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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

I got it, you just don't want VR at all 🤣

But the nice thing about the Switch is that you can do different things with it, like the LABO project (which wasn't something for me BTW), Mario Kart Live, and Ring Fit. It's a versatile device, and that's really beautiful. There's something for everyone, and VR could be like that too (just not... the VR LABO lol)

But luckily for you, I have no involvement in Nintendo's decisions xD
hah I'm sorry if I came off that way! Just Monday blues at work I think. But your point is why the Switch was so successful in my opinion. It literally has something for everyone. I wonder how the fitness games and modes will be on Switch 2. Maybe a sequel to Ring Fit??
 
VR as it currently stands lacks two things (which were what made motion gaming possible on the Wii as well).
A Killer App and Price.
Nintendo has everything it needs, the Killer App is clearly Mario Kart, Nintendo doesn't even need to create exclusively VR games, just put some games like Mario Kart and Metroid Prime to work and it will be a success.
And price, people are not interested in paying the price of a console for an accessory, the VR Kit has to cost a maximum of US$150.00 or if possible even less. I don't see how Nintendo would be able to do this while meeting the demands of the hardcore VR audience, no, they won't make their own Quest, at least not at the moment. One option would be to stick the Switch 2 Tablet in our faces, I know most people here will find that disgusting, but the reality is that most people who have experienced VR in the world have done so through derivatives of the Google Cardboard project.
It's not ideal, it's not the prettiest solution, nor the most comfortable, but it works.
Nintendo won't focus on turning this into a major selling point for the console (unless it's a much bigger success than we imagine), but it would make a lot of money selling overpriced plastic so that your little cousin can have the first VR experience of his life.
 
The more we learn, the less we know. Back to square 1. 🤦‍♂️

guy_back_to_square_1_hg_wht.gif
🤷🏾‍♂️ Yep. I stopped trying to figure this thing out. I'll know when major corroborated leaks are out. Other than that a guessing game that we don't know.
 
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No, he‘s hinting at NSSO (Nintendo Super Switch Online)./s

More seriously, anyone knows anything else he could hint on?
Can I say one more thing? Doctre could have out right lie and say something like "I have inside information" to make it look like he is an insider. He doesn't, he tells the truth and show his method to back up his findings.
 
While they never fully integrated, they are both owned by Foxconn and are definitely cooperation partners.



wether Sharp CEO could have referred to Innolux displays I'm not sure.

Edit: i don't think it's particularly far fetched.


"Innolux would assemble Sharp TVs at a factory owned by the consumer electronics brand in a central Indian state, said Shiao, who also heads Innolux’s TV assembly business."

Thanks for linking all of this together.
I remembered around the time we got the Switch that people were researching displays manufacturers for possible sourcing and seeing some of these articles pop up. It definitely reads like Innolux are supper popular in the east and they want to position Sharp as their brand to expand further into western markets.


Also these companies are all so intertwined in business, I remember stories back around the height of covid.
Nintendo were looking to increase production (also political shenanigans of the time), So Sharp started manufacturing Switch's at a Malaysian facility they own. We could possibly see something similar happen to meet initial demands of Switch .

 
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VR as it currently stands lacks two things (which were what made motion gaming possible on the Wii as well).
A Killer App and Price.
Nintendo has everything it needs, the Killer App is clearly Mario Kart, Nintendo doesn't even need to create exclusively VR games, just put some games like Mario Kart and Metroid Prime to work and it will be a success.
And price, people are not interested in paying the price of a console for an accessory, the VR Kit has to cost a maximum of US$150.00 or if possible even less. I don't see how Nintendo would be able to do this while meeting the demands of the hardcore VR audience, no, they won't make their own Quest, at least not at the moment. One option would be to stick the Switch 2 Tablet in our faces, I know most people here will find that disgusting, but the reality is that most people who have experienced VR in the world have done so through derivatives of the Google Cardboard project.
It's not ideal, it's not the prettiest solution, nor the most comfortable, but it works.
Nintendo won't focus on turning this into a major selling point for the console (unless it's a much bigger success than we imagine), but it would make a lot of money selling overpriced plastic so that your little cousin can have the first VR experience of his life.

$129.99 plastic VR headset mount + Nintendo VR collection game (Pilotwings VR!) included

Mario Kart X with VR Mode + Metroid Prime 4 w/VR mode + Mario game with optional VR mode. Recommended for 15-20 minute gaming sessions.

Would be a success IMO. With a 1080p screen and maybe even 90 Hz it would be a lot better than Labo VR on the initial Switch.
 
Question about the 1080p screen. I've seen some talk about how the screen will be a battery drain and how not even the Steam Deck opted for a 1080p screen, and that Nintendo should have went with a 900p screen. (I don't think this myself, I believe Nintendo is going to aim for a device that is in the same ballpark as the Switch when it comes to battery life)

But if the games are rendering internally below 1080p, will it even matter? Or does the screen's power consumption come down to the amount of pixels it has to light and nothing more regardless of what the resolution is?
 
This came across my radar today - https://files.catbox.moe/xyabnx.pdf - it's the document about what became the Xbox One. Kinect is all over the thing. It reminds me that an expensive hardware gimmick that captures the public's imagination can raise you to heaven, but something that doesn't will sink you to hell.
Yeah wasn't the kinect a terrible experiment! lol Don't get me started on that Star Wars Kinect game.....
 
Question about the 1080p screen. I've seen some talk about how the screen will be a battery drain and how not even the Steam Deck opted for a 1080p screen, and that Nintendo should have went with a 900p screen. (I don't think this myself, I believe Nintendo is going to aim for a device that is in the same ballpark as the Switch when it comes to battery life)

But if the games are rendering internally below 1080p, will it even matter? Or does the screen's power consumption come down to the amount of pixels it has to light and nothing more regardless of what the resolution is?
Pretty sure it's a little bit of both. Of course, the system has to use more power to create higher resolution images. I don't know how DLSS affects that, thought I'm sure since the games will be larger and more complex that the battery usage will be higher regardless. And then having to light more pixels eats up more energy too. We probably won't see Switch OLED battery life, but I'm sure Nintendo's taken efficiency until account and we'll see at least Switch 1 launch levels of battery power.
 
Yeah wasn't the kinect a terrible experiment! lol Don't get me started on that Star Wars Kinect game.....
I mean, the first Kinect was a hit, and it was credited for helping XBox 360 sell better than Wii. The Wii Remote was great, but it was a bit limiting for those who's love of video games predated the Wii. Kinect v2 added $100 to the cost of the console (because it was a requirement) and wasn't wanted by most people who otherwise might have been inclined to buy the console. Same exact thing for the Wii U Tablet.

EDIT:
Another note about the CD drive in the PS1: it was a hit with publishers because it allowed for lower manufacturing/publishing costs (no $20 carts), it was a hit with developers because they could do more with audio and video, and it was a hit with consumers because games were $50 instead of the sometimes $70 they were on the N64. That momentum with very few changes (moar power and a DVD player) kept them at #1 through the PS2 era.

EDIT2:
Nintendo's slam dunk with the Switch, if they can keep that momentum going, will carry them through the Switch 2.
 
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Yeah. I suspect Nintendo will try their best to make Switch 1 joycons compatible with Switch 2. The "rails" (the part you slide on/off) will be compatible with both Switch 1 and Switch 2 joycons. But Switch 2 joycons are slightly longer.

It's also possible there'll be "connector" accessory that you can use between Switch 1 joycon and Switch 2 body (think like a very flat trapezoid) so things kind of flow together a bit better.
If I was Nintendo, I would prefer everyone toss their Joycon from switch 1 on trash. If they have compatibility, the cheap for Nintendo is something like switch lite, where you can use, but not recharge on it.
 
I mean, the first Kinect was a hit, and it was credited for helping XBox 360 sell better than Wii. The Wii Remote was great, but it was a bit limiting for those who's love of video games predated the Wii. Kinect v2 added $100 to the cost of the console (because it was a requirement) and wasn't wanted by most people who otherwise might have been inclined to buy the console. Same exact thing for the Wii U Tablet.

EDIT:
Another note about the CD drive in the PS1: it was a hit with publishers because it allowed for lower manufacturing/publishing costs (no $20 carts), it was a hit with developers because they could do more with audio and video, and it was a hit with consumers because games were $50 instead of the sometimes $70 they were on the N64. That momentum with very few changes (moar power and a DVD player) kept them at #1 through the PS2 era.
Hmm interesting points. So you are saying optional accessories can get the consoles name out but a mandatory one could sink the ship (wii u,xbox one?)
:p
 
I mean, the first Kinect was a hit, and it was credited for helping XBox 360 sell better than Wii. The Wii Remote was great, but it was a bit limiting for those who's love of video games predated the Wii. Kinect v2 added $100 to the cost of the console (because it was a requirement) and wasn't wanted by most people who otherwise might have been inclined to buy the console. Same exact thing for the Wii U Tablet.

EDIT:
Another note about the CD drive in the PS1: it was a hit with publishers because it allowed for lower manufacturing/publishing costs (no $20 carts), it was a hit with developers because they could do more with audio and video, and it was a hit with consumers because games were $50 instead of the sometimes $70 they were on the N64. That momentum with very few changes (moar power and a DVD player) kept them at #1 through the PS2 era.

EDIT2:
Nintendo's slam dunk with the Switch, if they can keep that momentum going, will carry them through the Switch 2.
Also to Microsoft's credit, the underlying technology was extremely advanced for the time, and the jankiness was mostly owed to poor implementation in games.
 
This is honestly much more accurate of what it’s going to look like if it really is 8 inches.

I don't know about that. I feel like they would never want the size to increase this much. If they weren't able to shrink the bezels and an 8" screen would mandate this size, they wouldn't have gone with an 8" screen. The fact that they seemingly have gone with an 8" screen tells me that they are shrinking the bezels.

It feels a bit like the process node debate after @Thraktor showed how on 8nm, 12SMs would be so inefficient that 8SMs at higher clocks would actually get you more performance at the same power draw. Looked at from that angle, 12SMs basically confirmed 4N because if they were using 8nm they would've designed the chip differently.

(Sorry I decided to delete this.)

So you went fwd, but then you went bwd?
 
Considering it seems like the Switch 2 is going to be bigger.. this kind of seems off the table to me. It would need to be strapped to you somehow, maybe some kind of backpack like strap? I dunno, seems very clunky. Perhaps they could enable it to be streamed from the switch to the headset like the Wii U?

I'm 99% sure Nintendo keeps experimenting on VR/AR stuff in the R&D department. There is too much smoke going on with Nintendo and that particular technology. It may be one of those things they keep working on for another decade though. I fully expect to see a genuine attempt at VR from Nintendo before 2030.

VR in general is about to experience a massive reawakening with Apple's "spatial computing" device. PSVR2 is an absolute blast if Sony would get off their ass and support it. Valve is rumored to be reasonably close to a Index 2. VR/AR is about 5 years away from becoming a household staple. They almost have Foveated rendering and wireless support worked out for a reasonable price tag. (cost is the final piece of the puzzle)
 
Also to Microsoft's credit, the underlying technology was extremely advanced for the time, and the jankiness was mostly owed to poor implementation in games.
Eh. I'm not even talking about the jankiness. I'm talking about the assumption that it's something that everyone wanted.

On a more anecdotal note, I think that that sort of thing is pretty in-line with what VR is now. It's really cool on the surface, but it's definitely not for everyone. Think about what would have happened with the PS5 if it was $1000 at launch and came packed with PSVR 2.

EDIT:
VR in general is about to experience a massive reawakening with Apple's "spatial computing" device. PSVR2 is an absolute blast if Sony would get off their ass and support it. Valve is rumored to be reasonably close to a Index 2. VR/AR is about 5 years away from becoming a household staple. They almost have Foveated rendering and wireless support worked out for a reasonable price tag. (cost is the final piece of the puzzle)

I don't think it's a household staple. I have no interest whatsoever in it as a gaming mechanism, except for possibly as a display replacement - assuming I can get it to work well with everything. I definitely don't want a dedicated room to run around in to play VR games. I want to sit in front of my TV or monitor and hold a controller.
 
Eh. I'm not even talking about the jankiness. I'm talking about the assumption that it's something that everyone wanted.

On a more anecdotal note, I think that that sort of thing is pretty in-line with what VR is now. It's really cool on the surface, but it's definitely not for everyone. Think about what would have happened with the PS5 if it was $1000 at launch and came packed with PSVR 2.

EDIT:


I don't think it's a household staple. I have no interest whatsoever in it as a gaming mechanism, except for possibly as a display replacement - assuming I can get it to work well with everything. I definitely don't want a dedicated room to run around in to play VR games. I want to sit in front of my TV or monitor and hold a controller.
Agreed, look at the comments on the Metro VR game rumors. Most gamers aren’t interested in it and can’t afford the price. Way too many variables for it to become household staples.
 
Eh. I'm not even talking about the jankiness. I'm talking about the assumption that it's something that everyone wanted.

On a more anecdotal note, I think that that sort of thing is pretty in-line with what VR is now. It's really cool on the surface, but it's definitely not for everyone. Think about what would have happened with the PS5 if it was $1000 at launch and came packed with PSVR 2.

EDIT:


I don't think it's a household staple. I have no interest whatsoever in it as a gaming mechanism, except for possibly as a display replacement - assuming I can get it to work well with everything. I definitely don't want a dedicated room to run around in to play VR games. I want to sit in front of my TV or monitor and hold a controller.

VR has something for everyone. Spatial Computing is a phrase you'll hear a ton of going forward. So like I said, Household staple in 5 years. They got bugs to work out over the next few years I assume.

Agreed, look at the comments on the Metro VR game rumors. Most gamers aren’t interested in it and can’t afford the price. Way too many variables for it to become household staples.

My original comment about it being a household staple mentioned it needed another 5 or so years. I think if they angle headsets to be computer setup replacements then you'll see it really take off if the price is reigned in. Especially as apartments and living spaces become smaller to accommodate more people. VR isn't shackled to having a 2ft x 2ft open space. It could still shine in a closet space where you don't move.
 
If I was Nintendo, I would prefer everyone toss their Joycon from switch 1 on trash. If they have compatibility, the cheap for Nintendo is something like switch lite, where you can use, but not recharge on it.
Why would you prefer everybody to toss Joycon into trash? Is it the drifting issue?

If so, that doesn't mean those without drifting issues should have to toss those in the trash too.

I'll give that I changed my mind on having Switch 1 joycons be compatible with Switch 2 body - as was pointed out to me, the torque can be an issue, won't be strong enough for Switch 2 body. However, there's no reason to not allow wireless connection between Switch 1 joycons and Switch 2 body.

Telling Nintendo customers the $70 Switch 1 Joycons they paid for are useless right out of the gate when they get Switch 2 when wireless connection is an option doesn't seem customer friendly
 
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Also, I decided to take a closer look at some PS4 pro games and Horizon Forbidden West looks so bad. The cutscenes are mostly fine (beautiful even) but in-game looks so weird to me. Honestly, worse than Xenoblade interms of blurryness. Xenoblade is kinda blurry, but it’s quite uniformed. It’s not as headache inducing.

Horizon is very weird. It’s overly detailed but also blurry at the same time. Aloy is blurry in comparison to the background and it gets even worse when she moves. That effect is just so off-putting and headache inducing to me. Why did they do that???
Do you have a screenshot or any example? I'm curious
 
VR has something for everyone. Spatial Computing is a phrase you'll hear a ton of going forward. So like I said, Household staple in 5 years. They got bugs to work out over the next few years I assume.



My original comment about it being a household staple mentioned it needed another 5 or so years. I think if they angle headsets to be computer setup replacements then you'll see it really take off if the price is reigned in. Especially as apartments and living spaces become smaller to accommodate more people. VR isn't shackled to having a 2ft x 2ft open space. It could still shine in a closet space where you don't move.
But that’s not VR? That’s Augmented Reality right? So our normal flatscreen games would be played on a virtual screen instead of a real monitor? Nahh I’m sorry I just don’t see it.
 
VR has something for everyone. Spatial Computing is a phrase you'll hear a ton of going forward. So like I said, Household staple in 5 years. They got bugs to work out over the next few years I assume.
I'm going to just say I disagree. I don't think AR or VR really take off in the next decade. And by take off, I mean account for half. If half as many ps6 VR headsets sell as ps6 units, then you're probably right.
 
While I expect Joy-Con Rail to stay, I think and hope Joy-Con latch (Latch? Do they ever capitalise it in official documentation?) improves. Obviously it has its "shredding" issue where it will destroy itself over time and have Joy-Con slip off without touching the release button.

I'd like to see a larger release button for one, to make them easier to use, and a redesigned set of accessories (and latch) so that it ONLY needs the latch. Joy-Con Strap attaches the opposite direction to any othe accessory, while Joy-Con AA Battery Pack solves this user experience issue by having a THIRD kind of lock, one where you insert the Joy-Con from above but don't have access to the release button.

Just have one good latch! It wouldn't take much! Add an additional set? Use metal hooks? Magnetic alignment and an extra set? Heck, just plain an extra latching tab on every controller, what when every Joy-Con Rail has indents for a double sided latch and the controller only has one!

Joy-Con Rail is pretty smart, Joy-Con's many latches links locks and levers less so.
 
If I was Nintendo, I would prefer everyone toss their Joycon from switch 1 on trash. If they have compatibility, the cheap for Nintendo is something like switch lite, where you can use, but not recharge on it.
The same Nintendo that has a history of carrying over certain accessories is most likely hesitating to leave 1st gen Joy–Con users behind

I wouldn’t go as far as to suggest full support either, said users might be given the choice to play switch 1 games using older controllers, but next gen games? Surely not
 
Why would you prefer everybody to toss Joycon into trash? Is it the drifting issue?

If so, that doesn't mean those without drifting issues should have to toss those in the trash too.

I'll give that I changed my mind on having Switch 1 joycons be compatible with Switch 2 body - as was pointed out to me, the torque can be an issue, won't be strong enough for Switch 2 body. However, there's no reason to not allow wireless connection between Switch 1 joycons and Switch 2 body.

Telling Nintendo customers the $70 Switch 1 Joycons they paid for are useless right out of the gate when they get Switch 2 when wireless connection is an option doesn't seem customer friendly


If they're wirelessly compatible though, they have to charge, and to charge, they need to connect.
20 goto 10.


Doesn't mean they have to be supported in handheld mode.
 
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Surely not
Why the heck not? They allowed it on Wii U and some Wii games. If Joy-Con have enough inputs for a particular Switch 2 game, let them be used, don't do what Sony did. If a game requires features only on NG Joy-Con, then require them. This is already how Nintendo Switch does it, if the controller you're using doesn't have enough inputs it tells you to use a different one.
 
Why the heck not? They allowed it on Wii U and some Wii games. If Joy-Con have enough inputs for a particular Switch 2 game, let them be used, don't do what Sony did. If a game requires features only on NG Joy-Con, then require them. This is already how Nintendo Switch does it, if the controller you're using doesn't have enough inputs it tells you to use a different one.
Well, like... Frankly I forgot to take that into account because to me Joy–Con details are still up in the air, sorry about that. Anyway, it could easily be a Wii Remote situation, which I actually hope it is, having gone through 4 pairs :p
 
If it's about the apple vision, the hardware is capable of traditional VR. You can be completely immersed if developers want it.
I think the 5 year thing is, realistically, nothing more than blowing smoke. Apple Vision is cutting edge, several thousand dollars, still pretty darn huge and has a substantial external battery pack. Shaving $2,500 off the price, getting the battery built in, accounting for the huge numbers of people with optical prescriptions, figuring out input (people will want to use more than just pinching air, I assure you), that takes a lot longer than 5 years.

The description of it as good or necessary as living quarters shrink seems less matter of fact and more defeatist dystopianism. I'm sure if we're all being honest, we know the problem with the housing market is NOT that apartments are TOO BIG.
 
Well, like... Frankly I forgot to take that into account because to me Joy–Con details are still up in the air, sorry about that. Anyway, it could easily be a Wii Remote situation, which I actually hope it is, having gone through 4 pairs :p
Yeah, like, Smash or Mario Kart, you'd better let me use (and charge) my old Joy-Con! I shouldn't have to buy all new controllers for EVERYONE I could POSSIBLY play with when there's enough buttons on the old ones!

A new Zelda game depends on some new input like super precise motion controls or capacitive surfaces or something? Yeah, no bother, new controllers came with the system anyway.
 
I think the 5 year thing is, realistically, nothing more than blowing smoke. Apple Vision is cutting edge, several thousand dollars, still pretty darn huge and has a substantial external battery pack. Shaving $2,500 off the price, getting the battery built in, accounting for the huge numbers of people with optical prescriptions, figuring out input (people will want to use more than just pinching air, I assure you), that takes a lot longer than 5 years.

The description of it as good or necessary as living quarters shrink seems less matter of fact and more defeatist dystopianism. I'm sure if we're all being honest, we know the problem with the housing market is NOT that apartments are TOO BIG.

I think you quoted the wrong post lol
 
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If it's about the apple vision, the hardware is capable of traditional VR. You can be completely immersed if developers want it.
In essence “spatial computing” is Apple’s way of describing what others would simply call a combination of AR/VR/etc. except the former is this shiny new term to acquire more mindshare
 
Why the heck not? They allowed it on Wii U and some Wii games. If Joy-Con have enough inputs for a particular Switch 2 game, let them be used, don't do what Sony did. If a game requires features only on NG Joy-Con, then require them. This is already how Nintendo Switch does it, if the controller you're using doesn't have enough inputs it tells you to use a different one.
Please I hope this is the case. I freaking hate I can't play Street Fighter 6 on PS5 with another player unless I buy another Dualsense when I have a perfectly usable Dualshock 4. A fighting game does not need HD rumble or adaptive triggers.
The dumb thing is, I could do it if I had the PS4 version of the game instead of the PS5 Version!

Edit: I'm not saying every game should be supported like on Xbox, but at least let the developer decided that like on Wii with GC controllers and Wii U with Wii controllers
 
Yeah, like, Smash or Mario Kart, you'd better let me use (and charge) my old Joy-Con! I shouldn't have to buy all new controllers for EVERYONE I could POSSIBLY play with when there's enough buttons on the old ones!

A new Zelda game depends on some new input like super precise motion controls or capacitive surfaces or something? Yeah, no bother, new controllers came with the system anyway.
This. Personally I’ve been daydreaming about a charging station coming free with the thing (you know those ones with 4 powered rails) to prep for the biennial cousin meet up

Otherwise its a matter of just using my old pairs so the new ones stay in mint condition for longer
 
This. Personally I’ve been daydreaming about a charging station coming free with the thing (you know those ones with 4 powered rails) to prep for the biennial cousin meet up

Otherwise its a matter of just using my old pairs so the new ones stay in mint condition for longer

In a similar vein, I really hope to be able to use my joycons on the new system but I also expect that it'll only be wirelessly and I'll to have to find my own way to charge them.. either via the Switch, charging grip or 3rd party charger
 
In a similar vein, I really hope to be able to use my joycons on the new system but I also expect that it'll only be wirelessly and I'll to have to find my own way to charge them.. either via the Switch, charging grip or 3rd party charger
Expecting that too, I wish they’d keep the rail design for a backwards compatible charging grip except the rumored dimensions would probably result in the old Joy–Con sitting funny against it
 
Question about the 1080p screen. I've seen some talk about how the screen will be a battery drain and how not even the Steam Deck opted for a 1080p screen, and that Nintendo should have went with a 900p screen. (I don't think this myself, I believe Nintendo is going to aim for a device that is in the same ballpark as the Switch when it comes to battery life)

But if the games are rendering internally below 1080p, will it even matter? Or does the screen's power consumption come down to the amount of pixels it has to light and nothing more regardless of what the resolution is?
Pretty sure it's a little bit of both. Of course, the system has to use more power to create higher resolution images. I don't know how DLSS affects that, thought I'm sure since the games will be larger and more complex that the battery usage will be higher regardless. And then having to light more pixels eats up more energy too. We probably won't see Switch OLED battery life, but I'm sure Nintendo's taken efficiency until account and we'll see at least Switch 1 launch levels of battery power.
The simplest version is that the resolution of the screen basically doesn't matter to power draw at all. It's a little more complicated than that, but that's the gist of it.

All screens emit light. Light is energy. The amount of energy coming into your face is how much energy it takes to power the screen. Or it would be, if screens were 100% efficient, but they're not, they lose some electricity as heat. Not all tech is equally efficient, like the difference between a gas-guzzler and a hybrid vehicle.

So, given two screens, made from the same tech, the bigger screen will eat more power. "Bigger" not "higher resolution." Resolution only matters from GPU power draw, but even then, the screen resolution doesn't matter.

Yes, a lower rendering resolution saves power, but so do low settings in general. A game developer wants their games to look as good as possible and run as well as possible, and so do you, right? If you give them 5 Watts of GPU power, they'll use every drop. If you force a lower resolution on them by picking a 720p screen, they'll just go "well, we're resolution capped, but that means we can push every other setting up to high!"

Same thing with DLSS. All of this "lower screen res/DLSS saves power" stuff is from PC land, where I can force a game to run under maximum performance in order to squeeze out an extra 20 minutes of battery life on my Steam Deck. But that's not how it will work in a console.
 
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Question about the 1080p screen. I've seen some talk about how the screen will be a battery drain and how not even the Steam Deck opted for a 1080p screen, and that Nintendo should have went with a 900p screen. (I don't think this myself, I believe Nintendo is going to aim for a device that is in the same ballpark as the Switch when it comes to battery life)

But if the games are rendering internally below 1080p, will it even matter? Or does the screen's power consumption come down to the amount of pixels it has to light and nothing more regardless of what the resolution is?
The resolution of the screen really doesn't matter for power consumption.

In theory a 1080p screen might have a slightly higher impedance due to having more TFTs (though at the same the TFTs are physically smaller) and the driving frequency is a bit higher. But ultimately that difference is going to be negligible.

The big power consumer for an LCD panels is the back light. Size and brightness has a much, much bigger influence on power draw than any minor differences in the LCD layer.

The internal resolution of the game also doesn't directly correlate to power draw. It's GPU utilisation that draws power. While resolution is a factor on GPU utilisation, it's hardly the only one. If a 720p native and 1080p native game both push the GPU equally as hard, then they'll both consume a similar amount of power. It's a balancing act the devs have to play.
 
Question about the 1080p screen. I've seen some talk about how the screen will be a battery drain and how not even the Steam Deck opted for a 1080p screen, and that Nintendo should have went with a 900p screen. (I don't think this myself, I believe Nintendo is going to aim for a device that is in the same ballpark as the Switch when it comes to battery life)

But if the games are rendering internally below 1080p, will it even matter? Or does the screen's power consumption come down to the amount of pixels it has to light and nothing more regardless of what the resolution is?
id just like to add on to the others with this video posted by
Here's more examples showing off the Reflective-IGZO displays.

Very impressive stuff! The Sharp rep at CES states that one of these (pretty large) displays he's showing off would normally consume 50w and the Reflective-IGZO is only using 1.5w. This is the kind of things about new tech that intrigues me....


the backlight can be the difference between 50w and 1.5w, thats pretty crazy
 
I’m sorry Apple ain’t doing sh!t to VR lol. It’s a dead platform. That’s huge money sinking gamble that they just did.

The only thing that will experience a massive reawakening is A.I. That will be a household staple.
Yeah I’m not wearing Apple ski goggles to go on my computer after a 9 hour work day lol
 
I feel like we have to be so close to another big developer or factory leak.

I’ll be shocked if we don’t get a significant leak in the next few weeks before the reveal. I’m guessing the reveal will be in March. But I wouldn’t be shocked if it happens in May-June during the old E3 window.
 
VR has something for everyone. Spatial Computing is a phrase you'll hear a ton of going forward. So like I said, Household staple in 5 years. They got bugs to work out over the next few years I assume.



My original comment about it being a household staple mentioned it needed another 5 or so years. I think if they angle headsets to be computer setup replacements then you'll see it really take off if the price is reigned in. Especially as apartments and living spaces become smaller to accommodate more people. VR isn't shackled to having a 2ft x 2ft open space. It could still shine in a closet space where you don't move.
How we feeling with the stock today? wasn’t expecting 2% today I’ll be honest. Really curious how it’ll react on the 6th.
 
The resolution of the screen really doesn't matter for power consumption.

In theory a 1080p screen might have a slightly higher impedance due to having more TFTs (though at the same the TFTs are physically smaller) and the driving frequency is a bit higher. But ultimately that difference is going to be negligible.

The big power consumer for an LCD panels is the back light. Size and brightness has a much, much bigger influence on power draw than any minor differences in the LCD layer.

The internal resolution of the game also doesn't directly correlate to power draw. It's GPU utilisation that draws power. While resolution is a factor on GPU utilisation, it's hardly the only one. If a 720p native and 1080p native game both push the GPU equally as hard, then they'll both consume a similar amount of power. It's a balancing act the devs have to play.
This is better said than I did, thanks!
 
I’m sorry Apple ain’t doing sh!t to VR lol. It’s a dead platform. That’s huge money sinking gamble that they just did.
Apple is not after VR. VR will never go mainstream. I do agree its a gamble, the headset is a pathway to the Glasses. The OS/hardware will evolve and become mainstream in 10-15 years like smartphones are now.

It will be interesting to see where it goes. If VR was the target, where you don't see the real world that product would been a dead end, thankfully Apple focused on MR.
 
If they're wirelessly compatible though, they have to charge, and to charge, they need to connect.
20 goto 10.


Doesn't mean they have to be supported in handheld mode.
They might just not solve for charging the out of the box hardware. It's possible they could have a little adapter that lets you slot old joycons into the new rails but it's very possible they might ask you to buy a charging grip or third party charger.
 
Please read this staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
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