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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

If it's A78C it's locked to 8Cores max due to the DSU. Newer nodes benefits would be either for better energy-efficiency or higher clocks.
Strictly speaking, Arm also listed 6 cores as an example for the A78C.
Also, Arm didn't exactly mention whether 6/8 are the only options or not. My interpretation is that that the DSU could probably technically handle 5/7 as well (but 6/8 being preferred more for fabrication reasons). But that's just my interpretation and it could very well be only exactly 6 or 8.

We've been talking alot about GPU nodes, but what about CPUs? Are we deadlocked to one flavour of ARM Cortex-A78? Wouldn't die shrinks also apply to the CPU?
Ehh, deadlock probably isn't the right word, but Orin using a A78 variant does put (some variant of) A78 in the spotlight as the main suspect. Outside of that, I think that we only have positive confirmation of Nvidia having already acquired licenses for A57 and A72. Beyond those three, the other options are in 'lack of positives/unable to prove negative' territory.
As for whether node implies choice of CPU, wikichip lists three process nodes for the A78; 10 nm/7 nm/5 nm. The 10 nm can be confirmed through Orin being on a Samsung 8 nm node, which is a refinement within the 10 nm generation. 5 nm can be confirmed through Arm's announcement of the A78 (its claims are based on a '5 nm' node; I'm assuming TSMC's N5). Hmm, wonder what's an example of A78 on 7 nm... probably Qualcomm's Snapdragon 888. That has A78-based cores on Samsung 5LPE, which is really a refinement within the 7 nm generation. Or the Snapdragon 695; it has A78-based cores on TSMC N6, perfect.
 
If it's releasing this year or early next year, that's a safe but likely outcome.
If it's late 2023 to 2024 as I expect, I think we're allowed to expect a bit better.
That depends on when Nintendo and Nvidia made a decision with respect to which process node to use for the fabrication of Drake, which I imagine is a decision made well in advance (probably a minimum of around a year in advance).

As for whether node implies choice of CPU, wikichip lists three process nodes for the A78; 10 nm/7 nm/5 nm. The 10 nm can be confirmed through Orin being on a Samsung 8 nm node, which is a refinement within the 10 nm generation. 5 nm can be confirmed through Arm's announcement of the A78 (its claims are based on a '5 nm' node; I'm assuming TSMC's N5). Hmm, wonder what's an example of A78 on 7 nm... probably Qualcomm's Snapdragon 888. That has A78-based cores on Samsung 5LPE, which is really a refinement within the 7 nm generation. Or the Snapdragon 695; it has A78-based cores on TSMC N6, perfect.
There's the Dimensity 8000 family (Dimensity 8000 and the Dimensity 8100), which was fabricated using TSMC's N5 process node. And there's also the Dimensity 1050, Dimensity 1100, Dimensity 1200, and Dimensity 1300, which were fabricated using TSMC's N6 process node. (The Dimensity 1200 and Dimensity 1300 have one Cortex-A78 core running at a frequency of 3 GHz!)
 
Since the X1 is part of the A78 family I’d assume NVidia has a license to that too right? If so, I wonder what a low clocked X1+A78 possibility would be…🤔

Snapdragon 8CX3rdGen is a 4X1C+4A78C mix.

All clocked low to the same clocks mind you.

So I’d guess…. 1.5GHz for all of them (except OS core)

I’d assume it’s more efficient right?


Edit: efficient as in doing more with less. X1 are really meant for burst workloads rather than sustained. But maybe if it’s clocked low it would be a different case.

X1C is also meant for laptops and desktops, so similar to the A78C.
 
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Hm. That would be a bigger question. It was my impression Raccoon was talking about the Dock with LAN Port, but I could well be wrong about that. Still, the Nintendo Switch Dock and Nintendo Switch Dock with LAN Port are physically compatible with V1/2/OLED. I could see the Drake model supporting the original dock (with the appropriate capped output), perhaps running at "Handheld Mode" clocks and flashing up a warning, but working.
I was thinking a bit about this, and I think that's a promising idea. At least, what they'd need to do to make it work should make things more flexible than the Switch status quo. For some time I thought there'd eventually be a portable model that played the dock mode, but since that also affects how the system uses things like touch screen and attached Joy-Cons, it's an imperfect solution. But if graphics and interface changes were toggled separately within game code, it would be possible to do docked graphics + undocked interface, or as you've suggested here undocked graphics + docked interface when used with one of the ~hundred million older docks.
This new hardware could have some kind of SSD, because 2-3 minutes of loading would bury all graphics and fps improvement.
This is something I've become less worried about recently. I've been surprised that Steam Deck load times don't seem very different between SSD and microSD.
 
I wonder, if it's as costy as it's shaping up to be maybe they'll want to reveal it early to let people do some saving.
This would be a factor if they thought supply would be bigger than demand in the first couple quarters, which is very unlikely.

Many people that have been waiting on a more powerful Switch for years and with the funds, won't be getting it Day 1 as well - there is no point in factoring in the audience that might want or need to save for it.
 
Nintendo-NTB-spotlight.jpg


Based on all the evidence, rumors, speculation, insiders, news, conspiracies, potato chips... I see two potential scenarios for the next major Nintendo hardware release. I shall present them below for those interested in the thoughts of a random internet guy with a cool Zelda emblem:

Scenario A (Least likely but possible):

2021 and 2022 has been arguable solid years for Nintendo releases but lacking in most of Nintendo's staple franchises. Zelda, a new Mario a new Donkey Kong, Metroid Prime, etc. We got plenty of big releases including big stuff this year like Kirby, Xenoblade Chronicles 3, Pokemon, etc but with the exception of Pokemon, I wouldn't call the other releases "huge" hits for Nintendo.

I firmly belief that Nintendo has big plans for the next hardware launch. My first scenario is that Nintendo will announced a Switch revision soon. I'm thinking anytime between now through September with a fall (most likely November) launch. Jeff Grubb is so sure Metroid Prime remaster/remake is coming this year that he vows to shave his head if it doesn't happen by years end. This is a man who loves his hair.

I potentially see the new hardware launching this fall with Metroid Prime in 4K with pretty impressive visuals and atmosphere. A handful of games may also get enhancement patches as well. Nintendo may also have another surprise game or two as well leading into the fall. 4K Wind Waker or Twilight Princess? Something else?

We could be looking at an early launch of new hardware this fall with a few titles like Metroid Prime and continuing the epic train into 2023 with big hitters like Zelda in 4K, a new full Mario adventure in 3D, a possible new Donkey Kong, etc. All of these would be obviously spaced out throughout the 2023 year but the fun would start this year with the Switch 2/4k whatever and Metroid, continue with something early in 2023 and go from there. Pikmin 4K may also be a thing. After all Miyamoto wanted a 4K Pikmin game and has openly discussed this. Was he waiting for the 4K hardware all these years? Whose to say?

Where there's smoke, there is usually fire. From leaks to a massive increase in raw material storage that dwarfs any increase in material cost from manufacturing woes, to insider hints and knowledge, etc. There is a LOT of smoke these days and the Switch sales are beginning to dwindle. Might be time to strike that iron. I can't even go through all the leaks and rumors as there would be many many pages.

Is 2022 the Year of the Switch 4K?

Scenario B (More likely in my opinion):

Nintendo has been so incredibly cagey with Zelda to the point where we can't even get a title reveal. The game has been in development for what will be around 6 years by release. That is with an increased development team, reusing the bulk of the same game engine tools, assets and world map (changes when applicable of course). Sure Covid-19 could have impacted development some but man I could make a massive list of BIG Japanese games that have been announced and released since Zelda was announced so I don't think Covid-19 is the big reason for this game being largely absent.

My opinion is that Nintendo doesn't want to show the game off in any big meaningful way until they can unveil it fully on new 4K capable hardware. Nintendo knows what gamers want. How much more exciting would YOU be if we got a huge Zelda trailer, the game looks far more interesting then expected, huge cities in the skies, boats on the waters, underwater temples, cavern networks, time hopping, just insanity on a huge scale but to top it all of it's running in 4K with better visuals then you would see on Switch. Improved textures, foilage, fog, water effects, etc and everything just looks glorious.

Zelda is often used as a crossgen title to help push new hardware because Nintendo knows Zelda is more of a "core" franchises and the core audience is the firs that would be interested in this new 4K hardware. It worked before and it will work again. Why change this proven successful method?

Zelda was pushed back to Spring 2023. My guess is that Nintendo was hoping to get the Switch revision out this year but due to manufacturing and other potential issues, may have had to delay until the spring of 2023. I think we will get an unveil in perhaps January with a March release for the 6 year anniversary of the original Switch and Zelda will be a crossgen launch title. I also think we will see other big releases. A good chance a new 3D Mario game will be at the very least announced and unveiled in 2023. Maybe a summer title to go along with the film or a holiday title. Mario has been MIA for awhile now in terms of Mario games and Mario is basically "Nintendo" and with the release of the new movie, Nintendo pushing the park stuff a lot, I'm honestly surprised it's been this long of a wait but Nintendo knows that they need to get a Mario out there and I think they are waiting for the new hardware to make this happen. Donkey Kong and other big titles are also due for a new entry and I think 2023 could be one of Nintendo's biggest and most exciting years.

Conclusion:

So these are my two personal scenarios that is in the back of my mine. The Switch is old, the internet collectively has been constantly complaining about the dated hardware, a lot of third party developers are losing interest, Switch sales are beginning to decline and every time I look the systems are always in stock so I don't think they are struggling meeting Switch demand anymore or at least I always see them in stock. Nearly every model is in stock as of this post on Amazon. Didn't look elsewhere. Nintendo isn't stupid, they know that momentum is beginning to slip, they know that people are beginning to look elsewhere and Nintendo doesn't want to risk waiting for many more years while their fans slowly move onto other products. That's a slippery slope. I have a friend that is a huge Nintendo fan but recently bought a Steam Deck because he has been disappointed with the Switch and Nintendo's output as of late. He is but one individual but there are more like him out there. The longer Nintendo doesn't release something new, the more they risk fans looking elsewhere for a more modern gaming experience whether be it a Steam Deck, a PS5/XSX or something else.

Personally I am a Switch owner who has a 65 inch 4K OLED tv that I do my gaming on and I'll admit that I play less Switch these days and more PS5/XSX because the graphics and framerate is just wildly better on those other systems that it makes it much harder to enjoy Switch gaming experiences when many of them are struggling to even hit 720p/30. Like in Xenoblade Chronicles 2 which because a slideshow at times where the audio even starts to cut out. It's now 2006 anymore. It really is time for a more modern experience from Nintendo and I think as stubborn as Nintendo is, they realize this as well. The Switch is on it's last legs in my opinion.

The time has come my fellow Nintendo fans, I believe we will be playing new Nintendo hardware in less then a year. Possibly even less then six months. I think some amazing first party games will be unveiled in the not to distant future and I think we are heading toward an amazing time for us long term Nintendo fans.

Where there is smoke, there is a raging burning fire in 4K resolution!
 
On the other hand, many western games skip Switch due to hardware limitations.

No.

Some publishers love to use it as the excuse, but it’s not the reason. It’s easier to say that than to just admit the game they aren’t porting can’t compete with Nintendo 1st party and just isn’t in demand on Nintendo systems.

The Switch could have had a port every Xbox One game (see Witcher 3). It certainly could have been dumped with every ps360 game.

It wasn’t, and had nothing to do with power.

There's nothing stopping the publishers like Activision, Ubisoft and Take Two to release ALL of their lineup other than weak hardware.

Sure there is. Many things stopping it.

Once the more powerful hardware arrives, they'll dump the games they couldn't on Switch.

B) Doubt.

Mario alone does not make the console an attractive purchase there needs to be more than that. Wii U is the sole evidence of that, it had neither a real Pokémon or AC game.

Yep. The Wii U was held back by not having Nintendo’s full, consistent 1st party support and having much of their output exclusive to another console that wasn’t the Wii U

Nothing to do with 3rd party support or having U in its name
 
Yep. The Wii U was held back by not having Nintendo’s full, consistent 1st party support and having much of their output exclusive to another console that wasn’t the Wii U

Nothing to do with 3rd party support or having U in its name
Nintendo fully admitted that they weren’t prepared AT ALL with HD games in almost every aspect. It was pretty difficult for them and to add some vinegar on the injury ; the CPU of the console was utter garbage and when your 3rd party partners openly mock your console and its rig before its official release (hello 4A Games), you know you’re in trouble.

No 3D Mario at launch, no Metroid, no Zelda, no Donkey Kong. No Retro Studios presence. Where are the big ones, I hear you ask ? Oh, look ! Nintendo Land fireworks !
 
No.

Some publishers love to use it as the excuse, but it’s not the reason. It’s easier to say that than to just admit the game they aren’t porting can’t compete with Nintendo 1st party and just isn’t in demand on Nintendo systems.

The Switch could have had a port every Xbox One game (see Witcher 3). It certainly could have been dumped with every ps360 game.

It wasn’t, and had nothing to do with power.



Sure there is. Many things stopping it.



B) Doubt.



Yep. The Wii U was held back by not having Nintendo’s full, consistent 1st party support and having much of their output exclusive to another console that wasn’t the Wii U

Nothing to do with 3rd party support or having U in its name
You seem to speak about a lot things as if you know them for sure when you couldn't possibly. Your opinions aren't necessarily uneducated ones, but I think it would be beneficial for you to frame them as they are... opinions.
 
If they're not caught off guard by its success, the extra effort shouldn't be as much. If this thing releases anytime before 2024, it should have a higher userbase relative to the competition than Switch ever had and harder to ignore.

To port a mainline COD game or Assassins Creed game to any new platform always requires a separate dev team and extra time. There is no way around this. It also takes a committed involvement of support post launch to maintain and patch.

For all the theorizing that Switch hardware is just too bizarre or weak and takes too much effort to port big games to…the fact of the matter is Witcher 3 took a small dev team about a year to do it. That’s hardly egregious, and pretty normal for a port of a big game to any new platform.

Porting to just Drake is still going to take extra time/effort away from devs who might better be used just focusing on pc/Xbox/ps stuff. No way around this. Still going to be publishers making a risk/costs/rewards analysis and wondering how much of a demand there is for their game on a Nintendo machine.

The fact is, COD and Assassins Creed on a 20 million userbase PlayStation/Xbox is most likely to sell 10x more sales and have more post launch engagement than a 20 million userbase Drake Switch version.

These are calculations that aren’t solved by “more power!!”

It’s only solved by changing from being a primarily 1st party gaming machine to a primarily 3rd party gaming machine

Uh, not true.

Gabe has publicly talked about how painful it was for them to hit the price point, and they took that hit, because the profit for them comes from folks buying games on Steam, not purchasing the hardware. With Valve, it is always about Steam and increasing their market share.

I stand a bit corrected, but to be fair, all that article relates is that Gabe made “very tough choices” on Steam Deck price points…specifically around the $400 model.

Which means they are still making profit on the $400 (and certainly more on the higher priced models)…just not as much as they’d like lol.

I will agree with you that Valve does have some motivation to increase engagement with their Steam storefront, therefore it’s not ALL about hardware profit (like, say, Nvidia hardware is), but i still maintain Valve isn’t selling as close to cost as Nintendo/Sony/Microsoft are.

With that said, I expect Drake to cost more than the OLED but not $500. Nintendo likes to make money on both their hardware and software, but they will get to a more consumer-friendly price without completely nuking their hardware profits thanks to their scale. Nintendo just buys parts and produces hardware at a scale magnitudes larger than Valve, and so, they can get better prices on everything from their suppliers.

The latter part is why Nintendo can price Drake at a reasonable price with its better hardware than Steam Deck (which was the poster’s question I originally responded to)

I don’t see how the former part is possible, tbh. There is no need to take a loss on Drake hardware sales. They aren’t worried about it’s initial sales like they would be with a new successor console. OLED Switch was sold at about cost at $350 and that was ONLY about the screen, the guts were the same.

I don’t see how they can price Drake below $450

Keep in mind, the new chip is gonna be the biggest expense for producing Drake, and that’s probably the only thing that’ll significantly drive up their per-unit production costs. Nintendo is going to repurpose as many parts from their existing Switch production lines as possible. The dock, for example, is probably gonna be the one they made for the OLED, and that’s already been in mass production for a year, so it is likely even cheaper to produce now. The same goes for the screen, joycons, etc.

Different casing? Different battery? Different storage? Different cooling mechanism?

Maybe you are right, and the SoC is the only difference between this new model and the OLED.

But I have a hard time believing the cost difference between Nintendo producing Drake and producing more Tx1+ is negligible
 
That depends on when Nintendo and Nvidia made a decision with respect to which process node to use for the fabrication of Drake, which I imagine is a decision made well in advance (probably a minimum of around a year in advance).

Yes. And such decision would have to be made with the expected release date in mind. I would expect something releasing earlier to be using a less advanced process than something releasing later. I don't think there's much to debate here.
 
Yes. And such decision would have to be made with the expected release date in mind. I would expect something releasing earlier to be using a less advanced process than something releasing later. I don't think there's much to debate here.
except we don't know either of those. Nvidia could have made Drake to be on 5nm in 2022 if they wanted. they're releasing 5nm products this year anyway
 
Drake september announcement + showcase -> mid november release with these titles as launch window (6 months until around mid spring)

  • pokémon scarlet/violet
  • metroid prime remaster
  • zelda botw 2
  • bayonetta 3
  • new fire emblem
  • red dead redemption 2
  • cod warzone* + modern warfare trilogy
  • mass effect legendary trilogy
  • capcom re engine titles*
  • borderlands 3
  • destiny 2
  • howarts legacy
  • batman arkham collection
  • bns internal ports*
  • any Ubisoft title*

* denotes drake exclusive
 
Hey folks - let’s just not engage if you feel a conversational thread is going in a loop.
 
Drake september announcement + showcase -> mid november release with these titles as launch window (6 months until around mid spring)

  • pokémon scarlet/violet
  • metroid prime remaster
  • zelda botw 2
  • bayonetta 3
  • new fire emblem
  • red dead redemption 2
  • cod warzone* + modern warfare trilogy
  • mass effect legendary trilogy
  • capcom re engine titles*
  • borderlands 3
  • destiny 2
  • howarts legacy
  • batman arkham collection
  • bns internal ports*
  • any Ubisoft title*

* denotes drake exclusive
0 Drake exclusives from 1st party output isn't what I would expect I think we will get one or two exclusives during launch period like New 3DS did
 
0 Drake exclusives from 1st party output isn't what I would expect I think we will get one or two exclusives during launch period like New 3DS did
yes, thats truth but also is a little difficult to imagine what kind of exclusives can next switch get unless its a new 3d mario or mario kart but those games are probably late 2023/2024.

I would suggest next Monolith Soft or NLG titles but those are also 1 year off.
 
0
0 Drake exclusives from 1st party output isn't what I would expect I think we will get one or two exclusives during launch period like New 3DS did
That only happened because they had more powerful consoles to downport from. I don't expect that to happen here.

Unless they have something unique that requires tensor cores, like an AI accelerated Nintendogs.
 
0 Drake exclusives from 1st party output isn't what I would expect I think we will get one or two exclusives during launch period like New 3DS did

I mean it's exactly what I'm expecting.

What's a first party title you think Nintendo would be willing to put only the new system?
 
Some games skip Switch due to power reasons either because the port isn't possible or it would give too much job to be worth but other games skip it even if it's possible and makes financial sense (this is the case of 90% of JP games that skip the Switch) both things can and are true (imo) at the same time. The only 'safe' thing more power will do is that there will be less late ports needed due to more day 1 releases (and even then they are starting to become more rare from JP devs an example of this is the new JoJo game a CC2 anime releasing day 1 on Switch) and games of the 1st group of Switch being not powerful enough to make sense to port them now being on the system (I expect this especially in the case of Ubisoft/Embracer games), the games that should come to Switch but don't for non-power related reasons will be up to the air if they come or not.
 
0
That only happened because they had more powerful consoles to downport from. I don't expect that to happen here.

Unless they have something unique that requires tensor cores, like an AI accelerated Nintendogs.
I don't know what it would release I expect something new to show the console power and as mentioned above NLG/Monolith Soft new 'smaller' games would be perfect for that, both studios are known for making impressive games on Nintendo hardware and the smaller expected smaller scope means that the 'lost sales' wouldn't be that important while still giving Nintendo something to show as unique to the new hardware. (I think NLG game will probably be the one with the recent rumors about the game being announced when we expected 1st party direct in June)

pd:quoted wrong post wanted to quote @karmitt post
 
Different casing? Different battery? Different storage? Different cooling mechanism?

Maybe you are right, and the SoC is the only difference between this new model and the OLED.

But I have a hard time believing the cost difference between Nintendo producing Drake and producing more Tx1+ is negligible

I didn't say the chip would be the only new part or that it would be the only additional expense. I said it would be the only part significantly driving up the production cost, and I fully stand by that. New cooling, casing, etc. will only (each) add a few dollars and cents to the cost at best. In the grand scheme of things, they're relatively inexpensive things to change at scale.

A new SoC, however, can cost dozens of dollars more than their current one, and that will eat up their margins quick. I guess we will see where Nintendo ends up, but $500 is just way too high, in my opinion.
 
I mean it's exactly what I'm expecting.

What's a first party title you think Nintendo would be willing to put only the new system?
out of all their studios anyone who doesn't have anything until 2024 at the earliest. Zelda team, Monolith Soft, Retro, Next Level, etc
 
Yep. We all get it by now. You have a backstage pass to Nintendo. Everything you think it right and everything that goes against what you think is wrong.

lol

What a bizarre thing to erupt about. Every post in a thread like this that doesn’t source a quote or link is inherently tagged “IMO”

Calling out people for speculating or stating things without constantly saying “imo” is weird.

imo
 
It'd be easier to make these ports on a more powerful system, right? I understand the broad strokes of your argument here, but surely new hardware would manipulate the variables of said calculations.
Yes, a stronger piece of kit reduces the amount of cost needed to optimize it which means reduced amount of time needed to do said port. If it’s harder to work with, and requires more time, and thus costs more then the level of compel that devs have is reduced.


Even throwing it to a third party port studio would require time for it. The less they have to pay them the better.



Though some time is still needed to make it work for them. Switch is ARM based and they’d still need to make the game that’s fit for the other x86 consoles actually work for the switch.

(This isn’t really a big issue though, it just takes a bit of time though)

Anyway, again though, it makes it easier because it actually should cost less.
 
No.

Some publishers love to use it as the excuse, but it’s not the reason. It’s easier to say that than to just admit the game they aren’t porting can’t compete with Nintendo 1st party and just isn’t in demand on Nintendo systems.

The Switch could have had a port every Xbox One game (see Witcher 3). It certainly could have been dumped with every ps360 game.

It wasn’t, and had nothing to do with power.
This doesn't make no sense. Why would they compete with Nintendo? None of the western publishers work on genres Nintendo excels in. They're not competing, in fact, some of the Nintendo-like games sell best on Switch, like Immortals or Crash Team Racing. That theory is nonsense. The whole "only Nintendo games sell on Nintendo consoles" thing needs to die. Everything sell well on Switch, it's the only widely available handheld in the market.

Answer to other theory... They're not "dumping" every PS360 game to Switch because they can do better than that, just by lightly "remastering" them to sell for a bigger price, as evident with Ubi and T2 releases. Ubi had HD remastered Rayman 3 and BG&E for PS360 and they stuck there, why not bringing them to modern consoles? Not just Switch, PS4 and Xbox too? Timing, a company like Ubisoft always look for maximizing the profits. Save BG&E re-release just before the BG&E2 launch for instance, ride on that hype. Switch isn't the only console missing some important last gen ports. But every publisher, save for Namco, steadily bringing their PS360 lineup to modern consoles. Switch has got many of 2K's lineup already and slowly getting Ubi's. (EA is one of the rare publishers who's not into re-releases, on any platform)

But...
B) Doubt.
...there will be a massive launch hype for this Pro. A Pro version of a super successful console of the modern times and Nintendo is unlikely to bring any exclusives for it. This is literally a retelling of GBC. Profit motivated publishers won't miss this big opportunity, they'll all have some big guns for the launch. Maybe no "drop all the games instantly" thing but this could be a pretty stacked launch year. There still could be some "dumps", like Capcom did with Resident Evil on base Switch in 2019.
Yep. The Wii U was held back by not having Nintendo’s full, consistent 1st party support and having much of their output exclusive to another console that wasn’t the Wii U
Come on now. Wii U had a very good first party lineup, some of them were among the best in their series: NSMBU, Mario Maker, Super Mario 3D World, WW/TP, Donkey Kong 2, StarFox, Bayo 2, Splatoon, Pikmin 3, Xeno X... Only thing missing was Animal Crossing, but I doubt absence of it was the only thing kept the console below 20m sales, as AC shines better on handhelds. Do not blame the first party lineup please.
 
I don't know what it would release I expect something new to show the console power and as mentioned above NLG/Monolith Soft new 'smaller' games would be perfect for that, both studios are known for making impressive games on Nintendo hardware and the smaller expected smaller scope means that the 'lost sales' wouldn't be that important while still giving Nintendo something to show as unique to the new hardware. (I think NLG game will probably be the one with the recent rumors about the game being announced when we expected 1st party direct in June)

I think given Nintendo's style of games, there's little reason to need to release only on the new hardware to demonstrate this. It would require something uniquely ambitious for it to not just warrant a chunky patch for the DLSS model. Let's say they really wanted a showcase game - anybody who thinks the sequel to Breath of the Wild at 4K/30 with improvements to draw distance, lighting, particle effects or otherwise would not be a showcase game in 2023 is underestimating the results.

Microsoft has yet to release an exclusive game (?) despite a clear difference between X|S and the One line. And it's hard to argue that Sony's own exclusives would be only possible on the new hardware as well, as much as they want customers to believe that's the case. Sony's decision to make these exclusives was to further the same messaging they'd been trying to peddle since the reveal - sell your PS4, it's obsolete; Get in line for PS5. This is something I just don't expect from Nintendo for quite some time.
 
This doesn't make no sense. Why would they compete with Nintendo? None of the western publishers work on genres Nintendo excels in. They're not competing, in fact, some of the Nintendo-like games sell best on Switch, like Immortals or Crash Team Racing. That theory is nonsense. The whole "only Nintendo games sell on Nintendo consoles" thing needs to die. Everything sell well on Switch, it's the only widely available handheld in the market.

Needed.
 

Needed.

Not going to dig into that post/thread to hunt down the point you’re making. But I assume that while third parties are competing for dollar spend on the System, that Switch is still presenting a much better opportunity to third parties than historical consoles. Is that not true?
 

Needed.
So? Those lists are only have first party games. DS had more than 110 "million seller" third party games.

I said "only first party stuff sells" is wrong, there are countless of third party million sellers on Nintendo platforms. Switch is getting at least 9 physical million sellers each year even.
 
0
Not going to dig into that post/thread to hunt down the point you’re making. But I assume that while third parties are competing for dollars spend on the System, that Switch is still presenting a much better opportunity to third parties than historical consoles. Is that not true?
No, I mean yes, but that’s not why I posted this, reason is that the cases in which Nintendo overwhelmingly sells more than the third party games on their platforms are actually not that common.

Switch is only about 50/50.

I’m fact it’s not common really.


Edit: guys, why would I put a post that links to a list of percentages that first party to third party ratio is on each Nintendo platform when the original quote was about how it’s wrong to say that third parties do not sell on the switch? And how would you assume that this is me saying that thirds do not sell on the switch if the post itself literally would refute my point?

Come on now. I posted “needed” because of the conversation going on.
 
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lol

What a bizarre thing to erupt about. Every post in a thread like this that doesn’t source a quote or link is inherently tagged “IMO”

Calling out people for speculating or stating things without constantly saying “imo” is weird.

imo

Not sure if you’ve noticed but quite a few people feel the same way.
 
No, that the cases in which Nintendo overwhelmingly sells more than the third party games on their platforms are actually not that common.
Ok that was not the point. The point is third party games not selling at all. They do and Mario & Pokémon breaking sales records is not an obstacle for third parties to sell good.

Let's not forget Pokémon, Mario, Animal Crossing they're all mega franchises. Mario and pikachu alone are bigger today than Mickey Mouse, Spongebob and Shrek combined. They always sell very good. There's no competition between them and third party franchises, they don't "steal" customers from third parties.
 
Put Tulpa on ignore, it’s better to stop wasting time. Third parties not selling on Nintendo is old memes from the pre Switch era. You don’t have to explain or defend anything to him.
 
The point is third party games not selling at all.
Right, so why would I link a post that supports the opposite of that claim :p

It supports that thirds do sell on the switch lol

I’m not sure where this idea that they don’t sell is coming from, I linked a post that has info on Nintendo platforms that has been documented over the many years. We see how much the total software sales are, and we get an idea of the ratio of first to thirds are. It’s objectively false that third party games do not sell on the switch (or any Nintendo platform really).
 
Ok that was not the point. The point is third party games not selling at all. They do and Mario & Pokémon breaking sales records is not an obstacle for third parties to sell good.

Let's not forget Pokémon, Mario, Animal Crossing they're all mega franchises. Mario and pikachu alone are bigger today than Mickey Mouse, Spongebob and Shrek combined. They always sell very good. There's no competition between them and third party franchises, they don't "steal" customers from third parties.
The bolded is an excuse that 3rd parties have used on more then one occasion as to why their games skip Nintendo systems. Even on terrible selling devices like WiiU 3rd parties still sold depending on the software.

However, the phrase Nintendo hardware is bought for Nintendo software rings true; as the vast majority of hardware selling potential lays with Nintendo.
 
Right, so why would I link a post that supports the opposite of that claim :p

It supports that thirds do sell on the switch lol
There actually was a list going around some years ago on Gaf, a list of million seller third party games of GBA. There were awful lot of them and some interesting ones, like Driver 3 and Max Payne. I can't find it, could have proven the point better than anything.
The bolded is an excuse that 3rd parties have used on more then one occasion as to why their games skip Nintendo systems. Even on terrible selling devices like WiiU 3rd parties still sold depending on the software.

However, the phrase Nintendo hardware is bought for Nintendo software rings true; as the vast majority of hardware selling potential lays with Nintendo.
Yeah, we got some pubs with that excuse during the Wii times but thankfully nothing since. Most famous one was Capcom blaming Mario Galaxy for the failure of Zak & Wiki. They shut up when Monster Hunter Tri sold better than their expectations.

Nintendo software do have power to sell consoles, especially Animal Crossing, Zelda and Pokémon but when the platform hits record numbers like 100m, there are other factors that help selling consoles. Everyone knows BotW as the biggest game on Switch but forgets the fact that less than 1/3 of all Switch owners have the game. MK8 might hit 50m but that still would be less than half of all Switch owners. Kind of mind blowing, because it's safe to assume there are no Switch owner on this site that doesn't own the both games. We might be in a bubble here.
 
The phrasing needs to be fixed, it’s not “third party games do not sell on Nintendo platforms.”

The correct phrasing is “people do not buy Nintendo platforms for third-party games, but third-party games are bought on a Nintendo platforms.”

This is objectively the only correct phrasing for this. The other platforms have third parties as the main draw for why a person buys their platform, and the first parties are just considered the bonus and or extra.

With Nintendo platforms it’s the literal opposite where Nintendo games are the main draw to their platform but third-party games are the bonus on top of it.

Some people will say they don’t buy any third-party games on Nintendo platforms but they are in fact the minority opinion and they are not representative of the factual data that we have about Nintendo platforms. A lot of people buy third party games on it.


It is solely up to Nintendo to convince a person to buy their platform to enter their software ecosystem.

Now with the switch 2 it may lean a bit more on third parties and a bit less on Nintendo games but that’s just a theory of mine. Nothing greatly supports this theory but it’s just a trend I’m seeing based on a lot of things that I think their platform will have a bit of an increase in the desire of a third-party game being bought than before. Though minor one really.

Partially… because as time goes on, more people can’t tell differences unless you tell them there’s a difference 🤭.
 
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No, I mean yes, but that’s not why I posted this, reason is that the cases in which Nintendo overwhelmingly sells more than the third party games on their platforms are actually not that common.

Switch is only about 50/50.

I’m fact it’s not common really.


Edit: guys, why would I put a post that links to a list of percentages that first party to third party ratio is on each Nintendo platform when the original quote was about how it’s wrong to say that third parties do not sell on the switch? And how would you assume that this is me saying that thirds do not sell on the switch if the post itself literally would refute my point?

Come on now. I posted “needed” because of the conversation going on.

I’d only glanced at the exchange between 9-Volt and Tulpa and hadn’t see your position on things. You could have been trying to support or refute any of the posts for all I knew - sorry!
 
Microsoft has yet to release an exclusive game (?) despite a clear difference between X|S and the One line. And it's hard to argue that Sony's own exclusives would be only possible on the new hardware as well, as much as they want customers to believe that's the case. Sony's decision to make these exclusives was to further the same messaging they'd been trying to peddle since the reveal - sell your PS4, it's obsolete; Get in line for PS5. This is something I just don't expect from Nintendo for quite some time.
I'd argue Forza Motorsport is the first. 2023 might be more full of them, Starfield not being one of them



note: this is pc footage, but they said they can run these settings on Series X
 
Yeah, we got some pubs with that excuse during the Wii times but thankfully nothing since. Most famous one was Capcom blaming Mario Galaxy for the failure of Zak & Wiki. They shut up when Monster Hunter Tri sold better than their expectations.
Just this gen alone we’ve had companies either use it for why their games aren’t coming or complain about it in their fiscal year results. It still very much is an active excuse on the bingo board.
Nintendo software do have power to sell consoles, especially Animal Crossing, Zelda and Pokémon but when the platform hits record numbers like 100m, there are other factors that help selling consoles. Everyone knows BotW as the biggest game on Switch but forgets the fact that less than 1/3 of all Switch owners have the game. MK8 might hit 50m but that still would be less than half of all Switch owners. Kind of mind blowing, because it's safe to assume there are no Switch owner on this site that doesn't own the both games. We might be in a bubble here.
There is no “do have” it’s absolutely “do”. The other factors you speak of are other 1st party franchises contributing to that number. With 3rd parties chipping in every now & then. As Nintendo releases more software then more people are enticed to buy.
 
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I’d only glanced at the exchange between 9-Volt and Tulpa and hadn’t see your position on things. You could have been trying to support or refute any of the posts for all I knew - sorry!
It’s alright! I should have added more words other than needed in hindsight 😅
 
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