• Hey everyone, staff have documented a list of banned content and subject matter that we feel are not consistent with site values, and don't make sense to host discussion of on Famiboards. This list (and the relevant reasoning per item) is viewable here.

StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

I doubt it will be as bad as v1, maybe something in between.

V1 boost mode was basically a desperate measure to make botw run acceptable. It wasn’t something that was there all along.

It miight be like v1 battery mode.
I wouldn't mind if it was as low as V1. For the majority of the games I've played on switch, It's been docked. But for the ones I have, I didn't mind the battery life at all. I can rarely physicallly play more than 1-2hrs in handheld anyway. Anything to push the power of Switch 2 to as far as it can go is what I'm hoping for, while keeping 3 hrs minimimum for the most demanding games.

I'm actually hoping if its possible for Switch 2 to reach 2 TFLOPs GPU on a 8nm or 7nm node with the same thermals as V1 switch at least. There's at least 2 people who have said yes (Avalon and Zomb3e I believe), but it remains to be seen, since I am comparing Switch 2 to the Steam Deck's 1.6 TFLOPs (RDNA2), which the latter has significantly higher CPU clocks (but only 4 cores), and I'm not expecting CPU cores for Switch 2 to go above 2 GHz. Perhaps the Switch 2 needs to be larger like the Steam Deck to allow proper cooling.

But anyway.. I think a 2 TFLOPs Ampere GPU with 6-8 core A78s and 8-12 GB LPDDR5 at 102GB/s bandwidth might actually be able to push a 4k 30fps BOTW naturally without DLSS. I say 2 and not 1.6 because Ampere doesn't have mixed precision like Maxwell, and I think that if the Switch had more CPU and bandwidth, it could have ran at 1080p, and if botw was played at the lowest handheld setting on switch, I think it could have still ran 720p. At the very least, I'm expecting 2k native. Switch 2's ampere GPU should make bandwidth even more efficient (not to mention more cache on the chip) so despite 4x more bandwidth than OG switch on paper, it should be more than enough to handle 900p --> 4k. This is all assuming that backwards compatibility isn't an issue.

Not saying it would happen. >_>
 
I think Nintendo will be shooting fire 3-4 hours of battery life for Dane. 3DS and Vita all are around 3-5 hours for the low end, which I think is fine. Less than 3 and it becomes something you constantly have in your mind, while 3+ lets you play for a decent session without worry. 5ish would be the dream, but I think that’s unnecessary.
 
0
This new hardware was always the Switch 2 I believe.

The jump up in performance, when taking into account DLSS, was too big for it to be a ‘Pro’ model of the current hardware.

If Nintendo were making games for this new device as a ‘Pro’ the extra power would have been wasted and we would have seen Switch standard graphics but with a higher res and frame rate.

This new hardware is quite possibly going to be able to run games like Red Dead Redemption 2 better than it was on the PS4. That’s not a ‘Pro’ update from the current Switch, that’s a next generational leap from what the current device is capable of.

Not only that but it would then have been hard for Nintendo to develop a hardware successor to the ‘Pro’ with another big jump in performance just a couple of years after.

In my view, this new hardware launches with Breath of the Wild 2 (cross gen) and with Mario Kart and 3D Super Mario to follow (both next gen exclusive).
 
This new hardware was always the Switch 2 I believe.

The jump up in performance, when taking into account DLSS, was too big for it to be a ‘Pro’ model of the current hardware.

If Nintendo were making games for this new device as a ‘Pro’ the extra power would have been wasted and we would have seen Switch standard graphics but with a higher res and frame rate.

This new hardware is quite possibly going to be able to run games like Red Dead Redemption 2 better than it was on the PS4. That’s not a ‘Pro’ update from the current Switch, that’s a next generational leap from what the current device is capable of.

Not only that but it would then have been hard for Nintendo to develop a hardware successor to the ‘Pro’ with another big jump in performance just a couple of years after.

In my view, this new hardware launches with Breath of the Wild 2 (cross gen) and with Mario Kart and 3D Super Mario to follow (both next gen exclusive).
Mario kart 9 for holiday 2023 (or whenever really) sounds right. I think that’s a or “the” first Dane game that could be the first big exclusive. Letting MK8D have 6+ years of sales seems like a good amount of time.
 
0
I feel like Nintendo is on the verge of a 2017 repeat with the new console. Given there has been no announcement of a new mainline Mario since Odyssey and the new Zelda is targeting the same time frame as the Switch successor, it just seems inevitable. So to me, the timeline here will be…

-System launch in March 2023
-Zelda BoTW 2 launch title, cross-gen with old Switch
-New Mario in Fall 2023

Everything just seems poised to lineup here exactly as it was in 2017. It was a huge one-two punch then with two of their main franchises launching in the first 6 months and it would be a huge one-two punch again in 2023 with the new hardware. It’s brilliant imo.
 
I feel like Nintendo is on the verge of a 2017 repeat with the new console. Given there has been no announcement of a new mainline Mario since Odyssey and the new Zelda is targeting the same time frame as the Switch successor, it just seems inevitable. So to me, the timeline here will be…

-System launch in March 2023
-Zelda BoTW 2 launch title, cross-gen with old Switch
-New Mario in Fall 2023

Everything just seems poised to lineup here exactly as it was in 2017. It was a huge one-two punch then with two of their main franchises launching in the first 6 months and it would be a huge one-two punch again in 2023 with the new hardware. It’s brilliant imo.
Don't forget that by then, we should also be expecting a new Xenoblade and Fire Emblem game.
 
I feel like Nintendo is on the verge of a 2017 repeat with the new console. Given there has been no announcement of a new mainline Mario since Odyssey and the new Zelda is targeting the same time frame as the Switch successor, it just seems inevitable. So to me, the timeline here will be…

-System launch in March 2023
-Zelda BoTW 2 launch title, cross-gen with old Switch
-New Mario in Fall 2023

Everything just seems poised to lineup here exactly as it was in 2017. It was a huge one-two punch then with two of their main franchises launching in the first 6 months and it would be a huge one-two punch again in 2023 with the new hardware. It’s brilliant imo.
And I'm perfectly fine with that. Monolith soft is also making xenoblade 3 at the moment as well (december 2023 anyone?).
 
Are we expecting 1080p screen on Switch 2? And there is no reason for it to not run DLSS at 1080p, right? Iirc DLSS can do up to 4x upscale so technically if it is 1080p at handheld mode, Switch 2 just need to run the game at 540p and DLSS will upscale to 1080p.

Although, using DLSS to upscale from 540p 1080p is not as good as from 1080p to 4k iirc since there is less info for chip to work on
 
Are we expecting 1080p screen on Switch 2? And there is no reason for it to not run DLSS at 1080p, right? Iirc DLSS can do up to 4x upscale so technically if it is 1080p at handheld mode, Switch 2 just need to run the game at 540p and DLSS will upscale to 1080p.

Although, using DLSS to upscale from 540p 1080p is not as good as from 1080p to 4k iirc since there is less info for chip to work on
I half expect them to just use the exact same oled screen to be honest.
 
0
I'd be fine with Dane using the same screen as the OLED. When i'm playing portable, i'd like my battery to at least survive some time. ^^
 
I'd be fine with Dane using the same screen as the OLED. When i'm playing portable, i'd like my battery to at least survive some time. ^^
Most likely that panel also already supports hdr. On Dane, they would be able to fully utilize it.
 
0
Are we expecting 1080p screen on Switch 2? And there is no reason for it to not run DLSS at 1080p, right? Iirc DLSS can do up to 4x upscale so technically if it is 1080p at handheld mode, Switch 2 just need to run the game at 540p and DLSS will upscale to 1080p.

Although, using DLSS to upscale from 540p 1080p is not as good as from 1080p to 4k iirc since there is less info for chip to work on
I'm not expecting 1080p at all since the pixels and pixel density for up to 7 inches or so is fine for 720p.It would be weird for a 2022-2023 handheld to be at 720p, but at the same time we have steam deck running at ps4 speeds max on a 800p screen, and I think Switch 2 will run half that speed (800 GFLOPs at most) at best in handheld mode to save battery life.
 
I would also prefer then to keep 720p, there is more change that way that the games will look the same docket vs portable (except res of course)
 
0
I'm not expecting 1080p at all since the pixels and pixel density for up to 7 inches or so is fine for 720p.It would be weird for a 2022-2023 handheld to be at 720p, but at the same time we have steam deck running at ps4 speeds max on a 800p screen, and I think Switch 2 will run half that speed (800 GFLOPs at most) at best in handheld mode to save battery life.
It would be weird for a non game focused device. Pure gaming devices have completely different considerations.
 
0
it sure if anyone knows this, but battery life for OLED switch has been tested. At least according to this tester, it's 7% longer then V2 switch and can last 20 minutes more. 4hrs 40 min vs 4hrs 20 min vs 3hrs 28 min (OG Switch) vs 3hrs 19 min (switch lite).

He tested Metroid Dread running at 5 hrs on OLED model at 50% battery life.

Here's hoping that Nintendo aims for V1 switch battery life for Switch 2 (8 or 7nm node), and V2 switch for the inevitable revision (5 or 3 nm mode?).. Prioritizing power would be wise. I don't see the benefit for demanding games to run more than 5 hrs for a revision. 3-4 is the sweet spot for first wave.
It’s going to be difficult to match the V1, as the reason that had a poor battery life was a combination of factors, something that the Dane unit shouldn’t even be in a similar boat to. I think between Lite and V2 unit is what we should expect for battery life.

So, between 3 and 4.5 hours on the high end and between 7 and 9 hours on the low end.

High end games and Low end games I mean.

We are also excluding the possibility of housing a denser battery. Having a 5000mAh battery is possible, being a slight bump from the 4310mAh battery. Or hell, a 5500-6000mAh battery which occupies similar dimensions to the current switch battery, like the one in the Samsung phones.

And when push comes to shove, Nintendo is not shy at changing the battery to their portable systems. I’m confident in the chance of a denser battery, or at least a change.


I say 2 and not 1.6 because Ampere doesn't have mixed precision like Maxwell,
It does though, it’s just has different FP32 execution than Maxwell. Ampere didn’t double the rest, just the fp32, but the rest theoretically is the same
 
It’s going to be difficult to match the V1, as the reason that had a poor battery life was a combination of factors, something that the Dane unit shouldn’t even be in a similar boat to. I think between Lite and V2 unit is what we should expect for battery life.

So, between 3 and 4.5 hours on the high end and between 7 and 9 hours on the low end.

High end games and Low end games I mean.

We are also excluding the possibility of housing a denser battery. Having a 5000mAh battery is possible, being a slight bump from the 4310mAh battery. Or hell, a 5500-6000mAh battery which occupies similar dimensions to the current switch battery, like the one in the Samsung phones.

And when push comes to shove, Nintendo is not shy at changing the battery to their portable systems. I’m confident in the chance of a denser battery, or at least a change.



It does though, it’s just has different FP32 execution than Maxwell. Ampere didn’t double the rest, just the fp32, but the rest theoretically is the same
He's probably talking about power consumption. Higher consumption would mean better performance from higher clocks
 
0
If they are able to use DLSS in portable mode would 540p DLSSed to 720p look good on a 7 inch screen? Would it change the battery life alot?

I figure most games would be native 720p for handheld and only do 540p DLSS to 720p for the most demanding multiplatform games like maybe even ff16 for example
 
If they are able to use DLSS in portable mode would 540p DLSSed to 720p look good on a 7 inch screen? Would it change the battery life alot?

I figure most games would be native 720p for handheld and only do 540p DLSS to 720p for the most demanding multiplatform games like maybe even ff16 for example
The size would hide flaws. And it'd look better than some games now, like UE4 games or Xenoblade. It would improve battery life a bit. If you wanted more battery life, they could always go as low as 360p
 
It doesn’t take more power/watts to use DLSS then?

540p dlss to 720p would use less watts than native 720p?
I think(Emphasis in I think) games rendering with DLSS use less energy than rendering the game at native resolution. Might be mistaken though. I think someone in the Nvidia subreddit did some tests that confirmed this.
 
It doesn’t take more power/watts to use DLSS then?

540p dlss to 720p would use less watts than native 720p?
Pc benchmark are pretty much exclusively focused on stuff like performance and image quality. Don’t know if anybody has measured power consumption cause it’s not that relevant to most pc owners.
 
I think(Emphasis in I think) games rendering with DLSS use less energy than rendering the game at native resolution. Might be mistaken though. I think someone in the Nvidia subreddit did some tests that confirmed this.
Well if that’s the case I see no reason for them to not use DLSS in portable, would open up potential 3rd party games alot
 
0
I feel like Nintendo is on the verge of a 2017 repeat with the new console. Given there has been no announcement of a new mainline Mario since Odyssey and the new Zelda is targeting the same time frame as the Switch successor, it just seems inevitable. So to me, the timeline here will be…

-System launch in March 2023
-Zelda BoTW 2 launch title, cross-gen with old Switch
-New Mario in Fall 2023

Everything just seems poised to lineup here exactly as it was in 2017. It was a huge one-two punch then with two of their main franchises launching in the first 6 months and it would be a huge one-two punch again in 2023 with the new hardware. It’s brilliant imo.
They’ll almost definitely have a new Pokemon generation as a cross gen title in 2023 as well. Switch had to wait 20 months for a main series Pokemon game and 32 months for a proper new generation.
 
It doesn’t take more power/watts to use DLSS then?

540p dlss to 720p would use less watts than native 720p?
DLSS has a power cost, but lowering the native resolution brings power saving.

The weakest graphic card with DLSS is still way more powerful than what Dane will be, so we have no real way to say for certain, but the general expectation is that the power saving from lowering native resolution (and thus GPU clock) more than made up for the DLSS cost. But even if that is true, we don't even know if the lower clock would be able to run DLSS targeting 720p.

Also, 540p without DLSS cost less than 540p with DLSS. Devs concerned about battery life may chose to simply not use it to get more savings.
 
I feel like Nintendo is on the verge of a 2017 repeat with the new console. Given there has been no announcement of a new mainline Mario since Odyssey and the new Zelda is targeting the same time frame as the Switch successor, it just seems inevitable. So to me, the timeline here will be…

-System launch in March 2023
-Zelda BoTW 2 launch title, cross-gen with old Switch
-New Mario in Fall 2023

Everything just seems poised to lineup here exactly as it was in 2017. It was a huge one-two punch then with two of their main franchises launching in the first 6 months and it would be a huge one-two punch again in 2023 with the new hardware. It’s brilliant imo.
Crazy to me the next gen for Nintendo is starting so soon, it feels like yesterday that the Switch was announced. Also Prime 4 was announced at the start of the generation and it will probably be released on the switch 2 now.
 
Crazy to me the next gen for Nintendo is starting so soon, it feels like yesterday that the Switch was announced. Also Prime 4 was announced at the start of the generation and it will probably be released on the switch 2 now.
Iwata mentioned ios and android for a reason. Libraries carrying over makes it a lot more seamless
 
0
Would a 1080p screen cause a bigger battery strain? My physics knowledge says yes, but I wanted to confirm if there wasn't anything I was missing.
It’s the rendering that consumes more power. Having it, but not actually displaying at native consumes less.

Is a resolution in between 720p and 1080p already ruled out for the screen? For example 900p.
Not ruled out per se, just not likely, since it is a custom screen at that point.
 
0
Anyway, since I've seen people taking about wanting Nintendo and Nvidia to use leading edge process nodes to fabricate Dane, I thought I'd talk about the potential caveats of using leading edge process nodes outside of higher prices (Dr Ian Cutress has a very informative video about how much TSMC's 7 nm** process node actually costs based on various factors, and there's an issue brief from CSET about a rough estimation of the price of TSMC's process nodes from 90 nm to 5 nm** on pp. 44-45).

One potential caveat is that not only is TSMC's IPs are not compatible with Samsung's IP, process nodes begin to use EUV lithography starting from TSMC's N6 process node and Samsung's 7LPP process node, which is not compatible with DUV lithography, which Samsung's 8N process node, which is rumoured to be used to fabricate Dane, is using. So if Nintendo and Nvidia want to use a leading edge process node to fabricate Dane, then Nintendo and Nvidia would have to redesign Dane with EUV lithography in mind, which means more money and time are wasted, which I don't think would make Nintendo's and Nvidia's investors and shareholders happy.

Another potential caveat is that there's uncertainty about if Nintendo and Nvidia can secure enough capacity for leading edge process nodes needed to produce enough SoCs to minimise the impact of the global chip shortage. I don't believe secure enough capacity for leading edge process nodes is a task that can be done relatively quickly, especially with very long lead times for equipment needed for leading process nodes, as well as electronic components. Not even Apple is immune to the shortages of electronic components.
And there are also many big companies besides Nintendo and Nvidia that are trying to secure enough capacity for leading edge process nodes as well (e.g. Apple, AMD, Mediatek, etc.). So I imagine Nintendo and Nvidia would need to spend a huge amount of money to simply have a chance of securing enough capacity for leading edge process nodes before the other big companies do, which isn't even guaranteed, especially when there are big companies that have priority over other big companies.
Although I imagine Dane will have at least considerably better yields compared to the APUs for the Xbox Series X|S and the PlayStation 5 due to Dane probably having at least a considerable smaller die size compared to the APUs for the Xbox Series X|S and the PlayStation 5, and therefore the DLSS model* won't be as impacted by the global chip shortage compared to the Xbox Series X|S and the PlayStation 5, especially in the scenario when using a leading process node to fabricate Dane, I don't think the DLSS model* is immune to the effects of the global chip shortage, for the reasons I've stated above.


I'm sure there are people who disagree with me when it comes to leading edge process nodes. But I want to discuss why I think using leading edge process nodes may not be a viable choice outside of higher prices.

** purely a marketing nomenclature from all the foundry companies
Here are some more caveats of using leading edge process nodes, courtesy of Dylan Patel's reporting of TSMC's Q3 2021 quarterly results.



And although not related to the DLSS model*, but is related to TSMC's Q3 2021 quarterly results, TSMC has formally confirmed there are plans to build a semiconductor fab featuring TSMC's 28 nm** and 22 nm** process nodes in Japan, with support from the Japanese government, with construction starting in 2022, and manufacturing expecting to start in 2024.
 
Here are some more caveats of using leading edge process nodes, courtesy of Dylan Patel's reporting of TSMC's Q3 2021 quarterly results.



And although not related to the DLSS model*, but is related to TSMC's Q3 2021 quarterly results, TSMC has formally confirmed there are plans to build a semiconductor fab featuring TSMC's 28 nm** and 22 nm** process nodes in Japan, with support from the Japanese government, with construction starting in 2022, and manufacturing expecting to start in 2024.

It’s because rumored that TSMC 3nm is a repeat of 20nm, I told y’all this before ;P

it will be a short lived node at best, moving quick to the enhanced form or skipping it entirely.
 
0
Is a resolution in between 720p and 1080p already ruled out for the screen? For example 900p.
I don't think a 1600 x 900 OLED display is likely to be used since Nintendo would need to pay screen manufacturers more money to design and manufacture 1600 x 900 OLED displays specifically for Nintendo, since no company has used a 1600 x 900 OLED display.
 
I don't think a 1600 x 900 OLED display is likely to be used since Nintendo would need to pay screen manufacturers more money to design and manufacture 1600 x 900 OLED displays specifically for Nintendo, since no company has used a 1600 x 900 OLED display.
For a device that sells millions a year it could be justified if Nintendo felt the benefit was worth it. I mean valve did it for the deck and that’s a nieche product in comparison.
 
Here are some more caveats of using leading edge process nodes, courtesy of Dylan Patel's reporting of TSMC's Q3 2021 quarterly results.



And although not related to the DLSS model*, but is related to TSMC's Q3 2021 quarterly results, TSMC has formally confirmed there are plans to build a semiconductor fab featuring TSMC's 28 nm** and 22 nm** process nodes in Japan, with support from the Japanese government, with construction starting in 2022, and manufacturing expecting to start in 2024.

These are quite interesting. It's strange that TSMC is ramping up N5 slowly given that it's supposed to be a long-term node and demand will explode with Zen 4, RDNA 3, Lovelace, Apple MX/Axx, and others. N7 will keep being used for the foreseeable future. I also hope N3 isn't a 20nm repeat. They're stretching FinFET to the limits.
I have to say though that these tweets show that Samsung 8N isn't really a bad choice for next Switch SoC. Unless you want the best PPA possible, you don't choose the node based on that alone. Other things need to be assessed carefully. Transistors costs going up instead of down is something the industry has been telling us for a long time.
 
For a device that sells millions a year it could be justified if Nintendo felt the benefit was worth it. I mean valve did it for the deck and that’s a nieche product in comparison.
I'd say it's better for Nintendo to take the most advatange they can get of common mobile parts production instead of doing custom stuff. It also makes them more resilient to supply chain disruptions.
 
I'd say it's better for Nintendo to take the most advatange they can get of common mobile parts production instead of doing custom stuff. It also makes them more resilient to supply chain disruptions.
this is what literally using phone parts gets you. yes, that is a hole punch for a camera that's not on this device

b45ef410b912c8fce272da75eb039245d48821de.jpg


 
For a device that sells millions a year it could be justified if Nintendo felt the benefit was worth it. I mean valve did it for the deck and that’s a nieche product in comparison.
There are other companies using 1280 x 800 displays (e.g. Aya Neo, GamePad Digital (GPD)), so it would cost Valve less for using 1280 x 800 displays than it would for Nintendo to pay screen manufacturers to design and manufacture 1600 x 900 OLED displays specifically for Nintendo. Also, Valve's selling the Steam Deck at a loss, which I highly doubt Nintendo's willing to do.

~

I think one good news to takeaway from TSMC's Q3 2021 quarterly results is that Intel and Samsung legitimately have a chance to catch up with TSMC and/or be competitive against TSMC, assuming Intel and Samsung don't screw up.
 
Now that's just dumb from GPD. Is this meant to be a phone-portable console hybrid?
nah, it's a gaming oriented android device. no cellular functions. they're just literally pulling from a phone parts bin to keep the cost low. Nintendo wouldn't do that, they order the mother panels directly rather than buy pre-cuts. so they can get a 900p screen if they wanted. panel makers probably already have templates for them
 
nah, it's a gaming oriented android device. no cellular functions. they're just literally pulling from a phone parts bin to keep the cost low. Nintendo wouldn't do that, they order the mother panels directly rather than buy pre-cuts. so they can get a 900p screen if they wanted. panel makers probably already have templates for them
Right. A substandard resolution is not as unlikely as it’s made out to be.
 
0
I
There are other companies using 1280 x 800 displays (e.g. Aya Neo, GamePad Digital (GPD)), so it would cost Valve less for using 1280 x 800 displays than it would for Nintendo to pay screen manufacturers to design and manufacture 1600 x 900 OLED displays specifically for Nintendo. Also, Valve's selling the Steam Deck at a loss, which I highly doubt Nintendo's willing to do.

~

I think one good news to takeaway from TSMC's Q3 2021 quarterly results is that Intel and Samsung legitimately have a chance to catch up with TSMC and/or be competitive against TSMC, assuming Intel and Samsung don't screw up.
Switch Dane will still sell a lot more than a those 800p devices combined.
 
0
I personally hope they go 900p, it’s the perfect middle ground. Higher pixel density than 720p but lower power cost. It would also allow a 1 to 1 pixel mode for Switch 1 games without leaving too much screen unused.
 
0
No BC means they can fill their lineup with Switch ports and also drip feed NES/SNES games again. Very smart move.
It would actually be a horrible business decision. I think there's this recency bias going around regarding Nintendo, as if anything they touch turns to gold and there are limitless Nintendo lemmings that just gobble up anything they put out. You'd think the Wii U/3DS generation would have dispelled this notion once and for all, but I guess not.

No BC in the Switch successor would completely destroy consumer confidence in Nintendo's digital ecosystem, would severely diminish the desire of families to upgrade anytime within the first few years of launch, and drip-feeding NES/SNES games on a new platform would take away one of the main selling points of the massive revenue stream that is NSO.

Also, BC isn't going to stop Nintendo from re-releasing Switch games if they feel there's a market for them. If they decided to release a 4k/60fps BotW port on the new hardware, it'd sell millions of copies, regardless of the original game being playable on the system.
 
Botw2 is still coming to Switch. The only one that they could potentially walk back on is MP4 being Switch 2 only since it is taking so long to develop
They’ll likely be cross gen with enhancements when played on Switch 4k.
 
0
Please read this staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
Last edited:


Back
Top Bottom