same OS don't mean the exact same feature set.So most likely switch 2 will be use same OS as Switch 1, this probably means it will be again only 1GB Ram for OS
same OS don't mean the exact same feature set.So most likely switch 2 will be use same OS as Switch 1, this probably means it will be again only 1GB Ram for OS
Awesome info, also in my humble opinion it will be, with some perspective, the best Nintendo console ever.As of today, Switch is now 2,192 days old, making it Nintendo's longest-living home console since the Famicom, overtaking the Wii (which lasted 2,191 days). I posted about this a while ago, and made the mistake of saying that at this point it would become the longest-living home console since the NES, but actually the NES didn't exist until late 1985, over two years after the Famicom, so Switch overtook the NES around a year ago. This makes Switch Nintendo's longest-living home console of all time outside of Japan.
In the handheld space, it's a safe bet Switch will end up as the longest-living device outside the original Game Boy. It will overtake the 3DS in a few days time, on the 10th of March, and will overtake the DS in June.
You mean without releasing a new console? Because 3DS was on the market 9 years.As of today, Switch is now 2,192 days old, making it Nintendo's longest-living home console since the Famicom, overtaking the Wii (which lasted 2,191 days). I posted about this a while ago, and made the mistake of saying that at this point it would become the longest-living home console since the NES, but actually the NES didn't exist until late 1985, over two years after the Famicom, so Switch overtook the NES around a year ago. This makes Switch Nintendo's longest-living home console of all time outside of Japan.
In the handheld space, it's a safe bet Switch will end up as the longest-living device outside the original Game Boy. It will overtake the 3DS in a few days time, on the 10th of March, and will overtake the DS in June.
Show JoyCon parties where everyone drops their JoyCon in a fishbowl and people who draw matching pairs have to play 99 stock 1v1 Final Destination.
They do, yes.You mean without releasing a new console? Because 3DS was on the market 9 years.
It won't last as long as the 3DS did including its post-successor period, and obviously nothing will ever outlast the Game Boy. Still, it's an impressive and well-deserved milestone. 2,452 days.As of today, Switch is now 2,192 days old, making it Nintendo's longest-living home console since the Famicom, overtaking the Wii (which lasted 2,191 days). I posted about this a while ago, and made the mistake of saying that at this point it would become the longest-living home console since the NES, but actually the NES didn't exist until late 1985, over two years after the Famicom, so Switch overtook the NES around a year ago. This makes Switch Nintendo's longest-living home console of all time outside of Japan.
In the handheld space, it's a safe bet Switch will end up as the longest-living device outside the original Game Boy. It will overtake the 3DS in a few days time, on the 10th of March, and will overtake the DS in June.
Yeah, Switch 1 use 1GBRAM for OSdoesn't have to be, could as well increase it so that it can support more features (game streaming?), but does it actually use 1GB curently? i thought it was something between 500 and 800mb?
When was the last DMG compatible GameBoy game released? Last I read was 2001, so, 12 years? I don't know. Mid to late 2029 doesn't sound unrealistic for A to launch on Switch, especially since Nintendo themselves have strongly implied first party support will continue until 2027 (which I don't doubt.)It won't last as long as the 3DS did including its post-successor period, and obviously nothing will ever outlast the Game Boy. Still, it's an impressive and well-deserved milestone. 2,452 days.
No it doesn't. It uses about 700-800MB, with 21MB set aside for video recording. There was a post on here with the specific numbers but I can't remember off the top of my head.Yeah, Switch 1 use 1GBRAM for OS
Yeah, the time the console is on the market before a successor is released. Both because it's more relevant for this thread, but also because trying to measure until a console is no longer available is much more difficult to do consistently. I have no doubt the Switch will still be available to purchase in one form or another for some time after the next console is released.You mean without releasing a new console? Because 3DS was on the market 9 years.
Yeah, it‘s crazy for sure. All thanks to the success to the Switch hardware and maybe to a limited extend to covid. Who knows what they would have done if there wouldn‘t have been a chip shortage and all that, they could have introduced some New 3DS device instead of the OLED Switch in 2021. Though if the seven years showed anything, it was the right call to not have any major hardware upgrades for the Switch.They do, yes.
Switch has a pretty distended lifespan to say the least, but it won't come anywhere near the GameBoy (which was 9-12 years depending on whether you consider GBC).
What's more astronomical to me is when you consider changes in power level.
GBC to GBA, 3 years. GBA to DS, 3 years. DS to DSi, 4-5 years. DSi to 3DS, 2-3 years. 3DS to New 3DS, 3 years. New 3DS to Nintendo Switch, 2-3 years.
Even taking the maximums, that's an average of less than 3 and a half years between a handheld and a more powerful handheld. If you count GameBoy to Color that average moves to 4.
We're at year SEVEN.
Even Home Consoles aren't immune to this, since FC and SFC had add-ons like the FCDS and SFX that added entire new processors before the end of their lifespan.
Switch has had nothing. The exact same capabilities for six, going on seven years.
Does it matter? There is still a risk BC isn't great with the successor but Nintendos own statements and actions suggest otherwise.there are some serious hot takes on nintendo’s BC history on other places…did people just not nintendo for many years?
Because the gimmick is typically something the player can engage with. DLSS will feature nonetheless, but it will be for the developers. It isn't at all like the Wii Remote or GamePad. So, With that in mind, it wouldn't be a selling point for the wider public. There are lots of things they can do - One such gimmick I've brought up time and time again is the return of the stylus, but as a point-and-click/motion control device (Think the S-Pen in the Samsung Galaxy Note phones, and you would be on the right lines). It could be something else in the spirit of Labo or Ring Fit (bought with a game, and not tied to the console purchase). It could be a new button feature.If DLSS is a thing, i don't see why it can't be the gimmick. Nintendo have always strived to produce great looking and performing games. Advertising games at very higf resolutions and games not available to comparable devices in a similar form factor would be a great deal.
If you look at how they positioned the Switch 3rd party library, they've low keyed done that in a way by targeting specific games to come over, completely dispelling the feeling Switch could only run 360 games and mobile ports. There are many games on Switch that isn't on mobile, in fact, very few mobile games have been ported.
how can this be used to cheat in Clubhouse Chess?But with JoyCon 2.0, now in a phallic shape, with extra vibration for extra joy, and NSO integration.
Move over IoT, it's time for IoFT (Internet-of-Fuckin-Things).
The new Lite is called the Nintendo Squirt and releases with a new peripheral: the Nintendo All-In:
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ETA: Ok, this went a bit too far![]()
Nintendo has always ran their portable line a generation or two behind their home consoles. Shoulder buttons were considered a gimmick of their time - The Mega Drive and Saturn had six face buttons as an alternative layout. GBA was simply applying part of the SNES controller blueprint to the portable line. The DS brought the Dual Screen and Stylus/Precision Gaming, and 3DS, 3D Without Glasses - In the case of the 3DS, it wasn't enough, and combined with other factors, it was a failure relative to the DS before it. What happened in the space between the SNES and GBA launch is an example of today's "gimmick" becoming a part of tomorrow's standard feature set. N64 had the 3D Stick and Rumble Pack. NES before them had the D-Pad, an extra action button, R.O.B., the Light Zapper, and Power Glove. SNES also had the Super Game Boy, SuperScope, and a Mouse (Mario Paint). GameCube didn't have much going for it in that regard, and it was a big reason why it failed - Gimmicks are a part of Nintendo's identity. Resting on laurels, doing "more of the same, but better" is a path towards complacency, stagnation, and ultimately, decline, and No, the PS2 really doesn't work as a counterpoint here.Does any kind of main 'gimmick' have to be a prerequisite for a Nintendo console? The GBA was sold as a more powerful Game Boy with extra inputs, as far as I'm concerned Nintendo would have continued making 'powerful Game Boys' with various extra cute features if the PSP didn't show up. Nintendo is the only proper hybrid console maker and the Switch is already modular enough to support experimental hardware like Ring Fit. They might add another sensor or two to support said unique games, a camera or a microphone there, but that's just another bullet point. I think people are already more likely to buy multiple handheld devices than multiple stationary boxes, and 'better Switch with 4K output, new Mario Kart and cameras' sounds appealing on a store shelf.
Nintendo has always ran their portable line a generation or two behind their home consoles. Shoulder buttons were considered a gimmick of their time - The Mega Drive and Saturn had six face buttons as an alternative layout. GBA was simply applying part of the SNES controller blueprint to the portable line. The DS brought the Dual Screen and Stylus/Precision Gaming, and 3DS, 3D Without Glasses - In the case of the 3DS, it wasn't enough, and combined with other factors, it was a failure relative to the DS before it. What happened in the space between the SNES and GBA launch is an example of today's "gimmick" becoming a part of tomorrow's standard feature set. N64 had the 3D Stick and Rumble Pack. NES before them had the D-Pad, an extra action button, R.O.B., the Light Zapper, and Power Glove. SNES also had the Super Game Boy, SuperScope, and a Mouse (Mario Paint). GameCube didn't have much going for it in that regard, and it was a big reason why it failed - Gimmicks are a part of Nintendo's identity. Resting on laurels, doing "more of the same, but better" is a path towards complacency, stagnation, and ultimately, decline, and No, the PS2 really doesn't work as a counterpoint here.
My point was about a new 'central' gimmick like two screens or 3D that are the front and center selling point of a new console. As I said in my post, it doesn't preclude any additional new features that enable different kinds of gameplay like additional sensors or streaming capabilities.EPD employees don't agree. There will be the "gimmick" whatever that is that will be something new and unique, if people are only expecting Switch but with better specs they are so wrong.
While I don't have specifics, I do have Status Monitor available on my Switch, which shows some allocation of how RAM is divided. The RAM usage for the OS makes up whatever the Application doesn't use, which is roughly 776.6MB. Also shows just how much Sunshine emulated pushes the Switch's CPU (this was while docked, and Core #3 is reserved for the OS).No it doesn't. It uses about 700-800MB, with 21MB set aside for video recording. There was a post on here with the specific numbers but I can't remember off the top of my head.
ok yeah, thats what i have assumed (3.2 for games, rest for System)While I don't have specifics, I do have Status Monitor available on my Switch, which shows some allocation of how RAM is divided. The RAM usage for the OS makes up whatever the Application doesn't use, which is roughly 776.6MB. Also shows just how much Sunshine emulated pushes the Switch's CPU (this was while docked, and Core #3 is reserved for the OS).
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LMFAO, this caught me sooo off guardBut with JoyCon 2.0, now in a phallic shape, with extra vibration for extra joy, and NSO integration.
Move over IoT, it's time for IoFT (Internet-of-Fuckin-Things).
The new Lite is called the Nintendo Squirt and releases with a new peripheral: the Nintendo All-In:
image removed by Redd
ETA: Ok, this went a bit too far![]()
While I don't have specifics, I do have Status Monitor available on my Switch, which shows some allocation of how RAM is divided. The RAM usage for the OS makes up whatever the Application doesn't use, which is roughly 776.6MB
Worth noting - these numbers probably lie? I don't know exactly how HorizonOS handles IO, but most Modern Operating Systems allocate as much RAM as is available to the System as part of the FS cache. Disk reads, even SSD, are slower than RAM, leaving RAM unallocated to the frecency array is lost performance. If the application (the game) needs more memory, it will continue to eat into that pool until you hit the core allocations. Presumably the Atmosphere developers know what the min OS reserve is, but I haven't been able to find it documented (and it likely shifts some with firmware versions)ok yeah, thats what i have assumed (3.2 for games, rest for System)
no lolI was too busy in the last 3 weeks and could not read this thread. Any good rumors?
Pokemon Present 4chan leak had a thing about a graphics upgrade for a nextgen Switch launching alongside DLC 2, Khu backed this up, Grubb said he's heard stuff about later this year and Funcle got Ninja'dI was too busy in the last 3 weeks and could not read this thread. Any good rumors?
I expect either:Maybe a little off-topic, but what color palette would you like Nintendo to adopt in the new generation?
I would like it to keep the red but go more towards a royal red side, or maybe something close to the red used on the Famicom.
oh yeah, for sure, just good practice (well, now that we has nvme ssds as fast as they are less crucial for average desktop use, but i remember when people where "angry" why windows eats up all the ram there is, and tried to use memory cleaning apps on android to free up ram...),Worth noting - these numbers probably lie? I don't know exactly how HorizonOS handles IO, but most Modern Operating Systems allocate as much RAM as is available to the System as part of the FS cache. Disk reads, even SSD, are slower than RAM, leaving RAM unallocated to the frecency array is lost performance. If the application (the game) needs more memory, it will continue to eat into that pool until you hit the core allocations. Presumably the Atmosphere developers know what the min OS reserve is, but I haven't been able to find it documented (and it likely shifts some with firmware versions)
V2 production to cease.What was the last few things the uncles said before they were ninja’d?
Nothing lolWhat was the last few things the uncles said before they were ninja’d?
I'm pretty sure with Switch, the RAM allocated by the application (left side, not total on right side) is more of a max reserve than what is currently utilized by the app. I mean, 3247.33 MB for Sunshine? To note, I also checked SM64 in the collection (which RAM allocation differs between the 3 games, resetting to 0 MB upon loading from its own selection screen), and that is set to 3284.95 MB. That's slightly more than Monster Hunter Rise + expansion, which gets set to 3283.66 MB.Worth noting - these numbers probably lie? I don't know exactly how HorizonOS handles IO, but most Modern Operating Systems allocate as much RAM as is available to the System as part of the FS cache. Disk reads, even SSD, are slower than RAM, leaving RAM unallocated to the frecency array is lost performance. If the application (the game) needs more memory, it will continue to eat into that pool until you hit the core allocations. Presumably the Atmosphere developers know what the min OS reserve is, but I haven't been able to find it documented (and it likely shifts some with firmware versions)
I don't think past actions will determine future results, as we're under new management. But Nintendo has in the past leaned on graphical modes aka Mode 7 or the N64's polygon pushing power as a selling point. It would fit right into the 'Super' Switch marketing angle should they stick to Switch branding, and having learned their lesson from Wii U, sthey would likely also emphasize it's a stronger version of their previously successful console by leaning in on 4k patches for evergreens like Mario Kart 8Because the gimmick is typically something the player can engage with. DLSS will feature nonetheless, but it will be for the developers. It isn't at all like the Wii Remote or GamePad. So, With that in mind, it wouldn't be a selling point for the wider public. There are lots of things they can do - One such gimmick I've brought up time and time again is the return of the stylus, but as a point-and-click/motion control device (Think the S-Pen in the Samsung Galaxy Note phones, and you would be on the right lines). It could be something else in the spirit of Labo or Ring Fit (bought with a game, and not tied to the console purchase). It could be a new button feature.
Gimmicks are great things. The gaming community needn't shun them nor be afraid. Some won't necessarily be over, and others will, but it's a good thing that at least one platform host is trying to bring that to the gaming table. It also doesn't mean they come at the expense of console performance. If we are seriously saying that the same tired-ass Dual Shock controller variant from 1997 is the only way to play video games, then the state of gaming is immediately and infinitely poorer for it.
Pokemon Present 4chan leak had a thing about a graphics upgrade for a nextgen Switch launching alongside DLC 2, Khu backed this up, Grubb said he's heard stuff about later this year and Funcle got Ninja'd
My understanding is that quick resume works by saving an entire copy of a games running RAM to the SSD.What’s the likelihood, or at least the feasibility, of a “quick resume” for a second game on the next Switch?
It’s one of the best features of XSX, and would be a game changer for Switch 2. Confirmed backwards compatibility and quick resume would probably be enough to tip me towards buying more titles digitally.
My understanding is that quick resume works by saving an entire copy of a games running RAM to the SSD.
In theory, that should be doable. In practice would bet against it, simply because of the likely storage amount.
oh wow is that legit, then makes perfect sense that Nintendo was after himV2 production to cease.
OLED production to plummet in April.
Production line for new console ready whenever Nintendo wants it to start up.
Exciting stuff.
switch already has an ssd. question is what the format is because "ssd" is too generic. the three main formats are still in contention to various degreesWe don't expect an SSD in the Switch 2, right.
Or could we see a $500 cheap model and a $600 model with an SSD
We can't know for certain, but personally I believe it. There isn't any evidence to the contrary, for instance.oh wow is that legit, then makes perfect sense that Nintendo was after him
That could be the new gimmick they name the Drake after.Such a shame. There are just some games I want to Switch between without any hassle. Like right now I want to jump between Engage and Prime, but I don’t want to have to deal with saves between the two. Stopping mid-skirmish for FE for instance would be a nice feature.
Quick resume consumes more SSD space on Xbox Series X than every model of Nintendo Switch combined has in eMMC.Such a shame. There are just some games I want to Switch between without any hassle. Like right now I want to jump between Engage and Prime, but I don’t want to have to deal with saves between the two. Stopping mid-skirmish for FE for instance would be a nice feature.
switch already has an ssd. question is what the format is because "ssd" is too generic. the three main formats are still in contention to various degrees
The Switch has an SSD already and Switch 2 will at minimum use that.We don't expect an SSD in the Switch 2, right.
Or could we see a $500 cheap model and a $600 model with an SSD