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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

Digital is August 17th
Red Dead Redemption and Undead Nightmare will be $49.99 on the Nintendo Switch eShop and PlayStation Store, with physical releases arriving October 13.
 
Over the past few years Square-Enix's output of titles for Nintendo Switch has been impressive, honestly I was struggling to keep up with everything.
For example, within 12 months Switch will see the release of three Dragon Quest titles to name a few.
So a reduction in the number of games being released may make sense.
What might make less sense is the other part of the plan, but maybe with Switch 2...
Our big AAA game sold weak on ps5 so lets make more AAA games and less AA that sold good on switch?
After the uninspiring performance of FFXVI they are probably thinking of a future where Sony exclusivity will be replaced by Switch 2/ps5/XboxSX releases.
 
RDR2 on NG Switch is now even more likely.
wouldn't be surprised if the Switch is the main reason why Rockstar is even bothering with a port which is why it's not enhanced besides the bare minimum. They see how many people own the hardware and are thinking there is a big audience ready to experience the game for the first time (and then they can announce RDR2 on Switch 2)
 
Double Eleven Studios are handling the Switch/PS4 port. Not Rockstar. Seems like Rockstar is fully busy with GTA 6

Was LA Noire an internal port ? I remember that part of the issue was that LA Noire was developed for PS3 unique architecture which is why the Switch had some problems in regards to performance (while also being an improvement in other aspects) so hopefully if they're using the 360 version as a base we could be looking at a really solid portable experience.
 
Double Eleven Studios are handling the Switch/PS4 port. Not Rockstar. Seems like Rockstar is fully busy with GTA 6

They do say "with", so they might not be alone in the endeavour but I doubt Rockstar is providing much other than oversight. Contracting other studios to do ports is really quite normal, so it's not like this is bad (nor good) news.
 
They do say "with", so they might not be alone in the endeavour but I doubt Rockstar is providing much other than oversight. Contracting other studios to do ports is really quite normal, so it's not like this is bad (nor good) news.
We'll see. Hopefully they handle it better and Rockstar helps with the QA testing, and not have a GTA Trilogy fiasco all over again which was also handled by a 3rd party studio.
 
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wouldn't be surprised if the Switch is the main reason why Rockstar is even bothering with a port which is why it's not enhanced besides the bare minimum. They see how many people own the hardware and are thinking there is a big audience ready to experience the game for the first time (and then they can announce RDR2 on Switch 2)

It does make a lot of sense for a Switch port. Zelda TotK just set the world on fire and many Switch gamers will have wrapped up Zelda TotK by now and many will be hungry for another open world game, but perhaps one that has a more gritty style. This game was an mazing looking 360 game and assuming a competent developer handled the port to Switch, it should turn out really great and will easily sell over a million units on Switch. This also helps build some momentum for the series on a Nintendo platform and will likely play a factor in the chances of SNG getting RDR2. Unlike the launch of Switch, SNG will not have all the big third parties playing the wait and see game, many will prepare ports for the launch window. RDR2 would be a welcome title for the SNG launch and help diversify the lineup beyond the typical Nintendo content.
 
Rather "No more Star Ocean, Diofeld, Harvestella" instead of "No more Asano games".
I'm not sure we even have a good handle on what SE views as a mid-sized game, and which of those were truly a "problem" for them. Like obviously they are releasing too many games in general, so that needs to slow down, but mid-budget games can probably range from the things being brought up here, all the way to disasters like Quiet Man, Left Alive, and Balan Wonderworld. In between all of that you have games like Various Daylife, Chocobo GP, Oninaki, etc, that are instantly forgotten and ignored. At least with things like DioField, Star Ocean, etc., you can point to good reception, and some level of following online.
 
About RAM, I'm only worried about bandwidth. On my V1 I had so many framedrops on zelda totk, it was something constant throughout the game.

Overclocking the RAM is enough to fix the issue almost 100%. I was really surprised, because I thought the CPU was the culprit.

So, imagining a scenario where you have a GPU 6x bigger with a 4x increase on bandwidth, that's what makes me worried. We would also have 7 CPU cores for games (probably), but I don't know what impact it could have on BW.


But I'm not a developer; I have no background on this to understand it in details. I just remember (years ago) reading that the switch was fine with the BW it has, because the GPU was "weak", but what I saw on zelda totk had me thinking more about it. I just hope I won't see people OC'ing RAM on a hacked switch 2 and having a much, much better performance of it.

The OCing got me thinking.

The Tegra X1 for the Switch was deliberately downclocked to meet certain power/heat standards that Nintendo wanted, and since it was practically an off the shelf chip, it made sense why OCing the chip was feasible once Homebrew became a thing early on.

But between the Mariko revisions, plus the bespoke custom nature of Drake, I have doubts Switch 2 will even allow OCing with Homebrew since it is so custom. But time will tell.





OH SHIT!!!!!!! IT’S HAPPENING!!!!!
 
The OCing got me thinking.

The Tegra X1 for the Switch was deliberately downclocked to meet certain power/heat standards that Nintendo wanted, and since it was practically an off the shelf chip, it made sense why OCing the chip was feasible once Homebrew became a thing early on.

But between the Mariko revisions, plus the bespoke custom nature of Drake, I have doubts Switch 2 will even allow OCing with Homebrew since it is so custom. But time will tell.





OH SHIT!!!!!!! IT’S HAPPENING!!!!!
I beleive the clocks we ended with in the OG Switch design are the clocks the X1 in the Sheild TV throttled to when under stress, so they're just the stable clocks for the chip given the general size of the unit and cooling solution.
 
I don't think that's the kind of assumption you can make on a machine translated wording

I mean, any interpretation you make from a machine translated wording is an assumption. The difference is I'm deriving my interpretation from the words themselves; otherwise I'd just be basing it off what I want it to mean.
 
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I beleive the clocks we ended with in the OG Switch design are the clocks the X1 in the Sheild TV throttled to when under stress, so they're just the stable clocks for the chip given the general size of the unit and cooling solution.

Yeah. That was my point. Drake is not some chip made for any other application besides gaming hardware, so my thinking is the clocks won’t be “downclocked” besides the docked vs handheld profiles.

I don’t see a situation right now where the clocks will go above the docked profile.
 
It does make a lot of sense for a Switch port. Zelda TotK just set the world on fire and many Switch gamers will have wrapped up Zelda TotK by now and many will be hungry for another open world game, but perhaps one that has a more gritty style. This game was an mazing looking 360 game and assuming a competent developer handled the port to Switch, it should turn out really great and will easily sell over a million units on Switch. This also helps build some momentum for the series on a Nintendo platform and will likely play a factor in the chances of SNG getting RDR2. Unlike the launch of Switch, SNG will not have all the big third parties playing the wait and see game, many will prepare ports for the launch window. RDR2 would be a welcome title for the SNG launch and help diversify the lineup beyond the typical Nintendo content.

Already somewhat happened to me. Finished ToTK twice, got like 300 hours, watched Witcher Season 1-3 again and got the itch to play Witcher 3 again. Sold my PS4 and PS5 so I got it on Eshop for 30 bucks. It‘s not the most beautiful thing but honestly very impressive.
Red Dead Redemption will be a good pickup after and before Starfield.
 
so is Grove Street judging by Ark. lets hope T2 gave Double Eleven time to do good work

Yeah, Grove Street Games did some incredible stuff, reworking that game. And I think so, given that the game doesn't have to meet an "anniversary deadline".
 
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Already somewhat happened to me. Finished ToTK twice, got like 300 hours, watched Witcher Season 1-3 again and got the itch to play Witcher 3 again. Sold my PS4 and PS5 so I got it on Eshop for 30 bucks. It‘s not the most beautiful thing but honestly very impressive.
Red Dead Redemption will be a good pickup after and before Starfield.

How do some of you find the time to play that much? I’m barely over 50-60hrs for TOTK because of work, and other commitments, and I bought that shit on launch day.

So the thought of finishing TOTK even once, let alone twice between launch day, and now just sounds crazy to me. And then to top it off, you binged through the Witcher seasons.

Being an adult is hard work…😕
 
ITS' HERE. RDR1 COMING TO SWITCH AND PS4 AUGUST 17TH
https://videos-rockstargames-com.ak...aaee61de3fab8880c6802b1a93204-en_us-2160p.mp4

https://www.rockstargames.com/videos/12413
Considering they didn't even bother to make a native PC port, I would also not be suprised.
Direct port, no upgrades or PC release
Hahahahahaha how much love
50€

A simple port? Only for Switch and PS4? Am I the only one that finds this suspicious?

Wasn't a full remake rumored a while ago?
What if this is a early cash-in on that remake?

I wouldn't be surprised if that remake is announced later for PS5, S/X, PC and NX2, with a $10-20 upgrade from PS4 and Switch.
Which may be why they're releasing the digital version first.
 
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I just want 1080p across the board for Nintendo games and maybe a consistent 60FPS for their first party catalogue. I genuinely couldn't care less about 4K.
you are setting yourself for disapoitment, expecting all this for first party games on Switch sucessor
 
Wasn't a full remake rumored a while ago?
What if this is a early cash-in on that remake?
Just a theory, but this idea was maybe canned by T2 after the Trilogy's fiasco.

So they're playing it safe with a port instead, which is even a cheaper option.

For context, rumours being correct about the GTA's:
 
A simple port? Only for Switch and PS4? Am I the only one that finds this suspicious?

Wasn't a full remake rumored a while ago?
What if this is a early cash-in on that remake?

I wouldn't be surprised if that remake if announced later for PS5, S/X, PC and NX2, with a $10-20 upgrade from PS4 and Switch.
Which may be why they're releasing the digital version first.
It was just "insiders" claiming that. Nothing substantial. Also the trilogy also had a gap between digital and physical release date
 
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So basically, PCs, consoles and Steam handhelds all have 16 GB.

CAN have AT LEAST 16GB is more accurate to say since PC still varies

Not every GPU has 8GB and not every setup even bothers with more the 4GB of RAM and not every setup settles at 8GB of non-video RAM either.

A lot of 4K setups and editing/productivity setups are even toying with 32GB builds or higher.
 
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you are setting yourself for disapoitment, expecting all this for first party games on Switch sucessor
1080p as a standard doesn't seem like that crazy of an ask considering the jump we are looking at and the rumour about the screen. 60fps for everything is unlikely but I think it's a decent expectation for stuff like the next mario.
 
Just a quick note that those 8GB on cards are only for GPU data, mostly compiled shaders and assets.
Those cards are put inside PCs that usually have another 8GB of main RAM for the OS, game logic and game data.
Windows 11 has a minimum of 4GB of RAM usage, plus any other apps you might have open - Chrome is another gigabyte with no tabs open, for example. PS5 allocates 2.5-3.5 for the OS depending on what you're doing. Switch 1GB.

Any assets that are loaded into VRAM need to be copied from RAM - so in any case where you are loading an asset, your peak total RAM usage is doubled on PC.

A 16GB console effectively has a much larger pool of RAM for games than PC with an 8GB of VRAM and 8GB of RAM.
 
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Isn't RAM really cheap right now? And are we still in the window where Nintendo can change RAM? (Amount, not type) I wonder what the feedback will be from these devs who got the kits and if Nintendo will listen if they ask for more.
 
Double Eleven Studios are handling the Switch/PS4 port. Not Rockstar. Seems like Rockstar is fully busy with GTA 6

Double Eleven were founded by the lead programmers of Rockstar Leeds, who were working as a support studio on the engine for RDR at the time they left. As a studio they did the LEGO Harry Potter ports to Switch which I haven't played but seemed pretty solid.

This is as about as good as a port studio could get for this project.
 
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* Hidden text: cannot be quoted. *


That being said, I am definitely of the mind that we'll at least have digital BC on the thing
I don't think that's the kind of assumption you can make on a machine translated wording
This is moot since It's not his (Furukawa's) wording, that's the Nikkei article's wording. Furukawa only gave a no-comment to them on that topic, and the rest is about what's "expected" by the author or analysts or whatever.

"Purchase history" is an actual example from Nintendo of the long-term relationship they want to build with Nintendo Accounts, though.
 
Was LA Noire an internal port ? I remember that part of the issue was that LA Noire was developed for PS3 unique architecture which is why the Switch had some problems in regards to performance (while also being an improvement in other aspects) so hopefully if they're using the 360 version as a base we could be looking at a really solid portable experience.
LA Noire was a Virtuos port
 
I assume Switch resolution will be dynamic. But if it can sit near those target resolutions with a steady 30fps, would be a very good port.
 
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