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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

A gimmick for Nintendo (i assume) is something the average joe consumer can instantly see or understand. (Or not, see Wii U)

DLSS is not like this. All the average person sees is "a modern gaming system outputting "Ultra HD" stuff.
Sure, enthusiast understand that ... woah ... this is a portable thing the size of my small kitchen cutting board, and it plays console tier games IN 4KAY!
But, well, that's what enthusiasts do.

I don't think Drake won't have another gimmick or two, but of the "smaller kind" that add to the Switch gimmick and not a full on change to something else ... like from GCN to the Wii being full motion control or similar.
 
Does any kind of main 'gimmick' have to be a prerequisite for a Nintendo console? The GBA was sold as a more powerful Game Boy with extra inputs, as far as I'm concerned Nintendo would have continued making 'powerful Game Boys' with various extra cute features if the PSP didn't show up. Nintendo is the only proper hybrid console maker and the Switch is already modular enough to support experimental hardware like Ring Fit. They might add another sensor or two to support said unique games, a camera or a microphone there, but that's just another bullet point. I think people are already more likely to buy multiple handheld devices than multiple stationary boxes, and 'better Switch with 4K output, new Mario Kart and cameras' sounds appealing on a store shelf.
 
the gimmick thing only came about with the Wii and DS. for most of NIntendo's history, they haven't done such, but I guess Nintendo got over-zealous with the success those systems saw. their follow ups to those failed to reach the highs. Switch, I think, is more of a return to form. sure you can say the switching is its own gimmick, but it's not even the first to do that
 
Does any kind of main 'gimmick' have to be a prerequisite for a Nintendo console? The GBA was sold as a more powerful Game Boy with extra inputs, as far as I'm concerned Nintendo would have continued making 'powerful Game Boys' with various extra cute features if the PSP didn't show up. Nintendo is the only proper hybrid console maker and the Switch is already modular enough to support experimental hardware like Ring Fit. They might add another sensor or two to support said unique games, a camera or a microphone there, but that's just another bullet point. I think people are already more likely to buy multiple handheld devices than multiple stationary boxes, and 'better Switch with 4K output, new Mario Kart and cameras' sounds appealing on a store shelf.

Yes, Nintendo came up with different gimmicks on new hardware because they needed to sell new consoles, not because they're weirdos. The gimmicks were them giving a reason for why the consumers should buy their new product without competing directly for graphics with Sony and MS.

After the DS, touch screens became widely available in the form of smart phones and tablets and were hardly a selling point anymore, so Nintendo needed something else to sell a new console, they saw 3D was the next big thing rising in popularity and went for that. Same with the Wii, after years both Sony and MS already had their motion controls solutions and they clearly weren't popular enough anymore so Nintendo couldn't just put in the market a Wii 2 with worse graphics than the competition supposed to sell on account of motion controls again, why would the general public buy that? They needed something different.

With the Switch, no one else is doing what they're doing and portable gaming is more popular than ever. They don't need a new gimmick this time around, especially when it could risk competing for attention with their biggest trump which is the portability. I think REDACTED will still be majorly marketed as a hybrid system that allows you to have a home console experience anywhere, you don't have a lot of room within that concept for anything crazy.
 
With the Switch, no one else is doing what they're doing and portable gaming is more popular than ever. They don't need a new gimmick this time around, especially when it could risk competing for attention with their biggest trump which is the portability. I think REDACTED will still be majorly marketed as a hybrid system that allows you to have a home console experience anywhere, you don't have a lot of room within that concept for anything crazy.
Reading this post is refreshing after hopping between... various other places on the net and subjecting myself to various "Nintendo gonna Nintendo" arguments. Apparently Nintendo is not a business that is capable of making both good and bad decisions but a nebulous entity that conducts mischevious experiments at its own whim.
 
Does any kind of main 'gimmick' have to be a prerequisite for a Nintendo console? The GBA was sold as a more powerful Game Boy with extra inputs, as far as I'm concerned Nintendo would have continued making 'powerful Game Boys' with various extra cute features if the PSP didn't show up. Nintendo is the only proper hybrid console maker and the Switch is already modular enough to support experimental hardware like Ring Fit. They might add another sensor or two to support said unique games, a camera or a microphone there, but that's just another bullet point. I think people are already more likely to buy multiple handheld devices than multiple stationary boxes, and 'better Switch with 4K output, new Mario Kart and cameras' sounds appealing on a store shelf.
100%. Nintendo currently owns this market with no real competition, so there isn't pressure to implement features to differentiate it from the competitors. The hybrid nature is still unique compared to what Sony and Microsoft are doing. The big feature push will be 4K gaming when docked. They have already proven Switch as a premium portable experience, but docked play left many users less satisfied. This really is the time to promote your hardware based on the merit of its performance. Obviously we know that it wont be competing with PS5/X, but that doesn't mean you cant advertise your machine as having next generation 4K graphics.
 
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A gimmick for Nintendo (i assume) is something the average joe consumer can instantly see or understand. (Or not, see Wii U)

DLSS is not like this. All the average person sees is "a modern gaming system outputting "Ultra HD" stuff.
Sure, enthusiast understand that ... woah ... this is a portable thing the size of my small kitchen cutting board, and it plays console tier games IN 4KAY!
But, well, that's what enthusiasts do.

I don't think Drake won't have another gimmick or two, but of the "smaller kind" that add to the Switch gimmick and not a full on change to something else ... like from GCN to the Wii being full motion control or similar.
I believe weโ€™re at a point where maybe half of the switchโ€™s install base (regular people) will consider upgrading after seeing the difference between like 900p and 4K. However BC is a must
 
Reading this post is refreshing after hopping between... various other places on the net and subjecting myself to various "Nintendo gonna Nintendo" arguments. Apparently Nintendo is not a business that is capable of making both good and bad decisions but a nebulous entity that conducts mischevious experiments at its own whim.
Now try looking on the internet for comments on Atlus
 
The Switch 2 doesn't need any gimmicks. A better quality joycon will allow new accessories with movement control. Maybe a microphone or touch screen on the controller to allow different gameplay and a DS/3DS emulator. Will the Switch 2 be able to run GameCube games?
 
The Switch 2 doesn't need any gimmicks. A better quality joycon will allow new accessories with movement control. Maybe a microphone or touch screen on the controller to allow different gameplay and a DS/3DS emulator. Will the Switch 2 be able to run GameCube games?
Given Wii U proved two things:

One, screens on controllers are a dead on arrival idea that introduce inordinate complexity and expense for little benefit.

And

Two, DS (and thus 3DS) games can work fine without 2 screen, since DS Virtual Console fully supported off-TV play and its whole one-screen existence.

Switch [REDACTED] is more than capable of emulating any Nintendo console except maybe the Wii U; so I'd expect it to get NSO games from the GCN, Wii, DS and 3DS eventually, with Wii U games ignored for NSO indefinitely in favour of continuing to sell the Wii U ports.

By time Switch [REDACTED]'s lifespan is over, they will have ran out of "retro consoles", which isn't really a big deal; it'll open the door to them adding Switch games as part of a subscription library.

While I think they're done adding consoles to base NSO, I can easily see Expansion Pack evolving into Nintendo Game Pass in the next generation.
 
Will the Switch 2 be able to run GameCube games?

Switch can do high quality GameCube emulation already. Check out Super Mario Sunshine in 3D All Stars. Sunshine runs at 1080p but does retain the original 30fps cap with some minor frame pacing here and there. I suspect GameCube will be added to NSO in the next couple of years. It would be nice if Nintendo handed it off to NERD so that all GameCube games that are added to NSO can get the same treatment that Sunshine got in 3D All Stars. The AI upscaled HUD and 2D sprite elements of the game look much improved in 3D All Stars.
 
Call me a Debbie Downer but I don't think GCN NSO will come to Switch 1. It's a much more powerful system than N64 with very little architectural similarity to Nintendo Switch. Mario Sunshine took specific work to get it running as well as it does and even that struggles with 30FPS at times. I do think it's coming, just not to base Switch.

One thing I'm not at all concerned about is storage size. I mean Game Pass already has this problem but I don't really feel too pushed about it. Games can already upload and download data in the background. So for storage, just have everyone download a stub application with maybe Luigi's Mansion included, and let people select the games they'd like to download once in the app, and they'll download while you play other GCN or NSW games.
 
Call me a Debbie Downer but I don't think GCN NSO will come to Switch 1. It's a much more powerful system than N64 with very little architectural similarity to Nintendo Switch. Mario Sunshine took specific work to get it running as well as it does and even that struggles with 30FPS at times. I do think it's coming, just not to base Switch.
I think this is reasonable, they could theoretically get all GCN games running on Switch 1 but it would just be easier and quicker to get the library running on Switch 2 while simultaneously being able to market an exclusive NSO console.
 
Call me a Debbie Downer but I don't think GCN NSO will come to Switch 1. It's a much more powerful system than N64 with very little architectural similarity to Nintendo Switch. Mario Sunshine took specific work to get it running as well as it does and even that struggles with 30FPS at times. I do think it's coming, just not to base Switch.

One thing I'm not at all concerned about is storage size. I mean Game Pass already has this problem but I don't really feel too pushed about it. Games can already upload and download data in the background. So for storage, just have everyone download a stub application with maybe Luigi's Mansion included, and let people select the games they'd like to download once in the app, and they'll download while you play other GCN or NSW games.
GameCube is much more powerful but also much less hard to emulate properly in comparison.
 
Short answer, there isn't one. If you jump through multiple hoops of interpretation of vague hints about questionable info, then this mockup is what you're probably referring to (make sure to read the accompanying explanation so you can see this is not even really a leaked concept, let alone a leaked image). And using that, strictly mostly as a joke, I made this.
I was in fact making reference to your comparison image, mostly tongue in cheek myself. It's almost certain if Drake Switch has the U-shaped kickstand that the TotK image looking similar is happenstance, not intention.

I would assume that even inside Nintendo that final designs are known to a small number of individuals.
 
Switch can do high quality GameCube emulation already. Check out Super Mario Sunshine in 3D All Stars
The GameCube emulator in 3D All Stars is not real time. It is essentially a porting tool, rather than what we traditionally think of as an emulator.
 
Call me a Debbie Downer but I don't think GCN NSO will come to Switch 1. It's a much more powerful system than N64 with very little architectural similarity to Nintendo Switch. Mario Sunshine took specific work to get it running as well as it does and even that struggles with 30FPS at times. I do think it's coming, just not to base Switch.

One thing I'm not at all concerned about is storage size. I mean Game Pass already has this problem but I don't really feel too pushed about it. Games can already upload and download data in the background. So for storage, just have everyone download a stub application with maybe Luigi's Mansion included, and let people select the games they'd like to download once in the app, and they'll download while you play other GCN or NSW games.
I'm not super convinced GCN would be a part of NSO, but either way, it probably won't be a single app. If they really wanted to, they could even do that while maintaining the ability to only have a single global emulator to update.
 
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Retro games might be about to get a whole lot prettier, given Nintendo has no qualms running any 3D game from a previous console at the highest internal resolution they can get it to go at.
I don't know, these are the guys who were still running N64 at 480p on Wii U and 720p on Switch.
 
The GameCube emulator in 3D All Stars is not real time. It is essentially a porting tool, rather than what we traditionally think of as an emulator.

Its a crafted emulator rather than a one size fits all for Mario Sunshine, but its definitely emulation. What they did for Mario Galaxy was more exotic, porting the game logic to the A57 CPU cores on Switch but then doing all the graphics rendering via emulation. GameCube will be added to NSO eventually, its just a matter of time. If it were to come out next year, I suspect OG Switch will be supported. If we are 2-3 years into Switch Redacted life before GameCube hits NSO, then OG Switch will likely get passed up. They will increase the price once GameCube is added. I suspect the Expansion Pass will bump up to $60 and GameCube will be added to soften the blow of the price increase.

Legacy software does seem destined for these subscription services. Nintendo could choose to include Switch games into NSO on Redacted if they want. This could be a much more expensive option, something like $99 per year, but if they offered a bunch of Switch first party games running at 4K, that would be an attractive option for someone who doesn't already have an extensive library of first party Switch games.
 
The GameCube emulator in 3D All Stars is not real time. It is essentially a porting tool, rather than what we traditionally think of as an emulator.
This is a bit of an overstatement. AOT recompilation was used, but the code being run is still the original GameCube code, translated to native only at the instruction level. Everything within it that's GameCube-specific still needs to be handled by the emulator, and rendering is fully real-time/emulated.
 
I donโ€™t think weโ€™ll get GC on NSO anytime soon, not because of technical things but because of value. Most GC titles have such a strong fan base that it makes me think they will be re-released on their own (as Nate also thinks). Prime is here, F-Zero will probably come soon.
Sunshine, Paper Mario, Luigiโ€™s Mansion would be โ€œwastedโ€ for a service, they are just too popular, same goes for WW/TP which are perfect for a standalone port/remaster. Smash doesnโ€™t make a lot of sense with every stage in Ultimate, and NSO is not directed at enthusiasts who want to play prior games in the best possible way (it doesnโ€™t offer the best emulation).
 
I donโ€™t think weโ€™ll get GC on NSO anytime soon, not because of technical things but because of value. Most GC titles have such a strong fan base that it makes me think they will be re-released on their own (as Nate also thinks). Prime is here, F-Zero will probably come soon.
Sunshine, Paper Mario, Luigiโ€™s Mansion would be โ€œwastedโ€ for a service, they are just too popular, same goes for WW/TP which are perfect for a standalone port/remaster. Smash doesnโ€™t make a lot of sense with every stage in Ultimate, and NSO is not directed at enthusiasts who want to play prior games in the best possible way (it doesnโ€™t offer the best emulation).
Ah, you just beat me by seconds - I feel almost the exact same way.

Nintendo knows that they compete for players' attention not just on price, but on time. By the point that you're releasing Gamecube games on NSO, kids could be perfectly happy just spending 100s of hours playing Mario and Zelda there for a $60 yearly sub rather than buying the new $70 releases. GC games cross the gap between "cool nostalgia" and "actually competitive modern games".

Much better to spend a couple million remastering the most popular ones and sell them for $40 each like Metroid Prime. Metroid Prime did not have a single thing done to its gameplay beyond adapting the controls to the Switch controller and it's still reviewing and selling like a top new game. Still competitive with modern game design.

There's no way those games come to NSO under a sub.
 
Its a crafted emulator rather than a one size fits all for Mario Sunshine, but its definitely emulation. What they did for Mario Galaxy was more exotic, porting the game logic to the A57 CPU cores on Switch but then doing all the graphics rendering via emulation. GameCube will be added to NSO eventually, its just a matter of time. If it were to come out next year, I suspect OG Switch will be supported. If we are 2-3 years into Switch Redacted life before GameCube hits NSO, then OG Switch will likely get passed up. They will increase the price once GameCube is added. I suspect the Expansion Pass will bump up to $60 and GameCube will be added to soften the blow of the price increase.

Legacy software does seem destined for these subscription services. Nintendo could choose to include Switch games into NSO on Redacted if they want. This could be a much more expensive option, something like $99 per year, but if they offered a bunch of Switch first party games running at 4K, that would be an attractive option for someone who doesn't already have an extensive library of first party Switch games.
I think it will be a long circuiotous path to a full NSO release as we're starting to see Nintendo remastering games from that Era first. And by extension GameCube NSO is also Wii NSO given the hardware similarities, and they have more Wii games they may want to remaster as well.
 
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For some strange reason I feel like theyโ€™ll bring back โ€œNintendo Selectsโ€ as a name for GC/Wii/etc remakes, rather than late-stage marked down titles
 
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I'm sorry for the unsolicited venting, someone please remind me to just stick to this forum and thread for hardware speculation, I don't want to read another "because Nintendo" argument if I can help it ๐Ÿ˜ตโ€๐Ÿ’ซ๐Ÿ˜ตโ€๐Ÿ’ซ
 
Ah, you just beat me by seconds - I feel almost the exact same way.

Nintendo knows that they compete for players' attention not just on price, but on time. By the point that you're releasing Gamecube games on NSO, kids could be perfectly happy just spending 100s of hours playing Mario and Zelda there for a $60 yearly sub rather than buying the new $70 releases. GC games cross the gap between "cool nostalgia" and "actually competitive modern games".

Much better to spend a couple million remastering the most popular ones and sell them for $40 each like Metroid Prime. Metroid Prime did not have a single thing done to its gameplay beyond adapting the controls to the Switch controller and it's still reviewing and selling like a top new game. Still competitive with modern game design.

There's no way those games come to NSO under a sub.
There's more to the GCN library than "the most popular ones". Emulation is essential for making as many older games available as possible, whether it's part of NSO or not.
 
There's more to the GCN library than "the most popular ones". Emulation is essential for making as many older games available as possible, whether it's part of NSO or not.
I'm not arguing against emulation per se - and they might go that route. I just don't think they'll be part of a sub. The games are too valuable.

And I don't think Nintendo's philosophy is based around making as many games as possible available, I think their philosophy is (and always has been) whatever will bring in the most revenue.
 
I'm not arguing against emulation per se - and they might go that route. I just don't think they'll be part of a sub. The games are too valuable.

And I don't think Nintendo's philosophy is based around making as many games as possible available, I think their philosophy is (and always has been) whatever will bring in the most revenue.
The more of their back catalog is available, the more of it can be actively earning them revenue.
 
I'm sorry for the unsolicited venting, someone please remind me to just stick to this forum and thread for hardware speculation, I don't want to read another "because Nintendo" argument if I can help it ๐Ÿ˜ตโ€๐Ÿ’ซ๐Ÿ˜ตโ€๐Ÿ’ซ
I know where you are looking but honestly their "because Nintendo" sounds quite precarious and a bit panicked with an underscore of "i hope switch 2 sucks or i have no material left".
 
I don't know, these are the guys who were still running N64 at 480p on Wii U and 720p on Switch.
720p on Switch is exactly what I was referring to. There's a reason 1080p isn't used, and it's a technical reason. It's not that deep; within the supported resolutions of the Switch, it renders games on N64 NSO and SM3DAS at the highest resolution barring compatibility problems.

Plus, Wii U is Wii U.
 
Ah, you just beat me by seconds - I feel almost the exact same way.

Nintendo knows that they compete for players' attention not just on price, but on time. By the point that you're releasing Gamecube games on NSO, kids could be perfectly happy just spending 100s of hours playing Mario and Zelda there for a $60 yearly sub rather than buying the new $70 releases. GC games cross the gap between "cool nostalgia" and "actually competitive modern games".

Much better to spend a couple million remastering the most popular ones and sell them for $40 each like Metroid Prime. Metroid Prime did not have a single thing done to its gameplay beyond adapting the controls to the Switch controller and it's still reviewing and selling like a top new game. Still competitive with modern game design.

There's no way those games come to NSO under a sub.
You could have said that about any Nintendo console until NSO launched.

Everything is "impossible" until it happens.
 
NVIDIA GeForce RTX 4050 Max-Q

This is an interesting graphics card to look at to extrapolate what Drake clock speeds may look like assuming its on 4N. Its a 35 watt TDP card with 2560 GPU cores and 6GB of GDDR6 memory on a 96 bit bus. The base clock speed is 1140 Mhz and can boost to 1605 Mhz. Drake has 40% fewer GPU cores and more power efficient memory. So with some cave man math we can slash off 40% of the power draw from 35 watts down to 21 watts. Not sure what power draw for 12GB of LPDDR5 looks like compared to 6GB of GDDR6, but I would assume its less. We have a few watts needed to push the CPU cores, but from looking at this lower powered graphics card, I would think clocking in right around 1 Ghz would fit the expected 15w TDP for Drake. Maybe a bit lower or maybe a bit higher, but it seems a good ballpark estimate when looking at this graphics card for comparison.
 
I know where you are looking but honestly their "because Nintendo" sounds quite precarious and a bit panicked with an underscore of "i hope switch 2 sucks or i have no material left".
The ride never ends. When Switch _____ is eventually announced and it has the specs and feature-set that we in this thread were expecting since March of last year including DLSS, BC, etc. I'm expecting to hear a lot of "Wow, never would have expected this from Nintendo, but they'll still find a way to fuck up" &c &c. Not even like what we're expecting is pie in the sky, Nintendo using Orin for Switch 2 is parallel to them using Erisa in 2016 but with the advantages of customization and progress of mobile tech.
BeCAuSE NInTEndO
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The way I see it is simple: Switch is the DS, Drake will be the 3DS. Same basic concept (clamshell, two screens, touchscreen) with some new stuff (gyro, 3D, circle pad), and, obviously, more raw power.

And lads I gotta say, I really liked my 3DS.
 
A gimmick for Nintendo (i assume) is something the average joe consumer can instantly see or understand. (Or not, see Wii U)

DLSS is not like this. All the average person sees is "a modern gaming system outputting "Ultra HD" stuff.
Sure, enthusiast understand that ... woah ... this is a portable thing the size of my small kitchen cutting board, and it plays console tier games IN 4KAY!
But, well, that's what enthusiasts do.

I don't think Drake won't have another gimmick or two, but of the "smaller kind" that add to the Switch gimmick and not a full on change to something else ... like from GCN to the Wii being full motion control or similar.

The don't have to outright advertise DLSS or even 4K, though I'm sure that they will for the latter. But they could definitely do something like "clearer graphics than ever thanks to the magic of artificial intelligence". Everyone think they know what AI is, it speaks to people.
This "AI visuals" could be sold as a gimmick, I guess.
 
Its a crafted emulator rather than a one size fits all for Mario Sunshine, but its definitely emulation. What they did for Mario Galaxy was more exotic, porting the game logic to the A57 CPU cores on Switch but then doing all the graphics rendering via emulation.
This is a bit of an overstatement. AOT recompilation was used, but the code being run is still the original GameCube code, translated to native only at the instruction level. Everything within it that's GameCube-specific still needs to be handled by the emulator, and rendering is fully real-time/emulated.
I didn't say it wasn't emulation - I am just saying that when the average person asks if the Switch can handle GameCube emulation they're probably not asking about a bespoke process that requires developer intervention. In the case of Sunshine, it isn't even just AOT recompilation - it's not the original GameCube game, but a custom version of the game that changes how the controls work, rather than solve analog triggers in the emulator.

Emulation vs porting is a spectrum, and I wasn't trying to open a semantic argument about where the line is. To restate - the emulation in Sunshine is a set of tools designed to produce HD versions of GameCube games cheaply and quickly, not deliver an NSO-like solution. Could Nintendo deliver GCN games via NSO to Switch using that or a similar stack? Sure. Can they do it at roughly the same cost as the other NSO platforms? No, the maintenance cost is much higher, and the reason for that is the Switch is not powerful enough to run a single turn-key emulation solution for GameCube.
 
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@Dakhil found this and is a great measure. 10.7W for the CPU/GPU, 35FPS for Doom Eternal with RT on. don't know what resolution, but I'm gonna assume 640x400
So basically current Doom Eternal on Switch, which I've already sunk hours into. Doom Eternal w/ RT at that same performance on Switch 2 would be solid.
 
I donโ€™t think weโ€™ll get GC on NSO anytime soon, not because of technical things but because of value. Most GC titles have such a strong fan base that it makes me think they will be re-released on their own (as Nate also thinks). Prime is here, F-Zero will probably come soon.
Sunshine, Paper Mario, Luigiโ€™s Mansion would be โ€œwastedโ€ for a service, they are just too popular, same goes for WW/TP which are perfect for a standalone port/remaster. Smash doesnโ€™t make a lot of sense with every stage in Ultimate, and NSO is not directed at enthusiasts who want to play prior games in the best possible way (it doesnโ€™t offer the best emulation).
A Melee Remaster with rollback netcode would be huge
 
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GC will get remastered like weโ€˜ve seen with Metroid, I donโ€™t see them being in an NSO collection. The games whould be too large. Same for Wii games..
 
@Dakhil found this and is a great measure. 10.7W for the CPU/GPU, 35FPS for Doom Eternal with RT on. don't know what resolution, but I'm gonna assume 640x400



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Man, seeing stuff like this makes me excited to see what devs will do with Switch 2, a closed platform with better RT hardware.
I could see Eternal on Switch 2 having 2 profiles, a 30fps RT mode brought up to 1080p with DLSS and a 60fps mode at 1440p with DLSS.
 
GC will get remastered like weโ€˜ve seen with Metroid, I donโ€™t see them being in an NSO collection. The games whould be too large. Same for Wii games..
Theyโ€™re not going to remaster every GC and Wii title, plus theyโ€™ve shown that having remakes, remasters, and ports available doesnโ€™t mean they arenโ€™t willing to put the original versions of titles on NSO.
As for file size, they could simply make the app work differently, you download the app and itโ€™s just a launcher, and then you can download whatever available titles you want by clicking them in the app.
 
Just to note regarding GCN emulation on Switch, Sunshine is maxing out the Switch's CPU @ 1 Ghz. It is very unlikely that even with tailoring the emulation per game that more intense GCN games could be emulated on Switch. They'd have to go the route they did with Galaxy by recompiling the CPU code.
 
Please read this staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
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