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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

For entertainment purposes:
* Hidden text: cannot be quoted. *
lol, lmao, ctfu, rotfl, screaming, cackling, calling for help, grasping for air due to laughter, even tears in eyes etc

A total knee slapper

There’s no effort here.
* Hidden text: cannot be quoted. *
That’s not even the fake part. 🤭😹


That part actually seemed the closest to realistic.
 
So I have a general question for the thread that isn’t entirely hardware-related:

How does Nintendo maintain or grow their console business from here?

Switch is the third best-selling console to date, with a shot at taking the number one spot.

They have sold half a billion pieces of first-party software on Switch, more than any other console to date. In fact, they may sell more first party software on Switch than on DS and Wii combined (excluding Wii Sports):

n2O5EW9.jpg


Source: https://www.installbaseforum.com/fo...hardware-sales-data-from-1983-to-present.170/

Some of their games are reaching absolutely ridiculous numbers of over 50 million units sold.

I honestly don’t think there’s a lot of room for improvement on their current model. Even maintaining that kind of sales performance next-gen will be extremely challenging.

How do they grow their console business from here?
Judging by the success of the Mario Movie, I'd say that licensing out their properties is a path they can take. Obviously, they're gonna wanna have a tight grip on these kinds of projects as to protect their brand image, but I think it's a viable strategy. Introducing their franchises through other mediums is a great way to get new consumers into their main products. It's likely why we have three Mario games releasing so close to each other during the Holidays.
 
Which is the point I wanted to address: Metroid isn’t in a lot of consumers’ psyche because Nintendo doesn’t promote it heavily. You say Nintendo, and people think about Mario, Zelda and Pokemon. No Metroid. That could change. Like how Fire Emblem is seemingly mainstream now. Metroid just needs a good opportunity

yeah, you just know Nintendo's marketing of Metroid sucks when even fucking F-Zero has an animated series. My headcanon is that Captain N was going to be a Metroid cartoon, but it was changed during production (that explains Mother Brain being the villain)

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Nobody on this forum will like my answer, but:

Multiple hardware SKUs. Diverge the console and handheld lines again.

Nintendo achieved their greatest success (Wii+DS at 250m sales) when they supported two systems. More systems on the market = more sales. The hard cap for a single system is 150, and I don't see that changing.

My armchair business idea is a traditional console alongside a purposefully underpowered handheld system centered around a core gimmick (ala the DS). You could sell the handheld system for cheap and have rapid turnaround time for game development due to the lower scope. The popularity of indie games proves smaller scoped games aren't a inherently sales inhibitor.
The Wii and DS sold as well as they did because their gimmicks appealed to a wide demographic. If the Switch was split apart, it would lose its niche and not have anything special. The separate SKUs deal should only apply after the initial model is released, not two at the same time, like the Wii U was. The Switch did so well, because it was a hybrid system and was the best of both worlds. If both SKUs were a hybrid and a lite model, I'd be a little more inclined to agree. But if it's a lite model and a stationary console, I doubt it'll hit even half of what the Switch did.
 
Would you be disappointed if Nintendo used the exact same Joy Cons for the next console?
No, but it depends on what is done.

I’d be disappointed if the thing that replaces the joycons is something that I end up not liking. If it’s something that is unique, but I end up liking however acknowledge it does have its own pros and cons, I would be indifferent. If it’s something that takes the joy cons, but add some thing new, and improves it in a way that I like it in the end by a lot, I’d be disappointed that they would (potentially) keep physical compatibility because I wouldn’t need them anymore and they limited themselves :p
 
Would you be disappointed if Nintendo used the exact same Joy Cons for the next console?
Absolutely. Joy Cons are complete garbage controllers. Just straight up bad. Terrible analog sticks. Terrible shoulder buttons and triggers. Terrible face buttons. Terrible ergonomics overall.

Sony, Asus, and Valve have all shown that you can include full controller quality buttons/sticks on a handheld device. There's no excuse for Switch 2 not to have massive improvements in this regard.
 
Would you be disappointed if Nintendo used the exact same Joy Cons for the next console?
Yeah, somewhat, because ...

Okay, I'll put a quick couple things I'd like for the new console in response to @oldpuck's earlier open inquiry.

Hidden content is only available for registered users. Sharing it outside of Famiboards is subject to moderation.


So I have a general question for the thread that isn’t entirely hardware-related:

How does Nintendo maintain or grow their console business from here?

Switch is the third best-selling console to date, with a shot at taking the number one spot.

They have sold half a billion pieces of first-party software on Switch, more than any other console to date. In fact, they may sell more first party software on Switch than on DS and Wii combined (excluding Wii Sports):

n2O5EW9.jpg


Source: https://www.installbaseforum.com/fo...hardware-sales-data-from-1983-to-present.170/

Some of their games are reaching absolutely ridiculous numbers of over 50 million units sold.

I honestly don’t think there’s a lot of room for improvement on their current model. Even maintaining that kind of sales performance next-gen will be extremely challenging.

How do they grow their console business from here?
Hidden content is only available for registered users. Sharing it outside of Famiboards is subject to moderation.

But you're right, I think. It would be incredibly difficult to keep up the growth.

By the way, the console case should be able to become translucent so I can see the pikmin hard at work maintaining the hardware and making it operate.
 
So I have a general question for the thread that isn’t entirely hardware-related:

How does Nintendo maintain or grow their console business from here?

Switch is the third best-selling console to date, with a shot at taking the number one spot.

They have sold half a billion pieces of first-party software on Switch, more than any other console to date. In fact, they may sell more first party software on Switch than on DS and Wii combined (excluding Wii Sports):

n2O5EW9.jpg


Source: https://www.installbaseforum.com/fo...hardware-sales-data-from-1983-to-present.170/

Some of their games are reaching absolutely ridiculous numbers of over 50 million units sold.

I honestly don’t think there’s a lot of room for improvement on their current model. Even maintaining that kind of sales performance next-gen will be extremely challenging.

How do they grow their console business from here?

Probably the same way everybody(including Nintendo) been doing it. More expansion pack, gaas, and dlc. This gen, Sony and Microsoft are really pushing for being the place to play live service games like Apex & Destiny since they make money of each transaction done on their console. With Nintendo next console, they will want to build an audience for those type of games too.
 
So I have a general question for the thread that isn’t entirely hardware-related:

How does Nintendo maintain or grow their console business from here?

Switch is the third best-selling console to date, with a shot at taking the number one spot.

They have sold half a billion pieces of first-party software on Switch, more than any other console to date. In fact, they may sell more first party software on Switch than on DS and Wii combined (excluding Wii Sports):

n2O5EW9.jpg


Source: https://www.installbaseforum.com/fo...hardware-sales-data-from-1983-to-present.170/

Some of their games are reaching absolutely ridiculous numbers of over 50 million units sold.

I honestly don’t think there’s a lot of room for improvement on their current model. Even maintaining that kind of sales performance next-gen will be extremely challenging.

How do they grow their console business from here?
That's the billion dollar question!

How old is that chart?
I was under the impression that the Switch broke the billion software sales.
A quick search tells me that no other console achieved that (but came close).
It will probably reach 1.3B or more by the time NX2 release, even more after that.

Nintendo is expanding into live-action movies, theme parks and maybe merchandise.
They have to broaden the horizon to grow.

In the console market, they made it, they reached the top.
Assuming there will always be healthy competition, it will be very difficult, for anyone, to repeat this success.

So, indeed, how do they grow, or even maintain from here?

Looking at other companies, live-service games, micro-transactions, loot boxes and NFTs come up a lot.
Nintendo bought back a bunch of shares recently, probably to avoid the pressure to grow at all cost.
So the question is still up in the air.
 
This may sound a bit silly at first, but honestly one of my biggest wants for the Switch 2 is a glass screen on the player-facing side of the dock, so you can easily charge during play while not needing to fuck around with displays. I'd love if it targeted docked performance as well (just with the res capping at native handheld) but that might needlessly complicate performance profiles, so tabletop performance would be fine
 
Absolutely. Joy Cons are complete garbage controllers. Just straight up bad. Terrible analog sticks. Terrible shoulder buttons and triggers. Terrible face buttons. Terrible ergonomics overall.

Sony, Asus, and Valve have all shown that you can include full controller quality buttons/sticks on a handheld device. There's no excuse for Switch 2 not to have massive improvements in this regard.
yeah about the ps5, its not immune either

 
The Switch’s success could be dotted down to:
• Its hybrid nature - Play on your TV or grab-n-go;
• Mass appeal to several demographics;
• Various SKUs;
• Consistent stream of quality, diverse software;
• Online service that can hook a good amount of people;
• Brand awareness from amusement parks and movie.

Switch 2 need only ride on that and only make adjustments when needed.

A stationary home console alongside a hybrid would sacrifice one of those points, which would majorly be consistent exclusive software, since Game A can be made for both hypothetical versions of the Switch 2, but Game B will be home exclusive. That’s not good because you won’t have a consistent stream of software, plus in these macroeconomic circumstances we’re at right now, the safest bet for Nintendo’s next gen is a beefed up Switch.
 
Nobody on this forum will like my answer, but:

Multiple hardware SKUs. Diverge the console and handheld lines again.

Nintendo achieved their greatest success (Wii+DS at 250m sales) when they supported two systems. More systems on the market = more sales. The hard cap for a single system is 150, and I don't see that changing.

My armchair business idea is a traditional console alongside a purposefully underpowered handheld system centered around a core gimmick (ala the DS). You could sell the handheld system for cheap and have rapid turnaround time for game development due to the lower scope. The popularity of indie games proves smaller scoped games aren't a inherently sales inhibitor.

I'm under the impression that Nintendo never had as much profit.
That competitors currently have double or triple the revenue of Nintendo, but a fraction of the profit.
I'd be thankful if someone can correct me if I'm wrong.

Releasing 2 consoles would roughly split the user base.
It would certainly split the development teams.
With the current investment, they would only release half the games for each platform, to half the audience.
Collective mind-share and media attention would be split as well, loosing ground to competition.

That doesn't sound like a recipe for success.
 
Answering all of you. I have no doubt Prime 4 will be a masterpiece, much is the faith I place on Retro. But I do question if such expensive production will pay itself if the new Prime 4 stays faithful to the classic Prime game design. Back then, selling above 2.82 million was a huge result. But these same sales wouldn't be great for a modern and expensive production.

Again, I need to see the game first before passing judgement, but I dunno if a classic Prime can sell 4 - 5 Million. Now, if Retro changes Prime to a new thing and go, let's say, open-world, that changes the expectations entirety.
Oh, in that way I definitely agree with you.
I think it's gonna be a hell of an expensive game by Nintendo's standards, but games like SSBU, TOTK, BOTW, ACNH and Odyssey also got some huge, HUGE marketing costs, a front where MP4 definitely will be on a far cry from, unless it's the launch title of Switch 2.

I totally expect a formula shakeup. Will be bigger than any other Prime game, and not by a small margin. Pikmin 4 had a formula shakeup that even including free camera, and a big scope, even big effort in cut scenes and dialogues.

Open world or more VA/cinematic look like the way they could broad the appeal of the franchise, imo. Maybe not full open world, but new concepts that include exploring big areas like the Xenoblade games.
I agree.
Just more of the same will not be very appealing to the masses.

But as other people said here, if a game is drooling-good and properly marketed, surprise, it sells.

Metroid as a franchise and Samus as a character could be the next big hit, but it needs its Breath-of-the-Wild moment.
Re-invent and expand its gameplay, add a great poignant story and market it with a punching trailer.
It would angry the fans, but it would cater to a whole new wide audience.
Samus is a hell of an iconic character. Nintendo just has to promote her heavily, maybe have Sylux as a villain we love to hate(Raven Beak did this beautifully), and use the isolation/introspective narration in its favor. Not have it as something that general public would be allergic to and only appeal to Metroid fans, but have it as some immersive psychological journey and use it as narrative, also a lot of cinematics.
Im glad that at the very least you consider the possibility that mp4 isnt going to be classic prime lol. I feel like those kinds of discussions are pointless because we have no idea how the game will play out, but yeah.

I dont think most people here are expecting a classic game when they say prime 4 will be setting out a completely new standard for the franchise, Marce certainly isnt.
Yeah, I definitely expect a hell of a big scope + a gameplay change. When the game was first announced in 2017 and when the reboot was announced in 2019 I was of the expectation of another maze/closed areas game like the trilogy, kinda more of the same, but bigger and with something new(think of 3D Land to 3D World, or differences between the pre-BotW 3D Zelda games), so they could have a niche but critically successful game ready in ~3 years.

Now that the game is gonna take at least 5.5 and can go on to take 6 years to make, I completely jumped to the conclusion that they're going to do something big. It's gonna be way more appealing and marketable than the trilogy. They aren't gonna try to replicate Metroid Prime 1(like Twilight Princess did with OoT). They'll try to make this a brand new beginning for the franchise, make another GOAT contender, revolutionize its own franchise (like BotW).
BC is the best way to successfully transition to a new system without completely cutting the legs off of Switch as a cash cow. Release Switch 2 with BC and have a lengthy (two year?) cross gen period where Switch owners still get consistent games, they just run at higher resolutions on Switch 2. Sprinkle a couple actual next gen exclusives in there and consider your transition successful. This is literally what Sony just did with the PS5.
Yeah, I'm of that same opinion.
Have Mario Kart and Animal Crossing as next gen exclusives to assure people it's a new gen by 2025, maybe launch with a 3D Mario exclusive as well that's super ambitious, while making a ton of cross gen stuff(MP4, DK, Peach, maybe Astral Chain 2, remasters, etc).
For entertainment purposes:
* Hidden text: cannot be quoted. *
Idk if imagining a Switch U gives me entertainment or terror.
Valid question:
Has a Metroid game been heavily marketed?

I see all this talk of niche, not so blockbuster, but has Nintendo marketed Metroid aggressively?
Metroid Dread. The main focus of E3 2021, Nintendo's profile pic on Twitter until launch, launch title of the OLED.
Other M got live action commercial and a lot of marketing too.

But if you mean "heavily marketed" like BotW/TotK/SSBU/ACNH/Odyssey, no, never had anything even close to that.
So I have a general question for the thread that isn’t entirely hardware-related:

How does Nintendo maintain or grow their console business from here?

Switch is the third best-selling console to date, with a shot at taking the number one spot.

They have sold half a billion pieces of first-party software on Switch, more than any other console to date. In fact, they may sell more first party software on Switch than on DS and Wii combined (excluding Wii Sports):

n2O5EW9.jpg


Source: https://www.installbaseforum.com/fo...hardware-sales-data-from-1983-to-present.170/

Some of their games are reaching absolutely ridiculous numbers of over 50 million units sold.

I honestly don’t think there’s a lot of room for improvement on their current model. Even maintaining that kind of sales performance next-gen will be extremely challenging.

How do they grow their console business from here?
I think having a healthy cross gen period, with Switch 1 both keep selling as a budget option and having its gigantic user base buying games still, and having Switch 2 as a traditional successor instead of some crazy gimmick(or God forbid, not being hybrid) can do the trick.
More licensing of their franchises too. Super Mario Bros. Movie made that franchise be the spotlight of every talk and steal every scene for a while and gave old ass games huge boosts, while also increasing hardware sales.
By the time Switch 2 is around and like 2-4 years old, we might have already gotten a DK film, hopefully Splatoon anime(come on it not happening would be the dumbest thing possible), Fire Emblem anime, maybe a Zelda thing, and the sequel to SMB movie announced. That will bring big results, I'm certain of it.
I never thought I would say that, but maybe have some legacy content on Steam. Shield already has those Wii ports in China. Release NSMB Wii, Mario Kart Wii, maybe one multiplayer IP on PC. I think the new games releasing on consoles would get boosts from that.
 
What ports of games would you like to see on Switch 2(including unreleased games)? The ONE rule for this question is any game listed that is out has to have been released from the start 2020 - Now
literally every third-party game that doesn't release on Switch due to hardware limitations
 
What ports of games would you like to see on Switch 2(including unreleased games)? The ONE rule for this question is any game listed that is out has to have been released from the start 2020 - Now
Oh this is easy. Elden Ring, Resident Evil 4 Remake, and Planet Coaster Console Edition.
 
What ports of games would you like to see on Switch 2 (including unreleased games)? The ONE rule for this question is any game listed that is out has to have been released from the start 2020 - Now
Horizon Forbidden West
Elden Ring
God of War Ragnarok

Edit: forgot my most wanted stuff - EVERYTHING RESIDENT EVIL. 2, 3, 4, 7, Village, just gimme everything.
 
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Sorry for being sensitive, but the frequent 4chan rumor postings here are getting annoying, especially the blatantly fake ones. That site is cesspool of fake shit guys..

But it does got me to think again at least in regards to storage.. What are your hopes and expectations with storage size for the switch successor? How much are you willing to pay for $500, and how much do you want minimum for $400? I remember I talked about this the other day. Hoping for 256GB minimum, but will settle for 128GB (though I still hate it). I would pay $500 for a 512 GB Sku.
 
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I actually think one of the possible avenues for growth is more third-party software sales. It might be time for Nintendo to start grabbing some of Microsoft and Sony's audience by becoming a viable place to play some of the bigger third-party games.
 
Okay, I'm not around in this thread much but I am curious. With what we currently know, will the Switch 2 be able to run anything that the Steam Deck can run? Or will it still be lower powered?
 
For people that understand better, that is the Specs of T234, that Drake is based of:


I know that it is made for smartcars , but, if they use it for a console, how would it compare to the Xbox Series S?

Other question, Why everybody is assuming the CPU will be 8x A78 and not 12x, like the T234?
 
Okay, I'm not around in this thread much but I am curious. With what we currently know, will the Switch 2 be able to run anything that the Steam Deck can run? Or will it still be lower powered?
Yes, I think that's been the consensus for awhile. It's gonna be more powerful than the Deck.
 
Are we 100% sure this is going to be a new switch could it be something different other than the same tablet form factor
Not 100%, but the T239 chip seems to be a custom chip. Said chip was made by Nvidia, who are still working with Nintendo for the successor, so it very likely is going to be a hybrid.
 
Okay, I'm not around in this thread much but I am curious. With what we currently know, will the Switch 2 be able to run anything that the Steam Deck can run? Or will it still be lower powered?
It should be a more powerful machine than the Steam Deck, yes. Whether that means certain games will be ported to it is another matter.
For people that understand better, that is the Specs of T234, that Drake is based of:


I know that it is made for smartcars , but, if they use it for a console, how would it compare to the Xbox Series S?

Other question, Why everybody is assuming the CPU will be 8x A78 and not 12x, like the T234?
There was a public Linux kernel commit made by Nvidia stating that T239 has one cluster of 8 CPU cores.
 
Gonna be blunt IDK how Nintendo grows its platform as is. Hybrid is a known quantity now, so I don't know if Redrakted quite does switch numbers, especially as they will be competing with their own cheaper models. It might, but I don't see significant growth happening.

Maybe if handheld PCs take off a little more it could be slightly more competition. If Microsoft gets some easy to use gamepass thing available for mobile that could also be competition. Cloud isn't growing much yet, but some day maybe. Or even just more actual mobile ports on gamepass, or at all, I'm surprised you have some relatively big successful stuff like COD and many great indies but not much more than that. Or Sony/Amazon could enter that market (less likely, but I'm not counting it completely out).

The switch was so crazy successful I don't think a full branded handheld competitor is completely out of the question. Probably more partnerships with portable PCs but IDK. Valve and Microsoft don't seem too close given their OS/storefront competition, and that would be the most "dangerous' partnership. But hey Valve probably wouldn't mind gamepass with no extra xbox store, on Steamdeck 2 if that happens. Microsoft may not want to legitimize Linux/steam OS as an option away from Windows (most their revenue is office/business based though right?), but if it becomes easy money and handheld windows doesn't take off, any platform is a good platform for Microsofts hopeful strategy so who knows. Or maybe Microsoft fixed up windows for gaming/handheld pc use a bit more, (and hopefully overalls the xbox windows application in general, Christ its bad).

I was surprised that microsoft couldn't make its firestick project viable. I know the series S is cheap and kinda in the same ballpark. But if they sold it without a controller and could keep cost down, that might be feasible. It's not like people can't pick up or use other bluetooth controllers and save some cash, there are plenty out there. Especially if a recession happens, this could have been key.

From the home console side, Redrakted will be competing with mid life consoles, the series S in particular is cheap and if the Sony manages a cheaper hardware revision that also hurts a little. Sure they're not direct substitute products, but it will have at least a minor impact on the Switch/Redrakted.

A suspect we will eventually see a premium subscription tier NSO from Nintendo (don't see it being at Redrakted launch but idk). But not quite the value of Sony/Microsoft, but something decentish. And probably some attempt at a less egregiously dark patterny live service. They clearly don't want to go hard with stuff that could be a bad look though.

So yeah, leverage IP for multimedia/or different types of products. More movies/TV shows/merch etc.

I know in the mobile space Nintendo has pulled back a bit but I could see them restrategise and re-enter the market. They may be afraid of say Mario kart having loot boxes again with bad PR and the returns likely weren't as high as expected. But even non randomized transactions make some good money. Mobile is seen as feast or famine, but IDK I don't see how those decently performing mobile games weren't profitable enough to double down on a bit (I don't see the full costs obviously and maybe some bad PR scared Ninty but IDK, as long as its not Mario on the app store, I think they could get away with what everyone else is doing). I personally don't care for dark pattern mobile games but there is money to be made. Not sure if they get much bigger than peak fire-emblem heroes stuff but hey, no Zelda yet. A new animal crossing thing could also take off.

These are easy answer though. I'm more interesting in the unexpected stuff. 5-10 years from now when the 1st wave Nintendo movies are out, probably Luigi, DK, Mario Bros 2 and maybe Zelda, or another Pokemon (I know its separate but kinda still in Nintendo's ballpark) thing and media/merch is closer to saturated... and the mobile space is re-saturated then what?

I guess it depends on tech and AI, and AR/VR or unexpected new stuff. I don't know that nintendo will be on the forefont as an early adopter as that stuff is expensive. Its not impossible the other players take a big risk and make something more compelling than Nintendo does. Its hard to predict unknown or vastly changed markets. Nintendo's strong IPs and iconography will let them carve out at least some niche new/transformed markets, even if they end up late to the party. Nintendo is also great at extracting profit with older tech, so that might transfer over nicely.
 
Oh, in that way I definitely agree with you.
I think it's gonna be a hell of an expensive game by Nintendo's standards, but games like SSBU, TOTK, BOTW, ACNH and Odyssey also got some huge, HUGE marketing costs, a front where MP4 definitely will be on a far cry from, unless it's the launch title of Switch 2.

I totally expect a formula shakeup. Will be bigger than any other Prime game, and not by a small margin. Pikmin 4 had a formula shakeup that even including free camera, and a big scope, even big effort in cut scenes and dialogues.

Open world or more VA/cinematic look like the way they could broad the appeal of the franchise, imo. Maybe not full open world, but new concepts that include exploring big areas like the Xenoblade games.

Samus is a hell of an iconic character. Nintendo just has to promote her heavily, maybe have Sylux as a villain we love to hate(Raven Beak did this beautifully), and use the isolation/introspective narration in its favor. Not have it as something that general public would be allergic to and only appeal to Metroid fans, but have it as some immersive psychological journey and use it as narrative, also a lot of cinematics.

Yeah, I definitely expect a hell of a big scope + a gameplay change. When the game was first announced in 2017 and when the reboot was announced in 2019 I was of the expectation of another maze/closed areas game like the trilogy, kinda more of the same, but bigger and with something new(think of 3D Land to 3D World, or differences between the pre-BotW 3D Zelda games), so they could have a niche but critically successful game ready in ~3 years.

Now that the game is gonna take at least 5.5 and can go on to take 6 years to make, I completely jumped to the conclusion that they're going to do something big. It's gonna be way more appealing and marketable than the trilogy. They aren't gonna try to replicate Metroid Prime 1(like Twilight Princess did with OoT). They'll try to make this a brand new beginning for the franchise, make another GOAT contender, revolutionize its own franchise (like BotW).

Yeah, I'm of that same opinion.
Have Mario Kart and Animal Crossing as next gen exclusives to assure people it's a new gen by 2025, maybe launch with a 3D Mario exclusive as well that's super ambitious, while making a ton of cross gen stuff(MP4, DK, Peach, maybe Astral Chain 2, remasters, etc).

Idk if imagining a Switch U gives me entertainment or terror.

Metroid Dread. The main focus of E3 2021, Nintendo's profile pic on Twitter until launch, launch title of the OLED.
Other M got live action commercial and a lot of marketing too.

But if you mean "heavily marketed" like BotW/TotK/SSBU/ACNH/Odyssey, no, never had anything even close to that.

I think having a healthy cross gen period, with Switch 1 both keep selling as a budget option and having its gigantic user base buying games still, and having Switch 2 as a traditional successor instead of some crazy gimmick(or God forbid, not being hybrid) can do the trick.
More licensing of their franchises too. Super Mario Bros. Movie made that franchise be the spotlight of every talk and steal every scene for a while and gave old ass games huge boosts, while also increasing hardware sales.
By the time Switch 2 is around and like 2-4 years old, we might have already gotten a DK film, hopefully Splatoon anime(come on it not happening would be the dumbest thing possible), Fire Emblem anime, maybe a Zelda thing, and the sequel to SMB movie announced. That will bring big results, I'm certain of it.
I never thought I would say that, but maybe have some legacy content on Steam. Shield already has those Wii ports in China. Release NSMB Wii, Mario Kart Wii, maybe one multiplayer IP on PC. I think the new games releasing on consoles would get boosts from that.

BotW had breakable weapons, what about breakable suits? :eek:
It would certainly force us to experiment with alternative tools and strategies.
We would get our ass kicked, lose parts of the suit as we get hit, lose the corresponding abilities, Samus would seem very vulnerable, forcing us to retreat.
We would gather supplies, tactically select our upgrades and go back kicking ass.

I really liked Hellblade. Gameplay was OKish but I thought the ambiance, the atmosphere, the voices in her head were phenomenal.
I think it would work very well in the isolation of space with a character like Samus.
We would see her evolve from struggling with conflict and self-doubt to conquering both aliens and inner demons.

There are so many design directions they could go.
They do need to break conventions and I just hope they don't lack ambition.
 
Going back to past news articles and insider leaks, here are my new guesstimates on when we might start hearing info about new dev kits being sent out, screen/hw parts orders and concept leaks.

DAYS BEFORE LAUNCH (assuming a Nov 22, 2024 launch)

584, Apr 18 2023: a potential game leak (ala DQXI on NX via Horii himself)
504, Jul 7 2023: article on dev kits being sent out
400, Oct 19 2023: article on rough release timing, parts (like screens) getting ordered
220, Apr 16 2024: full concept leak (ala Eurogamer's NX info)
134, Jul 11 2024: official NS2 reveal from Nintendo

So barring another off the cuff leak like we had with "Dragon Quest XI on NX" from Horii, we'll likely have to wait until July or so to hear anything more concrete (though we did get some statements from Nikkei about the earliest NS2 would arrive). But also don't be too surprised if a game or two leaks out or is accidentally confirmed before or after then.
So now that we've recently had some murmurings of dev kits having potentially been sent out, I thought I'd go back and see how it lines up with the NX pre-announcement timeline. Now I realize I put "article" for some of the dates above, but that's not because I expect there to HAVE to be an article from BB or an outlet around that date. And again, this is all ASSUMING a November, holiday, pre-black friday 2024 launch.

That being said 504 days before the Switch launch, Mochizuki published an article stating that Nintendo had begun distributing NX dev kits. That actually roughly lines up with the July 7th 2023 date above! So what does this mean? Well, I'm not really here to say one way or another, but just wanted to point out that coincidence.

As for what to expect going forward, again assuming a Nov. 2024 release, we should hopefully hear more whispers of dev kits being sent out and maybe someone out there will write an article about it sometime soon. The next timeframe that something new might start to eek out would around October, towards the latter part of the year. And of course, manufacturing timing could differ greatly with tape out timing seemingly finished quite early.
 
What ports of games would you like to see on Switch 2 (including unreleased games)? The ONE rule for this question is any game listed that is out has to have been released from the start 2020 - Now
Re Fantazio
 
So, was the chat screenshot mentioning the cancellation of the T239 fake or what?
There is no reason to believe it was ever real, but afaik it hasn't been proven fake.

But for me a rumor needs to prove somewhat convincing with some corroborating evidence before it's even worth entertaining, and this had none.
 
What ports of games would you like to see on Switch 2 (including unreleased games)? The ONE rule for this question is any game listed that is out has to have been released from the start 2020 - Now
Persona 3 Reload and Metaphor ReFantazio!
 
Please read this staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
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