• Hey everyone, staff have documented a list of banned content and subject matter that we feel are not consistent with site values, and don't make sense to host discussion of on Famiboards. This list (and the relevant reasoning per item) is viewable here.

StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

I dunno. Switch 2 isn't competing with it. Better to compare with PS5. Switch 2 will likely cost the same as PS5 though, which is ~$400?
 
0
Looks like Sony just put least effort in their new handheld. It‘s runing on Android from the leaked photos.
edit: Maybe it's a factory specific OS for QA.

Even uglier than I thought it'd be. We will never get another psp again :/
 
Not 4 disabled WPGs, 4 disabled CUs

PS5 has 36CUs/18WGPs active.

This PS5 pro will have about 56CUs/28WGPs in the final product active, with 4 CUs/2WGPs disabled for yield.

At least that’s my assumption because from what Tom reported, this is the hardware side not the software side, and software only sees the enabled parts. Hardware side would know all the juicy bits.

Also, it seems like this is aiming to have about 576GB/s of memory bandwidth, unless I did the math wrong.
I believe they'll continue the multiples of 18 CUs from the PS4 to keep backwards compatibility intact, like they did with the PS4 Pro's 36CU. PS5 also using 36CUs. So another 18 would be 54CUs.

Let's see.
 
PS5 Pro launch at same price as PS5 did, and less than PS5 is sold for in most regions right now? I dunno....
$499 without the disc drive, assuming the slim model releases later this year at $399 with the attachable disc drive add-on for an extra $99. So really, the pro would be $599.
 
I'd probably spring for a PS5 slim depending, if nothing else to upgrade my PS4. Zero interest in a Pro. But I probably shouldn't splurge since Switch 2 is coming out next year.
 
$499 without the disc drive, assuming the slim model releases later this year at $399 with the attachable disc drive add-on for an extra $99. So really, the pro would be $599.
Well, that would be if they followed PS4's situation, but that also had an initial $50 price cut almost 2 years in, a year before slim (and then another $50 price cut at slim's launch). With PS5 however, that relative 2-year mark served a $50 price increase in most regions. 😞
 
PS5 Pro: $599
That wouldn't happen to be in US dollars, would it?
NFEFz4T.jpg
 
I think Sony and Microsoft want some of that hybrid console gaming. cake too. Microsoft is going in the streaming direction, knowing that everybody has a phone. But they are limited by internet speeds. Nintendo went the hardware way. Sony maybe is just testing the waters with Q.
 
Does Sony struggle with keeping secrets, or does Nintendo excel in maintaining secrecy?
It's more like Sony just doesn't care enough to go through the effort to keep it a secret. Since they have been the console leader in regards to hardware strength since the PS3 era, they probably gain more from the hype surrounding the discussion about how powerful their next system will be.

On top of just being secretive in general, Nintendo gains from keeping details about their next hardware a secret for as long as possible so as to temper expectations.
 
Does Sony struggle with keeping secrets, or does Nintendo excel in maintaining secrecy?
Nintendo is a company that has thousands of moving parts. It’s not a single person who can remain silent. They are absolutely just as susceptible to hardware leaks like others. Though that doesn’t mean you’ll always get leaks. Simply put, they aren’t immune to it and people have them pegged as though they are somehow immune to any of this.

If it wasn’t for that data breach, I don’t think you’d see much progression in the discussion. You’d see more theorycrafting of a 4+4 core and a 4-6SM GPU with perhaps 51.2GB/s memory bandwidth of LPDDR5, or hell, more LPDDR4X


you would also see a lot of people saying they would be removing ray tracing and simplify the GPU “because Nintendo” reasons

Don’t get me wrong, I understand Nintendo is in a position where they should be more secretive, but it’s becoming less, how do I put it? Believable? I don’t know the right word since believable isn’t what I want to actually use.

You’d have information on past devices that were this close to some supposed timeframe and we have fuckall about Nintendo and it’s being left to “oh yeah it’s def 2024” but like where is the support for this?? There’s literally nothing of note.

We literally know more than what we should for some supposed other device, for a company who doesn’t benefit from the wider public knowing about this so far in advance when they want to sell you their current hardware.

And whoever replies about “we have all this stuff!”, don’t give me factory uncles, don’t give me “leakers” on forums that are known, they’re as credible as a gold painted piece of coal to me. Might as well throw them in the same pile as MLID which makes no difference to me. (You can disagree, I don’t care, it’s an opinion we all have them, not directed at you Mobius)



There’s literally nothing.

And no, I am not saying T239 is canceled.

This even assumes he’s right about the PS5 Pro which, while admirable, I would still wait for actual confirmation and/or others chiming in because sometimes wires get crossed and what was supposed to be one timeframe (ahem, last year) ends up being straight up wrong and somehow equates to a timeframe two years after.

/endrant
Or is it further out than we think?
Which is what I’m getting at


removed, in the next post below
 
Nintendo is a company that has thousands of moving parts. It’s not a single person who can remain silent. They are absolutely just as susceptible to hardware leaks like others. Though that doesn’t mean you’ll always get leaks. Simply put, they aren’t immune to it and people have them pegged as though they are somehow immune to any of this.

If it wasn’t for that data breach, I don’t think you’d see much progression in the discussion. You’d see more theorycrafting of a 4+4 core and a 4-6SM GPU with perhaps 51.2GB/s memory bandwidth of LPDDR5, or hell, more LPDDR4X


you would also see a lot of people saying they would be removing ray tracing and simplify the GPU “because Nintendo” reasons

Don’t get me wrong, I understand Nintendo is in a position where they should be more secretive, but it’s becoming less, how do I put it? Believable? I don’t know the right word since believable isn’t what I want to actually use.

You’d have information on past devices that were this close to some supposed timeframe and we have fuckall about Nintendo and it’s being left to “oh yeah it’s def 2024” but like where is the support for this?? There’s literally nothing of note.

We literally know more than what we should for some supposed other device, for a company who doesn’t benefit from the wider public knowing about this so far in advance when they want to sell you their current hardware.

And whoever replies about “we have all this stuff!”, don’t give me factory uncles, don’t give me “leakers” on forums that are known, they’re as credible as a gold painted piece of coal to me. Might as well throw them in the same pile as MLID which makes no difference to me. (You can disagree, I don’t care, it’s an opinion we all have them, not directed at you Mobius)



There’s literally nothing.

And no, I am not saying T239 is canceled.

This even assumes he’s right about the PS5 Pro which, while admirable, I would still wait for actual confirmation and/or others chiming in because sometimes wires get crossed and what was supposed to be one timeframe (ahem, last year) ends up being straight up wrong and somehow equates to a timeframe two years after.

/endrant

Which is what I’m getting at


removed, in the next post below
The one concrete thing there is, is the T239 production time. Would it make sense to tapeout 2 years before launch? 3 years? 4 years?
 
It's more like Sony just doesn't care enough to go through the effort to keep it a secret. Since they have been the console leader in regards to hardware strength since the PS3 era, they probably gain more from the hype surrounding the discussion about how powerful their next system will be.

On top of just being secretive in general, Nintendo gains from keeping details about their next hardware a secret for as long as possible so as to temper expectations.
Didn't the nintendo switch concept leak years before it was released tho
 
Only way NG ends up being closer to a "handheld PS5" than a "handheld PS4" is if nintendo decided to go with 16 GB of 5x RAM and opted to aim for significantly higher wattage than the switch in both handheld and docked modes, which is extremely unlikely.
Yeah, nah. There's more to a console than RAM and frequency.
 
We know more about a PS5 pro, a device that is supposedly later next year than we do about whatever the hell nintendo is doing.

Sad.
Yes, this, absolutely.

The idea that a late 2024 release (which a lot of people believe in) would mean that we would still know nothing about Nintendo’s next hardware until next summer and it drives me crazy.

At this point, still a whole year without anything but (seemingly) remasters and such, and no hardware reveal?
It has taken long enough already that I can’t accept that.
If people who believe this end up being right, I have legitimate reasons to be mad at Nintendo for taking so long. It’s just never ending.

But I prefer to believe that we’ll get our reveal later this year or (very) early 2024 at the latest because again, I think it’s legitimate.

Please Nintendo, don’t make #TeamHoliday2024 win. It’s been long enough.
 
Anyone else of the opinion that this looks like the end result of Sony having a good rummaged through Switch mock ups bevor deciding to put one of them in to production?

It looks awful.

I'd rather use a phone to use remote play if I'm honest, DualSense features be damned.
 
0
I believe they'll continue the multiples of 18 CUs from the PS4 to keep backwards compatibility intact, like they did with the PS4 Pro's 36CU. PS5 also using 36CUs. So another 18 would be 54CUs.

Let's see.
I might just sell my Playstation 5 after I’ve finished Spider-Man 2 this winter to maximise its value then hold out a year for the PS5 Pro because I’m fortunate enough to also have an Xbox Series X for multi games and hopefully a Switch 2 in Q1 2024.

I wonder if Nintendo know for a fact (maybe through Microsoft) that if PS5 Pro is coming out in late 2024 it would shift Nintendo into going first in March or April 2024 to avoid the added competition in Winter 2024 if that’s when Switch 2 was initially planned for release?
 
I might just sell my Playstation 5 after I’ve finished Spider-Man 2 this winter to maximise its value then hold out a year for the PS5 Pro because I’m fortunate enough to also have an Xbox Series X for multi games and hopefully a Switch 2 in Q1 2024.

I wonder if Nintendo know for a fact (maybe through Microsoft) that if PS5 Pro is coming out in late 2024 it would shift Nintendo into going first in March or April 2024 to avoid the added competition in Winter 2024 if that’s when Switch 2 was initially planned for release?
I don’t think anything related to PS5 Pro matters for Nintendo at this point.
First because it’s too late to have any impact on their hardware marketing schedule that must have been decided quite some time ago, but also because they do their own thing and shouldn’t (imo) be bothered by a mid-life hardware revision from Sony.
 
I don’t think anything related to PS5 Pro matters for Nintendo at this point.
First because it’s too late to have any impact on their hardware marketing schedule that must have been decided quite some time ago, but also because they do their own thing and shouldn’t (imo) be bothered by a mid-life hardware revision from Sony.
It could be 200 teraflops, and the series s would still be the common denominator.
 
I might just sell my Playstation 5 after I’ve finished Spider-Man 2 this winter to maximise its value then hold out a year for the PS5 Pro because I’m fortunate enough to also have an Xbox Series X for multi games and hopefully a Switch 2 in Q1 2024.

I wonder if Nintendo know for a fact (maybe through Microsoft) that if PS5 Pro is coming out in late 2024 it would shift Nintendo into going first in March or April 2024 to avoid the added competition in Winter 2024 if that’s when Switch 2 was initially planned for release?

I'm guessing it's nearly impossible to move launches up very much at all. 9 months in particular seems absurd.
 
Oh goody, more storage discourse.
Here is an article about SD express. Sounds like a pretty massive leap.

This might be contraversial but I don't see Nintendo stifling their platform strategy by allowing sd card use just to avoid backlash. Not sure Nintendo cares about a minority complaining they can't use the sd cards they already own.

IMO they will go SD Express if it gives them parity with their other storage options, and if they have no solution for the SD Card compatability that is simple and doesn't disrupt their vision for the platform they will not provide sd card support.

Using SD cards for fridge storage just won't happen, if they go with fast storage everywhere else why hobble the system because a few people will be salty.

I think they could even go full size SD Express Card if its cheaper than Micro for the very reason it renders old microsd cards useless.
My main concern is actually cost. Anything beyond UHS-I SD cards and the price per byte basically doubles. I've yet to see anything that suggests SD Express is any different, based on the prices of the VERY few cards that actually exist for sale. Is Nintendo going to want you to buy a modest amount of external storage that costs 33% of the cost of the console itself? Especially when there's cheaper alternatives? My thought is no.
Because Orin support wasn't updated, it seems unlikely this update was made simply as part of Normal Tegra Testing Procedure, but it doesn't guarantee that [redacted] will use SD Express either. Just that Nvidia was putting T239 in motherboards that ran SD Express, and found bugs they thought needed fixing.
This seems like the correct takeaway.
We've gone in some circles on expansion storage, and the truth is that Nintendo doesn't have great choices here. SD Express never really found a market. I'm not sure there are any MicroSD Express cards on the market despite the standard existing. CF Express is, only a purely technical level, a superior solution, and there are some Type A cards (type A being the "micro" variety) on the market, but they're expensive.

So the question has been how would Nintendo make storage faster, in the age of NVMe, and how would Nintendo make expansion storage able to keep up. One solution would be to go with SD Express, which would leave you with a slot that is backwards compatible with the MicroSD cards people already have, and then partner with another company to make MicroSD Express cards, probably Nintendo branded, and say "hey, if you want fast storage, you gotta buy these".

There are lots of downsides to this strategy, but there are downsides to every strategy. This one would at least allow users to continue to use their existing expansion cards (reducing backlash) and would give Nintendo the ability to sell some new branded accessories. The cost would be that the necessary controllers in the hardware itself are nasty, and the cards themselves more expensive to make than CF Express. I don't know about the power consumption differences, but I would bet that SD Express is also less power efficient than CF Express, but only when running at those higher speeds
UFS Card 3.0 spec exists, has existed since 2020, and is a speed match to eUFS 2.1. That feels like a good option, in a sea of sub-optimal ones, given that the UFS cards that existed on the 1.0 spec had a surprisingly low price per byte, comparable or better than UHS-I SD cards. If they have to basically jump-start retail availability of a new card standard, may as well be the cheapest one that bears a huge amount of similarities to the most widely-used embedded Flash solution currently being produced.
My favorite topic returns. Expansion storage format. As for as I understand it, the options are:

SD card. Either as cold storage or games will have to be designed around this limitation.

SD Express has the big name recognition but as far as I can tell, barely available and nonexistent for the microSD version. Has poor energy consumption though we don’t know how it efficient it is when underclocked. At least you can reuse your microSD card but UFS readers exist that can do the same thing. Really hope Nintendo isn’t putting their weight behind this.

CF express is the relatively most popular format. Mainly used in cameras I believed. Pretty good availability. Rather pricy though for the regular format and the smaller form factor is even costlier. Make the Xbox Series expansion storage looks cheap. Also high energy consumption.

UFS, commonly exist as embedded storage format in many smartphone but also as a nonexistent expansion card format. The perfect fit for the Switch technology wise. Low cost due to mass production and designed to be power efficient. Also similar form factor as the microSD and as mentioned, has readers that can handle both. Samsung tried to make this a thing but failed. Now this format is dead. Thankfully, a company that can make embedded storage version is 90% ready to make the expansion card version and there are a lot of them. My ideal format for both the Switch and other devices. Would love to one day put a UFS card in my Steam Deck 2.
Cool, I'm not the only one tooting this horn anymore!
 
Last edited:
You're too focused on the 8k part when that's not the biggest reason for a PS5 Pro. The main reason is Ray Tracing at 4k 60+FPS.

To be fair, from a marketing perspective of the general masses, what sells better, or is easier to communicate to consumers? 8K, or Ray Tracing at 4k60?

I’m not disagreeing that the PS5 Pro would be good for that, I’m only asking about the ease of marketing. The vast majority of folks have no idea what Ray Tracing is, and I’d even wager a good portion either don’t know about Ray Tracing, or don’t even care about it.

I would love to be proven wrong though. I only think it’s easier to communicate higher resolutions, and/or higher frame rates than it is how shiny, or reflective the game looks.

Also in fairness, splashing on the box, and marketing ads about Ray Tracing at 4k60 might convince at least some gamers to research what it is.

Why does the PS5, and XSeries sell right now? It’s not because of Ray tracing. I believe it’s more to do with them being the shiny, and new consoles that’ll play your games from the previous system, plus new ones.

I only have this suspicion that banking on “Ray Tracing at 4K60!” Will be a harder sell than simply saying “Now with 8K support!”

But again, I could be wrong. I’m willing to discuss further.
 
PS5 Pro is going to be marketed as a premium product. Would not be surprised if it's priced at $600 or even $700.

Assuming NG is released late 2024, I expect the price to be $400 for the "cheap" model and $500 for the premium model.

Yeah, nah. There's more to a console than RAM and frequency.
When talking about performance how much data the thing can process quickly enough is the most important factor. The features will help somewhat but not enough to make a 3.5 TFLOP console comparable to a 10+ TFLOP console especially when many AAA Devs are sick of having to make Series S versions of games.

To be fair, from a marketing perspective of the general masses, what sells better, or is easier to communicate to consumers? 8K, or Ray Tracing at 4k60?

I’m not disagreeing that the PS5 Pro would be good for that, I’m only asking about the ease of marketing. The vast majority of folks have no idea what Ray Tracing is, and I’d even wager a good portion either don’t know about Ray Tracing, or don’t even care about it.

I would love to be proven wrong though. I only think it’s easier to communicate higher resolutions, and/or higher frame rates than it is how shiny, or reflective the game looks.

Also in fairness, splashing on the box, and marketing ads about Ray Tracing at 4k60 might convince at least some gamers to research what it is.

Why does the PS5, and XSeries sell right now? It’s not because of Ray tracing. I believe it’s more to do with them being the shiny, and new consoles that’ll play your games from the previous system, plus new ones.

I only have this suspicion that banking on “Ray Tracing at 4K60!” Will be a harder sell than simply saying “Now with 8K support!”

But again, I could be wrong. I’m willing to discuss further.
Ray Tracing has been the main selling point of Gen 9 not 8k, so yeah I actually expect the marketing focus would be on Ray tracing in 4k 60fps.
 
To be fair, from a marketing perspective of the general masses, what sells better, or is easier to communicate to consumers? 8K, or Ray Tracing at 4k60?

I’m not disagreeing that the PS5 Pro would be good for that, I’m only asking about the ease of marketing. The vast majority of folks have no idea what Ray Tracing is, and I’d even wager a good portion either don’t know about Ray Tracing, or don’t even care about it.

I would love to be proven wrong though. I only think it’s easier to communicate higher resolutions, and/or higher frame rates than it is how shiny, or reflective the game looks.

Also in fairness, splashing on the box, and marketing ads about Ray Tracing at 4k60 might convince at least some gamers to research what it is.

Why does the PS5, and XSeries sell right now? It’s not because of Ray tracing. I believe it’s more to do with them being the shiny, and new consoles that’ll play your games from the previous system, plus new ones.

I only have this suspicion that banking on “Ray Tracing at 4K60!” Will be a harder sell than simply saying “Now with 8K support!”

But again, I could be wrong. I’m willing to discuss further.
PS5 has had 8K on the box, including Sony's gaudy octagonal golden logo for 8K, since launch.
 
Ratchet and Clank is gonna provide an important benchmark as far as storage speed goes. the specs sheet and developer comments already point towards a conclusion in favor of the SD Card format being enough.

Rift Apart was designed for SSDs from a gameplay perspective but on PC, the game scales as low as to be able to run on an HDD. they also mention that RTX IO/DirectStorage is meant for high settings. since HDDs has lower throughput than an SD Card, Drake would be fine with reduced fidelity assets
 
Didn't the nintendo switch concept leak years before it was released tho
The Switch is always going to be unique because Nintendo had to announce its existence themselves years in advance to prevent rumors that they were going to exit the console business due to the failure of the Wii U. I'm assuming that Nintendo was less focused on preventing leaks after that.

Although this current speculation cycle is also unique with just how well Nintendo has stopped concrete details about the new device from emerging. It's still very possible that we could walk into an announcement in the next month or two while still discussing a potential release date range of early 2024 to sometime in 2025.
 
OK, it's a long read, and mainly for those into the silicon industry ...


... but here's the TL ; DR - despite the AI boom, TSMC does have plenty of spare capacity at the moment. And looking at the figures for PC and smartphones, other components that Nintendo might use are not supply constrained either. There's also an interesting comment about Samsung's fabs mainly being geared for memory. I know DRAM is a big part of their business, but I'm not sure if the 5nm++ node discussed recently is a memory targeted node?
 
Please read this staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
Last edited:


Back
Top Bottom