Doug Bowser confirmed that OLED mode
I mean, in a way it is “customized” but that is more so just optimized for the different uArch that the Dane would have vs the other systems, not customized in the sense of how RE Engine is. So in the context I was referring to the customized form is the optimized form so to speak.
Even then, UE5 isn’t optimized quite yet for either either hardware.
I remember it being mentioned by Richard that the Devkit for the PS5 had a PS4 Pro. I don’t remember what it was for the Series X but probably a similar scenario.
The GCN in the PS4 does one or the other but not both at the same time despite having support for FP16 at an equal rate to FP32. Switch can do both at the same time, or it can do one or it can do the other. It does depend on the game, yes, but generally it can do above its weight. The feature it has is not found in other Maxwell GPUs but in Pascal GPUs, as Switch borrows some features from Pascal.
When looking at Ampere, it is doing both FP32 and FP16 at the same time, but executes them differently than the predecessor. It does the same amount of FP32 as the FP16 calculations per second unlike the Maxwell where it does double the FP16 calculations as the FP32 calculations.
It should also be noted that, Ampere and Maxwell are a lot more efficient with memory bandwidth than GCN of any type.
Curiously, I think for multi platform games they didn’t really use the FP16 on the PS4 as the XB1 lacked support for it I think. So the games were on FP32 only, maybe.
Edit: actually XBox one does support it, but the devices couldn’t use it at the same time, so they likely opted just for FP32 for their games. Makes sense though.
Yeah, when looking at it from the lens of a console like this, it should have a lot more relatively speaking for what the device ultimately has (4MB for 16SMs vs 6MB for 82SMs).
l is like PS4 Pro - the majority of buyers are people/households who already own a Switch, and therefore is selling to people who understand the value proposition they’re getting and consider it worth it. That’s relatively easy, you’re selling them a more luxurious Switch experience they know and understand.
The same cannot be said for entirely new hardware, the value proposition resets. They need to incentivize buying it over a Switch (which would likely see a price drop by the time it’s introduced) or over other gaming options.
This response tells me you
never expect a Switch family price drop, which is… ambitious.
But again, I said price is PART of the reason for its success. Form factor, games, battery life, etc. also have their part to play. But it’s not difficult to imagine Switch in 2017 being $400 would have been a MUCH harder sell, so let’s not pretend that introductory pricing doesn’t play its part in things, or that Switch’s success does not make that an important consideration.
Hybrid design/portability is great, but is it “$100 more“ great? One has to seriously and legitimately consider that.
Nintendo has been fortunate enough that Xbox and PlayStation console availability has been significantly reduced for the past year to a point where their hardware could legitimately be the only thing on a shelf to buy in some circumstances and was also a great piece of hardware to weather the COVID storm with. What about when that’s not the case? Like, for example, around the time that they launch this new hardware? That’s something worthy of consideration instead of assuming the good times will roll forever.