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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

As of today, Switch is now 2,192 days old, making it Nintendo's longest-living home console since the Famicom, overtaking the Wii (which lasted 2,191 days). I posted about this a while ago, and made the mistake of saying that at this point it would become the longest-living home console since the NES, but actually the NES didn't exist until late 1985, over two years after the Famicom, so Switch overtook the NES around a year ago. This makes Switch Nintendo's longest-living home console of all time outside of Japan.

In the handheld space, it's a safe bet Switch will end up as the longest-living device outside the original Game Boy. It will overtake the 3DS in a few days time, on the 10th of March, and will overtake the DS in June.
 
As of today, Switch is now 2,192 days old, making it Nintendo's longest-living home console since the Famicom, overtaking the Wii (which lasted 2,191 days). I posted about this a while ago, and made the mistake of saying that at this point it would become the longest-living home console since the NES, but actually the NES didn't exist until late 1985, over two years after the Famicom, so Switch overtook the NES around a year ago. This makes Switch Nintendo's longest-living home console of all time outside of Japan.

In the handheld space, it's a safe bet Switch will end up as the longest-living device outside the original Game Boy. It will overtake the 3DS in a few days time, on the 10th of March, and will overtake the DS in June.
Awesome info, also in my humble opinion it will be, with some perspective, the best Nintendo console ever.
 
As of today, Switch is now 2,192 days old, making it Nintendo's longest-living home console since the Famicom, overtaking the Wii (which lasted 2,191 days). I posted about this a while ago, and made the mistake of saying that at this point it would become the longest-living home console since the NES, but actually the NES didn't exist until late 1985, over two years after the Famicom, so Switch overtook the NES around a year ago. This makes Switch Nintendo's longest-living home console of all time outside of Japan.

In the handheld space, it's a safe bet Switch will end up as the longest-living device outside the original Game Boy. It will overtake the 3DS in a few days time, on the 10th of March, and will overtake the DS in June.
You mean without releasing a new console? Because 3DS was on the market 9 years.
 
Show JoyCon parties where everyone drops their JoyCon in a fishbowl and people who draw matching pairs have to play 99 stock 1v1 Final Destination.

But with JoyCon 2.0, now in a phallic shape, with extra vibration for extra joy, and NSO integration.

Move over IoT, it's time for IoFT (Internet-of-Fuckin-Things).

The new Lite is called the Nintendo Squirt and releases with a new peripheral: the Nintendo All-In:
Mod Edit: Image Removed

ETA: Ok, this went a bit too far 😬
 
You mean without releasing a new console? Because 3DS was on the market 9 years.
They do, yes.

Switch has a pretty distended lifespan to say the least, but it won't come anywhere near the GameBoy (which was 9-12 years depending on whether you consider GBC).

What's more astronomical to me is when you consider changes in power level.

GBC to GBA, 3 years. GBA to DS, 3 years. DS to DSi, 4-5 years. DSi to 3DS, 2-3 years. 3DS to New 3DS, 3 years. New 3DS to Nintendo Switch, 2-3 years.

Even taking the maximums, that's an average of less than 3 and a half years between a handheld and a more powerful handheld. If you count GameBoy to Color that average moves to 4.

We're at year SEVEN.

Even Home Consoles aren't immune to this, since FC and SFC had add-ons like the FCDS and SFX that added entire new processors before the end of their lifespan.

Switch has had nothing. The exact same capabilities for six, going on seven years.
 
As of today, Switch is now 2,192 days old, making it Nintendo's longest-living home console since the Famicom, overtaking the Wii (which lasted 2,191 days). I posted about this a while ago, and made the mistake of saying that at this point it would become the longest-living home console since the NES, but actually the NES didn't exist until late 1985, over two years after the Famicom, so Switch overtook the NES around a year ago. This makes Switch Nintendo's longest-living home console of all time outside of Japan.

In the handheld space, it's a safe bet Switch will end up as the longest-living device outside the original Game Boy. It will overtake the 3DS in a few days time, on the 10th of March, and will overtake the DS in June.
It won't last as long as the 3DS did including its post-successor period, and obviously nothing will ever outlast the Game Boy. Still, it's an impressive and well-deserved milestone. 2,452 days.
 
It won't last as long as the 3DS did including its post-successor period, and obviously nothing will ever outlast the Game Boy. Still, it's an impressive and well-deserved milestone. 2,452 days.
When was the last DMG compatible GameBoy game released? Last I read was 2001, so, 12 years? I don't know. Mid to late 2029 doesn't sound unrealistic for A to launch on Switch, especially since Nintendo themselves have strongly implied first party support will continue until 2027 (which I don't doubt.)

If it CAN run on every Switch, and Nintendo lets you launch it, why wouldn't you release it for every Switch model rather than just the [Redacted] and up?
 
You mean without releasing a new console? Because 3DS was on the market 9 years.
Yeah, the time the console is on the market before a successor is released. Both because it's more relevant for this thread, but also because trying to measure until a console is no longer available is much more difficult to do consistently. I have no doubt the Switch will still be available to purchase in one form or another for some time after the next console is released.
 
They do, yes.

Switch has a pretty distended lifespan to say the least, but it won't come anywhere near the GameBoy (which was 9-12 years depending on whether you consider GBC).

What's more astronomical to me is when you consider changes in power level.

GBC to GBA, 3 years. GBA to DS, 3 years. DS to DSi, 4-5 years. DSi to 3DS, 2-3 years. 3DS to New 3DS, 3 years. New 3DS to Nintendo Switch, 2-3 years.

Even taking the maximums, that's an average of less than 3 and a half years between a handheld and a more powerful handheld. If you count GameBoy to Color that average moves to 4.

We're at year SEVEN.

Even Home Consoles aren't immune to this, since FC and SFC had add-ons like the FCDS and SFX that added entire new processors before the end of their lifespan.

Switch has had nothing. The exact same capabilities for six, going on seven years.
Yeah, it‘s crazy for sure. All thanks to the success to the Switch hardware and maybe to a limited extend to covid. Who knows what they would have done if there wouldn‘t have been a chip shortage and all that, they could have introduced some New 3DS device instead of the OLED Switch in 2021. Though if the seven years showed anything, it was the right call to not have any major hardware upgrades for the Switch.
 
there are some serious hot takes on nintendo’s BC history on other places…did people just not nintendo for many years?
Does it matter? There is still a risk BC isn't great with the successor but Nintendos own statements and actions suggest otherwise.

Just have to wait and let the results speak for itself. Like how all the Switch is DOA pontificating made a bunch of them look like total tools
 
If DLSS is a thing, i don't see why it can't be the gimmick. Nintendo have always strived to produce great looking and performing games. Advertising games at very higf resolutions and games not available to comparable devices in a similar form factor would be a great deal.

If you look at how they positioned the Switch 3rd party library, they've low keyed done that in a way by targeting specific games to come over, completely dispelling the feeling Switch could only run 360 games and mobile ports. There are many games on Switch that isn't on mobile, in fact, very few mobile games have been ported.
Because the gimmick is typically something the player can engage with. DLSS will feature nonetheless, but it will be for the developers. It isn't at all like the Wii Remote or GamePad. So, With that in mind, it wouldn't be a selling point for the wider public. There are lots of things they can do - One such gimmick I've brought up time and time again is the return of the stylus, but as a point-and-click/motion control device (Think the S-Pen in the Samsung Galaxy Note phones, and you would be on the right lines). It could be something else in the spirit of Labo or Ring Fit (bought with a game, and not tied to the console purchase). It could be a new button feature.

Gimmicks are great things. The gaming community needn't shun them nor be afraid. Some won't necessarily be over, and others will, but it's a good thing that at least one platform host is trying to bring that to the gaming table. It also doesn't mean they come at the expense of console performance. If we are seriously saying that the same tired-ass Dual Shock controller variant from 1997 is the only way to play video games, then the state of gaming is immediately and infinitely poorer for it.
 
But with JoyCon 2.0, now in a phallic shape, with extra vibration for extra joy, and NSO integration.

Move over IoT, it's time for IoFT (Internet-of-Fuckin-Things).

The new Lite is called the Nintendo Squirt and releases with a new peripheral: the Nintendo All-In:
dJG3F1Y.jpg

ETA: Ok, this went a bit too far 😬
how can this be used to cheat in Clubhouse Chess?

if you get this reference, cookie for you
 
Does any kind of main 'gimmick' have to be a prerequisite for a Nintendo console? The GBA was sold as a more powerful Game Boy with extra inputs, as far as I'm concerned Nintendo would have continued making 'powerful Game Boys' with various extra cute features if the PSP didn't show up. Nintendo is the only proper hybrid console maker and the Switch is already modular enough to support experimental hardware like Ring Fit. They might add another sensor or two to support said unique games, a camera or a microphone there, but that's just another bullet point. I think people are already more likely to buy multiple handheld devices than multiple stationary boxes, and 'better Switch with 4K output, new Mario Kart and cameras' sounds appealing on a store shelf.
Nintendo has always ran their portable line a generation or two behind their home consoles. Shoulder buttons were considered a gimmick of their time - The Mega Drive and Saturn had six face buttons as an alternative layout. GBA was simply applying part of the SNES controller blueprint to the portable line. The DS brought the Dual Screen and Stylus/Precision Gaming, and 3DS, 3D Without Glasses - In the case of the 3DS, it wasn't enough, and combined with other factors, it was a failure relative to the DS before it. What happened in the space between the SNES and GBA launch is an example of today's "gimmick" becoming a part of tomorrow's standard feature set. N64 had the 3D Stick and Rumble Pack. NES before them had the D-Pad, an extra action button, R.O.B., the Light Zapper, and Power Glove. SNES also had the Super Game Boy, SuperScope, and a Mouse (Mario Paint). GameCube didn't have much going for it in that regard, and it was a big reason why it failed - Gimmicks are a part of Nintendo's identity. Resting on laurels, doing "more of the same, but better" is a path towards complacency, stagnation, and ultimately, decline, and No, the PS2 really doesn't work as a counterpoint here.
 
Nintendo has always ran their portable line a generation or two behind their home consoles. Shoulder buttons were considered a gimmick of their time - The Mega Drive and Saturn had six face buttons as an alternative layout. GBA was simply applying part of the SNES controller blueprint to the portable line. The DS brought the Dual Screen and Stylus/Precision Gaming, and 3DS, 3D Without Glasses - In the case of the 3DS, it wasn't enough, and combined with other factors, it was a failure relative to the DS before it. What happened in the space between the SNES and GBA launch is an example of today's "gimmick" becoming a part of tomorrow's standard feature set. N64 had the 3D Stick and Rumble Pack. NES before them had the D-Pad, an extra action button, R.O.B., the Light Zapper, and Power Glove. SNES also had the Super Game Boy, SuperScope, and a Mouse (Mario Paint). GameCube didn't have much going for it in that regard, and it was a big reason why it failed - Gimmicks are a part of Nintendo's identity. Resting on laurels, doing "more of the same, but better" is a path towards complacency, stagnation, and ultimately, decline, and No, the PS2 really doesn't work as a counterpoint here.
EPD employees don't agree. There will be the "gimmick" whatever that is that will be something new and unique, if people are only expecting Switch but with better specs they are so wrong.
My point was about a new 'central' gimmick like two screens or 3D that are the front and center selling point of a new console. As I said in my post, it doesn't preclude any additional new features that enable different kinds of gameplay like additional sensors or streaming capabilities.
 
No it doesn't. It uses about 700-800MB, with 21MB set aside for video recording. There was a post on here with the specific numbers but I can't remember off the top of my head.
While I don't have specifics, I do have Status Monitor available on my Switch, which shows some allocation of how RAM is divided. The RAM usage for the OS makes up whatever the Application doesn't use, which is roughly 776.6MB. Also shows just how much Sunshine emulated pushes the Switch's CPU (this was while docked, and Core #3 is reserved for the OS).
8nIlt8w.jpg
 
While I don't have specifics, I do have Status Monitor available on my Switch, which shows some allocation of how RAM is divided. The RAM usage for the OS makes up whatever the Application doesn't use, which is roughly 776.6MB. Also shows just how much Sunshine emulated pushes the Switch's CPU (this was while docked, and Core #3 is reserved for the OS).
8nIlt8w.jpg
ok yeah, thats what i have assumed (3.2 for games, rest for System)
i could see them expanding it to 1.2 for the OS, or even 1.5, and then expanding features.

Im actually not suprised that the CPU is hit harder while emulating, and the gpu is "chilling".
But could also be that cause its "emulating" that its not really hit that hard but seem so, because its running a lot of NOPs?
(im not versed in emulator programming, and could see programming for a multi core cpu that can vary its frequency as hard,
so keeping it at a fixed load and filling the cycles that you dont need it with empty operations could mitigate that?)

Im also confused how they mapped the code to 3 cores, since the game should be written for a single core?
(Did the GC support multi threading?)

Im also surprized that the fan is on 41% with the soc being 33 degrees... they really did try to keep this console just sipping power.
 
Maybe a little off-topic, but what color palette would you like Nintendo to adopt in the new generation?
I would like it to keep the red but go more towards a royal red side, or maybe something close to the red used on the Famicom.
 
Maybe Nintendo just launches the gimmick for the system after it's already out like wiifit,ring fit, etc. The system will be sold out most likely for at least 6 months so they won't need the gimmick to move units in the launch window.
 
0
But with JoyCon 2.0, now in a phallic shape, with extra vibration for extra joy, and NSO integration.

Move over IoT, it's time for IoFT (Internet-of-Fuckin-Things).

The new Lite is called the Nintendo Squirt and releases with a new peripheral: the Nintendo All-In:
image removed by Redd😍

ETA: Ok, this went a bit too far 😬
LMFAO, this caught me sooo off guard 😹😹😹
 
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While I don't have specifics, I do have Status Monitor available on my Switch, which shows some allocation of how RAM is divided. The RAM usage for the OS makes up whatever the Application doesn't use, which is roughly 776.6MB
ok yeah, thats what i have assumed (3.2 for games, rest for System)
Worth noting - these numbers probably lie? I don't know exactly how HorizonOS handles IO, but most Modern Operating Systems allocate as much RAM as is available to the System as part of the FS cache. Disk reads, even SSD, are slower than RAM, leaving RAM unallocated to the frecency array is lost performance. If the application (the game) needs more memory, it will continue to eat into that pool until you hit the core allocations. Presumably the Atmosphere developers know what the min OS reserve is, but I haven't been able to find it documented (and it likely shifts some with firmware versions)
 
I was too busy in the last 3 weeks and could not read this thread. Any good rumors?
Pokemon Present 4chan leak had a thing about a graphics upgrade for a nextgen Switch launching alongside DLC 2, Khu backed this up, Grubb said he's heard stuff about later this year and Funcle got Ninja'd
 
Maybe a little off-topic, but what color palette would you like Nintendo to adopt in the new generation?
I would like it to keep the red but go more towards a royal red side, or maybe something close to the red used on the Famicom.
I expect either:

The same.

Red and black.

Crimson and white.

Or Blue and White.
 
Worth noting - these numbers probably lie? I don't know exactly how HorizonOS handles IO, but most Modern Operating Systems allocate as much RAM as is available to the System as part of the FS cache. Disk reads, even SSD, are slower than RAM, leaving RAM unallocated to the frecency array is lost performance. If the application (the game) needs more memory, it will continue to eat into that pool until you hit the core allocations. Presumably the Atmosphere developers know what the min OS reserve is, but I haven't been able to find it documented (and it likely shifts some with firmware versions)
oh yeah, for sure, just good practice (well, now that we has nvme ssds as fast as they are less crucial for average desktop use, but i remember when people where "angry" why windows eats up all the ram there is, and tried to use memory cleaning apps on android to free up ram...),
but in this case i assume it allocates a specific amount of the ram to the OS and never allows itself to get more, simply so that games perform consistent.
Meaning : the rest of the ram (and its management) is hopefully 100% in the hands of the developers, since those would know how to optimally use it.
Since this is not a general computing usecase i think a strict adherence to the allowed ram allocation for the OS would make sense,
to not inhibit consistent performance on the gaming side cause the OS decided it wants some of that free ram.

You also don't want the OS to provide functions that work one moment and don't the other, just because the game needes slightly more ram the next moment. Keeping those pools strictly seperated seems to be the easiest way to guarantee a consistent experience.
 
Worth noting - these numbers probably lie? I don't know exactly how HorizonOS handles IO, but most Modern Operating Systems allocate as much RAM as is available to the System as part of the FS cache. Disk reads, even SSD, are slower than RAM, leaving RAM unallocated to the frecency array is lost performance. If the application (the game) needs more memory, it will continue to eat into that pool until you hit the core allocations. Presumably the Atmosphere developers know what the min OS reserve is, but I haven't been able to find it documented (and it likely shifts some with firmware versions)
I'm pretty sure with Switch, the RAM allocated by the application (left side, not total on right side) is more of a max reserve than what is currently utilized by the app. I mean, 3247.33 MB for Sunshine? To note, I also checked SM64 in the collection (which RAM allocation differs between the 3 games, resetting to 0 MB upon loading from its own selection screen), and that is set to 3284.95 MB. That's slightly more than Monster Hunter Rise + expansion, which gets set to 3283.66 MB.
 
Because the gimmick is typically something the player can engage with. DLSS will feature nonetheless, but it will be for the developers. It isn't at all like the Wii Remote or GamePad. So, With that in mind, it wouldn't be a selling point for the wider public. There are lots of things they can do - One such gimmick I've brought up time and time again is the return of the stylus, but as a point-and-click/motion control device (Think the S-Pen in the Samsung Galaxy Note phones, and you would be on the right lines). It could be something else in the spirit of Labo or Ring Fit (bought with a game, and not tied to the console purchase). It could be a new button feature.

Gimmicks are great things. The gaming community needn't shun them nor be afraid. Some won't necessarily be over, and others will, but it's a good thing that at least one platform host is trying to bring that to the gaming table. It also doesn't mean they come at the expense of console performance. If we are seriously saying that the same tired-ass Dual Shock controller variant from 1997 is the only way to play video games, then the state of gaming is immediately and infinitely poorer for it.
I don't think past actions will determine future results, as we're under new management. But Nintendo has in the past leaned on graphical modes aka Mode 7 or the N64's polygon pushing power as a selling point. It would fit right into the 'Super' Switch marketing angle should they stick to Switch branding, and having learned their lesson from Wii U, sthey would likely also emphasize it's a stronger version of their previously successful console by leaning in on 4k patches for evergreens like Mario Kart 8
 
Once again, while these aspects may have been discussed a bit yesterday, I want to point out the nuances of how Nintendo systems release the way that they were and how they perform (to the best of my knowledge) and to use this information to parce how the succ will turn out. If I get anything wrong or leave anything out, feel free to correct me (grammar included). I'm doing this mostly for my own sake, since throughout social media, I've heard a lot of uninformed takes on what the Switch's successor could be, with the typical "because Nintendo" mantra or past data being used in bad faith. I just want to get my thoughts out here for my own sanity and I can tell that this forum isn't really an echo chamber, so please bear with me.

Famicom/NES: Nothing I consider too noteworthy here outside of the fact that, Color TV Game and the Arcades not withstanding, it was Nintendo's first big leap into the gaming space which would go on to stop the Great Video Crash of the 80's, you've all heard it before.

Super Famicom/SNES: Pretty Straightforward; poised as the successor to the Famicom/NES, with more power and the VFX chip, this system likely would have matched, if not overtaken it's predecessor had it not been for the Genesis of a certain blue hedgehog.

Gameboy: I don't really have much to say about the GB's start, aside from the fact that Nintendo wanted to tap into the handheld market again, but wanted to so with mature (cheap) technology. This method would pave the way for many of their hardware endeavors for years to come, with varying results. Nintendo managed to have a good grasp on the handheld market for several years until sales slowly fizzled out...... until 1996, when Pokemon arrived and reinvigorated interested in the GB to a staggering degree, giving it a few more years of life. Like the FamiNes, this system would be Nintendo's first big leap into the handheld space (again, Game and Watch not withstanding).

Nintendo 64: This is where things start to get tricky. This system arrived two years after the PlayStation's explosive debut and subsequent domination of the market and thus, had a lot to prove in order to stand out, especially with the use of cartridges, as opposed to the PS's use of CDs. Unfortunately, due said use of cartridges and the system's late arrival, many of Nintendo's third-party associates flocked over to the PS with the N64 getting relatively slim pickings and would be the true start Nintendo's declining software sales. Nintendo's efforts would not be in vain, however, as the N64 would still be considered revolutionary with games like Super Mario 64 and The Legend of Zelda: Ocarina of Time as well introducing the 4-player setup.

Gameboy Advance: Much like the Super FamiNes, the GBA was poised as the successor to the GB ,sporting more power (with a terrible sound chip) and, for the most part, went without a hitch. Unfortunately, the GBA's success had to be cut short, as Nintendo was anticipating Sony's first leap into the handheld market and wanted to counter with something that can stand out, while using cheap hardware. It should also be noted that the GBA is the first Nintendo system to support Backwards Compatibility, a topic that will be relevant to this post later.

Gamecube: Despite being more powerful than its contemporaries, the GameCube would ultimately share the same fate as the N64, but on a much larger scale. While Nintendo finally moved to discs, they were smaller than usual discs, and thus would further deter major third-party support. Furthermore, the PlayStation 2 would not only keep it's ever growing roster of third-parties, but they would tackle other niches, such as playing music CDs and DVDs as well as supporting BC with its predecessor (the GCN couldn't do this with the N64 because the former couldn't use the latter's cartridges..... duh). The GCN's woes would be further compounded by the advent of Microsoft's Xbox, with its popularization of online gaming thanks to Halo.

Interlude: With what comes next, it should be apparent that these two systems were made out of necessity. One to combat the arrival of a competitor and the other to combat the dwindling sales of its predecessors.

Nintendo DS: Three years after the GBA and one before the PSP, the DS would launch with its main appeal being its two screens with the bottom one being a touchscreen. This innovative approach to handheld gaming would slowly, but surely propel the device to unforseen heights and would eventually become the second best selling system of all time, right behind the PS2, and would cement Nintendo's dominance in the portable market. It would eventually get a refresh in the form of the DSi, which would forgo the system's BC with the GBA in favor of more power to utilize new features, like the camera and even it's own online store.

Wii: To call this system a monolithic success would be an understatement. When the late Satoru Iwata took the helm, he sought to give the Wii something unconventional and incredibly risky..... motion controls. While the concept is bemoaned nowadays, its impact was profound, bringing in demographics that hadn't even thought to touch a video game (it's a wonder why "Revolution" remained as merely a codename, when the system fulfilled its namesake in spades). The success of both these systems would propagate Nintendo's "Blue Ocean" strategy; a means by which to keep the systems' growing casual audience. Unfortunately, this approach would prove faulty, as after four years of success, the Wii's sales would start to decline. The casual audience having their fill and the core audience feeling left out, as those types of games were often few and far in-between and often underperforming in sales; Nintendo would respond to these issues far too late with their next system.

Interlude: I'm lumping these next two together because I'm starting to get tired. I've been writing this all day in-between my break times at work and, as of this segment, I am on my way home, so please bare with me.(Looks like I hit the word limit, 🤭)
 
I'll do part 2 of my gigapost when I get home and eat (and maybe a nap, too). In the meantime, some feedback would be much appreciated. Please be nice 🥺
 
What’s the likelihood, or at least the feasibility, of a “quick resume” for a second game on the next Switch?

It’s one of the best features of XSX, and would be a game changer for Switch 2. Confirmed backwards compatibility and quick resume would probably be enough to tip me towards buying more titles digitally.
 
What’s the likelihood, or at least the feasibility, of a “quick resume” for a second game on the next Switch?

It’s one of the best features of XSX, and would be a game changer for Switch 2. Confirmed backwards compatibility and quick resume would probably be enough to tip me towards buying more titles digitally.
My understanding is that quick resume works by saving an entire copy of a games running RAM to the SSD.

In theory, that should be doable. In practice would bet against it, simply because of the likely storage amount.
 
My understanding is that quick resume works by saving an entire copy of a games running RAM to the SSD.

In theory, that should be doable. In practice would bet against it, simply because of the likely storage amount.

Such a shame. There are just some games I want to Switch between without any hassle. Like right now I want to jump between Engage and Prime, but I don’t want to have to deal with saves between the two. Stopping mid-skirmish for FE for instance would be a nice feature.
 
Such a shame. There are just some games I want to Switch between without any hassle. Like right now I want to jump between Engage and Prime, but I don’t want to have to deal with saves between the two. Stopping mid-skirmish for FE for instance would be a nice feature.
That could be the new gimmick they name the Drake after.

The Nintendo Switch Between
 
Such a shame. There are just some games I want to Switch between without any hassle. Like right now I want to jump between Engage and Prime, but I don’t want to have to deal with saves between the two. Stopping mid-skirmish for FE for instance would be a nice feature.
Quick resume consumes more SSD space on Xbox Series X than every model of Nintendo Switch combined has in eMMC.

A nice thought, but unless they spring for something borderline absurd like 512 or 1024GB for [REDACTED] I doubt it'll happen.

I except 128 or 256GB, personally.

That said... I suppose they COULD do it for just one game at a time? 10GB approx. available to games, compressed and smushed into the page file.

That said, Xbox runs heavily modified Windows 11, it's had a page file of sorts since day 1. Nintendo has never touched the concept because they've never needed to, and I don't believe Nintendo Switch actually HAS one, every application just stores that in its own cache. They would need to implement that system more or less from scratch. Xbox inherited it from PC and optimised it.

So one game is "Suspended", and one game "Resumable".
 
Nvidia had a presentation at the Vulkan conference about their Kickstart RT SDK which allows devs to quickly implement ray tracing into their game.

the most interesting thing is that they provided speed and memory usage for an unnanmed shipped on a 3070 @ 1440p. from this, we can kinda see why the Series S struggles with ray tracing. 3GB of added data to the memory when using this SDK for this game. the Nvidia dev did mention that there are memory optimization tasks you can do (at the expense of quality of course), but that would be more work for a device that was more intended to be a more simple "dial down resolution" box

also interesting that the SDK stores data in surfels. Nvidia is playing all sides with different with solutions, surfels with this, probes with RTXGI, and of course a more direct approach

image.png

image.png


 
switch already has an ssd. question is what the format is because "ssd" is too generic. the three main formats are still in contention to various degrees

🙄

Do we expect the Switch to have internal storage with a transfer speed above 300 MB/s and possibly approaching 2.4 GB/s with the capacity of this storage being 64 GBs or larger

No, right?
 
We don't expect an SSD in the Switch 2, right.

Or could we see a $500 cheap model and a $600 model with an SSD
The Switch has an SSD already and Switch 2 will at minimum use that.

Game files are compressed though and Switch was quite slow on uncompressing them, making loading times not much different than the significantly slower SD card and game cards.

Switch 2 will be way better than this and we can expect noticably faster loading times than PS4P/X1X even if the internal memory remains the same.

With that said, XBS have a ~7x faster SSD and PS5 goes way faster. Matching them in speed would require a significant increase in power consumption and heat, not just price, and it's not realistic to expect that.

There is an intermediate possibility, UFS, which in theory should be fast enough to make new gen ports feasible for the vast majority of games, specially the ones targeting PC too. But it's anyone guess if Nintendo will go for it or not.
 
Please read this new, consolidated staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
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