Raploz
Rattata
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Let's use the closest PC parts we can find to Switch 2 and PS5/XSX to compare the path-tracing performance on Quake 2 RTX.
The closest GPU to the T239 is the RTX 3050 mobile (technically it's the 2050 but I couldn't find videos of it) with 16 ray-tracing cores vs 12 on the T239. Considering how the 3050 is faster than the T239, to keep the comparison fair we need to select a GPU that is also faster than PS5/XSX. The closest GPU that can fit that criteria is the 6700XT. Let's pretend the additional performance those two PC cards have over their console counterparts is nullified by console-specific optimization, so pretend the ray-tracing performance of those cards is similar to the performance we can expect from Switch 2 and PS5/XSX.
6700XT (48fps avg):
3050 mobile (35 fps avg):
That's a 31% difference.
As we can see the dedicated ray-tracing cores are not enough to compete with the pure brute-force approach of the other consoles, however, Switch 2 could use DLSS to claw back some performance by running at lower resolutions while keeping image quality comparable to PS5/XSX. Either way, at least it will likely be faster than the Series S at ray-tracing, but not PS5/XSX.
The closest GPU to the T239 is the RTX 3050 mobile (technically it's the 2050 but I couldn't find videos of it) with 16 ray-tracing cores vs 12 on the T239. Considering how the 3050 is faster than the T239, to keep the comparison fair we need to select a GPU that is also faster than PS5/XSX. The closest GPU that can fit that criteria is the 6700XT. Let's pretend the additional performance those two PC cards have over their console counterparts is nullified by console-specific optimization, so pretend the ray-tracing performance of those cards is similar to the performance we can expect from Switch 2 and PS5/XSX.
6700XT (48fps avg):
3050 mobile (35 fps avg):
That's a 31% difference.
As we can see the dedicated ray-tracing cores are not enough to compete with the pure brute-force approach of the other consoles, however, Switch 2 could use DLSS to claw back some performance by running at lower resolutions while keeping image quality comparable to PS5/XSX. Either way, at least it will likely be faster than the Series S at ray-tracing, but not PS5/XSX.
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