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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

I just thought that 3.5 was essentially a version number that came with a set feature. Hell, Frame Gen is only supported with the 40s GPUs from Nvidia while 3.5 is supported by all "RTX" series GPUs.
Thought 3.5 was 40XX exclusive only then ye my post makes little sense but I still wish for DLSS on Drake if possible :) (would also make sense for Nvidia to increase DLSS3 support in titles)
 
I guess the removal of the 3.5 mention is because there is no confirmation of the version used. We don't know if the demo was constantly updated to use the latest DLSS solutions from NVidia. You need to properly program it to use Ray Reconstruction, and who knows if Nintendo had early access to 3,5.
 
I’ve saying this since day one. DLSS is a huge deal and is literally black magic. Games should look on par with current gen. This isn’t just a PS4 pro. Raw power maybe but output will be vastly superior.
You speak the truth. And if it can avoid FSR fizzling, all the better. Though I'd expect games to use whichever suits, ultimately.
 
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Me when the switch 2 eventually gets revealed on the exact same date the switch was revealed and gets a pressentation in early january, and a release in march:
FQzVXgCX0AgUsUd.jpg
 
Thought 3.5 was 40XX exclusive only then ye my post makes little sense but I still wish for DLSS on Drake if possible :) (would also make sense for Nvidia to increase DLSS3 support in titles)
Don't we all?

If my information is right, the current technology that Drake will probably can support everything that Nvidia has touted. The problem is how "practical" the use of it is. Frame Gen doesn't seem likely, but upscaling (DLSS 2.1) and Ray Reconstruction (3.5) are very much on the table and is highly welcomed imo.

God this is a good feeling to have.
 
I'm going to take a guess though that Ray Tracing will have to be disabled on handheld mode, only for docked will it show.
That really doesn't track. Some games use RT as their ONLY lighting solution, some might use it for gameplay. Plus, the RT hardware is there in every mode, there's not much reason to disable it depending on mode unless your game is literally bursting at the seams, performance wise.
 
I’ve saying this since day one. DLSS is a huge deal and is literally black magic. Games should look on par with current gen. This isn’t just a PS4 pro. Raw power maybe but output will be vastly superior.

Remember to keep in mind that DLSS has a per-frame cost. Of course, FSR2 also has such a cost and that has been enabled on NMS for Switch, so it will still be well worth using, and much better than wasteful native rendering.
 
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I think the problem would be this Frame Generation thing from the DLSS 3 version, that is locked / exclusive to the newest GPUs.

But outside of that, i think DLSS 3 could be possible on ReDraketed?



Would be too late already for the next Pokemon game, but not for the next after the next. ;D
i having a feeling gen 10 will come in 2026 for the 30th anniversary of the franchise
 
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With the Eurogamer report out, we've got to be really close to a reveal now right? There's no way this thing is far off now.
I'm still praying for a "Week Beginning October 23rd" reveal. That's still the most realistic to me.

Doesn't matter though, all we know is that we can almost taste it.
 
I think the reason they removed the 3.5 is because the writer accidentally jump the gun when hearing DLSS, and thought it probably just the new one until they realize there is huge difference between each version. So they removed the version number to avoid the “expectation”.
 
Thought 3.5 was 40XX exclusive only then ye my post makes little sense but I still wish for DLSS on Drake if possible :) (would also make sense for Nvidia to increase DLSS3 support in titles)
3.0 is 4000 series exclusive but 3.5 is for all RTX cards.
3.5 itself doesn't feature frame generation.
 
What i took from that report was that BOTW looked so good that they thought it was running on the latest DLSS technology, so even if we only getting DLSS 2.something, our Switch 2 games are going to be looking FanFreakingTastic
 
That really doesn't track. Some games use RT as their ONLY lighting solution, some might use it for gameplay. Plus, the RT hardware is there in every mode, there's not much reason to disable it depending on mode unless your game is literally bursting at the seams, performance wise.
Fair, but I can't say I'm expecting the Ray Tracing to be that impressive on Switch 2.
 
Actual news! I'm always curious as to what type of demos Nintendo actually show to devs pre-launch, so it's interesting to see what they've gone with.

Further reports about Switch 2 at Gamescom

This part is quite interesting:

A recent report pinned Switch 2's arrival for the latter part of next year, with development kits now in the hands of some key partners. This chimed with what Eurogamer had also previously heard, though on timing I understand Nintendo is keen to launch the system sooner if possible.

It seems like supply chain rumours were mostly pointing to H1, whereas most reports from the gaming press were claiming H2, so it's interesting to see Eurogamer state that H1 seems to be on the table.

The BoTW demo is also interesting. It's not hugely surprising that it's not ToTK, as my guess is they started work on the demo before ToTK finished, and probably wanted to be able to work on something without the code changing under them. I wouldn't be surprised if this was an early internal test of the new hardware that they were happy enough with to show third parties. They would be very unlikely to show third parties actual in-progress games for the new console to avoid leaks, anyway.

I'm really curious about what the BoTW demo looks like, shame it'll almost certainly never see the light of day.


A UE5 demo makes sense, as Nintendo obviously want to demonstrate support for the biggest middleware, and the choice of the Matrix demo is a really interesting one. Given the demo was originally built as a "show off PS5 and XBSX" showcase, it really seems like a statement of intent that Nintendo wants to position the new console as something that can stand alongside Sony and MS's hardware. I wouldn't put a huge amount of faith in "visuals comparable to Sony's and Microsoft's current gen consoles", though, as they wouldn't have done a Digital Foundry-style side-by-side demo going into all the nitty gritty differences. The fast that it's not obviously much worse looking than those consoles is still a very good thing, at least, but I'm not expecting them to hold up side-by-side.

Incidentally, I know they removed the reference to DLSS 3.5, but I actually would be a little surprised if they weren't using DLSS 3.5 (ie Ray Reconstruction, not frame generation, the naming is stupid). We know they were demoed DLSS 2 long before it was made public, and had access to newer versions of DLSS before being made public, and Nvidia gave CD Projekt Red enough time with DLSS 3.5 before the announcement to get it integrated into Cyberpunk 2077 for a demo. There's no reason they wouldn't have also given Nintendo early access to it, and it makes a huge difference to image quality in games with ray tracing, or equivalently a huge difference to performance, as a lower sample count can be used to achieve good IQ. If Nintendo want to show off their new hardware in the best light (which they obviously do), then using DLSS 3.5 is a no-brainer.

Common consent was that, due to DLSS 3 having some requirements that need the current gen of nVidia GPUs, it would be unlikely to have/use DLSS 3, but use the 2 versions.

Nvidia's DLSS naming/numbering is stupid, but the short of it is that DLSS Frame Generation (which was added to DLSS in version 3.0) won't run on Switch 2, but DLSS 3.x also includes updates to the temporal upscaling part of DLSS (what people refer to as DLSS 2), which should all run on the new hardware. In particular, DLSS 3.5 adds a new version of the temporal upscaling specifically designed to work with ray tracing (DLSS Ray Reconstruction), which should work on Switch 2, and make a significant difference to performance/image quality of games with ray tracing.
 
With the Eurogamer report out, we've got to be really close to a reveal now right? There's no way this thing is far off now.
my anxiety has reached skyward, for the possibilty of finaly seeying next 3D Mario/Metroid Prime 4 on the console reveal
 
and who knows if Nintendo had early access to 3,5.
Nintendo had early access to 3.5

They are Nvidia's closest partner in game development full stop. Nvidia makes NINTENDO consoles now. They provide Nintendo with everything relevant, we can be near certain of that.
 
With the Eurogamer report out, we've got to be really close to a reveal now right? There's no way this thing is far off now.

Official reveal ... nah. If they announce it this year, it's closer to the holiday sales timeframe so that they don't lose out too much on those.

But more detailed leaks, yeah, that's going to happen.

The more devs you put in the know, the higher the risk/chance there will be leaks.
 
how a DLSS 3.5 could improve the next Legend of Zelda/Mario games? more stable framerate/resolution?

Basically - DLSS Super Resolution lets you save performance by rendering at a lower resolution then upscaling with machine learning hardware and software. The result is an image that looks almost as good or possibly even better than native rendering, with higher performance (or better graphics if the dev chose to push that instead). DLSS 3.5 specifically denotes a new tech called Ray Reconstruction that also uses that ML hardware and software, but this time to make ray-tracing look better rather than resolution.
 
Everyone talking about Frame Generation right now is EXACTLY why the "3.5" was removed from the VGC article. People see a version number and think it will include all the features in the prior numbering. It's likely just to say ONLY the Super Resolution and RT features are relevant. v3.5 gave a new feature that is backwards-compatible to Ampere chips. Frame Generation will not appear on Switch 2.
DLSS 3.5 makes sense. Frame gen likely won't be there, but Ray Reconstruction would totally make sense.
This one gets it.
 
Official reveal ... nah. If they announce it this year, it's closer to the holiday sales timeframe so that they don't lose out too much on those.

But more detailed leaks, yeah, that's going to happen.

The more devs you put in the know, the higher the risk/chance there will be leaks.
They've already announced the bundles for the holidays, and they're while stock lasts. As has been pointed out in here before, the customers Nintendo is targeting this holiday are very different to those targeted by a console launch. We saw this play out in 2016, with a strong 3DS holiday even with the Switch reveal.
 
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@NateDrake considering that media outlets already sharing more than you were able to share previously, would you like to add something to that from what you've heard? Or it's the same stuff we know now from Eurogamer and VGC?
 
Clearing up because I've seen some confusion (thanks to Nvidia's wonderful naming schemes...):

- DLSS 3 is Frame Generation, yes, and is exclusive to 40+ RTX GPUs. Due to it's very large overhead, it's very unlikely it can be used on [ ✂️ ].

- DLSS 3.5 added Ray Reconstruction. This feature can be used by any RTX GPUs, even from the 20 series. It does not have a notable overhead like Frame Gen does, and if fine tuned accordingly, can actually boost performance while keeping a good image quality (better denoiser means you could get away with less rays?).

So to me, DLSS 3.5 seems very likely for Drake. Frame Gen ("DLSS 3") does not. In other words, I don't see why Ray Reconstruction from 3.5 would not be there, but Frame Gen, from 3, I don't think we'll see.
 
Everyone talking about Frame Generation right now is EXACTLY why the "3.5" was removed from the VGC article. People see a version number and think it will include all the features in the prior numbering. It's likely just to say ONLY the Super Resolution and RT features are relevant. v3.5 gave a new feature that is backwards-compatible to Ampere chips. Frame Generation will not appear on Switch 2.

This one gets it.

You know what would be funny though? Games using a mix of DLSS 3.5 and FSR3 frame gen.
 
The Matrix Demo is heavy, so it's usage is quite interesting. It goes as low as 540p on Series S

800x600 on steam deck

EDIT: actually, I don't think this video is even running with lumen on. when you go below high settings, lumen is turned off. most Steam Deck videos do this to get better performance

 
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The Matrix demo is important. It’s more of a sign. It’s a stance Nintendo is taking since it was used for PS and Xbox too. They want to show you they can be comparable to them even if they’re not at the end of the day.
 
Everyone talking about Frame Generation right now is EXACTLY why the "3.5" was removed from the VGC article. People see a version number and think it will include all the features in the prior numbering. It's likely just to say ONLY the Super Resolution and RT features are relevant. v3.5 gave a new feature that is backwards-compatible to Ampere chips. Frame Generation will not appear on Switch 2.

This one gets it.
Yeah, Nvidia's naming scheme leads to a lot of confusion. Not that I would care much for frame gen anyway.

Side note, I do think people are overestimating how powerful this system will be. This is still Nintendo
 
I said various times, but this time Nintendo has taken its time to make a more advanced HW that was Switch when it launched, more capable of getting current gen games.

+ with the massive Switch success, external companies will want to be in the ship asap.
 
I said various times, but this time Nintendo has taken its time to make a more advanced HW that was Switch when it launched, more capable of getting current gen games.

+ with the massive Switch success, external companies will want to be in the ship asap.

I would give it to nVidia, too. At leats partially.

They knew that this device is their trojan horse for DLSS to enter the console market.
 
DLSS 3.5 doesn't make ray-tracing cheaper, it just makes ray-tracing better according to NVIDIA.

It's not clear how costly DLSS 3.5 is on tensor core cycles yet, but it could be significant.

And it's hard to tell if the Switch 2's raytracing will be advanced enough for the superior denoising offered by DLSS 3.5 to matter.

Frame gen doesn't matter much currently for consoles as right now it's mostly about going from 60 FPS to 120 FPS in its current state.

FSR3 will be usable on Switch 2, but probably no one will use it other than Xenoblade 4 or 5 if they're still pseudo turn-based (as Xenoblade 3 used a primitive frame gen solution itself)
 
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I would creamed myself if this thing have an ssd that let you do crazy shit like seamless transition from overworld to shrine in TOTK like ratchet and clank.
 
DLSS 3.5 doesn't make ray-tracing cheaper, it just makes ray-tracing better according to NVIDIA.

It's not clear how costly DLSS 3.5 is on tensor core cycles yet, but it could be significant.
Performance isn't expected to be affected by ray reconstruction. The demo Nvidia showed had slightly higher framerates compared to DLSS 3, but they warned that's not the expected behavior for most games.
 
Me when the switch 2 eventually gets revealed on the exact same date the switch was revealed and gets a pressentation in early january, and a release in march:
FQzVXgCX0AgUsUd.jpg
Well, Tom Philips from Eurogamer/Digital Foundry did leaked the NX's hybrid concept in summer of 2016. And he confirmed Switch 2 demos being shown at Gamescom for summer 2023.

Is it a stretch? Absolutely. But you very well may end up right.
 
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