- Pronouns
- He/Him
I think what they meant was "if 60fps is a thing for FFVIIR on the Switch NG"60fps is a thing on every console. It's the developer's choice to decide "hey, do I use this console's power for graphics or for framerate?"
I think what they meant was "if 60fps is a thing for FFVIIR on the Switch NG"60fps is a thing on every console. It's the developer's choice to decide "hey, do I use this console's power for graphics or for framerate?"
Only if the person making them is better than a modern C compiler. Which chances are, they're probably not. It's just a lot of work for benefits that are at best minor and theoretical, and at worst, non-existent or counterproductive.All those years in Math class telling to simplify we’re all for naught.
But seriously, due to there still being architectural differences, that still does allow bespoke instructions to be used that might be better suited to the hardware involved, correct?
Yeah I thought that was absolutely awesome. Nintendo should definitely add that to the Next Gen Joy Cons.I was literally just about to make a post saying the fps mode is pretty cool
Please, no, please, please, no, they're fine. Add to them, don't... Change them. Capacitance? Neat! Get rid of them?! Trackpads INSTEAD?!!!I think it’s time for new controls. The analog sticks and L&R shoulders have been the same for a while
Probably more of a matter of there being many publishers involved with licensed properties in smash ultimate that it increases the odds of one of those publishers creating problems.Why is there so much headcanon that Nintendos licensing agreement for this game is some deal with beelzebubs name at the bottom? I don’t understand why everyone is so set on the licensing agreement being so stringent despite nobody being a lawyer and nobody seeing it
I watched this preview of the Lenovo Legion. A couple parts stood out to me, 1. One of the "JoyCons" has a stand that helps turn it into a mouse to allow for FPS gameplay on the go. 2. Which the clip I'm posting highlights, It has some glasses that connect to the Legion via USB-C and projects the devices screen into the glasses.
These seem like a couple features that Nintendo would consider adding to the successor. If the camera rumor is true, maybe is has something to do with AR/VR capability. I could definitely see Nintendo innovating on the glasses feature shown in the clip.
I watched this preview of the Lenovo Legion. A couple parts stood out to me, 1. One of the "JoyCons" has a stand that helps turn it into a mouse to allow for FPS gameplay on the go. 2. Which the clip I'm posting highlights, It has some glasses that connect to the Legion via USB-C and projects the devices screen into the glasses.
These seem like a couple features that Nintendo would consider adding to the successor. If the camera rumor is true, maybe is has something to do with AR/VR capability. I could definitely see Nintendo innovating on the glasses feature shown in the clip.
True.I think we regulars should be a bit more mean to the lurkers who post to see the hidden content.
Like ... introduce yourself, explain what you bring to the discussion.
What do the other regulars think?
;D
Do lurkers even read the OP?I think we regulars should be a bit more mean to the lurkers who post to see the hidden content.
Like ... introduce yourself, explain what you bring to the discussion.
What do the other regulars think?
;D
Merging the studios, as a decision, predates the decision to make a hybrid. Nintendo made a hybrid because they merged the divisions not the other way around.I think the significance of Nintendo merging their handheld and console divisions means that its almost permanent commitment from their part. Which means that the Switch was not a one off system, Nintendo plans to continue making hybrid console systems in the future.
Recent Nintendo is unlikely to include things "just in case". That ended with the GC.Does Nintendo include HDMI 2.1 in the NG Switch to the dock to future proof it or for the rare game that might try 4K 120 FPS?
Will they include a HMDI 2.1 cord in the box?
A AAA UE5 game wouldn’t be able to do that with all the other high end graphic features, but a stripped down game like Olli Olli World might could do it on NG Switch.
Recent Nintendo is unlikely to include things "just in case". That ended with the GC.
There are some things compilers aren't always great at, notably vector (SIMD) code. This isn't so much that vector code is much more difficult to compile than scalar code (although it is a bit), but moreso that vector support on CPUs is a complete mess of different standards, so compiling code that will work well across a wide range of hardware is a pain. As an example, here's a diagram of the current state of vector extensions on x86:Only if the person making them is better than a modern C compiler. Which chances are, they're probably not. It's just a lot of work for benefits that are at best minor and theoretical, and at worst, non-existent or counterproductive.
I always through the back touch pad on Vita was a dumb idea that Nintendo would've pulled off better.Whenever I try out the touchpad on a Dualsense I always think "this would be cool on a Nintendo console". Based on the Legion Go's controller it looks like a touchpad could be feasible in both docked and handheld mode. It'd be like gyro where it's another optional input for devs that isn't obtrusive to gameplay (like looking away from the TV screen at the Wii U gamepad).
I'd personally like it for a cursor, scrolling, or quick menu.
Would definitely be great for radial menus.Whenever I try out the touchpad on a Dualsense I always think "this would be cool on a Nintendo console". Based on the Legion Go's controller it looks like a touchpad could be feasible in both docked and handheld mode. It'd be like gyro where it's another optional input for devs that isn't obtrusive to gameplay (like looking away from the TV screen at the Wii U gamepad).
I'd personally like it for a cursor, scrolling, or quick menu.
TBH I love when that happens lol.I hope something crazy doesn't happen again that makes this thread zoom by half a dozen pages. I wanna finish watching One Piece Live Action tonight and I'm worried I'll be way behind again.
I'm not sure if you're refering to me, the op who made the concept vid, or both, but my post was a joke, thats why it looks so absurd LOL. I'm pretty sure its supposed to be parodying those old wacky "xbox 720" fan-arts
Why is the significance of this lost on people?
Didn't they put HDMI 2.0 into the OLED dock?Recent Nintendo is unlikely to include things "just in case". That ended with the GC.
Necrolipe calling I’m a Hero Too’s leak “BS”
Camera, new cartridge type, backwards compat, square dev kits, ff7r running well as a potential launch game.
I watched this preview of the Lenovo Legion. A couple parts stood out to me, 1. One of the "JoyCons" has a stand that helps turn it into a mouse to allow for FPS gameplay on the go. 2. Which the clip I'm posting highlights, It has some glasses that connect to the Legion via USB-C and projects the devices screen into the glasses.
These seem like a couple features that Nintendo would consider adding to the successor. If the camera rumor is true, maybe is has something to do with AR/VR capability. I could definitely see Nintendo innovating on the glasses feature shown in the clip.
mom the insiders are fighting again!Begin the insider war has
Well isn't Necrolipe legit like?
Necrolipe calling I’m a Hero Too’s leak “BS”
Camera, new cartridge type, backwards compat, square dev kits, ff7r running well as a potential launch game.
All i said was BS i think?What is Necrolipe referring to? I don't understand the reference since English is not my language.
Does Necrolipe give veracity to the leak? Please explain to me if you can, thank you.
Didn't know, I played on Steam.Remake was also on two discs.
BS is the short for bullshit, and it means non-sense or lie.What is Necrolipe referring to? I don't understand the reference since English is not my language.
Does Necrolipe give veracity to the leak? Please explain to me if you can, thank you.
What is Necrolipe referring to? I don't understand the reference since English is not my language.
Does Necrolipe give veracity to the leak? Please explain to me if you can, thank you.
No? Yes? Depends on what you mean by bespoke instruction.But seriously, due to there still being architectural differences, that still does allow bespoke instructions to be used that might be better suited to the hardware involved, correct?
int increment(int num) {
return num++;
}
increment(int):
sub sp, sp, #16
str w0, [sp, #12]
ldr w0, [sp, #12]
add w8, w0, #1
str w8, [sp, #12]
add sp, sp, #16
ret
increment(int):
push rbp
mov rbp, rsp
mov dword ptr [rbp - 4], edi
mov eax, dword ptr [rbp - 4]
mov ecx, eax
add ecx, 1
mov dword ptr [rbp - 4], ecx
pop rbp
ret
Nintendo BSZelda BS
We've now hit the point of Nintendo leaks where there's going to be two camps of people believing in separate leakers.It's Episode 9: Attack of the insiders
Satelliview coming to NSO :OZelda BS
Nintendo 3BSNintendo BS
Sorry for coming back to this post (now over a month old), but I'm not quite understanding how that T239 number of 6.14TFlops is achieved. I do see you mention below the bolded about distinct ALUs for the two, but is this meant as some combination of using CUDA cores for FP32 and tensor cores for FP16? That even though a tensor core can theoretically do 8x the FP16 operations that a processing block (1 of 4 in an SM) of 64 CUDA cores can do (based on ratios in the whitepaper), it is limited by the ALUs?Edit: Although if we're talking about true mixed precision workloads, where games are running a mix of FP32 and FP16 code, I wouldn't discount the fact that Ampere can run both concurrently. On Switch/PS5/XBSX if a game is running a mix of 50% FP32 and 50% FP16, you're only going to get a 33% speedup over pure FP32, as you have to take cores away from FP32 work to run FP16 code. On Ampere you could get as much as a 100% speedup.
As a real-world comparison, if we were to compare the Series S to a 1GHz T239 in performance on 100% FP32 workloads, the Series S would hit 4.0 Tflops to T239's 3.1 Tflops. At pure FP16 workloads, the Series S would outperform T239 by 8.0 Tflops to 3.1 Tflops. However, if we change to a workload that's a 50/50 mix of FP32 and FP16 code, the Series S could hit 5.33 Tflops, whereas T239 at 1GHz would be capable of 6.14Tflops. Of course we shouldn't directly compare Tflops numbers between very different architectures, and there are many other factors like memory bandwidth, etc, etc. The important thing isn't the absolute numbers, but the fact that in use-cases where developers are utilising a mix of FP32 and FP16 code, the fact that Ampere has distinct ALUs for FP32 and FP16 code which can operate concurrently is a worthwhile advantage over the single set of ALUs of RDNA, even though the latter may hit higher theoretical performance on one or the other.
Yup, next Switch aka Switch 2 will definitely be a Hybrid. But next gen after Switch 2, Nintendo can experiment again maybe a hybrid with 1 new addition TV only console that compete head to head with a PS6, who knowsMerging the studios, as a decision, predates the decision to make a hybrid. Nintendo made a hybrid because they merged the divisions not the other way around.
The goal was to make development cheaper and higher quality by developing a handheld that shared an architecture with the TV console. That lead to a single device that did both, but that doesn’t lock them into only that strategy.
Nintendo could have separate handheld, VR, TV lines - or even more, like a second line of mini Pokémon handhelds - all using NVN. And knowing Nintendo there are regular experiments on all of those things and more, ongoing all the time.
Experiments which will likely never make it to market, or will wind up in accessory products like Mario Kart Live, or at the theme parks. The hybrid is here to stay, simply because it’s a good idea, not because Nintendo put all their eggs in the hybrid basket.
Ngl, would be interesting. Projectors are big tho. See the Lenovo Yoga Tab 3 ProAnother crazy idea i just hatched
what if the rumored camera like thing on the console
is actually a PROJECTOR??? Somethin that could be used during a campfire, or in the backyard to watch netflix/play smash with the buddies?
eh? eh?
For this example you'd actually wantNo? Yes? Depends on what you mean by bespoke instruction.
No, in the sense that there will not be bespoke Nintendo-only CPU instructions.
Yes, in the sense that there are places that one architecture is superior at to the other. But that advantage is already represented in the benchmarks. Thraktor has a good example in his above post. Let me walk you through another one.
A developer needs to add 1 to a number. They write code like this*
Code:int increment(int num) { return num++; }
A function increment takes a whole number (an integer), named num and sends back (returns) num + 1 (++ is shorthand for +1**). The extra int before increment is just a promise that we'll never return anything that isn't an integer, and the punctuation is just that.
This is the C programming language. Your computer doesn't understand C from anything else. Your computer only understands its ISA - Instruction Set Architecture - and ARM and Zen CPUs have different ISAs. But most of the time, developers don't worry about that - they write code in C because a compiler will translate this generic code into the specific ISA for whatever CPU you want to run on.
The compiler that Nintendo uses is called Clang - here is Clang turning that C code into ARM code.
Code:increment(int): sub sp, sp, #16 str w0, [sp, #12] ldr w0, [sp, #12] add w8, w0, #1 str w8, [sp, #12] add sp, sp, #16 ret
You might have been able to understand the C just by reading it, or at least with a quick explanation, but this is nonsensical. Even to most programmers, in fact. The important thing in this context is that it's 8 lines long. Now let's look at the x86 example, the ISA that Zen uses, generated by the same Clang compiler.
Code:increment(int): push rbp mov rbp, rsp mov dword ptr [rbp - 4], edi mov eax, dword ptr [rbp - 4] mov ecx, eax add ecx, 1 mov dword ptr [rbp - 4], ecx pop rbp ret
Wildly different right? There are some similarities, but for the most part, this is a different thing entirely. And you'll note, this is 10 instructions long. All else being equal***, the ARM code will run 20% faster than the x86 code. In this narrow case, the design of the ARM ISA is superior.
However - that "superiority" - and any others, as well as any inferiorities - is already baked into benchmarks. Because benchmarks are also written in C and compiled. So while there might be plenty of theoretical advantages of one architecture over the other - and the big one is just that ARM is delivering great performance for every watt of electricity spent, even if the ceiling on that performance is lower - they don't exist above and beyond the benchmarks
Where benchmarks fall down is when they don't accurately reflect how the system will be used. Geekbench is pretty good in that all of its benchmarks are derived from real world code that runs on desktops all the time. It compresses a file, renders a webpage, loads a PDF, etcetera. But that doesn't make it a perfect representation of game load, and even a game oriented benchmark won't reflect every video game.
You can scroll down and see the individual sub-benchmarks. You can see that Switch looks good partially because image processing benchmarks are so much unbelievably faster on ARM. That is almost definitely because of the vectorization instructions that Thraktor was talking about before. But in a game's context, it's highly likely that these sorts of operations wouldn't happen on the CPU at all, they'd happen on the GPU. In which case, a game console might underperform the benchmarks considerably.
That's why benchmarks try to perform lots of different tasks. Because on a frame-by-frame basis, a CPU is going to execute thousands of operations, and a few of them might favor one architecture and the rest another, and you need to stress the CPU in lots of different ways to see what real world performance will look like.
Deep, extended optimization is often about replacing easy-to-understand, logical code with hard-to-understand, deeply insane code that doesn't look anything like a smart way to solve the problem, but happens to hit the optimal path more often on your target architecture. That's why optimization is so often the final pass in building any game, or really any software period.
* they would never write code like this, because it's a silly thing to have a function do, but it's an example
** it actually has some nuances that are not worth getting into here about order of operations, but ignore that for a sec
*** all else is never equal, of course
int increment(int num) {
return ++num;
}
num++
is equivalent to doing auto k = num + 1;
return num;
++num
is equivalent to return num + 1
test(int): // @test(int)
sub sp, sp, #16
str w0, [sp, #12]
ldr w8, [sp, #12]
add w0, w8, #1
str w0, [sp, #12]
add sp, sp, #16
ret
test(int): # @test(int)
push rbp
mov rbp, rsp
mov dword ptr [rbp - 4], edi
mov eax, dword ptr [rbp - 4]
add eax, 1
mov dword ptr [rbp - 4], eax
pop rbp
ret
test(int): // @test(int)
add w0, w0, #1
ret
test(int): # @test(int)
lea eax, [rdi + 1]
ret
sound exactly how modern jounalist workThey don't fall for anything. They just report on anything or twist a narrative. They are fully aware that they're diluting the space.
in Necrolipe we trust, i knew this rumor sounded too good to be true.
Necrolipe calling I’m a Hero Too’s leak “BS”
Camera, new cartridge type, backwards compat, square dev kits, ff7r running well as a potential launch game.
What exactly was too good to be true?in Necrolipe we trust, i knew this rumor sounded too good to be true.
implying Switch sucessor is a portable PS5 and this suposed port for Final Fantasy 7 remake, took no time to be ported/adapted to Nintendo next hardware, everyone is expecting a hybrid console with similar if not superior PS4 like specs, sort of a portable PS4.What exactly was too good to be true?
I've wanted to avoid commenting on this... but, yeah; there are significant inaccuracies in the claims made.
Necrolipe calling I’m a Hero Too’s leak “BS”
Camera, new cartridge type, backwards compat, square dev kits, ff7r running well as a potential launch game.
Gonna suppose camera & backwards compatibility?I've wanted to avoid commenting on this... but, yeah; there are significant inaccuracies in the claims made.