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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)



This channel has BotW, Xenoblade 1 2 3 etc. at 60 fps on Mariko, resolution mods he linked to drop res as low as 480p-648p (for BotW), he chooses to hit the lower bound to avoid overheating.

Drake is running BotW 1 & 2 at 60fps after seeing this :p
 
BOTW2 I think they will prefer to keep 30fps and push more the visual side of things, I would love for Nintendo to give performance/fidelity modes but that doesn’t seem a Nintendo thing they would do, at least Nintendo EPD.
BotW2 is highly unlikely to run at 60fps if for no other reason than the physics engine and AI depend on it and it likely requires significant overhaul to the engine and then microtuning to get to something like the predecessor’s behavior.

BotW2 seems to have some TAAU going on, likely the same that’s in XBC3. I would expect that it’s a “swap to DLSS” ready
 
there are a great many oled panel makers out there.
LG Display seems to be supplying OLED displays exclusively to Apple at the moment.

And although BOE seems to be supplying OLED displays to Chinese smartphone companies (e.g. Huawei, Oppo, etc.), I can see Nintendo avoiding using BOE as an OLED display supplier to avoid being potentially sanctioned by the US government (and I can see Apple having the iPhones installed with BOE's OLED displays be sold exclusively in China to avoid being sanctioned by the US government, assuming Apple does give BOE's OLED displays approval for mass production for the iPhone 14).

So Samsung Display seems to be the only realistic option as an OLED display supplier for Nintendo at the moment.
 
LG Display seems to be supplying OLED displays exclusively to Apple at the moment.

And although BOE seems to be supplying OLED displays to Chinese smartphone companies (e.g. Huawei, Oppo, etc.), I can see Nintendo avoiding using BOE as an OLED display supplier to avoid being potentially sanctioned by the US government (and I can see Apple having the iPhones installed with BOE's OLED displays be sold exclusively in China to avoid being sanctioned by the US government, assuming Apple does give BOE's OLED displays approval for mass production for the iPhone 14).

So Samsung Display seems to be the only realistic option as an OLED display supplier for Nintendo at the moment.
there's always Sharp as an option. and I think Japan Display is still around
 
BotW2 is highly unlikely to run at 60fps if for no other reason than the physics engine and AI depend on it and it likely requires significant overhaul to the engine and then microtuning to get to something like the predecessor’s behavior.

BotW2 seems to have some TAAU going on, likely the same that’s in XBC3. I would expect that it’s a “swap to DLSS” ready
It literally runs on PC at 60fps with no issues to the physics systems since 2018 by simply removing the 30fps framerate limit. It’s a modern engine it’s not like Wind Waker for instance.

I think BotW 2 will definitely run at 60fps on Drake. Nintendo aim for 60fps in the vast majority of their games so it’s definitely something they value greatly they simply had to target 30fps in Zelda games because they didn’t have the hardware grunt to run a vast open World at 60fps. Drake will have at least 6x the CPU compute and 2x the GPU compute and memory bandwidth.

That is several times more hardware performance that’s needed to run a Switch game with improved visuals at 60fps. If they need to then there’s tricks like variable rare shading, dynamic resolution scaling and obviously DLSS meaning the game will probably only need to run at 1080p native to hit 2160p DLSS when docked.
 
there's always Sharp as an option. and I think Japan Display is still around
Sharp seems like one of the more expensive mobile OLED display suppliers since the only smartphone using Sharp's mobile OLED displays currently is Sharp's Aquos R7 smartphone. (I know Sharp mentioned planning on selling mobile OLED displays to not only Sharp, but also other smartphone companies, in 2018. But going by Business Korea's article in 2019, Sharp probably cancelled plans to sell mobile OLED displays to other smartphone companies, which seems to be the case since Sharp's Aquos R7 smartphone is the only smartphone currently using Sharp's mobile OLED display.)

And Japan Display Inc. (JDI) seems to be supplying OLED displays exclusively to Apple for the Apple Watch (here and here), especially with Bloomberg mentioning JDI not supplying any mobile OLED displays to smartphone companies.

So I still believe Samsung's the only realistic choice for Nintendo as a mobile OLED display supplier.
 
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Switch Pro (Gen 1) must be 3 - 4x more powerful than current Switch and is valid if release in this coming holiday only.
If a next Switch is 10x or more powerful than current Switch and release in 2023 or 2024, better advertise it as a Switch 2 (Gen 2) 💪🧡😍
 
Switch Pro (Gen 1) must be 3 - 4x more powerful than current Switch and is valid if release in this coming holiday only.
If a next Switch is 10x or more powerful than current Switch and release in 2023 or 2024, better advertise it as a Switch 2 (Gen 2) 💪🧡😍
It's both. It's 4* more powerful in handheld mode, and thanks to DLSS, acts like it's 10* more powerful in TV Mode. Following your logic, the current release window I've been assuming, Late 2022 through end of fiscal year, makes sense.

Again, if if was ever planned for this fiscal year, unless we see Nintendo drop their expectations suddenly and hugely, it's probably coming this fiscal year. Hardware slipping months, even quarters isn't unheard of. But entire fiscal years? It sounds unrealistic. And nobody launched a console in May unless you want to end up like Sega Saturn.
 
Is there still a possibility that this "Switch: model Drake" will be part of a complete new console all together and not another update of the current Switch?

From the things that I seem to comprehend I gathered that the only thing that got out was a supposed chipset, seeing as there are no pictures and no determined form factor yet it could theoratically be part of anything no?
 
Is there still a possibility that this "Switch: model Drake" will be part of a complete new console all together and not another update of the current Switch?

From the things that I seem to comprehend I gathered that the only thing that got out was a supposed chipset, seeing as there are no pictures and no determined form factor yet it could theoratically be part of anything no?
Considering how incredibly successful the Switch is as a hybrid where it has the market pretty much to itself, it would be very surprising.
 
Is there still a possibility that this "Switch: model Drake" will be part of a complete new console all together and not another update of the current Switch?

From the things that I seem to comprehend I gathered that the only thing that got out was a supposed chipset, seeing as there are no pictures and no determined form factor yet it could theoratically be part of anything no?
there's little chance of them dropping the hybrid form factor
 
Is there still a possibility that this "Switch: model Drake" will be part of a complete new console all together and not another update of the current Switch?
The name of the API is NVN2, Switch is NVN. I can't imagine Drake not being a continuation of the Switch line. If that were the case, I'd imagine they'd rename the API to establish a new base.
 
Is there still a possibility that this "Switch: model Drake" will be part of a complete new console all together and not another update of the current Switch?

From the things that I seem to comprehend I gathered that the only thing that got out was a supposed chipset, seeing as there are no pictures and no determined form factor yet it could theoratically be part of anything no?

Nintendo has a gaming device that suits the gaming styles of Japanese consumers better than any other competitor, there is no way they are dropping the handheld aspect of their consoles anytime soon
 
I have to ask a stupid question here, well a series of stupid questions but I don’t have access to the original article so…. :p



Anyway: is the original Nikkei article an interview or just an article from them?

If yes, how is it that a possible to infer from an interview that this is Nikkei’s independent sources reporting things and that Nikkei knows something regarding the matter of new hardware releasing anytime soon™️ if it’s just an interview from the company?


If no, how come the western release is an interview but the original article is not an interview?



What reason is there to alter an articles format from not an interview to an actual interview later on?




And if it is an interview in both cases anyway, why are people believing an interview when this company as a whole has a rich history of lying in interviews multiple times and using an interview like this to look for anything on their future plans for the platform?



And finally, how come when Mochizuki tweeted that report and his own translation, very few people put it under scrutiny into what it is that he reported and took it at face value?


These are the same ones that already question everything and anything Mochizuki says and look for a second or third opinion on it or straight up say he’s 100% wrong (they are in this forum too), but as soon as he said this one comment about no hardware which was apparently not correct mind you, how come they just jumped to the conclusion that he’s right this time but didn’t really question it like before?



No news outlet that has official actual translators seems to have read the full article to understand nuance in the language that was being translated and they simply reported seemingly based off of the tweet of one man rather than question “is this what that excerpt actually said”, is this not false reporting in a sense?
 
I have to ask a stupid question here, well a series of stupid questions but I don’t have access to the original article so…. :p



Anyway: is the original Nikkei article an interview or just an article from them?

If yes, how is it that a possible to infer from an interview that this is Nikkei’s independent sources reporting things and that Nikkei knows something regarding the matter of new hardware releasing anytime soon™️ if it’s just an interview from the company?


If no, how come the western release is an interview but the original article is not an interview?



What reason is there to alter an articles format from not an interview to an actual interview later on?




And if it is an interview in both cases anyway, why are people believing an interview when this company as a whole has a rich history of lying in interviews multiple times and using an interview like this to look for anything on their future plans for the platform?



And finally, how come when Mochizuki tweeted that report and his own translation, very few people put it under scrutiny into what it is that he reported and took it at face value?


These are the same ones that already question everything and anything Mochizuki says and look for a second or third opinion on it or straight up say he’s 100% wrong (they are in this forum too), but as soon as he said this one comment about no hardware which was apparently not correct mind you, how come they just jumped to the conclusion that he’s right this time but didn’t really question it like before?



No news outlet that has official actual translators seems to have read the full article to understand nuance in the language that was being translated and they simply reported seemingly based off of the tweet of one man rather than question “is this what that excerpt actually said”, is this not false reporting in a sense?
I mean, I bet they got more clicks that way than they had if they actually had done the work.
 
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Is there still a possibility that this "Switch: model Drake" will be part of a complete new console all together and not another update of the current Switch?

From the things that I seem to comprehend I gathered that the only thing that got out was a supposed chipset, seeing as there are no pictures and no determined form factor yet it could theoratically be part of anything no?
Since some of the reports come from discussions with developers I feel we'd have heard at least a rumble if it was a radical change in either display or control.
 
Is there still a possibility that this "Switch: model Drake" will be part of a complete new console all together and not another update of the current Switch?

From the things that I seem to comprehend I gathered that the only thing that got out was a supposed chipset, seeing as there are no pictures and no determined form factor yet it could theoratically be part of anything no?
Nobody who's reported on it has called it anything but a new Switch model. And Nvidia's documentation still refers to it as "NX;" although that may be a placeholder, it at least means there isn't some new platform with a new codename for them to refer to.
 
It literally runs on PC at 60fps with no issues to the physics systems since 2018 by simply removing the 30fps framerate limit. It’s a modern engine it’s not like Wind Waker for instance.

It certainly hasn't been since 2018, as when I played with it then enemies would occasionally attack at twice speed, bullet time would be entered randomly (likely a physics bug) and stamina updated at the wrong rate. Perhaps these issues have been resolved since, but physics - the core of the game and the most bug ridden - are notoriously sensitive to frame rate changes.
 
Quoted by: LiC
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It certainly hasn't been since 2018, as when I played with it then enemies would occasionally attack at twice speed, bullet time would be entered randomly (likely a physics bug) and stamina updated at the wrong rate. Perhaps these issues have been resolved since, but physics - the core of the game and the most bug ridden - are notoriously sensitive to frame rate changes.
That's a framerate hack, though. It's not the same thing as the developers actually changing it. The bugginess would come from the hack forcing an unexpected value, presumably through some crude memory edit, and not updating any other assumptions elsewhere in the game/engine about the framerate.

I missed this tidbit. What is the source?
All of the reported information about the new model has come from third-party developers. The most recent and explicit example was Mochizuki citing 11 different developers who had devkits.
 
Is there still a possibility that this "Switch: model Drake" will be part of a complete new console all together and not another update of the current Switch?
I'm going to disagree with the prevailing thread wisdom here and say yes it is possible but unlikely. Every report indicates that there is a switch revision coming that does DLSS. Drake is a chip made for Nintendo that does DLSS. But that doesn't mean that they are the same machine.

It seems likely that they are, just for timing reasons, and a little of the old Occam's razor. But it isn't impossible.
 
Quoted by: LiC
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All of the reported information about the new model has come from third-party developers. The most recent and explicit example was Mochizuki citing 11 different developers who had devkits.
I was talking specifically about the claim of radical changes in display, or control.
 
Quoted by: LiC
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That's a framerate hack, though. It's not the same thing as the developers actually changing it. The bugginess would come from the hack forcing an unexpected value, presumably through some crude memory edit, and not updating any other assumptions elsewhere in the game/engine about the framerate.
I am not saying 60fps BotW2 is impossible. I'm saying that physics simulations are highly framerate sensitive, and that I would place money against Nintendo taking their physics driven game and launching a 30fps and 60fps version simultaneously. Not a lot of money, mind you :)
 
Switch Pro (Gen 1) must be 3 - 4x more powerful than current Switch and is valid if release in this coming holiday only.
If a next Switch is 10x or more powerful than current Switch and release in 2023 or 2024, better advertise it as a Switch 2 (Gen 2) 💪🧡😍

Lol
 
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I'm going to disagree with the prevailing thread wisdom here and say yes it is possible but unlikely. Every report indicates that there is a switch revision coming that does DLSS. Drake is a chip made for Nintendo that does DLSS. But that doesn't mean that they are the same machine.

It seems likely that they are, just for timing reasons, and a little of the old Occam's razor. But it isn't impossible.
The only chips a DLSS Switch could use are Orin and Drake. There's no reason to believe Orin is suitable for this purpose, so that just leaves Drake, which happens to be the chip Nvidia's new graphics API for Nintendo (the one that integrates with DLSS) is intended to work with. Saying it's possible that Drake isn't for a new Switch model is only true in the sense that "it's not impossible for Nintendo to announce tomorrow they're scrapping the video game business and going back to playing cards" is true.

I was talking specifically about the claim of radical changes in display, or control.
The original post was observing that because of all the info from third-party developers, we would have heard if there was a change in the form factor/USP, but we haven't. Therefore, there is no such change.
 
As far as I can tell, the Nikkei Asia article is not a translation of the Nikkei Shimbun article.

What Nikkei Shimbun published on August 3rd is an analysis of FY04-06/2023 earnings release. The editorial focus is on the precarious financial outlook for the rest of the FY, with selected quotes from Furukawa to support Nikkei's thesis.

What Nikkei Asia published on August 11th is an interview of Furukawa, and the editorial focus is on the product pricing:

It seems that after the earnings release, Furukawa granted Nikkei an interview. The reporters and editors at Nikkei Shimbun and Nikkei Asia took different quotes from that interview based on each publication's own editorial choices. Note that the eyebrow-raising quotes about the low production and sales were only in the Japanese article.

Edit: So, no, I don't think the Nikkei Asia article debunked Nikkei Shimbun's assertion that no new hardware has been/will be announced in FY03/2023 (the tense is still unclear).
 
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As far as I can tell, the Nikkei Asia article is not a translation of the Nikkei Shimbun article.

What Nikkei Shimbun published on August 3rd is an analysis of FY04-06/2023 earnings release. The editorial focus is on the precarious financial outlook for the rest of the FY, with selected quotes from Furukawa to support Nikkei's thesis.

What Nikkei Asia published on August 11th is an interview of Furukawa, and the editorial focus is on the product pricing:

It seems that after the earnings release, Furukawa granted Nikkei an interview. The reporters and editors at Nikkei Shimbun and Nikkei Asia took different quotes from that interview based on each publication's own editorial choices. Note that the eyebrow-raising quotes about the low production and sales were only in the Japanese article.

Edit: So, no, I don't think the Nikkei Asia article debunked Nikkei Shimbun's assertion that no new hardware has been/will be announced in FY03/2023 (the tense is still unclear).
Right. What it does do is confirm that it wasn't based on anything Furukawa said. The question is still whether the author of the piece was making a claim about future plans, or simply noting the status quo.

I maintain it's the latter.
 
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as I said before, the fact we're even having to ask this question is a telltale sign of there not being much of merit. if Nikkei had insider info that a system wasn't coming this FY, they'd have that in big-ass bold letters without any sense of ambiguity, in english or japanese.
 
Here’s an interesting thing. Hogwarts legacy just had a release date for the other platforms but will reveal the switch later, wonder if it’s intentionally waiting on Nintendo to reveal something
 
Here’s an interesting thing. Hogwarts legacy just had a release date for the other platforms but will reveal the switch later, wonder if it’s intentionally waiting on Nintendo to reveal something
That game would be a nice Drake launch title, but since it's also coming on the regular model regardless it could be nothing. (maybe assets downscaling takes more time :p)
 
Here’s an interesting thing. Hogwarts legacy just had a release date for the other platforms but will reveal the switch later, wonder if it’s intentionally waiting on Nintendo to reveal something
If I had a dollar for every major switch port that released day and date with other platforms ... I'd have a dollar.
 
I’ve been thinking and I think the wait is going to hurt Nintendo. I think there is so much hope and expectations around their next console no way can it live up to it. Only saving grace would be amazing must have software. It’s going to be interesting to see what happens. I personally don’t have any care about it now. It’s just been so much of a rollercoaster of rumors and misinformation. Software is more important than hardware at this point for me.
 
Nintendo's philosophy has always been innovation, always risked more than other companies.

Back in 2018 on bloomberg Nintendo ceo Furukawa stated:
"we need to continue to grow. We need to keep releasing new software. That includes DLC and other content for the big titles that have already come out."

From a distant perspective, it is not surprising that:

MK8D now has DLC content now.
Splantoon 3.
The sequel to Botw, without apparently changing the graphics engine for the first time (for a game that has been in development for a long time).

So it would not be strange to receive:

Mario Oddesey 2 (more like an extension), or New content for Smash Bros Ultimate.

Years ago Nintendo's opinion about DLC was different, they would rather invest in developing a new title than an extension.

Now that games are like services, and these DLCs are becoming more and more endless, will it be the end of innovation?

Will these "DLC" versions even reach the Hardware?

Where was Miyamoto's vision to always tend to sell hardware for $100 USD?

What about the fans who are used to big changes?

Things have not been easy for anyone in the last few years, but just like Nintendo did with the NES, let's hope they can cope with it now.
 
I’ve been thinking and I think the wait is going to hurt Nintendo. I think there is so much hope and expectations around their next console no way can it live up to it. Only saving grace would be amazing must have software. It’s going to be interesting to see what happens. I personally don’t have any care about it now. It’s just been so much of a rollercoaster of rumors and misinformation. Software is more important than hardware at this point for me.
I agree that software is the most important thing. I’ve been on the rollercoaster that is switch 2/pro rumour since the ride started years ago. All the while, amazing software has been steadily dropping, only to be ignored by me because all I can focus on is when switch pro/2 will get announced. Now I’m saying eff pro/2, it’ll drop when it drops. I’m just gonna go play all the amazing games I’ve been ignoring
 
Has anyone found any information as to how nintendo will handle backwards compatibility on the upcoming device with the new SoC?
So far, I only had small talks with switch emulator devs where they said that it would be hard to accomplish since:
"switch games come with pre-compiled shaders for the maxwell architecture iGPU inside the switch"
"so they would need to recompile shaders for the new, different arch. iGPU inside the new device".

Another developer also speculated that they could try a translation layer but that would result in performance issues.
And finally, one of them said how they could manage a fix in the gpu drivers for the new device, mentioning a "maxwell mode".

IMO, the issue here is that it would be way too costly this time to bundle in the X1 SoC as well to let it handle older titles. So the DS/3DS/GBA retrocompatibility approach is not really feasible.
My bets are either:
  • that the console will come bundled with pre-compiled shaders for the new iGPU on the device's firmware itself*
  • that it comes with software that is able to detect an older game with incompatible shaders and quickly re-compile them for the new iGPU - which would be done a single time**
  • that nvidia develops some fix within the iGPU drivers on the new device

* I don't know if you guys are aware but in switch and wiiu emulators (which I sometimes use to thinker with my dumped games) use small shader cache files. They also wouldn't have to necessarily re-compile shaders for every game but mostly just the first party titles and big third party releases.
** This one I think is unlikely. Judging from experience, even on WAY more powerful machines than a switch, shader recompilation still takes a good amount of time. I'm guessing this could maybe be alleviated through auto downloads from other players who already compiled shaders for the title in question but that would still take away from the experience of many who are trying to play a game with no pre-compiled shaders available.
 
Has anyone found any information as to how nintendo will handle backwards compatibility on the upcoming device with the new SoC?
So far, I only had small talks with switch emulator devs where they said that it would be hard to accomplish since:
"switch games come with pre-compiled shaders for the maxwell architecture iGPU inside the switch"
"so they would need to recompile shaders for the new, different arch. iGPU inside the new device".

Another developer also speculated that they could try a translation layer but that would result in performance issues.
And finally, one of them said how they could manage a fix in the gpu drivers for the new device, mentioning a "maxwell mode".

IMO, the issue here is that it would be way too costly this time to bundle in the X1 SoC as well to let it handle older titles. So the DS/3DS/GBA retrocompatibility approach is not really feasible.
My bets are either:
  • that the console will come bundled with pre-compiled shaders for the new iGPU on the device's firmware itself*
  • that it comes with software that is able to detect an older game with incompatible shaders and quickly re-compile them for the new iGPU - which would be done a single time**
  • that nvidia develops some fix within the iGPU drivers on the new device

* I don't know if you guys are aware but in switch and wiiu emulators (which I sometimes use to thinker with my dumped games) use small shader cache files. They also wouldn't have to necessarily re-compile shaders for every game but mostly just the first party titles and big third party releases.
** This one I think is unlikely. Judging from experience, even on WAY more powerful machines than a switch, shader recompilation still takes a good amount of time. I'm guessing this could maybe be alleviated through auto downloads from other players who already compiled shaders for the title in question but that would still take away from the experience of many who are trying to play a game with no pre-compiled shaders available.
I’ll just say this:


You have freelance developers who do this for fun and made an emulator on PC for the wider audience to use if they want


And you have two multi-billion dollar companies, one who made the original soc of the device and has documentation for it, and the other who documents literally everything that happens on their platforms.



I’ll leave for you to decide if this backwards compatibility is impossible/not happening.
 
Has anyone found any information as to how nintendo will handle backwards compatibility on the upcoming device with the new SoC?
So far, I only had small talks with switch emulator devs where they said that it would be hard to accomplish since:
"switch games come with pre-compiled shaders for the maxwell architecture iGPU inside the switch"
"so they would need to recompile shaders for the new, different arch. iGPU inside the new device".

Another developer also speculated that they could try a translation layer but that would result in performance issues.
And finally, one of them said how they could manage a fix in the gpu drivers for the new device, mentioning a "maxwell mode".

IMO, the issue here is that it would be way too costly this time to bundle in the X1 SoC as well to let it handle older titles. So the DS/3DS/GBA retrocompatibility approach is not really feasible.
My bets are either:
  • that the console will come bundled with pre-compiled shaders for the new iGPU on the device's firmware itself*
  • that it comes with software that is able to detect an older game with incompatible shaders and quickly re-compile them for the new iGPU - which would be done a single time**
  • that nvidia develops some fix within the iGPU drivers on the new device

* I don't know if you guys are aware but in switch and wiiu emulators (which I sometimes use to thinker with my dumped games) use small shader cache files. They also wouldn't have to necessarily re-compile shaders for every game but mostly just the first party titles and big third party releases.
** This one I think is unlikely. Judging from experience, even on WAY more powerful machines than a switch, shader recompilation still takes a good amount of time. I'm guessing this could maybe be alleviated through auto downloads from other players who already compiled shaders for the title in question but that would still take away from the experience of many who are trying to play a game with no pre-compiled shaders available.
There's no information/rumour about how backwards compatibility is done on Nintendo's new hardware.

But saying that, I speculate Nintendo could do backwards compatibility in a similar manner to how Sony did backwards compatibility with the PlayStation 5 and/or how Microsoft did backwards compatibility with the Xbox Series X|S. And I think ~99.9% backwards compatibility is more than good enough for Nintendo.
 
I asked this before, but wouldn’t they only have to emulate the GPU? Not the entire system? And haven’t they already done partial emulation with SMG in the 3DAS collection, where the CPU code is natively ported to Switch and the GPU is emulated?

A steam deck can emulate an entire switch, but it would be apparently too difficult for Drake to do so for a portion of the system? Does SD have issues with shaders?

And as a side note, I saw that in DF’s review of the Spider-Man PC port that the game pre-compiles the shaders when the game boots up. I don’t know if it’s a similar situation, but maybe Drake could pre-compile shaders on boot up as well?
 
And as a side note, I saw that in DF’s review of the Spider-Man PC port that the game pre-compiles the shaders when the game boots up. I don’t know if it’s a similar situation, but maybe Drake could pre-compile shaders on boot up as well?
console games pre-compile shaders during dev time. they never compile shaders on the consumer side as they're all already stored on the medium. that's the benefit of closed box development
 
I don't know how any of it works exactly but I imagine they'll just remap the shaders to the appropriate units. Like stated above they designed the hardware... and they're designing the new chip with that in mind. I really expect something like PS4>PS5 or Xbone>SeriesX kind of stuff
 
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I’ve been thinking and I think the wait is going to hurt Nintendo. I think there is so much hope and expectations around their next console no way can it live up to it. Only saving grace would be amazing must have software. It’s going to be interesting to see what happens. I personally don’t have any care about it now. It’s just been so much of a rollercoaster of rumors and misinformation. Software is more important than hardware at this point for me.
Lol. All the "hope and expectations" take place in a bubble. The majority of Switch owners, even of the ones who are more than casual gamers, don't know or care about hardware speculation.
 
It’s probably 2% of future Nintendo Switch 2 owners who are aware of the Nvidia leak and its implications. Maybe less.
A lot less than 2% I don’t expect more than 10k people to know it really, even in hardcore communities most people don’t know about the Nvidia leak or forgot it even happened
 
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Furthermore, according to this follow-up post, all off-topic chat will be moderated.
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