I wish it would be that way. currently on a break from the game to do other stuff.
The exploration feels more hollow then with my 2 main comparisons:
( ... more a personal disappointment rant to be honest)
BotW and Legends.
- I feel like the Level design is less natural and intriguing as in BotW, and maybe slightly under Legends. Or comparable. Hard to tell.
- The areas feel hollow. In arceus, you where not done, you used the items you found, so they where worth something, you did not "finish" an area that fast.Knowing where to find some resources that you would need was great in both. Here? there is no correlation, how many TMs do we really need? for the main game i dort need any at all. So finding TMs and resources to make TMs is kinda... empty.
Catching Pokémon? Legends needed me to find many of the same and interact with them more. With how it is in S/V, over world interaction is reduced heavily, and when you got one, you are done.
So after i was in an area and caught all Pokémons and found all items..im kinda done already, and its faster then in Arceus.
The world looks bad. BotW had me in awe at moments, legends the world at least felt alive, but S/V has just to many graphical and performance problems that i can never lose myself in the world, its struggling every moment to let me see it, it feels like a haze between me and Paldea.
Trainer battles never felt so empty like they do in this game.
I se a lot of potential in the open world formula, but in my opinion they did not nail it, and the second time ever i really cant get over performance problems on switch (Links Awakening, BotW on release, SMT5, ... the other one was Age of Calamity).
It just is weird, because there are so many regressions from Arceus.
And also the other 2 did nail the scale of the world more. The Pokémon here are sometimes really to tiny, and the world ...you traverse it so freaking fast, both other games felt bigger, even if im sure that at least Arceus was not bigger.
As it stands, its a fine game, a technical mess. Maybe it will change in the late game.