• Hey everyone, staff have documented a list of banned content and subject matter that we feel are not consistent with site values, and don't make sense to host discussion of on Famiboards. This list (and the relevant reasoning per item) is viewable here.

StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

He makes a fantastic point. With all the info given to third parties nobody has talked about a gimmick. I need uncomfortably weird too. Non intrusive just strange.
The Gimmick will be it can be a multimedia tablet, they will add a browser and tablet apps to let you take advantage of the 8in 1080p screen and the kickstand
EDIT: If it isn't clear, this is a joke.
 
Last edited:
The Gimmick will be it can be a multimedia tablet, they will add a browser and tablet apps to let you take advantage of the 8in 1080p screen and the kickstand
If there's a browser the kernal is getting found FRAME 1
 
Knowing what we know about the chip—and how necrolipe said he‘s heard rumblings about DLSS 3.1 and 12gb on ram— what do you think was ‘souped up’ about the BOTW Switch 2 demo? 60 fps? 4K resolution through DLSS? Higher quality textures? 🤔
 
The Gimmick will be it can be a multimedia tablet, they will add a browser and tablet apps to let you take advantage of the 8in 1080p screen and the kickstand
Isn’t the web browser often used for exploits? Nintendo hid the web browser on Switch. I’d be surprised if it about-faced on that.

Additionally, smart devices are so ubiquitous. Multimedia functionality isn’t all that special as a gimmick.
 
How does Nintendo market the SWITCH2?

the-super-mario-bros-movie-mario-movie.gif


New 3D Mario game, uses basically same 3D models as movie, VO by same cast, trailer drops with reveal of the new system, is a Holiday 2024 title, Switch 2 exclusive.

Marketing finished.

Bad play.
Despite its success, people are still split on the Illumination designs.
 
Im not the biggest tech guy out there but can DLSS do anything about games that have locked framerates?
DLSS: Super Resolution is completely removed from Framerate locks.

You can use DLSS but end up with a 30fps lock because of CPU limits.etc

(For Clarification)
  • DLSS: Super Resolution
    • A Upscaler that takes a image at a lower resolution (EX: 720p) up to a higher one (EX: 4K) using previous frame (Temporal) data and AI-Trained Algorithms running on Tensor Cores inside of modern NVIDIA GPUs
    • Can run on all NVIDIA GPUs with Tensor Cores (Any RTX GPU)
  • DLSS: Frame Generation
    • A method of interpolation which creates a new frame in-between 2 existing frames, using the Optical Flow Accelerator (OFA) inside of the most Modern NVIDIA GPUs (Lovelace) to help more accurately define data for what that generated frame should look like.
    • Theoretically can Double the visual framerate but has multiple holdbacks and a hit to Latency on PC due to overhead and how it has to operate due to lack of OS-Control of how frames are delivered.
    • Only can run on GPUs which have an OFA capable of Dense Optical Flow (Full Resolution), if it can Run on Switch 2 is unknown as it does support Dense Optical Flow, but at an unknown speed versus Lovelace's OFA.
  • DLSS: Ray Reconstruction
    • A method of Ray Tracing Denoising using an extension of the Super Resolution Algorithm and other training models.
    • This allows far more accurate Ray Tracing results as less detail is erased versus traditional Denoising algorithms.
      • Ray Tracing requires a denoising step as with the number of rays and bounces used in RT, it leaves a lot of grain/noise in the result without one
    • As part of this, the output of the Denoiser is also upscaled before DLSS occurs (Speculation on Digital Foundry's part)
    • Can run on any GPU that supports DLSS: Super Resolution
 
The Gimmick will be it can be a multimedia tablet, they will add a browser and tablet apps to let you take advantage of the 8in 1080p screen and the kickstand
Thats not a gimmick, that's just adding functionality every other device under the sun has.
 
0
Isn’t the web browser often used for exploits? Nintendo hid the web browser on Switch. I’d be surprised if it about-faced on that.

Additionally, smart devices are so ubiquitous. Multimedia functionality isn’t all that special as a gimmick.
I was making a joke
 
DLSS: Super Resolution is completely removed from Framerate locks.

You can use DLSS but end up with a 30fps lock because of CPU limits.etc

(For Clarification)
  • DLSS: Super Resolution
    • A Upscaler that takes a image at a lower resolution (EX: 720p) up to a higher one (EX: 4K) using previous frame (Temporal) data and AI-Trained Algorithms running on Tensor Cores inside of modern NVIDIA GPUs
    • Can run on all NVIDIA GPUs with Tensor Cores (Any RTX GPU)
  • DLSS: Frame Generation
    • A method of interpolation which creates a new frame in-between 2 existing frames, using the Optical Flow Accelerator (OFA) inside of the most Modern NVIDIA GPUs (Lovelace) to help more accurately define data for what that generated frame should look like.
    • Theoretically can Double the visual framerate but has multiple holdbacks and a hit to Latency on PC due to overhead and how it has to operate due to lack of OS-Control of how frames are delivered.
    • Only can run on GPUs which have an OFA capable of Dense Optical Flow (Full Resolution), if it can Run on Switch 2 is unknown as it does support Dense Optical Flow, but at an unknown speed versus Lovelace's OFA.
  • DLSS: Ray Reconstruction
    • A method of Ray Tracing Denoising using an extension of the Super Resolution Algorithm and other training models.
    • This allows far more accurate Ray Tracing results as less detail is erased versus traditional Denoising algorithms.
      • Ray Tracing requires a denoising step as with the number of rays and bounces used in RT, it leaves a lot of grain/noise in the result without one
    • As part of this, the output of the Denoiser is also upscaled before DLSS occurs (Speculation on Digital Foundry's part)
    • Can run on any GPU that supports DLSS: Super Resolution
thank you and figured that was the case, which is why i think unlocked framerates is the way to go
 
Im not the biggest tech guy out there but can DLSS do anything about games that have locked framerates?
Depends on what you mean by locked? If you mean a game that has a locked framerate in software, and you want to push that frame rate further? Right now, no, DLSS can't do anything about that. AMD has an experimental additional to FSR designed to solve that problem, so I wouldn't be surprised if Nvidia comes out with their own solution, but it might be PC only.
 
0
thank you and figured that was the case, which is why i think unlocked framerates is the way to go
Ehhh, you'd probably want locks.

The only time an unlocked framerate is fine is if the device supports Variable Refresh Rate, and even then there is a window (Usually 40hz or 48hz is the bottom of the VRR Window depending on your TV/Device)

A locked framerate at 30, 40, 60, or 120 results in an evenly paced image to your monitor if the device/screen doesn't support VRR

EDIT: And even then 40 and 120 only work if you have a 120hz or 240hz monitor as the FPS Lock target needs to evenly divide into the refreshrate maximum of the monitor, especially if the rate is outside of the VRR Window/The Monitor lacks VRR at all.
 
0
One thing I don't understand is how is AMD so so far behind? When did this start? I know Nintendo used to be on AMD/ATI then moved to Nvidia with Switch and apparently were even considering moving with the 3DS. By pure chance they set up their future success beyond the Switch itself.

The advantages of being with Nvidia are going to help the Switch 2 match or maybe even supercede the Xbox Series S when it comes to docked resolution. DLSS would help the PS5 and Xbox Series X a lot but they're struggling with FSR instead. Do you guys think FSR will ever catch up? It's not even just FSR, Nvidia's RT is much much better too.

It's honestly kind of embarrassing for owners of anything that isn't Nvidia based LOL
 
You have fanboy/fangirls of every platform which look down on the others, Nintendo, Playstation and Xbox, it's all childish and pathetic but in no way exclusive to the non-portable consoles.
I never said that 60fps was a standard, I said that it's possible to choose to play most games at 60 fps these days, recent examples I have played include Ghost of Tsushima, Horizon:Forbidden West, A Plague Tale: Requiem, Final Fantasy 16, Ratchet and Clank, TLOU Part 2.
Starfield is coming from one of the jankiest developers in gaming who have always been infamous for poor optimisation so it's more of an outlier than anything else.
It's not exclusive to portable consoles, no one is claiming that, but there is definitely more ammunition and resentment piled up towards Nintendo in this regard since they opted out of the high-end console graphics market in favor of delivering different console experiences that were more efficient for their goals. As mentioned before where you compared TLoU2 being review-bombed to ToTK being review-bombed. One has to do with a bunch of people being salty over a story and the other has to do with people berating the Switch hardware to prop up their Steam Deck. The context matters here.

FF16's 60FPS mode is terrible, TLoU2 is a PS4 game, Forbidden West is cross-gen, Ragnarok is cross-gen, and Ghost is a PS4 game. The other two I will give you and there are more out there like Demon's Souls and such that have good 60fps modes that actually run well. But those games aren't massive games pushing past the threshold that would allow 60FPS to be possible.

These comments are quite unfair to Starfield because the game is very well-optimized on XSX and XSS. I don't think they look all that great artistically but they have a heavy CPU load from what I see and I don't think 60fps would've been possible for them given the goals of the game. It has nothing to do with poor optimization for the console ports since they are usually locked at 30fps and the framerate is actually more stable than FF16's.



Players will just activate a 60fps performance mode and not bother counting the frames which would reveal these modes don't always live up to their names. Performance that is constantly fluctuating isn't good performance. Baldur's Gate 3 on PS5 rarely stays at 60fps for example. It often dips in and out of 20 to 40fps in some areas. It's still a solid port though since it look great and runs well compared to its PC counterpart but it's by no means 60fps. If someone wants 60fps to be a standard, as of September 9, 2023, consoles DO NOT provide that, period.

I do not think they will until upscaling becomes much bigger in the console space.
 
Knowing what we know about the chip—and how necrolipe said he‘s heard rumblings about DLSS 3.1 and 12gb on ram— what do you think was ‘souped up’ about the BOTW Switch 2 demo? 60 fps? 4K resolution through DLSS? Higher quality textures? 🤔
Most likely a stable 60, more in-game assets using objects and character models with higher polygon counts and greater texture resolution, greater draw distances and anisotropic filtering with none of that fizzy shadow cascading, possible global illumination with increased reflection ranges, then being able to run through Kakariko Village in the rain along with the Lost Woods, Faron jungle and Korok Forest without a noticeable frame dip
 
can we really expect all this techinal/graphical power the Eurogamer/VGC new report is claiming for Switch sucessor, i have doubts, i recall when Nintendo revealed Wii U at E32012, they showed this tech demo far superior what Wii U can acomplish in it games, could this history been repeating itself, a reputable site/source claim a Nintendo console is gonna be powerful, said console is launched and is not powerful as this sites/souces has claimed, i too burned in believing such report, i was fooled ounce and will not be fooled again

 
That's Single-Screen Quality Mode, the framerate is constantly in the 20s in Split-Screen mode.
I think you maybe looked at the wrong part of the Digital Foundry video. Co-op is a solid 30fps except in Act III, where it suffers from the same CPU-bound frame rate issues that single player mode does.
 
0
:unsure: Not representative of any discourse, but it's interesting some people think like that.


can we really expect all this techinal/graphical power the Eurogamer/VGC new report is claiming for Switch sucessor, i have doubts, i recall when Nintendo revealed Wii U at E32012, they showed this tech demo far superior what Wii U can acomplish in it games, could this history been repeating itself, a reputable site/source claim a Nintendo console is gonna be powerful, said console is launched and is not powerful as this sites/souces has claimed, i too burned in believing such report, i was fooled ounce and will not be fooled again


Biggest difference IMHO is the Wii U demo was just showing what the console could do but not really linked to anything, like a game engine that is being used by 3rd parties.
UE5 support was never in doubt, but the fact they showed a demanding demo running on the engine says a lot more about real world applicaitons than a Demo on Wii U Nintendo paid someone to do.
 
One thing I don't understand is how is AMD so so far behind? When did this start? I know Nintendo used to be on AMD/ATI then moved to Nvidia with Switch and apparently were even considering moving with the 3DS. By pure chance they set up their future success beyond the Switch itself.

The advantages of being with Nvidia are going to help the Switch 2 match or maybe even supercede the Xbox Series S when it comes to docked resolution. DLSS would help the PS5 and Xbox Series X a lot but they're struggling with FSR instead. Do you guys think FSR will ever catch up? It's not even just FSR, Nvidia's RT is much much better too.

It's honestly kind of embarrassing for owners of anything that isn't Nvidia based LOL
It's a long and complicated story, but I say it's mainly due to

  1. NVIDIA banking on ARM because they couldn't get a x86 License, which inevitably drew them to the portable space, the space that Nintendo migrated to with Switch
  2. AMD underestimating how fast/prevalent Ray Tracing would get when roadmapping RDNA/RDNA2/RDNA3
  3. NVIDIA's far more proactive support wrt to their hardware versus AMD's more hands-off support they've had for a while (This is changing a bit)
  4. AMD's Software Team being stubborn because NVIDIA usually comes up with ideas first (AMD saying that gamers wanted native pixels when DLSS 2.0 came out...and we see where that went)
 
can we really expect all this techinal/graphical power the Eurogamer/VGC new report is claiming for Switch sucessor, i have doubts, i recall when Nintendo revealed Wii U at E32012, they showed this tech demo far superior what Wii U can acomplish in it games, could this history been repeating itself, a reputable site/source claim a Nintendo console is gonna be powerful, said console is launched and is not powerful as this sites/souces has claimed, i too burned in believing such report, i was fooled ounce and will not be fooled again


But in fact the WiiU CAN run graphics like those in the video, the point is that this is not a game, but rather a completely technical, non-playable demo made to extract 100% of the Hardware.
The information we have about Switch 2 is different, they saw Matrix Awaken which is a playable demo, and which was also released for other consoles, that is, we have a fixed point of comparison between Switch 2 and other hardware because they are running the same software.
 
:unsure: Not representative of any discourse, but it's interesting some people think like that.


If it didn't take these other handhelds as much as a year to sell what a Switch does in a good week then maybe they'd have a point, but yes it's bizarre that people still don't understand we're Nintendo fans first and foremost for their properties, a handheld PC may blow any handheld Nintendo product out of the water and leave it behind lost in the mist - but they don't have Zelda, Mario, Xenoblade, Pikmin, Splatoon, Kirby or Smash so they have no real appeal for many
 
:unsure: Not representative of any discourse, but it's interesting some people think like that.

Bad argument anyway because there's still nothing on the market like the Switch, nothing that provides its level of convenience in switching between modes, except the Analogue Pocket lmao. It's surprising that after almost seven years people don't understand that the Switch's strength isn't just its portability, but its seamlessness. Otherwise Nintendo would have created a Switch Lite with an HDMI dongle in 2017 and called it a day.
 
can we really expect all this techinal/graphical power the Eurogamer/VGC new report is claiming for Switch sucessor, i have doubts, i recall when Nintendo revealed Wii U at E32012, they showed this tech demo far superior what Wii U can acomplish in it games, could this history been repeating itself, a reputable site/source claim a Nintendo console is gonna be powerful, said console is launched and is not powerful as this sites/souces has claimed, i too burned in believing such report, i was fooled ounce and will not be fooled again


Personally, I think the Wii U was capable of what that tech demo showed. But, it's a tech demo. It's scripted and fine-tuned for the presentation. Something a game on that platform cannot really achieve. It's like the Dark Sorcerer tech demo for PS4. I don't think any game on PS4 hit that mark
 
:unsure: Not representative of any discourse, but it's interesting some people think like that.



Biggest difference IMHO is the Wii U demo was just showing what the console could do but not really linked to anything, like a game engine that is being used by 3rd parties.
UE5 support was never in doubt, but the fact they showed a demanding demo running on the engine says a lot more about real world applicaitons than a Demo on Wii U Nintendo paid someone to do.

It's also worth noting that in 2017 I don't think there was a better option for the Switch than the Tegra X1.

I think they will be making the best choice for their goals with Drake.
 
It's a long and complicated story, but I say it's mainly due to

  1. NVIDIA banking on ARM because they couldn't get a x86 License, which inevitably drew them to the portable space, the space that Nintendo migrated to with Switch
  2. AMD underestimating how fast/prevalent Ray Tracing would get when roadmapping RDNA/RDNA2/RDNA3
  3. NVIDIA's far more proactive support wrt to their hardware versus AMD's more hands-off support they've had for a while (This is changing a bit)
  4. AMD's Software Team being stubborn because NVIDIA usually comes up with ideas first (AMD saying that gamers wanted native pixels when DLSS 2.0 came out...and we see where that went)
Do you think AMD will ever catch up? I'd like to see all available hardware on the market perform at their peak, even if it's beneficial for Nintendo to have them having a subpar solution lmao. Also obligatory @oldpuck and @kvetcha since I know you guys are big on tech.
If it didn't take these other handhelds as much as a year to sell what a Switch does in a good week then maybe they'd have a point, but yes it's bizarre that people still don't understand we're Nintendo fans first and foremost for their properties, a handheld PC may blow any handheld Nintendo product out of the water and leave it behind lost in the mist - but they don't have Zelda, Mario, Xenoblade, Pikmin, Splatoon, Kirby or Smash so they have no real appeal for many
I don't know why everyone on both sides always compare them since they're clearly targeting different markets. One is mass market and accessible, other is niche and enthusiast focused. Handheld PCs and a Switch actually complement each other quite well imo!
 
Bad argument anyway because there's still nothing on the market like the Switch, nothing that provides its level of convenience in switching between modes, except the Analogue Pocket lmao. It's surprising that after almost seven years people don't understand that the Switch's strength isn't just its portability, but its seamlessness. Otherwise Nintendo would have created a Switch Lite with an HDMI dongle in 2017 and called it a day.
Yep, it's about elegance. Those PCs in Switchian form factors are great, but plug and play they're not (saying this as a partly PC player).
 
0
I don't expect Ultra Performance DLSS from 720p to 4K to be that common due to the cost incurred, but this is fun to look at.

F5g_XEub0AAgMd3
 
He makes a fantastic point. With all the info given to third parties nobody has talked about a gimmick. I need uncomfortably weird too. Non intrusive just strange.
There is no chance that developers were briefed on the new hardware and shown demos at Gamescom but somehow were given no indication on the form factor of the device. With what has leaked so far, I feel its fair to assume that they are being told this is a fairly straight forward successor to Switch, because if it wasnt, then I feel like that little nugget of info would have made waves with developers. Nothing to leak about the form factor because there doesnt appear to be significant changes.

Bad play.
Despite its success, people are still split on the Illumination designs.

The fact that Charles Martinet has been retired from his role as voicing Mario tells me to prepare for the possibility streamlining the art and voicing from the movies with the games. It would not surprise me if Chris Pratt is the voice of Mario for the next game and the animation is very similar. Nintendo is looking to be an entertainment company going forward rather than just a videogame company that leases out its IP's for movies here and there.
 
the cost incurred
I beg your pardon?

Basically ANY game targeting 4K will be paying that cost one way or another. Rendering at 720p for Ultra Performance Mode might actually be one of the more common ways to achieve 4K. You "pay the cost" of 4K, but... you only have to render at 720p, which is a huge, huge savings over every 1080p rendering.

In fact it was one of the few performance profiles in the Nvidia hack, so. If anything it's the MOST evidenced performance mode.

Developers will have to ask themselves, which is better image quality, a 900p-1080p render and a 1440p upscaling target, or a 720p render and a 4K upscaling target. For some that will be option one, for others option two, but it's not like option two is off the table, difficult to implement, or inherently worse.
 
He makes a fantastic point. With all the info given to third parties nobody has talked about a gimmick. I need uncomfortably weird too. Non intrusive just strange.
The fact all reports suggest that third parties were shown basically a PC running Switch 2 specs and not just the system itself would indicate this was purely to show publishers and devs the power of the system.

If there are some odd gimmicks, these lot probably haven’t been told yet.
 
There is no chance that developers were briefed on the new hardware and shown demos at Gamescom but somehow were given no indication on the form factor of the device. With what has leaked so far, I feel its fair to assume that they are being told this is a fairly straight forward successor to Switch, because if it wasnt, then I feel like that little nugget of info would have made waves with developers. Nothing to leak about the form factor because there doesnt appear to be significant changes.



The fact that Charles Martinet has been retired from his role as voicing Mario tells me to prepare for the possibility streamlining the art and voicing from the movies with the games. It would not surprise me if Chris Pratt is the voice of Mario for the next game and the animation is very similar. Nintendo is looking to be an entertainment company going forward rather than just a videogame company that leases out its IP's for movies here and there.
I doubt that the overlap between the games and the movie(s) will be that strong. Especially in regards to the voice actors; they're not gonna have a Hollywood actor just takeover for the voice of their mascot. I imagine Nintendo will still want both mediums to be distinct from one another. We might be overthinking this paradigm shift the franchise seems to going through.
 
The fact that Charles Martinet has been retired from his role as voicing Mario tells me to prepare for the possibility streamlining the art and voicing from the movies with the games. It would not surprise me if Chris Pratt is the voice of Mario for the next game and the animation is very similar. Nintendo is looking to be an entertainment company going forward rather than just a videogame company that leases out its IP's for movies here and there.
The fact that Martinet has already been replaced with another actor in Mario Wonder who isn't Pratt shows we have nothing to worry about in regards to Nintendo trying to mimic the movies through their games.
 
Developers will have to ask themselves, which is better image quality, a 900p-1080p render and a 1440p upscaling target, or a 720p render and a 4K upscaling target. For some that will be option one, for others option two, but it's not like option two is off the table, difficult to implement, or inherently worse.
Alternatively, a 720p render and a 1440p upscaling target. Lower cost and still looks better than 1080p on a 4K canvas. I think there are other potential issues with this resolution gap like artifacts, but admittedly the algorithm has improved.
In fact it was one of the few performance profiles in the Nvidia hack, so. If anything it's the MOST evidenced performance mode.
You mean these? The DLSS preset for all three is Performance, so no 720p to 4K upscale.
 
0
The fact that Martinet has already been replaced with another actor in Mario Wonder who isn't Pratt shows we have nothing to worry about in regards to Nintendo trying to mimic the movies through their games.

Yeah, it is honestly wild to me that people keep talking about this when we already have the new voice of Mario.

And even if we didn't, there would be a 0% chance that the replacement would be Pratt.
 
i'm confused, is this a "no its not possible because the environments are too reliant on it"?
when you use lumen to craft your game's lighting, turning it off for handheld mode would show a lot of areas that aren't lit, incorrectly lit, etc. in extreme cases, this affects gameplay, like in that video where you can't even see platforms with lumen off.

so the three options are, dealing with incorrect lighting, turn all the lighting off so the game now looks flat like Detective Pikachu 2, or making sure you're lighting setup works in both handheld and docked mode

To be fair, it says "low confidence" with large text.
if you have low confidence in something, why even post it?
 
The fact that Martinet has already been replaced with another actor in Mario Wonder who isn't Pratt shows we have nothing to worry about in regards to Nintendo trying to mimic the movies through their games.

I'm not suggesting that I am betting big money on this, only that I am open to the possibility that it could happen. A 2D Mario with very limited voice acting from Mario is very different than a 3D Mario that may be looking to expand its production values in a similar way that Zelda BotW and TotK have done with that series. If Nintendo does want to push for more narrative with the next 3D Mario significantly more dialogue and cut scenes, it could very well be the game is a direct extension of the movie, and that movie did incredibly well with a massive audience. Again, not saying that this will happen but its certainly a possibility, like it or not.
 
I'm not suggesting that I am betting big money on this, only that I am open to the possibility that it could happen. A 2D Mario with very limited voice acting from Mario is very different than a 3D Mario that may be looking to expand its production values in a similar way that Zelda BotW and TotK have done with that series. If Nintendo does want to push for more narrative with the next 3D Mario significantly more dialogue and cut scenes, it could very well be the game is a direct extension of the movie, and that movie did incredibly well with a massive audience. Again, not saying that this will happen but its certainly a possibility, like it or not.

How much would Pratt even cost for something like this ?
There's just no way Nintendo would hire one of the top Hollywood actors for a game.
 
Please read this staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
Last edited:


Back
Top Bottom