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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

Ray tracing acceleration will be used by developers and they don't need the virtues of dynamic lighting and reflections exalted for them.
shows up as unavailable for me
We already know Samsung was selling them directly from their own store for USD$60. Which is pricier than some current UHS-I microSD cards right now, but around the same price as the actual MSRPs on most in the same capacity (since SD cards are getting price-slashed right now to drum up sales thanks to the over-supply of NAND). So if it was listed for the AUD equivalent of USD$30, I'm willing to believe that, since it would be consistent with the price slashing happening elsewhere.
 
Based on comparing T239's header file with T234's header file, T239's shown to inherit the same OFA as T234.
If I may ask, what other sort of things can the OFA be used for besides DLSS 3 when it comes to gaming? I ask this because if the T239 does indeed have an OFA, then it's got to have a use that Nintendo is interested in. If there really isn't anything else, then I don't see why it remains for a custom SoC that is already trimming much of the unneeded fat.
 
*snort*



Some leak, if the leaker of the leak admits that the leak is actually a mock-up instead of a leak 🤣

It's just pessimistic enough that I could see this happening. Would be incredibly shitty of nintendo to go with only 8GB of RAM and only 64GB of internal storage but it's the sort of thing I would expect nintendo to do if they want to keep it under $400.
 
*snort*



Some leak, if the leaker of the leak admits that the leak is actually a mock-up instead of a leak 🤣

Stuff like the "NGS will aim for 720p 60fps in handheld" line always strikes me as bizarre. 720p and 60fps are design decisions made by game developers, right? You can say the screen is 1280x720 and supports up to 60Hz refresh, but I don't recall hearing that Nintendo ever tells its partners what frame rate and resolution they have to hit in order to publish on their platform.

My understanding is that anything is possible up to what the hardware physically supports for output. If developers somehow came to an agreement, every Switch game could theoretically be 1080p/60fps in docked mode; on PS5, every game could be 4k/60fps. But the reality as I understand it is that no matter how powerful the next Nintendo hardware is or the next PlayStation and Xbox are, chances are high that there will be 30fps games running at resolutions below the maximum supported resolutions at unstable frame rates. Too many game-specific factors determine what the resolution and frame rate will be that I find it hard to understand how people generalize what a system's library will consist of. I understand it a lot more when the conversation is about specific games and developers.

I'm not a game developer, though, so maybe I just don't understand this stuff.
 
T239 -> Great
8GB RAM -> mm okey if its less than 1GB to OS, then 7GB for games is double of current Switch. Ideal is 12GB and +10GB for games.
720 OLED HDR screen -> Fine by me (and I imagine is current expectation)
64GB Storage -> not good, I expect 128 at minimum, 256GB realistic and 512GB as dream
DLSS2/3+RT -> good and what everyone here expects

I think some serious leaker if they want to be famous would say clock speeds (assuming he/she has access to a source who has a developer kit) and more specific stuff of T239 (even though we know from other leaks). In addition, he would just spill out stuff from joycon NG designs.
 
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Stuff like the "NGS will aim for 720p 60fps in handheld" line always strikes me as bizarre. 720p and 60fps are design decisions made by game developers, right? You can say the screen is 1280x720 and supports up to 60Hz refresh, but I don't recall hearing that Nintendo ever tells its partners what frame rate and resolution they have to hit in order to publish on their platform.

My understanding is that anything is possible up to what the hardware physically supports for output. If developers somehow came to an agreement, every Switch game could theoretically be 1080p/60fps in docked mode; on PS5, every game could be 4k/60fps. But the reality as I understand it is that no matter how powerful the next Nintendo hardware is or the next PlayStation and Xbox are, chances are high that there will be 30fps games running at resolutions below the maximum supported resolutions at unstable frame rates. Too many game-specific factors determine what the resolution and frame rate will be that I find it hard to understand how people generalize what a system's library will consist of. I understand it a lot more when the conversation is about specific games and developers.

I'm not a game developer, though, so maybe I just don't understand this stuff.
Lots of games still have their physics tied to framerate so it especially doesn't help their case
 
Stuff like the "NGS will aim for 720p 60fps in handheld" line always strikes me as bizarre. 720p and 60fps are design decisions made by game developers, right? You can say the screen is 1280x720 and supports up to 60Hz refresh, but I don't recall hearing that Nintendo ever tells its partners what frame rate and resolution they have to hit in order to publish on their platform.

My understanding is that anything is possible up to what the hardware physically supports for output. If developers somehow came to an agreement, every Switch game could theoretically be 1080p/60fps in docked mode; on PS5, every game could be 4k/60fps. But the reality as I understand it is that no matter how powerful the next Nintendo hardware is or the next PlayStation and Xbox are, chances are high that there will be 30fps games running at resolutions below the maximum supported resolutions at unstable frame rates. Too many game-specific factors determine what the resolution and frame rate will be that I find it hard to understand how people generalize what a system's library will consist of. I understand it a lot more when the conversation is about specific games and developers.

I'm not a game developer, though, so maybe I just don't understand this stuff.
yeah it's a pretty amateur mistake to make with leaks. it reads well to people who are completely out of the know though since they don't have to talk about actual specs. another dead giveaway for nintendo leaks is not mentioning something new that we don't already know about.
 
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Just for curiosity's sake: is the T239's DisplayPort video output exclusively for an external screen, or could it be used for the system's own screen as well?
 
If I may ask, what other sort of things can the OFA be used for besides DLSS 3 when it comes to gaming? I ask this because if the T239 does indeed have an OFA, then it's got to have a use that Nintendo is interested in. If there really isn't anything else, then I don't see why it remains for a custom SoC that is already trimming much of the unneeded fat.
OFA is used to generate motion vectors by comparing two sequential outputs.

Just look at how nintendo feels about TAA to get and idea of how nintendo would see this.

Besides, frame gen on power limited and gpu bound hardware and games is the worst case scenario for it
 
OFA is used to generate motion vectors by comparing two sequential outputs.

Just look at how nintendo feels about TAA to get and idea of how nintendo would see this.

Besides, frame gen on power limited and gpu bound hardware and games is the worst case scenario for it
So what you are saying, is there's no good use for it?

Why would they keep it then? Is it too integral to Ampere to be worth removing?
 
My thoughts on the nintendoleaks1 account are that it's absolute BS

  • if you were one to write up such a ""leak"", unironically just reading this thread in an afternoon could net you all the technical shit you'd need to make something that sounds believable and grounded in reality while still sounding "next gen"
  • This account, assuming they're their own source, speaks great English with American spelling, somehow has all this info, enough to make a render of the retail version of the thing, and also is close enough to Nintendo to somehow know about Wind Waker and Twilight Princess remasters enough to "reveal" a release month (so scraps the possibility of them being a third party with a dev kit, with the low chance of them being an overseas NCL hire to work on hardware since from their own "leaks", their hardware knowledge seems quite limited.)
  • they have DMs open and are up for answering questions, they've responded to a few questions about stuff like Backwards compatibility and nearly everything they've said is INCREDIBLY safe in regards to rumours (boost mode for switch 1 titles, clarifying that "720p60fps" claim by saying that nintendo wants to make every game stay at that Res+FPS consistently in handheld with few exceptions [lol], etc)


just another samushunter folks, move on.
 
I haven't been following this stuff at all so my question is,
Is the expectation really that the storage will be emmc??
 
I haven't been following this stuff at all so my question is,
Is the expectation really that the storage will be emmc??
No. It doesn't seem realistic. Large volume eMMC, like Nintendo would be using, has fallen out of usage across the industry in favour of UFS. UFS uses very little power, even at high speeds, it's readily available off the shelf, and importantly, it will be in production for many years to come, something we can't be sure about with high volume eMMC. If they go with eMMC, they run the risk of being the only customer for eMMC modules in their class in just a few years. That's bad for prices.

It's somewhat reassuring to me, that when you factor in economies of scale, UFS storage in the 128-256GB range and 12GB of LPDDR5 RAM appears to be the most likely configuration. The parts are available, widely used, and rapidly entering the budget smartphone market, if not already there, driving down costs even more.
 
Just for curiosity's sake: is the T239's DisplayPort video output exclusively for an external screen, or could it be used for the system's own screen as well?

There is such a thing as embedded DisplayPort, which is used mostly for laptop screens I believe, however I don't think that's likely here. Firstly because it seems to be very rare in devices this size; the Switch uses DSI instead, as do almost all phones and tablets I'm aware of. Secondly, what we know about T239's DisplayPort interface is that it's implemented on a UPHY connection alongside USB. UPHY is Nvidia's way of providing flexible I/O on their SoCs, for example on Xavier and Orin there are several UPHY lanes which can be configured to be PCIe, Ethernet or USB depending on what's required. The implementation of DisplayPort via UPHY is unique to T239, and it allows Nintendo to switch back and forth between transmitting DisplayPort and USB on the same set of pins. This is exactly what you would do if you were designing for a device that will be outputting DisplayPort over a USB-C connection, and would be completely unnecessary if you were planning to hard-wire the DisplayPort connection to an internal screen.
 
So what you are saying, is there's no good use for it?

Why would they keep it then? Is it too integral to Ampere to be worth removing?
Probably because removing it is work and doesn't net you any benefit. Same reason they didn't remove the unusable A53s from the TX1 design. Besides, if it's there, they might be able to make something with it. A more rudimentary frame gen? Modifying FSR3 to use it? Maybe not, but if it's there, you could try.
 
Probably because removing it is work and doesn't net you any benefit. Same reason they didn't remove the unusable A53s from the TX1 design. Besides, if it's there, they might be able to make something with it. A more rudimentary frame gen? Modifying FSR3 to use it? Maybe not, but if it's there, you could try.
Im pretty sure I read that later versions of the TX1 don't actually have the A53s on them.

The benefit would be less silicon, smaller chip size and ultimately lower price. Pennies quickly adds up when your scale is in the tens of millions a year. But yea, if they're there Im sure someone will find a use for them.
 
So what you are saying, is there's no good use for it?

Why would they keep it then? Is it too integral to Ampere to be worth removing?
What are you two on about? The "motion vector" part of the OFA is how DLSS 2.0 works adequately at all. The integration of motion data was the major innovation of DLSS 2.0.
 
More than the amount of raw ram that the platform has, I would wonder how much useful ram it has compared to other platforms.

For example, PS4 has 8GB of raw ram but really only use 4GB+- of ram
 
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It appears this thread has moved on quickly… So, some thoughts. It’s wild that anybody thinks a prospective PS5 Pro is anything but a precious waste of the Earth’s resources. It won’t have a single game exclusive to it or built from the ground up for it, and the same is true for the Vanilla PS5, as even its first party content will migrate to PCs at some point. XBox, quite rightly, won’t respond to it, as a third performance profile would be a developer’s nightmare - Same reasons a “Switch Pro” was never anything but a Celebrity Internet Youtwitch Podcaster’s rumour mill grift, and a gullible, disillusioned Nintendo fan’s pipe dream. A PS5 Lite would be infinitely more sensible, but the gaming community isn’t ready to sit with that thought. Oh, and it will still have 30FPS games - “60FPS” will NEVER be standardised on consoles, and I’ll never understand those who expect this. A new system will come when Nintendo feels ready. But the idea that the existing Switch is some “long in the tooth tech fail from a year it didn’t even release in” has been laughed out of the window in reality - Tears had developers across the gaming spectrum in awe of what it accomplished on the Switch. NieR: Automata and No Man’s Sky, two big PS4 showcases, were last year, and even EA showed themselves by mentioning Frostbite as a marketing point in EA Sports FC 24 - The real headline there, is that Switch could’ve had Mass Effect: Andromeda and Dragon Age: Inquisition, as well as feature-parity sports titles and a host of Battlefield games all this time. Batman: Arkham Trilogy is coming soon. The point is that there’s enough to get competent versions of games perceived “impossible” right now, more of them, and enough to hold people over until the successor releases. So, the question is whether one is playing games to enjoy them, or playing specs and concerning themselves with that instead, when they aren’t developers, in order to impress other people who were never properly invested, if at all, in the Switch in the first place.

Oh boy, here I go, upsetting the tech heads again.

Drake is a handheld PS5. Not a handheld PS4. More precisely, it's a handheld that can in theory produce comparable performance to PS5 in TV Mode, because wow, do the teraflops not do it justice.

I'm not one bit worried about a PS5 Pro; who even has an 8K display? 4K NOW is only reaching adoption 1080p had in 2013, at this rate widespread 8K adoption is a 2033 thing!
Co-signing this post. Also, 4K isn’t even anywhere near standardised in Europe. You don’t have many smaller 4K sets. In the sub-40” range, most are still 1080p, and others are still fine with their HD Ready set, as they’ll watch more things on their phones, tablets and laptops. Even gaming laptops can have 1080p displays with higher refresh rates, or 1440p at a stretch. I could’ve sworn the Vanilla PS5 promised 8K, too, but PS/XBox have been selling underdelivering-on-advertised-resolution boxes as “powerhouses” for almost two full decades.
 
What are you two on about? The "motion vector" part of the OFA is how DLSS 2.0 works adequately at all. The integration of motion data was the major innovation of DLSS 2.0.
Dlss super resolution relies on motion vectors generated by the engine. I have not heard about it using optical glow data
 
Capcom please come here and demand Nintendo to add 12/16 GB of RAM to Switch sucessor.I
I think capcom is getting too much credit for that decision. Of course every third party wants as much as they can possibly have, and the only hardware aspect Nintendo had any influence over was ram since the soc was off the shelf.
 
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My thoughts on the nintendoleaks1 account are that it's absolute BS

  • if you were one to write up such a ""leak"", unironically just reading this thread in an afternoon could net you all the technical shit you'd need to make something that sounds believable and grounded in reality while still sounding "next gen"
  • This account, assuming they're their own source, speaks great English with American spelling, somehow has all this info, enough to make a render of the retail version of the thing, and also is close enough to Nintendo to somehow know about Wind Waker and Twilight Princess remasters enough to "reveal" a release month (so scraps the possibility of them being a third party with a dev kit, with the low chance of them being an overseas NCL hire to work on hardware since from their own "leaks", their hardware knowledge seems quite limited.)
  • they have DMs open and are up for answering questions, they've responded to a few questions about stuff like Backwards compatibility and nearly everything they've said is INCREDIBLY safe in regards to rumours (boost mode for switch 1 titles, clarifying that "720p60fps" claim by saying that nintendo wants to make every game stay at that Res+FPS consistently in handheld with few exceptions [lol], etc)


just another samushunter folks, move on.



This sounds like a reference / "stolen" info from Grubb, who mentioned that Zelda related stuff for later this year could be a Wind Waker HD / TP HD announcement for next year, just like with Mario 3D World back in 2021 (or 2020 no idea which year it was), where it was announced for the following Spring in September.
 
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lmao, no one has ever viewed Nier Automata as a "PS4 showcase"

The original game is super low budget and was very poorly optimized for PS4 (and especially PC) because it was so low budget. The amount it sold allowed them to spend a lot of money improving the code for the Switch version.

Nier Automata is an incredible game, but the visuals and the original programming are not impressive at all. The game also has very little environmental interaction.
 
(as usual, some more not-exactly Nintendo related/tangential stuff)
squints
Waaaait, in Samsung's announcement of GDDR7, the density is 2 GB?
I'm not saying that we're locked into a cursed timeline just yet, but rewind back a bit to GDDR6's debut. Samsung entered that by announcing 2 GB chips as well. Then followed up on that by also announcing 1 GB chips. And as we know, to this day, GDDR6 is only manufactured as 1 and 2 GB chips :mad:

(someone please announce densities higher than 2 GB soon, because I'm not ready for the internet response to a ~2024 class of GPU launches only having access to GDDR7 chips no denser than 2 GB)

(do I want to even entertain the cursed timeline where we don't get a decent bump in density for GDDR7 in time for ~2028?)
Never, suffer with all of us 😈
 
My thoughts on the nintendoleaks1 account are that it's absolute BS

  • if you were one to write up such a ""leak"", unironically just reading this thread in an afternoon could net you all the technical shit you'd need to make something that sounds believable and grounded in reality while still sounding "next gen"
  • This account, assuming they're their own source, speaks great English with American spelling, somehow has all this info, enough to make a render of the retail version of the thing, and also is close enough to Nintendo to somehow know about Wind Waker and Twilight Princess remasters enough to "reveal" a release month (so scraps the possibility of them being a third party with a dev kit, with the low chance of them being an overseas NCL hire to work on hardware since from their own "leaks", their hardware knowledge seems quite limited.)
  • they have DMs open and are up for answering questions, they've responded to a few questions about stuff like Backwards compatibility and nearly everything they've said is INCREDIBLY safe in regards to rumours (boost mode for switch 1 titles, clarifying that "720p60fps" claim by saying that nintendo wants to make every game stay at that Res+FPS consistently in handheld with few exceptions [lol], etc)


just another samushunter folks, move on.

It's really funny when people have cross referenced info like the emmc as well as the developer info and the reveal AND games but they don't have other info like clock speeds. This person is just a famiboards user with a little extra time and a disposition for being lame.
 
It's really funny when people have cross referenced info like the emmc as well as the developer info and the reveal AND games but they don't have other info like clock speeds. This person is just a famiboards user with a little extra time and a disposition for being lame.
Here are a few of the responses they've given me.. all fairly safe
image.png
image.png
 
It's really funny when people have cross referenced info like the emmc as well as the developer info and the reveal AND games but they don't have other info like clock speeds. This person is just a famiboards user with a little extra time and a disposition for being lame.
ain't nobody got balls to be bold anymore. ain't nothing on the line, yall! make up some shit!
 
Here are a few of the responses they've given me.. all fairly safe
image.png
image.png
"the hope is that for the first few years" talking like they're Furukawa 😭. Even saying 60fps is gonna be the standard is so silly. This person has sources at nintendo from marketing level to the board of directors as well as first and third party developers.
 
It appears this thread has moved on quickly… So, some thoughts. It’s wild that anybody thinks a prospective PS5 Pro is anything but a precious waste of the Earth’s resources. It won’t have a single game exclusive to it or built from the ground up for it, and the same is true for the Vanilla PS5, as even its first party content will migrate to PCs at some point. XBox, quite rightly, won’t respond to it, as a third performance profile would be a developer’s nightmare - Same reasons a “Switch Pro” was never anything but a Celebrity Internet Youtwitch Podcaster’s rumour mill grift, and a gullible, disillusioned Nintendo fan’s pipe dream. A PS5 Lite would be infinitely more sensible, but the gaming community isn’t ready to sit with that thought. Oh, and it will still have 30FPS games - “60FPS” will NEVER be standardised on consoles, and I’ll never understand those who expect this. A new system will come when Nintendo feels ready. But the idea that the existing Switch is some “long in the tooth tech fail from a year it didn’t even release in” has been laughed out of the window in reality - Tears had developers across the gaming spectrum in awe of what it accomplished on the Switch. NieR: Automata and No Man’s Sky, two big PS4 showcases, were last year, and even EA showed themselves by mentioning Frostbite as a marketing point in EA Sports FC 24 - The real headline there, is that Switch could’ve had Mass Effect: Andromeda and Dragon Age: Inquisition, as well as feature-parity sports titles and a host of Battlefield games all this time. Batman: Arkham Trilogy is coming soon. The point is that there’s enough to get competent versions of games perceived “impossible” right now, more of them, and enough to hold people over until the successor releases. So, the question is whether one is playing games to enjoy them, or playing specs and concerning themselves with that instead, when they aren’t developers, in order to impress other people who were never properly invested, if at all, in the Switch in the first place.


Co-signing this post. Also, 4K isn’t even anywhere near standardised in Europe. You don’t have many smaller 4K sets. In the sub-40” range, most are still 1080p, and others are still fine with their HD Ready set, as they’ll watch more things on their phones, tablets and laptops. Even gaming laptops can have 1080p displays with higher refresh rates, or 1440p at a stretch. I could’ve sworn the Vanilla PS5 promised 8K, too, but PS/XBox have been selling underdelivering-on-advertised-resolution boxes as “powerhouses” for almost two full decades.

One of the best and most sensible comments I've ever read.
 
It appears this thread has moved on quickly… So, some thoughts. It’s wild that anybody thinks a prospective PS5 Pro is anything but a precious waste of the Earth’s resources. It won’t have a single game exclusive to it or built from the ground up for it, and the same is true for the Vanilla PS5, as even its first party content will migrate to PCs at some point. XBox, quite rightly, won’t respond to it, as a third performance profile would be a developer’s nightmare -

So, Ps5 Pro is an utter waste because It'll only allow playing games at higher fidelity?
I imagine you would also have applied this to the alleged Switch Pro, to PC components etc. and if Switch 2 allows playing Switch games at higher res, that'll also be a colossal waste of time because only having a game exclusive to it makes a platform have any value ?
Really?
A “Switch Pro” was never anything but a Celebrity Internet Youtwitch Podcaster’s rumour mill grift, and a gullible, disillusioned Nintendo fan’s pipe dream.
Really sure about that?
I personally am in no position to know but it doesn't seem so unlikely.

But the idea that the existing Switch is some “long in the tooth tech fail from a year it didn’t even release in” has been laughed out of the window in reality - Tears had developers across the gaming spectrum in awe of what it accomplished on the Switch. NieR: Automata and No Man’s Sky, two big PS4 showcases, were last year,
Your point to demonstrate that Switch isn't long in the tooth is that it could run in 2022, cut-down versions of games from 2016 and 2017 doesn't quite work.
Tears being awesome does not make Switch hardware any less out of date, developers are amazed at what Nintendo managed with weak hardware, it's still weak (in 2023).

Oh, and it will still have 30FPS games - “60FPS” will NEVER be standardised on consoles
No idea but I can tell you what I've been playing on the big boy consoles this last year.
TLOU2 (60FPS)
Ratchet and Clank: A Rift Apart (60FPS)
HiFi Rush (60FPS)
Horizon:FW (60FPS)
Death Stranding (60FPS)
Sackboy (60FPS)
See the pattern?
The fact is that, 60FPS gaming is much more common in this generation than previous generations and we're all the better for it.

Vanilla PS5, as even its first party content will migrate to PCs at some point
The platform millions have been hugely enjoying for the last few years is a "waste of earth's resources" because many of the exclusives end up available on PC at a later date? Shit, why didn't anyone tell me? There was me, sitting on my sofa enjoying Horizon:Forbidden West on a 65" OLED 6 months ago and I didn't even realise that it was pointless because it'll come out on PC in a year or two. BUgger.

Also, 4K isn’t even anywhere near standardised in Europe. You don’t have many smaller 4K sets. In the sub-40” range, most are still 1080p, and others are still fine with their HD Ready set, as they’ll watch more things on their phones, tablets and laptops. Even gaming laptops can have 1080p displays with higher refresh rates, or 1440p at a stretch

If I look at the major online electronics shop here, they have 700 4K TV models, and 100 HD models (all of which are small, cheap, low-end models), looking at the TV sales charts, 23 of the top 25 are 4K models. In the USA 4K TV penetration is over 60%, I don't know the European figures but the overwhelming majority of TVs bought are 4K set. "Full HD" sets are in 2023 not standard at all.
Not sure where you're going with this anyway, is your point that 4K is pointless?
. I could’ve sworn the Vanilla PS5 promised 8K, too, but PS/XBox have been selling underdelivering-on-advertised-resolution boxes as “powerhouses” for almost two full decades.
No, PS5 can render a few small games at 8K, it cannot output at 8K and doesn't claim to.
Well, the current high-end consoles are pretty much "powerhouses", the horsepower is pretty impressive.
So, the question is whether one is playing games to enjoy them, or playing specs and concerning themselves with that instead, when they aren’t developers, in order to impress other people who were never properly invested, if at all, in the Switch in the first place.

The old "if you like playing games in higher fidelity than I can on my platform of choice then you don't really enjoy games" chestnut, never gets old.

tl;dr
It does not matter ho much one attempts to distort reality to defend video game platforms, the facts are that for many, many people
a) Games at higher visual and audio fidelity are enjoyable.
b) Platforms like PS5 Pro will provide that
c) Switch is awesome but in 2023 it's very limited when playing docked compared to what developers can produce.
 
ain't nobody got balls to be bold anymore. ain't nothing on the line, yall! make up some shit!
- NGS has 4 micro SD cards slot working in quadchannel for 400mb/s

- The R stick is on the top, Wii U style, the SL/SR buttons are on the opposite side and accessible while in handheld mode.

- There's a new game card option which is just a key, but comes bundled with a pendrive to install without internet.

- $400 base edition, $550 pro edition (bulkier, use docked clocks all time, back buttons, OLED 1440p).
 
- NGS has 4 micro SD cards slot working in quadchannel for 400mb/s

- The R stick is on the top, Wii U style, the SL/SR buttons are on the opposite side and accessible while in handheld mode.

- There's a new game card option which is just a key, but comes bundled with a pendrive to install without internet.

- $400 base edition, $550 pro edition (bulkier, use docked clocks all time, back buttons, OLED 1440p).

I've heard from my trusted sources that both joysticks are on top, that is literally on top of the controllers, where the L and R buttons used to be. You control them with your forefingers, and the front of both joy cons are now Atari Jaguar style number pads.
 
I've heard from my trusted sources that both joysticks are on top, that is literally on top of the controllers, where the L and R buttons used to be. You control them with your forefingers, and the front of both joy cons are now Atari Jaguar style number pads.
Funny, I’ve heard the opposite - the sticks are on the bottom and you wiggle ‘em with your pinkies, like a widdle tickley boy. Who’s a kitty? Who’s a widdle tickley boy?
 
I've heard from my trusted sources that both joysticks are on top, that is literally on top of the controllers, where the L and R buttons used to be. You control them with your forefingers, and the front of both joy cons are now Atari Jaguar style number pads.
Interesting... My sources just said "on top" and I assumed the Wii U style.

I will check again next time I eat a lot of sweet potatos.

Funny, I’ve heard the opposite - the sticks are on the bottom and you wiggle ‘em with your pinkies, like a widdle tickley boy. Who’s a kitty? Who’s a widdle tickley boy?


Just connect the Joycons upside down!!
 
Funny, I’ve heard the opposite - the sticks are on the bottom and you wiggle ‘em with your pinkies, like a widdle tickley boy. Who’s a kitty? Who’s a widdle tickley boy?
Those are on the more expensive "elite"-style controllers, and they're in addition to the top-mounted sticks. Sony and Microsoft are only adding additional buttons onto their super expensive controllers, but Nintendo's going to do one better and add extra joysticks on there. They're already planning an even more expensive controller to go along with the Switch 2 Pro, which will have a third set of sticks on the back, and allow you to control the curvature of spacetime in Mario Galaxy 3.
 
a “Switch Pro” was never anything but a Celebrity Internet Youtwitch Podcaster’s rumour mill grift, and a gullible, disillusioned Nintendo fan’s pipe dream.
I’ll never understand those who expect this.
has been laughed out of the window in reality
Getting a little hostile there, don't you think?

Who’s a kitty? Who’s a widdle tickley boy?
That's more like it. Much better vibes.
 
I wonder if "raytracing" could be this generation's "blast processing," where consumers don't know what it means but it sounds techie and cool when put on a box.

plus "raytracing" has the advantage of, ya know, actually existing
Lol when I was younger and only sorta kinda literate about like CPU oriented stuff I just thought RT was like AltiVec idk why
 
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