nate confirms that something is happening on the 13th!?
For spring? Not likely since spring 2023 start the 20th.Although March 3, 2023, would be the day we all hope for the launch
nate confirms that something is happening on the 13th!?
Er? No?For spring? Not likely since spring 2023 start the 20th.
inb4 it's just about Pokémon
edit: apparently this is just him being on vacation.
Think March is just focused on cause I guess they might want to release in the current financial year. (to go along with Drake being rumoured for the same)Spring 2023 for Zelda is a big window nothing says it has to be March which gives more wiggle room if the hardware is going to production next year.
Why not a little pre-installed Mario 512000 game/demo too? (128 x 4k)I think Nintendo will have at least one ray tracing enabled game for Drake launch, and I think it'll be Zelda. nothing mindblowing, but RT shadows and AO
Only would make sense if they are trying to have RT as a selling point of the console which I doubt, but we will seeI think Nintendo will have at least one ray tracing enabled game for Drake launch, and I think it'll be Zelda. nothing mindblowing, but RT shadows and AO
everyone else is, why not jump on the bandwagonOnly would make sense if they are trying to have RT as a selling point of the console which I doubt, but we will see
I actually wouldn’t put stock in that this time around.Nintendo has released in the past games before March 21st that they said were dated for Spring of X year. Wouldn’t put a lot of weight into it
Is more that Spring 2023 is just a placeholder date that they gave because they had to after the delays, it could release a bit earlier than what we consider Spring if it fits better that way Nintendo plans or latter than what we consider Spring for the similar reasons as above.I actually wouldn’t put stock in that this time around.
Just saying.
I wouldn’t expect Zelda for before April 1, 2023.
Yes I am aware of that, however I would not be so sure this time that Zelda is actually slated for this fiscal year.Is more that Spring 2023 is just a placeholder date that they gave because they had to after the delays, it could release a bit earlier than what we consider Spring if it fits better that way Nintendo plans or latter than what we consider Spring for the similar reasons as above.
Why do that, barring delays that make it impossible not to, when launching late in the Fiscal Year would set fire to this Fiscal Year, AND next, just like the original Switch Launch, or Animal Crossing's launch.I think BotW will be April, and the next hardware too. To kickstart the FY like there's no tomorrow.
I thought it was interesting how the delay was announced immediately before the end of the previous FY. Not sure what that means, but the fact they announced the delay so early makes it feel like a big delay rather than a couple of months.Yes I am aware of that, however I would not be so sure this time that Zelda is actually slated for this fiscal year.
Just a hunch.
You can betKirby was Spring.
Then Kirby was March.
BOTW 2 is Spring.
BOTW 2 will be March.
I bet my broomstick.
Nintendo: we took the ray tracing hardware and Tensor land made a game about cake with it :3
It has never been explicitly confirmed Xenoblade and Splatoon were swapped, but that is by far the simplest explanation for the release date weirdness around Xenoblade 3.
I’ve never seen a more perfect post.Ray tracing?
AI cores?
On the go?
And... there's a cake?
It's not a lie! IT'S NOT A LIE!!!!
It is so obvious in hindsight, the Deck was the Switch Pro all along and Drake is the Deck sucessor, and Portal 3 is a launch title!
They would most likely announce new hardware for the new fiscal year than to announce a piece of hardware like that for the current fiscal year.Why do that, barring delays that make it impossible not to, when launching late in the Fiscal Year would set fire to this Fiscal Year, AND next, just like the original Switch Launch, or Animal Crossing's launch.
Also this is putting it more into perspective.I thought it was interesting how the delay was announced immediately before the end of the previous FY. Not sure what that means, but the fact they announced the delay so early makes it feel like a big delay rather than a couple of months.
The curse of insiders.Nate Tweet isn't a teaser
More like the curse of people seeing signs where there are none.The curse of insiders.
Also known as confirmation bias.More like the curse of people seeing signs where there are none.
I think your reasoning is flawed. COD multiplat support would be more akin to Fortnite, Overwatch 1 &2, Paladins or any number of service games with multiple development pipelines to support all platforms and regular updates out there that are also on Switch. Service games on Switch by the way was another vector no one/few people considered as being part of the Switch library but they are today.To port a mainline COD game or Assassins Creed game to any new platform always requires a separate dev team and extra time. There is no way around this. It also takes a committed involvement of support post launch to maintain and patch.
For all the theorizing that Switch hardware is just too bizarre or weak and takes too much effort to port big games to…the fact of the matter is Witcher 3 took a small dev team about a year to do it. That’s hardly egregious, and pretty normal for a port of a big game to any new platform.
Porting to just Drake is still going to take extra time/effort away from devs who might better be used just focusing on pc/Xbox/ps stuff. No way around this. Still going to be publishers making a risk/costs/rewards analysis and wondering how much of a demand there is for their game on a Nintendo machine.
The fact is, COD and Assassins Creed on a 20 million userbase PlayStation/Xbox is most likely to sell 10x more sales and have more post launch engagement than a 20 million userbase Drake Switch version.
These are calculations that aren’t solved by “more power!!”
It’s only solved by changing from being a primarily 1st party gaming machine to a primarily 3rd party gaming machine
they have never shown any policy or preference as there's a number of f2p mobile games on switch already. Asphalt being a notable oneNintendo has either an unstated policy or a prefeence not to get those ports if it could be helped
I think this is the high order bit.the 100GB installs even if more than halved to 20-30GB would prove challenging on Switch. ... or the porting and continual update of service games already on Switch a bit more challenging and different
They're not going to publish that policy to the public. This will be something that's only known to publishers between executives. And given all the games Activision did manage to bring over to Switch, I can't imagine CoD on Switch discussions not happening at that level.they have never shown any policy or preference as there's a number of f2p mobile games on switch already. Asphalt being a notable one
GTA V not coming to Switch was supposedly due to Rockstar being unhappy with NSO according to Nate.I think this is the high order bit.
More so than hardware specs, I think it was a practical decision given the ongoing investment to keep a switch version current to the service. It's a contract w the players once you promise that version, that it will remain current. One question, since I am not a eg CoD player, does the install size increase significantly over time? I could see that being a cluster-frak on a platform w/ onboard 32gb storage, even factoring in SD cards.
I could be wrong, but it seems logical that an ROI analysis was done, factoring in full development and ongoing upkeep and platform-specific challenges including the services layer, and the decision was made pragmatically not to move forward and that is that.
Potentially the decision makers were wrong, but you know what they say about hindsight!
I believe a situation along these lines was the sticking point for GTA 5 as well? I remember those rumors were hot n heavy in 2018-19.
GTA V not coming to Switch was supposedly due to Rockstar being unhappy with NSO according to Nate.
I don’t know why that matters since I assumed Rockstar’s own servers would be used instead but ¯\(ツ)/¯
I'm really curious on the reasons from a slightly more technical aspect.GTA V not coming to Switch was supposedly due to Rockstar being unhappy with NSO according to Nate.
Wow, what a great tool. I didn't know about it. Thank you very much.Let's look this, https://lab.magiconch.com/nbnhhsh/
Although it has nothing to do with 大力水手.
hello! does that confirm the fact that we will have an announcement on the 13th? and why on the 13th I don't understand? according to markomaro we will have metroid prime on the 13th
As a few others already opined, markomaro is a fake insider. But why so many people believe in him? Let me take one of their better known tweets for example:oh i didn't know that! it failed several times, right? but why do people believe so much in a nintendo announcement on the 13th, I missed something I think
The lack of COD Mobile on Switch is almost certainly an Activision decision and not a Nintendo one.I think your reasoning is flawed. COD multiplat support would be more akin to Fortnite, Overwatch 1 &2, Paladins or any number of service games with multiple development pipelines to support all platforms and regular updates out there that are also on Switch. Service games on Switch by the way was another vector no one/few people considered as being part of the Switch library but they are today.
The reason COD isn't on Switch likely is because the mobile versions would make the most sense and Nintendo has either an unstated policy or a prefeence not to get those ports if it could be helped. Plus the 100GB installs even if more than halved to 20-30GB would prove challenging on Switch as the majority of Switches out there have at most 24 GB assuming nothing else is installed outside of the OS and I know for a fact some of the service game devs do make sure their games fit into the internal storage with no further requirement for microSDs to reach the biggest theoretical audience possible. Further, There's also a likely gap in target specs that make porting these games, or the porting and continual update of service games already on Switch a bit more challenging and different as those service games exist for multiple years, as opposed to the annualized nature of COD. Activision for its part has shown the appetite to spend the dedicated time to port a game to Switch and have it run very well. See all the Crash games, Tony Hawk 1&2 remasters.
Witcher 3 is not a good comparison as it's not a service/annualized game and ran rather poorly on consoles at launch, so it was for a time, thought of as something that would not exist on anything lesser specced than an XBONE. In short it was a 'technical showpiece' next-gen game some people thought would never make it to Switch. See all the potato mode 15fps posts in the Witcher 3 on Switch rumor thread in the old place. Not surprisngly and to highlight the cognitive dissonance, all the posters making those posts never made a return trip to the official reveal thread nor the subsequent digital foundry threads.
How Switch 2 hardware fits into all this remains to be seen, but suffice to say it would be far more capable than the lowest denominator PC /laptops that runs COD games today/ At that point it just comes down to Nintendo and Activision's willingness to make it happen. And technicalities like what sort of storage capacity is available, delivery formats and if it makes sense or if the same barriers that exist today on that front still persist and what $$$ either party is willing to shell out to make it happen.
Which account?Nate Tweet isn't a teaser
Yeah, taking older ports maybe their next move after Wii U ports. But this won't be as efficient as Wii U ports because Wii U ports didn't look that bad on the Switch and didn't require much work. Most Wii U ports were just porting from AMD to ARM with a resolution and or a framerate bump. Porting a 3DS game to the Switch 2/Pro may require much more work for the game to look "acceptable" considering what the console can offer. And a Wii or Gamecube game if done in a remastered version as Xenoblade will require more work and if done just as a 4K version may look bizarre especially if we have a slew of 4K Wii or Gamecube games as Skyward Sword HD or Mario 3D All-stars(which if iirc were kind of criticised for no graphical upgrade excluding résolution). Also Wii, 3DS or Gamecube games were more played than Wii U games.I think this is an overblown point. Nintendo will always have ports to round out the calendar whether this means they start dipping into older platforms or 3DS remains to be seen.
To correct this, all Wii U ports are from AMD/PowerPC to NVidia/ARM.Most Wii U ports were just porting from AMD to ARM with a resolution and or a framerate bump.
maybe, but Nintendo's not necessarily chasing those mobile ports of various service games either. Which is/was my point.The lack of COD Mobile on Switch is almost certainly an Activision decision and not a Nintendo one.
...I didn't even notice that. It's all coming together for what I've stood by the entire time:Maybe they’ll call it the Nintendo Switch 4(k). You know, because it’s the 4th iteration
I hope there’s a 60fps mode then. I’ll take 60 every time over RT.I think Nintendo will have at least one ray tracing enabled game for Drake launch, and I think it'll be Zelda. nothing mindblowing, but RT shadows and AO
Even with the WiiU ports you still had people finding a reason to complain so I’m not gonna entertain those notions. And, I don’t envision 3rd parties becoming vastly more important than what we see currently. While the ports may not be as efficient I don’t really think not having WiiU games to port is gonna be that big of a problem. This is not mentioning how ports maybe be done in the future with technologies like dlss for instance.Yeah, taking older ports maybe their next move after Wii U ports. But this won't be as efficient as Wii U ports because Wii U ports didn't look that bad on the Switch and didn't require much work. Most Wii U ports were just porting from AMD to ARM with a resolution and or a framerate bump. Porting a 3DS game to the Switch 2/Pro may require much more work for the game to look "acceptable" considering what the console can offer. And a Wii or Gamecube game if done in a remastered version as Xenoblade will require more work and if done just as a 4K version may look bizarre especially if we have a slew of 4K Wii or Gamecube games as Skyward Sword HD or Mario 3D All-stars(which if iirc were kind of criticised for no graphical upgrade excluding résolution). Also Wii, 3DS or Gamecube games were more played than Wii U games.
I also think they may go for ports of older platforms as we have already seen with Mario 3D All-Stars and SS HD but I dont think that would be as efficient as Wii U ports which basically looked like Switch games and were new games for most people. This is why i think they might need third parties more this time around even if they release Wii/Gamecube ports because they won't be as efficient as Wii U ports.
I see, he tries never to get too wet or take too risky betsWow, quel super outil. Je ne le savais pas. Merci beaucoup.
Comme quelques autres l'ont déjà dit, Markomaro est un faux initié. Mais pourquoi tant de gens croient en lui ? Prenons par exemple l'un de leurs tweets les plus connus :
Malheureusement pour Markomaro (mais hilarant pour nous), il y a eu de nombreuses fois où les couches de paris à forte probabilité et de suppositions à faible probabilité sont toutes tombées à plat :
- Certains considèrent ce tweet comme une validation du statut d'initié de Markomaro. Si nous l'examinons de près, cependant, il utilisait l'astuce typique des voyants/diseuses de bonne aventure consistant à superposer des informations connues, des paris à forte probabilité et des suppositions à faible probabilité .
- Information connue : La date de sortie originale (8 avril) d'Advance Wars a déjà été divulguée brièvement sur l'eShop avant d'être supprimée. Cependant, il n'était pas largement connu (le premier tweet à ce sujet n'a obtenu que 29 likes ), donc Markomaro a pu le faire passer pour sa propre connaissance d'initié.
- En déguisant une information connue en leur propre prédiction, cela donne du crédit aux paris à haute probabilité et aux suppositions à faible probabilité du voyant/diseur de bonne aventure. Les croyants excuseraient certaines inexactitudes dans ces paris et suppositions, car les premiers ont donné une "prédiction" réussie qui est en fait une information connue.
- Pari à haute probabilité : Au moment du tweet on savait tous que Kirby sortirait au "printemps" mais pas de date précise. Pour un jeu phare, Nintendo ne l'expédierait pas sans un délai de commercialisation approprié. Par conséquent, une sortie en janvier ou même en février serait extrêmement improbable. Étant donné que les sorties de Nintendo tombent principalement un vendredi, c'était un pari à haute probabilité de choisir l'un des quatre vendredis de mars.
- Markomaro a choisi le vendredi le plus éloigné (25 mars) parce que c'était le pari le plus sûr et a eu de la chance.
- Même si le pari était légèrement décalé pendant 1 à 2 semaines, les croyants le considéreraient toujours comme assez précis.
- Devinette à faible probabilité : il y a eu des rumeurs persistantes de remakes FE mais peu de détails. Markomaro a répété cela pour montrer qu'ils faisaient partie du cercle des initiés et a fait une supposition folle (FE Echoes) avec une fenêtre très large.
- Si la supposition sauvage s'avère quelque peu proche de la réalité (par exemple, un remake FE sort en 2022), certains considéreraient cela comme une validation.
- Même s'il sent complètement, l'échec serait éclipsé par les autres prédictions (Kirby, AW, jeux "TBA") ou oublié à la fin de leur fenêtre de prédiction (1H 2022). Et c'est exactement ce qui s'est passé avec ce tweet. Plusieurs fois, j'ai vu des gens citer ses prédictions "réussies" Kirby et AW, mais ignorer complètement l'échec de la supposition FE (je-prétends-je-ne-le-vois-pas.jpg).
Le détective Pikachu mérite mieux (je fais semblant de ne pas le voir.jpg).
Huh, where did you get 6 months? XB3 was initially supposed to be released in September. So the game moved up to 2 months forward.I'm just super pleased at what simply being able to move the game 6 months up means for a game, and Xenoblade, with it's dev history, or really monolithsoft and it's dev history. When you can freely move a game 6 months up, nothing was left on the table, there was no crunch needed (although last I heard that wasn't a thing that existed in monolithsofts work culture at all anyways) Just win win for everyone.
The first Xenoblade had to leave the giants shoulder on the table, stitching the game together around it from makna forest to eryth sea (usually where most people feel the game drags).
XbX definitely feels like a game that had SOMETHING weird going on in it's dev cycle (over ambition that led to wheel spinning, then culling then peicing together what was left to get the game out is my hunch, this is why I think everything is really awkwardly, and very strictly bound to player level)
Xb2 had a very tiny team for such a massive game, and had to roadmap the game very carefully around that. Which I personally think must have been an absolutely massive win for good management, leadership, team chesion and unity, and met milestones.
Lessons I feel must have been applied with great success with the much larger Xenoblade 3. An absolutely massive game, that looks absolutely incredible, with an unbelievable amount of content, AND the team said, oh, yeah, we made this project work for us it's all done, nothing left behind, it's awesome, oh Splatoon needs more time? yeah you can ship xb3 6 months early, we're going to the Bahamas or some shit, later.
I kind of wonder if battle royale was possible.. Or at least at 60fps. Obviously the regular mutliplayer modes have no problem handling 60fps. BR felt pretty smooth on my pixel 2..The lack of COD Mobile on Switch is almost certainly an Activision decision and not a Nintendo one.