright painting effect.

It would be cool to have HDR as a selling point for Drake because of the nature of the Switch - it'd be demonstrable on the tablet, no HDR display needed. Especially on the existing OLED screen.
 
Could it be that they would release Drake two months or so before the new Zelda? I imagine that they will want as many people as possible to play the game on the new hardware, and it will be in high demand when it releases.
 
Games expected to release or to get a DLC in 2023 after or with Drake:

  • Monster Hunter Rise
  • Mario Kart 8 Deluxe
  • Xenoblade Chronicles 3
  • Splatoon 3
  • Pokémon Scarlet/Violet
  • Fire Emblem Engage
  • All GaaS games (Fortnite, Rocket League, Apex, Minecraft ...)
  • Pikmin 4
  • Zelda Tears of the Kingdom
  • Mario + Rabbids Sparks of Hope

Those would already make a great first batch of Drake enhanced games.
 
I've been playing a lot of Nintendo Switch games with forced HDR on my LG CX.

Besides the fact that obviously none of these games were designed for it and I'm coercing an inaccurate output, it has honestly been a fantastic experience.

The specular highlights in Xenoblade 3, a game that goes ham with particle effects and glowing energy lines, are stunning. The sunsets in BotW, jeez. The HDR works so well for these anime cel shaded games where colors pop and you get a bright painting effect.

It would be cool to have HDR as a selling point for Drake because of the nature of the Switch - it'd be demonstrable on the tablet, no HDR display needed. Especially on the existing OLED screen.
I feel like Nintendo’s art styles and HDR are a match made in Heaven. Can’t wait for them to get into that.
 
Nintendo has no say in what the Pokemon Company does. Those are Pokemon Companys desicion!
Nintendo is the publisher of the games and owns a significant stake in The Pokémon Company, so I don’t think it’s quite accurate to say they have no say in the publishing timeframes of the Pokémon Switch games.
 
Nintendo is the publisher of the games and owns a significant stake in The Pokémon Company, so I don’t think it’s quite accurate to say they have no say in the publishing timeframes of the Pokémon Switch games.

The titles are published by Pokemon Company. Nintendo only handles distribution. Nintendo has no majority stake so they can't "boss them around" if they wanted to. They might a say in things but Pokemon Company usually works very indipendent from Nintendo.

Pokemon litteraly isn't even appearing in Directs anymore. They do their own thing.
 
The titles are published by Pokemon Company. Nintendo only handles distribution. Nintendo has no majority stake so they can't "boss them around" if they wanted to. They might a say in things but Pokemon Company usually works very indipendent from Nintendo.

Pokemon litteraly isn't even appearing in Directs anymore. They do their own thing.

Well, i'm sure Nintendo has some saying in this as i would never expect a mainline, non-spinoff Pokemon game to drop on anything but a Nintendo system. ;D
 
The titles are published by Pokemon Company. Nintendo only handles distribution. Nintendo has no majority stake so they can't "boss them around" if they wanted to. They might a say in things but Pokemon Company usually works very indipendent from Nintendo.

Pokemon litteraly isn't even appearing in Directs anymore. They do their own thing.
I looked up the listing for Pokémon Violet on Nintendo’s website before I posted that. It says Publisher: Nintendo.

Also, my position was simply that Nintendo probably doesn’t have no say, which was your claim, not that Nintendo can “boss around” The Pokémon Company. I don’t know why you put that in quotes.
 
Please read this staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
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