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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

I mean I said “sure” to it potentially being weaker in handheld, my entire point is that it’s weird that he doesn’t buy it being stronger in general. He might have just meant handheld, but he didn’t really say that.

Bro, I know what DLSS is and I’ve seen this video, lol.

EDIT: Sorry if that came off mean, I just found it genuinely funny.
No problem.
ok-all.gif
 
Valid, but i think Natively the Switch 2 and Steam deck might be on a similar level (If we're being pessimistic) but, just with DLSS, the Switch 2 will blow the steam deck out of the water.
I think the problem is how we communicate. I think it is a habit that we say "more powerful" than to what it actually is, "Do more with less or differently."
 
How weaker than SD like we know from DLSS test leak that handheld clocks will be 2 teraflops, also we know that Switch 2 will be have gen9 games support, so yes it will be much more powerful than SD
 
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Valid, but i think Natively the Switch 2 and Steam deck might be on a similar level (If we're being pessimistic) but, just with DLSS, the Switch 2 will blow the steam deck out of the water.

I would recommend, that you watch this video about DLSS and DLSS will luckily be upgraded daily for the switch 2, since we're currently in DLSS 3.7

This definitely looks better now. It's so hard to show because there isn't a video sharing service that lets us preserve high bitrate video
 
The fact that it will use its hardware differently and have bespoke ports was one of the things he mentioned, and that’s fair, but unless he was solely talking about handheld mode I just find him dismissing the idea that Switch 2 will be more powerful pretty weird. If it was weaker than Deck in docked that’d be a pretty sad generational leap. Considering the discussion was about the hardware’s power I find it weird that he wouldn’t mention he’s only talking about handheld mode, especially when one of the other comparison points in the discussion was Series S.
Oldpuck made a pretty good example, of how Amperes strengths differ from RDNA2.
I’ve got an example that might be illuminating.

Control has a custom Steam Deck setup and it’s great. Mix of medium/low/high settings that runs at native resolution and is a rock solid 30fps. I played the whole game that way and loved it.

Drake could definitely top it. FSR makes the game look like a pixelated mess, but DLSS looks good, and the basic RT settings are right up Drake’s alley. You could absolutely put together a prettier version of Control running 30fps on Switch 2.

After I beat the game, I decided to run some benchmarks because I’m a giant fucking nerd. I pushed every single setting down as low as it could go and went into a firefight that generally tanks the frame rate.

It was fucking fantastic. The game was hitting 90fps most of the time and 75+ in combat. The resolution was 540p but with the frame rate that high, popping and fizzing from low res goes away, and it felt really smooth. Made me want to replay the game from the top.

Drake would struggle with this. A 30% raster perf drop would mean my ultra high frame rate firefight would become sub 50fps. 540p on a 7 inch screen is going to look much better than on a 7.9 inch screen, and without the high frame rate to smooth it out you would see every pixel artifact.

In a world where consoles are offering “fidelity” and “performance” modes, you’re looking at a wild arena where Nintendo’s bitty handheld can look better that other console’s fidelity mode while not being able to achieve their performance mode.
 
How weaker than SD like we know from DLSS test leak that handheld clocks will be 2 teraflops, also we know that Switch 2 will be have gen9 games support, so yes it will be much more powerful than SD
we really don't.

Don't have time to trace it down, but @LiC has proved beyond doubt those clocks means nothing.
 
Please refrain from continuing conversations around banned content when someone brings it up. -xghost777, ngpdrew, NabiscoFelt, BassForever
The CDPR game. Though it's gonna work worse if it does at all because it's made for modern hardware while gta5 is still a 2013 game at heart
 
How weaker than SD like we know from DLSS test leak that handheld clocks will be 2 teraflops, also we know that Switch 2 will be have gen9 games support, so yes it will be much more powerful than SD
2tflop is not possible. the numbers in the dlss leak document mean nothing, and equating them to the performance numbers that t239 will enable is complete wishful thinking.
 
I'm trying to think of reasons, but apart from certain niche edge cases, I can't think of reasons, especially for portable mode.

Of course, when docked and connected to a 120Hz TV, it would be interesting if there's a way where Nintendo wants to facilitate a 40fps mode like Sony is doing and you get the best worlds, but I presume it's very game-dependent. 3rd party devs already have their hands full at times and most 40fps modes are provided by 1st party (Sony). Portable mode and a 120Hz display would be interesting for any game that supports it or 40fps modes, but it will consume more battery in general and having a 40fps mode doesn't provide much additional value for a portable mode (IMO).
I play Genshin Impact targeting 120fps on my mobile, but the frame rate often hovers below that and I just lock it to 60 for the consistency. The only other game that's 120Hz for me is Wild Rift. Pokemon Unite is 60fps also. Even on the PC handhelds, 120fps is primarily for light indie titles.

For VRR on docked mode it would be interesting, any 30fps game can have some unlocked mode with proper LFC under 48fps (where it'll likely be). In portable mode, you just want that long battery life with an optimised profile (IMO), so playing around with VRR sounds sub-optimal.

What would be interesting is if Nintendo would opt for a display that can set its refresh rate at an arbitrary frequency, like the Steam Deck and 40Hz.

So in the end, based on some points raised in this rambling I'd argue they'll likely won't see much interest in supporting it. Maybe 120Hz in the display settings, but just for general support.
I think Nintendo wants feature parity between TV mode and handheld mode. In other words, if VRR is supported in TV mode, Nintendo wants VRR to be supported in handheld mode as well.

And I think all the mobile displays that have VRR support also have support for 120 Hz. Theoretically, Nintendo could work with display manufacturers(s) (e.g. Sharp, etc.) to design and manufacture a custom, mobile 60 Hz display that also has VRR support. But I imagine that won't be cheap, especially since I imagine display manufacturers see VRR support as a premium feature. And I don't believe there are any mobile 60 Hz displays that support VRR.
 
How is not possibly? Lol, 660MHz is for you some very high clocks?
We have no idea which clock Nintendo will use, I'm just telling you that the data leaked from the dlss docs doesn't prove anything, and again to reach the raster rendering level of sd the t239 would have to be liberated to 700mhz+ clocks to make it possible.
 
The fact that it will use its hardware differently and have bespoke ports was one of the things he mentioned, and that’s fair, but unless he was solely talking about handheld mode I just find him dismissing the idea that Switch 2 will be more powerful pretty weird. If it was weaker than Deck in docked that’d be a pretty sad generational leap.
The Deck is within spitting distance of a PS4. In terms of horsepower, the Switch isn't that far off the 360. It's not a sad leap at all.
Considering the discussion was about the hardware’s power I find it weird that he wouldn’t mention he’s only talking about handheld mode, especially when one of the other comparison points in the discussion was Series S.
Steam Deck is a handheld. It would be weird to be comparing the Switch as anything other than a handheld. The Series S is a TV console. It would be weird to be comparing it otherwise. It's pretty clear both from context and from previous statements by those folks that they're comparing these three devices in a roughly apples-to-apples way.
 
The Deck is within spitting distance of a PS4. In terms of horsepower, the Switch isn't that far off the 360. It's not a sad leap at all.

Steam Deck is a handheld. It would be weird to be comparing the Switch as anything other than a handheld. The Series S is a TV console. It would be weird to be comparing it otherwise. It's pretty clear both from context and from previous statements by those folks that they're comparing these three devices in a roughly apples-to-apples way.
I think we obviously need to consider steam deck as a 2022 product, if switch2 is weaker than SD in portable mode it makes sense, but if docking mode is also inferior to deck and its going to sell for $399 then I do think it's a sad switch.
 
That obvious answer is Saber. They will be very busy once the device releases
Lol, well I can see that for the official release. But, call me crazy, I want to see someone try for the original Switch. Like how someone is porting GTA 5 to the Switch. I am sure we all expect it to be horrible, but hey I think it would be a fun experiment.
 
Or you know you could watch videos of Doom Eternal, Witcher 3 and every other third party port (with a few exceptions) and see how much of the actual graphical effects are missing, the piss poor framerates, the shit tier resolutions and character models that look like they took a bath in vaseline, missing textures, etc. You guys don't like my opinion, that's fine but it's absolutely silly to pretend that Switch games come anywhere close to the visuals of a PS4 let alone more modern consoles.
(Note from future me: I originally meant to post this about 10 hours ago, but i didn't get around to finishing up the wall of text you're about to read until now. I hope what i wrote here is even comprehensible lmao, being non-native in english is making it difficult for me and i've read through it like 10 times or so now and i finally want to be done with it. lol
Also sorry for stirring the pot when all has settled, but i got so carried away writing this that i would hate myself if i'll just delete my long-a$$ draft and act like nothing happened. So i'll be posting it anyway and bring you the joy of reading through it all. Keep in mind none of this is meant in a hostile way towards @Kevin It's just food for thought!)


Ignoring architectural differences the Switch is literally a beefed up Wii U in terms of raw power, just on a handheld. To me it's kind of amazing that despite being a handheld, they still managed to surpass their previous home console power-wise. It only gets better when you were coming from the 3DS like i was and comparing the Switch in 2017 with what the 3DS offered in the same year, it was truly Nintendo's biggest leap ever in the handheld space.
When looking at the Switch as a home console though, things are starting to look familiar:
What i mean by this is that the Switch is to the PS4/XBO what the Wii was to the XB360/PS3.
Or you could look at it this way: It's the barely more powerful successor to a previous failed console with a unique gimmick & sells like hot cakes because of it.
(This one sounds familiar, doesn't it?)

What helps the Switch in its situation however is that unlike the Wii's home console nature the Switch is still a portable device at heart, thus differentiating itself greatly from the competition and downgrades were just generally accepted since you couldn't possibly fit PS4 specs on such a small system at the time.
Given all this, in my opinion the Switch is doing leagues better in every way than the Wii despite both sharing a similar situation with being the way less powerful but cheaper and more popular option than the competition.

Looking back, the 3rd party support for the Wii was very limited, as nearly all of the big releases on XB360/PS3 simply asked for too much to run on essentially 2 Gamecubes duct-taped together.
A straight 1:1 downport of a XB360/PS3 game to Wii with only visual cutbacks and nothing else just wasn't feasible in 99% of the cases since the hardware didn't support anything the big brothers were doing or the difference in power simply was too big.

Instead developers made either less impressive exclusives just on Wii to capitalize on its motion control gimmick and large install base, or they made a new game from scratch (most often by a different dev team entirely) that is simply based on the same concept, ideas, content and name as the main HD version on the big consoles but is far simpler and basic so it can run on Wii.
Just look at Dead Rising or Sonic Unleashed. The Wii versions clearly are not the same games as their HD counterparts despite sharing names and such.

The Switch is the exact opposite in that regard. The fact it got as many ports of PS4/XBO games as it did compared to the Wii really speaks volume to how well engineered the hardware was for a portable device of its time, and how its modern hardware supporting all currently used processing and rendering techniques from PS4/XBO allowed the system to punch well above its weight.
There were obvious cutbacks at times but simply running the big games themselves was actually possible this time, something the Wii couldn't dream of!

I mean yeah, there were some real stinkers here and there, but overall the quality for most of the ports were good enough to be played on a small 6.2" screen. And this really is the biggest factor to consider when it comes to these "impossible ports". Developers were willing to downgrade as much as they had to because the novelty of playing home console games on a handheld was a big incentive. Though also having no real competition in the handheld space definitely did help Nintendo to get this many supporting devs wanting to port their games in the first place.

I do understand where some of the complaints are coming from, but if you're someone playing these "impossible ports" almost exclusively in docked mode knowing full well you can get a better experience elsewhere, that's on you. They look and run fine in portable mode and that's what matters most. If the Switch is all you have, then sucks to be you i guess. It was no different for people like me who only ever had a Wii which more often than not got treated even worse!
You get a Switch for its incredible library of exclusives, same as the Wii, only this time you get 3rd party ports on a handheld as a neat bonus this time around.

The Steam Deck, however great a piece of hardware it is, in my opinion is not the be-all & end-all solution. There are no native ports for it and instead just runs standard PC versions with its compatibility layer Proton. Its on the consumer to tinker with it until they get the experience they want. It's simply not plug & play and therefore no real competitor to the Switch. And not to mention it's a heavy brick that barely qualifies as being portable, but that's just my opinion.
It's a device meant for enthusiasts and enthusiasts only, something the Switch and other consoles just aren't. Given its PC-like nature, at some point there's no going any lower with the graphic settings and getting the newer games to run at an acceptable level, which a native port could likely solve with direct influence from developers optimizing the code to run on that specific hardware better. It's why i see the Steam Deck having a much shorter lifespan than a Switch because PC hardware and minimum specs evolve faster there.

With the Switch 2 we will see history repeat itself (ignoring how well or bad it could sell) when looking at just the known leaked hardware specs of T239 alone.
The Cortex A78C CPU will exceed last gens horrible Jaguar CPUs easily and even at its worst the GPU will match PS4 but natively supporting new tech like RT and upscaling will make it able to punch above its weight. You will get 540p DLSS'ed to 1080p at 30fps on the heavy 3rd party ports of PS5/XSX games, but the fact you can play them easily on the go plug & play style at acceptable levels is still a novelty which the Steam Deck and other PC handhelds can't and will never replicate, and i say this as a Steam Deck owner.


Phew that was a lot but man does it feel good to finally post this.
Anyway, i'm getting tired and going to bed now. (Don't worry about me, i didn't stay up late to post this.)
 
Although I'm not convinced on a personal level that current frame generation technology is essential for the Nintendo Switch's successor to support, Intel released a video demo on ExtraSS, Intel's frame generation technology.

Why? Was the insider some asshole? Or is the evidence not there.
The FamiBoard mods have a list of topics with reasons why the topics are banned on FamiBoards.
(The FamiBoard mods really need to pin the banned topics list on the front page of FamiBoards.)
 
Why? Was the insider some asshole? Or is the evidence not there.
Some of the content in the game can be viewed as transphobic or fetishizing trans people. Staff at CDPR also has a history of making transphobic tweets, so the game was banned. I had inquired about how to handle it for the hardware thread due to its history as a benchmark for Nvidia tech with things like DLSS updates and new rendering tech/features, but the decision was made to keep it banned in this thread too, especially due to the rise of other "tech demo" titles like Alan Wake 2.

Here is the rest of the banned content, and further explanation for the discussed title.
 
But that would require mobile hardware improvements. 😅

The thing that we're going without in this hypothetical. Right?
Well... I'm guessing that the usual technological "trickle down" will make improvements more possible. What was finacially unobtainable two years ago will become cheaper and attainable with time. That's all :geek:. That's possible, no?
 
The reasoning behind the ban of this subject and others is spelled out here.
Some of the content in the game can be viewed as transphobic or fetishizing trans people. Staff at CDPR also has a history of making transphobic tweets, so the game was banned. I had inquired about how to handle it for the hardware thread due to its history as a benchmark for Nvidia tech with things like DLSS updates and new rendering tech/features, but the decision was made to keep it banned in this thread too, especially due to the rise of other "tech demo" titles like Alan Wake 2.

Here is the rest of the banned content, and further explanation for the discussed title.
Although I'm not convinced on a personal level that current frame generation technology is essential for the Nintendo Switch's successor to support, Intel released a video demo on ExtraSS, Intel's frame generation technology.


The FamiBoard mods have a list of topics with reasons why the topics are banned on FamiBoards.
(The FamiBoard mods really need to pin the banned topics list on the front page of FamiBoards.)
Thanks for the replys. Thankfully i'm not a CDPR fan, since their always undermining other developers and treating themself as the Underdog, which if baffling, since all of their releases has been a bug filled mess, even the belove Witcher 3.

But this was news to me, thanks for keeping me informative.
 
So people have mentioned that while the switch only has around 22 GB of memory bandwidth, nvidia's decompression hardware (or whatever it is) allows switch to have much higher memory bandwidth. So my question is, with everything included how much is switch's total memory bandwidth?
 
So people have mentioned that while the switch only has around 22 GB of memory bandwidth, nvidia's decompression hardware (or whatever it is) allows switch to have much higher memory bandwidth. So my question is, with everything included how much is switch's total memory bandwidth?

Decompression from SSD to RAM is different from decompression from RAM to Cache.

I don’t think the decompressor does RAM to Cache decompression. Correct me if wrong.
 
Well... I'm guessing that the usual technological "trickle down" will make improvements more possible. What was finacially unobtainable two years ago will become cheaper and attainable with time. That's all :geek:. That's possible, no?

Not really because node shrinks have largely died.

The next step is stacking semiconductors on top of each other but this seems horrible for mobile hardware due to electricity costs.
 
Not really because node shrinks have largely died.

The next step is stacking semiconductors on top of each other but this seems horrible for mobile hardware due to electricity costs.
Not to get ahead of myself, but with how things are playing out now, what would this mean for a hypothetical Switch 3's performance leap in 2032? Your post has me very pessimistic.
 
I think we obviously need to consider steam deck as a 2022 product, if switch2 is weaker than SD in portable mode it makes sense, but if docking mode is also inferior to deck and its going to sell for $399 then I do think it's a sad switch.
You don't think that the additional features - DLSS, RT - have monetary value? The fact that the Steam Deck is a giant, barely portable device doesn't matter?

The statement was that "only having Steam Deck power in docked would be a sad generational leap." It's objectively not, it's as big as the last two generational leaps from Microsoft and Sony. I'm not saying that's what we get, but more important, I think it's useless to talk about the performance gap without taking the new feature set into account.

I feel like we go round and round on this forever and no one is ever talking about exactly the same thing. I feel like a smaller, more portable device with better battery life, where games look as good in the hand, and scale up better on the screen, with Nintendo exclusives, is a compelling device. That's what we're talking about.
 
So people have mentioned that while the switch only has around 22 GB of memory bandwidth, nvidia's decompression hardware (or whatever it is) allows switch to have much higher memory bandwidth. So my question is, with everything included how much is switch's total memory bandwidth?
You seem to have combined things. Switch has 25.6 GB/s of memory bandwidth. It has no compression hardware. Switch 2 has compression hardware, but it has no impact on the effective memory bandwidth of the device.
 
Not to get ahead of myself, but with how things are playing out now, what would this mean for a hypothetical Switch 3's performance leap in 2032? Your post has me very pessimistic.

The only thing I can think of is Nintendo and other companies moving just most things to neural networks and then NVIDIA just replacing most of the CUDA cores with tensor cores.
 
Do screen and battery upgrades count for the purposes of this question? If you can't do much about the power, might as well offer improved presentation and battery life to entice continued hardware purchases over that period.

They could use a vapour chamber and solid state cooling to shrink the console, as well.
 

  • The skinned models not being included in the BVH explains why the characters especially look flat in daylight. It's the weakest point in Avatar's character rendering and I think it's also apparent in Star Wars: Outlaws in some scenes.
  • I'm curious what the Series S is at in the optimisation slide, looking at some comparisons it is simplified compared to the PS5, but it does resolve "well" (e.g. you can see the structure of the reflection). I presume it's running at an even lower resolution if you just look at the probe slides.
  • Snowdrop engine in general is quite amazing, I think any engine and game with RT GI will age the best.
Thanks for summarising the content also :)

I think Nintendo wants feature parity between TV mode and handheld mode. In other words, if VRR is supported in TV mode, Nintendo wants VRR to be supported in handheld mode as well.

And I think all the mobile displays that have VRR support also have support for 120 Hz. Theoretically, Nintendo could work with display manufacturers(s) (e.g. Sharp, etc.) to design and manufacture a custom, mobile 60 Hz display that also has VRR support. But I imagine that won't be cheap, especially since I imagine display manufacturers see VRR support as a premium feature. And I don't believe there are any mobile 60 Hz displays that support VRR.

Yeah maintaining that feature parity is important especially form a user experience. It needs to stay seamless.

Also looking again, yup no mobile displays with VRR and below 120Hz. I thought there were some 90Hz mobile displays. The only one I can find is the Xiaomi Redmi Pad SE with 90Hz and AdaptiveSync support, but like the Steam Deck OLED it's not VRR, but you can set the resolution at arbitrary refresh rates. Even looked at samsung tablets, but the search lead to an dead end.

PS; looking at thePhawx video on MSI Claw A1M I spotted that the panel is made by tianma?
I think that's the same panel as the ROG Ally (although MSI Claw A1M has 02, perhaps a minor refresh).
 
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Although I'm not convinced on a personal level that current frame generation technology is essential for the Nintendo Switch's successor to support, Intel released a video demo on ExtraSS, Intel's frame generation technology.
Huh. I know somebody on here shared something a while back about Intel researching frame extrapolation. Not sure if it was a research paper or a presentation, but damn. Can't believe they got somewhere with it. For sure interested to see if this goes anywhere.

That was my reaction when America imported the fantastic Holden Commodore VF and called it "Chevrolet SS"
Or importing the Holden Morano and calling it a GTO successor. Although the Morano and Pontiac GTO were kinda similar in spirit, so I can kinda understand it. And y'know, they weren't turning a trim level or package into a car name.
 
You seem to have combined things. Switch has 25.6 GB/s of memory bandwidth. It has no compression hardware. Switch 2 has compression hardware, but it has no impact on the effective memory bandwidth of the device.

Oh? Doesn't the Switch have some kind of additional hardware that helps increase its bandwidth to higher than the 25.6 GB/s it has?

Again, I definitely may be confusing compression hardware for some other feature, but people in this thread mentioned something to that effect.
 
I know this is not exactly on topic here but since someone asked about Nintendo stock earlier, Ill just say this. If it doesn't "bounce" at 12.13 (Using NTDOY since this is an American forum) then according to the strategies I make a living on, We could see "oh shit" stock moments for Nintendo. No threat of going to zero or doom mind you. Just the type of stuff that will cause them to take action. With Switch 2 waiting in the wings, I wonder IF this happens maybe they go ahead and announce it sooner than later (June for the big investor meeting?).

Just speculation and thoughts on my part.


Numbers for reference and context: Nintendo stock was like 3ish during Wii-U era. Made ATH at 16.52 in Jan 2021. It just ran up to 15.04 then smacked down to 11.95 all during this Switch 2 2025 rumor mess. The worse I see it getting is 7ish. I think Nintendo acts if it does that. Again. No doom. I highly doubt it goes below that.
 
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Or importing the Holden Morano and calling it a GTO successor. Although the Morano and Pontiac GTO were kinda similar in spirit, so I can kinda understand it. And y'know, they weren't turning a trim level or package into a car name.
See that one actually worked though. And it opened Holden up to the international market in a big way. America began bringing the Commodore and Statesman over after the GTO was a success and we were close to bringing the Holden Ute as well (finally reviving the El Camino which the US market desperately needs in this era of giant lifted brodozers).

I honestly think if they had done the "name it after an american car" thing again, it would've avoided being the massive sales failure that contributed to the shuttering of Holden in Australia. I've said for a long damn time that they shoulda brought back the Chevelle nameplate for the VF sedan, and even opened up the doors for a return of the legendary Chevelle coupe (as there was a new Monaro concept in the works too). People woulda recognized the name, it woulda been a big news deal that "the Chevelle is back," and might've saved that car and literally Holden itself.

But instead they called it "the SS," which nobody fucking knows the meaning of, especially since most people associate it with a Camaro trim package (or worse!!!). It was so dumb!!!

WTF is Intel doing?? :ROFLMAO:
 
Oh? Doesn't the Switch have some kind of additional hardware that helps increase its bandwidth to higher than the 25.6 GB/s it has?

Again, I definitely may be confusing compression hardware for some other feature, but people in this thread mentioned something to that effect.
Technically, the Switch v2, Lite, and OLED use LPDDR4X RAM, which can go higher than the LPDDR4 in Switch v1 can, but was internally set to not go beyond LPDDR4 limits, which is 1600Mhz to equate to 25.6GB/s. There is no hardware that can just make bandwidth jump higher than the RAM is capable of. It's just not how it works. Data being decompressed (in Switch's case, by the CPU as there is no dedicated decompression hardware) get stored into the RAM, which uses that RAM bandwidth. Going from compressed to decompressed is not a jump in bandwidth.
 
Oh? Doesn't the Switch have some kind of additional hardware that helps increase its bandwidth to higher than the 25.6 GB/s it has?

Again, I definitely may be confusing compression hardware for some other feature, but people in this thread mentioned something to that effect.
(Apologies for clogging up the thread everybody.)

The Switch uses tile-based rendering VS the PS4's full screen renderer. Tile renderers split the screen into... well... tiles and renders each tile separately. Breaking down the image into those tiles reduces the amount of memory needed during the intermediate steps of the graphics pipeline, and the amount of data being moved about at any given time reduces GPU and memory bandwidth requirements. Can also make parallelization easier, so you can move some shit around and do stuff at the same time if need be, as long as you got the overhead to do so. On a bandwidth starved device like the Switch, this can be incredibly useful for clawing some performance back. That might be what you're thinking of. It's come up a few times in this thread, particularly during the memory bandwidth discussions.

I honestly think if they had done the "name it after an american car" thing again, it would've avoided being the massive sales failure that contributed to the shuttering of Holden in Australia. I've said for a long damn time that they shoulda brought back the Chevelle nameplate for the VF sedan, and even opened up the doors for a return of the legendary Chevelle coupe (as there was a new Monaro concept in the works too). People woulda recognized the name, it woulda been a big news deal that "the Chevelle is back," and might've saved that car and literally Holden itself.
I've had similar thoughts myself. Then again, certain demographics would lament over your hypothetical Chevelle not having the body lines of a classic muscle car, or not launching the coupe day and date with the sedan launch even though the coupe is what everybody thinks of. For our sanity, maybe it's better they gave it a stupid name.

Then again, SS prices are just batshit as Chevelle prices are right now so it's at least got that similarity.
 
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