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And then the next would should be Resident Evil Xchrist just call it Resident EvilX
it's flawless
And then the next would should be Resident Evil Xchrist just call it Resident EvilX
it's flawless
You've been saying this for a looong time
I'm kinda surprised they didn't increase the RAM to like 24GB, but I guess they don't need to. With the + 1.2GB dedicated for games, I wonder if if they will do the same for base PS5 models with a patch.Just read through Rich's article, haven't watched the special yet, but all the info basically confirms the MLID leak (and he should take a thorough W on that). Here is my perspective.
TL;DR
Sony: "Mom, can we have RTX"
AMD: "We have RTX at home!"
Sony, Thanos voice: "Fine, I'll do it myself"
It's a Ray Tracing machine
The move to RDNA3+4 hybrid design over the RDNA1+2 design gives a significant RT boost to the system. This is clearly the primary driver of what's going on. Sony is saying that there is enough performance here to enable RT on PS5 games that lack it, and drive RT further on existing systems - add RT shadows on top of RT reflections.
Ignore the Giant TFLOPS Number
The term "fake FLOPS" pisses me off, but anyone thinking this is a 3x performance increase is wrong. It's like 45% according to Sony. This number is inflated by changes to RDNA3
PlayStation Spectral Super Resolution is interesting
Sony is saying that their upscaler runs on the base PS5. I don't understand quite what's going on here, but it seems like Sony is giving the finger to FSR, and going their own way with an AI guided solution that still runs on more traditional GPUs.
Their checkerboarding for PS4 was rad, even though few games used their custom hardware for it. I tend to give Sony the benefit of the doubt here.
The machine learning hardware is... confusing?
Sony is claiming 300 TOPS of ML in there. That's huge.
But it's unclear to me if this is the TOPS rating for the ML accelerator, or if it's some combined number between the GPU and the NPU. And why stick it in there for PSSR is you've also got a giant GPU and you're claiming your upscaler runs on base PS5 hardware?
I think this might be basically for 8k. If PSSR is a better path to 4k than FSR 2 on the base PS5 model, then it seems like it should be sufficient on the bigger machine. But it would make sense if it falls over under 8k loads, and needs the extra acceleration there.
The RAM Improvement is necessary, but minor
There is more RAM available to games, but it's not clear how that works. Rich speculates it's similar to the Xbox solution of having a pool of cheap, slow RAM to slide more of the OS into, opening up fast RAM for games. It sucks that this technology keeps coming back, but laws of physics and all that.
The memory clock is getting pushed for more bandwidth. My guess is that this is essentially a "free" upgrade that comes along with the move from N7 to N6 - more ability to push the memory controller with the node shrink.
The CPU Upgrade is the Same
It's still Zen 2, because total redesign just wasn't viable, I imagine, and Sony would rather invest that energy in the RT upgrades. Moving from N7 to N6 let them push clocks a little, and so they've done it. But it's not transformative.
then it will bomb unless it somehow gets 90+ metacritic scoreGame was announced for a summer release for every non Nintendo platform before Nintendo even knew of the delay. It was never planned around Switch 2.
One day I'll actually make some progress on my Super Metroid fan remaster. One day.Super Metroid's wall jump doesn't work well if you're rolling your thumb on the d-pad. It breaks when it detects an up or down input. One of my favorite patches is here - https://metroidconstruction.com/hack.php?id=161
I think that Zero Mission significantly improved the controls.
It was probably price prohibitive - I don't think they're betting on geometry or texture improvements for most games.I'm kinda surprised they didn't increase the RAM to like 24GB, but I guess they don't need to.
Rich's speculation is that they've added cheap, slow memory to offload some OS tasks to, which makes sense. If so, a patch likely won't be available for the base modelWith the + 1.2GB dedicated for games, I wonder if if they will do the same for base PS5 models with a patch.
They did, that didn't mean CPUs stopped growing. DF did some interesting benchmarks and in CPU limited scenarios, it's something like 30% behind just about anything you can buy.Current gen console CPU is already way behind mid gen CPU? I thought they closed the gap quite a bit vs last gen Jaguars.
Some people were expecting Zen 4 to give them 60fps/120fps versions of games that were 30fps/60fps on the base model. It's expectation setting for a certain class of person who had been looking at that jacked up teraflop number and expecting a near next gen leap in perf. The subhead in the article is literally "CPU: Zen 2 remains"DF is probably raising some alarms because they're disappointed at DD2 I guess
I'm kinda surprised if won't have a big boost in FPS with the ps5 pro, i would have thought it being the selling point, especially with GTA 6 coming right around the corner.So from my basic understanding PS5 pro looks to be targeting mostly RT and resolution improvements essentially... and their own flavor of AI upscaling.
They're not betting on raster power to increase frames this time, but RT and upscaling. What you're saying can still be true, especially for pretty much all future games.I'm kinda surprised if won't have a big boost in FPS with the ps5 pro, i would have thought it being the selling point, especially with GTA 6 coming right around the corner.
If only Nintendo didn't make good exclusives and use their wizardy power to utilize 8 year old hardware, then we would have gotten the Switch 2 earlier.Fortunately Unicorn Overlord is perfect on Switch (1), and TTYD remake looks great too. There’s a chance I’ll still be dabbling with this system come end of year - curse it’s resilience.
well, I omitted frame rate from my comment because a dev can make it whatever frame rate they want, (and tend to sacrifice frame rate for other things) and so mileage will vary... but yeah in theory the Upscaler would probably assist in hitting higher framerates more consistently.I'm kinda surprised if won't have a big boost in FPS with the ps5 pro, i would have thought it being the selling point, especially with GTA 6 coming right around the corner.
sadly it seen, Nintendo is not doing the heavy hitters again on Switch, where is 2D Legend of Zelda? where is a brand new 2D/3D Donkey Kong, where is Metroid Prime 4, games that could revitalize Switch, the only game i seen to care to play is Paper Mario the Thousand Years Door remake, after that i might give a rest to my Switch, unless Metroid Prime 4 release this year(if not, i have to wait until Switch sucessor launchs, hopefully in march/april and present myself with the console and next 3D Mario too)I will ALWAYS love Nintendo's IP but yeah I moved onto PS5 these days (will be getting the Pro as well). I agree entirely with Nat and MVG here.
The Switch is at the end of the day, a toy but as an enthusiast, it's been greatly disappointing that Nintendo not only won't move in but has yet to say anything about Switch 2. Since I know there is nothing I can do about it, I decided to simply move on from the Nintendo ecosystem. I'm basically done with my Switch.
This simply say "if switch flopped, we would have switch 2 earlier".If only Nintendo didn't make good exclusives and use their wizardy power to utilize 8 year old hardware, then we would have gotten the Switch 2 earlier.
And all that really means is that Nintendo has been planning for Switch 2 and is holding certain teams/games to Switch 2 instead of targeting Switch 1. That their targeted release time frame for Switch 2 has (apparently) slipped is besides the point.sadly it seen, Nintendo is not doing the heavy hitters again on Switch, where is 2D Legend of Zelda? where is a brand new 2D/3D Donkey Kong, where is Metroid Prime 4, games that could revitalize Switch, the only game i seen to care to play is Paper Mario the Thousand Years Door remake, after that i might give a rest to my Switch, unless Metroid Prime 4 release this year(if not, i have to wait until Switch sucessor launchs, hopefully in march/april and present myself with the console and next 3D Mario too)
If only Nintendo didn't make good exclusives and use their wizardy power to utilize 8 year old hardware, then we would have gotten the Switch 2 earlier.
Not really, because i expected them to release new hardware in 2022-2024.This simply say "if switch flopped, we would have switch 2 earlier".
True, but as they say ,,With patience you'll get rewarded''.I know this is a joke but it’s Vanillaware (AA third party efforts), and remasters of old games that are fueling its resilience - not wizardry in new games :]
Edit: And, all of these games would still be better on the new hardware :]]]]
Except then they didn't have the internet, so they didn't know and didn't care.True, but as they say ,,With patience you'll get rewarded''.
Also i'm guessing that's how NES fans felt when the SNES was coming out, since the hardware was ready for 2 years.
Wait and see for DKI know this is a joke but it’s Vanillaware (AA third party efforts), and remasters of old games that are fueling its resilience - not wizardry in new games :]
Edit: And, all of these games would still be better on the new hardware :]]]] TTYD was 60 fps on GCN (?), but there’s no indication it’s 60 in the remake.
What about DK? I’m out of the loop perhapsWait and see for DK
It‘s the curse of technological advancement, they never come without trade offs./sExcept then they didn't have the internet, so they didn't know and didn't care.
I mean i would presume because the Sega genesis came out in 1989, meanwhile the SNES came out in 1991. So i would expect the NES fans waiting annoyingly until Nintendo would release a console similar to the sega genesis or more powerful then the NES. I would assume that children and adult would talk to each other and maybe diss Nes.Except then they didn't have the internet, so they didn't know and didn't care.
I think their were rumor of a new 3D DK game being in development by the Mario odyssey team, but the leaker i think was zippoWhat about DK? I’m out of the loop perhaps
no one knew the genesis existed eitherI mean i would presume because the Sega genesis came out in 1989, meanwhile the SNES came out in 1991. So i would expect the NES fans waiting annoyingly until Nintendo would release a console similar to the sega genesis or more powerful then the NES. I would assume that children and adult would talk to each other and maybe diss Nes.
But i'm most likely wrong.
SFC was already released in 1990 (correction)I mean i would presume because the Sega genesis came out in 1989, meanwhile the SNES came out in 1991. So i would expect the NES fans waiting annoyingly until Nintendo would release a console similar to the sega genesis or more powerful then the NES. I would assume that children and adult would talk to each other and maybe diss Nes.
But i'm most likely wrong.
What about DK? I’m out of the loop perhaps
NG will eventually come no matter what, so i dont mind the delay, if Nintendo think that will be better. But i will care if they try to release the console earlier and make it flops.Not really, because i expected them to release new hardware in 2022-2024.
I'm just surprised how much the switch has gotten support, like last year we had Mario wonder, Totk, pikmin 4 and Metroid prime remastered.
compare to the Wii which got less and less support until they immediately put it to rest.
Like what makes the switch weird is that Nintendo can make it seem like a year is dull, until the inevitable Nintendo direct.
The switch as of right now is one of the best supported system in recent year with exclusives and games, kinda reminds me of the ps4.
(responding to you)no one knew the genesis existed either
until the sonic vs mario commercials
At least that's how I was
and honestly I don't think we even expected new hardware to ever come as kids I guess we just assumed NES was it and that we'd get games for it forever?
we just weren't as plugged in as we are now
some kids got magazines and playground talk and TV commercials
Ray-tracing is very VRAM intensive. Lower end Nvidia GPUs lose their advantage against AMD due to VRAM issues, so I'm surprised as well in that regard. But also, mobo and interface complexity might make adding more VRAM not very cost effective, so we must wait and see.I'm kinda surprised they didn't increase the RAM to like 24GB, but I guess they don't need to. With the + 1.2GB dedicated for games, I wonder if if they will do the same for base PS5 models with a patch.
I thought it was interesting he said this:
However, as cross-gen becomes a thing of the past, we are seeing more and more titles hitting CPU limits. Our investigation of the AMD 4800S desktop kit - built on the exact CPU used in Xbox Series X - reveals that the processor is way behind the capabilities of today's mid-range PC CPUs.
Current gen console CPU is already way behind mid gen CPU? I thought they closed the gap quite a bit vs last gen Jaguars.
Other than that, the article mentions a 10% boost in CPU, not that would require a 1% downclock for the GPU (according to Sony), which is a negligible sacrifice.
Final thoughts... it's likely going to be on a 6nm node as they stated/leaks say which is disappointing. Makes me wonder if they waited to use it on 5/4nm instead. Maybe the CPU clocks could have been higher? Looking at last gen... PS4 Pro uses 16nm node like PS4 slim, but the jump from 28 to 16nm was huge (vs 7 to 6nm) Of course we'll never get that big of a jump in a node in a generation again.
sticking to 16GB RAM and 6nm node while putting most of the cost to the RDNA3 GPU was likely the best thing they could do while savings costs..Hopefully the extra RT capabilities, 28% extra RAM speed and DLSS like resolution boost pays off.
"I'm announcing the Switch 2 launch in the one place that hasn't been corrupted by '2026'...SPACE!"
Oh yes, they TeraFLOPS... they all TeraFLOPS !
As someone with an Xbox Series S, i wont be migrating to Sony anytime soon, specially with the Pro thing being standard for them now. I feel for these that have to buy every single machine a company releases just because they feel they need the next shiny thing.I will ALWAYS love Nintendo's IP but yeah I moved onto PS5 these days (will be getting the Pro as well). I agree entirely with Nat and MVG here.
The industry moves on with hardware announcement* after hardware announcement (perhaps to its detriment), but Nintendo stays quiet, utterly indifferent to all of it. Wish Nate had more to say on the subject but here we are, heels dug firmly in the “we have no idea what’s going on” camp.
Fortunately Unicorn Overlord is perfect on Switch (1), and TTYD remake looks great too. There’s a chance I’ll still be dabbling with this system come end of year - curse it’s resilience.
* PSSR / PS5 Pro was leaked, not announced, but the amount of detail and coverage is still the object of envy.
Wondering if it'll be bigger than the switch presentation that showed Skyrim and NBA 2k.Several partners have been asked for assets (trailers, etc.) for Switch 2 games they were/are working on; It’s unclear to me what the timeframe for this is, ie. prior to January, or more recently?
if all this games has been kept to Switch sucessor, how Nintendo will keep Switch healthy? surely a bunch of remasters/ports and remakes isn't enought for the console.And all that really means is that Nintendo has been planning for Switch 2 and is holding certain teams/games to Switch 2 instead of targeting Switch 1. That their targeted release time frame for Switch 2 has (apparently) slipped is besides the point.
There is no nintendoomed (and I'm not saying you've suggested that), just a pause in the big releases until Switch 2 is ready.
I'll be there for Switch 2 when it releases, and I'll probably pick up 1-2 more games on Switch 1 before it's done. Right now I'm playing Deedlit in Wonder Labyrinth, but on steam because it was $10, and it's currently $25 on Switch.
For the next year it probably is. They're looking towards the next system. People are buying for 7+ years of releases at this point. People are finally getting around to it. A month or so ago, I told my sister to not get one for her husband because they're about to announce the new one, then a few days later I told her to go ahead and the next one wasn't out until next year. A 10yo girl that's daughter to someone in the friend group just got one for Christmas. Maybe they don't sell 20mm of the m in FY25, but honestly, it's better to sacrifice a bit of hardware sales this year and bolster the next system.if all this games has been kept to Switch sucessor, how Nintendo will keep Switch healthy? surely a bunch of remasters/ports and remakes isn't enought for the console.
I think it's also important to note that the people who were born in the 2017 are now 7 years old, and that's pretty much the prime age to get kids games so that's probably why mario kart 8 is still making crazy numbers.For the next year it probably is. They're looking towards the next system. People are buying for 7+ years of releases at this point. People are finally getting around to it. A month or so ago, I told my sister to not get one for her husband because they're about to announce the new one, then a few days later I told her to go ahead and the next one wasn't out until next year. A 10yo girl that's daughter to someone in the friend group just got one for Christmas. Maybe they don't sell 20mm of the m in FY25, but honestly, it's better to sacrifice a bit of hardware sales this year and bolster the next system.
While I didn't like 3DS, combined Wii U and 3DS would probably get my preference on account of my Wii U love + New Leaf + LBW.honestly I'd be more impatient if this gen wasn't so underwhelming so far, sure there have been a few hits here and then but man...I just don't feel it
Lol. I'm also going to point out for @Giancarlo that this is not all according to plan. All according sounds like Switch 2 would have been out for this holiday. Late Switch 1 support was probably always late ports and remakes. It's just they now have to cover the holiday too, and assuming that the decision to push the system into 2025 was made in 2024, they at most can push up a few late Switch 1 games by a month or two.I think it's also important to note that the people who were born in the 2017 are now 7 years old, and that's pretty much the prime age to get kids games so that's probably why mario kart 8 is still making crazy numbers.
Damn covid really has altered my perspective of time.
Next generation being backwards compatible means continuing to build a library rather than breaking off, and that'll start it on better footing.
That's interesting since i find it to be the opposite, like some of Nintendo most unique games are switch exclusives, while i agree that the Wii U had some phenomenal games, i personally found it mediocre, like the best Wii U games are still locked behind the Wii U (rest in piece WW, TP and Xenoblade X)Switch is better than either individually by a long throw, though, but a lot of the original Switch content has felt kind of bland, and the best games (for my tastes) are mostly Wii U ports.
I respectfully disagree. Despite the complaints, open world games are still "in" and BVH construction is still very much CPU intensive. Time will tell if the improved RT and upscaling stuff is enough, but I don't think the slight CPU boost we'll get will be enough for a lot of games between the continued adoption of RT and the ever increasing scope of games.I don't think that a CPU boost is very needed. DF is probably raising some alarms because they're disappointed at DD2 I guess, but it's probably just because the engine is dated if it is running into CPU limitations. The simulations in DD2 are super simplistic, the AI is awful, barely anything animates or has physics or collision... Not sure what would eat a CPU here on a modern engine.
Outside of BG3, basically all significant PS5 games this gen have barely taxed the CPU.
I respectfully disagree. Despite the complaints, open world games are still "in" and BVH construction is still very much CPU intensive. Time will tell if the improved RT and upscaling stuff is enough, but I don't think the slight CPU boost we'll get will be enough for a lot of games between the continued adoption of RT and the ever increasing scope of games.
Your last point is spot on, but I do feel some of that is just due to the nature of studios finally moving off of cross gen and going all in on current gen tech.
I was more referring to the non-Switch stuff this gen to be honest. Outside of Elden Ring and the Re4 remake, I haven't found much for me this genWhile I didn't like 3DS, combined Wii U and 3DS would probably get my preference on account of my Wii U love + New Leaf + LBW.
Switch is better than either individually by a long throw, though, but a lot of the original Switch content has felt kind of bland, and the best games (for my tastes) are mostly Wii U ports.
Next generation being backwards compatible means continuing to build a library rather than breaking off, and that'll start it on better footing.
It's not like they can just upgrade the Zen 2 cores though, it'd absolutely compromise feature parity between models and end up as a discount PS6 which Sony doesn't want. At best, they should have increased the clocks further but a CPU upgrade was never in the cards.I respectfully disagree. Despite the complaints, open world games are still "in" and BVH construction is still very much CPU intensive. Time will tell if the improved RT and upscaling stuff is enough, but I don't think the slight CPU boost we'll get will be enough for a lot of games between the continued adoption of RT and the ever increasing scope of games.
Your last point is spot on, but I do feel some of that is just due to the nature of studios finally moving off of cross gen and going all in on current gen tech.
But those are both Gen 8.I was more referring to the non-Switch stuff this gen to be honest. Outside of Elden Ring and the Re4 remake, I haven't found much for me this gen
Capcom used to be a close partner to Nintendo. Now they are usually as distant as most AAA developers. I hope you are right but I think a late port is more likely if it comes to the Switch 2. I even started a thread recently here on famiboards about the likelihood of AAA games releasing day and date on the Switch 2 and the majority thought late ports of AAA games were more likely than day and date releases for the Switch 2. So its a pretty common belief, i think making ports for Switch 2 will take time and will not be as easy as porting a PS5 game to Xbox series x/s.Capcom isn’t just any random AAA developer, MH series isn’t just any random IP. For the most part since Tri days have been basically synonymous with Nintendo consoles and handhelds.
Multiple MH games (Tri, 3U, 4, G, GU, Rise) were released exclusively for Nintendo console or handheld initially.
Some people have been playing MH series for much longer than the existence of MH World.
I don’t know why it would be such a shocker if Nintendo and Capcom has decided to make MH:Wilds part of the Switch 2 launch lineup. Maybe it’s not in the launch lineup or window but if it is that really shouldn’t be so surprising either.
Absolutely. It just sounded like DF was making a big deal out of it, like it was super outdated due to PS5/x series getting a few 30fps games that are CPU bound. I guess they didn't make a dose comparison.They did, that didn't mean CPUs stopped growing. DF did some interesting benchmarks and in CPU limited scenarios, it's something like 30% behind just about anything you can buy.